diff options
author | Teravus Ovares (Dan Olivares) | 2009-09-13 19:09:48 -0400 |
---|---|---|
committer | Teravus Ovares (Dan Olivares) | 2009-09-13 19:09:48 -0400 |
commit | feccfe409667003c64fecdf7f9c712414aaee0a1 (patch) | |
tree | bf8b734cd71a08728d6695159d03a4e13d4ee4ff /OpenSim/Region/CoreModules/World | |
parent | Temporarily removing the RegionCombinerModule to debug a mono assert on linux (diff) | |
download | opensim-SC-feccfe409667003c64fecdf7f9c712414aaee0a1.zip opensim-SC-feccfe409667003c64fecdf7f9c712414aaee0a1.tar.gz opensim-SC-feccfe409667003c64fecdf7f9c712414aaee0a1.tar.bz2 opensim-SC-feccfe409667003c64fecdf7f9c712414aaee0a1.tar.xz |
* Add the RegionCombinerModule back
* Yay anonymous delegate in an anonymous delegate.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
8 files changed, 1718 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs new file mode 100644 index 0000000..70d6de3 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs | |||
@@ -0,0 +1,94 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | public class RegionCombinerClientEventForwarder | ||
36 | { | ||
37 | private Scene m_rootScene; | ||
38 | private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>(); | ||
39 | private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID, | ||
40 | RegionCombinerIndividualEventForwarder>(); | ||
41 | |||
42 | public RegionCombinerClientEventForwarder(RegionConnections rootScene) | ||
43 | { | ||
44 | m_rootScene = rootScene.RegionScene; | ||
45 | } | ||
46 | |||
47 | public void AddSceneToEventForwarding(Scene virtualScene) | ||
48 | { | ||
49 | lock (m_virtScene) | ||
50 | { | ||
51 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
52 | { | ||
53 | m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; | ||
54 | } | ||
55 | else | ||
56 | { | ||
57 | m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | lock (m_forwarders) | ||
62 | { | ||
63 | // TODO: Fix this to unregister if this happens | ||
64 | if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
65 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
66 | |||
67 | RegionCombinerIndividualEventForwarder forwarder = | ||
68 | new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene); | ||
69 | m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); | ||
70 | |||
71 | virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; | ||
72 | virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public void RemoveSceneFromEventForwarding (Scene virtualScene) | ||
77 | { | ||
78 | lock (m_forwarders) | ||
79 | { | ||
80 | RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; | ||
81 | virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; | ||
82 | virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; | ||
83 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
84 | } | ||
85 | lock (m_virtScene) | ||
86 | { | ||
87 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
88 | { | ||
89 | m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs new file mode 100644 index 0000000..65f22b1 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs | |||
@@ -0,0 +1,125 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | public class RegionCombinerIndividualEventForwarder | ||
36 | { | ||
37 | private Scene m_rootScene; | ||
38 | private Scene m_virtScene; | ||
39 | |||
40 | public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene) | ||
41 | { | ||
42 | m_rootScene = rootScene; | ||
43 | m_virtScene = virtScene; | ||
44 | } | ||
45 | |||
46 | public void ClientConnect(IClientAPI client) | ||
47 | { | ||
48 | m_virtScene.UnSubscribeToClientPrimEvents(client); | ||
49 | m_virtScene.UnSubscribeToClientPrimRezEvents(client); | ||
50 | m_virtScene.UnSubscribeToClientInventoryEvents(client); | ||
51 | m_virtScene.UnSubscribeToClientAttachmentEvents(client); | ||
52 | //m_virtScene.UnSubscribeToClientTeleportEvents(client); | ||
53 | m_virtScene.UnSubscribeToClientScriptEvents(client); | ||
54 | m_virtScene.UnSubscribeToClientGodEvents(client); | ||
55 | m_virtScene.UnSubscribeToClientNetworkEvents(client); | ||
56 | |||
57 | m_rootScene.SubscribeToClientPrimEvents(client); | ||
58 | client.OnAddPrim += LocalAddNewPrim; | ||
59 | client.OnRezObject += LocalRezObject; | ||
60 | m_rootScene.SubscribeToClientInventoryEvents(client); | ||
61 | m_rootScene.SubscribeToClientAttachmentEvents(client); | ||
62 | //m_rootScene.SubscribeToClientTeleportEvents(client); | ||
63 | m_rootScene.SubscribeToClientScriptEvents(client); | ||
64 | m_rootScene.SubscribeToClientGodEvents(client); | ||
65 | m_rootScene.SubscribeToClientNetworkEvents(client); | ||
66 | } | ||
67 | |||
68 | public void ClientClosed(UUID clientid, Scene scene) | ||
69 | { | ||
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Fixes position based on the region the Rez event came in on | ||
74 | /// </summary> | ||
75 | /// <param name="remoteclient"></param> | ||
76 | /// <param name="itemid"></param> | ||
77 | /// <param name="rayend"></param> | ||
78 | /// <param name="raystart"></param> | ||
79 | /// <param name="raytargetid"></param> | ||
80 | /// <param name="bypassraycast"></param> | ||
81 | /// <param name="rayendisintersection"></param> | ||
82 | /// <param name="rezselected"></param> | ||
83 | /// <param name="removeitem"></param> | ||
84 | /// <param name="fromtaskid"></param> | ||
85 | private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, | ||
86 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | ||
87 | UUID fromtaskid) | ||
88 | { | ||
89 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
90 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
91 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
92 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
93 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
94 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
95 | |||
96 | m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, | ||
97 | rayendisintersection, rezselected, removeitem, fromtaskid); | ||
98 | } | ||
99 | /// <summary> | ||
100 | /// Fixes position based on the region the AddPrimShape event came in on | ||
101 | /// </summary> | ||
102 | /// <param name="ownerid"></param> | ||
103 | /// <param name="groupid"></param> | ||
104 | /// <param name="rayend"></param> | ||
105 | /// <param name="rot"></param> | ||
106 | /// <param name="shape"></param> | ||
107 | /// <param name="bypassraycast"></param> | ||
108 | /// <param name="raystart"></param> | ||
109 | /// <param name="raytargetid"></param> | ||
110 | /// <param name="rayendisintersection"></param> | ||
111 | private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, | ||
112 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | ||
113 | byte rayendisintersection) | ||
114 | { | ||
115 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
116 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
117 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
118 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
119 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
120 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
121 | m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, | ||
122 | rayendisintersection); | ||
123 | } | ||
124 | } | ||
125 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs new file mode 100644 index 0000000..9e46b94 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs | |||
@@ -0,0 +1,163 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.World.Land | ||
35 | { | ||
36 | public class RegionCombinerLargeLandChannel : ILandChannel | ||
37 | { | ||
38 | // private static readonly ILog m_log = | ||
39 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | private RegionData RegData; | ||
41 | private ILandChannel RootRegionLandChannel; | ||
42 | private readonly List<RegionData> RegionConnections; | ||
43 | |||
44 | #region ILandChannel Members | ||
45 | |||
46 | public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, | ||
47 | List<RegionData> regionConnections) | ||
48 | { | ||
49 | RegData = regData; | ||
50 | RootRegionLandChannel = rootRegionLandChannel; | ||
51 | RegionConnections = regionConnections; | ||
52 | } | ||
53 | |||
54 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | ||
55 | { | ||
56 | //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); | ||
57 | return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); | ||
58 | } | ||
59 | |||
60 | public List<ILandObject> AllParcels() | ||
61 | { | ||
62 | return RootRegionLandChannel.AllParcels(); | ||
63 | } | ||
64 | |||
65 | public ILandObject GetLandObject(int x, int y) | ||
66 | { | ||
67 | //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); | ||
68 | |||
69 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
70 | { | ||
71 | return RootRegionLandChannel.GetLandObject(x, y); | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | int offsetX = (x / (int)Constants.RegionSize); | ||
76 | int offsetY = (y / (int)Constants.RegionSize); | ||
77 | offsetX *= (int)Constants.RegionSize; | ||
78 | offsetY *= (int)Constants.RegionSize; | ||
79 | |||
80 | foreach (RegionData regionData in RegionConnections) | ||
81 | { | ||
82 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
83 | { | ||
84 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
85 | } | ||
86 | } | ||
87 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
88 | obj.landData.Name = "NO LAND"; | ||
89 | return obj; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | public ILandObject GetLandObject(int localID) | ||
94 | { | ||
95 | return RootRegionLandChannel.GetLandObject(localID); | ||
96 | } | ||
97 | |||
98 | public ILandObject GetLandObject(float x, float y) | ||
99 | { | ||
100 | //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); | ||
101 | |||
102 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
103 | { | ||
104 | return RootRegionLandChannel.GetLandObject(x, y); | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | int offsetX = (int)(x/(int) Constants.RegionSize); | ||
109 | int offsetY = (int)(y/(int) Constants.RegionSize); | ||
110 | offsetX *= (int) Constants.RegionSize; | ||
111 | offsetY *= (int) Constants.RegionSize; | ||
112 | |||
113 | foreach (RegionData regionData in RegionConnections) | ||
114 | { | ||
115 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
116 | { | ||
117 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
118 | } | ||
119 | } | ||
120 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
121 | obj.landData.Name = "NO LAND"; | ||
122 | return obj; | ||
123 | } | ||
124 | } | ||
125 | |||
126 | public bool IsLandPrimCountTainted() | ||
127 | { | ||
128 | return RootRegionLandChannel.IsLandPrimCountTainted(); | ||
129 | } | ||
130 | |||
131 | public bool IsForcefulBansAllowed() | ||
132 | { | ||
133 | return RootRegionLandChannel.IsForcefulBansAllowed(); | ||
134 | } | ||
135 | |||
136 | public void UpdateLandObject(int localID, LandData data) | ||
137 | { | ||
138 | RootRegionLandChannel.UpdateLandObject(localID, data); | ||
139 | } | ||
140 | |||
141 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | ||
142 | { | ||
143 | RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); | ||
144 | } | ||
145 | |||
146 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | ||
147 | { | ||
148 | RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); | ||
149 | } | ||
150 | |||
151 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | ||
152 | { | ||
153 | RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); | ||
154 | } | ||
155 | |||
156 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | ||
157 | { | ||
158 | RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); | ||
159 | } | ||
160 | |||
161 | #endregion | ||
162 | } | ||
163 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs new file mode 100644 index 0000000..1436912 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -0,0 +1,914 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Client; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.World.Land | ||
40 | { | ||
41 | public class RegionCombinerModule : ISharedRegionModule | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | public string Name | ||
46 | { | ||
47 | get { return "RegionCombinerModule"; } | ||
48 | } | ||
49 | |||
50 | public Type ReplaceableInterface | ||
51 | { | ||
52 | get { return null; } | ||
53 | } | ||
54 | |||
55 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | ||
56 | private bool enabledYN = false; | ||
57 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); | ||
58 | |||
59 | public void Initialise(IConfigSource source) | ||
60 | { | ||
61 | IConfig myConfig = source.Configs["Startup"]; | ||
62 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); | ||
63 | //enabledYN = true; | ||
64 | } | ||
65 | |||
66 | public void Close() | ||
67 | { | ||
68 | } | ||
69 | |||
70 | public void AddRegion(Scene scene) | ||
71 | { | ||
72 | } | ||
73 | |||
74 | public void RemoveRegion(Scene scene) | ||
75 | { | ||
76 | } | ||
77 | |||
78 | public void RegionLoaded(Scene scene) | ||
79 | { | ||
80 | if (!enabledYN) | ||
81 | return; | ||
82 | |||
83 | // For testing on a single instance | ||
84 | if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) | ||
85 | return; | ||
86 | // | ||
87 | |||
88 | lock (m_startingScenes) | ||
89 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | ||
90 | |||
91 | // Give each region a standard set of non-infinite borders | ||
92 | Border northBorder = new Border(); | ||
93 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
94 | northBorder.CrossDirection = Cardinals.N; | ||
95 | scene.NorthBorders[0] = northBorder; | ||
96 | |||
97 | Border southBorder = new Border(); | ||
98 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
99 | southBorder.CrossDirection = Cardinals.S; | ||
100 | scene.SouthBorders[0] = southBorder; | ||
101 | |||
102 | Border eastBorder = new Border(); | ||
103 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
104 | eastBorder.CrossDirection = Cardinals.E; | ||
105 | scene.EastBorders[0] = eastBorder; | ||
106 | |||
107 | Border westBorder = new Border(); | ||
108 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
109 | westBorder.CrossDirection = Cardinals.W; | ||
110 | scene.WestBorders[0] = westBorder; | ||
111 | |||
112 | |||
113 | |||
114 | RegionConnections regionConnections = new RegionConnections(); | ||
115 | regionConnections.ConnectedRegions = new List<RegionData>(); | ||
116 | regionConnections.RegionScene = scene; | ||
117 | regionConnections.RegionLandChannel = scene.LandChannel; | ||
118 | regionConnections.RegionId = scene.RegionInfo.originRegionID; | ||
119 | regionConnections.X = scene.RegionInfo.RegionLocX; | ||
120 | regionConnections.Y = scene.RegionInfo.RegionLocY; | ||
121 | regionConnections.XEnd = (int)Constants.RegionSize; | ||
122 | regionConnections.YEnd = (int)Constants.RegionSize; | ||
123 | |||
124 | |||
125 | lock (m_regions) | ||
126 | { | ||
127 | bool connectedYN = false; | ||
128 | |||
129 | foreach (RegionConnections conn in m_regions.Values) | ||
130 | { | ||
131 | #region commented | ||
132 | /* | ||
133 | // If we're one region over +x +y | ||
134 | //xxy | ||
135 | //xxx | ||
136 | //xxx | ||
137 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
138 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
139 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
140 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
141 | { | ||
142 | Vector3 offset = Vector3.Zero; | ||
143 | offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - | ||
144 | ((conn.X * (int) Constants.RegionSize))); | ||
145 | offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - | ||
146 | ((conn.Y * (int) Constants.RegionSize))); | ||
147 | |||
148 | Vector3 extents = Vector3.Zero; | ||
149 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
150 | extents.X = conn.XEnd + conn.XEnd; | ||
151 | |||
152 | m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", | ||
153 | conn.RegionScene.RegionInfo.RegionName, | ||
154 | regionConnections.RegionScene.RegionInfo.RegionName, | ||
155 | offset, extents); | ||
156 | |||
157 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
158 | |||
159 | connectedYN = true; | ||
160 | break; | ||
161 | } | ||
162 | */ | ||
163 | |||
164 | /* | ||
165 | //If we're one region over x +y | ||
166 | //xxx | ||
167 | //xxx | ||
168 | //xyx | ||
169 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
170 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
171 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
172 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
173 | { | ||
174 | Vector3 offset = Vector3.Zero; | ||
175 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
176 | ((conn.X * (int)Constants.RegionSize))); | ||
177 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
178 | ((conn.Y * (int)Constants.RegionSize))); | ||
179 | |||
180 | Vector3 extents = Vector3.Zero; | ||
181 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
182 | extents.X = conn.XEnd; | ||
183 | |||
184 | m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", | ||
185 | conn.RegionScene.RegionInfo.RegionName, | ||
186 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
187 | |||
188 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
189 | connectedYN = true; | ||
190 | break; | ||
191 | } | ||
192 | */ | ||
193 | |||
194 | /* | ||
195 | // If we're one region over -x +y | ||
196 | //xxx | ||
197 | //xxx | ||
198 | //yxx | ||
199 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
200 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
201 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
202 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
203 | { | ||
204 | Vector3 offset = Vector3.Zero; | ||
205 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
206 | ((conn.X * (int)Constants.RegionSize))); | ||
207 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
208 | ((conn.Y * (int)Constants.RegionSize))); | ||
209 | |||
210 | Vector3 extents = Vector3.Zero; | ||
211 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
212 | extents.X = conn.XEnd + conn.XEnd; | ||
213 | |||
214 | m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", | ||
215 | conn.RegionScene.RegionInfo.RegionName, | ||
216 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
217 | |||
218 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
219 | |||
220 | |||
221 | connectedYN = true; | ||
222 | break; | ||
223 | } | ||
224 | */ | ||
225 | |||
226 | /* | ||
227 | // If we're one region over -x y | ||
228 | //xxx | ||
229 | //yxx | ||
230 | //xxx | ||
231 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
232 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
233 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
234 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
235 | { | ||
236 | Vector3 offset = Vector3.Zero; | ||
237 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
238 | ((conn.X * (int)Constants.RegionSize))); | ||
239 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
240 | ((conn.Y * (int)Constants.RegionSize))); | ||
241 | |||
242 | Vector3 extents = Vector3.Zero; | ||
243 | extents.Y = regionConnections.YEnd; | ||
244 | extents.X = conn.XEnd + conn.XEnd; | ||
245 | |||
246 | m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", | ||
247 | conn.RegionScene.RegionInfo.RegionName, | ||
248 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
249 | |||
250 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
251 | |||
252 | connectedYN = true; | ||
253 | break; | ||
254 | } | ||
255 | */ | ||
256 | |||
257 | /* | ||
258 | // If we're one region over -x -y | ||
259 | //yxx | ||
260 | //xxx | ||
261 | //xxx | ||
262 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
263 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
264 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
265 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
266 | { | ||
267 | Vector3 offset = Vector3.Zero; | ||
268 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
269 | ((conn.X * (int)Constants.RegionSize))); | ||
270 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
271 | ((conn.Y * (int)Constants.RegionSize))); | ||
272 | |||
273 | Vector3 extents = Vector3.Zero; | ||
274 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
275 | extents.X = conn.XEnd + conn.XEnd; | ||
276 | |||
277 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
278 | conn.RegionScene.RegionInfo.RegionName, | ||
279 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
280 | |||
281 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
282 | |||
283 | connectedYN = true; | ||
284 | break; | ||
285 | } | ||
286 | */ | ||
287 | #endregion | ||
288 | |||
289 | // If we're one region over +x y | ||
290 | //xxx | ||
291 | //xxy | ||
292 | //xxx | ||
293 | |||
294 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
295 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
296 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
297 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
298 | { | ||
299 | Vector3 offset = Vector3.Zero; | ||
300 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
301 | ((conn.X * (int)Constants.RegionSize))); | ||
302 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
303 | ((conn.Y * (int)Constants.RegionSize))); | ||
304 | |||
305 | Vector3 extents = Vector3.Zero; | ||
306 | extents.Y = conn.YEnd; | ||
307 | extents.X = conn.XEnd + regionConnections.XEnd; | ||
308 | |||
309 | conn.UpdateExtents(extents); | ||
310 | |||
311 | m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", | ||
312 | conn.RegionScene.RegionInfo.RegionName, | ||
313 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
314 | |||
315 | scene.BordersLocked = true; | ||
316 | conn.RegionScene.BordersLocked = true; | ||
317 | |||
318 | RegionData ConnectedRegion = new RegionData(); | ||
319 | ConnectedRegion.Offset = offset; | ||
320 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
321 | ConnectedRegion.RegionScene = scene; | ||
322 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
323 | |||
324 | // Inform root region Physics about the extents of this region | ||
325 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
326 | |||
327 | // Inform Child region that it needs to forward it's terrain to the root region | ||
328 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
329 | |||
330 | // Extend the borders as appropriate | ||
331 | lock (conn.RegionScene.EastBorders) | ||
332 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
333 | |||
334 | lock (conn.RegionScene.NorthBorders) | ||
335 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
336 | |||
337 | lock (conn.RegionScene.SouthBorders) | ||
338 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
339 | |||
340 | lock (scene.WestBorders) | ||
341 | { | ||
342 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | ||
343 | |||
344 | // Trigger auto teleport to root region | ||
345 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
346 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
347 | } | ||
348 | |||
349 | // Reset Terrain.. since terrain loads before we get here, we need to load | ||
350 | // it again so it loads in the root region | ||
351 | |||
352 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
353 | |||
354 | // Unlock borders | ||
355 | conn.RegionScene.BordersLocked = false; | ||
356 | scene.BordersLocked = false; | ||
357 | |||
358 | // Create a client event forwarder and add this region's events to the root region. | ||
359 | if (conn.ClientEventForwarder != null) | ||
360 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
361 | connectedYN = true; | ||
362 | break; | ||
363 | } | ||
364 | |||
365 | // If we're one region over x +y | ||
366 | //xyx | ||
367 | //xxx | ||
368 | //xxx | ||
369 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
370 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
371 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
372 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
373 | { | ||
374 | Vector3 offset = Vector3.Zero; | ||
375 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
376 | ((conn.X * (int)Constants.RegionSize))); | ||
377 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
378 | ((conn.Y * (int)Constants.RegionSize))); | ||
379 | |||
380 | Vector3 extents = Vector3.Zero; | ||
381 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
382 | extents.X = conn.XEnd; | ||
383 | conn.UpdateExtents(extents); | ||
384 | |||
385 | scene.BordersLocked = true; | ||
386 | conn.RegionScene.BordersLocked = true; | ||
387 | |||
388 | RegionData ConnectedRegion = new RegionData(); | ||
389 | ConnectedRegion.Offset = offset; | ||
390 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
391 | ConnectedRegion.RegionScene = scene; | ||
392 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
393 | |||
394 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
395 | conn.RegionScene.RegionInfo.RegionName, | ||
396 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
397 | |||
398 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
399 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
400 | |||
401 | lock (conn.RegionScene.NorthBorders) | ||
402 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
403 | lock (conn.RegionScene.EastBorders) | ||
404 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
405 | lock (conn.RegionScene.WestBorders) | ||
406 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
407 | lock (scene.SouthBorders) | ||
408 | { | ||
409 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | ||
410 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
411 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
412 | } | ||
413 | |||
414 | // Reset Terrain.. since terrain normally loads first. | ||
415 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
416 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
417 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
418 | |||
419 | scene.BordersLocked = false; | ||
420 | conn.RegionScene.BordersLocked = false; | ||
421 | if (conn.ClientEventForwarder != null) | ||
422 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
423 | connectedYN = true; | ||
424 | break; | ||
425 | } | ||
426 | |||
427 | // If we're one region over +x +y | ||
428 | //xxy | ||
429 | //xxx | ||
430 | //xxx | ||
431 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd | ||
432 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
433 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
434 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
435 | { | ||
436 | Vector3 offset = Vector3.Zero; | ||
437 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
438 | ((conn.X * (int)Constants.RegionSize))); | ||
439 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
440 | ((conn.Y * (int)Constants.RegionSize))); | ||
441 | |||
442 | Vector3 extents = Vector3.Zero; | ||
443 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
444 | extents.X = regionConnections.XEnd + conn.XEnd; | ||
445 | conn.UpdateExtents(extents); | ||
446 | |||
447 | scene.BordersLocked = true; | ||
448 | conn.RegionScene.BordersLocked = true; | ||
449 | |||
450 | RegionData ConnectedRegion = new RegionData(); | ||
451 | ConnectedRegion.Offset = offset; | ||
452 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
453 | ConnectedRegion.RegionScene = scene; | ||
454 | |||
455 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
456 | |||
457 | m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", | ||
458 | conn.RegionScene.RegionInfo.RegionName, | ||
459 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
460 | |||
461 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
462 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
463 | lock (conn.RegionScene.NorthBorders) | ||
464 | { | ||
465 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) | ||
466 | { | ||
467 | //compound border | ||
468 | // already locked above | ||
469 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
470 | |||
471 | lock (conn.RegionScene.EastBorders) | ||
472 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
473 | lock (conn.RegionScene.WestBorders) | ||
474 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
475 | } | ||
476 | } | ||
477 | |||
478 | lock (scene.SouthBorders) | ||
479 | { | ||
480 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | ||
481 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
482 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
483 | } | ||
484 | |||
485 | lock (conn.RegionScene.EastBorders) | ||
486 | { | ||
487 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | ||
488 | { | ||
489 | |||
490 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
491 | lock (conn.RegionScene.NorthBorders) | ||
492 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
493 | lock (conn.RegionScene.SouthBorders) | ||
494 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
495 | |||
496 | |||
497 | } | ||
498 | } | ||
499 | |||
500 | lock (scene.WestBorders) | ||
501 | { | ||
502 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | ||
503 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
504 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
505 | } | ||
506 | |||
507 | /* | ||
508 | else | ||
509 | { | ||
510 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
511 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
512 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
513 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | ||
514 | } | ||
515 | */ | ||
516 | |||
517 | |||
518 | // Reset Terrain.. since terrain normally loads first. | ||
519 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
520 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
521 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
522 | scene.BordersLocked = false; | ||
523 | conn.RegionScene.BordersLocked = false; | ||
524 | |||
525 | if (conn.ClientEventForwarder != null) | ||
526 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
527 | |||
528 | connectedYN = true; | ||
529 | |||
530 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | ||
531 | |||
532 | break; | ||
533 | } | ||
534 | } | ||
535 | |||
536 | // If !connectYN means that this region is a root region | ||
537 | if (!connectedYN) | ||
538 | { | ||
539 | RegionData rdata = new RegionData(); | ||
540 | rdata.Offset = Vector3.Zero; | ||
541 | rdata.RegionId = scene.RegionInfo.originRegionID; | ||
542 | rdata.RegionScene = scene; | ||
543 | // save it's land channel | ||
544 | regionConnections.RegionLandChannel = scene.LandChannel; | ||
545 | |||
546 | // Substitue our landchannel | ||
547 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | ||
548 | regionConnections.ConnectedRegions); | ||
549 | scene.LandChannel = lnd; | ||
550 | // Forward the permissions modules of each of the connected regions to the root region | ||
551 | lock (m_regions) | ||
552 | { | ||
553 | foreach (RegionData r in regionConnections.ConnectedRegions) | ||
554 | { | ||
555 | ForwardPermissionRequests(regionConnections, r.RegionScene); | ||
556 | } | ||
557 | } | ||
558 | // Create the root region's Client Event Forwarder | ||
559 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); | ||
560 | |||
561 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
562 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | ||
563 | |||
564 | // Adds this root region to a dictionary of regions that are connectable | ||
565 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); | ||
566 | } | ||
567 | } | ||
568 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | ||
569 | AdjustLargeRegionBounds(); | ||
570 | } | ||
571 | |||
572 | private void SetCourseLocationDelegate(ScenePresence presence) | ||
573 | { | ||
574 | presence.SetSendCourseLocationMethod(SendCourseLocationUpdates); | ||
575 | } | ||
576 | |||
577 | private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence) | ||
578 | { | ||
579 | RegionConnections connectiondata = null; | ||
580 | lock (m_regions) | ||
581 | { | ||
582 | if (m_regions.ContainsKey(sceneId)) | ||
583 | connectiondata = m_regions[sceneId]; | ||
584 | else | ||
585 | return; | ||
586 | } | ||
587 | |||
588 | List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars(); | ||
589 | List<Vector3> CoarseLocations = new List<Vector3>(); | ||
590 | List<UUID> AvatarUUIDs = new List<UUID>(); | ||
591 | for (int i = 0; i < avatars.Count; i++) | ||
592 | { | ||
593 | if (avatars[i].UUID != presence.UUID) | ||
594 | { | ||
595 | if (avatars[i].ParentID != 0) | ||
596 | { | ||
597 | // sitting avatar | ||
598 | SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID); | ||
599 | if (sop != null) | ||
600 | { | ||
601 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition); | ||
602 | AvatarUUIDs.Add(avatars[i].UUID); | ||
603 | } | ||
604 | else | ||
605 | { | ||
606 | // we can't find the parent.. ! arg! | ||
607 | CoarseLocations.Add(avatars[i].AbsolutePosition); | ||
608 | AvatarUUIDs.Add(avatars[i].UUID); | ||
609 | } | ||
610 | } | ||
611 | else | ||
612 | { | ||
613 | CoarseLocations.Add(avatars[i].AbsolutePosition); | ||
614 | AvatarUUIDs.Add(avatars[i].UUID); | ||
615 | } | ||
616 | } | ||
617 | } | ||
618 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); | ||
619 | } | ||
620 | |||
621 | private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids, | ||
622 | RegionConnections connectiondata, ScenePresence rootPresence) | ||
623 | { | ||
624 | RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); | ||
625 | //List<IClientAPI> clients = new List<IClientAPI>(); | ||
626 | Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>(); | ||
627 | |||
628 | // Root Region entry | ||
629 | RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct(); | ||
630 | rootupdatedata.Locations = new List<Vector3>(); | ||
631 | rootupdatedata.Uuids = new List<UUID>(); | ||
632 | rootupdatedata.Offset = Vector2.Zero; | ||
633 | |||
634 | rootupdatedata.UserAPI = rootPresence.ControllingClient; | ||
635 | |||
636 | if (rootupdatedata.UserAPI != null) | ||
637 | updates.Add(Vector2.Zero, rootupdatedata); | ||
638 | |||
639 | //Each Region needs an entry or we will end up with dead minimap dots | ||
640 | foreach (RegionData regiondata in rdata) | ||
641 | { | ||
642 | Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); | ||
643 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | ||
644 | updatedata.Locations = new List<Vector3>(); | ||
645 | updatedata.Uuids = new List<UUID>(); | ||
646 | updatedata.Offset = offset; | ||
647 | |||
648 | if (offset == Vector2.Zero) | ||
649 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
650 | else | ||
651 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
652 | |||
653 | if (updatedata.UserAPI != null) | ||
654 | updates.Add(offset, updatedata); | ||
655 | } | ||
656 | |||
657 | // go over the locations and assign them to an IClientAPI | ||
658 | for (int i = 0; i < locations.Count; i++) | ||
659 | //{locations[i]/(int) Constants.RegionSize; | ||
660 | { | ||
661 | Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, | ||
662 | (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z); | ||
663 | Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize, | ||
664 | pPosition.Y*(int) Constants.RegionSize); | ||
665 | |||
666 | if (!updates.ContainsKey(offset)) | ||
667 | { | ||
668 | // This shouldn't happen | ||
669 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | ||
670 | updatedata.Locations = new List<Vector3>(); | ||
671 | updatedata.Uuids = new List<UUID>(); | ||
672 | updatedata.Offset = offset; | ||
673 | |||
674 | if (offset == Vector2.Zero) | ||
675 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
676 | else | ||
677 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
678 | |||
679 | updates.Add(offset,updatedata); | ||
680 | } | ||
681 | |||
682 | updates[offset].Locations.Add(locations[i]); | ||
683 | updates[offset].Uuids.Add(uuids[i]); | ||
684 | } | ||
685 | |||
686 | // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is | ||
687 | foreach (Vector2 offset in updates.Keys) | ||
688 | { | ||
689 | if (updates[offset].UserAPI != null) | ||
690 | { | ||
691 | updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); | ||
692 | } | ||
693 | } | ||
694 | } | ||
695 | |||
696 | /// <summary> | ||
697 | /// Locates a the Client of a particular region in an Array of RegionData based on offset | ||
698 | /// </summary> | ||
699 | /// <param name="offset"></param> | ||
700 | /// <param name="uUID"></param> | ||
701 | /// <param name="rdata"></param> | ||
702 | /// <returns>IClientAPI or null</returns> | ||
703 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) | ||
704 | { | ||
705 | IClientAPI returnclient = null; | ||
706 | foreach (RegionData r in rdata) | ||
707 | { | ||
708 | if (r.Offset.X == offset.X && r.Offset.Y == offset.Y) | ||
709 | { | ||
710 | return r.RegionScene.SceneGraph.GetControllingClient(uUID); | ||
711 | } | ||
712 | } | ||
713 | |||
714 | return returnclient; | ||
715 | } | ||
716 | |||
717 | public void PostInitialise() | ||
718 | { | ||
719 | } | ||
720 | |||
721 | /// <summary> | ||
722 | /// TODO: | ||
723 | /// </summary> | ||
724 | /// <param name="rdata"></param> | ||
725 | public void UnCombineRegion(RegionData rdata) | ||
726 | { | ||
727 | lock (m_regions) | ||
728 | { | ||
729 | if (m_regions.ContainsKey(rdata.RegionId)) | ||
730 | { | ||
731 | // uncombine root region and virtual regions | ||
732 | } | ||
733 | else | ||
734 | { | ||
735 | foreach (RegionConnections r in m_regions.Values) | ||
736 | { | ||
737 | foreach (RegionData rd in r.ConnectedRegions) | ||
738 | { | ||
739 | if (rd.RegionId == rdata.RegionId) | ||
740 | { | ||
741 | // uncombine virtual region | ||
742 | } | ||
743 | } | ||
744 | } | ||
745 | } | ||
746 | } | ||
747 | } | ||
748 | |||
749 | // Create a set of infinite borders around the whole aabb of the combined island. | ||
750 | private void AdjustLargeRegionBounds() | ||
751 | { | ||
752 | lock (m_regions) | ||
753 | { | ||
754 | foreach (RegionConnections rconn in m_regions.Values) | ||
755 | { | ||
756 | Vector3 offset = Vector3.Zero; | ||
757 | rconn.RegionScene.BordersLocked = true; | ||
758 | foreach (RegionData rdata in rconn.ConnectedRegions) | ||
759 | { | ||
760 | if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; | ||
761 | if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; | ||
762 | } | ||
763 | |||
764 | lock (rconn.RegionScene.NorthBorders) | ||
765 | { | ||
766 | Border northBorder = null; | ||
767 | // If we don't already have an infinite border, create one. | ||
768 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | ||
769 | { | ||
770 | northBorder = new Border(); | ||
771 | rconn.RegionScene.NorthBorders.Add(northBorder); | ||
772 | } | ||
773 | |||
774 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, | ||
775 | offset.Y + (int) Constants.RegionSize); //<--- | ||
776 | northBorder.CrossDirection = Cardinals.N; | ||
777 | } | ||
778 | |||
779 | lock (rconn.RegionScene.SouthBorders) | ||
780 | { | ||
781 | Border southBorder = null; | ||
782 | // If we don't already have an infinite border, create one. | ||
783 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | ||
784 | { | ||
785 | southBorder = new Border(); | ||
786 | rconn.RegionScene.SouthBorders.Add(southBorder); | ||
787 | } | ||
788 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
789 | southBorder.CrossDirection = Cardinals.S; | ||
790 | } | ||
791 | |||
792 | lock (rconn.RegionScene.EastBorders) | ||
793 | { | ||
794 | Border eastBorder = null; | ||
795 | // If we don't already have an infinite border, create one. | ||
796 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) | ||
797 | { | ||
798 | eastBorder = new Border(); | ||
799 | rconn.RegionScene.EastBorders.Add(eastBorder); | ||
800 | } | ||
801 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); | ||
802 | //<--- | ||
803 | eastBorder.CrossDirection = Cardinals.E; | ||
804 | } | ||
805 | |||
806 | lock (rconn.RegionScene.WestBorders) | ||
807 | { | ||
808 | Border westBorder = null; | ||
809 | // If we don't already have an infinite border, create one. | ||
810 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | ||
811 | { | ||
812 | westBorder = new Border(); | ||
813 | rconn.RegionScene.WestBorders.Add(westBorder); | ||
814 | |||
815 | } | ||
816 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
817 | westBorder.CrossDirection = Cardinals.W; | ||
818 | } | ||
819 | |||
820 | rconn.RegionScene.BordersLocked = false; | ||
821 | } | ||
822 | } | ||
823 | } | ||
824 | |||
825 | /// <summary> | ||
826 | /// Try and get an Infinite border out of a listT of borders | ||
827 | /// </summary> | ||
828 | /// <param name="borders"></param> | ||
829 | /// <param name="oborder"></param> | ||
830 | /// <returns></returns> | ||
831 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | ||
832 | { | ||
833 | // Warning! Should be locked before getting here! | ||
834 | foreach (Border b in borders) | ||
835 | { | ||
836 | if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue) | ||
837 | { | ||
838 | oborder = b; | ||
839 | return true; | ||
840 | } | ||
841 | } | ||
842 | oborder = null; | ||
843 | return false; | ||
844 | } | ||
845 | |||
846 | public RegionData GetRegionFromPosition(Vector3 pPosition) | ||
847 | { | ||
848 | pPosition = pPosition/(int) Constants.RegionSize; | ||
849 | int OffsetX = (int) pPosition.X; | ||
850 | int OffsetY = (int) pPosition.Y; | ||
851 | foreach (RegionConnections regConn in m_regions.Values) | ||
852 | { | ||
853 | foreach (RegionData reg in regConn.ConnectedRegions) | ||
854 | { | ||
855 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | ||
856 | return reg; | ||
857 | } | ||
858 | } | ||
859 | return new RegionData(); | ||
860 | } | ||
861 | |||
862 | public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) | ||
863 | { | ||
864 | if (BigRegion.PermissionModule == null) | ||
865 | BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); | ||
866 | |||
867 | VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; | ||
868 | VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; | ||
869 | VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; | ||
870 | VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags; | ||
871 | VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel; | ||
872 | VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel; | ||
873 | VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel; | ||
874 | VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject; | ||
875 | VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod; | ||
876 | VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; | ||
877 | VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED | ||
878 | VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED | ||
879 | VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED | ||
880 | VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; | ||
881 | VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED | ||
882 | VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED | ||
883 | VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED | ||
884 | VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; | ||
885 | VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED | ||
886 | VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED | ||
887 | VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; | ||
888 | VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED | ||
889 | VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript; | ||
890 | VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel; | ||
891 | VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject; | ||
892 | VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject; | ||
893 | VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand; | ||
894 | VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED | ||
895 | VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED | ||
896 | VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED | ||
897 | VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED | ||
898 | VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED | ||
899 | VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED | ||
900 | VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED | ||
901 | VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE | ||
902 | VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED | ||
903 | VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED | ||
904 | VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED | ||
905 | VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; | ||
906 | VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED | ||
907 | VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED | ||
908 | VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED | ||
909 | VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED | ||
910 | VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED | ||
911 | VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED | ||
912 | } | ||
913 | } | ||
914 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs new file mode 100644 index 0000000..76ca5e3 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs | |||
@@ -0,0 +1,275 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.CoreModules.World.Land | ||
36 | { | ||
37 | public class RegionCombinerPermissionModule | ||
38 | { | ||
39 | private Scene m_rootScene; | ||
40 | |||
41 | public RegionCombinerPermissionModule(Scene RootScene) | ||
42 | { | ||
43 | m_rootScene = RootScene; | ||
44 | } | ||
45 | |||
46 | #region Permission Override | ||
47 | |||
48 | public bool BypassPermissions() | ||
49 | { | ||
50 | return m_rootScene.Permissions.BypassPermissions(); | ||
51 | } | ||
52 | |||
53 | public void SetBypassPermissions(bool value) | ||
54 | { | ||
55 | m_rootScene.Permissions.SetBypassPermissions(value); | ||
56 | } | ||
57 | |||
58 | public bool PropagatePermissions() | ||
59 | { | ||
60 | return m_rootScene.Permissions.PropagatePermissions(); | ||
61 | } | ||
62 | |||
63 | public uint GenerateClientFlags(UUID userid, UUID objectidid) | ||
64 | { | ||
65 | return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); | ||
66 | } | ||
67 | |||
68 | public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) | ||
69 | { | ||
70 | return m_rootScene.Permissions.CanAbandonParcel(user,parcel); | ||
71 | } | ||
72 | |||
73 | public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) | ||
74 | { | ||
75 | return m_rootScene.Permissions.CanReclaimParcel(user, parcel); | ||
76 | } | ||
77 | |||
78 | public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) | ||
79 | { | ||
80 | return m_rootScene.Permissions.CanDeedParcel(user, parcel); | ||
81 | } | ||
82 | |||
83 | public bool CanDeedObject(UUID user, UUID @group, Scene scene) | ||
84 | { | ||
85 | return m_rootScene.Permissions.CanDeedObject(user,@group); | ||
86 | } | ||
87 | |||
88 | public bool IsGod(UUID user, Scene requestfromscene) | ||
89 | { | ||
90 | return m_rootScene.Permissions.IsGod(user); | ||
91 | } | ||
92 | |||
93 | public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) | ||
94 | { | ||
95 | return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); | ||
96 | } | ||
97 | |||
98 | public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) | ||
99 | { | ||
100 | return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); | ||
101 | } | ||
102 | |||
103 | public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) | ||
104 | { | ||
105 | return m_rootScene.Permissions.CanEditObject(objectid, editorid); | ||
106 | } | ||
107 | |||
108 | public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) | ||
109 | { | ||
110 | return m_rootScene.Permissions.CanEditParcel(user, parcel); | ||
111 | } | ||
112 | |||
113 | public bool CanInstantMessage(UUID user, UUID target, Scene startscene) | ||
114 | { | ||
115 | return m_rootScene.Permissions.CanInstantMessage(user, target); | ||
116 | } | ||
117 | |||
118 | public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) | ||
119 | { | ||
120 | return m_rootScene.Permissions.CanInventoryTransfer(user, target); | ||
121 | } | ||
122 | |||
123 | public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) | ||
124 | { | ||
125 | return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); | ||
126 | } | ||
127 | |||
128 | public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) | ||
129 | { | ||
130 | return m_rootScene.Permissions.CanMoveObject(objectid, moverid); | ||
131 | } | ||
132 | |||
133 | public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) | ||
134 | { | ||
135 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); | ||
136 | } | ||
137 | |||
138 | public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene) | ||
139 | { | ||
140 | return m_rootScene.Permissions.CanReturnObject(objectid, returnerid); | ||
141 | } | ||
142 | |||
143 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) | ||
144 | { | ||
145 | return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); | ||
146 | } | ||
147 | |||
148 | public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) | ||
149 | { | ||
150 | return m_rootScene.Permissions.CanRunConsoleCommand(user); | ||
151 | } | ||
152 | |||
153 | public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
154 | { | ||
155 | return m_rootScene.Permissions.CanRunScript(script, objectid, user); | ||
156 | } | ||
157 | |||
158 | public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) | ||
159 | { | ||
160 | return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); | ||
161 | } | ||
162 | |||
163 | public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) | ||
164 | { | ||
165 | return m_rootScene.Permissions.CanSellParcel(user, parcel); | ||
166 | } | ||
167 | |||
168 | public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) | ||
169 | { | ||
170 | return m_rootScene.Permissions.CanTakeObject(objectid, stealer); | ||
171 | } | ||
172 | |||
173 | public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) | ||
174 | { | ||
175 | return m_rootScene.Permissions.CanTakeObject(objectid, userid); | ||
176 | } | ||
177 | |||
178 | public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) | ||
179 | { | ||
180 | return m_rootScene.Permissions.CanTerraformLand(user, position); | ||
181 | } | ||
182 | |||
183 | public bool CanLinkObject(UUID user, UUID objectid) | ||
184 | { | ||
185 | return m_rootScene.Permissions.CanLinkObject(user, objectid); | ||
186 | } | ||
187 | |||
188 | public bool CanDelinkObject(UUID user, UUID objectid) | ||
189 | { | ||
190 | return m_rootScene.Permissions.CanDelinkObject(user, objectid); | ||
191 | } | ||
192 | |||
193 | public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) | ||
194 | { | ||
195 | return m_rootScene.Permissions.CanBuyLand(user, parcel); | ||
196 | } | ||
197 | |||
198 | public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) | ||
199 | { | ||
200 | return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); | ||
201 | } | ||
202 | |||
203 | public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
204 | { | ||
205 | return m_rootScene.Permissions.CanViewScript(script, objectid, user); | ||
206 | } | ||
207 | |||
208 | public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) | ||
209 | { | ||
210 | return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); | ||
211 | } | ||
212 | |||
213 | public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
214 | { | ||
215 | return m_rootScene.Permissions.CanEditScript(script, objectid, user); | ||
216 | } | ||
217 | |||
218 | public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) | ||
219 | { | ||
220 | return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); | ||
221 | } | ||
222 | |||
223 | public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) | ||
224 | { | ||
225 | return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); | ||
226 | } | ||
227 | |||
228 | public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
229 | { | ||
230 | return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); | ||
231 | } | ||
232 | |||
233 | public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
234 | { | ||
235 | return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); | ||
236 | } | ||
237 | |||
238 | public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) | ||
239 | { | ||
240 | return m_rootScene.Permissions.CanResetScript(prim, script, user); | ||
241 | } | ||
242 | |||
243 | public bool CanCreateUserInventory(int invtype, UUID userid) | ||
244 | { | ||
245 | return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); | ||
246 | } | ||
247 | |||
248 | public bool CanCopyUserInventory(UUID itemid, UUID userid) | ||
249 | { | ||
250 | return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); | ||
251 | } | ||
252 | |||
253 | public bool CanEditUserInventory(UUID itemid, UUID userid) | ||
254 | { | ||
255 | return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); | ||
256 | } | ||
257 | |||
258 | public bool CanDeleteUserInventory(UUID itemid, UUID userid) | ||
259 | { | ||
260 | return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); | ||
261 | } | ||
262 | |||
263 | public bool CanTeleport(UUID userid, Scene scene) | ||
264 | { | ||
265 | return m_rootScene.Permissions.CanTeleport(userid); | ||
266 | } | ||
267 | |||
268 | public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene) | ||
269 | { | ||
270 | return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist); | ||
271 | } | ||
272 | |||
273 | #endregion | ||
274 | } | ||
275 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs new file mode 100644 index 0000000..419ed74 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs | |||
@@ -0,0 +1,65 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Interfaces; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.World.Land | ||
35 | { | ||
36 | public class RegionConnections | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Root Region ID | ||
40 | /// </summary> | ||
41 | public UUID RegionId; | ||
42 | |||
43 | /// <summary> | ||
44 | /// Root Region Scene | ||
45 | /// </summary> | ||
46 | public Scene RegionScene; | ||
47 | |||
48 | /// <summary> | ||
49 | /// LargeLandChannel for combined region | ||
50 | /// </summary> | ||
51 | public ILandChannel RegionLandChannel; | ||
52 | public uint X; | ||
53 | public uint Y; | ||
54 | public int XEnd; | ||
55 | public int YEnd; | ||
56 | public List<RegionData> ConnectedRegions; | ||
57 | public RegionCombinerPermissionModule PermissionModule; | ||
58 | public RegionCombinerClientEventForwarder ClientEventForwarder; | ||
59 | public void UpdateExtents(Vector3 extents) | ||
60 | { | ||
61 | XEnd = (int)extents.X; | ||
62 | YEnd = (int)extents.Y; | ||
63 | } | ||
64 | } | ||
65 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs new file mode 100644 index 0000000..175ca89 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs | |||
@@ -0,0 +1,43 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | |||
36 | struct RegionCourseLocationStruct | ||
37 | { | ||
38 | public List<Vector3> Locations; | ||
39 | public List<UUID> Uuids; | ||
40 | public IClientAPI UserAPI; | ||
41 | public Vector2 Offset; | ||
42 | } | ||
43 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionData.cs b/OpenSim/Region/CoreModules/World/Land/RegionData.cs new file mode 100644 index 0000000..3383527 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/RegionData.cs | |||
@@ -0,0 +1,39 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Land | ||
32 | { | ||
33 | public class RegionData | ||
34 | { | ||
35 | public UUID RegionId; | ||
36 | public Scene RegionScene; | ||
37 | public Vector3 Offset; | ||
38 | } | ||
39 | } \ No newline at end of file | ||