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authorUbitUmarov2017-06-13 22:45:31 +0100
committerUbitUmarov2017-06-13 22:45:31 +0100
commit614a5266c56dad2b549bf3ed284f03ef2f5d6274 (patch)
treeda38fb2046f209ab22871dabe87bbc8afe974a6e /OpenSim/Region/CoreModules
parentcoment out tests that now depend on active thread pool (diff)
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guess HGEntityTransferModule jobengine does not need a permanet thread
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 1ce6927..56c654f 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
163 m_incomingSceneObjectEngine 163 m_incomingSceneObjectEngine
164 = new JobEngine( 164 = new JobEngine(
165 string.Format("HG Incoming Scene Object Engine ({0})", scene.Name), 165 string.Format("HG Incoming Scene Object Engine ({0})", scene.Name),
166 "HG INCOMING SCENE OBJECT ENGINE"); 166 "HG INCOMING SCENE OBJECT ENGINE", 30000);
167 167
168 StatsManager.RegisterStat( 168 StatsManager.RegisterStat(
169 new Stat( 169 new Stat(