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authorBlueWall2012-01-21 23:26:27 -0500
committerBlueWall2012-01-21 23:26:27 -0500
commit32d58d6e3e9a0ea1bfa808567d0f64c0652f8a85 (patch)
tree8c19dbfa8975080d7bbbeaa1e2de4072520c899f /OpenSim/Region/CoreModules/World
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Telehub Support:
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs50
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs111
2 files changed, 92 insertions, 69 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 0d4df6c..6a02ffe 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
53 protected EstateManagementCommands m_commands; 53 protected EstateManagementCommands m_commands;
54 54
55 private EstateTerrainXferHandler TerrainUploader; 55 private EstateTerrainXferHandler TerrainUploader;
56 private TelehubManager m_Telehub; 56 public TelehubManager m_Telehub;
57 57
58 public event ChangeDelegate OnRegionInfoChange; 58 public event ChangeDelegate OnRegionInfoChange;
59 public event ChangeDelegate OnEstateInfoChange; 59 public event ChangeDelegate OnEstateInfoChange;
@@ -600,22 +600,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
600 } 600 }
601 } 601 }
602 602
603 private void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) 603 public void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
604 { 604 {
605 uint ObjectLocalID; 605 uint ObjectLocalID;
606 SceneObjectPart part; 606 SceneObjectPart part;
607 // UUID EstateID = Scene.RegionInfo.EstateSettings.EstateID;
608 TelehubManager.Telehub telehub;
609 607
610 switch (cmd) 608 switch (cmd)
611 { 609 {
612 case "info ui": 610 case "info ui":
613 // Send info: 611 // Send info:
614 if (m_Telehub.HasTelehub) 612 if (Scene.RegionInfo.EstateSettings.HasTelehub)
615 { 613 {
616 telehub = m_Telehub.TelehubVals(); 614 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
617 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 615 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
618 telehub.ObjectRotation, telehub.SpawnPoint); 616 settings.TelehubRot, settings.SpawnPoints());
619 } 617 }
620 else 618 else
621 { 619 {
@@ -626,32 +624,44 @@ namespace OpenSim.Region.CoreModules.World.Estate
626 case "connect": 624 case "connect":
627 // Add the Telehub 625 // Add the Telehub
628 part = Scene.GetSceneObjectPart((uint)param1); 626 part = Scene.GetSceneObjectPart((uint)param1);
629 telehub = m_Telehub.Connect(part); 627 if (m_Telehub.Connect(part))
630 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 628 {
631 telehub.ObjectRotation, telehub.SpawnPoint); 629 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
630 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
631 settings.TelehubRot, settings.SpawnPoints());
632 }
632 break; 633 break;
633 634
634 case "delete": 635 case "delete":
635 // Disconnect Telehub 636 // Disconnect Telehub
636 part = Scene.GetSceneObjectPart((uint)param1); 637 part = Scene.GetSceneObjectPart((uint)param1);
637 telehub = m_Telehub.DisConnect(part); 638 if (m_Telehub.DisConnect(part))
638 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 639 {
639 telehub.ObjectRotation, telehub.SpawnPoint); 640 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
641 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
642 settings.TelehubRot, settings.SpawnPoints());
643 }
640 break; 644 break;
641 645
642 case "spawnpoint add": 646 case "spawnpoint add":
643 // Add SpawnPoint to the Telehub 647 // Add SpawnPoint to the Telehub
644 part = Scene.GetSceneObjectPart((uint)param1); 648 part = Scene.GetSceneObjectPart((uint)param1);
645 telehub = m_Telehub.AddSpawnPoint(part.AbsolutePosition); 649 if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
646 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 650 {
647 telehub.ObjectRotation, telehub.SpawnPoint); 651 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
652 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
653 settings.TelehubRot, settings.SpawnPoints());
654 }
648 break; 655 break;
649 656
650 case "spawnpoint remove": 657 case "spawnpoint remove":
651 // Remove SpawnPoint from Telehub 658 // Remove SpawnPoint from Telehub
652 telehub = m_Telehub.RemoveSpawnPoint((int)param1); 659 if (m_Telehub.RemoveSpawnPoint((int)param1))
653 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 660 {
654 telehub.ObjectRotation, telehub.SpawnPoint); 661 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
662 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
663 settings.TelehubRot, settings.SpawnPoints());
664 }
655 break; 665 break;
656 666
657 default: 667 default:
diff --git a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
index c99c9ba..309ef13 100644
--- a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
@@ -35,14 +35,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
35{ 35{
36 public class TelehubManager 36 public class TelehubManager
37 { 37 {
38 public struct Telehub
39 {
40 public UUID ObjectID;
41 public string ObjectName;
42 public Vector3 ObjectPosition;
43 public Quaternion ObjectRotation;
44 public List<Vector3> SpawnPoint;
45 };
46 38
47 private UUID ObjectID; 39 private UUID ObjectID;
48 private string ObjectName; 40 private string ObjectName;
@@ -52,8 +44,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
52 UUID EstateID; 44 UUID EstateID;
53 bool m_HasTelehub = false; 45 bool m_HasTelehub = false;
54 Scene m_Scene; 46 Scene m_Scene;
47 EstateSettings m_EstateSettings;
55 // This will get an option... 48 // This will get an option...
56 Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,-3.0f); 49 Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f);
57 50
58 public bool HasTelehub 51 public bool HasTelehub
59 { 52 {
@@ -63,68 +56,88 @@ namespace OpenSim.Region.CoreModules.World.Estate
63 public TelehubManager(Scene scene) 56 public TelehubManager(Scene scene)
64 { 57 {
65 m_Scene = scene; 58 m_Scene = scene;
59 m_EstateSettings = m_Scene.RegionInfo.EstateSettings;
66 } 60 }
67 61
68 // Fill our Telehub struct with values 62 // Fill our Telehub struct with values
69 public Telehub TelehubVals() 63// public Telehub TelehubVals()
70 { 64// {
71 Telehub telehub = new Telehub(); 65// // Telehub telehub = new Telehub();
72 66// EstateSettings telehub = m_EstateSettings;
73 telehub.ObjectID = ObjectID; 67//
74 telehub.ObjectName = ObjectName; 68// telehub.TelehubObject = ObjectID;
75 telehub.ObjectPosition = ObjectPosition; 69// telehub.TelehubName = ObjectName;
76 telehub.ObjectRotation = ObjectRotation; 70// telehub.TelehubPos = ObjectPosition;
77 telehub.SpawnPoint = SpawnPoint; 71// telehub.TelehubRot = ObjectRotation;
78 return telehub; 72// telehub. = SpawnPoint;
79 } 73// return telehub;
74// }
80 75
81 // Connect the Telehub 76 // Connect the Telehub
82 public Telehub Connect(SceneObjectPart part) 77 public bool Connect(SceneObjectPart part)
83 { 78 {
84 ObjectID = part.UUID; 79 m_EstateSettings.ClearSpawnPoints();
85 ObjectName = part.Name;
86 ObjectPosition = part.AbsolutePosition;
87 ObjectRotation = part.GetWorldRotation();
88 // Clear this for now
89 SpawnPoint.Clear();
90 SpawnPoint.Add(InitialSpawnPoint);
91 m_HasTelehub = true;
92 80
93 return TelehubVals(); 81 m_EstateSettings.TelehubObject = part.UUID;
82 m_EstateSettings.TelehubName = part.Name;
83 m_EstateSettings.TelehubPos = part.AbsolutePosition;
84 m_EstateSettings.TelehubRot = part.GetWorldRotation();
85
86 // Clear this for now
87 m_EstateSettings.AddSpawnPoint(InitialSpawnPoint);
88 m_EstateSettings.HasTelehub = true;
89 m_EstateSettings.Save();
90 return true;
94 } 91 }
95 92
96 // Disconnect the Telehub 93 // Disconnect the Telehub: Clear it out for now, look at just disableing
97 public Telehub DisConnect(SceneObjectPart part) 94 public bool DisConnect(SceneObjectPart part)
98 { 95 {
99 ObjectID = UUID.Zero; 96 bool result = false;
100 ObjectName = String.Empty; 97
101 ObjectPosition = Vector3.Zero; 98 try{
102 ObjectRotation = Quaternion.Identity; 99 m_EstateSettings.TelehubObject = UUID.Zero;
103 SpawnPoint.Clear(); 100 m_EstateSettings.TelehubName = String.Empty;
104 m_HasTelehub = false; 101 m_EstateSettings.TelehubPos = Vector3.Zero;
105 102 // This is probably wrong! But, HasTelehub will block access
106 return TelehubVals(); 103 m_EstateSettings.TelehubRot = Quaternion.Identity;
104 m_EstateSettings.ClearSpawnPoints();
105 m_EstateSettings.HasTelehub = false;
106 m_EstateSettings.Save();
107 result = true;
108 }
109 catch (Exception ex)
110 {
111 result = false;
112 }
113 finally
114 {
115
116 }
117
118 return result;
107 } 119 }
108 120
109 // Add a SpawnPoint to the Telehub 121 // Add a SpawnPoint to the Telehub
110 public Telehub AddSpawnPoint(Vector3 point) 122 public bool AddSpawnPoint(Vector3 point)
111 { 123 {
112 float dist = (float) Util.GetDistanceTo(ObjectPosition, point);
113
114 Vector3 nvec = Util.GetNormalizedVector(point - ObjectPosition);
115 124
125 float dist = (float) Util.GetDistanceTo(m_EstateSettings.TelehubPos, point);
126 Vector3 nvec = Util.GetNormalizedVector(point - m_EstateSettings.TelehubPos);
116 Vector3 spoint = nvec * dist; 127 Vector3 spoint = nvec * dist;
117 128
118 SpawnPoint.Add(spoint); 129 m_EstateSettings.AddSpawnPoint(spoint);
119 return TelehubVals(); 130 m_EstateSettings.Save();
131 return true;
120 } 132 }
121 133
122 // Remove a SpawnPoint from the Telehub 134 // Remove a SpawnPoint from the Telehub
123 public Telehub RemoveSpawnPoint(int spawnpoint) 135 public bool RemoveSpawnPoint(int spawnpoint)
124 { 136 {
125 SpawnPoint.RemoveAt(spawnpoint); 137 m_EstateSettings.RemoveSpawnPoint(spawnpoint);
138 m_EstateSettings.Save();
126 139
127 return TelehubVals(); 140 return true;
128 } 141 }
129 } 142 }
130} \ No newline at end of file 143} \ No newline at end of file