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author | UbitUmarov | 2017-05-14 01:44:04 +0100 |
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committer | UbitUmarov | 2017-05-14 01:44:04 +0100 |
commit | cb21caae777341b7b4af724e86b9a82b9b827c43 (patch) | |
tree | d4eb86f9ba6fc1fd1c35015a335e7a1a55fa0ad1 /OpenSim/Region/CoreModules/World/Land | |
parent | find parcels by GlobalID.. well most time (diff) | |
download | opensim-SC-cb21caae777341b7b4af724e86b9a82b9b827c43.zip opensim-SC-cb21caae777341b7b4af724e86b9a82b9b827c43.tar.gz opensim-SC-cb21caae777341b7b4af724e86b9a82b9b827c43.tar.bz2 opensim-SC-cb21caae777341b7b4af724e86b9a82b9b827c43.tar.xz |
fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
3 files changed, 61 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/DwellModule.cs b/OpenSim/Region/CoreModules/World/Land/DwellModule.cs index 5f1eab2..55a341e 100644 --- a/OpenSim/Region/CoreModules/World/Land/DwellModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/DwellModule.cs | |||
@@ -53,7 +53,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
53 | namespace OpenSim.Region.CoreModules.World.Land | 53 | namespace OpenSim.Region.CoreModules.World.Land |
54 | { | 54 | { |
55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")] |
56 | public class DefaultDwellModule : IDwellModule, INonSharedRegionModule | 56 | public class DefaultDwellModule : INonSharedRegionModule, IDwellModule |
57 | { | 57 | { |
58 | private Scene m_scene; | 58 | private Scene m_scene; |
59 | private IConfigSource m_Config; | 59 | private IConfigSource m_Config; |
@@ -88,16 +88,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
88 | return; | 88 | return; |
89 | 89 | ||
90 | m_scene = scene; | 90 | m_scene = scene; |
91 | 91 | m_scene.RegisterModuleInterface<IDwellModule>(this); | |
92 | m_scene.EventManager.OnNewClient += OnNewClient; | ||
93 | } | 92 | } |
94 | 93 | ||
95 | public void RegionLoaded(Scene scene) | 94 | public void RegionLoaded(Scene scene) |
96 | { | 95 | { |
96 | if (!m_Enabled) | ||
97 | return; | ||
98 | m_scene.EventManager.OnNewClient += OnNewClient; | ||
97 | } | 99 | } |
98 | 100 | ||
99 | public void RemoveRegion(Scene scene) | 101 | public void RemoveRegion(Scene scene) |
100 | { | 102 | { |
103 | if (!m_Enabled) | ||
104 | return; | ||
105 | m_scene.EventManager.OnNewClient -= OnNewClient; | ||
101 | } | 106 | } |
102 | 107 | ||
103 | public void Close() | 108 | public void Close() |
@@ -115,15 +120,26 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
115 | if (parcel == null) | 120 | if (parcel == null) |
116 | return; | 121 | return; |
117 | 122 | ||
118 | client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell); | 123 | LandData land = parcel.LandData; |
124 | if(land!= null) | ||
125 | client.SendParcelDwellReply(localID, land.GlobalID, land.Dwell); | ||
119 | } | 126 | } |
120 | 127 | ||
128 | |||
121 | public int GetDwell(UUID parcelID) | 129 | public int GetDwell(UUID parcelID) |
122 | { | 130 | { |
123 | ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelID); | 131 | ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelID); |
124 | if (parcel != null && parcel.LandData != null) | 132 | if (parcel != null && parcel.LandData != null) |
125 | return (int)parcel.LandData.Dwell; | 133 | return (int)(parcel.LandData.Dwell + 0.5f); |
134 | return 0; | ||
135 | } | ||
136 | |||
137 | public int GetDwell(LandData land) | ||
138 | { | ||
139 | if (land != null) | ||
140 | return (int)(land.Dwell + 0.5f); | ||
126 | return 0; | 141 | return 0; |
127 | } | 142 | } |
143 | |||
128 | } | 144 | } |
129 | } | 145 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index e1f2975..ce982a2 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -439,15 +439,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
439 | if (parcelAvatarIsEntering != null && | 439 | if (parcelAvatarIsEntering != null && |
440 | avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID) | 440 | avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID) |
441 | { | 441 | { |
442 | if(!avatar.IsNPC && avatar.currentParcelUUID != UUID.Zero) | ||
443 | { | ||
444 | ILandObject last = GetLandObject(avatar.currentParcelUUID); | ||
445 | if(last != null) | ||
446 | { | ||
447 | |||
448 | } | ||
449 | } | ||
450 | |||
451 | SendLandUpdate(avatar, parcelAvatarIsEntering); | 442 | SendLandUpdate(avatar, parcelAvatarIsEntering); |
452 | avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID; | 443 | avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID; |
453 | EnforceBans(parcelAvatarIsEntering, avatar); | 444 | EnforceBans(parcelAvatarIsEntering, avatar); |
@@ -602,10 +593,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
602 | /// The land object being added. | 593 | /// The land object being added. |
603 | /// Will return null if this overlaps with an existing parcel that has not had its bitmap adjusted. | 594 | /// Will return null if this overlaps with an existing parcel that has not had its bitmap adjusted. |
604 | /// </param> | 595 | /// </param> |
605 | public ILandObject AddLandObject(ILandObject land) | 596 | public ILandObject AddLandObject(ILandObject new_land) |
606 | { | 597 | { |
607 | ILandObject new_land = land.Copy(); | ||
608 | |||
609 | // Only now can we add the prim counts to the land object - we rely on the global ID which is generated | 598 | // Only now can we add the prim counts to the land object - we rely on the global ID which is generated |
610 | // as a random UUID inside LandData initialization | 599 | // as a random UUID inside LandData initialization |
611 | if (m_primCountModule != null) | 600 | if (m_primCountModule != null) |
@@ -1621,8 +1610,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1621 | 1610 | ||
1622 | private void IncomingLandObjectFromStorage(LandData data) | 1611 | private void IncomingLandObjectFromStorage(LandData data) |
1623 | { | 1612 | { |
1624 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1613 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene, data); |
1625 | new_land.LandData = data.Copy(); | ||
1626 | 1614 | ||
1627 | new_land.SetLandBitmapFromByteArray(); | 1615 | new_land.SetLandBitmapFromByteArray(); |
1628 | AddLandObject(new_land); | 1616 | AddLandObject(new_land); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 2b5cb31..cb54184 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
270 | m_scene = scene; | 270 | m_scene = scene; |
271 | } | 271 | } |
272 | 272 | ||
273 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 273 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene, LandData data = null) |
274 | { | 274 | { |
275 | m_scene = scene; | 275 | m_scene = scene; |
276 | if (m_scene == null) | 276 | if (m_scene == null) |
@@ -278,12 +278,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
278 | else | 278 | else |
279 | LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | 279 | LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
280 | 280 | ||
281 | LandData = new LandData(); | 281 | if(data == null) |
282 | LandData = new LandData(); | ||
283 | else | ||
284 | LandData = data; | ||
285 | |||
282 | LandData.OwnerID = owner_id; | 286 | LandData.OwnerID = owner_id; |
283 | if (is_group_owned) | 287 | if (is_group_owned) |
284 | LandData.GroupID = owner_id; | 288 | LandData.GroupID = owner_id; |
285 | else | 289 | else |
286 | LandData.GroupID = UUID.Zero; | 290 | LandData.GroupID = UUID.Zero; |
291 | |||
287 | LandData.IsGroupOwned = is_group_owned; | 292 | LandData.IsGroupOwned = is_group_owned; |
288 | 293 | ||
289 | m_scene.EventManager.OnFrame += OnFrame; | 294 | m_scene.EventManager.OnFrame += OnFrame; |
@@ -1812,6 +1817,37 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1812 | ExpireAccessList(); | 1817 | ExpireAccessList(); |
1813 | m_expiryCounter = 0; | 1818 | m_expiryCounter = 0; |
1814 | } | 1819 | } |
1820 | |||
1821 | // need to update dwell here bc landdata has no parent info | ||
1822 | if(LandData != null) | ||
1823 | { | ||
1824 | double now = Util.GetTimeStampMS(); | ||
1825 | double elapsed = now - LandData.LastDwellTimeMS; | ||
1826 | if(elapsed > 150000) //2.5 minutes resolution / throttle | ||
1827 | { | ||
1828 | float dwell = LandData.Dwell; | ||
1829 | double cur = dwell * 60000.0; | ||
1830 | double decay = 1.5e-8 * cur * elapsed; | ||
1831 | cur -= decay; | ||
1832 | if(cur < 0) | ||
1833 | cur = 0; | ||
1834 | |||
1835 | UUID lgid = LandData.GlobalID; | ||
1836 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
1837 | { | ||
1838 | if(sp.IsNPC || sp.IsLoggingIn || sp.IsDeleted || sp.currentParcelUUID != lgid) | ||
1839 | return; | ||
1840 | cur += (now - sp.ParcelDwellTickMS); | ||
1841 | sp.ParcelDwellTickMS = now; | ||
1842 | }); | ||
1843 | |||
1844 | float newdwell = (float)(cur * 1.666666666667e-5); | ||
1845 | LandData.Dwell = newdwell; | ||
1846 | |||
1847 | if(Math.Abs(newdwell - dwell) > 1.0) | ||
1848 | m_scene.EventManager.TriggerLandObjectAdded(this); | ||
1849 | } | ||
1850 | } | ||
1815 | } | 1851 | } |
1816 | 1852 | ||
1817 | private void ExpireAccessList() | 1853 | private void ExpireAccessList() |