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authorMelanie2013-08-01 23:30:32 +0200
committerMelanie2013-08-01 23:30:32 +0200
commitbdc48e3e0f746fb691d99c17bd0e45bb3ca3e493 (patch)
tree80fe073fd3da27e024b35eb8bd829572741e4893 /OpenSim/Region/CoreModules
parentFix prim locking to behave like SL (diff)
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Make attachment state load work again
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f2f789b..6495f3f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -302,7 +302,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
302 // If we're an NPC then skip all the item checks and manipulations since we don't have an 302 // If we're an NPC then skip all the item checks and manipulations since we don't have an
303 // inventory right now. 303 // inventory right now.
304 RezSingleAttachmentFromInventoryInternal( 304 RezSingleAttachmentFromInventoryInternal(
305 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, null); 305 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, d);
306 } 306 }
307 catch (Exception e) 307 catch (Exception e)
308 { 308 {