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authorJustin Clark-Casey (justincc)2012-10-26 23:08:59 +0100
committerJustin Clark-Casey (justincc)2012-10-26 23:08:59 +0100
commit67432fcbf2b9ad58e83eb55f789c28ffd9ab572b (patch)
treeeab663b3788f973b25b5aa79722f218554ccf8a8 /OpenSim/Region/CoreModules/World
parentminor: Make the error thrown logged when a simulator in grid mode is trying t... (diff)
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Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 5787279..103eb47 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -129,6 +129,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
129 m_options = options; 129 m_options = options;
130 m_repliesRequired = uuids.Count; 130 m_repliesRequired = uuids.Count;
131 131
132 // FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread
133 // hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received
134 // so we can properly abort that thread. Or request all assets synchronously, though that would be a more
135 // radical change
132 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); 136 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
133 m_requestCallbackTimer.AutoReset = false; 137 m_requestCallbackTimer.AutoReset = false;
134 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); 138 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);