diff options
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
4 files changed, 205 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 50040ff..b5517a1 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -722,7 +722,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
722 | ILandObject landUnderPrim = GetLandObject(position.X, position.Y); | 722 | ILandObject landUnderPrim = GetLandObject(position.X, position.Y); |
723 | if (landUnderPrim != null) | 723 | if (landUnderPrim != null) |
724 | { | 724 | { |
725 | landUnderPrim.AddPrimToCount(obj); | 725 | ((LandObject)landUnderPrim).AddPrimToCount(obj); |
726 | } | 726 | } |
727 | } | 727 | } |
728 | 728 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 1e824bd..e87153b 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
243 | } | 243 | } |
244 | 244 | ||
245 | remote_client.SendLandProperties(seq_id, | 245 | remote_client.SendLandProperties(seq_id, |
246 | snap_selection, request_result, LandData, | 246 | snap_selection, request_result, this, |
247 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 247 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
248 | GetParcelMaxPrimCount(this), | 248 | GetParcelMaxPrimCount(this), |
249 | GetSimulatorMaxPrimCount(this), regionFlags); | 249 | GetSimulatorMaxPrimCount(this), regionFlags); |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 62fd2b0..854d1ca 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -45,14 +45,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | public int Owner = 0; | 45 | public int Owner = 0; |
46 | public int Group = 0; | 46 | public int Group = 0; |
47 | public int Others = 0; | 47 | public int Others = 0; |
48 | public Dictionary <UUID, int> Users = | 48 | public int Selected = 0; |
49 | new Dictionary <UUID, int>(); | 49 | public Dictionary <UUID, int> Users = new Dictionary <UUID, int>(); |
50 | } | 50 | } |
51 | 51 | ||
52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule | 52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule |
53 | { | 53 | { |
54 | // private static readonly ILog m_log = | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | 55 | ||
57 | private Scene m_Scene; | 56 | private Scene m_Scene; |
58 | private Dictionary<UUID, PrimCounts> m_PrimCounts = | 57 | private Dictionary<UUID, PrimCounts> m_PrimCounts = |
@@ -64,7 +63,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = | 63 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = |
65 | new Dictionary<UUID, ParcelCounts>(); | 64 | new Dictionary<UUID, ParcelCounts>(); |
66 | 65 | ||
67 | |||
68 | /// <value> | 66 | /// <value> |
69 | /// For now, a simple simwide taint to get this up. Later parcel based | 67 | /// For now, a simple simwide taint to get this up. Later parcel based |
70 | /// taint to allow recounting a parcel if only ownership has changed | 68 | /// taint to allow recounting a parcel if only ownership has changed |
@@ -96,6 +94,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
96 | OnObjectBeingRemovedFromScene; | 94 | OnObjectBeingRemovedFromScene; |
97 | m_Scene.EventManager.OnParcelPrimCountTainted += | 95 | m_Scene.EventManager.OnParcelPrimCountTainted += |
98 | OnParcelPrimCountTainted; | 96 | OnParcelPrimCountTainted; |
97 | m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); }; | ||
99 | } | 98 | } |
100 | 99 | ||
101 | public void RegionLoaded(Scene scene) | 100 | public void RegionLoaded(Scene scene) |
@@ -123,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
123 | { | 122 | { |
124 | if (!m_Tainted) | 123 | if (!m_Tainted) |
125 | AddObject(obj); | 124 | AddObject(obj); |
125 | // else | ||
126 | // m_log.DebugFormat( | ||
127 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", | ||
128 | // obj.Name, m_Scene.RegionInfo.RegionName); | ||
129 | |||
126 | } | 130 | } |
127 | } | 131 | } |
128 | 132 | ||
@@ -133,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
133 | { | 137 | { |
134 | if (!m_Tainted) | 138 | if (!m_Tainted) |
135 | RemoveObject(obj); | 139 | RemoveObject(obj); |
140 | // else | ||
141 | // m_log.DebugFormat( | ||
142 | // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", | ||
143 | // obj.Name, m_Scene.RegionInfo.RegionName); | ||
136 | } | 144 | } |
137 | } | 145 | } |
138 | 146 | ||
139 | private void OnParcelPrimCountTainted() | 147 | private void OnParcelPrimCountTainted() |
140 | { | 148 | { |
149 | // m_log.DebugFormat( | ||
150 | // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); | ||
151 | |||
141 | lock (m_TaintLock) | 152 | lock (m_TaintLock) |
142 | m_Tainted = true; | 153 | m_Tainted = true; |
143 | } | 154 | } |
@@ -163,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
163 | // NOTE: Call under Taint Lock | 174 | // NOTE: Call under Taint Lock |
164 | private void AddObject(SceneObjectGroup obj) | 175 | private void AddObject(SceneObjectGroup obj) |
165 | { | 176 | { |
166 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name); | 177 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID); |
167 | 178 | ||
168 | if (obj.IsAttachment) | 179 | if (obj.IsAttachment) |
169 | return; | 180 | return; |
@@ -208,16 +219,25 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
208 | else | 219 | else |
209 | parcelCounts.Others += partCount; | 220 | parcelCounts.Others += partCount; |
210 | } | 221 | } |
222 | |||
223 | if (obj.IsSelected) | ||
224 | parcelCounts.Selected += partCount; | ||
211 | } | 225 | } |
212 | } | 226 | } |
213 | 227 | ||
214 | // NOTE: Call under Taint Lock | 228 | // NOTE: Call under Taint Lock |
215 | private void RemoveObject(SceneObjectGroup obj) | 229 | private void RemoveObject(SceneObjectGroup obj) |
216 | { | 230 | { |
231 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); | ||
232 | |||
233 | // Currently this is being done by tainting the count instead. | ||
217 | } | 234 | } |
218 | 235 | ||
219 | public IPrimCounts GetPrimCounts(UUID parcelID) | 236 | public IPrimCounts GetPrimCounts(UUID parcelID) |
220 | { | 237 | { |
238 | // m_log.DebugFormat( | ||
239 | // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); | ||
240 | |||
221 | PrimCounts primCounts; | 241 | PrimCounts primCounts; |
222 | 242 | ||
223 | lock (m_PrimCounts) | 243 | lock (m_PrimCounts) |
@@ -239,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
239 | /// <returns></returns> | 259 | /// <returns></returns> |
240 | public int GetOwnerCount(UUID parcelID) | 260 | public int GetOwnerCount(UUID parcelID) |
241 | { | 261 | { |
242 | // m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); | 262 | int count = 0; |
243 | 263 | ||
244 | lock (m_TaintLock) | 264 | lock (m_TaintLock) |
245 | { | 265 | { |
@@ -248,9 +268,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
248 | 268 | ||
249 | ParcelCounts counts; | 269 | ParcelCounts counts; |
250 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 270 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
251 | return counts.Owner; | 271 | count = counts.Owner; |
252 | } | 272 | } |
253 | return 0; | 273 | |
274 | // m_log.DebugFormat( | ||
275 | // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", | ||
276 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
277 | |||
278 | return count; | ||
254 | } | 279 | } |
255 | 280 | ||
256 | /// <summary> | 281 | /// <summary> |
@@ -260,6 +285,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
260 | /// <returns></returns> | 285 | /// <returns></returns> |
261 | public int GetGroupCount(UUID parcelID) | 286 | public int GetGroupCount(UUID parcelID) |
262 | { | 287 | { |
288 | int count = 0; | ||
289 | |||
263 | lock (m_TaintLock) | 290 | lock (m_TaintLock) |
264 | { | 291 | { |
265 | if (m_Tainted) | 292 | if (m_Tainted) |
@@ -267,9 +294,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
267 | 294 | ||
268 | ParcelCounts counts; | 295 | ParcelCounts counts; |
269 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 296 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
270 | return counts.Group; | 297 | count = counts.Group; |
271 | } | 298 | } |
272 | return 0; | 299 | |
300 | // m_log.DebugFormat( | ||
301 | // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", | ||
302 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
303 | |||
304 | return count; | ||
273 | } | 305 | } |
274 | 306 | ||
275 | /// <summary> | 307 | /// <summary> |
@@ -279,6 +311,61 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
279 | /// <returns></returns> | 311 | /// <returns></returns> |
280 | public int GetOthersCount(UUID parcelID) | 312 | public int GetOthersCount(UUID parcelID) |
281 | { | 313 | { |
314 | int count = 0; | ||
315 | |||
316 | lock (m_TaintLock) | ||
317 | { | ||
318 | if (m_Tainted) | ||
319 | Recount(); | ||
320 | |||
321 | ParcelCounts counts; | ||
322 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
323 | count = counts.Others; | ||
324 | } | ||
325 | |||
326 | // m_log.DebugFormat( | ||
327 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | ||
328 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
329 | |||
330 | return count; | ||
331 | } | ||
332 | |||
333 | /// <summary> | ||
334 | /// Get the number of selected prims. | ||
335 | /// </summary> | ||
336 | /// <param name="parcelID"></param> | ||
337 | /// <returns></returns> | ||
338 | public int GetSelectedCount(UUID parcelID) | ||
339 | { | ||
340 | int count = 0; | ||
341 | |||
342 | lock (m_TaintLock) | ||
343 | { | ||
344 | if (m_Tainted) | ||
345 | Recount(); | ||
346 | |||
347 | ParcelCounts counts; | ||
348 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
349 | count = counts.Selected; | ||
350 | } | ||
351 | |||
352 | // m_log.DebugFormat( | ||
353 | // "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}", | ||
354 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
355 | |||
356 | return count; | ||
357 | } | ||
358 | |||
359 | /// <summary> | ||
360 | /// Get the total count of owner, group and others prims on the parcel. | ||
361 | /// FIXME: Need to do selected prims once this is reimplemented. | ||
362 | /// </summary> | ||
363 | /// <param name="parcelID"></param> | ||
364 | /// <returns></returns> | ||
365 | public int GetTotalCount(UUID parcelID) | ||
366 | { | ||
367 | int count = 0; | ||
368 | |||
282 | lock (m_TaintLock) | 369 | lock (m_TaintLock) |
283 | { | 370 | { |
284 | if (m_Tainted) | 371 | if (m_Tainted) |
@@ -286,9 +373,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
286 | 373 | ||
287 | ParcelCounts counts; | 374 | ParcelCounts counts; |
288 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 375 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
289 | return counts.Others; | 376 | { |
377 | count = counts.Owner; | ||
378 | count += counts.Group; | ||
379 | count += counts.Others; | ||
380 | } | ||
290 | } | 381 | } |
291 | return 0; | 382 | |
383 | // m_log.DebugFormat( | ||
384 | // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", | ||
385 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
386 | |||
387 | return count; | ||
292 | } | 388 | } |
293 | 389 | ||
294 | /// <summary> | 390 | /// <summary> |
@@ -298,6 +394,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
298 | /// <returns></returns> | 394 | /// <returns></returns> |
299 | public int GetSimulatorCount(UUID parcelID) | 395 | public int GetSimulatorCount(UUID parcelID) |
300 | { | 396 | { |
397 | int count = 0; | ||
398 | |||
301 | lock (m_TaintLock) | 399 | lock (m_TaintLock) |
302 | { | 400 | { |
303 | if (m_Tainted) | 401 | if (m_Tainted) |
@@ -308,10 +406,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
308 | { | 406 | { |
309 | int val; | 407 | int val; |
310 | if (m_SimwideCounts.TryGetValue(owner, out val)) | 408 | if (m_SimwideCounts.TryGetValue(owner, out val)) |
311 | return val; | 409 | count = val; |
312 | } | 410 | } |
313 | } | 411 | } |
314 | return 0; | 412 | |
413 | // m_log.DebugFormat( | ||
414 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | ||
415 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
416 | |||
417 | return count; | ||
315 | } | 418 | } |
316 | 419 | ||
317 | /// <summary> | 420 | /// <summary> |
@@ -322,6 +425,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
322 | /// <returns></returns> | 425 | /// <returns></returns> |
323 | public int GetUserCount(UUID parcelID, UUID userID) | 426 | public int GetUserCount(UUID parcelID, UUID userID) |
324 | { | 427 | { |
428 | int count = 0; | ||
429 | |||
325 | lock (m_TaintLock) | 430 | lock (m_TaintLock) |
326 | { | 431 | { |
327 | if (m_Tainted) | 432 | if (m_Tainted) |
@@ -332,10 +437,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
332 | { | 437 | { |
333 | int val; | 438 | int val; |
334 | if (counts.Users.TryGetValue(userID, out val)) | 439 | if (counts.Users.TryGetValue(userID, out val)) |
335 | return val; | 440 | count = val; |
336 | } | 441 | } |
337 | } | 442 | } |
338 | return 0; | 443 | |
444 | // m_log.DebugFormat( | ||
445 | // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", | ||
446 | // userID, parcelID, m_Scene.RegionInfo.RegionName, count); | ||
447 | |||
448 | return count; | ||
339 | } | 449 | } |
340 | 450 | ||
341 | // NOTE: This method MUST be called while holding the taint lock! | 451 | // NOTE: This method MUST be called while holding the taint lock! |
@@ -367,6 +477,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
367 | if (!m_OwnerMap.ContainsKey(k)) | 477 | if (!m_OwnerMap.ContainsKey(k)) |
368 | m_PrimCounts.Remove(k); | 478 | m_PrimCounts.Remove(k); |
369 | } | 479 | } |
480 | |||
370 | m_Tainted = false; | 481 | m_Tainted = false; |
371 | } | 482 | } |
372 | } | 483 | } |
@@ -408,6 +519,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
408 | return m_Parent.GetOthersCount(m_ParcelID); | 519 | return m_Parent.GetOthersCount(m_ParcelID); |
409 | } | 520 | } |
410 | } | 521 | } |
522 | |||
523 | public int Selected | ||
524 | { | ||
525 | get | ||
526 | { | ||
527 | return m_Parent.GetSelectedCount(m_ParcelID); | ||
528 | } | ||
529 | } | ||
530 | |||
531 | public int Total | ||
532 | { | ||
533 | get | ||
534 | { | ||
535 | return m_Parent.GetTotalCount(m_ParcelID); | ||
536 | } | ||
537 | } | ||
411 | 538 | ||
412 | public int Simulator | 539 | public int Simulator |
413 | { | 540 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index c9d393f..5a60f22 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -78,9 +78,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
78 | Assert.That(pc.Owner, Is.EqualTo(0)); | 78 | Assert.That(pc.Owner, Is.EqualTo(0)); |
79 | Assert.That(pc.Group, Is.EqualTo(0)); | 79 | Assert.That(pc.Group, Is.EqualTo(0)); |
80 | Assert.That(pc.Others, Is.EqualTo(0)); | 80 | Assert.That(pc.Others, Is.EqualTo(0)); |
81 | Assert.That(pc.Total, Is.EqualTo(0)); | ||
82 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
81 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | 83 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); |
82 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | 84 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); |
83 | Assert.That(pc.Simulator, Is.EqualTo(0)); | 85 | Assert.That(pc.Simulator, Is.EqualTo(0)); |
84 | 86 | ||
85 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | 87 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); |
86 | m_scene.AddNewSceneObject(sog, false); | 88 | m_scene.AddNewSceneObject(sog, false); |
@@ -88,6 +90,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
88 | Assert.That(pc.Owner, Is.EqualTo(3)); | 90 | Assert.That(pc.Owner, Is.EqualTo(3)); |
89 | Assert.That(pc.Group, Is.EqualTo(0)); | 91 | Assert.That(pc.Group, Is.EqualTo(0)); |
90 | Assert.That(pc.Others, Is.EqualTo(0)); | 92 | Assert.That(pc.Others, Is.EqualTo(0)); |
93 | Assert.That(pc.Total, Is.EqualTo(3)); | ||
94 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
91 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); | 95 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); |
92 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | 96 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); |
93 | Assert.That(pc.Simulator, Is.EqualTo(3)); | 97 | Assert.That(pc.Simulator, Is.EqualTo(3)); |
@@ -99,12 +103,39 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
99 | Assert.That(pc.Owner, Is.EqualTo(5)); | 103 | Assert.That(pc.Owner, Is.EqualTo(5)); |
100 | Assert.That(pc.Group, Is.EqualTo(0)); | 104 | Assert.That(pc.Group, Is.EqualTo(0)); |
101 | Assert.That(pc.Others, Is.EqualTo(0)); | 105 | Assert.That(pc.Others, Is.EqualTo(0)); |
106 | Assert.That(pc.Total, Is.EqualTo(5)); | ||
107 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
102 | Assert.That(pc.Users[m_userId], Is.EqualTo(5)); | 108 | Assert.That(pc.Users[m_userId], Is.EqualTo(5)); |
103 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | 109 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); |
104 | Assert.That(pc.Simulator, Is.EqualTo(5)); | 110 | Assert.That(pc.Simulator, Is.EqualTo(5)); |
105 | } | 111 | } |
106 | 112 | ||
107 | /// <summary> | 113 | /// <summary> |
114 | /// Test count after a parcel owner owned copied object is added. | ||
115 | /// </summary> | ||
116 | [Test] | ||
117 | public void TestCopiedOwnerObject() | ||
118 | { | ||
119 | TestHelper.InMethod(); | ||
120 | // log4net.Config.XmlConfigurator.Configure(); | ||
121 | |||
122 | IPrimCounts pc = m_lo.PrimCounts; | ||
123 | |||
124 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | ||
125 | m_scene.AddNewSceneObject(sog, false); | ||
126 | m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); | ||
127 | |||
128 | Assert.That(pc.Owner, Is.EqualTo(6)); | ||
129 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
130 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
131 | Assert.That(pc.Total, Is.EqualTo(6)); | ||
132 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
133 | Assert.That(pc.Users[m_userId], Is.EqualTo(6)); | ||
134 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
135 | Assert.That(pc.Simulator, Is.EqualTo(6)); | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
108 | /// Test count after a parcel owner owned object is removed. | 139 | /// Test count after a parcel owner owned object is removed. |
109 | /// </summary> | 140 | /// </summary> |
110 | [Test] | 141 | [Test] |
@@ -123,9 +154,35 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
123 | Assert.That(pc.Owner, Is.EqualTo(1)); | 154 | Assert.That(pc.Owner, Is.EqualTo(1)); |
124 | Assert.That(pc.Group, Is.EqualTo(0)); | 155 | Assert.That(pc.Group, Is.EqualTo(0)); |
125 | Assert.That(pc.Others, Is.EqualTo(0)); | 156 | Assert.That(pc.Others, Is.EqualTo(0)); |
157 | Assert.That(pc.Total, Is.EqualTo(1)); | ||
158 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
126 | Assert.That(pc.Users[m_userId], Is.EqualTo(1)); | 159 | Assert.That(pc.Users[m_userId], Is.EqualTo(1)); |
127 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | 160 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); |
128 | Assert.That(pc.Simulator, Is.EqualTo(1)); | 161 | Assert.That(pc.Simulator, Is.EqualTo(1)); |
129 | } | 162 | } |
163 | |||
164 | /// <summary> | ||
165 | /// Test the count is correct after is has been tainted. | ||
166 | /// </summary> | ||
167 | [Test] | ||
168 | public void TestTaint() | ||
169 | { | ||
170 | TestHelper.InMethod(); | ||
171 | IPrimCounts pc = m_lo.PrimCounts; | ||
172 | |||
173 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | ||
174 | m_scene.AddNewSceneObject(sog, false); | ||
175 | |||
176 | m_pcm.TaintPrimCount(); | ||
177 | |||
178 | Assert.That(pc.Owner, Is.EqualTo(3)); | ||
179 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
180 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
181 | Assert.That(pc.Total, Is.EqualTo(3)); | ||
182 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
183 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); | ||
184 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
185 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
186 | } | ||
130 | } | 187 | } |
131 | } \ No newline at end of file | 188 | } \ No newline at end of file |