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authorMelanie2010-10-23 00:18:56 +0200
committerMelanie2010-10-23 00:18:56 +0200
commitc3ddf461880ded2bff0f9ca6bd6b956fbe4c23d5 (patch)
tree65c434f0610abaf1b33074479def128ae8880c1b /OpenSim/Region/CoreModules/World
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Prevent database lookups on every avatar movement when land is set to group
access. Fixes a massive performance degradation.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs28
1 files changed, 8 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index bd1dd66..d0517b7 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -290,28 +290,16 @@ namespace OpenSim.Region.CoreModules.World.Land
290 290
291 public bool HasGroupAccess(UUID avatar) 291 public bool HasGroupAccess(UUID avatar)
292 { 292 {
293 if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 293 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
294 { 294 {
295 IGroupsModule groupsModule = 295 ScenePresence sp;
296 m_scene.RequestModuleInterface<IGroupsModule>(); 296 if (!m_scene.TryGetScenePresence(avatar, out sp))
297 return false;
297 298
298 List<UUID> agentGroups = new List<UUID>(); 299 if (!sp.ControllingClient.IsGroupMember(LandData.GroupID))
299 if (groupsModule != null) 300 return false;
300 { 301
301 GroupMembershipData[] GroupMembership = 302 return true;
302 groupsModule.GetMembershipData(avatar);
303
304 if (GroupMembership != null)
305 {
306 for (int i = 0; i < GroupMembership.Length; i++)
307 {
308 if (LandData.GroupID == GroupMembership[i].GroupID)
309 {
310 return true;
311 }
312 }
313 }
314 }
315 } 303 }
316 return false; 304 return false;
317 } 305 }