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authorTeravus Ovares (Dan Olivares)2009-08-31 16:29:27 -0400
committerTeravus Ovares (Dan Olivares)2009-08-31 16:29:27 -0400
commit895c612647c0e5ccc01b1d7a270dbec751188d62 (patch)
tree3aa3f5be5a9162e9b880ab5643327c2004184d14 /OpenSim/Region/CoreModules/World/Land
parentusing official lab name (kicking panda) (diff)
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* When the RegionCombinerModule is active add an extra set of borders with Infinite distances around the whole AABB of the region
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs57
1 files changed, 56 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index a6e3859..eabdf51 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -478,7 +478,62 @@ namespace OpenSim.Region.CoreModules.World.Land
478 478
479 public void PostInitialise() 479 public void PostInitialise()
480 { 480 {
481 481 if (!enabledYN)
482 return;
483
484 // Create a set of infinite borders around the whole aabb of the combined island.
485 lock (m_regions)
486 {
487 foreach (RegionConnections rconn in m_regions.Values)
488 {
489 Vector3 offset = Vector3.Zero;
490 rconn.RegionScene.BordersLocked = true;
491 foreach (RegionData rdata in rconn.ConnectedRegions)
492 {
493 if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X;
494 if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y;
495
496 }
497
498 lock (rconn.RegionScene.NorthBorders)
499 {
500 Border northBorder = new Border();
501 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,
502 offset.Y + (int) Constants.RegionSize); //<---
503 northBorder.CrossDirection = Cardinals.N;
504 rconn.RegionScene.NorthBorders.Add(northBorder);
505 }
506
507 lock (rconn.RegionScene.SouthBorders)
508 {
509 Border southBorder = new Border();
510 southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
511 southBorder.CrossDirection = Cardinals.S;
512 rconn.RegionScene.SouthBorders.Add(southBorder);
513 }
514
515 lock (rconn.RegionScene.EastBorders)
516 {
517 Border eastBorder = new Border();
518 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.Y + (int)Constants.RegionSize);
519 //<---
520 eastBorder.CrossDirection = Cardinals.E;
521 rconn.RegionScene.EastBorders.Add(eastBorder);
522 }
523
524 lock (rconn.RegionScene.WestBorders)
525 {
526 Border westBorder = new Border();
527 westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
528 westBorder.CrossDirection = Cardinals.W;
529 rconn.RegionScene.WestBorders.Add(westBorder);
530 }
531
532
533
534 rconn.RegionScene.BordersLocked = false;
535 }
536 }
482 } 537 }
483 public void OnFrame() 538 public void OnFrame()
484 { 539 {