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author | UbitUmarov | 2018-12-21 15:51:12 +0000 |
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committer | UbitUmarov | 2018-12-21 15:51:12 +0000 |
commit | 3a20ccb4030b212279a204391976c23822bc1e99 (patch) | |
tree | 925c83ad4c016c8385367a51ec84a63d69e04de2 /OpenSim/Region/CoreModules/World/Warp3DMap | |
parent | warp3d: try handle planar mapping (diff) | |
download | opensim-SC-3a20ccb4030b212279a204391976c23822bc1e99.zip opensim-SC-3a20ccb4030b212279a204391976c23822bc1e99.tar.gz opensim-SC-3a20ccb4030b212279a204391976c23822bc1e99.tar.bz2 opensim-SC-3a20ccb4030b212279a204391976c23822bc1e99.tar.xz |
warp3d: add RenderMinHeight and RenderMaxHeight options, work on prims only for now
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Warp3DMap')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index f1883b5..99cf121 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -66,6 +66,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
66 | #pragma warning disable 414 | 66 | #pragma warning disable 414 |
67 | private static string LogHeader = "[WARP 3D IMAGE MODULE]"; | 67 | private static string LogHeader = "[WARP 3D IMAGE MODULE]"; |
68 | #pragma warning restore 414 | 68 | #pragma warning restore 414 |
69 | private const float m_cameraHeight = 4096f; | ||
69 | 70 | ||
70 | internal Scene m_scene; | 71 | internal Scene m_scene; |
71 | private IRendering m_primMesher; | 72 | private IRendering m_primMesher; |
@@ -82,6 +83,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
82 | private bool m_texturePrims = true; // true if should texture the rendered prims | 83 | private bool m_texturePrims = true; // true if should texture the rendered prims |
83 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it | 84 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it |
84 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes | 85 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes |
86 | private float m_renderMinHeight = -100f; | ||
87 | private float m_renderMaxHeight = 4096f; | ||
85 | 88 | ||
86 | private bool m_Enabled = false; | 89 | private bool m_Enabled = false; |
87 | 90 | ||
@@ -117,6 +120,18 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
117 | m_renderMeshes = | 120 | m_renderMeshes = |
118 | Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); | 121 | Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); |
119 | 122 | ||
123 | m_renderMaxHeight = Util.GetConfigVarFromSections<float>(m_config, "RenderMaxHeight", configSections, m_renderMaxHeight); | ||
124 | m_renderMinHeight = Util.GetConfigVarFromSections<float>(m_config, "RenderMinHeight", configSections, m_renderMinHeight); | ||
125 | |||
126 | if (m_renderMaxHeight < 100f) | ||
127 | m_renderMaxHeight = 100f; | ||
128 | else if (m_renderMaxHeight > m_cameraHeight - 10f) | ||
129 | m_renderMaxHeight = m_cameraHeight - 10f; | ||
130 | |||
131 | if (m_renderMinHeight < -100f) | ||
132 | m_renderMinHeight = -100f; | ||
133 | else if (m_renderMinHeight > m_renderMaxHeight - 10f) | ||
134 | m_renderMinHeight = m_renderMaxHeight - 10f; | ||
120 | } | 135 | } |
121 | 136 | ||
122 | public void AddRegion(Scene scene) | 137 | public void AddRegion(Scene scene) |
@@ -183,7 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
183 | cameraPos = new Vector3( | 198 | cameraPos = new Vector3( |
184 | (m_scene.RegionInfo.RegionSizeX) * 0.5f, | 199 | (m_scene.RegionInfo.RegionSizeX) * 0.5f, |
185 | (m_scene.RegionInfo.RegionSizeY) * 0.5f, | 200 | (m_scene.RegionInfo.RegionSizeY) * 0.5f, |
186 | 4096f); | 201 | m_cameraHeight); |
187 | 202 | ||
188 | cameraDir = -Vector3.UnitZ; | 203 | cameraDir = -Vector3.UnitZ; |
189 | viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; | 204 | viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; |
@@ -474,7 +489,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
474 | if ((PCode)prim.Shape.PCode != PCode.Prim) | 489 | if ((PCode)prim.Shape.PCode != PCode.Prim) |
475 | return; | 490 | return; |
476 | 491 | ||
477 | warp_Vector primPos = ConvertVector(prim.GetWorldPosition()); | 492 | Vector3 ppos = prim.GetWorldPosition(); |
493 | if (ppos.Z < m_renderMinHeight || ppos.Z > m_renderMaxHeight) | ||
494 | return; | ||
495 | |||
496 | warp_Vector primPos = ConvertVector(ppos); | ||
478 | warp_Quaternion primRot = ConvertQuaternion(prim.GetWorldRotation()); | 497 | warp_Quaternion primRot = ConvertQuaternion(prim.GetWorldRotation()); |
479 | warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); | 498 | warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); |
480 | 499 | ||