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authorJustin Clark-Casey (justincc)2012-10-25 03:26:12 +0100
committerJustin Clark-Casey (justincc)2012-10-25 03:26:12 +0100
commitc13a99dc5cc82efac5497dab27dcb6b0d9865cea (patch)
treed9384f7104a9b38b333b682cd782b095c1bf1df2 /OpenSim/Region/CoreModules
parentGet osNpcCreate() and osNpcLoadAppearance() to generate a script error if app... (diff)
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Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs39
1 files changed, 27 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index e4452fb..ddf92c3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
186 { 186 {
187 string fromName = c.From; 187 string fromName = c.From;
188 UUID fromID = UUID.Zero; 188 UUID fromID = UUID.Zero;
189 UUID ownerID = UUID.Zero;
189 UUID targetID = c.TargetUUID; 190 UUID targetID = c.TargetUUID;
190 string message = c.Message; 191 string message = c.Message;
191 IScene scene = c.Scene; 192 IScene scene = c.Scene;
@@ -208,12 +209,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
208 fromPos = avatar.AbsolutePosition; 209 fromPos = avatar.AbsolutePosition;
209 fromName = avatar.Name; 210 fromName = avatar.Name;
210 fromID = c.Sender.AgentId; 211 fromID = c.Sender.AgentId;
212 ownerID = c.Sender.AgentId;
211 213
212 break; 214 break;
213 215
214 case ChatSourceType.Object: 216 case ChatSourceType.Object:
215 fromID = c.SenderUUID; 217 fromID = c.SenderUUID;
216 218
219 if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
220 ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
221
217 break; 222 break;
218 } 223 }
219 224
@@ -236,7 +241,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
236 s.ForEachRootScenePresence( 241 s.ForEachRootScenePresence(
237 delegate(ScenePresence presence) 242 delegate(ScenePresence presence)
238 { 243 {
239 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false)) 244 if (TrySendChatMessage(
245 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false))
240 receiverIDs.Add(presence.UUID); 246 receiverIDs.Add(presence.UUID);
241 } 247 }
242 ); 248 );
@@ -248,8 +254,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
248 ScenePresence presence = s.GetScenePresence(targetID); 254 ScenePresence presence = s.GetScenePresence(targetID);
249 if (presence != null && !presence.IsChildAgent) 255 if (presence != null && !presence.IsChildAgent)
250 { 256 {
251 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true)) 257 if (TrySendChatMessage(
252 receiverIDs.Add(presence.UUID); 258 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
259 receiverIDs.Add(presence.UUID);
253 } 260 }
254 } 261 }
255 } 262 }
@@ -305,9 +312,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
305 (null != c.SenderObject) && 312 (null != c.SenderObject) &&
306 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 313 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
307 return; 314 return;
308 315
309 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 316 client.SendChatMessage(
310 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 317 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
318 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
319
311 receiverIDs.Add(client.AgentId); 320 receiverIDs.Add(client.AgentId);
312 }); 321 });
313 322
@@ -322,15 +331,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
322 /// <param name="fromPos"></param> 331 /// <param name="fromPos"></param>
323 /// <param name="regionPos">/param> 332 /// <param name="regionPos">/param>
324 /// <param name="fromAgentID"></param> 333 /// <param name="fromAgentID"></param>
334 /// <param name='ownerID'>
335 /// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID.
336 /// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762
337 /// </param>
325 /// <param name="fromName"></param> 338 /// <param name="fromName"></param>
326 /// <param name="type"></param> 339 /// <param name="type"></param>
327 /// <param name="message"></param> 340 /// <param name="message"></param>
328 /// <param name="src"></param> 341 /// <param name="src"></param>
329 /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a 342 /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
330 /// precondition</returns> 343 /// precondition</returns>
331 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, 344 protected virtual bool TrySendChatMessage(
332 UUID fromAgentID, string fromName, ChatTypeEnum type, 345 ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
333 string message, ChatSourceType src, bool ignoreDistance) 346 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
347 string message, ChatSourceType src, bool ignoreDistance)
334 { 348 {
335 // don't send stuff to child agents 349 // don't send stuff to child agents
336 if (presence.IsChildAgent) return false; 350 if (presence.IsChildAgent) return false;
@@ -353,10 +367,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
353 } 367 }
354 368
355 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 369 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
356 presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, 370 presence.ControllingClient.SendChatMessage(
357 fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully); 371 message, (byte) type, fromPos, fromName,
372 fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
358 373
359 return true; 374 return true;
360 } 375 }
361 } 376 }
362} 377} \ No newline at end of file