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authorMelanie2010-08-18 00:59:20 +0100
committerMelanie2010-08-18 00:59:20 +0100
commite74809ff4c7fd67ceb5336e5d8e7811591f6cce3 (patch)
tree3e878fb80be75106631d76a12b8da9e65e98f7b9 /OpenSim/Region/CoreModules/World/Estate
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
parent* Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() t... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 27e492b..171e0b9 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -345,7 +345,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
345 { 345 {
346 if (!s.IsChildAgent) 346 if (!s.IsChildAgent)
347 { 347 {
348 s.ControllingClient.SendTeleportLocationStart();
349 m_scene.TeleportClientHome(user, s.ControllingClient); 348 m_scene.TeleportClientHome(user, s.ControllingClient);
350 } 349 }
351 } 350 }
@@ -480,7 +479,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
480 ScenePresence s = m_scene.GetScenePresence(prey); 479 ScenePresence s = m_scene.GetScenePresence(prey);
481 if (s != null) 480 if (s != null)
482 { 481 {
483 s.ControllingClient.SendTeleportLocationStart();
484 m_scene.TeleportClientHome(prey, s.ControllingClient); 482 m_scene.TeleportClientHome(prey, s.ControllingClient);
485 } 483 }
486 } 484 }
@@ -500,7 +498,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
500 // Also make sure they are actually in the region 498 // Also make sure they are actually in the region
501 if (p != null && !p.IsChildAgent) 499 if (p != null && !p.IsChildAgent)
502 { 500 {
503 p.ControllingClient.SendTeleportLocationStart();
504 m_scene.TeleportClientHome(p.UUID, p.ControllingClient); 501 m_scene.TeleportClientHome(p.UUID, p.ControllingClient);
505 } 502 }
506 } 503 }