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authorUbitUmarov2014-08-01 18:59:08 +0100
committerUbitUmarov2014-08-01 18:59:08 +0100
commitef1f37cf20b756e8549305f2d405ea8e9bbda9ff (patch)
treef838a8a62cca7d9023c23a15afacaf4fddf82dee /OpenSim/Region/CoreModules/World/Land
parentremove unnecessary sendparceloverlay (diff)
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handle change of hide avatars flag. Parcel limits edition still need work
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs27
1 files changed, 17 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 2de6402..3016bbe 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -194,7 +194,8 @@ namespace OpenSim.Region.CoreModules.World.Land
194 client.OnParcelEjectUser += ClientOnParcelEjectUser; 194 client.OnParcelEjectUser += ClientOnParcelEjectUser;
195 client.OnParcelFreezeUser += ClientOnParcelFreezeUser; 195 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
196 client.OnSetStartLocationRequest += ClientOnSetHome; 196 client.OnSetStartLocationRequest += ClientOnSetHome;
197/* avatar is still a child here position is unknow 197
198/* avatar is still a child here position is unknown
198 EntityBase presenceEntity; 199 EntityBase presenceEntity;
199 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 200 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
200 { 201 {
@@ -334,12 +335,13 @@ namespace OpenSim.Region.CoreModules.World.Land
334 if (!position.HasValue) 335 if (!position.HasValue)
335 return; 336 return;
336 337
337 bool isFlying = avatar.PhysicsActor.Flying; 338// land should have no word on avatar physics
338 avatar.RemoveFromPhysicalScene(); 339// bool isFlying = avatar.PhysicsActor.Flying;
340// avatar.RemoveFromPhysicalScene();
339 341
340 avatar.AbsolutePosition = (Vector3)position; 342 avatar.AbsolutePosition = (Vector3)position;
341 343
342 avatar.AddToPhysicalScene(isFlying); 344// avatar.AddToPhysicalScene(isFlying);
343 } 345 }
344 346
345 public void SendYouAreRestrictedNotice(ScenePresence avatar) 347 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -388,13 +390,15 @@ namespace OpenSim.Region.CoreModules.World.Land
388 390
389 public void sendClientInitialLandInfo(IClientAPI remoteClient) 391 public void sendClientInitialLandInfo(IClientAPI remoteClient)
390 { 392 {
391 SendParcelOverlay(remoteClient);
392 ScenePresence avatar; 393 ScenePresence avatar;
394
393 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar)) 395 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar))
394 return; 396 return;
395 if (avatar.IsChildAgent) 397 if (avatar.IsChildAgent)
396 return; 398 return;
397 399
400 SendParcelOverlay(remoteClient);
401
398 ILandObject over = GetLandObject(avatar.AbsolutePosition.X,avatar.AbsolutePosition.Y); 402 ILandObject over = GetLandObject(avatar.AbsolutePosition.X,avatar.AbsolutePosition.Y);
399 if (over == null) 403 if (over == null)
400 return; 404 return;
@@ -416,8 +420,8 @@ namespace OpenSim.Region.CoreModules.World.Land
416 if (force || NotsameID) 420 if (force || NotsameID)
417 { 421 {
418 over.SendLandUpdateToClient(avatar.ControllingClient); 422 over.SendLandUpdateToClient(avatar.ControllingClient);
419 if (NotsameID) 423 SendParcelOverlay(avatar.ControllingClient);
420 avatar.currentParcelUUID = over.LandData.GlobalID; 424 avatar.currentParcelUUID = over.LandData.GlobalID;
421 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 425 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
422 m_scene.RegionInfo.RegionID); 426 m_scene.RegionInfo.RegionID);
423 } 427 }
@@ -1190,15 +1194,16 @@ namespace OpenSim.Region.CoreModules.World.Land
1190 bool needOverlay = false; 1194 bool needOverlay = false;
1191 if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay)) 1195 if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay))
1192 { 1196 {
1193 //parcel 1197 //the proprieties to who changed it
1194 1198
1195 land.SendLandProperties(-10000, true, LandChannel.LAND_RESULT_SINGLE, remote_client); 1199 land.SendLandProperties(0, true, LandChannel.LAND_RESULT_SINGLE, remote_client);
1196 1200
1197 if (needOverlay) 1201 if (needOverlay)
1198 { 1202 {
1203 UUID parcelID = land.LandData.GlobalID;
1199 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) 1204 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
1200 { 1205 {
1201 if (avatar.IsChildAgent) 1206 if (avatar.IsDeleted || avatar.IsChildAgent)
1202 return; 1207 return;
1203 1208
1204 IClientAPI client = avatar.ControllingClient; 1209 IClientAPI client = avatar.ControllingClient;
@@ -1209,6 +1214,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1209 if (client != remote_client || land != aland) 1214 if (client != remote_client || land != aland)
1210 aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client); 1215 aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client);
1211 } 1216 }
1217 if (avatar.currentParcelUUID == parcelID)
1218 avatar.currentParcelUUID = parcelID; // force parcel flags review
1212 }); 1219 });
1213 } 1220 }
1214 } 1221 }