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authorUbitUmarov2018-05-05 04:27:41 +0100
committerUbitUmarov2018-05-05 04:27:41 +0100
commitbf0ece8061738374d1200af0267e4a0e69d7dd78 (patch)
tree5a374e79d559e40f3e16e7357723795032d8755a /OpenSim/Region/CoreModules/World/Warp3DMap
parenta few more changes to warp3d and export-map (diff)
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fix warp3d textures UV
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Warp3DMap')
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index ce017aa..387248c 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -440,8 +440,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
440 Image sculpt = imgDecoder.DecodeToImage(sculptAsset); 440 Image sculpt = imgDecoder.DecodeToImage(sculptAsset);
441 if(sculpt != null) 441 if(sculpt != null)
442 { 442 {
443 renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim,(Bitmap)sculpt, 443 renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim,(Bitmap)sculpt, DetailLevel.High);
444 DetailLevel.Medium);
445 sculpt.Dispose(); 444 sculpt.Dispose();
446 } 445 }
447 } 446 }
@@ -453,7 +452,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
453 // If not a mesh or sculptie, try the regular mesher 452 // If not a mesh or sculptie, try the regular mesher
454 if (renderMesh == null) 453 if (renderMesh == null)
455 { 454 {
456 renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.Medium); 455 renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, DetailLevel.High);
457 } 456 }
458 457
459 if (renderMesh == null) 458 if (renderMesh == null)
@@ -477,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
477 { 476 {
478 Vertex v = face.Vertices[j]; 477 Vertex v = face.Vertices[j];
479 warp_Vector pos = ConvertVector(v.Position); 478 warp_Vector pos = ConvertVector(v.Position);
480 warp_Vertex vert = new warp_Vertex(pos, v.TexCoord.X, v.TexCoord.Y); 479 warp_Vertex vert = new warp_Vertex(pos, v.TexCoord.X, 1.0f - v.TexCoord.Y);
481 faceObj.addVertex(vert); 480 faceObj.addVertex(vert);
482 } 481 }
483 482
@@ -497,12 +496,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
497 else 496 else
498 materialName = GetOrCreateMaterial(renderer, faceColor); 497 materialName = GetOrCreateMaterial(renderer, faceColor);
499 498
499 faceObj.scaleSelf(prim.Scale.X, prim.Scale.Z, prim.Scale.Y);
500
500 warp_Vector primPos = ConvertVector(prim.GetWorldPosition()); 501 warp_Vector primPos = ConvertVector(prim.GetWorldPosition());
501 warp_Quaternion primRot = ConvertQuaternion(prim.GetWorldRotation()); 502 warp_Quaternion primRot = ConvertQuaternion(prim.GetWorldRotation());
502 warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); 503 warp_Matrix m = warp_Matrix.quaternionMatrix(primRot);
503 faceObj.transform(m); 504 faceObj.transform(m);
504 faceObj.setPos(primPos); 505 faceObj.setPos(primPos);
505 faceObj.scaleSelf(prim.Scale.X, prim.Scale.Z, prim.Scale.Y);
506 506
507 renderer.Scene.addObject(meshName, faceObj); 507 renderer.Scene.addObject(meshName, faceObj);
508 renderer.SetObjectMaterial(meshName, materialName); 508 renderer.SetObjectMaterial(meshName, materialName);