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author | UbitUmarov | 2016-09-03 07:51:53 +0100 |
---|---|---|
committer | UbitUmarov | 2016-09-03 07:51:53 +0100 |
commit | 9aec227767cf726216514d0494f11b5d8bf5b807 (patch) | |
tree | 8f308f4c1eefa19954fc30a560ac780f8a8e916a /OpenSim/Region/CoreModules/World | |
parent | merge issue (diff) | |
parent | tests making sure evering thing is coerently wrong.. (diff) | |
download | opensim-SC-9aec227767cf726216514d0494f11b5d8bf5b807.zip opensim-SC-9aec227767cf726216514d0494f11b5d8bf5b807.tar.gz opensim-SC-9aec227767cf726216514d0494f11b5d8bf5b807.tar.bz2 opensim-SC-9aec227767cf726216514d0494f11b5d8bf5b807.tar.xz |
Merge branch 'master' into httptests
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
12 files changed, 130 insertions, 158 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 839072e..2d590fc 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -1193,6 +1193,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
1193 | } | 1193 | } |
1194 | 1194 | ||
1195 | ControlFileLoaded = true; | 1195 | ControlFileLoaded = true; |
1196 | if(xtr != null) | ||
1197 | xtr.Close(); | ||
1196 | 1198 | ||
1197 | return dearchivedScenes; | 1199 | return dearchivedScenes; |
1198 | } | 1200 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 56d41a8..425562f 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -1229,15 +1229,24 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1229 | } | 1229 | } |
1230 | terr.SaveToFile(Util.dataDir() + "/terrain.raw"); | 1230 | terr.SaveToFile(Util.dataDir() + "/terrain.raw"); |
1231 | 1231 | ||
1232 | FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open); | 1232 | byte[] bdata; |
1233 | byte[] bdata = new byte[input.Length]; | 1233 | using(FileStream input = new FileStream(Util.dataDir() + "/terrain.raw",FileMode.Open)) |
1234 | input.Read(bdata, 0, (int)input.Length); | 1234 | { |
1235 | bdata = new byte[input.Length]; | ||
1236 | input.Read(bdata, 0, (int)input.Length); | ||
1237 | } | ||
1238 | if(bdata == null || bdata.Length == 0) | ||
1239 | { | ||
1240 | remote_client.SendAlertMessage("Terrain error"); | ||
1241 | return; | ||
1242 | } | ||
1243 | |||
1235 | remote_client.SendAlertMessage("Terrain file written, starting download..."); | 1244 | remote_client.SendAlertMessage("Terrain file written, starting download..."); |
1236 | Scene.XferManager.AddNewFile("terrain.raw", bdata); | 1245 | string xfername = (UUID.Random()).ToString(); |
1246 | Scene.XferManager.AddNewFile(xfername, bdata); | ||
1237 | 1247 | ||
1238 | m_log.DebugFormat("[CLIENT]: Sending terrain for region {0} to {1}", Scene.Name, remote_client.Name); | 1248 | m_log.DebugFormat("[CLIENT]: Sending terrain for region {0} to {1}", Scene.Name, remote_client.Name); |
1239 | 1249 | remote_client.SendInitiateDownload(xfername, clientFileName); | |
1240 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); | ||
1241 | } | 1250 | } |
1242 | } | 1251 | } |
1243 | 1252 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index 5155804..1f2b7c4 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
382 | 382 | ||
383 | Vector3 pos = part.GetWorldPosition(); | 383 | Vector3 pos = part.GetWorldPosition(); |
384 | 384 | ||
385 | // skip prim outside of retion | 385 | // skip prim outside of region |
386 | if (!m_scene.PositionIsInCurrentRegion(pos)) | 386 | if (!m_scene.PositionIsInCurrentRegion(pos)) |
387 | continue; | 387 | continue; |
388 | 388 | ||
@@ -406,12 +406,13 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
406 | { | 406 | { |
407 | // Translate scale by rotation so scale is represented properly when object is rotated | 407 | // Translate scale by rotation so scale is represented properly when object is rotated |
408 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | 408 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); |
409 | lscale *= 0.5f; | ||
410 | |||
409 | Vector3 scale = new Vector3(); | 411 | Vector3 scale = new Vector3(); |
410 | Vector3 tScale = new Vector3(); | 412 | Vector3 tScale = new Vector3(); |
411 | Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z); | 413 | Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z); |
412 | 414 | ||
413 | Quaternion llrot = part.GetWorldRotation(); | 415 | Quaternion rot = part.GetWorldRotation(); |
414 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | ||
415 | scale = lscale * rot; | 416 | scale = lscale * rot; |
416 | 417 | ||
417 | // negative scales don't work in this situation | 418 | // negative scales don't work in this situation |
@@ -470,7 +471,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
470 | 471 | ||
471 | tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); | 472 | tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); |
472 | scale = ((tScale * rot)); | 473 | scale = ((tScale * rot)); |
473 | |||
474 | vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | 474 | vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); |
475 | 475 | ||
476 | //vertexes[2].x = pos.X + vertexes[2].x; | 476 | //vertexes[2].x = pos.X + vertexes[2].x; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/BMP.cs index fb57c82..ec2d085 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/BMP.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/BMP.cs | |||
@@ -47,9 +47,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
47 | /// <param name="map">The terrain channel being saved</param> | 47 | /// <param name="map">The terrain channel being saved</param> |
48 | public override void SaveFile(string filename, ITerrainChannel map) | 48 | public override void SaveFile(string filename, ITerrainChannel map) |
49 | { | 49 | { |
50 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 50 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
51 | 51 | colours.Save(filename,ImageFormat.Bmp); | |
52 | colours.Save(filename, ImageFormat.Bmp); | ||
53 | } | 52 | } |
54 | 53 | ||
55 | /// <summary> | 54 | /// <summary> |
@@ -59,9 +58,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | /// <param name="map">The terrain channel being saved</param> | 58 | /// <param name="map">The terrain channel being saved</param> |
60 | public override void SaveStream(Stream stream, ITerrainChannel map) | 59 | public override void SaveStream(Stream stream, ITerrainChannel map) |
61 | { | 60 | { |
62 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 61 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
63 | 62 | colours.Save(stream,ImageFormat.Bmp); | |
64 | colours.Save(stream, ImageFormat.Png); | ||
65 | } | 63 | } |
66 | 64 | ||
67 | /// <summary> | 65 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GIF.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GIF.cs index 79cc50b..3843708 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GIF.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GIF.cs | |||
@@ -36,9 +36,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
36 | { | 36 | { |
37 | public override void SaveFile(string filename, ITerrainChannel map) | 37 | public override void SaveFile(string filename, ITerrainChannel map) |
38 | { | 38 | { |
39 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 39 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
40 | 40 | colours.Save(filename,ImageFormat.Gif); | |
41 | colours.Save(filename, ImageFormat.Gif); | ||
42 | } | 41 | } |
43 | 42 | ||
44 | /// <summary> | 43 | /// <summary> |
@@ -48,9 +47,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
48 | /// <param name="map">The terrain channel being saved</param> | 47 | /// <param name="map">The terrain channel being saved</param> |
49 | public override void SaveStream(Stream stream, ITerrainChannel map) | 48 | public override void SaveStream(Stream stream, ITerrainChannel map) |
50 | { | 49 | { |
51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 50 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
52 | 51 | colours.Save(stream,ImageFormat.Gif); | |
53 | colours.Save(stream, ImageFormat.Gif); | ||
54 | } | 52 | } |
55 | 53 | ||
56 | public override string ToString() | 54 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index e8c719a..1e67f72 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | /// <returns>A terrain channel generated from the image.</returns> | 59 | /// <returns>A terrain channel generated from the image.</returns> |
60 | public virtual ITerrainChannel LoadFile(string filename) | 60 | public virtual ITerrainChannel LoadFile(string filename) |
61 | { | 61 | { |
62 | using (Bitmap b = new Bitmap(filename)) | 62 | using(Bitmap b = new Bitmap(filename)) |
63 | return LoadBitmap(b); | 63 | return LoadBitmap(b); |
64 | } | 64 | } |
65 | 65 | ||
@@ -111,9 +111,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
111 | /// <param name="map">The terrain channel being saved</param> | 111 | /// <param name="map">The terrain channel being saved</param> |
112 | public virtual void SaveFile(string filename, ITerrainChannel map) | 112 | public virtual void SaveFile(string filename, ITerrainChannel map) |
113 | { | 113 | { |
114 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 114 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
115 | 115 | colours.Save(filename,ImageFormat.Png); | |
116 | colours.Save(filename, ImageFormat.Png); | ||
117 | } | 116 | } |
118 | 117 | ||
119 | /// <summary> | 118 | /// <summary> |
@@ -123,9 +122,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
123 | /// <param name="map">The terrain channel being saved</param> | 122 | /// <param name="map">The terrain channel being saved</param> |
124 | public virtual void SaveStream(Stream stream, ITerrainChannel map) | 123 | public virtual void SaveStream(Stream stream, ITerrainChannel map) |
125 | { | 124 | { |
126 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 125 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
127 | 126 | colours.Save(stream,ImageFormat.Png); | |
128 | colours.Save(stream, ImageFormat.Png); | ||
129 | } | 127 | } |
130 | 128 | ||
131 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | 129 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs index 9cc767a..36c2bbf 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs | |||
@@ -59,9 +59,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
59 | 59 | ||
60 | public void SaveFile(string filename, ITerrainChannel map) | 60 | public void SaveFile(string filename, ITerrainChannel map) |
61 | { | 61 | { |
62 | Bitmap colours = CreateBitmapFromMap(map); | 62 | using(Bitmap colours = CreateBitmapFromMap(map)) |
63 | 63 | colours.Save(filename,ImageFormat.Jpeg); | |
64 | colours.Save(filename, ImageFormat.Jpeg); | ||
65 | } | 64 | } |
66 | 65 | ||
67 | /// <summary> | 66 | /// <summary> |
@@ -71,9 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
71 | /// <param name="map">The terrain channel being saved</param> | 70 | /// <param name="map">The terrain channel being saved</param> |
72 | public void SaveStream(Stream stream, ITerrainChannel map) | 71 | public void SaveStream(Stream stream, ITerrainChannel map) |
73 | { | 72 | { |
74 | Bitmap colours = CreateBitmapFromMap(map); | 73 | using(Bitmap colours = CreateBitmapFromMap(map)) |
75 | 74 | colours.Save(stream,ImageFormat.Jpeg); | |
76 | colours.Save(stream, ImageFormat.Jpeg); | ||
77 | } | 75 | } |
78 | 76 | ||
79 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | 77 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/PNG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/PNG.cs index c5c12ae..8ea8e9d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/PNG.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/PNG.cs | |||
@@ -36,9 +36,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
36 | { | 36 | { |
37 | public override void SaveFile(string filename, ITerrainChannel map) | 37 | public override void SaveFile(string filename, ITerrainChannel map) |
38 | { | 38 | { |
39 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 39 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
40 | 40 | colours.Save(filename,ImageFormat.Png); | |
41 | colours.Save(filename, ImageFormat.Png); | ||
42 | } | 41 | } |
43 | 42 | ||
44 | /// <summary> | 43 | /// <summary> |
@@ -48,9 +47,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
48 | /// <param name="map">The terrain channel being saved</param> | 47 | /// <param name="map">The terrain channel being saved</param> |
49 | public override void SaveStream(Stream stream, ITerrainChannel map) | 48 | public override void SaveStream(Stream stream, ITerrainChannel map) |
50 | { | 49 | { |
51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 50 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
52 | 51 | colours.Save(stream,ImageFormat.Png); | |
53 | colours.Save(stream, ImageFormat.Png); | ||
54 | } | 52 | } |
55 | 53 | ||
56 | public override string ToString() | 54 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs index b416b82..d103a6f 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs | |||
@@ -36,9 +36,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
36 | { | 36 | { |
37 | public override void SaveFile(string filename, ITerrainChannel map) | 37 | public override void SaveFile(string filename, ITerrainChannel map) |
38 | { | 38 | { |
39 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 39 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
40 | 40 | colours.Save(filename,ImageFormat.Tiff); | |
41 | colours.Save(filename, ImageFormat.Tiff); | ||
42 | } | 41 | } |
43 | 42 | ||
44 | /// <summary> | 43 | /// <summary> |
@@ -48,9 +47,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
48 | /// <param name="map">The terrain channel being saved</param> | 47 | /// <param name="map">The terrain channel being saved</param> |
49 | public override void SaveStream(Stream stream, ITerrainChannel map) | 48 | public override void SaveStream(Stream stream, ITerrainChannel map) |
50 | { | 49 | { |
51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 50 | using(Bitmap colours = CreateGrayscaleBitmapFromMap(map)) |
52 | 51 | colours.Save(stream,ImageFormat.Tiff); | |
53 | colours.Save(stream, ImageFormat.Tiff); | ||
54 | } | 52 | } |
55 | 53 | ||
56 | public override string ToString() | 54 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 275aa2a..05d18da 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -963,6 +963,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
963 | return wasLimited; | 963 | return wasLimited; |
964 | } | 964 | } |
965 | 965 | ||
966 | private bool EnforceEstateLimits(int startX, int startY, int endX, int endY) | ||
967 | { | ||
968 | TerrainData terrData = m_channel.GetTerrainData(); | ||
969 | |||
970 | bool wasLimited = false; | ||
971 | for (int x = startX; x <= endX; x += Constants.TerrainPatchSize) | ||
972 | { | ||
973 | for (int y = startX; y <= endY; y += Constants.TerrainPatchSize) | ||
974 | { | ||
975 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | ||
976 | { | ||
977 | // If we should respect the estate settings then | ||
978 | // fixup and height deltas that don't respect them. | ||
979 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | ||
980 | wasLimited |= LimitChannelChanges(terrData, x, y); | ||
981 | } | ||
982 | } | ||
983 | } | ||
984 | return wasLimited; | ||
985 | } | ||
986 | |||
966 | /// <summary> | 987 | /// <summary> |
967 | /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart | 988 | /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart |
968 | /// are all within the current estate limits | 989 | /// are all within the current estate limits |
@@ -1341,7 +1362,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1341 | 1362 | ||
1342 | //block changes outside estate limits | 1363 | //block changes outside estate limits |
1343 | if (!god) | 1364 | if (!god) |
1344 | EnforceEstateLimits(); | 1365 | EnforceEstateLimits(startX, endX, startY, endY); |
1345 | } | 1366 | } |
1346 | } | 1367 | } |
1347 | else | 1368 | else |
@@ -1404,7 +1425,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1404 | 1425 | ||
1405 | //block changes outside estate limits | 1426 | //block changes outside estate limits |
1406 | if (!god) | 1427 | if (!god) |
1407 | EnforceEstateLimits(); | 1428 | EnforceEstateLimits(startX, endX, startY, endY); |
1408 | } | 1429 | } |
1409 | } | 1430 | } |
1410 | else | 1431 | else |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 443eee1..cb37067 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -35,7 +35,7 @@ using System.Reflection; | |||
35 | using CSJ2K; | 35 | using CSJ2K; |
36 | using Nini.Config; | 36 | using Nini.Config; |
37 | using log4net; | 37 | using log4net; |
38 | using Rednettle.Warp3D; | 38 | using Warp3D; |
39 | using Mono.Addins; | 39 | using Mono.Addins; |
40 | 40 | ||
41 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
@@ -76,11 +76,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
76 | private bool m_texturePrims = true; // true if should texture the rendered prims | 76 | private bool m_texturePrims = true; // true if should texture the rendered prims |
77 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it | 77 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it |
78 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes | 78 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes |
79 | private bool m_useAntiAliasing = false; // true if to anti-alias the rendered image | ||
80 | 79 | ||
81 | private bool m_Enabled = false; | 80 | private bool m_Enabled = false; |
82 | 81 | ||
83 | private Bitmap lastImage = null; | 82 | // private Bitmap lastImage = null; |
84 | private DateTime lastImageTime = DateTime.MinValue; | 83 | private DateTime lastImageTime = DateTime.MinValue; |
85 | 84 | ||
86 | #region Region Module interface | 85 | #region Region Module interface |
@@ -107,10 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
107 | = Util.GetConfigVarFromSections<float>(m_config, "TexturePrimSize", configSections, m_texturePrimSize); | 106 | = Util.GetConfigVarFromSections<float>(m_config, "TexturePrimSize", configSections, m_texturePrimSize); |
108 | m_renderMeshes | 107 | m_renderMeshes |
109 | = Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); | 108 | = Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); |
110 | m_useAntiAliasing | 109 | } |
111 | = Util.GetConfigVarFromSections<bool>(m_config, "UseAntiAliasing", configSections, m_useAntiAliasing); | ||
112 | |||
113 | } | ||
114 | 110 | ||
115 | public void AddRegion(Scene scene) | 111 | public void AddRegion(Scene scene) |
116 | { | 112 | { |
@@ -201,21 +197,14 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
201 | int width = viewport.Width; | 197 | int width = viewport.Width; |
202 | int height = viewport.Height; | 198 | int height = viewport.Height; |
203 | 199 | ||
204 | if (m_useAntiAliasing) | ||
205 | { | ||
206 | width *= 2; | ||
207 | height *= 2; | ||
208 | } | ||
209 | |||
210 | WarpRenderer renderer = new WarpRenderer(); | 200 | WarpRenderer renderer = new WarpRenderer(); |
211 | 201 | ||
212 | renderer.CreateScene(width, height); | 202 | if(!renderer.CreateScene(width, height)) |
213 | renderer.Scene.autoCalcNormals = false; | 203 | return new Bitmap(width,height); |
214 | 204 | ||
215 | #region Camera | 205 | #region Camera |
216 | 206 | ||
217 | warp_Vector pos = ConvertVector(viewport.Position); | 207 | warp_Vector pos = ConvertVector(viewport.Position); |
218 | pos.z -= 0.001f; // Works around an issue with the Warp3D camera | ||
219 | warp_Vector lookat = warp_Vector.add(ConvertVector(viewport.Position), ConvertVector(viewport.LookDirection)); | 208 | warp_Vector lookat = warp_Vector.add(ConvertVector(viewport.Position), ConvertVector(viewport.LookDirection)); |
220 | 209 | ||
221 | renderer.Scene.defaultCamera.setPos(pos); | 210 | renderer.Scene.defaultCamera.setPos(pos); |
@@ -223,9 +212,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
223 | 212 | ||
224 | if (viewport.Orthographic) | 213 | if (viewport.Orthographic) |
225 | { | 214 | { |
226 | renderer.Scene.defaultCamera.isOrthographic = true; | 215 | renderer.Scene.defaultCamera.setOrthographic(true,viewport.OrthoWindowWidth, viewport.OrthoWindowHeight); |
227 | renderer.Scene.defaultCamera.orthoViewWidth = viewport.OrthoWindowWidth; | ||
228 | renderer.Scene.defaultCamera.orthoViewHeight = viewport.OrthoWindowHeight; | ||
229 | } | 216 | } |
230 | else | 217 | else |
231 | { | 218 | { |
@@ -247,24 +234,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
247 | renderer.Render(); | 234 | renderer.Render(); |
248 | Bitmap bitmap = renderer.Scene.getImage(); | 235 | Bitmap bitmap = renderer.Scene.getImage(); |
249 | 236 | ||
250 | if (m_useAntiAliasing) | 237 | renderer.Scene.destroy(); |
251 | { | 238 | renderer.Reset(); |
252 | using (Bitmap origBitmap = bitmap) | ||
253 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | ||
254 | } | ||
255 | |||
256 | // XXX: It shouldn't really be necesary to force a GC here as one should occur anyway pretty shortly | ||
257 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | ||
258 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | ||
259 | // this map tile simply takes a lot of memory. | ||
260 | foreach (var o in renderer.Scene.objectData.Values) | ||
261 | { | ||
262 | warp_Object obj = (warp_Object)o; | ||
263 | obj.vertexData = null; | ||
264 | obj.triangleData = null; | ||
265 | } | ||
266 | |||
267 | renderer.Scene.removeAllObjects(); | ||
268 | renderer = null; | 239 | renderer = null; |
269 | viewport = null; | 240 | viewport = null; |
270 | 241 | ||
@@ -301,9 +272,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
301 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 272 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
302 | 273 | ||
303 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); | 274 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); |
304 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, | 275 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX * 0.5f - 0.5f, |
305 | waterHeight, | 276 | waterHeight, |
306 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f); | 277 | m_scene.RegionInfo.RegionSizeY * 0.5f - 0.5f); |
307 | 278 | ||
308 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); | 279 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); |
309 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif | 280 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif |
@@ -319,53 +290,53 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
319 | { | 290 | { |
320 | ITerrainChannel terrain = m_scene.Heightmap; | 291 | ITerrainChannel terrain = m_scene.Heightmap; |
321 | 292 | ||
293 | float regionsx = m_scene.RegionInfo.RegionSizeX; | ||
294 | float regionsy = m_scene.RegionInfo.RegionSizeY; | ||
295 | |||
322 | // 'diff' is the difference in scale between the real region size and the size of terrain we're buiding | 296 | // 'diff' is the difference in scale between the real region size and the size of terrain we're buiding |
323 | float diff = (float)m_scene.RegionInfo.RegionSizeX / 256f; | 297 | float diff = regionsx / 256f; |
324 | 298 | ||
325 | warp_Object obj = new warp_Object(256 * 256, 255 * 255 * 2); | 299 | int npointsx =(int)(regionsx / diff); |
300 | int npointsy =(int)(regionsy / diff); | ||
301 | |||
302 | float invsx = 1.0f / regionsx; | ||
303 | float invsy = 1.0f / (float)m_scene.RegionInfo.RegionSizeY; | ||
326 | 304 | ||
327 | // Create all the vertices for the terrain | 305 | // Create all the vertices for the terrain |
328 | for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff) | 306 | warp_Object obj = new warp_Object(); |
307 | for (float y = 0; y < regionsy; y += diff) | ||
329 | { | 308 | { |
330 | for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff) | 309 | for (float x = 0; x < regionsx; x += diff) |
331 | { | 310 | { |
332 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); | 311 | warp_Vector pos = ConvertVector(x , y , (float)terrain[(int)x, (int)y]); |
333 | obj.addVertex(new warp_Vertex(pos, | 312 | obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f - y * invsy)); |
334 | x / (float)m_scene.RegionInfo.RegionSizeX, | ||
335 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY)); | ||
336 | } | 313 | } |
337 | } | 314 | } |
338 | 315 | ||
339 | // Now that we have all the vertices, make another pass and create | 316 | // Now that we have all the vertices, make another pass and |
340 | // the normals for each of the surface triangles and | 317 | // create the list of triangle indices. |
341 | // create the list of triangle indices. | 318 | float invdiff = 1.0f / diff; |
342 | for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff) | 319 | int limx = npointsx - 1; |
320 | int limy = npointsy - 1; | ||
321 | for (float y = 0; y < regionsy; y += diff) | ||
343 | { | 322 | { |
344 | for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff) | 323 | for (float x = 0; x < regionsx; x += diff) |
345 | { | 324 | { |
346 | float newX = x / diff; | 325 | float newX = x * invdiff; |
347 | float newY = y / diff; | 326 | float newY = y * invdiff; |
348 | if (newX < 255 && newY < 255) | 327 | if (newX < limx && newY < limy) |
349 | { | 328 | { |
350 | int v = (int)newY * 256 + (int)newX; | 329 | int v = (int)newY * npointsx + (int)newX; |
351 | |||
352 | // Normal for a triangle made up of three adjacent vertices | ||
353 | Vector3 v1 = new Vector3(newX, newY, (float)terrain[(int)x, (int)y]); | ||
354 | Vector3 v2 = new Vector3(newX + 1, newY, (float)terrain[(int)(x + 1), (int)y]); | ||
355 | Vector3 v3 = new Vector3(newX, newY + 1, (float)terrain[(int)x, ((int)(y + 1))]); | ||
356 | warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3)); | ||
357 | norm = norm.reverse(); | ||
358 | obj.vertex(v).n = norm; | ||
359 | 330 | ||
360 | // Make two triangles for each of the squares in the grid of vertices | 331 | // Make two triangles for each of the squares in the grid of vertices |
361 | obj.addTriangle( | 332 | obj.addTriangle( |
362 | v, | 333 | v, |
363 | v + 1, | 334 | v + 1, |
364 | v + 256); | 335 | v + npointsx); |
365 | 336 | ||
366 | obj.addTriangle( | 337 | obj.addTriangle( |
367 | v + 256 + 1, | 338 | v + npointsx + 1, |
368 | v + 256, | 339 | v + npointsx, |
369 | v + 1); | 340 | v + 1); |
370 | } | 341 | } |
371 | } | 342 | } |
@@ -398,14 +369,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
398 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); | 369 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); |
399 | 370 | ||
400 | warp_Texture texture; | 371 | warp_Texture texture; |
401 | using ( | 372 | using (Bitmap image = TerrainSplat.Splat( |
402 | Bitmap image | ||
403 | = TerrainSplat.Splat( | ||
404 | terrain, textureIDs, startHeights, heightRanges, | 373 | terrain, textureIDs, startHeights, heightRanges, |
405 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) | 374 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) |
406 | { | ||
407 | texture = new warp_Texture(image); | 375 | texture = new warp_Texture(image); |
408 | } | ||
409 | 376 | ||
410 | warp_Material material = new warp_Material(texture); | 377 | warp_Material material = new warp_Material(texture); |
411 | material.setReflectivity(50); | 378 | material.setReflectivity(50); |
@@ -431,11 +398,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
431 | private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim, | 398 | private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim, |
432 | bool useTextures) | 399 | bool useTextures) |
433 | { | 400 | { |
434 | const float MIN_SIZE = 2f; | 401 | const float MIN_SIZE_SQUARE = 4f; |
435 | 402 | ||
436 | if ((PCode)prim.Shape.PCode != PCode.Prim) | 403 | if ((PCode)prim.Shape.PCode != PCode.Prim) |
437 | return; | 404 | return; |
438 | if (prim.Scale.LengthSquared() < MIN_SIZE * MIN_SIZE) | 405 | float primScaleLenSquared = prim.Scale.LengthSquared(); |
406 | |||
407 | if (primScaleLenSquared < MIN_SIZE_SQUARE) | ||
439 | return; | 408 | return; |
440 | 409 | ||
441 | FacetedMesh renderMesh = null; | 410 | FacetedMesh renderMesh = null; |
@@ -459,13 +428,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
459 | else // It's sculptie | 428 | else // It's sculptie |
460 | { | 429 | { |
461 | IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); | 430 | IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); |
462 | if (imgDecoder != null) | 431 | if(imgDecoder != null) |
463 | { | 432 | { |
464 | Image sculpt = imgDecoder.DecodeToImage(sculptAsset); | 433 | Image sculpt = imgDecoder.DecodeToImage(sculptAsset); |
465 | if (sculpt != null) | 434 | if(sculpt != null) |
466 | { | 435 | { |
467 | renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, | 436 | renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim,(Bitmap)sculpt, |
468 | DetailLevel.Medium); | 437 | DetailLevel.Medium); |
469 | sculpt.Dispose(); | 438 | sculpt.Dispose(); |
470 | } | 439 | } |
471 | } | 440 | } |
@@ -483,20 +452,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
483 | if (renderMesh == null) | 452 | if (renderMesh == null) |
484 | return; | 453 | return; |
485 | 454 | ||
486 | warp_Vector primPos = ConvertVector(prim.GetWorldPosition()); | ||
487 | warp_Quaternion primRot = ConvertQuaternion(prim.RotationOffset); | ||
488 | |||
489 | warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); | ||
490 | |||
491 | if (prim.ParentID != 0) | ||
492 | { | ||
493 | SceneObjectGroup group = m_scene.SceneGraph.GetGroupByPrim(prim.LocalId); | ||
494 | if (group != null) | ||
495 | m.transform(warp_Matrix.quaternionMatrix(ConvertQuaternion(group.RootPart.RotationOffset))); | ||
496 | } | ||
497 | |||
498 | warp_Vector primScale = ConvertVector(prim.Scale); | ||
499 | |||
500 | string primID = prim.UUID.ToString(); | 455 | string primID = prim.UUID.ToString(); |
501 | 456 | ||
502 | // Create the prim faces | 457 | // Create the prim faces |
@@ -504,27 +459,18 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
504 | for (int i = 0; i < renderMesh.Faces.Count; i++) | 459 | for (int i = 0; i < renderMesh.Faces.Count; i++) |
505 | { | 460 | { |
506 | Face face = renderMesh.Faces[i]; | 461 | Face face = renderMesh.Faces[i]; |
507 | string meshName = primID + "-Face-" + i.ToString(); | 462 | string meshName = primID + i.ToString(); |
508 | 463 | ||
509 | // Avoid adding duplicate meshes to the scene | 464 | // Avoid adding duplicate meshes to the scene |
510 | if (renderer.Scene.objectData.ContainsKey(meshName)) | 465 | if (renderer.Scene.objectData.ContainsKey(meshName)) |
511 | { | ||
512 | continue; | 466 | continue; |
513 | } | ||
514 | |||
515 | warp_Object faceObj = new warp_Object(face.Vertices.Count, face.Indices.Count / 3); | ||
516 | 467 | ||
468 | warp_Object faceObj = new warp_Object(); | ||
517 | for (int j = 0; j < face.Vertices.Count; j++) | 469 | for (int j = 0; j < face.Vertices.Count; j++) |
518 | { | 470 | { |
519 | Vertex v = face.Vertices[j]; | 471 | Vertex v = face.Vertices[j]; |
520 | |||
521 | warp_Vector pos = ConvertVector(v.Position); | 472 | warp_Vector pos = ConvertVector(v.Position); |
522 | warp_Vector norm = ConvertVector(v.Normal); | 473 | warp_Vertex vert = new warp_Vertex(pos, v.TexCoord.X, v.TexCoord.Y); |
523 | |||
524 | if (prim.Shape.SculptTexture == UUID.Zero) | ||
525 | norm = norm.reverse(); | ||
526 | warp_Vertex vert = new warp_Vertex(pos, norm, v.TexCoord.X, v.TexCoord.Y); | ||
527 | |||
528 | faceObj.addVertex(vert); | 474 | faceObj.addVertex(vert); |
529 | } | 475 | } |
530 | 476 | ||
@@ -539,17 +485,19 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
539 | Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); | 485 | Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); |
540 | Color4 faceColor = GetFaceColor(teFace); | 486 | Color4 faceColor = GetFaceColor(teFace); |
541 | string materialName = String.Empty; | 487 | string materialName = String.Empty; |
542 | if (m_texturePrims && prim.Scale.LengthSquared() > m_texturePrimSize*m_texturePrimSize) | 488 | if (m_texturePrims && primScaleLenSquared > m_texturePrimSize*m_texturePrimSize) |
543 | materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID); | 489 | materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID); |
544 | else | 490 | else |
545 | materialName = GetOrCreateMaterial(renderer, faceColor); | 491 | materialName = GetOrCreateMaterial(renderer, faceColor); |
546 | 492 | ||
493 | warp_Vector primPos = ConvertVector(prim.GetWorldPosition()); | ||
494 | warp_Quaternion primRot = ConvertQuaternion(prim.GetWorldRotation()); | ||
495 | warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); | ||
547 | faceObj.transform(m); | 496 | faceObj.transform(m); |
548 | faceObj.setPos(primPos); | 497 | faceObj.setPos(primPos); |
549 | faceObj.scaleSelf(primScale.x, primScale.y, primScale.z); | 498 | faceObj.scaleSelf(prim.Scale.X, prim.Scale.Z, prim.Scale.Y); |
550 | 499 | ||
551 | renderer.Scene.addObject(meshName, faceObj); | 500 | renderer.Scene.addObject(meshName, faceObj); |
552 | |||
553 | renderer.SetObjectMaterial(meshName, materialName); | 501 | renderer.SetObjectMaterial(meshName, materialName); |
554 | } | 502 | } |
555 | } | 503 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 959829c..57ec800 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1428,6 +1428,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1428 | 1428 | ||
1429 | mapTexture.Save(exportPath, ImageFormat.Jpeg); | 1429 | mapTexture.Save(exportPath, ImageFormat.Jpeg); |
1430 | 1430 | ||
1431 | g.Dispose(); | ||
1432 | mapTexture.Dispose(); | ||
1433 | sea.Dispose(); | ||
1434 | |||
1431 | m_log.InfoFormat( | 1435 | m_log.InfoFormat( |
1432 | "[WORLD MAP]: Successfully exported world map for {0} to {1}", | 1436 | "[WORLD MAP]: Successfully exported world map for {0} to {1}", |
1433 | m_scene.RegionInfo.RegionName, exportPath); | 1437 | m_scene.RegionInfo.RegionName, exportPath); |
@@ -1613,9 +1617,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1613 | int mb = bx; | 1617 | int mb = bx; |
1614 | if(mb < by) | 1618 | if(mb < by) |
1615 | mb = by; | 1619 | mb = by; |
1616 | if(mb > 2 * Constants.RegionSize && mb > 0) | 1620 | if(mb > Constants.RegionSize && mb > 0) |
1617 | { | 1621 | { |
1618 | float scale = 2.0f * (float)Constants.RegionSize/(float)mb; | 1622 | float scale = (float)Constants.RegionSize/(float)mb; |
1619 | Size newsize = new Size(); | 1623 | Size newsize = new Size(); |
1620 | newsize.Width = (int)(bx * scale); | 1624 | newsize.Width = (int)(bx * scale); |
1621 | newsize.Height = (int)(by * scale); | 1625 | newsize.Height = (int)(by * scale); |