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author | Oren Hurvitz | 2012-08-23 21:23:16 +0300 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-01-02 22:15:00 +0000 |
commit | d2f4ca0dfed69637892c2346fa87c88f08c9b8e5 (patch) | |
tree | 30a4953d17c70e61d5e35e62d2f5c6f8a310d0a4 /OpenSim/Region/CoreModules/World | |
parent | minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r... (diff) | |
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If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
3 files changed, 29 insertions, 24 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 7bdd65c..367693d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -587,19 +587,29 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
587 | } | 587 | } |
588 | } | 588 | } |
589 | 589 | ||
590 | protected void ReceivedAllAssets( | 590 | protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut) |
591 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
592 | { | 591 | { |
593 | foreach (UUID uuid in assetsNotFoundUuids) | 592 | string errorMessage; |
593 | |||
594 | if (timedOut) | ||
594 | { | 595 | { |
595 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | 596 | errorMessage = "Loading assets timed out"; |
596 | } | 597 | } |
598 | else | ||
599 | { | ||
600 | foreach (UUID uuid in assetsNotFoundUuids) | ||
601 | { | ||
602 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
603 | } | ||
597 | 604 | ||
598 | // m_log.InfoFormat( | 605 | // m_log.InfoFormat( |
599 | // "[ARCHIVER]: Received {0} of {1} assets requested", | 606 | // "[ARCHIVER]: Received {0} of {1} assets requested", |
600 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | 607 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); |
601 | 608 | ||
602 | CloseArchive(String.Empty); | 609 | errorMessage = String.Empty; |
610 | } | ||
611 | |||
612 | CloseArchive(errorMessage); | ||
603 | } | 613 | } |
604 | 614 | ||
605 | /// <summary> | 615 | /// <summary> |
@@ -626,4 +636,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
626 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); | 636 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); |
627 | } | 637 | } |
628 | } | 638 | } |
629 | } \ No newline at end of file | 639 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs index 95d109c..c1ff94d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs | |||
@@ -150,12 +150,5 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
150 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten); | 150 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten); |
151 | } | 151 | } |
152 | 152 | ||
153 | /// <summary> | ||
154 | /// Only call this if you need to force a close on the underlying writer. | ||
155 | /// </summary> | ||
156 | public void ForceClose() | ||
157 | { | ||
158 | m_archiveWriter.Close(); | ||
159 | } | ||
160 | } | 153 | } |
161 | } | 154 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 103eb47..b22bcf9 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
50 | /// Method called when all the necessary assets for an archive request have been received. | 50 | /// Method called when all the necessary assets for an archive request have been received. |
51 | /// </summary> | 51 | /// </summary> |
52 | public delegate void AssetsRequestCallback( | 52 | public delegate void AssetsRequestCallback( |
53 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids); | 53 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut); |
54 | 54 | ||
55 | enum RequestState | 55 | enum RequestState |
56 | { | 56 | { |
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
148 | if (m_repliesRequired == 0) | 148 | if (m_repliesRequired == 0) |
149 | { | 149 | { |
150 | m_requestState = RequestState.Completed; | 150 | m_requestState = RequestState.Completed; |
151 | PerformAssetsRequestCallback(null); | 151 | PerformAssetsRequestCallback(false); |
152 | return; | 152 | return; |
153 | } | 153 | } |
154 | 154 | ||
@@ -164,7 +164,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
164 | 164 | ||
165 | protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) | 165 | protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) |
166 | { | 166 | { |
167 | bool close = true; | 167 | bool timedOut = true; |
168 | 168 | ||
169 | try | 169 | try |
170 | { | 170 | { |
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
174 | // the final request came in (assuming that such a thing is possible) | 174 | // the final request came in (assuming that such a thing is possible) |
175 | if (m_requestState == RequestState.Completed) | 175 | if (m_requestState == RequestState.Completed) |
176 | { | 176 | { |
177 | close = false; | 177 | timedOut = false; |
178 | return; | 178 | return; |
179 | } | 179 | } |
180 | 180 | ||
@@ -223,8 +223,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
223 | } | 223 | } |
224 | finally | 224 | finally |
225 | { | 225 | { |
226 | if (close) | 226 | if (timedOut) |
227 | m_assetsArchiver.ForceClose(); | 227 | Util.FireAndForget(PerformAssetsRequestCallback, true); |
228 | } | 228 | } |
229 | } | 229 | } |
230 | 230 | ||
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
294 | 294 | ||
295 | // We want to stop using the asset cache thread asap | 295 | // We want to stop using the asset cache thread asap |
296 | // as we now need to do the work of producing the rest of the archive | 296 | // as we now need to do the work of producing the rest of the archive |
297 | Util.FireAndForget(PerformAssetsRequestCallback); | 297 | Util.FireAndForget(PerformAssetsRequestCallback, false); |
298 | } | 298 | } |
299 | else | 299 | else |
300 | { | 300 | { |
@@ -315,9 +315,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
315 | { | 315 | { |
316 | Culture.SetCurrentCulture(); | 316 | Culture.SetCurrentCulture(); |
317 | 317 | ||
318 | Boolean timedOut = (Boolean)o; | ||
319 | |||
318 | try | 320 | try |
319 | { | 321 | { |
320 | m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids); | 322 | m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids, timedOut); |
321 | } | 323 | } |
322 | catch (Exception e) | 324 | catch (Exception e) |
323 | { | 325 | { |