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authorMelanie2013-01-06 10:52:22 +0000
committerMelanie2013-01-06 10:52:22 +0000
commit083ac92b344262ae72516ba05cc93cdcd2f2a454 (patch)
tree1992de8e08171aac3e811fb1d43abc6ad8b894af /OpenSim/Region/CoreModules
parentMerge branch 'master' into careminster (diff)
parentbug fix, cleanup... (diff)
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Merge branch 'avination' into careminster
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs34
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs13
3 files changed, 40 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 3532b1d..3080023 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -140,18 +140,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
140 /// <param name="sp"></param> 140 /// <param name="sp"></param>
141 /// <param name="texture"></param> 141 /// <param name="texture"></param>
142 /// <param name="visualParam"></param> 142 /// <param name="visualParam"></param>
143 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) 143 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
144 { 144 {
145 SetAppearance(sp, appearance.Texture, appearance.VisualParams); 145 SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
146 } 146 }
147 147
148 148
149 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) 149 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
150 { 150 {
151 float oldoff = sp.Appearance.AvatarFeetOffset; 151 float oldoff = sp.Appearance.AvatarFeetOffset;
152 Vector3 oldbox = sp.Appearance.AvatarBoxSize; 152 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
153 153
154 SetAppearance(sp, textureEntry, visualParams); 154 SetAppearance(sp, textureEntry, visualParams, cacheItems);
155 sp.Appearance.SetSize(avSize); 155 sp.Appearance.SetSize(avSize);
156 156
157 float off = sp.Appearance.AvatarFeetOffset; 157 float off = sp.Appearance.AvatarFeetOffset;
@@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
166 /// <param name="sp"></param> 166 /// <param name="sp"></param>
167 /// <param name="texture"></param> 167 /// <param name="texture"></param>
168 /// <param name="visualParam"></param> 168 /// <param name="visualParam"></param>
169 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) 169 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
170 { 170 {
171// m_log.DebugFormat( 171// m_log.DebugFormat(
172// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", 172// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
@@ -205,11 +205,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
205// ((ScenePresence)sp).SetSize(box,off); 205// ((ScenePresence)sp).SetSize(box,off);
206 206
207 } 207 }
208 208 //if (cacheItems.Length > 0)
209 //{
210 sp.Appearance.WearableCacheItems = cacheItems;
211 //}
209 // Process the baked texture array 212 // Process the baked texture array
210 if (textureEntry != null) 213 if (textureEntry != null)
211 { 214 {
212// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 215 m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
213 216
214// WriteBakedTexturesReport(sp, m_log.DebugFormat); 217// WriteBakedTexturesReport(sp, m_log.DebugFormat);
215 218
@@ -278,6 +281,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
278 return GetBakedTextureFaces(sp); 281 return GetBakedTextureFaces(sp);
279 } 282 }
280 283
284 public WearableCacheItem[] GetCachedItems(UUID agentId)
285 {
286 ScenePresence sp = m_scene.GetScenePresence(agentId);
287 Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp);
288
289 WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
290 //foreach (WearableCacheItem item in items)
291 //{
292
293 //}
294 return items;
295 }
296
281 public bool SaveBakedTextures(UUID agentId) 297 public bool SaveBakedTextures(UUID agentId)
282 { 298 {
283 ScenePresence sp = m_scene.GetScenePresence(agentId); 299 ScenePresence sp = m_scene.GetScenePresence(agentId);
@@ -660,12 +676,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
660 /// <param name="client"></param> 676 /// <param name="client"></param>
661 /// <param name="texture"></param> 677 /// <param name="texture"></param>
662 /// <param name="visualParam"></param> 678 /// <param name="visualParam"></param>
663 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) 679 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
664 { 680 {
665 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 681 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
666 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 682 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
667 if (sp != null) 683 if (sp != null)
668 SetAppearance(sp, textureEntry, visualParams,avSize); 684 SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
669 else 685 else
670 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 686 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
671 } 687 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 1830d41..f090e15 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 for (byte i = 0; i < visualParams.Length; i++) 61 for (byte i = 0; i < visualParams.Length; i++)
62 visualParams[i] = i; 62 visualParams[i] = i;
63 63
64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); 64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
65 65
66 // TODO: Check baked texture 66 // TODO: Check baked texture
67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams); 67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
103 eyesFace.TextureID = eyesTextureId; 103 eyesFace.TextureID = eyesTextureId;
104 104
105 afm.SetAppearance(sp, bakedTextureEntry, visualParams); 105 afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
106 afm.SaveBakedTextures(userId); 106 afm.SaveBakedTextures(userId);
107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); 107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
108 108
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 8ddff99..07d00c0 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -442,6 +442,19 @@ namespace OpenSim.Region.CoreModules.World.Land
442 return false; 442 return false;
443 } 443 }
444 444
445 public bool CanBeOnThisLand(UUID avatar, float posHeight)
446 {
447 if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
448 {
449 return false;
450 }
451 else if (IsRestrictedFromLand(avatar))
452 {
453 return false;
454 }
455 return true;
456 }
457
445 public bool HasGroupAccess(UUID avatar) 458 public bool HasGroupAccess(UUID avatar)
446 { 459 {
447 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 460 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)