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authorUbitUmarov2017-06-23 17:23:28 +0100
committerUbitUmarov2017-06-23 17:23:28 +0100
commit95595a8360f5d689dc1f680d53773866a9723f84 (patch)
treec0fe7369b599ffbd93e0eb040f7be6795f6fe67b /OpenSim/Region/CoreModules
parentseveral changes to iar/oar assets error reports (diff)
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coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs29
1 files changed, 27 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 144cbbe..f89b904 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -218,10 +218,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
218 218
219 // Count inventory items (different to asset count) 219 // Count inventory items (different to asset count)
220 CountItems++; 220 CountItems++;
221 221
222 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset 222 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
223 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) 223 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
224 {
225 int curErrorCntr = m_assetGatherer.ErrorCount;
224 m_assetGatherer.AddForInspection(inventoryItem.AssetID); 226 m_assetGatherer.AddForInspection(inventoryItem.AssetID);
227 m_assetGatherer.GatherAll();
228 curErrorCntr = m_assetGatherer.ErrorCount - curErrorCntr;
229 if(curErrorCntr > 0)
230 {
231 string spath;
232 int indx = path.IndexOf("__");
233 if(indx > 0)
234 spath = path.Substring(0,indx);
235 else
236 spath = path;
237
238 if(curErrorCntr > 1)
239 {
240 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least {4} references to missing or damaged assets",
241 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr);
242 }
243 else if(curErrorCntr == 1)
244 {
245 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least 1 reference to a missing or damaged asset",
246 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath);
247 }
248 }
249 }
225 } 250 }
226 251
227 /// <summary> 252 /// <summary>
@@ -427,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
427 m_log.DebugFormat( 452 m_log.DebugFormat(
428 "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); 453 "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors);
429 if(errors > 0) 454 if(errors > 0)
430 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of this assets have problems and will be ignored", errors); 455 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these assets have problems and will be ignored", errors);
431 456
432 AssetsRequest ar = new AssetsRequest( 457 AssetsRequest ar = new AssetsRequest(
433 new AssetsArchiver(m_archiveWriter), 458 new AssetsArchiver(m_archiveWriter),