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author | Melanie | 2011-04-08 04:16:29 +0100 |
---|---|---|
committer | Melanie | 2011-04-08 04:16:29 +0100 |
commit | 738daadaceada157eb0a8ea4a3437e037859b4d2 (patch) | |
tree | 1d0f8d63180928d77a7842e73c56e922666af75b /OpenSim/Region/CoreModules/World/Land | |
parent | Add support for the new display name related functions in LSL. This does not (diff) | |
parent | trivial whitespace removal to trigger a panda rebuild (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
4 files changed, 130 insertions, 35 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 9905a53..f28faed 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -529,6 +529,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
529 | { | 529 | { |
530 | if (landBitmap[x, y]) | 530 | if (landBitmap[x, y]) |
531 | { | 531 | { |
532 | // m_log.DebugFormat( | ||
533 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | ||
534 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | ||
535 | |||
532 | m_landIDList[x, y] = newLandLocalID; | 536 | m_landIDList[x, y] = newLandLocalID; |
533 | } | 537 | } |
534 | } | 538 | } |
@@ -658,8 +662,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
658 | // Corner case. If an autoreturn happens during sim startup | 662 | // Corner case. If an autoreturn happens during sim startup |
659 | // we will come here with the list uninitialized | 663 | // we will come here with the list uninitialized |
660 | // | 664 | // |
665 | int landId = m_landIDList[x, y]; | ||
666 | |||
667 | // if (landId == 0) | ||
668 | // m_log.DebugFormat( | ||
669 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | ||
670 | // x, y, m_scene.RegionInfo.RegionName); | ||
671 | |||
661 | if (m_landList.ContainsKey(m_landIDList[x, y])) | 672 | if (m_landList.ContainsKey(m_landIDList[x, y])) |
662 | return m_landList[m_landIDList[x, y]]; | 673 | return m_landList[m_landIDList[x, y]]; |
674 | |||
663 | return null; | 675 | return null; |
664 | } | 676 | } |
665 | } | 677 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 57c7fc6..fe6b83a 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -736,23 +736,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
736 | return LandBitmap; | 736 | return LandBitmap; |
737 | } | 737 | } |
738 | 738 | ||
739 | /// <summary> | ||
740 | /// Full sim land object creation | ||
741 | /// </summary> | ||
742 | /// <returns></returns> | ||
743 | public bool[,] BasicFullRegionLandBitmap() | 739 | public bool[,] BasicFullRegionLandBitmap() |
744 | { | 740 | { |
745 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 741 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); |
746 | } | 742 | } |
747 | 743 | ||
748 | /// <summary> | ||
749 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | ||
750 | /// </summary> | ||
751 | /// <param name="start_x"></param> | ||
752 | /// <param name="start_y"></param> | ||
753 | /// <param name="end_x"></param> | ||
754 | /// <param name="end_y"></param> | ||
755 | /// <returns></returns> | ||
756 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 744 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
757 | { | 745 | { |
758 | bool[,] tempBitmap = new bool[64,64]; | 746 | bool[,] tempBitmap = new bool[64,64]; |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 9e931a6..f466194 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -173,19 +173,32 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
173 | 173 | ||
174 | // NOTE: Call under Taint Lock | 174 | // NOTE: Call under Taint Lock |
175 | private void AddObject(SceneObjectGroup obj) | 175 | private void AddObject(SceneObjectGroup obj) |
176 | { | 176 | { |
177 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID); | ||
178 | |||
179 | if (obj.IsAttachment) | 177 | if (obj.IsAttachment) |
180 | return; | 178 | return; |
181 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | 179 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
182 | return; | 180 | return; |
183 | 181 | ||
184 | Vector3 pos = obj.AbsolutePosition; | 182 | Vector3 pos = obj.AbsolutePosition; |
185 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 183 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
184 | |||
185 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it | ||
186 | if (landObject == null) | ||
187 | { | ||
188 | // m_log.WarnFormat( | ||
189 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", | ||
190 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); | ||
191 | |||
192 | return; | ||
193 | } | ||
194 | |||
186 | LandData landData = landObject.LandData; | 195 | LandData landData = landObject.LandData; |
187 | 196 | ||
188 | // m_log.DebugFormat( | 197 | // m_log.DebugFormat( |
198 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", | ||
199 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); | ||
200 | |||
201 | // m_log.DebugFormat( | ||
189 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", | 202 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", |
190 | // obj.Name, obj.OwnerID, landData.OwnerID); | 203 | // obj.Name, obj.OwnerID, landData.OwnerID); |
191 | 204 | ||
@@ -468,7 +481,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
468 | 481 | ||
469 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | 482 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
470 | m_SimwideCounts[landData.OwnerID] = 0; | 483 | m_SimwideCounts[landData.OwnerID] = 0; |
471 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID); | 484 | // m_log.DebugFormat( |
485 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", | ||
486 | // landData.Name, m_Scene.RegionInfo.RegionName); | ||
472 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | 487 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
473 | } | 488 | } |
474 | 489 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index f006db2..67b00ac 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -49,7 +49,16 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
49 | protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); | 49 | protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); |
50 | protected TestScene m_scene; | 50 | protected TestScene m_scene; |
51 | protected PrimCountModule m_pcm; | 51 | protected PrimCountModule m_pcm; |
52 | |||
53 | /// <summary> | ||
54 | /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side. | ||
55 | /// </summary> | ||
52 | protected ILandObject m_lo; | 56 | protected ILandObject m_lo; |
57 | |||
58 | /// <summary> | ||
59 | /// A parcel that covers just the eastern strip of the sim. | ||
60 | /// </summary> | ||
61 | protected ILandObject m_lo2; | ||
53 | 62 | ||
54 | [SetUp] | 63 | [SetUp] |
55 | public void SetUp() | 64 | public void SetUp() |
@@ -59,10 +68,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
59 | m_scene = SceneSetupHelpers.SetupScene(); | 68 | m_scene = SceneSetupHelpers.SetupScene(); |
60 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | 69 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); |
61 | 70 | ||
71 | int xParcelDivider = (int)Constants.RegionSize - 1; | ||
72 | |||
62 | ILandObject lo = new LandObject(m_userId, false, m_scene); | 73 | ILandObject lo = new LandObject(m_userId, false, m_scene); |
63 | lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 74 | lo.LandData.Name = "m_lo"; |
64 | m_lo = lmm.AddLandObject(lo); | 75 | lo.SetLandBitmap( |
65 | //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); | 76 | lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize)); |
77 | m_lo = lmm.AddLandObject(lo); | ||
78 | |||
79 | ILandObject lo2 = new LandObject(m_userId, false, m_scene); | ||
80 | lo2.SetLandBitmap( | ||
81 | lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | ||
82 | lo2.LandData.Name = "m_lo2"; | ||
83 | m_lo2 = lmm.AddLandObject(lo2); | ||
66 | } | 84 | } |
67 | 85 | ||
68 | /// <summary> | 86 | /// <summary> |
@@ -94,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
94 | 112 | ||
95 | IPrimCounts pc = m_lo.PrimCounts; | 113 | IPrimCounts pc = m_lo.PrimCounts; |
96 | 114 | ||
97 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | 115 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
98 | m_scene.AddNewSceneObject(sog, false); | 116 | m_scene.AddNewSceneObject(sog, false); |
99 | 117 | ||
100 | Assert.That(pc.Owner, Is.EqualTo(3)); | 118 | Assert.That(pc.Owner, Is.EqualTo(3)); |
@@ -107,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
107 | Assert.That(pc.Simulator, Is.EqualTo(3)); | 125 | Assert.That(pc.Simulator, Is.EqualTo(3)); |
108 | 126 | ||
109 | // Add a second object and retest | 127 | // Add a second object and retest |
110 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); | 128 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); |
111 | m_scene.AddNewSceneObject(sog2, false); | 129 | m_scene.AddNewSceneObject(sog2, false); |
112 | 130 | ||
113 | Assert.That(pc.Owner, Is.EqualTo(5)); | 131 | Assert.That(pc.Owner, Is.EqualTo(5)); |
@@ -124,14 +142,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
124 | /// Test count after a parcel owner owned copied object is added. | 142 | /// Test count after a parcel owner owned copied object is added. |
125 | /// </summary> | 143 | /// </summary> |
126 | [Test] | 144 | [Test] |
127 | public void TestCopiedOwnerObject() | 145 | public void TestCopyOwnerObject() |
128 | { | 146 | { |
129 | TestHelper.InMethod(); | 147 | TestHelper.InMethod(); |
130 | // log4net.Config.XmlConfigurator.Configure(); | 148 | // log4net.Config.XmlConfigurator.Configure(); |
131 | 149 | ||
132 | IPrimCounts pc = m_lo.PrimCounts; | 150 | IPrimCounts pc = m_lo.PrimCounts; |
133 | 151 | ||
134 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | 152 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
135 | m_scene.AddNewSceneObject(sog, false); | 153 | m_scene.AddNewSceneObject(sog, false); |
136 | m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); | 154 | m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); |
137 | 155 | ||
@@ -143,7 +161,69 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
143 | Assert.That(pc.Users[m_userId], Is.EqualTo(6)); | 161 | Assert.That(pc.Users[m_userId], Is.EqualTo(6)); |
144 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | 162 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); |
145 | Assert.That(pc.Simulator, Is.EqualTo(6)); | 163 | Assert.That(pc.Simulator, Is.EqualTo(6)); |
146 | } | 164 | } |
165 | |||
166 | /// <summary> | ||
167 | /// Test that parcel counts update correctly when an object is moved between parcels, where that movement | ||
168 | /// is not done directly by the user/ | ||
169 | /// </summary> | ||
170 | [Test] | ||
171 | public void TestMoveOwnerObject() | ||
172 | { | ||
173 | TestHelper.InMethod(); | ||
174 | // log4net.Config.XmlConfigurator.Configure(); | ||
175 | |||
176 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | ||
177 | m_scene.AddNewSceneObject(sog, false); | ||
178 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); | ||
179 | m_scene.AddNewSceneObject(sog2, false); | ||
180 | |||
181 | // Move the first scene object to the eastern strip parcel | ||
182 | sog.AbsolutePosition = new Vector3(254, 2, 2); | ||
183 | |||
184 | IPrimCounts pclo1 = m_lo.PrimCounts; | ||
185 | |||
186 | Assert.That(pclo1.Owner, Is.EqualTo(2)); | ||
187 | Assert.That(pclo1.Group, Is.EqualTo(0)); | ||
188 | Assert.That(pclo1.Others, Is.EqualTo(0)); | ||
189 | Assert.That(pclo1.Total, Is.EqualTo(2)); | ||
190 | Assert.That(pclo1.Selected, Is.EqualTo(0)); | ||
191 | Assert.That(pclo1.Users[m_userId], Is.EqualTo(2)); | ||
192 | Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); | ||
193 | Assert.That(pclo1.Simulator, Is.EqualTo(5)); | ||
194 | |||
195 | IPrimCounts pclo2 = m_lo2.PrimCounts; | ||
196 | |||
197 | Assert.That(pclo2.Owner, Is.EqualTo(3)); | ||
198 | Assert.That(pclo2.Group, Is.EqualTo(0)); | ||
199 | Assert.That(pclo2.Others, Is.EqualTo(0)); | ||
200 | Assert.That(pclo2.Total, Is.EqualTo(3)); | ||
201 | Assert.That(pclo2.Selected, Is.EqualTo(0)); | ||
202 | Assert.That(pclo2.Users[m_userId], Is.EqualTo(3)); | ||
203 | Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); | ||
204 | Assert.That(pclo2.Simulator, Is.EqualTo(5)); | ||
205 | |||
206 | // Now move it back again | ||
207 | sog.AbsolutePosition = new Vector3(2, 2, 2); | ||
208 | |||
209 | Assert.That(pclo1.Owner, Is.EqualTo(5)); | ||
210 | Assert.That(pclo1.Group, Is.EqualTo(0)); | ||
211 | Assert.That(pclo1.Others, Is.EqualTo(0)); | ||
212 | Assert.That(pclo1.Total, Is.EqualTo(5)); | ||
213 | Assert.That(pclo1.Selected, Is.EqualTo(0)); | ||
214 | Assert.That(pclo1.Users[m_userId], Is.EqualTo(5)); | ||
215 | Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); | ||
216 | Assert.That(pclo1.Simulator, Is.EqualTo(5)); | ||
217 | |||
218 | Assert.That(pclo2.Owner, Is.EqualTo(0)); | ||
219 | Assert.That(pclo2.Group, Is.EqualTo(0)); | ||
220 | Assert.That(pclo2.Others, Is.EqualTo(0)); | ||
221 | Assert.That(pclo2.Total, Is.EqualTo(0)); | ||
222 | Assert.That(pclo2.Selected, Is.EqualTo(0)); | ||
223 | Assert.That(pclo2.Users[m_userId], Is.EqualTo(0)); | ||
224 | Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); | ||
225 | Assert.That(pclo2.Simulator, Is.EqualTo(5)); | ||
226 | } | ||
147 | 227 | ||
148 | /// <summary> | 228 | /// <summary> |
149 | /// Test count after a parcel owner owned object is removed. | 229 | /// Test count after a parcel owner owned object is removed. |
@@ -156,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
156 | 236 | ||
157 | IPrimCounts pc = m_lo.PrimCounts; | 237 | IPrimCounts pc = m_lo.PrimCounts; |
158 | 238 | ||
159 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); | 239 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); |
160 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); | 240 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); |
161 | m_scene.AddNewSceneObject(sogToDelete, false); | 241 | m_scene.AddNewSceneObject(sogToDelete, false); |
162 | m_scene.DeleteSceneObject(sogToDelete, false); | 242 | m_scene.DeleteSceneObject(sogToDelete, false); |
163 | 243 | ||
@@ -181,7 +261,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
181 | 261 | ||
182 | IPrimCounts pc = m_lo.PrimCounts; | 262 | IPrimCounts pc = m_lo.PrimCounts; |
183 | 263 | ||
184 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01); | 264 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); |
185 | sog.GroupID = m_groupId; | 265 | sog.GroupID = m_groupId; |
186 | m_scene.AddNewSceneObject(sog, false); | 266 | m_scene.AddNewSceneObject(sog, false); |
187 | 267 | ||
@@ -212,11 +292,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
212 | 292 | ||
213 | IPrimCounts pc = m_lo.PrimCounts; | 293 | IPrimCounts pc = m_lo.PrimCounts; |
214 | 294 | ||
215 | SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1); | 295 | SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1); |
216 | sogToKeep.GroupID = m_groupId; | 296 | sogToKeep.GroupID = m_groupId; |
217 | m_scene.AddNewSceneObject(sogToKeep, false); | 297 | m_scene.AddNewSceneObject(sogToKeep, false); |
218 | 298 | ||
219 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); | 299 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); |
220 | m_scene.AddNewSceneObject(sogToDelete, false); | 300 | m_scene.AddNewSceneObject(sogToDelete, false); |
221 | m_scene.DeleteSceneObject(sogToDelete, false); | 301 | m_scene.DeleteSceneObject(sogToDelete, false); |
222 | 302 | ||
@@ -239,7 +319,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
239 | 319 | ||
240 | IPrimCounts pc = m_lo.PrimCounts; | 320 | IPrimCounts pc = m_lo.PrimCounts; |
241 | 321 | ||
242 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01); | 322 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); |
243 | m_scene.AddNewSceneObject(sog, false); | 323 | m_scene.AddNewSceneObject(sog, false); |
244 | 324 | ||
245 | Assert.That(pc.Owner, Is.EqualTo(0)); | 325 | Assert.That(pc.Owner, Is.EqualTo(0)); |
@@ -260,8 +340,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
260 | 340 | ||
261 | IPrimCounts pc = m_lo.PrimCounts; | 341 | IPrimCounts pc = m_lo.PrimCounts; |
262 | 342 | ||
263 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, 0x1), false); | 343 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); |
264 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x10); | 344 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); |
265 | m_scene.AddNewSceneObject(sogToDelete, false); | 345 | m_scene.AddNewSceneObject(sogToDelete, false); |
266 | m_scene.DeleteSceneObject(sogToDelete, false); | 346 | m_scene.DeleteSceneObject(sogToDelete, false); |
267 | 347 | ||
@@ -284,7 +364,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
284 | TestHelper.InMethod(); | 364 | TestHelper.InMethod(); |
285 | IPrimCounts pc = m_lo.PrimCounts; | 365 | IPrimCounts pc = m_lo.PrimCounts; |
286 | 366 | ||
287 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | 367 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
288 | m_scene.AddNewSceneObject(sog, false); | 368 | m_scene.AddNewSceneObject(sog, false); |
289 | 369 | ||
290 | m_pcm.TaintPrimCount(); | 370 | m_pcm.TaintPrimCount(); |