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authorUbitUmarov2017-01-11 01:02:57 +0000
committerUbitUmarov2017-01-11 01:02:57 +0000
commite0ab0b3b6b8ae45ff74c274d5af89ccc9bdb5566 (patch)
tree32da77273f13f5e1511b2b31344f18585deecff0 /OpenSim/Region/CoreModules/World/Permissions
parentremove obsolete PrimFlags.ObjectYouOfficer; rearrange GenerateClientFlags(...... (diff)
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change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Permissions')
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs43
1 files changed, 36 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 1bb5181..495da8b 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -623,7 +623,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
623 PrimFlags.ObjectOwnerModify 623 PrimFlags.ObjectOwnerModify
624 ); 624 );
625 625
626 public uint GenerateClientFlags(UUID user, UUID objID) 626 public uint GenerateClientFlags(ScenePresence sp, UUID objID)
627 { 627 {
628 // ObjectFlags and Permission flags are two different enumerations 628 // ObjectFlags and Permission flags are two different enumerations
629 // ObjectFlags, tells the client what it will allow the user to do. 629 // ObjectFlags, tells the client what it will allow the user to do.
@@ -641,8 +641,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
641 641
642 objflags &= NOT_DEFAULT_FLAGS; 642 objflags &= NOT_DEFAULT_FLAGS;
643 643
644 // get a relevant class for current user on task 644 // get a relevant class for current presence on task
645 PermissionClass permissionClass = GetPermissionClass(user, task); 645 PermissionClass permissionClass = GetPermissionClass(sp, task);
646 646
647 // handle acording 647 // handle acording
648 uint returnMask = 0; 648 uint returnMask = 0;
@@ -668,10 +668,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
668 returnMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags); 668 returnMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
669 if (task.OwnerID != UUID.Zero) 669 if (task.OwnerID != UUID.Zero)
670 returnMask |= (uint)PrimFlags.ObjectAnyOwner; 670 returnMask |= (uint)PrimFlags.ObjectAnyOwner;
671
672 // allow estatemanagers to move prims to help solve disputes
673 if(!task.ParentGroup.IsAttachment && IsEstateManager(user))
674 returnMask |= (uint)PrimFlags.ObjectMove;
675 break; 671 break;
676 } 672 }
677 return returnMask; 673 return returnMask;
@@ -705,6 +701,39 @@ namespace OpenSim.Region.CoreModules.World.Permissions
705 return objectFlagsMask; 701 return objectFlagsMask;
706 } 702 }
707 703
704 private PermissionClass GetPermissionClass(ScenePresence sp, SceneObjectPart obj)
705 {
706 if (obj == null || sp == null)
707 return PermissionClass.Everyone;
708
709 if (m_bypassPermissions)
710 return PermissionClass.Owner;
711
712
713 if (sp.IsGod)
714 return PermissionClass.Owner;
715
716 UUID user = sp.UUID;
717
718 // Object owners should be able to edit their own content
719 UUID objectOwner = obj.OwnerID;
720 if (user == objectOwner)
721 return PermissionClass.Owner;
722
723 if(!obj.ParentGroup.IsAttachment)
724 {
725 if (IsFriendWithPerms(user, objectOwner) )
726 return PermissionClass.Owner;
727
728 // Group permissions
729 if (obj.GroupID != UUID.Zero && IsGroupMember(obj.GroupID, user, 0))
730 return PermissionClass.Group;
731 }
732
733 return PermissionClass.Everyone;
734 }
735
736 // OARs need this method that handles offline users
708 public PermissionClass GetPermissionClass(UUID user, SceneObjectPart obj) 737 public PermissionClass GetPermissionClass(UUID user, SceneObjectPart obj)
709 { 738 {
710 if (obj == null) 739 if (obj == null)