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author | unknown | 2010-05-15 02:20:47 -0700 |
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committer | unknown | 2010-05-15 02:20:47 -0700 |
commit | 9dbe90801b47b171ea0838fc45ce7a051027efc5 (patch) | |
tree | 59fb6ab8c1670022a7ee3c9bed5278d7c712dba0 /OpenSim/Region/CoreModules | |
parent | Refactor scene presence list for lockless iteration. Lock contention will now... (diff) | |
parent | delete now unused MessageServerInfo (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into slimupdates2
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | 5 |
2 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 6dacbba..02f0968 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -264,6 +264,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
264 | fromName = avatar.Name; | 264 | fromName = avatar.Name; |
265 | sourceType = ChatSourceType.Agent; | 265 | sourceType = ChatSourceType.Agent; |
266 | } | 266 | } |
267 | else if (c.SenderUUID != UUID.Zero) | ||
268 | { | ||
269 | fromID = c.SenderUUID; | ||
270 | } | ||
267 | 271 | ||
268 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 272 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
269 | 273 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 9df6074..a895d6e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -143,10 +143,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
143 | } | 143 | } |
144 | 144 | ||
145 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) | 145 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
146 | { | 146 | { |
147 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
148 | try | 147 | try |
149 | { | 148 | { |
149 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
150 | |||
150 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) | 151 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) |
151 | { | 152 | { |
152 | avatar.Invulnerable = false; | 153 | avatar.Invulnerable = false; |