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author | onefang | 2019-05-19 21:24:15 +1000 |
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committer | onefang | 2019-05-19 21:24:15 +1000 |
commit | 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch) | |
tree | a9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/CoreModules/World/LightShare | |
parent | Add a build script. (diff) | |
download | opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2 opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz |
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/LightShare')
-rw-r--r-- | OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs index 0a4e83e..f13d648 100644 --- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs +++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs | |||
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
190 | 190 | ||
191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) | 191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) |
192 | { | 192 | { |
193 | if (client == null) | ||
194 | return; | ||
195 | |||
193 | if (m_enableWindlight) | 196 | if (m_enableWindlight) |
194 | { | 197 | { |
195 | if (m_scene.RegionInfo.WindlightSettings.valid) | 198 | if (m_scene.RegionInfo.WindlightSettings.valid) |
@@ -207,8 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
207 | 210 | ||
208 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | 211 | private void EventManager_OnMakeRootAgent(ScenePresence presence) |
209 | { | 212 | { |
210 | // m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client {0}", presence.Name); | 213 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
211 | 214 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | |
212 | SendProfileToClient(presence.ControllingClient); | 215 | SendProfileToClient(presence.ControllingClient); |
213 | } | 216 | } |
214 | 217 | ||