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author | Melanie | 2011-01-28 04:04:30 +0100 |
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committer | Melanie | 2011-01-28 04:04:30 +0100 |
commit | 0ea8046545bdbc9da4904413882bd54c1b7b6d75 (patch) | |
tree | b6e00e8d35f62e52a4b8ced02b506a4bb38e0813 /OpenSim/Region/CoreModules | |
parent | Change the way ban lines work (diff) | |
download | opensim-SC-0ea8046545bdbc9da4904413882bd54c1b7b6d75.zip opensim-SC-0ea8046545bdbc9da4904413882bd54c1b7b6d75.tar.gz opensim-SC-0ea8046545bdbc9da4904413882bd54c1b7b6d75.tar.bz2 opensim-SC-0ea8046545bdbc9da4904413882bd54c1b7b6d75.tar.xz |
Change the way ban lines are handled. Remove a lot of useless stuff designed
to physically move the avatar and instead just re-set the position. Ban lines
now work fully.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 63 |
1 files changed, 10 insertions, 53 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 4f24415..b671aec 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -97,8 +97,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
97 | 97 | ||
98 | // caches ExtendedLandData | 98 | // caches ExtendedLandData |
99 | private Cache parcelInfoCache; | 99 | private Cache parcelInfoCache; |
100 | private Dictionary<UUID, Vector3> forcedPosition = | ||
101 | new Dictionary<UUID, Vector3>(); | ||
102 | 100 | ||
103 | #region INonSharedRegionModule Members | 101 | #region INonSharedRegionModule Members |
104 | 102 | ||
@@ -223,36 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
223 | 221 | ||
224 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 222 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
225 | { | 223 | { |
226 | //If we are forcing a position for them to go | ||
227 | if (forcedPosition.ContainsKey(remoteClient.AgentId)) | ||
228 | { | ||
229 | ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); | ||
230 | |||
231 | //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND | ||
232 | //When the avatar walks into a ban line on the ground, it prevents getting stuck | ||
233 | agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
234 | |||
235 | |||
236 | //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines | ||
237 | if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) | ||
238 | { | ||
239 | Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); | ||
240 | forcedPosition.Remove(remoteClient.AgentId); | ||
241 | } | ||
242 | //if we are far away, teleport | ||
243 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) | ||
244 | { | ||
245 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition)); | ||
246 | clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]); | ||
247 | forcedPosition.Remove(remoteClient.AgentId); | ||
248 | } | ||
249 | else | ||
250 | { | ||
251 | //Forces them toward the forced position we want if they aren't there yet | ||
252 | agentData.UseClientAgentPosition = true; | ||
253 | agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; | ||
254 | } | ||
255 | } | ||
256 | } | 224 | } |
257 | 225 | ||
258 | public void Close() | 226 | public void Close() |
@@ -377,8 +345,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
377 | avatar.AbsolutePosition = (Vector3)position; | 345 | avatar.AbsolutePosition = (Vector3)position; |
378 | 346 | ||
379 | avatar.AddToPhysicalScene(isFlying); | 347 | avatar.AddToPhysicalScene(isFlying); |
380 | |||
381 | forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; | ||
382 | } | 348 | } |
383 | 349 | ||
384 | public void SendYouAreRestrictedNotice(ScenePresence avatar) | 350 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
@@ -404,12 +370,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
404 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) | 370 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) |
405 | { | 371 | { |
406 | SendYouAreBannedNotice(avatar); | 372 | SendYouAreBannedNotice(avatar); |
407 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 373 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); |
374 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
408 | } | 375 | } |
409 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) | 376 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) |
410 | { | 377 | { |
411 | SendYouAreRestrictedNotice(avatar); | 378 | SendYouAreRestrictedNotice(avatar); |
412 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | 379 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); |
380 | //ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
413 | } | 381 | } |
414 | else | 382 | else |
415 | { | 383 | { |
@@ -507,26 +475,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
507 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && | 475 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && |
508 | parcel.IsBannedFromLand(clientAvatar.UUID)) | 476 | parcel.IsBannedFromLand(clientAvatar.UUID)) |
509 | { | 477 | { |
510 | //once we've sent the message once, keep going toward the target until we are done | 478 | // SendYouAreBannedNotice(clientAvatar); |
511 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 479 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
512 | { | 480 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); |
513 | SendYouAreBannedNotice(clientAvatar); | ||
514 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
515 | } | ||
516 | } | 481 | } |
517 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) | 482 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) |
518 | { | 483 | { |
519 | //once we've sent the message once, keep going toward the target until we are done | 484 | // SendYouAreRestrictedNotice(clientAvatar); |
520 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 485 | //ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
521 | { | 486 | ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition); |
522 | SendYouAreRestrictedNotice(clientAvatar); | ||
523 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
524 | } | ||
525 | } | ||
526 | else | ||
527 | { | ||
528 | //when we are finally in a safe place, lets release the forced position lock | ||
529 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | ||
530 | } | 487 | } |
531 | } | 488 | } |
532 | } | 489 | } |