aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2014-03-07 01:23:19 +0000
committerJustin Clark-Casey (justincc)2014-03-07 01:23:19 +0000
commit6b7625a56b18901d1004505e4b8695d511603528 (patch)
treeb9dd7da6e5d88b19ccedded661bf65d7c7d899a5 /OpenSim/Region/CoreModules/World
parentAdd regression test for sending group notices via xmlrpc groups connector. (diff)
downloadopensim-SC-6b7625a56b18901d1004505e4b8695d511603528.zip
opensim-SC-6b7625a56b18901d1004505e4b8695d511603528.tar.gz
opensim-SC-6b7625a56b18901d1004505e4b8695d511603528.tar.bz2
opensim-SC-6b7625a56b18901d1004505e4b8695d511603528.tar.xz
Only auto-create a land parcel when there is none in a specified tile if there is more than 1 existing land parcel.
This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035 Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index de40685..05f9f26 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -874,6 +874,10 @@ namespace OpenSim.Region.CoreModules.World.Land
874 // This sometimes happens when terrain is resized. 874 // This sometimes happens when terrain is resized.
875 if (m_landList.Count == 1) 875 if (m_landList.Count == 1)
876 { 876 {
877 m_log.DebugFormat(
878 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
879 LogHeader, x, y, m_scene.Name);
880
877 int onlyParcelID = 0; 881 int onlyParcelID = 0;
878 ILandObject onlyLandObject = null; 882 ILandObject onlyLandObject = null;
879 foreach (KeyValuePair<int, ILandObject> kvp in m_landList) 883 foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
@@ -892,8 +896,12 @@ namespace OpenSim.Region.CoreModules.World.Land
892 onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID); 896 onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
893 landID = onlyParcelID; 897 landID = onlyParcelID;
894 } 898 }
895 else 899 else if (m_landList.Count > 1)
896 { 900 {
901 m_log.DebugFormat(
902 "[{0}]: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
903 LogHeader, x, y, m_scene.Name);
904
897 // There are several other parcels so we must create a new one for the unassigned space 905 // There are several other parcels so we must create a new one for the unassigned space
898 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); 906 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
899 // Claim all the unclaimed "0" ids 907 // Claim all the unclaimed "0" ids
@@ -907,6 +915,10 @@ namespace OpenSim.Region.CoreModules.World.Land
907 915
908 landID = m_lastLandLocalID; 916 landID = m_lastLandLocalID;
909 } 917 }
918
919 // XXX: We're not currently doing anything if there are no parcels, as this might indicate a race
920 // condition where this method is being called before land data is loaded. May need to address
921 // this in another way.
910 } 922 }
911 923
912 ret = m_landList[landID]; 924 ret = m_landList[landID];