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authorUbitUmarov2016-11-30 07:43:17 +0000
committerUbitUmarov2016-11-30 07:43:17 +0000
commit1863bb29dfa95479aba8fb6251e18cdcf09a7562 (patch)
tree0dfcaa92df8ad3e104537c982ea32564c9362456 /OpenSim/Region/CoreModules
parentThe new Constant: integer OBJECT_TEMP_ATTACHED = 34; (diff)
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slow down automatic floatsamAssetCache CleanupExpiredFiles LOT to reduce impact on simulation and to give GC more changes of preventing it from eating up all avaialble physcical memory on loaded machines.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs85
1 files changed, 72 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index c4abc99..025d3ce 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -62,6 +62,7 @@ namespace OpenSim.Region.CoreModules.Asset
62 MethodBase.GetCurrentMethod().DeclaringType); 62 MethodBase.GetCurrentMethod().DeclaringType);
63 63
64 private bool m_Enabled; 64 private bool m_Enabled;
65 private bool m_Running;
65 66
66 private const string m_ModuleName = "FlotsamAssetCache"; 67 private const string m_ModuleName = "FlotsamAssetCache";
67 private const string m_DefaultCacheDirectory = "./assetcache"; 68 private const string m_DefaultCacheDirectory = "./assetcache";
@@ -94,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Asset
94 private const double m_DefaultFileExpiration = 48; 95 private const double m_DefaultFileExpiration = 48;
95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration); 96 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
96 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); 97 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(0.166); 98 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
98 99
99 private static int m_CacheDirectoryTiers = 1; 100 private static int m_CacheDirectoryTiers = 1;
100 private static int m_CacheDirectoryTierLen = 3; 101 private static int m_CacheDirectoryTierLen = 3;
@@ -104,7 +105,8 @@ namespace OpenSim.Region.CoreModules.Asset
104 105
105 private IAssetService m_AssetService; 106 private IAssetService m_AssetService;
106 private List<Scene> m_Scenes = new List<Scene>(); 107 private List<Scene> m_Scenes = new List<Scene>();
107 108 private object timerLock = new object();
109
108 public FlotsamAssetCache() 110 public FlotsamAssetCache()
109 { 111 {
110 m_InvalidChars.AddRange(Path.GetInvalidPathChars()); 112 m_InvalidChars.AddRange(Path.GetInvalidPathChars());
@@ -170,14 +172,6 @@ namespace OpenSim.Region.CoreModules.Asset
170 172
171 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory); 173 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
172 174
173 if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
174 {
175 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
176 m_CacheCleanTimer.AutoReset = true;
177 m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
178 lock (m_CacheCleanTimer)
179 m_CacheCleanTimer.Start();
180 }
181 175
182 if (m_CacheDirectoryTiers < 1) 176 if (m_CacheDirectoryTiers < 1)
183 { 177 {
@@ -219,7 +213,6 @@ namespace OpenSim.Region.CoreModules.Asset
219 { 213 {
220 scene.RegisterModuleInterface<IImprovedAssetCache>(this); 214 scene.RegisterModuleInterface<IImprovedAssetCache>(this);
221 m_Scenes.Add(scene); 215 m_Scenes.Add(scene);
222
223 } 216 }
224 } 217 }
225 218
@@ -229,13 +222,39 @@ namespace OpenSim.Region.CoreModules.Asset
229 { 222 {
230 scene.UnregisterModuleInterface<IImprovedAssetCache>(this); 223 scene.UnregisterModuleInterface<IImprovedAssetCache>(this);
231 m_Scenes.Remove(scene); 224 m_Scenes.Remove(scene);
225 lock(timerLock)
226 {
227 if(m_Scenes.Count <= 0)
228 {
229 m_Running = false;
230 m_CacheCleanTimer.Stop();
231 m_CacheCleanTimer.Close();
232 }
233 }
232 } 234 }
233 } 235 }
234 236
235 public void RegionLoaded(Scene scene) 237 public void RegionLoaded(Scene scene)
236 { 238 {
237 if (m_Enabled && m_AssetService == null) 239 if (m_Enabled)
238 m_AssetService = scene.RequestModuleInterface<IAssetService>(); 240 {
241 if(m_AssetService == null)
242 m_AssetService = scene.RequestModuleInterface<IAssetService>();
243 lock(timerLock)
244 {
245 if(!m_Running)
246 {
247 if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
248 {
249 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
250 m_CacheCleanTimer.AutoReset = false;
251 m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
252 m_CacheCleanTimer.Start();
253 }
254 m_Running = true;
255 }
256 }
257 }
239 } 258 }
240 259
241 //////////////////////////////////////////////////////////// 260 ////////////////////////////////////////////////////////////
@@ -542,6 +561,8 @@ namespace OpenSim.Region.CoreModules.Asset
542 if (m_LogLevel >= 2) 561 if (m_LogLevel >= 2)
543 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration); 562 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
544 563
564 if(!m_Running)
565 return;
545 // Purge all files last accessed prior to this point 566 // Purge all files last accessed prior to this point
546 DateTime purgeLine = DateTime.Now - m_FileExpiration; 567 DateTime purgeLine = DateTime.Now - m_FileExpiration;
547 568
@@ -554,6 +575,12 @@ namespace OpenSim.Region.CoreModules.Asset
554 { 575 {
555 CleanExpiredFiles(dir, purgeLine); 576 CleanExpiredFiles(dir, purgeLine);
556 } 577 }
578
579 lock(timerLock)
580 {
581 if(m_Running)
582 m_CacheCleanTimer.Start();
583 }
557 } 584 }
558 585
559 /// <summary> 586 /// <summary>
@@ -789,9 +816,15 @@ namespace OpenSim.Region.CoreModules.Asset
789 816
790 s.ForEachSOG(delegate(SceneObjectGroup e) 817 s.ForEachSOG(delegate(SceneObjectGroup e)
791 { 818 {
819 if(!m_Running && !storeUncached)
820 return;
821
792 gatherer.AddForInspection(e); 822 gatherer.AddForInspection(e);
793 gatherer.GatherAll(); 823 gatherer.GatherAll();
794 824
825 if(!m_Running && !storeUncached)
826 return;
827
795 foreach (UUID assetID in gatherer.GatheredUuids.Keys) 828 foreach (UUID assetID in gatherer.GatheredUuids.Keys)
796 { 829 {
797 if (!assetsFound.ContainsKey(assetID)) 830 if (!assetsFound.ContainsKey(assetID))
@@ -820,7 +853,14 @@ namespace OpenSim.Region.CoreModules.Asset
820 } 853 }
821 854
822 gatherer.GatheredUuids.Clear(); 855 gatherer.GatheredUuids.Clear();
856 if(!m_Running && !storeUncached)
857 return;
858
859 if(!storeUncached)
860 Thread.Sleep(50);
823 }); 861 });
862 if(!m_Running && !storeUncached)
863 break;
824 } 864 }
825 865
826 return assetsFound.Count; 866 return assetsFound.Count;
@@ -982,7 +1022,26 @@ namespace OpenSim.Region.CoreModules.Asset
982 1022
983 WorkManager.RunInThread(delegate 1023 WorkManager.RunInThread(delegate
984 { 1024 {
1025 bool wasRunning= false;
1026 lock(timerLock)
1027 {
1028 if(m_Running)
1029 {
1030 m_CacheCleanTimer.Stop();
1031 m_Running = false;
1032 wasRunning = true;
1033 Thread.Sleep(100);
1034 }
1035 }
985 int assetReferenceTotal = TouchAllSceneAssets(true); 1036 int assetReferenceTotal = TouchAllSceneAssets(true);
1037 lock(timerLock)
1038 {
1039 if(wasRunning)
1040 {
1041 m_CacheCleanTimer.Start();
1042 m_Running = true;
1043 }
1044 }
986 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); 1045 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
987 }, null, "TouchAllSceneAssets"); 1046 }, null, "TouchAllSceneAssets");
988 1047