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authorTom2011-09-04 07:06:36 -0700
committerTom2011-09-04 07:06:36 -0700
commit66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch)
tree76cc708a821d35fac5cdbbce2de304b47064e732 /OpenSim/Region/CoreModules
parentGuard another nullref (diff)
parentFixed BulletSim config files for Linux *.so libraries. (diff)
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Resolve merge commits, stage 1
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs128
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs16
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs513
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs274
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs222
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs120
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs22
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs36
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs20
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs71
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs868
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs45
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs87
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs25
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs20
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs81
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs10
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs50
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs52
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs50
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs221
46 files changed, 2150 insertions, 954 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index d85d727..a0648f7 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -316,6 +316,12 @@ namespace Flotsam.RegionModules.AssetCache
316 LogException(e); 316 LogException(e);
317 } 317 }
318 } 318 }
319 catch (Exception e)
320 {
321 m_log.ErrorFormat(
322 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
323 asset.ID, e.Message, e.StackTrace);
324 }
319 } 325 }
320 326
321 public void Cache(AssetBase asset) 327 public void Cache(AssetBase asset)
@@ -368,13 +374,13 @@ namespace Flotsam.RegionModules.AssetCache
368 374
369 asset = (AssetBase)bformatter.Deserialize(stream); 375 asset = (AssetBase)bformatter.Deserialize(stream);
370 376
371 UpdateMemoryCache(id, asset);
372
373 m_DiskHits++; 377 m_DiskHits++;
374 } 378 }
375 catch (System.Runtime.Serialization.SerializationException e) 379 catch (System.Runtime.Serialization.SerializationException e)
376 { 380 {
377 LogException(e); 381 m_log.ErrorFormat(
382 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
383 filename, id, e.Message, e.StackTrace);
378 384
379 // If there was a problem deserializing the asset, the asset may 385 // If there was a problem deserializing the asset, the asset may
380 // either be corrupted OR was serialized under an old format 386 // either be corrupted OR was serialized under an old format
@@ -384,7 +390,9 @@ namespace Flotsam.RegionModules.AssetCache
384 } 390 }
385 catch (Exception e) 391 catch (Exception e)
386 { 392 {
387 LogException(e); 393 m_log.ErrorFormat(
394 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
395 filename, id, e.Message, e.StackTrace);
388 } 396 }
389 finally 397 finally
390 { 398 {
@@ -393,7 +401,6 @@ namespace Flotsam.RegionModules.AssetCache
393 } 401 }
394 } 402 }
395 403
396
397#if WAIT_ON_INPROGRESS_REQUESTS 404#if WAIT_ON_INPROGRESS_REQUESTS
398 // Check if we're already downloading this asset. If so, try to wait for it to 405 // Check if we're already downloading this asset. If so, try to wait for it to
399 // download. 406 // download.
@@ -416,7 +423,6 @@ namespace Flotsam.RegionModules.AssetCache
416 m_RequestsForInprogress++; 423 m_RequestsForInprogress++;
417 } 424 }
418#endif 425#endif
419
420 return asset; 426 return asset;
421 } 427 }
422 428
@@ -428,9 +434,15 @@ namespace Flotsam.RegionModules.AssetCache
428 434
429 if (m_MemoryCacheEnabled) 435 if (m_MemoryCacheEnabled)
430 asset = GetFromMemoryCache(id); 436 asset = GetFromMemoryCache(id);
431 else if (m_FileCacheEnabled) 437
438 if (asset == null && m_FileCacheEnabled)
439 {
432 asset = GetFromFileCache(id); 440 asset = GetFromFileCache(id);
433 441
442 if (m_MemoryCacheEnabled && asset != null)
443 UpdateMemoryCache(id, asset);
444 }
445
434 if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0)) 446 if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
435 { 447 {
436 m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0; 448 m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
@@ -445,7 +457,6 @@ namespace Flotsam.RegionModules.AssetCache
445 } 457 }
446 458
447 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress); 459 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
448
449 } 460 }
450 461
451 return asset; 462 return asset;
@@ -459,7 +470,7 @@ namespace Flotsam.RegionModules.AssetCache
459 public void Expire(string id) 470 public void Expire(string id)
460 { 471 {
461 if (m_LogLevel >= 2) 472 if (m_LogLevel >= 2)
462 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Expiring Asset {0}.", id); 473 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Expiring Asset {0}", id);
463 474
464 try 475 try
465 { 476 {
@@ -477,7 +488,9 @@ namespace Flotsam.RegionModules.AssetCache
477 } 488 }
478 catch (Exception e) 489 catch (Exception e)
479 { 490 {
480 LogException(e); 491 m_log.ErrorFormat(
492 "[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}",
493 id, e.Message, e.StackTrace);
481 } 494 }
482 } 495 }
483 496
@@ -597,31 +610,59 @@ namespace Flotsam.RegionModules.AssetCache
597 610
598 try 611 try
599 { 612 {
600 if (!Directory.Exists(directory)) 613 try
601 { 614 {
602 Directory.CreateDirectory(directory); 615 if (!Directory.Exists(directory))
616 {
617 Directory.CreateDirectory(directory);
618 }
619
620 stream = File.Open(tempname, FileMode.Create);
621 BinaryFormatter bformatter = new BinaryFormatter();
622 bformatter.Serialize(stream, asset);
603 } 623 }
624 catch (IOException e)
625 {
626 m_log.ErrorFormat(
627 "[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.",
628 asset.ID, tempname, filename, directory, e.Message, e.StackTrace);
604 629
605 stream = File.Open(tempname, FileMode.Create); 630 return;
606 BinaryFormatter bformatter = new BinaryFormatter(); 631 }
607 bformatter.Serialize(stream, asset); 632 finally
608 stream.Close(); 633 {
609 634 if (stream != null)
610 // Now that it's written, rename it so that it can be found. 635 stream.Close();
611 File.Move(tempname, filename); 636 }
612 637
613 if (m_LogLevel >= 2) 638 try
614 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID); 639 {
615 } 640 // Now that it's written, rename it so that it can be found.
616 catch (Exception e) 641 //
617 { 642 // File.Copy(tempname, filename, true);
618 LogException(e); 643 // File.Delete(tempname);
644 //
645 // For a brief period, this was done as a separate copy and then temporary file delete operation to
646 // avoid an IOException caused by move if some competing thread had already written the file.
647 // However, this causes exceptions on Windows when other threads attempt to read a file
648 // which is still being copied. So instead, go back to moving the file and swallow any IOException.
649 //
650 // This situation occurs fairly rarely anyway. We assume in this that moves are atomic on the
651 // filesystem.
652 File.Move(tempname, filename);
653
654 if (m_LogLevel >= 2)
655 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
656 }
657 catch (IOException)
658 {
659 // If we see an IOException here it's likely that some other competing thread has written the
660 // cache file first, so ignore. Other IOException errors (e.g. filesystem full) should be
661 // signally by the earlier temporary file writing code.
662 }
619 } 663 }
620 finally 664 finally
621 { 665 {
622 if (stream != null)
623 stream.Close();
624
625 // Even if the write fails with an exception, we need to make sure 666 // Even if the write fails with an exception, we need to make sure
626 // that we release the lock on that file, otherwise it'll never get 667 // that we release the lock on that file, otherwise it'll never get
627 // cached 668 // cached
@@ -635,22 +676,9 @@ namespace Flotsam.RegionModules.AssetCache
635 waitEvent.Set(); 676 waitEvent.Set();
636 } 677 }
637#else 678#else
638 if (m_CurrentlyWriting.Contains(filename)) 679 m_CurrentlyWriting.Remove(filename);
639 {
640 m_CurrentlyWriting.Remove(filename);
641 }
642#endif 680#endif
643 } 681 }
644
645 }
646 }
647
648 private static void LogException(Exception e)
649 {
650 string[] text = e.ToString().Split(new char[] { '\n' });
651 foreach (string t in text)
652 {
653 m_log.ErrorFormat("[FLOTSAM ASSET CACHE]: {0} ", t);
654 } 682 }
655 } 683 }
656 684
@@ -706,8 +734,7 @@ namespace Flotsam.RegionModules.AssetCache
706 s.ForEachSOG(delegate(SceneObjectGroup e) 734 s.ForEachSOG(delegate(SceneObjectGroup e)
707 { 735 {
708 gatherer.GatherAssetUuids(e, assets); 736 gatherer.GatherAssetUuids(e, assets);
709 } 737 });
710 );
711 } 738 }
712 739
713 foreach (UUID assetID in assets.Keys) 740 foreach (UUID assetID in assets.Keys)
@@ -740,7 +767,9 @@ namespace Flotsam.RegionModules.AssetCache
740 } 767 }
741 catch (Exception e) 768 catch (Exception e)
742 { 769 {
743 LogException(e); 770 m_log.ErrorFormat(
771 "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}",
772 dir, m_CacheDirectory, e.Message, e.StackTrace);
744 } 773 }
745 } 774 }
746 775
@@ -752,7 +781,9 @@ namespace Flotsam.RegionModules.AssetCache
752 } 781 }
753 catch (Exception e) 782 catch (Exception e)
754 { 783 {
755 LogException(e); 784 m_log.ErrorFormat(
785 "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}",
786 file, m_CacheDirectory, e.Message, e.StackTrace);
756 } 787 }
757 } 788 }
758 } 789 }
@@ -778,7 +809,7 @@ namespace Flotsam.RegionModules.AssetCache
778 809
779 foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac")) 810 foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
780 { 811 {
781 m_log.Info("[FLOTSAM ASSET CACHE]: Deep Scans were performed on the following regions:"); 812 m_log.Info("[FLOTSAM ASSET CACHE]: Deep scans have previously been performed on the following regions:");
782 813
783 string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac",""); 814 string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
784 DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s); 815 DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
@@ -849,7 +880,6 @@ namespace Flotsam.RegionModules.AssetCache
849 Util.FireAndForget(delegate { 880 Util.FireAndForget(delegate {
850 int assetsCached = CacheScenes(); 881 int assetsCached = CacheScenes();
851 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached); 882 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
852
853 }); 883 });
854 884
855 break; 885 break;
@@ -904,7 +934,6 @@ namespace Flotsam.RegionModules.AssetCache
904 934
905 #region IAssetService Members 935 #region IAssetService Members
906 936
907
908 public AssetMetadata GetMetadata(string id) 937 public AssetMetadata GetMetadata(string id)
909 { 938 {
910 AssetBase asset = Get(id); 939 AssetBase asset = Get(id);
@@ -934,7 +963,6 @@ namespace Flotsam.RegionModules.AssetCache
934 Cache(asset); 963 Cache(asset);
935 964
936 return asset.ID; 965 return asset.ID;
937
938 } 966 }
939 967
940 public bool UpdateContent(string id, byte[] data) 968 public bool UpdateContent(string id, byte[] data)
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index 63b0c31..2ff1920 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -65,18 +65,18 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); 65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
66 66
67 m_cache = new FlotsamAssetCache(); 67 m_cache = new FlotsamAssetCache();
68 m_scene = SceneSetupHelpers.SetupScene(); 68 m_scene = SceneHelpers.SetupScene();
69 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
70 } 70 }
71 71
72 [Test] 72 [Test]
73 public void TestCacheAsset() 73 public void TestCacheAsset()
74 { 74 {
75 TestHelper.InMethod(); 75 TestHelpers.InMethod();
76// log4net.Config.XmlConfigurator.Configure(); 76// log4net.Config.XmlConfigurator.Configure();
77 77
78 AssetBase asset = AssetHelpers.CreateAsset(); 78 AssetBase asset = AssetHelpers.CreateAsset();
79 asset.ID = TestHelper.ParseTail(0x1).ToString(); 79 asset.ID = TestHelpers.ParseTail(0x1).ToString();
80 80
81 // Check we don't get anything before the asset is put in the cache 81 // Check we don't get anything before the asset is put in the cache
82 AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString()); 82 AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
@@ -93,11 +93,11 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
93 [Test] 93 [Test]
94 public void TestExpireAsset() 94 public void TestExpireAsset()
95 { 95 {
96 TestHelper.InMethod(); 96 TestHelpers.InMethod();
97// log4net.Config.XmlConfigurator.Configure(); 97// log4net.Config.XmlConfigurator.Configure();
98 98
99 AssetBase asset = AssetHelpers.CreateAsset(); 99 AssetBase asset = AssetHelpers.CreateAsset();
100 asset.ID = TestHelper.ParseTail(0x2).ToString(); 100 asset.ID = TestHelpers.ParseTail(0x2).ToString();
101 101
102 m_cache.Store(asset); 102 m_cache.Store(asset);
103 103
@@ -110,11 +110,11 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
110 [Test] 110 [Test]
111 public void TestClearCache() 111 public void TestClearCache()
112 { 112 {
113 TestHelper.InMethod(); 113 TestHelpers.InMethod();
114// log4net.Config.XmlConfigurator.Configure(); 114// log4net.Config.XmlConfigurator.Configure();
115 115
116 AssetBase asset = AssetHelpers.CreateAsset(); 116 AssetBase asset = AssetHelpers.CreateAsset();
117 asset.ID = TestHelper.ParseTail(0x2).ToString(); 117 asset.ID = TestHelpers.ParseTail(0x2).ToString();
118 118
119 m_cache.Store(asset); 119 m_cache.Store(asset);
120 120
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 47476a9..8be0455 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -47,7 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
47 { 47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 protected Scene m_scene = null; 50 private Scene m_scene;
51 private IDialogModule m_dialogModule;
51 52
52 public string Name { get { return "Attachments Module"; } } 53 public string Name { get { return "Attachments Module"; } }
53 public Type ReplaceableInterface { get { return null; } } 54 public Type ReplaceableInterface { get { return null; } }
@@ -57,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
57 public void AddRegion(Scene scene) 58 public void AddRegion(Scene scene)
58 { 59 {
59 m_scene = scene; 60 m_scene = scene;
61 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
60 m_scene.RegisterModuleInterface<IAttachmentsModule>(this); 62 m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
61 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 63 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
62 // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI 64 // TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
@@ -81,7 +83,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
81 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory; 83 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory;
82 client.OnObjectAttach += AttachObject; 84 client.OnObjectAttach += AttachObject;
83 client.OnObjectDetach += DetachObject; 85 client.OnObjectDetach += DetachObject;
84 client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory; 86 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
87 client.OnObjectDrop += DetachSingleAttachmentToGround;
85 } 88 }
86 89
87 public void UnsubscribeFromClientEvents(IClientAPI client) 90 public void UnsubscribeFromClientEvents(IClientAPI client)
@@ -90,7 +93,77 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
90 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory; 93 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory;
91 client.OnObjectAttach -= AttachObject; 94 client.OnObjectAttach -= AttachObject;
92 client.OnObjectDetach -= DetachObject; 95 client.OnObjectDetach -= DetachObject;
93 client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory; 96 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
97 client.OnObjectDrop -= DetachSingleAttachmentToGround;
98 }
99
100 /// <summary>
101 /// RezAttachments. This should only be called upon login on the first region.
102 /// Attachment rezzings on crossings and TPs are done in a different way.
103 /// </summary>
104 public void RezAttachments(IScenePresence sp)
105 {
106 if (null == sp.Appearance)
107 {
108 m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID);
109 return;
110 }
111
112 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
113 foreach (AvatarAttachment attach in attachments)
114 {
115 uint p = (uint)attach.AttachPoint;
116
117// m_log.DebugFormat(
118// "[ATTACHMENTS MODULE]: Doing initial rez of attachment with itemID {0}, assetID {1}, point {2} for {3} in {4}",
119// attach.ItemID, attach.AssetID, p, sp.Name, m_scene.RegionInfo.RegionName);
120
121 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
122 // But they're not used anyway, the item is being looked up for now, so let's proceed.
123 //if (UUID.Zero == assetID)
124 //{
125 // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID);
126 // continue;
127 //}
128
129 try
130 {
131 // If we're an NPC then skip all the item checks and manipulations since we don't have an
132 // inventory right now.
133 if (sp.PresenceType == PresenceType.Npc)
134 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p);
135 else
136 RezSingleAttachmentFromInventory(sp.ControllingClient, attach.ItemID, p);
137 }
138 catch (Exception e)
139 {
140 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
141 }
142 }
143 }
144
145 public void SaveChangedAttachments(IScenePresence sp)
146 {
147 foreach (SceneObjectGroup grp in sp.GetAttachments())
148 {
149 if (grp.HasGroupChanged) // Resizer scripts?
150 {
151 grp.IsAttachment = false;
152 grp.AbsolutePosition = grp.RootPart.AttachedPos;
153 UpdateKnownItem(sp.ControllingClient, grp, grp.GetFromItemID(), grp.OwnerID);
154 grp.IsAttachment = true;
155 }
156 }
157 }
158
159 public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
160 {
161 foreach (SceneObjectGroup sop in sp.GetAttachments())
162 {
163 sop.Scene.DeleteSceneObject(sop, silent);
164 }
165
166 sp.ClearAttachments();
94 } 167 }
95 168
96 /// <summary> 169 /// <summary>
@@ -102,10 +175,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
102 /// <param name="silent"></param> 175 /// <param name="silent"></param>
103 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) 176 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
104 { 177 {
105 m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); 178// m_log.DebugFormat(
179// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
180// objectLocalID, remoteClient.Name, AttachmentPt, silent);
106 181
107 try 182 try
108 { 183 {
184 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
185
186 if (sp == null)
187 {
188 m_log.ErrorFormat(
189 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
190 return;
191 }
192
109 // If we can't take it, we can't attach it! 193 // If we can't take it, we can't attach it!
110 SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID); 194 SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
111 if (part == null) 195 if (part == null)
@@ -131,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
131 AttachmentPt &= 0x7f; 215 AttachmentPt &= 0x7f;
132 216
133 // Calls attach with a Zero position 217 // Calls attach with a Zero position
134 if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false)) 218 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
135 { 219 {
136 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 220 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
137 221
@@ -144,73 +228,94 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
144 } 228 }
145 catch (Exception e) 229 catch (Exception e)
146 { 230 {
147 m_log.DebugFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}", e); 231 m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
148 } 232 }
149 } 233 }
150 234
151 public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent) 235 public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
152 { 236 {
237 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
238
239 if (sp == null)
240 {
241 m_log.ErrorFormat(
242 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
243 return false;
244 }
245
246 return AttachObject(sp, group, AttachmentPt, silent);
247 }
248
249 private bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
250 {
251// m_log.DebugFormat(
252// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
253// group.Name, group.LocalId, sp.Name, AttachmentPt, silent);
254
255 if (sp.GetAttachments(attachmentPt).Contains(group))
256 {
257// m_log.WarnFormat(
258// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
259// group.Name, group.LocalId, sp.Name, AttachmentPt);
260
261 return false;
262 }
263
153 Vector3 attachPos = group.AbsolutePosition; 264 Vector3 attachPos = group.AbsolutePosition;
154 265
155 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 266 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
156 // be removed when that functionality is implemented in opensim 267 // be removed when that functionality is implemented in opensim
157 AttachmentPt &= 0x7f; 268 attachmentPt &= 0x7f;
158 269
159 // If the attachment point isn't the same as the one previously used 270 // If the attachment point isn't the same as the one previously used
160 // set it's offset position = 0 so that it appears on the attachment point 271 // set it's offset position = 0 so that it appears on the attachment point
161 // and not in a weird location somewhere unknown. 272 // and not in a weird location somewhere unknown.
162 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) 273 if (attachmentPt != 0 && attachmentPt != group.AttachmentPoint)
163 { 274 {
164 attachPos = Vector3.Zero; 275 attachPos = Vector3.Zero;
165 } 276 }
166 277
167 // AttachmentPt 0 means the client chose to 'wear' the attachment. 278 // AttachmentPt 0 means the client chose to 'wear' the attachment.
168 if (AttachmentPt == 0) 279 if (attachmentPt == 0)
169 { 280 {
170 // Check object for stored attachment point 281 // Check object for stored attachment point
171 AttachmentPt = (uint)group.GetAttachmentPoint(); 282 attachmentPt = group.AttachmentPoint;
172 } 283 }
173 284
174 // if we still didn't find a suitable attachment point....... 285 // if we still didn't find a suitable attachment point.......
175 if (AttachmentPt == 0) 286 if (attachmentPt == 0)
176 { 287 {
177 // Stick it on left hand with Zero Offset from the attachment point. 288 // Stick it on left hand with Zero Offset from the attachment point.
178 AttachmentPt = (uint)AttachmentPoint.LeftHand; 289 attachmentPt = (uint)AttachmentPoint.LeftHand;
179 attachPos = Vector3.Zero; 290 attachPos = Vector3.Zero;
180 } 291 }
181 292
182 group.SetAttachmentPoint((byte)AttachmentPt); 293 group.AttachmentPoint = attachmentPt;
183 group.AbsolutePosition = attachPos; 294 group.AbsolutePosition = attachPos;
184 295
185 // Remove any previous attachments 296 // Remove any previous attachments
186 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
187 UUID itemID = UUID.Zero; 297 UUID itemID = UUID.Zero;
188 if (sp != null)
189 {
190 foreach (SceneObjectGroup grp in sp.Attachments)
191 {
192 if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
193 {
194 itemID = grp.GetFromItemID();
195 break;
196 }
197 }
198 if (itemID != UUID.Zero)
199 DetachSingleAttachmentToInv(itemID, remoteClient);
200 }
201 298
202 if (group.GetFromItemID() == UUID.Zero) 299 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
203 { 300
204 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID); 301 // At the moment we can only deal with a single attachment
205 } 302 // We also don't want to do any of the inventory operations for an NPC.
206 else 303 if (sp.PresenceType != PresenceType.Npc)
207 { 304 {
305 if (attachments.Count != 0)
306 itemID = attachments[0].GetFromItemID();
307
308 if (itemID != UUID.Zero)
309 DetachSingleAttachmentToInv(itemID, sp);
310
208 itemID = group.GetFromItemID(); 311 itemID = group.GetFromItemID();
312 if (itemID == UUID.Zero)
313 itemID = AddSceneObjectAsAttachment(sp.ControllingClient, group).ID;
314
315 ShowAttachInUserInventory(sp, attachmentPt, itemID, group);
209 } 316 }
210 317
211 ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group); 318 AttachToAgent(sp, group, attachmentPt, attachPos, silent);
212
213 AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
214 319
215 return true; 320 return true;
216 } 321 }
@@ -226,12 +331,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
226 } 331 }
227 } 332 }
228 333
229 public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 334 public ISceneEntity RezSingleAttachmentFromInventory(
335 IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
230 { 336 {
231 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true); 337 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
232 } 338 }
233 339
234 public UUID RezSingleAttachmentFromInventory( 340 public ISceneEntity RezSingleAttachmentFromInventory(
235 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) 341 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
236 { 342 {
237 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null); 343 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null);
@@ -239,7 +345,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
239 345
240 public UUID RezSingleAttachmentFromInventory( 346 public UUID RezSingleAttachmentFromInventory(
241 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) 347 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
348 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
349
242 { 350 {
351 if (sp == null) { m_log.ErrorFormat( "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()", remoteClient.Name, remoteClient.AgentId); return null; }
243 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 352 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
244 // be removed when that functionality is implemented in opensim 353 // be removed when that functionality is implemented in opensim
245 AttachmentPt &= 0x7f; 354 AttachmentPt &= 0x7f;
@@ -249,15 +358,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
249 if (updateInventoryStatus) 358 if (updateInventoryStatus)
250 { 359 {
251 if (att == null) 360 if (att == null)
252 ShowDetachInUserInventory(itemID, remoteClient); 361 DetachSingleAttachmentToInv(itemID, sp.ControllingClient);
253 else 362 else
254 ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt); 363 ShowAttachInUserInventory(att, sp, itemID, AttachmentPt);
255 } 364 }
256 365
257 if (null == att) 366 return att;
258 return UUID.Zero;
259 else
260 return att.UUID;
261 } 367 }
262 368
263 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 369 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
@@ -266,12 +372,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
266 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 372 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
267 if (invAccess != null) 373 if (invAccess != null)
268 { 374 {
269 SceneObjectGroup objatt = invAccess.RezObject(remoteClient, 375 SceneObjectGroup objatt;
270 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 376
271 false, false, remoteClient.AgentId, true); 377 if (itemID != UUID.Zero)
378 objatt = invAccess.RezObject(sp.ControllingClient,
379 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
380 false, false, sp.UUID, true);
381 else
382 objatt = invAccess.RezObject(sp.ControllingClient,
383 null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
384 false, false, sp.UUID, true);
272 385
273// m_log.DebugFormat( 386// m_log.DebugFormat(
274// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", 387// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
275// objatt.Name, remoteClient.Name, AttachmentPt); 388// objatt.Name, remoteClient.Name, AttachmentPt);
276 389
277 if (objatt != null) 390 if (objatt != null)
@@ -281,17 +394,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
281 // since scripts aren't running yet. So, clear it here. 394 // since scripts aren't running yet. So, clear it here.
282 objatt.HasGroupChanged = false; 395 objatt.HasGroupChanged = false;
283 bool tainted = false; 396 bool tainted = false;
284 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 397 if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
285 tainted = true; 398 tainted = true;
286 399
287 // This will throw if the attachment fails 400 // This will throw if the attachment fails
288 try 401 try
289 { 402 {
290 AttachObject(remoteClient, objatt, AttachmentPt, false); 403 AttachObject(sp, objatt, attachmentPt, false);
291 } 404 }
292 catch 405 catch (Exception e)
293 { 406 {
407 m_log.ErrorFormat(
408 "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
409 objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
410
294 // Make sure the object doesn't stick around and bail 411 // Make sure the object doesn't stick around and bail
412 sp.RemoveAttachment(objatt);
295 m_scene.DeleteSceneObject(objatt, false); 413 m_scene.DeleteSceneObject(objatt, false);
296 return null; 414 return null;
297 } 415 }
@@ -311,13 +429,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
311 objatt.ResumeScripts(); 429 objatt.ResumeScripts();
312 430
313 // Do this last so that event listeners have access to all the effects of the attachment 431 // Do this last so that event listeners have access to all the effects of the attachment
314 //m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 432 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
315 } 433 }
316 else 434 else
317 { 435 {
318 m_log.WarnFormat( 436 m_log.WarnFormat(
319 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", 437 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
320 itemID, remoteClient.Name, AttachmentPt); 438 itemID, sp.Name, attachmentPt);
321 } 439 }
322 440
323 return objatt; 441 return objatt;
@@ -330,31 +448,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
330 /// Update the user inventory to the attachment of an item 448 /// Update the user inventory to the attachment of an item
331 /// </summary> 449 /// </summary>
332 /// <param name="att"></param> 450 /// <param name="att"></param>
333 /// <param name="remoteClient"></param> 451 /// <param name="sp"></param>
334 /// <param name="itemID"></param> 452 /// <param name="itemID"></param>
335 /// <param name="AttachmentPt"></param> 453 /// <param name="attachmentPoint"></param>
336 /// <returns></returns> 454 /// <returns></returns>
337 protected UUID ShowAttachInUserInventory( 455 private UUID ShowAttachInUserInventory(
338 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 456 SceneObjectGroup att, IScenePresence sp, UUID itemID, uint attachmentPoint)
339 { 457 {
340// m_log.DebugFormat( 458// m_log.DebugFormat(
341// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 459// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}",
342// remoteClient.Name, att.Name, itemID); 460// sp.Name, att.Name, att.LocalId, itemID, AttachmentPt);
343 461
344 if (!att.IsDeleted) 462 if (!att.IsDeleted)
345 AttachmentPt = att.RootPart.AttachmentPoint; 463 attachmentPoint = att.AttachmentPoint;
346 464
347 ScenePresence presence; 465 ScenePresence presence;
348 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 466 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
349 { 467 {
350 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 468 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
351 if (m_scene.InventoryService != null) 469 if (m_scene.InventoryService != null)
352 item = m_scene.InventoryService.GetItem(item); 470 item = m_scene.InventoryService.GetItem(item);
353 471
354 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); 472 bool changed = sp.Appearance.SetAttachment((int)attachmentPoint, itemID, item.AssetID);
355 if (changed && m_scene.AvatarFactory != null) 473 if (changed && m_scene.AvatarFactory != null)
356 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 474 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
357 }
358 475
359 return att.UUID; 476 return att.UUID;
360 } 477 }
@@ -362,12 +479,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
362 /// <summary> 479 /// <summary>
363 /// Update the user inventory to reflect an attachment 480 /// Update the user inventory to reflect an attachment
364 /// </summary> 481 /// </summary>
365 /// <param name="remoteClient"></param> 482 /// <param name="sp"></param>
366 /// <param name="AttachmentPt"></param> 483 /// <param name="AttachmentPt"></param>
367 /// <param name="itemID"></param> 484 /// <param name="itemID"></param>
368 /// <param name="att"></param> 485 /// <param name="att"></param>
369 protected void ShowAttachInUserInventory( 486 private void ShowAttachInUserInventory(
370 IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 487 IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
371 { 488 {
372// m_log.DebugFormat( 489// m_log.DebugFormat(
373// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 490// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
@@ -390,23 +507,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
390 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!"); 507 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
391 return; 508 return;
392 } 509 }
510 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
393 511
394 ScenePresence presence; 512
395 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 513
396 { 514
397 // XXYY!! 515
398 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 516
399 if (item == null) 517 item = m_scene.InventoryService.GetItem(item);
400 m_log.Error("[ATTACHMENT]: item == null"); 518 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
401 if (m_scene == null) 519 if (changed && m_scene.AvatarFactory != null)
402 m_log.Error("[ATTACHMENT]: m_scene == null"); 520 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
403 if (m_scene.InventoryService == null)
404 m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null");
405 item = m_scene.InventoryService.GetItem(item);
406 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
407 if (changed && m_scene.AvatarFactory != null)
408 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
409 }
410 } 521 }
411 522
412 public void DetachObject(uint objectLocalID, IClientAPI remoteClient) 523 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
@@ -414,12 +525,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
414 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); 525 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
415 if (group != null) 526 if (group != null)
416 { 527 {
417 //group.DetachToGround(); 528 DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
418 ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
419 } 529 }
420 } 530 }
421 531
422 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 532 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
423 { 533 {
424 ScenePresence presence; 534 ScenePresence presence;
425 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 535 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
@@ -430,34 +540,44 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
430 bool changed = presence.Appearance.DetachAttachment(itemID); 540 bool changed = presence.Appearance.DetachAttachment(itemID);
431 if (changed && m_scene.AvatarFactory != null) 541 if (changed && m_scene.AvatarFactory != null)
432 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 542 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
433 }
434 543
435 DetachSingleAttachmentToInv(itemID, remoteClient); 544 DetachSingleAttachmentToInv(itemID, presence);
545 }
436 } 546 }
437 547
438 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 548 public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
439 { 549 {
440 SceneObjectPart part = m_scene.GetSceneObjectPart(itemID); 550// m_log.DebugFormat(
441 if (part == null || part.ParentGroup == null) 551// "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
552// remoteClient.Name, sceneObjectID);
553
554 SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);
555
556 if (so == null)
442 return; 557 return;
443 558
444 if (part.ParentGroup.RootPart.AttachedAvatar != remoteClient.AgentId) 559 if (so.AttachedAvatar != remoteClient.AgentId)
445 return; 560 return;
446 561
447 UUID inventoryID = part.ParentGroup.GetFromItemID(); 562 UUID inventoryID = so.GetFromItemID();
563
564// m_log.DebugFormat(
565// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
566// so.Name, so.LocalId, inventoryID);
448 567
449 ScenePresence presence; 568 ScenePresence presence;
450 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 569 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
451 { 570 {
452 if (!m_scene.Permissions.CanRezObject( 571 if (!m_scene.Permissions.CanRezObject(
453 part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) 572 so.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
454 return; 573 return;
455 574
456 bool changed = presence.Appearance.DetachAttachment(itemID); 575 bool changed = presence.Appearance.DetachAttachment(inventoryID);
457 if (changed && m_scene.AvatarFactory != null) 576 if (changed && m_scene.AvatarFactory != null)
458 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 577 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
459 578
460 part.ParentGroup.DetachToGround(); 579 presence.RemoveAttachment(so);
580 DetachSceneObjectToGround(so, presence);
461 581
462 List<UUID> uuids = new List<UUID>(); 582 List<UUID> uuids = new List<UUID>();
463 uuids.Add(inventoryID); 583 uuids.Add(inventoryID);
@@ -465,12 +585,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
465 remoteClient.SendRemoveInventoryItem(inventoryID); 585 remoteClient.SendRemoveInventoryItem(inventoryID);
466 } 586 }
467 587
468 m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero); 588 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
589 }
590
591 /// <summary>
592 /// Detach the given scene object to the ground.
593 /// </summary>
594 /// <remarks>
595 /// The caller has to take care of all the other work in updating avatar appearance, inventory, etc.
596 /// </remarks>
597 /// <param name="so">The scene object to detach.</param>
598 /// <param name="sp">The scene presence from which the scene object is being detached.</param>
599 private void DetachSceneObjectToGround(SceneObjectGroup so, ScenePresence sp)
600 {
601 SceneObjectPart rootPart = so.RootPart;
602
603 rootPart.FromItemID = UUID.Zero;
604 so.AbsolutePosition = sp.AbsolutePosition;
605 so.AttachedAvatar = UUID.Zero;
606 rootPart.SetParentLocalId(0);
607 so.ClearPartAttachmentData();
608 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
609 so.HasGroupChanged = true;
610 rootPart.Rezzed = DateTime.Now;
611 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
612 so.AttachToBackup();
613 m_scene.EventManager.TriggerParcelPrimCountTainted();
614 rootPart.ScheduleFullUpdate();
615 rootPart.ClearUndoState();
469 } 616 }
470 617
471 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 618 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
472 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 619 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
473 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) 620 private void DetachSingleAttachmentToInv(UUID itemID, IScenePresence sp)
474 { 621 {
475 if (itemID == UUID.Zero) // If this happened, someone made a mistake.... 622 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
476 return; 623 return;
@@ -493,27 +640,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
493 group.DetachToInventoryPrep(); 640 group.DetachToInventoryPrep();
494 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 641 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
495 642
496 // If an item contains scripts, it's always changed. 643 // Prepare sog for storage
497 // This ensures script state is saved on detach 644 group.AttachedAvatar = UUID.Zero;
498 foreach (SceneObjectPart p in group.Parts) 645
499 if (p.Inventory.ContainsScripts()) 646 group.ForEachPart(
500 group.HasGroupChanged = true; 647 delegate(SceneObjectPart part)
648 {
649 // If there are any scripts,
650 // then always trigger a new object and state persistence in UpdateKnownItem()
651 if (part.Inventory.ContainsScripts())
652 group.HasGroupChanged = true;
653 }
654 );
501 655
502 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); 656 group.RootPart.SetParentLocalId(0);
657 group.IsAttachment = false;
658 group.AbsolutePosition = group.RootPart.AttachedPos;
659
660 UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID);
503 m_scene.DeleteSceneObject(group, false); 661 m_scene.DeleteSceneObject(group, false);
662
504 return; 663 return;
505 } 664 }
506 } 665 }
507 } 666 }
508 } 667 }
509 668
669 public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
670 {
671 // First we save the
672 // attachment point information, then we update the relative
673 // positioning. Then we have to mark the object as NOT an
674 // attachment. This is necessary in order to correctly save
675 // and retrieve GroupPosition information for the attachment.
676 // Finally, we restore the object's attachment status.
677 uint attachmentPoint = sog.AttachmentPoint;
678 sog.UpdateGroupPosition(pos);
679 sog.IsAttachment = false;
680 sog.AbsolutePosition = sog.RootPart.AttachedPos;
681 sog.AttachmentPoint = attachmentPoint;
682 sog.HasGroupChanged = true;
683 }
684
510 /// <summary> 685 /// <summary>
511 /// Update the attachment asset for the new sog details if they have changed. 686 /// Update the attachment asset for the new sog details if they have changed.
512 /// </summary> 687 /// </summary>
513 /// 688 /// <remarks>
514 /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects, 689 /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects,
515 /// these details are not stored on the region. 690 /// these details are not stored on the region.
516 /// 691 /// </remarks>
517 /// <param name="remoteClient"></param> 692 /// <param name="remoteClient"></param>
518 /// <param name="grp"></param> 693 /// <param name="grp"></param>
519 /// <param name="itemID"></param> 694 /// <param name="itemID"></param>
@@ -524,15 +699,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
524 { 699 {
525 if (!grp.HasGroupChanged) 700 if (!grp.HasGroupChanged)
526 { 701 {
527 m_log.WarnFormat("[ATTACHMENTS MODULE]: Save request for {0} which is unchanged", grp.UUID); 702 m_log.DebugFormat(
703 "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
704 grp.UUID, grp.AttachmentPoint);
705
528 return; 706 return;
529 } 707 }
530 708
531 m_log.DebugFormat( 709 m_log.DebugFormat(
532 "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", 710 "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
533 grp.UUID, grp.GetAttachmentPoint()); 711 grp.UUID, grp.AttachmentPoint);
534 712
535 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 713 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
714
536 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 715 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
537 item = m_scene.InventoryService.GetItem(item); 716 item = m_scene.InventoryService.GetItem(item);
538 717
@@ -564,20 +743,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
564 /// <summary> 743 /// <summary>
565 /// Attach this scene object to the given avatar. 744 /// Attach this scene object to the given avatar.
566 /// </summary> 745 /// </summary>
567 /// 746 /// <remarks>
568 /// This isn't publicly available since attachments should always perform the corresponding inventory 747 /// This isn't publicly available since attachments should always perform the corresponding inventory
569 /// operation (to show the attach in user inventory and update the asset with positional information). 748 /// operation (to show the attach in user inventory and update the asset with positional information).
570 /// 749 /// </remarks>
571 /// <param name="sp"></param> 750 /// <param name="sp"></param>
572 /// <param name="so"></param> 751 /// <param name="so"></param>
573 /// <param name="attachmentpoint"></param> 752 /// <param name="attachmentpoint"></param>
574 /// <param name="attachOffset"></param> 753 /// <param name="attachOffset"></param>
575 /// <param name="silent"></param> 754 /// <param name="silent"></param>
576 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) 755 private void AttachToAgent(
756 IScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
577 { 757 {
578 758// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
579 m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name, 759// so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
580 attachmentpoint, attachOffset, so.RootPart.AttachedPos);
581 760
582 so.DetachFromBackup(); 761 so.DetachFromBackup();
583 762
@@ -585,12 +764,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
585 m_scene.DeleteFromStorage(so.UUID); 764 m_scene.DeleteFromStorage(so.UUID);
586 m_scene.EventManager.TriggerParcelPrimCountTainted(); 765 m_scene.EventManager.TriggerParcelPrimCountTainted();
587 766
588 so.RootPart.AttachedAvatar = avatar.UUID; 767 so.AttachedAvatar = avatar.UUID;
589
590 //Anakin Lohner bug #3839
591 SceneObjectPart[] parts = so.Parts;
592 for (int i = 0; i < parts.Length; i++)
593 parts[i].AttachedAvatar = avatar.UUID;
594 768
595 if (so.RootPart.PhysActor != null) 769 if (so.RootPart.PhysActor != null)
596 { 770 {
@@ -600,10 +774,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
600 774
601 so.AbsolutePosition = attachOffset; 775 so.AbsolutePosition = attachOffset;
602 so.RootPart.AttachedPos = attachOffset; 776 so.RootPart.AttachedPos = attachOffset;
603 so.RootPart.IsAttachment = true; 777 so.IsAttachment = true;
604
605 so.RootPart.SetParentLocalId(avatar.LocalId); 778 so.RootPart.SetParentLocalId(avatar.LocalId);
606 so.SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 779 so.AttachmentPoint = attachmentpoint;
607 780
608 avatar.AddAttachment(so); 781 avatar.AddAttachment(so);
609 782
@@ -617,5 +790,97 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
617 // it get cleaned up 790 // it get cleaned up
618 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 791 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
619 } 792 }
793
794 /// <summary>
795 /// Add a scene object that was previously free in the scene as an attachment to an avatar.
796 /// </summary>
797 /// <param name="remoteClient"></param>
798 /// <param name="grp"></param>
799 /// <returns>The user inventory item created that holds the attachment.</returns>
800 private InventoryItemBase AddSceneObjectAsAttachment(IClientAPI remoteClient, SceneObjectGroup grp)
801 {
802// m_log.DebugFormat("[SCENE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId);
803
804 Vector3 inventoryStoredPosition = new Vector3
805 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
806 ? Constants.RegionSize - 6
807 : grp.AbsolutePosition.X)
808 ,
809 (grp.AbsolutePosition.Y > (int)Constants.RegionSize)
810 ? Constants.RegionSize - 6
811 : grp.AbsolutePosition.Y,
812 grp.AbsolutePosition.Z);
813
814 Vector3 originalPosition = grp.AbsolutePosition;
815
816 grp.AbsolutePosition = inventoryStoredPosition;
817
818 // If we're being called from a script, then trying to serialize that same script's state will not complete
819 // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
820 // the client/server crashes rather than logging out normally, the attachment's scripts will resume
821 // without state on relog. Arguably, this is what we want anyway.
822 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
823
824 grp.AbsolutePosition = originalPosition;
825
826 AssetBase asset = m_scene.CreateAsset(
827 grp.GetPartName(grp.LocalId),
828 grp.GetPartDescription(grp.LocalId),
829 (sbyte)AssetType.Object,
830 Utils.StringToBytes(sceneObjectXml),
831 remoteClient.AgentId);
832
833 m_scene.AssetService.Store(asset);
834
835 InventoryItemBase item = new InventoryItemBase();
836 item.CreatorId = grp.RootPart.CreatorID.ToString();
837 item.CreatorData = grp.RootPart.CreatorData;
838 item.Owner = remoteClient.AgentId;
839 item.ID = UUID.Random();
840 item.AssetID = asset.FullID;
841 item.Description = asset.Description;
842 item.Name = asset.Name;
843 item.AssetType = asset.Type;
844 item.InvType = (int)InventoryType.Object;
845
846 InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
847 if (folder != null)
848 item.Folder = folder.ID;
849 else // oopsies
850 item.Folder = UUID.Zero;
851
852 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions())
853 {
854 item.BasePermissions = grp.RootPart.NextOwnerMask;
855 item.CurrentPermissions = grp.RootPart.NextOwnerMask;
856 item.NextPermissions = grp.RootPart.NextOwnerMask;
857 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
858 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
859 }
860 else
861 {
862 item.BasePermissions = grp.RootPart.BaseMask;
863 item.CurrentPermissions = grp.RootPart.OwnerMask;
864 item.NextPermissions = grp.RootPart.NextOwnerMask;
865 item.EveryOnePermissions = grp.RootPart.EveryoneMask;
866 item.GroupPermissions = grp.RootPart.GroupMask;
867 }
868 item.CreationDate = Util.UnixTimeSinceEpoch();
869
870 // sets itemID so client can show item as 'attached' in inventory
871 grp.SetFromItemID(item.ID);
872
873 if (m_scene.AddInventoryItem(item))
874 {
875 remoteClient.SendInventoryItemCreateUpdate(item, 0);
876 }
877 else
878 {
879 if (m_dialogModule != null)
880 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
881 }
882
883 return item;
884 }
620 } 885 }
621} 886}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
new file mode 100644
index 0000000..363e258
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -0,0 +1,274 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Timer=System.Timers.Timer;
35using Nini.Config;
36using NUnit.Framework;
37using OpenMetaverse;
38using OpenSim.Framework;
39using OpenSim.Framework.Communications;
40using OpenSim.Region.CoreModules.Avatar.Attachments;
41using OpenSim.Region.CoreModules.Framework.InventoryAccess;
42using OpenSim.Region.CoreModules.World.Serialiser;
43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
44using OpenSim.Region.Framework.Scenes;
45using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48
49namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
50{
51 /// <summary>
52 /// Attachment tests
53 /// </summary>
54 [TestFixture]
55 public class AttachmentsModuleTests
56 {
57 private Scene scene;
58 private AttachmentsModule m_attMod;
59 private ScenePresence m_presence;
60
61 [SetUp]
62 public void Init()
63 {
64 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
65 Util.FireAndForgetMethod = FireAndForgetMethod.None;
66
67 IConfigSource config = new IniConfigSource();
68 config.AddConfig("Modules");
69 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
70
71 scene = SceneHelpers.SetupScene();
72 m_attMod = new AttachmentsModule();
73 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
74 }
75
76 [TearDown]
77 public void TearDown()
78 {
79 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
80 // threads. Possibly, later tests should be rewritten not to worry about such things.
81 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
82 }
83
84 /// <summary>
85 /// Add the standard presence for a test.
86 /// </summary>
87 private void AddPresence()
88 {
89 UUID userId = TestHelpers.ParseTail(0x1);
90 UserAccountHelpers.CreateUserWithInventory(scene, userId);
91 m_presence = SceneHelpers.AddScenePresence(scene, userId);
92 }
93
94 [Test]
95 public void TestAddAttachmentFromGround()
96 {
97 TestHelpers.InMethod();
98// log4net.Config.XmlConfigurator.Configure();
99
100 AddPresence();
101 string attName = "att";
102
103 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup;
104
105 m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false);
106
107 // Check status on scene presence
108 Assert.That(m_presence.HasAttachments(), Is.True);
109 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
110 Assert.That(attachments.Count, Is.EqualTo(1));
111 SceneObjectGroup attSo = attachments[0];
112 Assert.That(attSo.Name, Is.EqualTo(attName));
113 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
114 Assert.That(attSo.IsAttachment);
115 Assert.That(attSo.UsesPhysics, Is.False);
116 Assert.That(attSo.IsTemporary, Is.False);
117
118 // Check item status
119 Assert.That(m_presence.Appearance.GetAttachpoint(
120 attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest));
121 }
122
123 [Test]
124 public void TestAddAttachmentFromInventory()
125 {
126 TestHelpers.InMethod();
127// log4net.Config.XmlConfigurator.Configure();
128
129 AddPresence();
130
131 UUID attItemId = TestHelpers.ParseTail(0x2);
132 UUID attAssetId = TestHelpers.ParseTail(0x3);
133 string attName = "att";
134
135 UserInventoryHelpers.CreateInventoryItem(
136 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
137
138 m_attMod.RezSingleAttachmentFromInventory(
139 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
140
141 // Check scene presence status
142 Assert.That(m_presence.HasAttachments(), Is.True);
143 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
144 Assert.That(attachments.Count, Is.EqualTo(1));
145 SceneObjectGroup attSo = attachments[0];
146 Assert.That(attSo.Name, Is.EqualTo(attName));
147 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
148 Assert.That(attSo.IsAttachment);
149 Assert.That(attSo.UsesPhysics, Is.False);
150 Assert.That(attSo.IsTemporary, Is.False);
151
152 // Check appearance status
153 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));
154 }
155
156 [Test]
157 public void TestDetachAttachmentToGround()
158 {
159 TestHelpers.InMethod();
160// log4net.Config.XmlConfigurator.Configure();
161
162 AddPresence();
163
164 UUID attItemId = TestHelpers.ParseTail(0x2);
165 UUID attAssetId = TestHelpers.ParseTail(0x3);
166 string attName = "att";
167
168 UserInventoryHelpers.CreateInventoryItem(
169 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
170
171 ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory(
172 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
173 m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient);
174
175 // Check scene presence status
176 Assert.That(m_presence.HasAttachments(), Is.False);
177 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
178 Assert.That(attachments.Count, Is.EqualTo(0));
179
180 // Check appearance status
181 Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0));
182
183 // Check item status
184 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null);
185
186 // Check object in scene
187 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
188 }
189
190 [Test]
191 public void TestDetachAttachmentToInventory()
192 {
193 TestHelpers.InMethod();
194// log4net.Config.XmlConfigurator.Configure();
195
196 AddPresence();
197
198 UUID attItemId = TestHelpers.ParseTail(0x2);
199 UUID attAssetId = TestHelpers.ParseTail(0x3);
200 string attName = "att";
201
202 UserInventoryHelpers.CreateInventoryItem(
203 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
204
205 m_attMod.RezSingleAttachmentFromInventory(
206 m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
207 m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient);
208
209 // Check status on scene presence
210 Assert.That(m_presence.HasAttachments(), Is.False);
211 List<SceneObjectGroup> attachments = m_presence.GetAttachments();
212 Assert.That(attachments.Count, Is.EqualTo(0));
213
214 // Check item status
215 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0));
216 }
217
218 [Test]
219 public void TestRezAttachmentsOnAvatarEntrance()
220 {
221 TestHelpers.InMethod();
222// log4net.Config.XmlConfigurator.Configure();
223
224 UUID userId = TestHelpers.ParseTail(0x1);
225 UUID attItemId = TestHelpers.ParseTail(0x2);
226 UUID attAssetId = TestHelpers.ParseTail(0x3);
227 string attName = "att";
228
229 UserAccountHelpers.CreateUserWithInventory(scene, userId);
230 InventoryItemBase attItem
231 = UserInventoryHelpers.CreateInventoryItem(
232 scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
233
234 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
235 acd.Appearance = new AvatarAppearance();
236 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
237 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
238
239 Assert.That(presence.HasAttachments(), Is.True);
240 List<SceneObjectGroup> attachments = presence.GetAttachments();
241
242 Assert.That(attachments.Count, Is.EqualTo(1));
243 SceneObjectGroup attSo = attachments[0];
244 Assert.That(attSo.Name, Is.EqualTo(attName));
245 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
246 Assert.That(attSo.IsAttachment);
247 Assert.That(attSo.UsesPhysics, Is.False);
248 Assert.That(attSo.IsTemporary, Is.False);
249 }
250
251 // I'm commenting this test because scene setup NEEDS InventoryService to
252 // be non-null
253 //[Test]
254// public void T032_CrossAttachments()
255// {
256// TestHelpers.InMethod();
257//
258// ScenePresence presence = scene.GetScenePresence(agent1);
259// ScenePresence presence2 = scene2.GetScenePresence(agent1);
260// presence2.AddAttachment(sog1);
261// presence2.AddAttachment(sog2);
262//
263// ISharedRegionModule serialiser = new SerialiserModule();
264// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
265// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
266//
267// Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
268//
269// //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
270// Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
271// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
272// }
273 }
274} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index d02a305..b6a1564 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
104 public void NewClient(IClientAPI client) 104 public void NewClient(IClientAPI client)
105 { 105 {
106 client.OnRequestWearables += SendWearables; 106 client.OnRequestWearables += SendWearables;
107 client.OnSetAppearance += SetAppearance; 107 client.OnSetAppearance += SetAppearanceFromClient;
108 client.OnAvatarNowWearing += AvatarIsWearing; 108 client.OnAvatarNowWearing += AvatarIsWearing;
109 } 109 }
110 110
@@ -116,16 +116,20 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
116 #endregion 116 #endregion
117 117
118 /// <summary> 118 /// <summary>
119 /// Check for the existence of the baked texture assets. Request a rebake 119 /// Check for the existence of the baked texture assets.
120 /// unless checkonly is true.
121 /// </summary> 120 /// </summary>
122 /// <param name="client"></param> 121 /// <param name="client"></param>
123 /// <param name="checkonly"></param>
124 public bool ValidateBakedTextureCache(IClientAPI client) 122 public bool ValidateBakedTextureCache(IClientAPI client)
125 { 123 {
126 return ValidateBakedTextureCache(client, true); 124 return ValidateBakedTextureCache(client, true);
127 } 125 }
128 126
127 /// <summary>
128 /// Check for the existence of the baked texture assets. Request a rebake
129 /// unless checkonly is true.
130 /// </summary>
131 /// <param name="client"></param>
132 /// <param name="checkonly"></param>
129 private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly) 133 private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly)
130 { 134 {
131 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 135 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
@@ -147,6 +151,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
147 if (face == null) 151 if (face == null)
148 continue; 152 continue;
149 153
154// m_log.DebugFormat(
155// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
156// face.TextureID, idx, client.Name, client.AgentId);
157
150 // if the texture is one of the "defaults" then skip it 158 // if the texture is one of the "defaults" then skip it
151 // this should probably be more intelligent (skirt texture doesnt matter 159 // this should probably be more intelligent (skirt texture doesnt matter
152 // if the avatar isnt wearing a skirt) but if any of the main baked 160 // if the avatar isnt wearing a skirt) but if any of the main baked
@@ -156,13 +164,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
156 164
157 defonly = false; // found a non-default texture reference 165 defonly = false; // found a non-default texture reference
158 166
159 if (! CheckBakedTextureAsset(client,face.TextureID,idx)) 167 if (!CheckBakedTextureAsset(client, face.TextureID, idx))
160 { 168 {
161 // the asset didn't exist if we are only checking, then we found a bad 169 // the asset didn't exist if we are only checking, then we found a bad
162 // one and we're done otherwise, ask for a rebake 170 // one and we're done otherwise, ask for a rebake
163 if (checkonly) return false; 171 if (checkonly)
172 return false;
164 173
165 m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID); 174 m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID);
175
166 client.SendRebakeAvatarTextures(face.TextureID); 176 client.SendRebakeAvatarTextures(face.TextureID);
167 } 177 }
168 } 178 }
@@ -174,16 +184,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 } 184 }
175 185
176 /// <summary> 186 /// <summary>
177 /// Set appearance data (textureentry and slider settings) received from the client 187 /// Set appearance data (texture asset IDs and slider settings) received from the client
178 /// </summary> 188 /// </summary>
189 /// <param name="client"></param>
179 /// <param name="texture"></param> 190 /// <param name="texture"></param>
180 /// <param name="visualParam"></param> 191 /// <param name="visualParam"></param>
181 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 192 public void SetAppearanceFromClient(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
182 { 193 {
183 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 194 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
184 if (sp == null) 195 if (sp == null)
185 { 196 {
186 m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}",client.AgentId); 197 m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}", client.AgentId);
187 return; 198 return;
188 } 199 }
189 200
@@ -211,18 +222,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
211 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; 222 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
212 223
213 m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId); 224 m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
214 Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); 225 Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client, false); });
215 226
216 // This appears to be set only in the final stage of the appearance 227 // This appears to be set only in the final stage of the appearance
217 // update transaction. In theory, we should be able to do an immediate 228 // update transaction. In theory, we should be able to do an immediate
218 // appearance send and save here. 229 // appearance send and save here.
219 230
220 // save only if there were changes, send no matter what (doesn't hurt to send twice)
221 if (changed)
222 QueueAppearanceSave(client.AgentId);
223 QueueAppearanceSend(client.AgentId);
224 } 231 }
232 // save only if there were changes, send no matter what (doesn't hurt to send twice)
233 if (changed)
234 QueueAppearanceSave(client.AgentId);
225 235
236 QueueAppearanceSend(client.AgentId);
226 } 237 }
227 238
228 // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); 239 // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
@@ -246,6 +257,117 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
246 return true; 257 return true;
247 } 258 }
248 259
260 public Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId)
261 {
262 ScenePresence sp = m_scene.GetScenePresence(agentId);
263
264 if (sp == null)
265 return new Dictionary<BakeType, Primitive.TextureEntryFace>();
266
267 return GetBakedTextureFaces(sp);
268 }
269
270 private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp)
271 {
272 if (sp.IsChildAgent)
273 return new Dictionary<BakeType, Primitive.TextureEntryFace>();
274
275 Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures
276 = new Dictionary<BakeType, Primitive.TextureEntryFace>();
277
278 AvatarAppearance appearance = sp.Appearance;
279 Primitive.TextureEntryFace[] faceTextures = appearance.Texture.FaceTextures;
280
281 foreach (int i in Enum.GetValues(typeof(BakeType)))
282 {
283 BakeType bakeType = (BakeType)i;
284
285 if (bakeType == BakeType.Unknown)
286 continue;
287
288// m_log.DebugFormat(
289// "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}",
290// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
291
292 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
293 bakedTextures[bakeType] = faceTextures[ftIndex];
294 }
295
296 return bakedTextures;
297 }
298
299 public bool SaveBakedTextures(UUID agentId)
300 {
301 ScenePresence sp = m_scene.GetScenePresence(agentId);
302
303 if (sp == null)
304 return false;
305
306 m_log.DebugFormat(
307 "[AV FACTORY]: Permanently saving baked textures for {0} in {1}",
308 sp.Name, m_scene.RegionInfo.RegionName);
309
310 Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp);
311
312 if (bakedTextures.Count == 0)
313 return false;
314
315 foreach (BakeType bakeType in bakedTextures.Keys)
316 {
317 Primitive.TextureEntryFace bakedTextureFace = bakedTextures[bakeType];
318
319 if (bakedTextureFace == null)
320 {
321 m_log.WarnFormat(
322 "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
323 bakeType, sp.Name, m_scene.RegionInfo.RegionName);
324
325 continue;
326 }
327
328 AssetBase asset = m_scene.AssetService.Get(bakedTextureFace.TextureID.ToString());
329
330 if (asset != null)
331 {
332 asset.Temporary = false;
333 asset.Local = false;
334 m_scene.AssetService.Store(asset);
335 }
336 else
337 {
338 m_log.WarnFormat(
339 "[AV FACTORY]: Baked texture id {0} not found for bake {1} for avatar {2} in {3} when trying to save permanently",
340 bakedTextureFace.TextureID, bakeType, sp.Name, m_scene.RegionInfo.RegionName);
341 }
342 }
343
344// for (int i = 0; i < faceTextures.Length; i++)
345// {
346//// m_log.DebugFormat(
347//// "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}",
348//// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
349//
350// if (faceTextures[i] == null)
351// continue;
352//
353// AssetBase asset = m_scene.AssetService.Get(faceTextures[i].TextureID.ToString());
354//
355// if (asset != null)
356// {
357// asset.Temporary = false;
358// m_scene.AssetService.Store(asset);
359// }
360// else
361// {
362// m_log.WarnFormat(
363// "[AV FACTORY]: Baked texture {0} for {1} in {2} not found when trying to save permanently",
364// faceTextures[i].TextureID, sp.Name, m_scene.RegionInfo.RegionName);
365// }
366// }
367
368 return true;
369 }
370
249 #region UpdateAppearanceTimer 371 #region UpdateAppearanceTimer
250 372
251 /// <summary> 373 /// <summary>
@@ -278,26 +400,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
278 } 400 }
279 } 401 }
280 402
281 private void HandleAppearanceSend(UUID agentid) 403 private void SaveAppearance(UUID agentid)
282 { 404 {
283 ScenePresence sp = m_scene.GetScenePresence(agentid); 405 // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
284 if (sp == null) 406 // in a culture where decimal points are commas and then reloaded in a culture which just treats them as
285 { 407 // number seperators.
286 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); 408 Culture.SetCurrentCulture();
287 return;
288 }
289
290 // m_log.WarnFormat("[AVFACTORY]: Handle appearance send for {0}", agentid);
291 409
292 // Send the appearance to everyone in the scene
293 sp.SendAppearanceToAllOtherAgents();
294
295 // Send animations back to the avatar as well
296 sp.Animator.SendAnimPack();
297 }
298
299 private void HandleAppearanceSave(UUID agentid)
300 {
301 ScenePresence sp = m_scene.GetScenePresence(agentid); 410 ScenePresence sp = m_scene.GetScenePresence(agentid);
302 if (sp == null) 411 if (sp == null)
303 { 412 {
@@ -321,7 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
321 { 430 {
322 if (kvp.Value < now) 431 if (kvp.Value < now)
323 { 432 {
324 Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); }); 433 Util.FireAndForget(delegate(object o) { SendAppearance(kvp.Key); });
325 m_sendqueue.Remove(kvp.Key); 434 m_sendqueue.Remove(kvp.Key);
326 } 435 }
327 } 436 }
@@ -334,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
334 { 443 {
335 if (kvp.Value < now) 444 if (kvp.Value < now)
336 { 445 {
337 Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); }); 446 Util.FireAndForget(delegate(object o) { SaveAppearance(kvp.Key); });
338 m_savequeue.Remove(kvp.Key); 447 m_savequeue.Remove(kvp.Key);
339 } 448 }
340 } 449 }
@@ -380,11 +489,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
380 // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); 489 // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId);
381 490
382 // we need to clean out the existing textures 491 // we need to clean out the existing textures
383 sp.Appearance.ResetAppearance(); 492 sp.Appearance.ResetAppearance();
384 493
385 // operate on a copy of the appearance so we don't have to lock anything 494 // operate on a copy of the appearance so we don't have to lock anything yet
386 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); 495 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
387 496
388 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 497 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
389 { 498 {
390 if (wear.Type < AvatarWearable.MAX_WEARABLES) 499 if (wear.Type < AvatarWearable.MAX_WEARABLES)
@@ -396,12 +505,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
396 // This could take awhile since it needs to pull inventory 505 // This could take awhile since it needs to pull inventory
397 SetAppearanceAssets(sp.UUID, ref avatAppearance); 506 SetAppearanceAssets(sp.UUID, ref avatAppearance);
398 507
399 // could get fancier with the locks here, but in the spirit of "last write wins" 508 lock (m_setAppearanceLock)
400 // this should work correctly, also, we don't need to send the appearance here 509 {
401 // since the "iswearing" will trigger a new set of visual param and baked texture changes 510 // Update only those fields that we have changed. This is important because the viewer
402 // when those complete, the new appearance will be sent 511 // often sends AvatarIsWearing and SetAppearance packets at once, and AvatarIsWearing
403 sp.Appearance = avatAppearance; 512 // shouldn't overwrite the changes made in SetAppearance.
404 QueueAppearanceSave(client.AgentId); 513 sp.Appearance.Wearables = avatAppearance.Wearables;
514 sp.Appearance.Texture = avatAppearance.Texture;
515
516 // We don't need to send the appearance here since the "iswearing" will trigger a new set
517 // of visual param and baked texture changes. When those complete, the new appearance will be sent
518
519 QueueAppearanceSave(client.AgentId);
520 }
521 }
522
523 public bool SendAppearance(UUID agentId)
524 {
525 ScenePresence sp = m_scene.GetScenePresence(agentId);
526 if (sp == null)
527 {
528 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
529 return false;
530 }
531
532 // Send the appearance to everyone in the scene
533 sp.SendAppearanceToAllOtherAgents();
534
535 // Send animations back to the avatar as well
536 sp.Animator.SendAnimPack();
537
538 return true;
405 } 539 }
406 540
407 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 541 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
new file mode 100644
index 0000000..7b2f14e
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -0,0 +1,120 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using Nini.Config;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.CoreModules.Asset;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
40{
41 [TestFixture]
42 public class AvatarFactoryModuleTests
43 {
44 /// <summary>
45 /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service.
46 /// </summary>
47 [Test]
48 public void TestSetAppearance()
49 {
50 TestHelpers.InMethod();
51// log4net.Config.XmlConfigurator.Configure();
52
53 UUID userId = TestHelpers.ParseTail(0x1);
54
55 AvatarFactoryModule afm = new AvatarFactoryModule();
56 TestScene scene = SceneHelpers.SetupScene();
57 SceneHelpers.SetupSceneModules(scene, afm);
58 IClientAPI tc = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
59
60 byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
61 for (byte i = 0; i < visualParams.Length; i++)
62 visualParams[i] = i;
63
64 afm.SetAppearanceFromClient(tc, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams);
65
66 ScenePresence sp = scene.GetScenePresence(userId);
67
68 // TODO: Check baked texture
69 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
70 }
71
72 [Test]
73 public void TestSaveBakedTextures()
74 {
75 TestHelpers.InMethod();
76// log4net.Config.XmlConfigurator.Configure();
77
78 UUID userId = TestHelpers.ParseTail(0x1);
79 UUID eyesTextureId = TestHelpers.ParseTail(0x2);
80
81 // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
82 // to the AssetService, which will then store temporary and local assets permanently
83 CoreAssetCache assetCache = new CoreAssetCache();
84
85 AvatarFactoryModule afm = new AvatarFactoryModule();
86 TestScene scene = SceneHelpers.SetupScene(assetCache);
87 SceneHelpers.SetupSceneModules(scene, afm);
88 IClientAPI tc = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
89
90 // TODO: Use the actual BunchOfCaps functionality once we slot in the CapabilitiesModules
91 AssetBase uploadedAsset;
92 uploadedAsset = new AssetBase(eyesTextureId, "Baked Texture", (sbyte)AssetType.Texture, userId.ToString());
93 uploadedAsset.Data = new byte[] { 2 };
94 uploadedAsset.Temporary = true;
95 uploadedAsset.Local = true; // Local assets aren't persisted, non-local are
96 scene.AssetService.Store(uploadedAsset);
97
98 byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
99 for (byte i = 0; i < visualParams.Length; i++)
100 visualParams[i] = i;
101
102 Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10));
103 uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes);
104 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
105 eyesFace.TextureID = eyesTextureId;
106
107 afm.SetAppearanceFromClient(tc, bakedTextureEntry, visualParams);
108 afm.SaveBakedTextures(userId);
109// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
110
111 // We should also inpsect the asset data store layer directly, but this is difficult to get at right now.
112 assetCache.Clear();
113
114 AssetBase eyesBake = scene.AssetService.Get(eyesTextureId.ToString());
115 Assert.That(eyesBake, Is.Not.Null);
116 Assert.That(eyesBake.Temporary, Is.False);
117 Assert.That(eyesBake.Local, Is.False);
118 }
119 }
120} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 1a0b914..d9dcee7 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -172,11 +172,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
172 private void RetrieveInstantMessages(IClientAPI client) 172 private void RetrieveInstantMessages(IClientAPI client)
173 { 173 {
174 if (m_RestURL == String.Empty) 174 if (m_RestURL == String.Empty)
175 {
175 return; 176 return;
177 }
178 else
179 {
180 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
176 181
177 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId); 182 List<GridInstantMessage> msglist
178 183 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
179 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 184 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
181 185
182 if (msglist != null) 186 if (msglist != null)
@@ -209,6 +213,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
209 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 213 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
210 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 214 im.dialog != (byte)InstantMessageDialog.InventoryOffered)
211 { 215 {
216 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
217 "POST", m_RestURL+"/SaveMessage/", im);
212 return; 218 return;
213 } 219 }
214 220
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index aadeedb..19ef571 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -100,8 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
100// log4net.Config.XmlConfigurator.Configure(); 100// log4net.Config.XmlConfigurator.Configure();
101 101
102 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 102 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
103 Scene scene = SceneSetupHelpers.SetupScene(); 103 Scene scene = SceneHelpers.SetupScene();
104 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 104 SceneHelpers.SetupSceneModules(scene, archiverModule);
105 105
106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
107 107
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
109 109
110 // Create scene object asset 110 // Create scene object asset
111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
112 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); 112 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
113 113
114 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 114 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
115 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 115 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
@@ -127,10 +127,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
127 scene.AddInventoryItem(item1); 127 scene.AddInventoryItem(item1);
128 128
129 // Create coalesced objects asset 129 // Create coalesced objects asset
130 SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); 130 SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
131 cobj1.AbsolutePosition = new Vector3(15, 30, 45); 131 cobj1.AbsolutePosition = new Vector3(15, 30, 45);
132 132
133 SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); 133 SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
134 cobj2.AbsolutePosition = new Vector3(25, 50, 75); 134 cobj2.AbsolutePosition = new Vector3(25, 50, 75);
135 135
136 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); 136 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index ae3ab21..e409c8e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -61,14 +61,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
61 SerialiserModule serialiserModule = new SerialiserModule(); 61 SerialiserModule serialiserModule = new SerialiserModule();
62 m_archiverModule = new InventoryArchiverModule(); 62 m_archiverModule = new InventoryArchiverModule();
63 63
64 m_scene = SceneSetupHelpers.SetupScene(); 64 m_scene = SceneHelpers.SetupScene();
65 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 } 66 }
67 67
68 [Test] 68 [Test]
69 public void TestLoadCoalesecedItem() 69 public void TestLoadCoalesecedItem()
70 { 70 {
71 TestHelper.InMethod(); 71 TestHelpers.InMethod();
72// log4net.Config.XmlConfigurator.Configure(); 72// log4net.Config.XmlConfigurator.Configure();
73 73
74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); 74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
104 [Test] 104 [Test]
105 public void TestOrder() 105 public void TestOrder()
106 { 106 {
107 TestHelper.InMethod(); 107 TestHelpers.InMethod();
108// log4net.Config.XmlConfigurator.Configure(); 108// log4net.Config.XmlConfigurator.Configure();
109 109
110 MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes); 110 MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
@@ -129,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
129 [Test] 129 [Test]
130 public void TestSaveItemToIar() 130 public void TestSaveItemToIar()
131 { 131 {
132 TestHelper.InMethod(); 132 TestHelpers.InMethod();
133// log4net.Config.XmlConfigurator.Configure(); 133// log4net.Config.XmlConfigurator.Configure();
134 134
135 // Create user 135 // Create user
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
141 141
142 // Create asset 142 // Create asset
143 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 143 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
144 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); 144 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
145 145
146 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 146 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
147 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 147 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
224 [Test] 224 [Test]
225 public void TestSaveItemToIarNoAssets() 225 public void TestSaveItemToIarNoAssets()
226 { 226 {
227 TestHelper.InMethod(); 227 TestHelpers.InMethod();
228// log4net.Config.XmlConfigurator.Configure(); 228// log4net.Config.XmlConfigurator.Configure();
229 229
230 // Create user 230 // Create user
@@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
236 236
237 // Create asset 237 // Create asset
238 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 238 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
239 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); 239 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
240 240
241 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 241 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
242 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 242 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
@@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
325 [Test] 325 [Test]
326 public void TestLoadIarCreatorAccountPresent() 326 public void TestLoadIarCreatorAccountPresent()
327 { 327 {
328 TestHelper.InMethod(); 328 TestHelpers.InMethod();
329// log4net.Config.XmlConfigurator.Configure(); 329// log4net.Config.XmlConfigurator.Configure();
330 330
331 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); 331 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
@@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
357 [Test] 357 [Test]
358 public void TestLoadIarV0_1SameNameCreator() 358 public void TestLoadIarV0_1SameNameCreator()
359 { 359 {
360 TestHelper.InMethod(); 360 TestHelpers.InMethod();
361// log4net.Config.XmlConfigurator.Configure(); 361// log4net.Config.XmlConfigurator.Configure();
362 362
363 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); 363 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
390 [Test] 390 [Test]
391 public void TestLoadIarV0_1AbsentCreator() 391 public void TestLoadIarV0_1AbsentCreator()
392 { 392 {
393 TestHelper.InMethod(); 393 TestHelpers.InMethod();
394// log4net.Config.XmlConfigurator.Configure(); 394// log4net.Config.XmlConfigurator.Configure();
395 395
396 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password"); 396 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 127d5f8..417c20c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -57,13 +57,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
57 [Test] 57 [Test]
58 public void TestSavePathToIarV0_1() 58 public void TestSavePathToIarV0_1()
59 { 59 {
60 TestHelper.InMethod(); 60 TestHelpers.InMethod();
61// log4net.Config.XmlConfigurator.Configure(); 61// log4net.Config.XmlConfigurator.Configure();
62 62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64 64
65 Scene scene = SceneSetupHelpers.SetupScene(); 65 Scene scene = SceneHelpers.SetupScene();
66 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67 67
68 // Create user 68 // Create user
69 string userFirstName = "Jock"; 69 string userFirstName = "Jock";
@@ -172,16 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
172 [Test] 172 [Test]
173 public void TestLoadIarToInventoryPaths() 173 public void TestLoadIarToInventoryPaths()
174 { 174 {
175 TestHelper.InMethod(); 175 TestHelpers.InMethod();
176// log4net.Config.XmlConfigurator.Configure(); 176// log4net.Config.XmlConfigurator.Configure();
177 177
178 SerialiserModule serialiserModule = new SerialiserModule(); 178 SerialiserModule serialiserModule = new SerialiserModule();
179 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 179 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
180 180
181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
182 Scene scene = SceneSetupHelpers.SetupScene(); 182 Scene scene = SceneHelpers.SetupScene();
183 183
184 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
185 185
186 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); 186 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
187 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 187 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
@@ -217,13 +217,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
217 [Test] 217 [Test]
218 public void TestLoadIarPathStartsWithSlash() 218 public void TestLoadIarPathStartsWithSlash()
219 { 219 {
220 TestHelper.InMethod(); 220 TestHelpers.InMethod();
221// log4net.Config.XmlConfigurator.Configure(); 221// log4net.Config.XmlConfigurator.Configure();
222 222
223 SerialiserModule serialiserModule = new SerialiserModule(); 223 SerialiserModule serialiserModule = new SerialiserModule();
224 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 224 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
225 Scene scene = SceneSetupHelpers.SetupScene(); 225 Scene scene = SceneHelpers.SetupScene();
226 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
227 227
228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); 228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
229 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); 229 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
238 [Test] 238 [Test]
239 public void TestLoadIarPathWithEscapedChars() 239 public void TestLoadIarPathWithEscapedChars()
240 { 240 {
241 TestHelper.InMethod(); 241 TestHelpers.InMethod();
242// log4net.Config.XmlConfigurator.Configure(); 242// log4net.Config.XmlConfigurator.Configure();
243 243
244 string itemName = "You & you are a mean/man/"; 244 string itemName = "You & you are a mean/man/";
@@ -247,8 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
247 247
248 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 248 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
249 249
250 Scene scene = SceneSetupHelpers.SetupScene(); 250 Scene scene = SceneHelpers.SetupScene();
251 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 251 SceneHelpers.SetupSceneModules(scene, archiverModule);
252 252
253 // Create user 253 // Create user
254 string userFirstName = "Jock"; 254 string userFirstName = "Jock";
@@ -323,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
323 [Test] 323 [Test]
324 public void TestNewIarPath() 324 public void TestNewIarPath()
325 { 325 {
326 TestHelper.InMethod(); 326 TestHelpers.InMethod();
327// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
328 328
329 Scene scene = SceneSetupHelpers.SetupScene(); 329 Scene scene = SceneHelpers.SetupScene();
330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
331 331
332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -390,10 +390,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
390 [Test] 390 [Test]
391 public void TestPartExistingIarPath() 391 public void TestPartExistingIarPath()
392 { 392 {
393 TestHelper.InMethod(); 393 TestHelpers.InMethod();
394 //log4net.Config.XmlConfigurator.Configure(); 394 //log4net.Config.XmlConfigurator.Configure();
395 395
396 Scene scene = SceneSetupHelpers.SetupScene(); 396 Scene scene = SceneHelpers.SetupScene();
397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
398 398
399 string folder1ExistingName = "a"; 399 string folder1ExistingName = "a";
@@ -441,10 +441,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
441 [Test] 441 [Test]
442 public void TestMergeIarPath() 442 public void TestMergeIarPath()
443 { 443 {
444 TestHelper.InMethod(); 444 TestHelpers.InMethod();
445// log4net.Config.XmlConfigurator.Configure(); 445// log4net.Config.XmlConfigurator.Configure();
446 446
447 Scene scene = SceneSetupHelpers.SetupScene(); 447 Scene scene = SceneHelpers.SetupScene();
448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
449 449
450 string folder1ExistingName = "a"; 450 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 528bc8d..120fd43 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -208,9 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
208 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); 208 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
209 209
210 if (user != null) 210 if (user != null)
211 {
212 user.ControllingClient.SendBulkUpdateInventory(folderCopy); 211 user.ControllingClient.SendBulkUpdateInventory(folderCopy);
213 }
214 212
215 // HACK!! 213 // HACK!!
216 im.imSessionID = folderID.Guid; 214 im.imSessionID = folderID.Guid;
@@ -240,9 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
240 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); 238 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
241 239
242 if (user != null) 240 if (user != null)
243 {
244 user.ControllingClient.SendBulkUpdateInventory(itemCopy); 241 user.ControllingClient.SendBulkUpdateInventory(itemCopy);
245 }
246 242
247 // HACK!! 243 // HACK!!
248 im.imSessionID = itemID.Guid; 244 im.imSessionID = itemID.Guid;
@@ -280,7 +276,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
280 else 276 else
281 { 277 {
282 if (m_TransferModule != null) 278 if (m_TransferModule != null)
283 m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); 279 m_TransferModule.SendInstantMessage(im, delegate(bool success) {
280 // Send BulkUpdateInventory
281 IInventoryService invService = scene.InventoryService;
282 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
283
284 InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
285 folder = invService.GetFolder(folder);
286
287 ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
288
289 // If the user has left the scene by the time the message comes back then we can't send
290 // them the update.
291 if (fromUser != null)
292 fromUser.ControllingClient.SendBulkUpdateInventory(folder);
293 });
284 } 294 }
285 } 295 }
286 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) 296 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index c82cfd2..d687e6a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
196 if (!(client.Scene is Scene)) 196 if (!(client.Scene is Scene))
197 return; 197 return;
198 198
199 Scene scene = (Scene)(client.Scene); 199// Scene scene = (Scene)(client.Scene);
200 200
201 GridInstantMessage im = null; 201 GridInstantMessage im = null;
202 if (m_PendingLures.TryGetValue(lureID, out im)) 202 if (m_PendingLures.TryGetValue(lureID, out im))
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
index 079e1b6..dee0ad4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
134 if (!(s is Scene)) 134 if (!(s is Scene))
135 return; 135 return;
136 136
137 Scene scene = (Scene)s; 137// Scene scene = (Scene)s;
138 138
139 string profileUrl = String.Empty; 139 string profileUrl = String.Empty;
140 string aboutText = String.Empty; 140 string aboutText = String.Empty;
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 90f0ca2..faccab2 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -209,7 +209,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
209 sp.TeleportFlags = (TeleportFlags)teleportFlags; 209 sp.TeleportFlags = (TeleportFlags)teleportFlags;
210 sp.Teleport(position); 210 sp.Teleport(position);
211 211
212 foreach (SceneObjectGroup grp in sp.Attachments) 212 foreach (SceneObjectGroup grp in sp.GetAttachments())
213 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); 213 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
214 } 214 }
215 else // Another region possibly in another simulator 215 else // Another region possibly in another simulator
@@ -494,7 +494,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
494 // Now let's make it officially a child agent 494 // Now let's make it officially a child agent
495 sp.MakeChildAgent(); 495 sp.MakeChildAgent();
496 496
497 sp.Scene.CleanDroppedAttachments(); 497// sp.Scene.CleanDroppedAttachments();
498 498
499 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 499 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
500 500
@@ -560,11 +560,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
560 560
561 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) 561 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
562 { 562 {
563 foreach (SceneObjectGroup sop in sp.Attachments) 563 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
564 {
565 sop.Scene.DeleteSceneObject(sop, true);
566 }
567 sp.Attachments.Clear();
568 } 564 }
569 565
570 protected void KillEntity(Scene scene, uint localID) 566 protected void KillEntity(Scene scene, uint localID)
@@ -1088,10 +1084,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1088 #endregion 1084 #endregion
1089 1085
1090 #region Enable Child Agent 1086 #region Enable Child Agent
1087
1091 /// <summary> 1088 /// <summary>
1092 /// This informs a single neighbouring region about agent "avatar". 1089 /// This informs a single neighbouring region about agent "avatar".
1093 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1090 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1094 /// </summary> 1091 /// </summary>
1092 /// <param name="sp"></param>
1093 /// <param name="region"></param>
1095 public void EnableChildAgent(ScenePresence sp, GridRegion region) 1094 public void EnableChildAgent(ScenePresence sp, GridRegion region)
1096 { 1095 {
1097 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); 1096 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
@@ -1153,6 +1152,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1153 /// This informs all neighbouring regions about agent "avatar". 1152 /// This informs all neighbouring regions about agent "avatar".
1154 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1153 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1155 /// </summary> 1154 /// </summary>
1155 /// <param name="sp"></param>
1156 public void EnableChildAgents(ScenePresence sp) 1156 public void EnableChildAgents(ScenePresence sp)
1157 { 1157 {
1158 List<GridRegion> neighbours = new List<GridRegion>(); 1158 List<GridRegion> neighbours = new List<GridRegion>();
@@ -1340,7 +1340,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1340 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1340 Utils.LongToUInts(reg.RegionHandle, out x, out y);
1341 x = x / Constants.RegionSize; 1341 x = x / Constants.RegionSize;
1342 y = y / Constants.RegionSize; 1342 y = y / Constants.RegionSize;
1343 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")"); 1343 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1344 1344
1345 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1345 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1346 1346
@@ -1786,34 +1786,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1786 1786
1787 protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) 1787 protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
1788 { 1788 {
1789 List<SceneObjectGroup> m_attachments = sp.Attachments; 1789 List<SceneObjectGroup> m_attachments = sp.GetAttachments();
1790 lock (m_attachments) 1790
1791 // Validate
1792 foreach (SceneObjectGroup gobj in m_attachments)
1791 { 1793 {
1792 // Validate 1794 if (gobj == null || gobj.IsDeleted)
1793 foreach (SceneObjectGroup gobj in m_attachments) 1795 return false;
1794 { 1796 }
1795 if (gobj == null || gobj.IsDeleted)
1796 return false;
1797 }
1798 1797
1799 foreach (SceneObjectGroup gobj in m_attachments) 1798 foreach (SceneObjectGroup gobj in m_attachments)
1799 {
1800 // If the prim group is null then something must have happened to it!
1801 if (gobj != null)
1800 { 1802 {
1801 // If the prim group is null then something must have happened to it! 1803 // Set the parent localID to 0 so it transfers over properly.
1802 if (gobj != null && gobj.RootPart != null) 1804 gobj.RootPart.SetParentLocalId(0);
1803 { 1805 gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
1804 // Set the parent localID to 0 so it transfers over properly. 1806 gobj.IsAttachment = false;
1805 gobj.RootPart.SetParentLocalId(0); 1807 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
1806 gobj.AbsolutePosition = gobj.RootPart.AttachedPos; 1808 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
1807 gobj.RootPart.IsAttachment = false; 1809 CrossPrimGroupIntoNewRegion(destination, gobj, silent);
1808 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
1809 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
1810 CrossPrimGroupIntoNewRegion(destination, gobj, silent);
1811 }
1812 } 1810 }
1813 m_attachments.Clear();
1814
1815 return true;
1816 } 1811 }
1812
1813 sp.ClearAttachments();
1814
1815 return true;
1817 } 1816 }
1818 1817
1819 #endregion 1818 #endregion
@@ -1862,7 +1861,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1862 int i = 0; 1861 int i = 0;
1863 if (sp.InTransitScriptStates.Count > 0) 1862 if (sp.InTransitScriptStates.Count > 0)
1864 { 1863 {
1865 sp.Attachments.ForEach(delegate(SceneObjectGroup sog) 1864 List<SceneObjectGroup> attachments = sp.GetAttachments();
1865
1866 foreach (SceneObjectGroup sog in attachments)
1866 { 1867 {
1867 if (i < sp.InTransitScriptStates.Count) 1868 if (i < sp.InTransitScriptStates.Count)
1868 { 1869 {
@@ -1871,8 +1872,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1871 sog.ResumeScripts(); 1872 sog.ResumeScripts();
1872 } 1873 }
1873 else 1874 else
1874 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", sp.InTransitScriptStates.Count, sp.Attachments.Count); 1875 m_log.ErrorFormat(
1875 }); 1876 "[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}",
1877 sp.InTransitScriptStates.Count, attachments.Count);
1878 }
1876 1879
1877 sp.InTransitScriptStates.Clear(); 1880 sp.InTransitScriptStates.Clear();
1878 } 1881 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index a98ce85..654e202 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
325 } 325 }
326 } 326 }
327 327
328 // This is pethod scoped and will be returned. It will be the 328 // This is method scoped and will be returned. It will be the
329 // last created asset id 329 // last created asset id
330 UUID assetID = UUID.Zero; 330 UUID assetID = UUID.Zero;
331 331
@@ -354,9 +354,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
354 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); 354 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
355 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); 355 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
356 356
357 Dictionary<UUID, string> xmlStrings =
358 new Dictionary<UUID, string>();
359
360 foreach (SceneObjectGroup objectGroup in objlist) 357 foreach (SceneObjectGroup objectGroup in objlist)
361 { 358 {
362 Vector3 inventoryStoredPosition = new Vector3 359 Vector3 inventoryStoredPosition = new Vector3
@@ -369,12 +366,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
369 : objectGroup.AbsolutePosition.Y, 366 : objectGroup.AbsolutePosition.Y,
370 objectGroup.AbsolutePosition.Z); 367 objectGroup.AbsolutePosition.Z);
371 368
372 Vector3 originalPosition = objectGroup.AbsolutePosition; 369 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
373
374 // Restore attachment data after trip through the sim
375 if (objectGroup.RootPart.AttachPoint > 0)
376 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
377 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
378 370
379 objectGroup.AbsolutePosition = inventoryStoredPosition; 371 objectGroup.AbsolutePosition = inventoryStoredPosition;
380 372
@@ -388,60 +380,159 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
388 (uint)PermissionMask.Modify); 380 (uint)PermissionMask.Modify);
389 objectGroup.RootPart.NextOwnerMask |= 381 objectGroup.RootPart.NextOwnerMask |=
390 (uint)PermissionMask.Move; 382 (uint)PermissionMask.Move;
383
384 coa.Add(objectGroup);
385 }
391 386
392 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 387 string itemXml;
393 388
394 objectGroup.AbsolutePosition = originalPosition; 389 if (objlist.Count > 1)
390 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa);
391 else
392 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]);
393
394 // Restore the position of each group now that it has been stored to inventory.
395 foreach (SceneObjectGroup objectGroup in objlist)
396 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
395 397
396 xmlStrings[objectGroup.UUID] = sceneObjectXml; 398 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
399 if (item == null)
400 return UUID.Zero;
401
402 // Can't know creator is the same, so null it in inventory
403 if (objlist.Count > 1)
404 {
405 item.CreatorId = UUID.Zero.ToString();
406 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
397 } 407 }
408 else
409 {
410 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
411 item.SaleType = objlist[0].RootPart.ObjectSaleType;
412 item.SalePrice = objlist[0].RootPart.SalePrice;
413 }
398 414
399 string itemXml; 415 AssetBase asset = CreateAsset(
416 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
417 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
418 (sbyte)AssetType.Object,
419 Utils.StringToBytes(itemXml),
420 objlist[0].OwnerID.ToString());
421 m_Scene.AssetService.Store(asset);
422
423 item.AssetID = asset.FullID;
424 assetID = asset.FullID;
400 425
401 if (objlist.Count > 1) 426 if (DeRezAction.SaveToExistingUserInventoryItem == action)
402 { 427 {
403 float minX, minY, minZ; 428 m_Scene.InventoryService.UpdateItem(item);
404 float maxX, maxY, maxZ; 429 }
430 else
431 {
432 AddPermissions(item, objlist[0], objlist, remoteClient);
405 433
406 Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist, 434 item.CreationDate = Util.UnixTimeSinceEpoch();
407 out minX, out maxX, out minY, out maxY, 435 item.Description = asset.Description;
408 out minZ, out maxZ); 436 item.Name = asset.Name;
437 item.AssetType = asset.Type;
409 438
410 // CreateWrapper 439 m_Scene.AddInventoryItem(item);
411 XmlDocument itemDoc = new XmlDocument();
412 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
413 itemDoc.AppendChild(root);
414 440
415 // Embed the offsets into the group XML 441 if (remoteClient != null && item.Owner == remoteClient.AgentId)
416 for ( int i = 0 ; i < objlist.Count ; i++ )
417 { 442 {
418 XmlDocument doc = new XmlDocument(); 443 remoteClient.SendInventoryItemCreateUpdate(item, 0);
419 SceneObjectGroup g = objlist[i]; 444 }
420 doc.LoadXml(xmlStrings[g.UUID]); 445 else
421 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); 446 {
422 e.SetAttribute("offsetx", offsets[i].X.ToString()); 447 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
423 e.SetAttribute("offsety", offsets[i].Y.ToString()); 448 if (notifyUser != null)
424 e.SetAttribute("offsetz", offsets[i].Z.ToString()); 449 {
425 450 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
426 XmlNode objectNode = itemDoc.ImportNode(e, true); 451 }
427 root.AppendChild(objectNode);
428 } 452 }
453 }
454
455 // This is a hook to do some per-asset post-processing for subclasses that need that
456 if (remoteClient != null)
457 ExportAsset(remoteClient.AgentId, assetID);
458
459 return assetID;
460 }
429 461
430 float sizeX = maxX - minX; 462 protected virtual void ExportAsset(UUID agentID, UUID assetID)
431 float sizeY = maxY - minY; 463 {
432 float sizeZ = maxZ - minZ; 464 // nothing to do here
465 }
433 466
434 root.SetAttribute("x", sizeX.ToString()); 467 /// <summary>
435 root.SetAttribute("y", sizeY.ToString()); 468 /// Add relevant permissions for an object to the item.
436 root.SetAttribute("z", sizeZ.ToString()); 469 /// </summary>
470 /// <param name="item"></param>
471 /// <param name="so"></param>
472 /// <param name="objsForEffectivePermissions"></param>
473 /// <param name="remoteClient"></param>
474 /// <returns></returns>
475 protected InventoryItemBase AddPermissions(
476 InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions,
477 IClientAPI remoteClient)
478 {
479 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
480 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
481 effectivePerms &= grp.GetEffectivePermissions();
482 effectivePerms |= (uint)PermissionMask.Move;
437 483
438 itemXml = itemDoc.InnerXml; 484 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
485 {
486 uint perms = effectivePerms;
487 uint nextPerms = (perms & 7) << 13;
488 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
489 perms &= ~(uint)PermissionMask.Copy;
490 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
491 perms &= ~(uint)PermissionMask.Transfer;
492 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
493 perms &= ~(uint)PermissionMask.Modify;
494
495 item.BasePermissions = perms & so.RootPart.NextOwnerMask;
496 item.CurrentPermissions = item.BasePermissions;
497 item.NextPermissions = perms & so.RootPart.NextOwnerMask;
498 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
499 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
500
501 // Magic number badness. Maybe this deserves an enum.
502 // bit 4 (16) is the "Slam" bit, it means treat as passed
503 // and apply next owner perms on rez
504 item.CurrentPermissions |= 16; // Slam!
439 } 505 }
440 else 506 else
441 { 507 {
442 itemXml = xmlStrings[objlist[0].UUID]; 508 item.BasePermissions = effectivePerms;
443 } 509 item.CurrentPermissions = effectivePerms;
510 item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms;
511 item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms;
512 item.GroupPermissions = so.RootPart.GroupMask & effectivePerms;
444 513
514 item.CurrentPermissions &=
515 ((uint)PermissionMask.Copy |
516 (uint)PermissionMask.Transfer |
517 (uint)PermissionMask.Modify |
518 (uint)PermissionMask.Move |
519 7); // Preserve folded permissions
520 }
521
522 return item;
523 }
524
525 /// <summary>
526 /// Create an item using details for the given scene object.
527 /// </summary>
528 /// <param name="action"></param>
529 /// <param name="remoteClient"></param>
530 /// <param name="so"></param>
531 /// <param name="folderID"></param>
532 /// <returns></returns>
533 protected InventoryItemBase CreateItemForObject(
534 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)
535 {
445 // Get the user info of the item destination 536 // Get the user info of the item destination
446 // 537 //
447 UUID userID = UUID.Zero; 538 UUID userID = UUID.Zero;
@@ -453,7 +544,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
453 // Saving changes requires a local user 544 // Saving changes requires a local user
454 // 545 //
455 if (remoteClient == null) 546 if (remoteClient == null)
456 return UUID.Zero; 547 return null;
457 548
458 userID = remoteClient.AgentId; 549 userID = remoteClient.AgentId;
459 } 550 }
@@ -461,13 +552,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
461 { 552 {
462 // All returns / deletes go to the object owner 553 // All returns / deletes go to the object owner
463 // 554 //
464 555 userID = so.RootPart.OwnerID;
465 userID = objlist[0].RootPart.OwnerID;
466 } 556 }
467 557
468 if (userID == UUID.Zero) // Can't proceed 558 if (userID == UUID.Zero) // Can't proceed
469 { 559 {
470 return UUID.Zero; 560 return null;
471 } 561 }
472 562
473 // If we're returning someone's item, it goes back to the 563 // If we're returning someone's item, it goes back to the
@@ -475,13 +565,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
475 // Delete is treated like return in this case 565 // Delete is treated like return in this case
476 // Deleting your own items makes them go to trash 566 // Deleting your own items makes them go to trash
477 // 567 //
478 568
479 InventoryFolderBase folder = null; 569 InventoryFolderBase folder = null;
480 InventoryItemBase item = null; 570 InventoryItemBase item = null;
481 571
482 if (DeRezAction.SaveToExistingUserInventoryItem == action) 572 if (DeRezAction.SaveToExistingUserInventoryItem == action)
483 { 573 {
484 item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); 574 item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
485 item = m_Scene.InventoryService.GetItem(item); 575 item = m_Scene.InventoryService.GetItem(item);
486 576
487 //item = userInfo.RootFolder.FindItem( 577 //item = userInfo.RootFolder.FindItem(
@@ -491,8 +581,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
491 { 581 {
492 m_log.DebugFormat( 582 m_log.DebugFormat(
493 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", 583 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
494 objlist[0].Name, objlist[0].UUID); 584 so.Name, so.UUID);
495 return UUID.Zero; 585
586 return null;
496 } 587 }
497 } 588 }
498 else 589 else
@@ -504,19 +595,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
504 // Deleting someone else's item 595 // Deleting someone else's item
505 // 596 //
506 if (remoteClient == null || 597 if (remoteClient == null ||
507 objlist[0].OwnerID != remoteClient.AgentId) 598 so.OwnerID != remoteClient.AgentId)
508 { 599 {
509
510 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 600 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
511 } 601 }
512 else 602 else
513 { 603 {
514 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 604 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
515 } 605 }
516 } 606 }
517 else if (action == DeRezAction.Return) 607 else if (action == DeRezAction.Return)
518 { 608 {
519
520 // Dump to lost + found unconditionally 609 // Dump to lost + found unconditionally
521 // 610 //
522 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 611 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
@@ -532,8 +621,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
532 } 621 }
533 else 622 else
534 { 623 {
535 if (remoteClient == null || 624 if (remoteClient == null || so.OwnerID != remoteClient.AgentId)
536 objlist[0].OwnerID != remoteClient.AgentId)
537 { 625 {
538 // Taking copy of another person's item. Take to 626 // Taking copy of another person's item. Take to
539 // Objects folder. 627 // Objects folder.
@@ -554,9 +642,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
554 // 642 //
555 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) 643 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
556 { 644 {
557 if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId) 645 if (so.RootPart.FromFolderID != UUID.Zero)
558 { 646 {
559 InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); 647 InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
560 folder = m_Scene.InventoryService.GetFolder(f); 648 folder = m_Scene.InventoryService.GetFolder(f);
561 } 649 }
562 } 650 }
@@ -567,380 +655,375 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
567 655
568 if (folder == null) // Nowhere to put it 656 if (folder == null) // Nowhere to put it
569 { 657 {
570 return UUID.Zero; 658 return null;
571 } 659 }
572 } 660 }
573 661
574 item = new InventoryItemBase(); 662 item = new InventoryItemBase();
575 // Can't know creator is the same, so null it in inventory
576 if (objlist.Count > 1)
577 {
578 item.CreatorId = UUID.Zero.ToString();
579 item.CreatorData = String.Empty;
580 }
581 else
582 {
583 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
584 item.CreatorData = objlist[0].RootPart.CreatorData;
585 }
586 item.ID = UUID.Random(); 663 item.ID = UUID.Random();
587 item.InvType = (int)InventoryType.Object; 664 item.InvType = (int)InventoryType.Object;
588 item.Folder = folder.ID; 665 item.Folder = folder.ID;
589 item.Owner = userID; 666 item.Owner = userID;
590 if (objlist.Count > 1) 667 }
668
669 return item;
670 }
671
672 public virtual SceneObjectGroup RezObject(
673 IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
674 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
675 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
676 {
677// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
678 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
679 item = m_Scene.InventoryService.GetItem(item);
680
681 if (item == null)
682 {
683
684 return null;
685 }
686
687
688
689
690
691
692
693 item.Owner = remoteClient.AgentId;
694
695 return RezObject(
696 remoteClient, item, item.AssetID,
697 RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
698 RezSelected, RemoveItem, fromTaskID, attachment);
699 }
700
701 public virtual SceneObjectGroup RezObject(
702 IClientAPI remoteClient, InventoryItemBase item, UUID assetID, Vector3 RayEnd, Vector3 RayStart,
703 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
704 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
705 {
706 AssetBase rezAsset = m_Scene.AssetService.Get(assetID.ToString());
707
708 if (rezAsset == null)
709 {
710 if (item != null)
591 { 711 {
592 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; 712 m_log.WarnFormat(
713 "[InventoryAccessModule]: Could not find asset {0} for item {1} {2} for {3} in RezObject()",
714 assetID, item.Name, item.ID, remoteClient.Name);
593 } 715 }
594 else 716 else
595 { 717 {
596 item.SaleType = objlist[0].RootPart.ObjectSaleType; 718 m_log.WarnFormat(
597 item.SalePrice = objlist[0].RootPart.SalePrice; 719 "[InventoryAccessModule]: Could not find asset {0} for {1} in RezObject()",
720 assetID, remoteClient.Name);
598 } 721 }
722
723 return null;
599 } 724 }
600 725
601 AssetBase asset = CreateAsset( 726 SceneObjectGroup group = null;
602 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
603 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
604 (sbyte)AssetType.Object,
605 Utils.StringToBytes(itemXml),
606 objlist[0].OwnerID.ToString());
607 m_Scene.AssetService.Store(asset);
608 assetID = asset.FullID;
609 727
610 if (DeRezAction.SaveToExistingUserInventoryItem == action) 728 string xmlData = Utils.BytesToString(rezAsset.Data);
729 List<SceneObjectGroup> objlist =
730 new List<SceneObjectGroup>();
731 List<Vector3> veclist = new List<Vector3>();
732 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
733 Vector3 pos;
734
735 XmlDocument doc = new XmlDocument();
736 doc.LoadXml(xmlData);
737 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
738 if (e == null || attachment) // Single
611 { 739 {
612 item.AssetID = asset.FullID; 740 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
613 m_Scene.InventoryService.UpdateItem(item); 741
742 objlist.Add(g);
743 veclist.Add(new Vector3(0, 0, 0));
744
745 float offsetHeight = 0;
746 pos = m_Scene.GetNewRezLocation(
747 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
748 BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
749 pos.Z += offsetHeight;
614 } 750 }
615 else 751 else
616 { 752 {
617 item.AssetID = asset.FullID; 753 XmlElement coll = (XmlElement)e;
754 float bx = Convert.ToSingle(coll.GetAttribute("x"));
755 float by = Convert.ToSingle(coll.GetAttribute("y"));
756 float bz = Convert.ToSingle(coll.GetAttribute("z"));
757 Vector3 bbox = new Vector3(bx, by, bz);
618 758
619 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 759 pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
620 foreach (SceneObjectGroup grp in objlist) 760 RayTargetID, Quaternion.Identity,
621 effectivePerms &= grp.GetEffectivePermissions(); 761 BypassRayCast, bRayEndIsIntersection, true,
622 effectivePerms |= (uint)PermissionMask.Move; 762 bbox, false);
623 763
624 if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 764 pos -= bbox / 2;
625 { 765
626 uint perms = effectivePerms; 766 XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
627 uint nextPerms = (perms & 7) << 13; 767 foreach (XmlNode n in groups)
628 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
629 perms &= ~(uint)PermissionMask.Copy;
630 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
631 perms &= ~(uint)PermissionMask.Transfer;
632 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
633 perms &= ~(uint)PermissionMask.Modify;
634
635 item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
636 item.CurrentPermissions = item.BasePermissions;
637 item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
638 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
639 item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
640
641 item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
642 }
643 else
644 { 768 {
645 item.BasePermissions = effectivePerms; 769 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
646 item.CurrentPermissions = effectivePerms; 770
647 item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; 771 objlist.Add(g);
648 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; 772 XmlElement el = (XmlElement)n;
649 item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; 773
650 774 string rawX = el.GetAttribute("offsetx");
651 item.CurrentPermissions &= 775 string rawY = el.GetAttribute("offsety");
652 ((uint)PermissionMask.Copy | 776 string rawZ = el.GetAttribute("offsetz");
653 (uint)PermissionMask.Transfer | 777//
654 (uint)PermissionMask.Modify | 778// m_log.DebugFormat(
655 (uint)PermissionMask.Move | 779// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
656 7); // Preserve folded permissions 780// g.Name, rawX, rawY, rawZ);
781
782 float x = Convert.ToSingle(rawX);
783 float y = Convert.ToSingle(rawY);
784 float z = Convert.ToSingle(rawZ);
785 veclist.Add(new Vector3(x, y, z));
657 } 786 }
787 }
658 788
659 item.CreationDate = Util.UnixTimeSinceEpoch(); 789 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
660 item.Description = asset.Description; 790 return null;
661 item.Name = asset.Name;
662 item.AssetType = asset.Type;
663 791
664 m_Scene.AddInventoryItem(item); 792 for (int i = 0; i < objlist.Count; i++)
793 {
794 group = objlist[i];
665 795
666 if (remoteClient != null && item.Owner == remoteClient.AgentId) 796// Vector3 storedPosition = group.AbsolutePosition;
797 if (group.UUID == UUID.Zero)
667 { 798 {
668 remoteClient.SendInventoryItemCreateUpdate(item, 0); 799 m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3");
669 } 800 }
670 else 801
802 if (!attachment)
671 { 803 {
672 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); 804 // If it's rezzed in world, select it. Much easier to
673 if (notifyUser != null) 805 // find small items.
806 //
807 foreach (SceneObjectPart part in group.Parts)
674 { 808 {
675 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); 809 part.CreateSelected = true;
676 } 810 }
677 } 811 }
812
813 group.ResetIDs();
814
815 if (attachment)
816 {
817 group.RootPart.Flags |= PrimFlags.Phantom;
818 group.IsAttachment = true;
819 }
820
821 // If we're rezzing an attachment then don't ask
822 // AddNewSceneObject() to update the client since
823 // we'll be doing that later on. Scheduling more than
824 // one full update during the attachment
825 // process causes some clients to fail to display the
826 // attachment properly.
827 m_Scene.AddNewSceneObject(group, true, false);
828
829 // if attachment we set it's asset id so object updates
830 // can reflect that, if not, we set it's position in world.
831 if (!attachment)
832 {
833 group.ScheduleGroupForFullUpdate();
834
835 group.AbsolutePosition = pos + veclist[i];
836 }
837
838 SceneObjectPart rootPart = group.RootPart;
839
840 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
841
842 if (!attachment)
843 {
844 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
845 group.ClearPartAttachmentData();
846
847 // Fire on_rez
848 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
849 rootPart.ParentGroup.ResumeScripts();
850
851 rootPart.ScheduleFullUpdate();
852 }
853
854// m_log.DebugFormat(
855// "[InventoryAccessModule]: Rezzed {0} {1} {2} for {3}",
856// group.Name, group.LocalId, group.UUID, remoteClient.Name);
678 } 857 }
679 858
680 // This is a hook to do some per-asset post-processing for subclasses that need that 859 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
681 if (remoteClient != null) 860 // TODO: Remove the magic number badness
682 ExportAsset(remoteClient.AgentId, assetID); 861 if (item != null)
683 862 DoPostRezWhenFromItem(item, attachment);
684 return assetID;
685 }
686 863
687 protected virtual void ExportAsset(UUID agentID, UUID assetID) 864 if ((rootPart.OwnerID != item.Owner) ||
688 { 865 (item.CurrentPermissions & 16) != 0 || // Magic number
689 // nothing to do here 866 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
867 {
868 //Need to kill the for sale here
869 rootPart.ObjectSaleType = 0;
870 rootPart.SalePrice = 10;
871
872 return group;
690 } 873 }
691 874
692 /// <summary> 875 /// <summary>
693 /// Rez an object into the scene from the user's inventory 876 /// Do pre-rez processing when the object comes from an item.
694 /// </summary> 877 /// </summary>
695 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
696 /// things to the scene. The caller should be doing that, I think.
697 /// <param name="remoteClient"></param> 878 /// <param name="remoteClient"></param>
698 /// <param name="itemID"></param> 879 /// <param name="item"></param>
699 /// <param name="RayEnd"></param> 880 /// <param name="objlist"></param>
700 /// <param name="RayStart"></param> 881 /// <param name="pos"></param>
701 /// <param name="RayTargetID"></param> 882 /// <param name="isAttachment"></param>
702 /// <param name="BypassRayCast"></param> 883 /// <returns>true if we can processed with rezzing, false if we need to abort</returns>
703 /// <param name="RayEndIsIntersection"></param> 884 private bool DoPreRezWhenFromItem(
704 /// <param name="RezSelected"></param> 885 IClientAPI remoteClient, InventoryItemBase item, List<SceneObjectGroup> objlist, Vector3 pos, bool isAttachment)
705 /// <param name="RemoveItem"></param>
706 /// <param name="fromTaskID"></param>
707 /// <param name="attachment"></param>
708 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
709 public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
710 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
711 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
712 { 886 {
713 // Work out position details 887 UUID fromUserInventoryItemId = UUID.Zero;
714 byte bRayEndIsIntersection = (byte)0;
715 888
716 if (RayEndIsIntersection) 889 // If we have permission to copy then link the rezzed object back to the user inventory
890 // item that it came from. This allows us to enable 'save object to inventory'
891 if (!m_Scene.Permissions.BypassPermissions())
717 { 892 {
718 bRayEndIsIntersection = (byte)1; 893 if ((item.CurrentPermissions & (uint)PermissionMask.Copy)
894 == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
895 {
896 fromUserInventoryItemId = item.ID;
897 }
719 } 898 }
720 else 899 else
721 { 900 {
722 bRayEndIsIntersection = (byte)0; 901 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
902 {
903 // Brave new fullperm world
904 fromUserInventoryItemId = item.ID;
905 }
723 } 906 }
724 907
725 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); 908 int primcount = 0;
909 foreach (SceneObjectGroup g in objlist)
910 primcount += g.PrimCount;
726 911
912 if (!m_Scene.Permissions.CanRezObject(
913 primcount, remoteClient.AgentId, pos)
914 && !isAttachment)
915 {
916 // The client operates in no fail mode. It will
917 // have already removed the item from the folder
918 // if it's no copy.
919 // Put it back if it's not an attachment
920 //
921 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment))
922 remoteClient.SendBulkUpdateInventory(item);
727 923
728 Vector3 pos = m_Scene.GetNewRezLocation( 924 return false;
729 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 925 }
730 BypassRayCast, bRayEndIsIntersection, true, scale, false);
731
732 // Rez object
733 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
734 item = m_Scene.InventoryService.GetItem(item);
735 926
736 if (item != null) 927 for (int i = 0; i < objlist.Count; i++)
737 { 928 {
738 if (item.ID == UUID.Zero) 929 SceneObjectGroup so = objlist[i];
930 SceneObjectPart rootPart = so.RootPart;
931
932 // Since renaming the item in the inventory does not
933 // affect the name stored in the serialization, transfer
934 // the correct name from the inventory to the
935 // object itself before we rez.
936 //
937 // Only do these for the first object if we are rezzing a coalescence.
938 if (i == 0)
739 { 939 {
740 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); 940 rootPart.Name = item.Name;
941 rootPart.Description = item.Description;
942 rootPart.ObjectSaleType = item.SaleType;
943 rootPart.SalePrice = item.SalePrice;
741 } 944 }
742 item.Owner = remoteClient.AgentId;
743
744 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
745
746 SceneObjectGroup group = null;
747 945
748 if (rezAsset != null) 946 rootPart.FromFolderID = item.Folder;
947
948 if ((rootPart.OwnerID != item.Owner) ||
949 (item.CurrentPermissions & 16) != 0)
749 { 950 {
750 UUID itemId = UUID.Zero; 951 //Need to kill the for sale here
751 952 rootPart.ObjectSaleType = 0;
752 // If we have permission to copy then link the rezzed object back to the user inventory 953 rootPart.SalePrice = 10;
753 // item that it came from. This allows us to enable 'save object to inventory' 954
754 if (!m_Scene.Permissions.BypassPermissions()) 955 if (m_Scene.Permissions.PropagatePermissions())
755 {
756 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
757 {
758 itemId = item.ID;
759 }
760 }
761 else
762 { 956 {
763 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) 957 foreach (SceneObjectPart part in so.Parts)
764 { 958 {
765 // Brave new fullperm world 959 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
766 itemId = item.ID; 960 {
961 part.EveryoneMask = item.EveryOnePermissions;
962 part.NextOwnerMask = item.NextPermissions;
963 }
964 part.GroupMask = 0; // DO NOT propagate here
767 } 965 }
966
967 so.ApplyNextOwnerPermissions();
768 } 968 }
969 }
970
971 foreach (SceneObjectPart part in so.Parts)
972 {
973 part.FromUserInventoryItemID = fromUserInventoryItemId;
769 974
770 if (item.ID == UUID.Zero) 975 if ((part.OwnerID != item.Owner) ||
771 { 976 (item.CurrentPermissions & 16) != 0)
772 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 2");
773 }
774
775 string xmlData = Utils.BytesToString(rezAsset.Data);
776 List<SceneObjectGroup> objlist =
777 new List<SceneObjectGroup>();
778 List<Vector3> veclist = new List<Vector3>();
779
780 XmlDocument doc = new XmlDocument();
781 doc.LoadXml(xmlData);
782 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
783 if (e == null || attachment) // Single
784 { 977 {
785 SceneObjectGroup g = 978 part.LastOwnerID = part.OwnerID;
786 SceneObjectSerializer.FromOriginalXmlFormat( 979 part.OwnerID = item.Owner;
787 itemId, xmlData); 980 part.Inventory.ChangeInventoryOwner(item.Owner);
788 objlist.Add(g); 981 part.GroupMask = 0; // DO NOT propagate here
789 veclist.Add(new Vector3(0, 0, 0));
790
791 float offsetHeight = 0;
792 pos = m_Scene.GetNewRezLocation(
793 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
794 BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
795 pos.Z += offsetHeight;
796 } 982 }
797 else 983 part.EveryoneMask = item.EveryOnePermissions;
798 { 984 part.NextOwnerMask = item.NextPermissions;
799 XmlElement coll = (XmlElement)e; 985 }
800 float bx = Convert.ToSingle(coll.GetAttribute("x")); 986
801 float by = Convert.ToSingle(coll.GetAttribute("y")); 987 rootPart.TrimPermissions();
802 float bz = Convert.ToSingle(coll.GetAttribute("z"));
803 Vector3 bbox = new Vector3(bx, by, bz);
804
805 pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
806 RayTargetID, Quaternion.Identity,
807 BypassRayCast, bRayEndIsIntersection, true,
808 bbox, false);
809
810 pos -= bbox / 2;
811 988
812 XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); 989 if (isAttachment)
813 foreach (XmlNode n in groups) 990 so.SetFromItemID(item.ID);
814 { 991 }
815 SceneObjectGroup g =
816 SceneObjectSerializer.FromOriginalXmlFormat(
817 itemId, n.OuterXml);
818 objlist.Add(g);
819 XmlElement el = (XmlElement)n;
820 float x = Convert.ToSingle(el.GetAttribute("offsetx"));
821 float y = Convert.ToSingle(el.GetAttribute("offsety"));
822 float z = Convert.ToSingle(el.GetAttribute("offsetz"));
823 veclist.Add(new Vector3(x, y, z));
824 }
825 }
826 992
827 int primcount = 0; 993 return true;
828 foreach (SceneObjectGroup g in objlist) 994 }
829 primcount += g.PrimCount;
830 995
831 if (!m_Scene.Permissions.CanRezObject( 996 /// <summary>
832 primcount, remoteClient.AgentId, pos) 997 /// Do post-rez processing when the object comes from an item.
833 && !attachment) 998 /// </summary>
999 /// <param name="item"></param>
1000 /// <param name="isAttachment"></param>
1001 private void DoPostRezWhenFromItem(InventoryItemBase item, bool isAttachment)
1002 {
1003 if (!m_Scene.Permissions.BypassPermissions())
1004 {
1005 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1006 {
1007 // If this is done on attachments, no
1008 // copy ones will be lost, so avoid it
1009 //
1010 if (!isAttachment)
834 { 1011 {
835 // The client operates in no fail mode. It will 1012 List<UUID> uuids = new List<UUID>();
836 // have already removed the item from the folder 1013 uuids.Add(item.ID);
837 // if it's no copy. 1014 m_Scene.InventoryService.DeleteItems(item.Owner, uuids);
838 // Put it back if it's not an attachment
839 //
840 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
841 remoteClient.SendBulkUpdateInventory(item);
842 return null;
843 } 1015 }
844 1016 }
845 for (int i = 0 ; i < objlist.Count ; i++ ) 1017 }
846 { 1018 if ((rootPart.OwnerID != item.Owner) ||
847 group = objlist[i];
848
849 Vector3 storedPosition = group.AbsolutePosition;
850 if (group.UUID == UUID.Zero)
851 {
852 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3");
853 }
854 group.RootPart.FromFolderID = item.Folder;
855
856 // If it's rezzed in world, select it. Much easier to
857 // find small items.
858 //
859 if (!attachment)
860 {
861 group.RootPart.CreateSelected = true;
862 foreach (SceneObjectPart child in group.Parts)
863 child.CreateSelected = true;
864 }
865
866 group.ResetIDs();
867
868 if (attachment)
869 {
870 group.RootPart.Flags |= PrimFlags.Phantom;
871 group.RootPart.IsAttachment = true;
872
873 // If we're rezzing an attachment then don't ask
874 // AddNewSceneObject() to update the client since
875 // we'll be doing that later on. Scheduling more
876 // than one full update during the attachment
877 // process causes some clients to fail to display
878 // the attachment properly.
879 // Also, don't persist attachments.
880 m_Scene.AddNewSceneObject(group, false, false);
881 }
882 else
883 {
884 m_Scene.AddNewSceneObject(group, true, false);
885 }
886
887 // if attachment we set it's asset id so object updates
888 // can reflect that, if not, we set it's position in world.
889 if (!attachment)
890 {
891 group.ScheduleGroupForFullUpdate();
892
893 group.AbsolutePosition = pos + veclist[i];
894 }
895 else
896 {
897 group.SetFromItemID(itemID);
898 }
899
900 SceneObjectPart rootPart = null;
901
902 try
903 {
904 rootPart = group.GetChildPart(group.UUID);
905 }
906 catch (NullReferenceException)
907 {
908 string isAttachment = "";
909
910 if (attachment)
911 isAttachment = " Object was an attachment";
912
913 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
914 }
915
916 // Since renaming the item in the inventory does not
917 // affect the name stored in the serialization, transfer
918 // the correct name from the inventory to the
919 // object itself before we rez.
920 // On coalesced objects, do the first one
921 if (((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) || i == 0)
922 {
923 rootPart.Name = item.Name;
924 rootPart.Description = item.Description;
925 }
926 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
927 {
928 rootPart.ObjectSaleType = item.SaleType;
929 rootPart.SalePrice = item.SalePrice;
930 }
931
932 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
933 // TODO: Remove the magic number badness
934
935 if ((rootPart.OwnerID != item.Owner) ||
936 (item.CurrentPermissions & 16) != 0 || // Magic number 1019 (item.CurrentPermissions & 16) != 0 || // Magic number
937 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) 1020 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
938 { 1021 {
939 //Need to kill the for sale here 1022 //Need to kill the for sale here
940 rootPart.ObjectSaleType = 0; 1023 rootPart.ObjectSaleType = 0;
941 rootPart.SalePrice = 10; 1024 rootPart.SalePrice = 10;
942 1025
943 if (m_Scene.Permissions.PropagatePermissions()) 1026 if (m_Scene.Permissions.PropagatePermissions())
944 { 1027 {
945 foreach (SceneObjectPart part in group.Parts) 1028 foreach (SceneObjectPart part in group.Parts)
946 { 1029 {
@@ -965,58 +1048,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
965 group.ApplyNextOwnerPermissions(); 1048 group.ApplyNextOwnerPermissions();
966 } 1049 }
967 } 1050 }
968 1051 foreach (SceneObjectPart part in group.Parts)
969 foreach (SceneObjectPart part in group.Parts) 1052 {
970 { 1053 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
971 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) 1054 part.EveryoneMask = item.EveryOnePermissions;
972 part.EveryoneMask = item.EveryOnePermissions; 1055 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
973 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) 1056 part.NextOwnerMask = item.NextPermissions;
974 part.NextOwnerMask = item.NextPermissions; 1057 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
975 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) 1058 part.GroupMask = item.GroupPermissions;
976 part.GroupMask = item.GroupPermissions;
977 }
978
979 rootPart.TrimPermissions();
980
981 if (!attachment)
982 {
983 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
984 {
985 // Save attachment data
986 group.RootPart.AttachPoint = group.RootPart.Shape.State;
987 group.RootPart.AttachOffset = storedPosition;
988
989 group.ClearPartAttachmentData();
990 }
991
992 // Fire on_rez
993 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
994 rootPart.ParentGroup.ResumeScripts();
995
996 rootPart.ScheduleFullUpdate();
997 }
998 }
999
1000 if (!m_Scene.Permissions.BypassPermissions())
1001 {
1002 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1003 {
1004 // If this is done on attachments, no
1005 // copy ones will be lost, so avoid it
1006 //
1007 if (!attachment)
1008 {
1009 List<UUID> uuids = new List<UUID>();
1010 uuids.Add(item.ID);
1011 m_Scene.InventoryService.DeleteItems(item.Owner, uuids);
1012 }
1013 }
1014 }
1015 }
1016 return group;
1017 } 1059 }
1018
1019 return null;
1020 } 1060 }
1021 1061
1022 protected void AddUserData(SceneObjectGroup sog) 1062 protected void AddUserData(SceneObjectGroup sog)
@@ -1033,11 +1073,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1033 public virtual bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID) 1073 public virtual bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
1034 { 1074 {
1035 InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID); 1075 InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID);
1076
1036 if (assetRequestItem == null) 1077 if (assetRequestItem == null)
1037 { 1078 {
1038 ILibraryService lib = m_Scene.RequestModuleInterface<ILibraryService>(); 1079 ILibraryService lib = m_Scene.RequestModuleInterface<ILibraryService>();
1080
1039 if (lib != null) 1081 if (lib != null)
1040 assetRequestItem = lib.LibraryRootFolder.FindItem(itemID); 1082 assetRequestItem = lib.LibraryRootFolder.FindItem(itemID);
1083
1041 if (assetRequestItem == null) 1084 if (assetRequestItem == null)
1042 return false; 1085 return false;
1043 } 1086 }
@@ -1068,6 +1111,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1068 m_log.WarnFormat( 1111 m_log.WarnFormat(
1069 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", 1112 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
1070 Name, requestID, itemID, assetRequestItem.AssetID); 1113 Name, requestID, itemID, assetRequestItem.AssetID);
1114
1071 return false; 1115 return false;
1072 } 1116 }
1073 1117
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index 733ad25..e74310c 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
65 config.AddConfig("Modules"); 65 config.AddConfig("Modules");
66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
67 67
68 m_scene = SceneSetupHelpers.SetupScene(); 68 m_scene = SceneHelpers.SetupScene();
69 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
70 70
71 // Create user 71 // Create user
72 string userFirstName = "Jock"; 72 string userFirstName = "Jock";
@@ -82,14 +82,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
82 [Test] 82 [Test]
83 public void TestRezCoalescedObject() 83 public void TestRezCoalescedObject()
84 { 84 {
85 TestHelper.InMethod(); 85 TestHelpers.InMethod();
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 // Create asset 88 // Create asset
89 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); 89 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
90 object1.AbsolutePosition = new Vector3(15, 30, 45); 90 object1.AbsolutePosition = new Vector3(15, 30, 45);
91 91
92 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); 92 SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
93 object2.AbsolutePosition = new Vector3(25, 50, 75); 93 object2.AbsolutePosition = new Vector3(25, 50, 75);
94 94
95 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); 95 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
@@ -138,11 +138,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
138 [Test] 138 [Test]
139 public void TestRezObject() 139 public void TestRezObject()
140 { 140 {
141 TestHelper.InMethod(); 141 TestHelpers.InMethod();
142// log4net.Config.XmlConfigurator.Configure(); 142// log4net.Config.XmlConfigurator.Configure();
143 143
144 // Create asset 144 // Create asset
145 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); 145 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
146 146
147 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 147 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
148 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 148 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
index d570608..3155ce7 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
@@ -185,6 +185,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
185 archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false); 185 archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false);
186 archread.Execute(); 186 archread.Execute();
187 } 187 }
188
188 foreach (InventoryNodeBase node in nodes) 189 foreach (InventoryNodeBase node in nodes)
189 FixPerms(node); 190 FixPerms(node);
190 } 191 }
@@ -197,18 +198,19 @@ namespace OpenSim.Region.CoreModules.Framework.Library
197 archread.Close(); 198 archread.Close();
198 } 199 }
199 } 200 }
200
201 } 201 }
202 202
203 private void FixPerms(InventoryNodeBase node) 203 private void FixPerms(InventoryNodeBase node)
204 { 204 {
205 m_log.DebugFormat("[LIBRARY MODULE]: Fixing perms for {0} {1}", node.Name, node.ID);
206
205 if (node is InventoryItemBase) 207 if (node is InventoryItemBase)
206 { 208 {
207 InventoryItemBase item = (InventoryItemBase)node; 209 InventoryItemBase item = (InventoryItemBase)node;
208 item.BasePermissions = 0x7FFFFFFF; 210 item.BasePermissions = (uint)PermissionMask.All;
209 item.EveryOnePermissions = 0x7FFFFFFF; 211 item.EveryOnePermissions = (uint)PermissionMask.All - (uint)PermissionMask.Modify;
210 item.CurrentPermissions = 0x7FFFFFFF; 212 item.CurrentPermissions = (uint)PermissionMask.All;
211 item.NextPermissions = 0x7FFFFFFF; 213 item.NextPermissions = (uint)PermissionMask.All;
212 } 214 }
213 } 215 }
214 216
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
index f15f8f6..b5cbcbb 100644
--- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -68,7 +68,6 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
68 { 68 {
69 m_scene = scene; 69 m_scene = scene;
70 70
71
72 m_scene.AddCommand(this, "monitor report", 71 m_scene.AddCommand(this, "monitor report",
73 "monitor report", 72 "monitor report",
74 "Returns a variety of statistics about the current region and/or simulator", 73 "Returns a variety of statistics about the current region and/or simulator",
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index 27eb178..b0b35e4 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -186,7 +186,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
186 } 186 }
187 } 187 }
188 188
189
190 private string[] GetUserNames(UUID uuid) 189 private string[] GetUserNames(UUID uuid)
191 { 190 {
192 string[] returnstring = new string[2]; 191 string[] returnstring = new string[2];
@@ -292,6 +291,25 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
292 return userID.ToString(); 291 return userID.ToString();
293 } 292 }
294 293
294 public void AddUser(UUID uuid, string first, string last)
295 {
296 if (m_UserCache.ContainsKey(uuid))
297 return;
298
299 UserData user = new UserData();
300 user.Id = uuid;
301 user.FirstName = first;
302 user.LastName = last;
303 // user.ProfileURL = we should initialize this to the default
304
305 AddUserInternal(user);
306 }
307
308 public void AddUser(UUID uuid, string first, string last, string profileURL)
309 {
310 AddUser(uuid, profileURL + ";" + first + " " + last);
311 }
312
295 public void AddUser(UUID id, string creatorData) 313 public void AddUser(UUID id, string creatorData)
296 { 314 {
297 if (m_UserCache.ContainsKey(id)) 315 if (m_UserCache.ContainsKey(id))
@@ -299,18 +317,17 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
299 317
300// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData); 318// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData);
301 319
302 UserData user = new UserData();
303 user.Id = id;
304 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); 320 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
305 321
306 if (account != null) 322 if (account != null)
307 { 323 {
308 user.FirstName = account.FirstName; 324 AddUser(id, account.FirstName, account.LastName);
309 user.LastName = account.LastName;
310 // user.ProfileURL = we should initialize this to the default
311 } 325 }
312 else 326 else
313 { 327 {
328 UserData user = new UserData();
329 user.Id = id;
330
314 if (creatorData != null && creatorData != string.Empty) 331 if (creatorData != null && creatorData != string.Empty)
315 { 332 {
316 //creatorData = <endpoint>;<name> 333 //creatorData = <endpoint>;<name>
@@ -338,17 +355,19 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
338 user.FirstName = "Unknown"; 355 user.FirstName = "Unknown";
339 user.LastName = "User"; 356 user.LastName = "User";
340 } 357 }
341 }
342 358
343 lock (m_UserCache) 359 AddUserInternal(user);
344 m_UserCache[id] = user; 360 }
345
346 //m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.HomeURL);
347 } 361 }
348 362
349 public void AddUser(UUID uuid, string first, string last, string profileURL) 363 void AddUserInternal(UserData user)
350 { 364 {
351 AddUser(uuid, profileURL + ";" + first + " " + last); 365 lock (m_UserCache)
366 m_UserCache[user.Id] = user;
367
368 m_log.DebugFormat(
369 "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
370 user.Id, user.FirstName, user.LastName, user.HomeURL);
352 } 371 }
353 372
354 //public void AddUser(UUID uuid, string userData) 373 //public void AddUser(UUID uuid, string userData)
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index d647e71..b20a875 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -282,6 +282,93 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
282 } 282 }
283 } 283 }
284 284
285 /// <summary>
286 /// Delivers the message to a scene entity.
287 /// </summary>
288 /// <param name='target'>
289 /// Target.
290 /// </param>
291 /// <param name='channel'>
292 /// Channel.
293 /// </param>
294 /// <param name='name'>
295 /// Name.
296 /// </param>
297 /// <param name='id'>
298 /// Identifier.
299 /// </param>
300 /// <param name='msg'>
301 /// Message.
302 /// </param>
303 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
304 {
305 error = null;
306 // Is id an avatar?
307 ScenePresence sp = m_scene.GetScenePresence(target);
308
309 if (sp != null)
310 {
311 // Send message to avatar
312 if (channel == 0)
313 {
314 m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false);
315 }
316
317 List<SceneObjectGroup> attachments = sp.GetAttachments();
318
319 if (attachments.Count == 0)
320 return true;
321
322 // Get uuid of attachments
323 List<UUID> targets = new List<UUID>();
324 foreach (SceneObjectGroup sog in attachments)
325 {
326 targets.Add(sog.UUID);
327 }
328
329 // Need to check each attachment
330 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
331 {
332 if (li.GetHostID().Equals(id))
333 continue;
334
335 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
336 continue;
337
338 if (targets.Contains(li.GetHostID()))
339 QueueMessage(new ListenerInfo(li, name, id, msg));
340 }
341
342 return true;
343 }
344
345 // Need to toss an error here
346 if (channel == 0)
347 {
348 error = "Cannot use llRegionSayTo to message objects on channel 0";
349 return false;
350 }
351
352 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
353 {
354 // Dont process if this message is from yourself!
355 if (li.GetHostID().Equals(id))
356 continue;
357
358 SceneObjectPart sPart = m_scene.GetSceneObjectPart(li.GetHostID());
359 if (sPart == null)
360 continue;
361
362 if ( li.GetHostID().Equals(target))
363 {
364 QueueMessage(new ListenerInfo(li, name, id, msg));
365 break;
366 }
367 }
368
369 return true;
370 }
371
285 protected void QueueMessage(ListenerInfo li) 372 protected void QueueMessage(ListenerInfo li)
286 { 373 {
287 lock (m_pending.SyncRoot) 374 lock (m_pending.SyncRoot)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs
index b570155..e5af1f4 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs
@@ -48,7 +48,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.MapImage
48 private static bool m_Enabled = false; 48 private static bool m_Enabled = false;
49 49
50 private IConfigSource m_Config; 50 private IConfigSource m_Config;
51 bool m_Registered = false;
52 51
53 #region IRegionModule interface 52 #region IRegionModule interface
54 53
@@ -64,9 +63,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.MapImage
64 m_log.Info("[MAP SERVICE IN CONNECTOR]: MapImage Service In Connector enabled"); 63 m_log.Info("[MAP SERVICE IN CONNECTOR]: MapImage Service In Connector enabled");
65 new MapGetServiceConnector(m_Config, MainServer.Instance, "MapImageService"); 64 new MapGetServiceConnector(m_Config, MainServer.Instance, "MapImageService");
66 } 65 }
67
68 } 66 }
69
70 } 67 }
71 68
72 public void PostInitialise() 69 public void PostInitialise()
@@ -106,6 +103,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.MapImage
106 } 103 }
107 104
108 #endregion 105 #endregion
109
110 } 106 }
111} 107}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 51d1d59..cc5d061 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -129,15 +129,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
129 m_Cache = null; 129 m_Cache = null;
130 } 130 }
131 131
132 m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); 132 m_log.DebugFormat(
133 "[LOCAL ASSET SERVICES CONNECTOR]: Enabled connector for region {0}", scene.RegionInfo.RegionName);
133 134
134 if (m_Cache != null) 135 if (m_Cache != null)
135 { 136 {
136 m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); 137 m_log.DebugFormat(
138 "[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}",
139 scene.RegionInfo.RegionName);
137 } 140 }
138 else 141 else
139 { 142 {
140 // Short-circuit directly to storage layer 143 // Short-circuit directly to storage layer. This ends up storing temporary and local assets.
141 // 144 //
142 scene.UnregisterModuleInterface<IAssetService>(this); 145 scene.UnregisterModuleInterface<IAssetService>(this);
143 scene.RegisterModuleInterface<IAssetService>(m_AssetService); 146 scene.RegisterModuleInterface<IAssetService>(m_AssetService);
@@ -246,9 +249,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
246 m_Cache.Cache(asset); 249 m_Cache.Cache(asset);
247 250
248 if (asset.Temporary || asset.Local) 251 if (asset.Temporary || asset.Local)
252 {
253// m_log.DebugFormat(
254// "[LOCAL ASSET SERVICE CONNECTOR]: Returning asset {0} {1} without querying database since status Temporary = {2}, Local = {3}",
255// asset.Name, asset.ID, asset.Temporary, asset.Local);
256
249 return asset.ID; 257 return asset.ID;
250 258 }
251 return m_AssetService.Store(asset); 259 else
260 {
261// m_log.DebugFormat(
262// "[LOCAL ASSET SERVICE CONNECTOR]: Passing {0} {1} on to asset service for storage, status Temporary = {2}, Local = {3}",
263// asset.Name, asset.ID, asset.Temporary, asset.Local);
264
265 return m_AssetService.Store(asset);
266 }
252 } 267 }
253 268
254 public bool UpdateContent(string id, byte[] data) 269 public bool UpdateContent(string id, byte[] data)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
index 85a1ac3..18a7177 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
@@ -39,8 +39,7 @@ using OpenMetaverse;
39 39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization 40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
41{ 41{
42 public class LocalAuthorizationServicesConnector : 42 public class LocalAuthorizationServicesConnector : ISharedRegionModule, IAuthorizationService
43 ISharedRegionModule, IAuthorizationService
44 { 43 {
45 private static readonly ILog m_log = 44 private static readonly ILog m_log =
46 LogManager.GetLogger( 45 LogManager.GetLogger(
@@ -127,15 +126,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
127 if (!m_Enabled) 126 if (!m_Enabled)
128 return; 127 return;
129 128
130 m_log.InfoFormat("[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}", scene.RegionInfo.RegionName); 129 m_log.InfoFormat(
131 130 "[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}",
132 131 scene.RegionInfo.RegionName);
133 } 132 }
134 133
135 public bool IsAuthorizedForRegion(string userID, string regionID, out string message) 134 public bool IsAuthorizedForRegion(
135 string userID, string firstName, string lastName, string regionID, out string message)
136 { 136 {
137 return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message); 137 return m_AuthorizationService.IsAuthorizedForRegion(userID, firstName, lastName, regionID, out message);
138 } 138 }
139
140 } 139 }
141} 140} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
index 66994fa..003324f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
@@ -117,9 +117,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
117 117
118 } 118 }
119 119
120 public bool IsAuthorizedForRegion(string userID, string regionID, out string message) 120 public bool IsAuthorizedForRegion(
121 string userID, string firstName, string lastName, string regionID, out string message)
121 { 122 {
122 m_log.InfoFormat("[REMOTE AUTHORIZATION CONNECTOR]: IsAuthorizedForRegion checking {0} for region {1}", userID, regionID); 123 m_log.InfoFormat(
124 "[REMOTE AUTHORIZATION CONNECTOR]: IsAuthorizedForRegion checking {0} for region {1}", userID, regionID);
123 125
124 bool isAuthorized = true; 126 bool isAuthorized = true;
125 message = String.Empty; 127 message = String.Empty;
@@ -140,17 +142,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
140 if (scene != null) 142 if (scene != null)
141 { 143 {
142 UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID)); 144 UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID));
143 isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, 145
144 account.Email, scene.RegionInfo.RegionName, regionID, out message); 146 isAuthorized
147 = IsAuthorizedForRegion(
148 userID, firstName, lastName, account.Email, scene.RegionInfo.RegionName, regionID, out message);
145 } 149 }
146 else 150 else
147 { 151 {
148 m_log.ErrorFormat("[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0} ",regionID); 152 m_log.ErrorFormat(
153 "[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0}",
154 regionID);
149 } 155 }
150 156
151
152 return isAuthorized; 157 return isAuthorized;
153
154 } 158 }
155 } 159 }
156} 160} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index 150a4d5..cd7d6bc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -55,19 +55,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
55 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); 55 config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
56 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); 56 config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
57 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 57 config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
58 config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); 58 config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion");
59 config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); 59 config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion");
60 config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); 60 config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion");
61 config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); 61 config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion");
62 62
63 m_LocalConnector = new LocalGridServicesConnector(config); 63 m_LocalConnector = new LocalGridServicesConnector(config);
64 } 64 }
65 65
66 /// <summary> 66 /// <summary>
67 /// Test saving a V0.2 OpenSim Region Archive. 67 /// Test region registration.
68 /// </summary> 68 /// </summary>
69 [Test] 69 [Test]
70 public void TestRegisterRegionV0_2() 70 public void TestRegisterRegion()
71 { 71 {
72 SetUp(); 72 SetUp();
73 73
@@ -123,11 +123,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
123 m_LocalConnector.RegisterRegion(UUID.Zero, r1); 123 m_LocalConnector.RegisterRegion(UUID.Zero, r1);
124 124
125 GridRegion result = m_LocalConnector.GetRegionByName(UUID.Zero, "Test"); 125 GridRegion result = m_LocalConnector.GetRegionByName(UUID.Zero, "Test");
126 Assert.IsNull(result, "Retrieved GetRegionByName \"Test\" is not null");
127
128 result = m_LocalConnector.GetRegionByName(UUID.Zero, "Test Region 1");
126 Assert.IsNotNull(result, "Retrieved GetRegionByName is null"); 129 Assert.IsNotNull(result, "Retrieved GetRegionByName is null");
127 Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match"); 130 Assert.That(result.RegionName, Is.EqualTo("Test Region 1"), "Retrieved region's name does not match");
128 131
129 m_LocalConnector.RegisterRegion(UUID.Zero, r2); 132 m_LocalConnector.RegisterRegion(UUID.Zero, r2);
130 m_LocalConnector.RegisterRegion(UUID.Zero, r3); 133 m_LocalConnector.RegisterRegion(UUID.Zero, r3);
131 m_LocalConnector.RegisterRegion(UUID.Zero, r4); 134 m_LocalConnector.RegisterRegion(UUID.Zero, r4);
132 135
133 result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1)); 136 result = m_LocalConnector.GetRegionByUUID(UUID.Zero, new UUID(1));
@@ -152,38 +155,38 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
152 Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null"); 155 Assert.IsNotNull(results, "Retrieved GetRegionRange collection is null");
153 Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected"); 156 Assert.That(results.Count, Is.EqualTo(2), "Retrieved neighbour collection is not the number expected");
154 157
155 results = m_LocalConnector.GetDefaultRegions(UUID.Zero); 158 results = m_LocalConnector.GetDefaultRegions(UUID.Zero);
156 Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null"); 159 Assert.IsNotNull(results, "Retrieved GetDefaultRegions collection is null");
157 Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size"); 160 Assert.That(results.Count, Is.EqualTo(1), "Retrieved default regions collection has not the expected size");
158 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match"); 161 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(1)), "Retrieved default region's UUID does not match");
159 162
160 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY); 163 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r1.RegionLocX, r1.RegionLocY);
161 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null"); 164 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 1 is null");
162 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size"); 165 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 1 has not the expected size");
163 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 166 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
164 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 167 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
165 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3"); 168 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions for default region are not in the expected order 2-4-3");
166 169
167 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY); 170 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r2.RegionLocX, r2.RegionLocY);
168 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null"); 171 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 2 is null");
169 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size"); 172 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 2 has not the expected size");
170 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3"); 173 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 2-4-3");
171 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3"); 174 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 2-4-3");
172 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3"); 175 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 2-4-3");
173 176
174 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY); 177 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r3.RegionLocX, r3.RegionLocY);
175 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null"); 178 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 3 is null");
176 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size"); 179 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 3 has not the expected size");
177 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2"); 180 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 3-4-2");
178 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2"); 181 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 3-4-2");
179 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2"); 182 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 3-4-2");
180 183
181 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY); 184 results = m_LocalConnector.GetFallbackRegions(UUID.Zero, r4.RegionLocX, r4.RegionLocY);
182 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null"); 185 Assert.IsNotNull(results, "Retrieved GetFallbackRegions collection for region 4 is null");
183 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size"); 186 Assert.That(results.Count, Is.EqualTo(3), "Retrieved fallback regions collection for region 4 has not the expected size");
184 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2"); 187 Assert.That(results[0].RegionID, Is.EqualTo(new UUID(4)), "Retrieved fallback regions are not in the expected order 4-3-2");
185 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2"); 188 Assert.That(results[1].RegionID, Is.EqualTo(new UUID(3)), "Retrieved fallback regions are not in the expected order 4-3-2");
186 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2"); 189 Assert.That(results[2].RegionID, Is.EqualTo(new UUID(2)), "Retrieved fallback regions are not in the expected order 4-3-2");
187 190
188 results = m_LocalConnector.GetHyperlinks(UUID.Zero); 191 results = m_LocalConnector.GetHyperlinks(UUID.Zero);
189 Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); 192 Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null");
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs
index 6543845..4cf62ec 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs
@@ -66,7 +66,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
66 public void OnMakeRootAgent(ScenePresence sp) 66 public void OnMakeRootAgent(ScenePresence sp)
67 { 67 {
68// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); 68// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
69 m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); 69
70 if (sp.PresenceType != PresenceType.Npc)
71 m_GridUserService.SetLastPosition(
72 sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
70 } 73 }
71 74
72 public void OnNewClient(IClientAPI client) 75 public void OnNewClient(IClientAPI client)
@@ -93,7 +96,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
93 lookat = ((ScenePresence)sp).Lookat; 96 lookat = ((ScenePresence)sp).Lookat;
94 } 97 }
95 } 98 }
96 m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); 99
100// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
97 m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat); 101 m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
98 } 102 }
99 103
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 698fd56..72ae3363 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -211,11 +211,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
211 return; 211 return;
212 } 212 }
213 } 213 }
214 else 214// else
215 { 215// {
216 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID); 216// m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
217 return; 217// return;
218 } 218// }
219 } 219 }
220 } 220 }
221 if (sp == null) 221 if (sp == null)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 0c57618..65e39c0 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
280 { 280 {
281// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); 281// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
282 282
283 UUID requestedItemId = item.ID; 283// UUID requestedItemId = item.ID;
284 284
285 item = m_InventoryService.GetItem(item); 285 item = m_InventoryService.GetItem(item);
286 286
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index e224670..6d3ace9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -61,7 +61,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
61 private bool m_enabled = false; 61 private bool m_enabled = false;
62 private IMapImageService m_MapService; 62 private IMapImageService m_MapService;
63 63
64 private string m_serverUrl = String.Empty;
65 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 64 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
66 65
67 private int m_refreshtime = 0; 66 private int m_refreshtime = 0;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index fa5b873..e2e383f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
39{ 39{
40 public class PresenceDetector 40 public class PresenceDetector
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private IPresenceService m_PresenceService; 44 private IPresenceService m_PresenceService;
45 private Scene m_aScene; 45 private Scene m_aScene;
@@ -94,7 +94,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
94 } 94 }
95 } 95 }
96 96
97 m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); 97// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
98 m_PresenceService.LogoutAgent(client.SessionId); 98 m_PresenceService.LogoutAgent(client.SessionId);
99 } 99 }
100 100
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index c355b13..2399134 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -129,14 +129,12 @@ namespace OpenSim.Region.CoreModules.World
129 switch (cmd[1]) 129 switch (cmd[1])
130 { 130 {
131 case "enable": 131 case "enable":
132 if (scene.LoginsDisabled)
133 MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
134 scene.LoginsDisabled = false; 132 scene.LoginsDisabled = false;
133 MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
135 break; 134 break;
136 case "disable": 135 case "disable":
137 if (!scene.LoginsDisabled)
138 MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
139 scene.LoginsDisabled = true; 136 scene.LoginsDisabled = true;
137 MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
140 break; 138 break;
141 case "status": 139 case "status":
142 if (scene.LoginsDisabled) 140 if (scene.LoginsDisabled)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 6ba3459..b185d9b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -68,8 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
68 SerialiserModule serialiserModule = new SerialiserModule(); 68 SerialiserModule serialiserModule = new SerialiserModule();
69 TerrainModule terrainModule = new TerrainModule(); 69 TerrainModule terrainModule = new TerrainModule();
70 70
71 m_scene = SceneSetupHelpers.SetupScene(); 71 m_scene = SceneHelpers.SetupScene();
72 SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); 72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
73 } 73 }
74 74
75 private void LoadCompleted(Guid requestId, string errorMessage) 75 private void LoadCompleted(Guid requestId, string errorMessage)
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
125 [Test] 125 [Test]
126 public void TestSaveOar() 126 public void TestSaveOar()
127 { 127 {
128 TestHelper.InMethod(); 128 TestHelpers.InMethod();
129// log4net.Config.XmlConfigurator.Configure(); 129// log4net.Config.XmlConfigurator.Configure();
130 130
131 SceneObjectPart part1 = CreateSceneObjectPart1(); 131 SceneObjectPart part1 = CreateSceneObjectPart1();
@@ -217,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
217 [Test] 217 [Test]
218 public void TestSaveOarNoAssets() 218 public void TestSaveOarNoAssets()
219 { 219 {
220 TestHelper.InMethod(); 220 TestHelpers.InMethod();
221// log4net.Config.XmlConfigurator.Configure(); 221// log4net.Config.XmlConfigurator.Configure();
222 222
223 SceneObjectPart part1 = CreateSceneObjectPart1(); 223 SceneObjectPart part1 = CreateSceneObjectPart1();
@@ -300,7 +300,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
300 [Test] 300 [Test]
301 public void TestLoadOar() 301 public void TestLoadOar()
302 { 302 {
303 TestHelper.InMethod(); 303 TestHelpers.InMethod();
304// log4net.Config.XmlConfigurator.Configure(); 304// log4net.Config.XmlConfigurator.Configure();
305 305
306 MemoryStream archiveWriteStream = new MemoryStream(); 306 MemoryStream archiveWriteStream = new MemoryStream();
@@ -409,7 +409,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
409 [Test] 409 [Test]
410 public void TestLoadOarRegionSettings() 410 public void TestLoadOarRegionSettings()
411 { 411 {
412 TestHelper.InMethod(); 412 TestHelpers.InMethod();
413 //log4net.Config.XmlConfigurator.Configure(); 413 //log4net.Config.XmlConfigurator.Configure();
414 414
415 MemoryStream archiveWriteStream = new MemoryStream(); 415 MemoryStream archiveWriteStream = new MemoryStream();
@@ -505,7 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
505 //[Test] 505 //[Test]
506 public void TestMergeOar() 506 public void TestMergeOar()
507 { 507 {
508 TestHelper.InMethod(); 508 TestHelpers.InMethod();
509 //XmlConfigurator.Configure(); 509 //XmlConfigurator.Configure();
510 510
511 MemoryStream archiveWriteStream = new MemoryStream(); 511 MemoryStream archiveWriteStream = new MemoryStream();
@@ -524,8 +524,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
524 SerialiserModule serialiserModule = new SerialiserModule(); 524 SerialiserModule serialiserModule = new SerialiserModule();
525 TerrainModule terrainModule = new TerrainModule(); 525 TerrainModule terrainModule = new TerrainModule();
526 526
527 Scene scene = SceneSetupHelpers.SetupScene(); 527 Scene scene = SceneHelpers.SetupScene();
528 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 528 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
529 529
530 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 530 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
531 531
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b96f300..fb32288 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -875,41 +875,35 @@ namespace OpenSim.Region.CoreModules.World.Estate
875 SceneObjectPart prt = Scene.GetSceneObjectPart(obj); 875 SceneObjectPart prt = Scene.GetSceneObjectPart(obj);
876 if (prt != null) 876 if (prt != null)
877 { 877 {
878 if (prt.ParentGroup != null) 878 SceneObjectGroup sog = prt.ParentGroup;
879 LandStatReportItem lsri = new LandStatReportItem();
880 lsri.LocationX = sog.AbsolutePosition.X;
881 lsri.LocationY = sog.AbsolutePosition.Y;
882 lsri.LocationZ = sog.AbsolutePosition.Z;
883 lsri.Score = SceneData[obj];
884 lsri.TaskID = sog.UUID;
885 lsri.TaskLocalID = sog.LocalId;
886 lsri.TaskName = sog.GetPartName(obj);
887 lsri.OwnerName = "waiting";
888 lock (uuidNameLookupList)
889 uuidNameLookupList.Add(sog.OwnerID);
890
891 if (filter.Length != 0)
879 { 892 {
880 SceneObjectGroup sog = prt.ParentGroup; 893 if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
881 if (sog != null)
882 { 894 {
883 LandStatReportItem lsri = new LandStatReportItem(); 895 }
884 lsri.LocationX = sog.AbsolutePosition.X; 896 else
885 lsri.LocationY = sog.AbsolutePosition.Y; 897 {
886 lsri.LocationZ = sog.AbsolutePosition.Z; 898 continue;
887 lsri.Score = SceneData[obj];
888 lsri.TaskID = sog.UUID;
889 lsri.TaskLocalID = sog.LocalId;
890 lsri.TaskName = sog.GetPartName(obj);
891 lsri.OwnerName = "waiting";
892 lock (uuidNameLookupList)
893 uuidNameLookupList.Add(sog.OwnerID);
894
895 if (filter.Length != 0)
896 {
897 if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
898 {
899 }
900 else
901 {
902 continue;
903 }
904 }
905
906 SceneReport.Add(lsri);
907 } 899 }
908 } 900 }
909 }
910 901
902 SceneReport.Add(lsri);
903 }
911 } 904 }
912 } 905 }
906
913 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); 907 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
914 908
915 if (uuidNameLookupList.Count > 0) 909 if (uuidNameLookupList.Count > 0)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 4e7c76f..a3066e7 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -423,17 +423,49 @@ namespace OpenSim.Region.CoreModules.World.Land
423 SendLandUpdate(avatar, false); 423 SendLandUpdate(avatar, false);
424 } 424 }
425 425
426 public void EventManagerOnSignificantClientMovement(IClientAPI remote_client) 426 public void EventManagerOnSignificantClientMovement(ScenePresence clientAvatar)
427 { 427 {
428 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); 428 SendLandUpdate(clientAvatar);
429 429 SendOutNearestBanLine(clientAvatar.ControllingClient);
430 if (clientAvatar != null) 430 ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
431 if (parcel != null)
431 { 432 {
432 SendLandUpdate(clientAvatar); 433 if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
433 SendOutNearestBanLine(remote_client); 434 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
434 ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); 435 {
435 if (parcel != null) 436 EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
436 EnforceBans(parcel, clientAvatar); 437 m_scene.RegionInfo.RegionID);
438 //They are going under the safety line!
439 if (!parcel.IsBannedFromLand(clientAvatar.UUID))
440 {
441 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
442 }
443 }
444 else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
445 parcel.IsBannedFromLand(clientAvatar.UUID))
446 {
447 //once we've sent the message once, keep going toward the target until we are done
448 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
449 {
450 SendYouAreBannedNotice(clientAvatar);
451 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
452 }
453 }
454 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
455 {
456 //once we've sent the message once, keep going toward the target until we are done
457 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
458 {
459 SendYouAreRestrictedNotice(clientAvatar);
460 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
461 }
462 }
463 else
464 {
465 //when we are finally in a safe place, lets release the forced position lock
466 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
467 }
468 EnforceBans(parcel, clientAvatar);
437 } 469 }
438 } 470 }
439 471
@@ -665,7 +697,7 @@ namespace OpenSim.Region.CoreModules.World.Land
665 // Corner case. If an autoreturn happens during sim startup 697 // Corner case. If an autoreturn happens during sim startup
666 // we will come here with the list uninitialized 698 // we will come here with the list uninitialized
667 // 699 //
668 int landId = m_landIDList[x, y]; 700// int landId = m_landIDList[x, y];
669 701
670// if (landId == 0) 702// if (landId == 0)
671// m_log.DebugFormat( 703// m_log.DebugFormat(
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index f466194..5122734 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 51
52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule 52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private Scene m_Scene; 56 private Scene m_Scene;
57 private Dictionary<UUID, PrimCounts> m_PrimCounts = 57 private Dictionary<UUID, PrimCounts> m_PrimCounts =
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index a3aa38d..e553ffa 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -64,8 +64,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
64 { 64 {
65 m_pcm = new PrimCountModule(); 65 m_pcm = new PrimCountModule();
66 LandManagementModule lmm = new LandManagementModule(); 66 LandManagementModule lmm = new LandManagementModule();
67 m_scene = SceneSetupHelpers.SetupScene(); 67 m_scene = SceneHelpers.SetupScene();
68 SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); 68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
69 69
70 int xParcelDivider = (int)Constants.RegionSize - 1; 70 int xParcelDivider = (int)Constants.RegionSize - 1;
71 71
@@ -106,12 +106,12 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
106 [Test] 106 [Test]
107 public void TestAddOwnerObject() 107 public void TestAddOwnerObject()
108 { 108 {
109 TestHelper.InMethod(); 109 TestHelpers.InMethod();
110// log4net.Config.XmlConfigurator.Configure(); 110// log4net.Config.XmlConfigurator.Configure();
111 111
112 IPrimCounts pc = m_lo.PrimCounts; 112 IPrimCounts pc = m_lo.PrimCounts;
113 113
114 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); 114 SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
115 m_scene.AddNewSceneObject(sog, false); 115 m_scene.AddNewSceneObject(sog, false);
116 116
117 Assert.That(pc.Owner, Is.EqualTo(3)); 117 Assert.That(pc.Owner, Is.EqualTo(3));
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
124 Assert.That(pc.Simulator, Is.EqualTo(3)); 124 Assert.That(pc.Simulator, Is.EqualTo(3));
125 125
126 // Add a second object and retest 126 // Add a second object and retest
127 SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); 127 SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
128 m_scene.AddNewSceneObject(sog2, false); 128 m_scene.AddNewSceneObject(sog2, false);
129 129
130 Assert.That(pc.Owner, Is.EqualTo(5)); 130 Assert.That(pc.Owner, Is.EqualTo(5));
@@ -143,12 +143,12 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
143 [Test] 143 [Test]
144 public void TestCopyOwnerObject() 144 public void TestCopyOwnerObject()
145 { 145 {
146 TestHelper.InMethod(); 146 TestHelpers.InMethod();
147// log4net.Config.XmlConfigurator.Configure(); 147// log4net.Config.XmlConfigurator.Configure();
148 148
149 IPrimCounts pc = m_lo.PrimCounts; 149 IPrimCounts pc = m_lo.PrimCounts;
150 150
151 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); 151 SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
152 m_scene.AddNewSceneObject(sog, false); 152 m_scene.AddNewSceneObject(sog, false);
153 m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); 153 m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
154 154
@@ -169,12 +169,12 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
169 [Test] 169 [Test]
170 public void TestMoveOwnerObject() 170 public void TestMoveOwnerObject()
171 { 171 {
172 TestHelper.InMethod(); 172 TestHelpers.InMethod();
173// log4net.Config.XmlConfigurator.Configure(); 173// log4net.Config.XmlConfigurator.Configure();
174 174
175 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); 175 SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
176 m_scene.AddNewSceneObject(sog, false); 176 m_scene.AddNewSceneObject(sog, false);
177 SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); 177 SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
178 m_scene.AddNewSceneObject(sog2, false); 178 m_scene.AddNewSceneObject(sog2, false);
179 179
180 // Move the first scene object to the eastern strip parcel 180 // Move the first scene object to the eastern strip parcel
@@ -230,13 +230,13 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
230 [Test] 230 [Test]
231 public void TestRemoveOwnerObject() 231 public void TestRemoveOwnerObject()
232 { 232 {
233 TestHelper.InMethod(); 233 TestHelpers.InMethod();
234// log4net.Config.XmlConfigurator.Configure(); 234// log4net.Config.XmlConfigurator.Configure();
235 235
236 IPrimCounts pc = m_lo.PrimCounts; 236 IPrimCounts pc = m_lo.PrimCounts;
237 237
238 m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); 238 m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
239 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); 239 SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
240 m_scene.AddNewSceneObject(sogToDelete, false); 240 m_scene.AddNewSceneObject(sogToDelete, false);
241 m_scene.DeleteSceneObject(sogToDelete, false); 241 m_scene.DeleteSceneObject(sogToDelete, false);
242 242
@@ -253,14 +253,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
253 [Test] 253 [Test]
254 public void TestAddGroupObject() 254 public void TestAddGroupObject()
255 { 255 {
256 TestHelper.InMethod(); 256 TestHelpers.InMethod();
257// log4net.Config.XmlConfigurator.Configure(); 257// log4net.Config.XmlConfigurator.Configure();
258 258
259 m_lo.DeedToGroup(m_groupId); 259 m_lo.DeedToGroup(m_groupId);
260 260
261 IPrimCounts pc = m_lo.PrimCounts; 261 IPrimCounts pc = m_lo.PrimCounts;
262 262
263 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); 263 SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
264 sog.GroupID = m_groupId; 264 sog.GroupID = m_groupId;
265 m_scene.AddNewSceneObject(sog, false); 265 m_scene.AddNewSceneObject(sog, false);
266 266
@@ -284,18 +284,18 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
284 [Test] 284 [Test]
285 public void TestRemoveGroupObject() 285 public void TestRemoveGroupObject()
286 { 286 {
287 TestHelper.InMethod(); 287 TestHelpers.InMethod();
288// log4net.Config.XmlConfigurator.Configure(); 288// log4net.Config.XmlConfigurator.Configure();
289 289
290 m_lo.DeedToGroup(m_groupId); 290 m_lo.DeedToGroup(m_groupId);
291 291
292 IPrimCounts pc = m_lo.PrimCounts; 292 IPrimCounts pc = m_lo.PrimCounts;
293 293
294 SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1); 294 SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
295 sogToKeep.GroupID = m_groupId; 295 sogToKeep.GroupID = m_groupId;
296 m_scene.AddNewSceneObject(sogToKeep, false); 296 m_scene.AddNewSceneObject(sogToKeep, false);
297 297
298 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); 298 SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
299 m_scene.AddNewSceneObject(sogToDelete, false); 299 m_scene.AddNewSceneObject(sogToDelete, false);
300 m_scene.DeleteSceneObject(sogToDelete, false); 300 m_scene.DeleteSceneObject(sogToDelete, false);
301 301
@@ -313,12 +313,12 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
313 [Test] 313 [Test]
314 public void TestAddOthersObject() 314 public void TestAddOthersObject()
315 { 315 {
316 TestHelper.InMethod(); 316 TestHelpers.InMethod();
317// log4net.Config.XmlConfigurator.Configure(); 317// log4net.Config.XmlConfigurator.Configure();
318 318
319 IPrimCounts pc = m_lo.PrimCounts; 319 IPrimCounts pc = m_lo.PrimCounts;
320 320
321 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); 321 SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
322 m_scene.AddNewSceneObject(sog, false); 322 m_scene.AddNewSceneObject(sog, false);
323 323
324 Assert.That(pc.Owner, Is.EqualTo(0)); 324 Assert.That(pc.Owner, Is.EqualTo(0));
@@ -334,13 +334,13 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
334 [Test] 334 [Test]
335 public void TestRemoveOthersObject() 335 public void TestRemoveOthersObject()
336 { 336 {
337 TestHelper.InMethod(); 337 TestHelpers.InMethod();
338// log4net.Config.XmlConfigurator.Configure(); 338// log4net.Config.XmlConfigurator.Configure();
339 339
340 IPrimCounts pc = m_lo.PrimCounts; 340 IPrimCounts pc = m_lo.PrimCounts;
341 341
342 m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); 342 m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
343 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); 343 SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
344 m_scene.AddNewSceneObject(sogToDelete, false); 344 m_scene.AddNewSceneObject(sogToDelete, false);
345 m_scene.DeleteSceneObject(sogToDelete, false); 345 m_scene.DeleteSceneObject(sogToDelete, false);
346 346
@@ -360,10 +360,10 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
360 [Test] 360 [Test]
361 public void TestTaint() 361 public void TestTaint()
362 { 362 {
363 TestHelper.InMethod(); 363 TestHelpers.InMethod();
364 IPrimCounts pc = m_lo.PrimCounts; 364 IPrimCounts pc = m_lo.PrimCounts;
365 365
366 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); 366 SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
367 m_scene.AddNewSceneObject(sog, false); 367 m_scene.AddNewSceneObject(sog, false);
368 368
369 m_pcm.TaintPrimCount(); 369 m_pcm.TaintPrimCount();
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index aa14054..1d2141e 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
173 private Bitmap fetchTexture(UUID id) 173 private Bitmap fetchTexture(UUID id)
174 { 174 {
175 AssetBase asset = m_scene.AssetService.Get(id.ToString()); 175 AssetBase asset = m_scene.AssetService.Get(id.ToString());
176 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); 176 m_log.DebugFormat("[TexturedMapTileRenderer]: Fetched texture {0}, found: {1}", id, asset != null);
177 if (asset == null) return null; 177 if (asset == null) return null;
178 178
179 ManagedImage managedImage; 179 ManagedImage managedImage;
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index d5b7082..4326606 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -53,17 +53,17 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
53 public void SetUp() 53 public void SetUp()
54 { 54 {
55 m_module = new MoapModule(); 55 m_module = new MoapModule();
56 m_scene = SceneSetupHelpers.SetupScene(); 56 m_scene = SceneHelpers.SetupScene();
57 SceneSetupHelpers.SetupSceneModules(m_scene, m_module); 57 SceneHelpers.SetupSceneModules(m_scene, m_module);
58 } 58 }
59 59
60 [Test] 60 [Test]
61 public void TestClearMediaUrl() 61 public void TestClearMediaUrl()
62 { 62 {
63 TestHelper.InMethod(); 63 TestHelpers.InMethod();
64// log4net.Config.XmlConfigurator.Configure(); 64// log4net.Config.XmlConfigurator.Configure();
65 65
66 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); 66 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
67 MediaEntry me = new MediaEntry(); 67 MediaEntry me = new MediaEntry();
68 68
69 m_module.SetMediaEntry(part, 1, me); 69 m_module.SetMediaEntry(part, 1, me);
@@ -84,11 +84,11 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
84 [Test] 84 [Test]
85 public void TestSetMediaUrl() 85 public void TestSetMediaUrl()
86 { 86 {
87 TestHelper.InMethod(); 87 TestHelpers.InMethod();
88 88
89 string homeUrl = "opensimulator.org"; 89 string homeUrl = "opensimulator.org";
90 90
91 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); 91 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
92 MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; 92 MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
93 93
94 m_module.SetMediaEntry(part, 1, me); 94 m_module.SetMediaEntry(part, 1, me);
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 516189f..49e3236 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
85 IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) 85 IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
86 { 86 {
87 SceneObjectPart part = m_scene.GetSceneObjectPart(localID); 87 SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
88 if (part == null || part.ParentGroup == null) 88 if (part == null)
89 return; 89 return;
90 90
91 if (part.ParentGroup.IsDeleted) 91 if (part.ParentGroup.IsDeleted)
@@ -111,9 +111,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
111 if (part == null) 111 if (part == null)
112 return false; 112 return false;
113 113
114 if (part.ParentGroup == null)
115 return false;
116
117 SceneObjectGroup group = part.ParentGroup; 114 SceneObjectGroup group = part.ParentGroup;
118 115
119 switch (saleType) 116 switch (saleType)
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 2c7843f..afb641f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
146 = ParseUserSetConfigSetting(myConfig, "allowed_script_editors", m_allowedScriptEditors); 146 = ParseUserSetConfigSetting(myConfig, "allowed_script_editors", m_allowedScriptEditors);
147 147
148 if (m_bypassPermissions) 148 if (m_bypassPermissions)
149 m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks"); 149 m_log.Info("[PERMISSIONS]: serverside_object_permissions = false in ini file so disabling all region service permission checks");
150 else 150 else
151 m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks"); 151 m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks");
152 152
@@ -1131,7 +1131,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1131 SceneObjectPart part = scene.GetSceneObjectPart(objectID); 1131 SceneObjectPart part = scene.GetSceneObjectPart(objectID);
1132 if (part.OwnerID != moverID) 1132 if (part.OwnerID != moverID)
1133 { 1133 {
1134 if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) 1134 if (!part.ParentGroup.IsDeleted)
1135 { 1135 {
1136 if (part.ParentGroup.IsAttachment) 1136 if (part.ParentGroup.IsAttachment)
1137 return false; 1137 return false;
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index 4f752ab..d5b585a 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -236,14 +236,14 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
236 public void Init() 236 public void Init()
237 { 237 {
238 m_serialiserModule = new SerialiserModule(); 238 m_serialiserModule = new SerialiserModule();
239 m_scene = SceneSetupHelpers.SetupScene(); 239 m_scene = SceneHelpers.SetupScene();
240 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 240 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
241 } 241 }
242 242
243 [Test] 243 [Test]
244 public void TestDeserializeXml() 244 public void TestDeserializeXml()
245 { 245 {
246 TestHelper.InMethod(); 246 TestHelpers.InMethod();
247 //log4net.Config.XmlConfigurator.Configure(); 247 //log4net.Config.XmlConfigurator.Configure();
248 248
249 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(xml); 249 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(xml);
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
259 [Test] 259 [Test]
260 public void TestSerializeXml() 260 public void TestSerializeXml()
261 { 261 {
262 TestHelper.InMethod(); 262 TestHelpers.InMethod();
263 //log4net.Config.XmlConfigurator.Configure(); 263 //log4net.Config.XmlConfigurator.Configure();
264 264
265 string rpName = "My Little Donkey"; 265 string rpName = "My Little Donkey";
@@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
334 [Test] 334 [Test]
335 public void TestDeserializeXml2() 335 public void TestDeserializeXml2()
336 { 336 {
337 TestHelper.InMethod(); 337 TestHelpers.InMethod();
338 //log4net.Config.XmlConfigurator.Configure(); 338 //log4net.Config.XmlConfigurator.Configure();
339 339
340 SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(xml2); 340 SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(xml2);
@@ -350,7 +350,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
350 [Test] 350 [Test]
351 public void TestSerializeXml2() 351 public void TestSerializeXml2()
352 { 352 {
353 TestHelper.InMethod(); 353 TestHelpers.InMethod();
354 //log4net.Config.XmlConfigurator.Configure(); 354 //log4net.Config.XmlConfigurator.Configure();
355 355
356 string rpName = "My Little Pony"; 356 string rpName = "My Little Pony";
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 09c0ebb..22ffcd6 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
81 81
82 if (grp.IsAttachment) 82 if (grp.IsAttachment)
83 { 83 {
84 if (grp.GetAttachmentPoint() > 30) // HUD 84 if (grp.AttachmentPoint > 30) // HUD
85 { 85 {
86 if (sp.ControllingClient.AgentId != grp.OwnerID) 86 if (sp.ControllingClient.AgentId != grp.OwnerID)
87 return; 87 return;
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
115 { 115 {
116 SceneObjectGroup grp = part.ParentGroup; 116 SceneObjectGroup grp = part.ParentGroup;
117 117
118 if (grp.IsAttachment && grp.GetAttachmentPoint() > 30) 118 if (grp.IsAttachment && grp.AttachmentPoint > 30)
119 { 119 {
120 objectID = ownerID; 120 objectID = ownerID;
121 parentID = ownerID; 121 parentID = ownerID;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 2da6458..a93ffaa 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
84 private ITerrainChannel m_revert; 84 private ITerrainChannel m_revert;
85 private Scene m_scene; 85 private Scene m_scene;
86 private volatile bool m_tainted; 86 private volatile bool m_tainted;
87 private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5); 87 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
88 88
89 #region ICommandableModule Members 89 #region ICommandableModule Members
90 90
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
index c2ad7b8..ab8e1bf 100644
--- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
+++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
@@ -100,15 +100,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
100 { 100 {
101 case Tree.Cypress1: 101 case Tree.Cypress1:
102 case Tree.Cypress2: 102 case Tree.Cypress2:
103 tree.Scale = new Vector3(4, 4, 10); 103 tree.Scale *= new Vector3(8, 8, 20);
104 break; 104 break;
105 105
106 // case... other tree types 106 // case... other tree types
107 // tree.Scale = new Vector3(?, ?, ?); 107 // tree.Scale *= new Vector3(?, ?, ?);
108 // break; 108 // break;
109 109
110 default: 110 default:
111 tree.Scale = new Vector3(4, 4, 4); 111 tree.Scale *= new Vector3(8, 8, 8);
112 break; 112 break;
113 } 113 }
114 } 114 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index ced2773..c13e9c6 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -96,16 +96,7 @@ m_log.DebugFormat("MAP NAME=({0})", mapName);
96 96
97 // try to fetch from GridServer 97 // try to fetch from GridServer
98 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); 98 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
99 if (regionInfos == null) 99 if (regionInfos.Count == 0)
100 {
101 m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?");
102 // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
103 regionInfos = new List<GridRegion>();
104 GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName);
105 if (info != null)
106 regionInfos.Add(info);
107 }
108 else if (regionInfos.Count == 0)
109 remoteClient.SendAlertMessage("Hyperlink could not be established."); 100 remoteClient.SendAlertMessage("Hyperlink could not be established.");
110 101
111 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); 102 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index ca5529d9..21e3ecb 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -46,6 +46,7 @@ using OpenSim.Framework.Servers;
46using OpenSim.Framework.Servers.HttpServer; 46using OpenSim.Framework.Servers.HttpServer;
47using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
48using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.CoreModules.World.Land;
49using Caps=OpenSim.Framework.Capabilities.Caps; 50using Caps=OpenSim.Framework.Capabilities.Caps;
50using OSDArray=OpenMetaverse.StructuredData.OSDArray; 51using OSDArray=OpenMetaverse.StructuredData.OSDArray;
51using OSDMap=OpenMetaverse.StructuredData.OSDMap; 52using OSDMap=OpenMetaverse.StructuredData.OSDMap;
@@ -68,6 +69,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
68 protected Scene m_scene; 69 protected Scene m_scene;
69 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 70 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
70 private int cachedTime = 0; 71 private int cachedTime = 0;
72 private int blacklistTimeout = 10*60*1000; // 10 minutes
71 private byte[] myMapImageJPEG; 73 private byte[] myMapImageJPEG;
72 protected volatile bool m_Enabled = false; 74 protected volatile bool m_Enabled = false;
73 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>(); 75 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
@@ -85,6 +87,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
85 IConfig startupConfig = config.Configs["Startup"]; 87 IConfig startupConfig = config.Configs["Startup"];
86 if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap") 88 if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
87 m_Enabled = true; 89 m_Enabled = true;
90
91 blacklistTimeout = startupConfig.GetInt("BlacklistTimeout", 10*60) * 1000;
88 } 92 }
89 93
90 public virtual void AddRegion (Scene scene) 94 public virtual void AddRegion (Scene scene)
@@ -159,11 +163,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
159 m_scene.EventManager.OnClientClosed += ClientLoggedOut; 163 m_scene.EventManager.OnClientClosed += ClientLoggedOut;
160 m_scene.EventManager.OnMakeChildAgent += MakeChildAgent; 164 m_scene.EventManager.OnMakeChildAgent += MakeChildAgent;
161 m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; 165 m_scene.EventManager.OnMakeRootAgent += MakeRootAgent;
166 m_scene.EventManager.OnRegionUp += OnRegionUp;
167
168 StartThread(new object());
162 } 169 }
163 170
164 // this has to be called with a lock on m_scene 171 // this has to be called with a lock on m_scene
165 protected virtual void RemoveHandlers() 172 protected virtual void RemoveHandlers()
166 { 173 {
174 StopThread();
175
176 m_scene.EventManager.OnRegionUp -= OnRegionUp;
167 m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; 177 m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent;
168 m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; 178 m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
169 m_scene.EventManager.OnClientClosed -= ClientLoggedOut; 179 m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
@@ -279,7 +289,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
279 /// <returns></returns> 289 /// <returns></returns>
280 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) 290 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
281 { 291 {
282 m_log.Debug("[WORLD MAP]: MapLayer Request in region: " + m_scene.RegionInfo.RegionName); 292 m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
283 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 293 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
284 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 294 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
285 return mapResponse; 295 return mapResponse;
@@ -321,8 +331,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
321 lock (m_rootAgents) 331 lock (m_rootAgents)
322 { 332 {
323 m_rootAgents.Remove(AgentId); 333 m_rootAgents.Remove(AgentId);
324 if (m_rootAgents.Count == 0)
325 StopThread();
326 } 334 }
327 } 335 }
328 #endregion 336 #endregion
@@ -362,6 +370,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
362 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 370 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
363 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 371 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
364 { 372 {
373// m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
374
365 lock (m_rootAgents) 375 lock (m_rootAgents)
366 { 376 {
367 if (!m_rootAgents.Contains(remoteClient.AgentId)) 377 if (!m_rootAgents.Contains(remoteClient.AgentId))
@@ -370,7 +380,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
370 uint xstart = 0; 380 uint xstart = 0;
371 uint ystart = 0; 381 uint ystart = 0;
372 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); 382 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
373 if (itemtype == 6) // we only sevice 6 right now (avatar green dots) 383 if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
374 { 384 {
375 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 385 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
376 { 386 {
@@ -414,14 +424,57 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
414 // Remote Map Item Request 424 // Remote Map Item Request
415 425
416 // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes. 426 // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes.
417 // Note that we only start up a remote mapItem Request thread if there's users who could 427 RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
418 // be making requests 428 }
419 if (!threadrunning) 429 } else if (itemtype == 7) // Service 7 (MAP_ITEM_LAND_FOR_SALE)
430 {
431 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
432 {
433 // Parcels
434 ILandChannel landChannel = m_scene.LandChannel;
435 List<ILandObject> parcels = landChannel.AllParcels();
436
437 // Local Map Item Request
438 List<mapItemReply> mapitems = new List<mapItemReply>();
439 mapItemReply mapitem = new mapItemReply();
440 if ((parcels != null) && (parcels.Count >= 1))
420 { 441 {
421 m_log.Warn("[WORLD MAP]: Starting new remote request thread manually. This means that AvatarEnteringParcel never fired! This needs to be fixed! Don't Mantis this, as the developers can see it in this message"); 442 foreach (ILandObject parcel_interface in parcels)
422 StartThread(new object()); 443 {
444 // Play it safe
445 if (!(parcel_interface is LandObject))
446 continue;
447
448 LandObject land = (LandObject)parcel_interface;
449 LandData parcel = land.LandData;
450
451 // Show land for sale
452 if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
453 {
454 Vector3 min = parcel.AABBMin;
455 Vector3 max = parcel.AABBMax;
456 float x = (min.X+max.X)/2;
457 float y = (min.Y+max.Y)/2;
458
459 mapitem = new mapItemReply();
460 mapitem.x = (uint)(xstart + x);
461 mapitem.y = (uint)(ystart + y);
462 // mapitem.z = (uint)m_scene.GetGroundHeight(x,y);
463 mapitem.id = UUID.Zero;
464 mapitem.name = parcel.Name;
465 mapitem.Extra = parcel.Area;
466 mapitem.Extra2 = parcel.SalePrice;
467 mapitems.Add(mapitem);
468 }
469 }
423 } 470 }
471 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
472 }
473 else
474 {
475 // Remote Map Item Request
424 476
477 // ensures that the blockingqueue doesn't get borked if the GetAgents() timing changes.
425 RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle); 478 RequestMapItems("",remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
426 } 479 }
427 } 480 }
@@ -542,6 +595,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
542 } 595 }
543 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags); 596 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
544 } 597 }
598
599 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
600 uint itemtype = 7;
601
602 if (response.ContainsKey(itemtype.ToString()))
603 {
604 List<mapItemReply> returnitems = new List<mapItemReply>();
605 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
606 for (int i = 0; i < itemarray.Count; i++)
607 {
608 OSDMap mapitem = (OSDMap)itemarray[i];
609 mapItemReply mi = new mapItemReply();
610 mi.x = (uint)mapitem["X"].AsInteger();
611 mi.y = (uint)mapitem["Y"].AsInteger();
612 mi.id = mapitem["ID"].AsUUID();
613 mi.Extra = mapitem["Extra"].AsInteger();
614 mi.Extra2 = mapitem["Extra2"].AsInteger();
615 mi.name = mapitem["Name"].AsString();
616 returnitems.Add(mi);
617 }
618 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
619 }
545 } 620 }
546 } 621 }
547 } 622 }
@@ -589,12 +664,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
589 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 664 private OSDMap RequestMapItemsAsync(UUID id, uint flags,
590 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 665 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
591 { 666 {
667// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
668
592 string httpserver = ""; 669 string httpserver = "";
593 bool blacklisted = false; 670 bool blacklisted = false;
594 lock (m_blacklistedregions) 671 lock (m_blacklistedregions)
595 { 672 {
596 if (m_blacklistedregions.ContainsKey(regionhandle)) 673 if (m_blacklistedregions.ContainsKey(regionhandle))
597 blacklisted = true; 674 {
675 if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout))
676 {
677 m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted region {0}", regionhandle);
678
679 m_blacklistedregions.Remove(regionhandle);
680 }
681 else
682 blacklisted = true;
683 }
598 } 684 }
599 685
600 if (blacklisted) 686 if (blacklisted)
@@ -636,7 +722,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
636 lock (m_blacklistedurls) 722 lock (m_blacklistedurls)
637 { 723 {
638 if (m_blacklistedurls.ContainsKey(httpserver)) 724 if (m_blacklistedurls.ContainsKey(httpserver))
639 blacklisted = true; 725 {
726 if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout))
727 {
728 m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted URL {0}", httpserver);
729
730 m_blacklistedurls.Remove(httpserver);
731 }
732 else
733 blacklisted = true;
734 }
640 } 735 }
641 736
642 // Can't find the http server 737 // Can't find the http server
@@ -682,7 +777,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
682 mapitemsrequest.ContentLength = buffer.Length; //Count bytes to send 777 mapitemsrequest.ContentLength = buffer.Length; //Count bytes to send
683 os = mapitemsrequest.GetRequestStream(); 778 os = mapitemsrequest.GetRequestStream();
684 os.Write(buffer, 0, buffer.Length); //Send it 779 os.Write(buffer, 0, buffer.Length); //Send it
685 os.Close();
686 //m_log.DebugFormat("[WORLD MAP]: Getting MapItems from {0}", httpserver); 780 //m_log.DebugFormat("[WORLD MAP]: Getting MapItems from {0}", httpserver);
687 } 781 }
688 catch (WebException ex) 782 catch (WebException ex)
@@ -705,6 +799,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
705 responseMap["connect"] = OSD.FromBoolean(false); 799 responseMap["connect"] = OSD.FromBoolean(false);
706 return responseMap; 800 return responseMap;
707 } 801 }
802 finally
803 {
804 if (os != null)
805 os.Close();
806 }
708 807
709 string response_mapItems_reply = null; 808 string response_mapItems_reply = null;
710 { // get the response 809 { // get the response
@@ -1060,6 +1159,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1060 1159
1061 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); 1160 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
1062 1161
1162 // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots)
1163
1063 OSDMap responsemap = new OSDMap(); 1164 OSDMap responsemap = new OSDMap();
1064 int tc = Environment.TickCount; 1165 int tc = Environment.TickCount;
1065 if (m_scene.GetRootAgentCount() == 0) 1166 if (m_scene.GetRootAgentCount() == 0)
@@ -1092,6 +1193,60 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1092 }); 1193 });
1093 responsemap["6"] = responsearr; 1194 responsemap["6"] = responsearr;
1094 } 1195 }
1196
1197 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
1198
1199 ILandChannel landChannel = m_scene.LandChannel;
1200 List<ILandObject> parcels = landChannel.AllParcels();
1201
1202 if ((parcels == null) || (parcels.Count == 0))
1203 {
1204 OSDMap responsemapdata = new OSDMap();
1205 responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1));
1206 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1));
1207 responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
1208 responsemapdata["Name"] = OSD.FromString("");
1209 responsemapdata["Extra"] = OSD.FromInteger(0);
1210 responsemapdata["Extra2"] = OSD.FromInteger(0);
1211 OSDArray responsearr = new OSDArray();
1212 responsearr.Add(responsemapdata);
1213
1214 responsemap["7"] = responsearr;
1215 }
1216 else
1217 {
1218 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
1219 foreach (ILandObject parcel_interface in parcels)
1220 {
1221 // Play it safe
1222 if (!(parcel_interface is LandObject))
1223 continue;
1224
1225 LandObject land = (LandObject)parcel_interface;
1226 LandData parcel = land.LandData;
1227
1228 // Show land for sale
1229 if ((parcel.Flags & (uint)ParcelFlags.ForSale) == (uint)ParcelFlags.ForSale)
1230 {
1231 Vector3 min = parcel.AABBMin;
1232 Vector3 max = parcel.AABBMax;
1233 float x = (min.X+max.X)/2;
1234 float y = (min.Y+max.Y)/2;
1235
1236 OSDMap responsemapdata = new OSDMap();
1237 responsemapdata["X"] = OSD.FromInteger((int)(xstart + x));
1238 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + y));
1239 // responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
1240 responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
1241 responsemapdata["Name"] = OSD.FromString(parcel.Name);
1242 responsemapdata["Extra"] = OSD.FromInteger(parcel.Area);
1243 responsemapdata["Extra2"] = OSD.FromInteger(parcel.SalePrice);
1244 responsearr.Add(responsemapdata);
1245 }
1246 }
1247 responsemap["7"] = responsearr;
1248 }
1249
1095 return responsemap; 1250 return responsemap;
1096 } 1251 }
1097 1252
@@ -1110,14 +1265,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1110 if (data == null) 1265 if (data == null)
1111 return; 1266 return;
1112 1267
1113 UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
1114
1115 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); 1268 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
1116 1269
1117 m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random(); 1270 UUID terrainImageID = UUID.Random();
1118 1271
1119 AssetBase asset = new AssetBase( 1272 AssetBase asset = new AssetBase(
1120 m_scene.RegionInfo.RegionSettings.TerrainImageID, 1273 terrainImageID,
1121 "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(), 1274 "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
1122 (sbyte)AssetType.Texture, 1275 (sbyte)AssetType.Texture,
1123 m_scene.RegionInfo.RegionID.ToString()); 1276 m_scene.RegionInfo.RegionID.ToString());
@@ -1129,6 +1282,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1129 // Store the new one 1282 // Store the new one
1130 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); 1283 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
1131 m_scene.AssetService.Store(asset); 1284 m_scene.AssetService.Store(asset);
1285
1286 // Switch to the new one
1287 UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
1288 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
1132 m_scene.RegionInfo.RegionSettings.Save(); 1289 m_scene.RegionInfo.RegionSettings.Save();
1133 1290
1134 // Delete the old one 1291 // Delete the old one
@@ -1138,12 +1295,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1138 1295
1139 private void MakeRootAgent(ScenePresence avatar) 1296 private void MakeRootAgent(ScenePresence avatar)
1140 { 1297 {
1141 // You may ask, why this is in a threadpool to start with..
1142 // The reason is so we don't cause the thread to freeze waiting
1143 // for the 1 second it costs to start a thread manually.
1144 if (!threadrunning)
1145 Util.FireAndForget(this.StartThread);
1146
1147 lock (m_rootAgents) 1298 lock (m_rootAgents)
1148 { 1299 {
1149 if (!m_rootAgents.Contains(avatar.UUID)) 1300 if (!m_rootAgents.Contains(avatar.UUID))
@@ -1158,8 +1309,30 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1158 lock (m_rootAgents) 1309 lock (m_rootAgents)
1159 { 1310 {
1160 m_rootAgents.Remove(avatar.UUID); 1311 m_rootAgents.Remove(avatar.UUID);
1161 if (m_rootAgents.Count == 0) 1312 }
1162 StopThread(); 1313 }
1314
1315 public void OnRegionUp(GridRegion otherRegion)
1316 {
1317 ulong regionhandle = otherRegion.RegionHandle;
1318 string httpserver = otherRegion.ServerURI + "MAP/MapItems/" + regionhandle.ToString();
1319
1320 lock (m_blacklistedregions)
1321 {
1322 if (!m_blacklistedregions.ContainsKey(regionhandle))
1323 m_blacklistedregions.Remove(regionhandle);
1324 }
1325
1326 lock (m_blacklistedurls)
1327 {
1328 if (m_blacklistedurls.ContainsKey(httpserver))
1329 m_blacklistedurls.Remove(httpserver);
1330 }
1331
1332 lock (m_cachedRegionMapItemsAddress)
1333 {
1334 if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
1335 m_cachedRegionMapItemsAddress.Remove(regionhandle);
1163 } 1336 }
1164 } 1337 }
1165 1338