aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2014-07-18 23:52:49 +0100
committerJustin Clark-Casey (justincc)2014-07-18 23:52:49 +0100
commit1bdf0bed9cfb9ff1426706f0a65213f54554b0e6 (patch)
tree34ec4080dc0777d7cfcec523983b4190f859f85a /OpenSim/Region/CoreModules/World
parentIn grid mode, add SuppressConsoleCommands flag to [GridService] so that we ca... (diff)
downloadopensim-SC-1bdf0bed9cfb9ff1426706f0a65213f54554b0e6.zip
opensim-SC-1bdf0bed9cfb9ff1426706f0a65213f54554b0e6.tar.gz
opensim-SC-1bdf0bed9cfb9ff1426706f0a65213f54554b0e6.tar.bz2
opensim-SC-1bdf0bed9cfb9ff1426706f0a65213f54554b0e6.tar.xz
Add "show region" command which will show parameters for current region.
This shows static data (e.g. region agent limit) whereas "show scene" shows live data (sim fps, current prims, etc.)
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs74
1 files changed, 73 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
index 7d35473..11af2f3 100644
--- a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
@@ -81,7 +81,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
81 m_console.Commands.AddCommand( 81 m_console.Commands.AddCommand(
82 "Regions", false, "show scene", 82 "Regions", false, "show scene",
83 "show scene", 83 "show scene",
84 "Show live scene information for the currently selected region.", HandleShowScene); 84 "Show live information for the currently selected scene (fps, prims, etc.).", HandleShowScene);
85
86 m_console.Commands.AddCommand(
87 "Regions", false, "show region",
88 "show scene",
89 "Show control information for the currently selected region (host name, max physical prim size, etc).",
90 HandleShowRegion);
85 } 91 }
86 92
87 public void RemoveRegion(Scene scene) 93 public void RemoveRegion(Scene scene)
@@ -94,6 +100,72 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
94// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 100// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
95 } 101 }
96 102
103 private void HandleShowRegion(string module, string[] cmd)
104 {
105 if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
106 return;
107
108 RegionInfo ri = m_scene.RegionInfo;
109 RegionSettings rs = ri.RegionSettings;
110
111 StringBuilder sb = new StringBuilder();
112 sb.AppendFormat("Region information for {0}\n", m_scene.Name);
113
114 ConsoleDisplayList dispList = new ConsoleDisplayList();
115 dispList.AddRow("Region ID", ri.RegionID);
116 dispList.AddRow("Region handle", ri.RegionHandle);
117 dispList.AddRow("Region location", string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY));
118 dispList.AddRow("Region size", string.Format("{0}x{1}", ri.RegionSizeX, ri.RegionSizeY));
119 //dispList.AddRow("Region type", ri.RegionType);
120 dispList.AddRow("Maturity", rs.Maturity);
121 dispList.AddRow("Region address", ri.ServerURI);
122 dispList.AddRow("From region file", ri.RegionFile);
123 dispList.AddRow("External endpoint", ri.ExternalEndPoint);
124 dispList.AddRow("Internal endpoint", ri.InternalEndPoint);
125 dispList.AddRow("Access level", ri.AccessLevel);
126 dispList.AddRow("Max agent limit", ri.AgentCapacity);
127 dispList.AddRow("Current agent limit", rs.AgentLimit);
128 dispList.AddRow("Linkset capacity", ri.LinksetCapacity <= 0 ? "not set" : ri.LinksetCapacity.ToString());
129 dispList.AddRow("Prim capacity", ri.ObjectCapacity);
130 dispList.AddRow("Prim bonus", rs.ObjectBonus);
131 dispList.AddRow("Max prims per user", ri.MaxPrimsPerUser < 0 ? "n/a" : ri.MaxPrimsPerUser.ToString());
132 dispList.AddRow("Clamp prim size", ri.ClampPrimSize);
133 dispList.AddRow("Non physical prim min size", ri.NonphysPrimMin <= 0 ? "not set" : string.Format("{0} m", ri.NonphysPrimMin));
134 dispList.AddRow("Non physical prim max size", ri.NonphysPrimMax <= 0 ? "not set" : string.Format("{0} m", ri.NonphysPrimMax));
135 dispList.AddRow("Physical prim min size", ri.PhysPrimMin <= 0 ? "not set" : string.Format("{0} m", ri.PhysPrimMin));
136 dispList.AddRow("Physical prim max size", ri.PhysPrimMax <= 0 ? "not set" : string.Format("{0} m", ri.PhysPrimMax));
137
138 dispList.AddRow("Allow Damage", rs.AllowDamage);
139 dispList.AddRow("Allow Land join/divide", rs.AllowLandJoinDivide);
140 dispList.AddRow("Allow land resell", rs.AllowLandResell);
141 dispList.AddRow("Block fly", rs.BlockFly);
142 dispList.AddRow("Block show in search", rs.BlockShowInSearch);
143 dispList.AddRow("Block terraform", rs.BlockTerraform);
144 dispList.AddRow("Covenant UUID", rs.Covenant);
145 dispList.AddRow("Convenant change Unix time", rs.CovenantChangedDateTime);
146 dispList.AddRow("Disable collisions", rs.DisableCollisions);
147 dispList.AddRow("Disable physics", rs.DisablePhysics);
148 dispList.AddRow("Disable scripts", rs.DisableScripts);
149 dispList.AddRow("Restrict pushing", rs.RestrictPushing);
150 dispList.AddRow("Fixed sun", rs.FixedSun);
151 dispList.AddRow("Sun position", rs.SunPosition);
152 dispList.AddRow("Sun vector", rs.SunVector);
153 dispList.AddRow("Use estate sun", rs.UseEstateSun);
154 dispList.AddRow("Telehub UUID", rs.TelehubObject);
155 dispList.AddRow("Terrain lower limit", string.Format("{0} m", rs.TerrainLowerLimit));
156 dispList.AddRow("Terrain raise limit", string.Format("{0} m", rs.TerrainRaiseLimit));
157 dispList.AddRow("Water height", rs.WaterHeight);
158
159 dispList.AddRow("Maptile static file", ri.MaptileStaticFile);
160 dispList.AddRow("Maptile static UUID", ri.MaptileStaticUUID);
161 dispList.AddRow("Last map refresh", ri.lastMapRefresh);
162 dispList.AddRow("Last map UUID", ri.lastMapUUID);
163
164 dispList.AddToStringBuilder(sb);
165
166 MainConsole.Instance.Output(sb.ToString());
167 }
168
97 private void HandleShowScene(string module, string[] cmd) 169 private void HandleShowScene(string module, string[] cmd)
98 { 170 {
99 if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene)) 171 if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))