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author | UbitUmarov | 2015-09-02 19:54:53 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-02 19:54:53 +0100 |
commit | a11edceb00b5b86f825bd957bdac9edb91f893dd (patch) | |
tree | c192eae26f3aadf365a66f32fc6d9ade2f0a0c61 /OpenSim/Region/CoreModules/World/Archiver | |
parent | bad merge? (diff) | |
download | opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.zip opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.tar.gz opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.tar.bz2 opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.tar.xz |
seems to compile ( tests comented out)
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 84 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | 33 |
2 files changed, 4 insertions, 113 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index f0b0f4a..406f4a8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -162,13 +162,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
162 | 162 | ||
163 | private UUID m_defaultUser; | 163 | private UUID m_defaultUser; |
164 | 164 | ||
165 | <<<<<<< HEAD | ||
166 | private UUID m_defaultUser; | ||
167 | |||
168 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options) | ||
169 | ======= | ||
170 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options) | 165 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options) |
171 | >>>>>>> avn/ubitvar | ||
172 | { | 166 | { |
173 | m_rootScene = scene; | 167 | m_rootScene = scene; |
174 | 168 | ||
@@ -177,11 +171,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
177 | m_defaultUser = (UUID)options["default-user"]; | 171 | m_defaultUser = (UUID)options["default-user"]; |
178 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); | 172 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); |
179 | } | 173 | } |
180 | <<<<<<< HEAD | ||
181 | else | ||
182 | ======= | ||
183 | else | 174 | else |
184 | >>>>>>> avn/ubitvar | ||
185 | { | 175 | { |
186 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 176 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
187 | } | 177 | } |
@@ -200,10 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
200 | } | 190 | } |
201 | 191 | ||
202 | m_errorMessage = String.Empty; | 192 | m_errorMessage = String.Empty; |
203 | <<<<<<< HEAD | ||
204 | ======= | ||
205 | 193 | ||
206 | >>>>>>> avn/ubitvar | ||
207 | m_merge = options.ContainsKey("merge"); | 194 | m_merge = options.ContainsKey("merge"); |
208 | m_forceTerrain = options.ContainsKey("force-terrain"); | 195 | m_forceTerrain = options.ContainsKey("force-terrain"); |
209 | m_forceParcels = options.ContainsKey("force-parcels"); | 196 | m_forceParcels = options.ContainsKey("force-parcels"); |
@@ -212,34 +199,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
212 | m_requestId = requestId; | 199 | m_requestId = requestId; |
213 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; | 200 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; |
214 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; | 201 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; |
215 | <<<<<<< HEAD | ||
216 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | ||
217 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | ||
218 | |||
219 | // Zero can never be a valid user or group id | ||
220 | m_validUserUuids[UUID.Zero] = false; | ||
221 | m_validGroupUuids[UUID.Zero] = false; | ||
222 | ======= | ||
223 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | 202 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] |
224 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | 203 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); |
225 | 204 | ||
226 | m_requestId = requestId; | ||
227 | |||
228 | // Zero can never be a valid user id (or group) | 205 | // Zero can never be a valid user id (or group) |
229 | m_validUserUuids[UUID.Zero] = false; | 206 | m_validUserUuids[UUID.Zero] = false; |
230 | m_validGroupUuids[UUID.Zero] = false; | 207 | m_validGroupUuids[UUID.Zero] = false; |
231 | 208 | ||
232 | >>>>>>> avn/ubitvar | ||
233 | |||
234 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | 209 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); |
235 | m_assetService = m_rootScene.AssetService; | 210 | m_assetService = m_rootScene.AssetService; |
236 | } | 211 | } |
237 | 212 | ||
238 | <<<<<<< HEAD | ||
239 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options) | ||
240 | ======= | ||
241 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options) | 213 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options) |
242 | >>>>>>> avn/ubitvar | ||
243 | { | 214 | { |
244 | m_rootScene = scene; | 215 | m_rootScene = scene; |
245 | m_loadPath = null; | 216 | m_loadPath = null; |
@@ -249,11 +220,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
249 | m_requestId = requestId; | 220 | m_requestId = requestId; |
250 | 221 | ||
251 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 222 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
252 | <<<<<<< HEAD | ||
253 | |||
254 | ======= | ||
255 | 223 | ||
256 | >>>>>>> avn/ubitvar | ||
257 | // Zero can never be a valid user id | 224 | // Zero can never be a valid user id |
258 | m_validUserUuids[UUID.Zero] = false; | 225 | m_validUserUuids[UUID.Zero] = false; |
259 | 226 | ||
@@ -327,24 +294,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
327 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) | 294 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) |
328 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); | 295 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); |
329 | } | 296 | } |
330 | <<<<<<< HEAD | ||
331 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) | 297 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) |
332 | ======= | ||
333 | else if ((!m_merge || m_forceTerrain) && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | ||
334 | >>>>>>> avn/ubitvar | ||
335 | { | 298 | { |
336 | LoadTerrain(scene, filePath, data); | 299 | LoadTerrain(scene, filePath, data); |
337 | } | 300 | } |
338 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) | 301 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) |
339 | { | 302 | { |
340 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); | 303 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); |
341 | <<<<<<< HEAD | ||
342 | } | 304 | } |
343 | else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) | 305 | else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) |
344 | ======= | ||
345 | } | ||
346 | else if ((!m_merge || m_forceParcels) && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) | ||
347 | >>>>>>> avn/ubitvar | ||
348 | { | 306 | { |
349 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); | 307 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); |
350 | } | 308 | } |
@@ -565,10 +523,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
565 | } | 523 | } |
566 | } | 524 | } |
567 | 525 | ||
568 | <<<<<<< HEAD | ||
569 | |||
570 | ======= | ||
571 | >>>>>>> avn/ubitvar | ||
572 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); | 526 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
573 | 527 | ||
574 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 528 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
@@ -585,10 +539,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
585 | } | 539 | } |
586 | 540 | ||
587 | ModifySceneObject(scene, sceneObject); | 541 | ModifySceneObject(scene, sceneObject); |
588 | <<<<<<< HEAD | ||
589 | ======= | ||
590 | |||
591 | >>>>>>> avn/ubitvar | ||
592 | 542 | ||
593 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) | 543 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) |
594 | { | 544 | { |
@@ -649,8 +599,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
649 | // being no copy/no mod for everyone | 599 | // being no copy/no mod for everyone |
650 | lock (part.TaskInventory) | 600 | lock (part.TaskInventory) |
651 | { | 601 | { |
652 | <<<<<<< HEAD | ||
653 | ======= | ||
654 | // And zap any troublesome sit target information | 602 | // And zap any troublesome sit target information |
655 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 603 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
656 | part.SitTargetPosition = new Vector3(0, 0, 0); | 604 | part.SitTargetPosition = new Vector3(0, 0, 0); |
@@ -659,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
659 | // Not doing so results in inventory items | 607 | // Not doing so results in inventory items |
660 | // being no copy/no mod for everyone | 608 | // being no copy/no mod for everyone |
661 | part.TaskInventory.LockItemsForRead(true); | 609 | part.TaskInventory.LockItemsForRead(true); |
662 | >>>>>>> avn/ubitvar | 610 | |
663 | TaskInventoryDictionary inv = part.TaskInventory; | 611 | TaskInventoryDictionary inv = part.TaskInventory; |
664 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 612 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
665 | { | 613 | { |
@@ -680,18 +628,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
680 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | 628 | if (!ResolveGroupUuid(kvp.Value.GroupID)) |
681 | kvp.Value.GroupID = UUID.Zero; | 629 | kvp.Value.GroupID = UUID.Zero; |
682 | } | 630 | } |
683 | <<<<<<< HEAD | ||
684 | ======= | ||
685 | part.TaskInventory.LockItemsForRead(false); | 631 | part.TaskInventory.LockItemsForRead(false); |
686 | >>>>>>> avn/ubitvar | 632 | |
687 | } | 633 | } |
688 | } | 634 | } |
689 | } | 635 | } |
690 | 636 | ||
691 | <<<<<<< HEAD | ||
692 | |||
693 | ======= | ||
694 | >>>>>>> avn/ubitvar | ||
695 | /// <summary> | 637 | /// <summary> |
696 | /// Load serialized parcels. | 638 | /// Load serialized parcels. |
697 | /// </summary> | 639 | /// </summary> |
@@ -712,11 +654,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
712 | parcel.AABBMin += parcelDisp; | 654 | parcel.AABBMin += parcelDisp; |
713 | parcel.AABBMax += parcelDisp; | 655 | parcel.AABBMax += parcelDisp; |
714 | } | 656 | } |
715 | <<<<<<< HEAD | 657 | |
716 | |||
717 | ======= | ||
718 | |||
719 | >>>>>>> avn/ubitvar | ||
720 | // Validate User and Group UUID's | 658 | // Validate User and Group UUID's |
721 | 659 | ||
722 | if (!ResolveGroupUuid(parcel.GroupID)) | 660 | if (!ResolveGroupUuid(parcel.GroupID)) |
@@ -731,26 +669,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
731 | } | 669 | } |
732 | else | 670 | else |
733 | { | 671 | { |
734 | <<<<<<< HEAD | ||
735 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
736 | ======= | ||
737 | parcel.OwnerID = m_defaultUser; | 672 | parcel.OwnerID = m_defaultUser; |
738 | parcel.GroupID = UUID.Zero; | 673 | parcel.GroupID = UUID.Zero; |
739 | >>>>>>> avn/ubitvar | ||
740 | parcel.IsGroupOwned = false; | 674 | parcel.IsGroupOwned = false; |
741 | } | 675 | } |
742 | } | 676 | } |
743 | else | 677 | else |
744 | { | 678 | { |
745 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | 679 | if (!ResolveUserUuid(scene, parcel.OwnerID)) |
746 | <<<<<<< HEAD | ||
747 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
748 | ======= | ||
749 | parcel.OwnerID = m_defaultUser; | 680 | parcel.OwnerID = m_defaultUser; |
750 | 681 | ||
751 | if (!ResolveGroupUuid(parcel.GroupID)) | 682 | if (!ResolveGroupUuid(parcel.GroupID)) |
752 | parcel.GroupID = UUID.Zero; | 683 | parcel.GroupID = UUID.Zero; |
753 | >>>>>>> avn/ubitvar | ||
754 | } | 684 | } |
755 | 685 | ||
756 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | 686 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); |
@@ -879,10 +809,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
879 | if (data == null) | 809 | if (data == null) |
880 | return false; | 810 | return false; |
881 | } | 811 | } |
882 | <<<<<<< HEAD | ||
883 | 812 | ||
884 | ======= | ||
885 | >>>>>>> avn/ubitvar | ||
886 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 813 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
887 | 814 | ||
888 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); | 815 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); |
@@ -1004,11 +931,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
1004 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) | 931 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) |
1005 | { | 932 | { |
1006 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); | 933 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
1007 | <<<<<<< HEAD | ||
1008 | |||
1009 | ======= | ||
1010 | |||
1011 | >>>>>>> avn/ubitvar | ||
1012 | using (MemoryStream ms = new MemoryStream(data)) | 934 | using (MemoryStream ms = new MemoryStream(data)) |
1013 | { | 935 | { |
1014 | if (m_displacement != Vector3.Zero || m_rotation != 0f) | 936 | if (m_displacement != Vector3.Zero || m_rotation != 0f) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index 0fb8a32..4178a57 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -111,19 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
111 | String defaultUser = ""; | 111 | String defaultUser = ""; |
112 | float rotation = 0f; | 112 | float rotation = 0f; |
113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); | 113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); |
114 | <<<<<<< HEAD | 114 | |
115 | |||
116 | OptionSet options = new OptionSet(); | ||
117 | options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); | ||
118 | options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); | ||
119 | options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); }); | ||
120 | options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility | ||
121 | options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); }); | ||
122 | options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility | ||
123 | options.Add("no-objects", delegate (string v) { noObjects = (v != null); }); | ||
124 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); | ||
125 | options.Add("displacement=", delegate (string v) { | ||
126 | ======= | ||
127 | 115 | ||
128 | OptionSet options = new OptionSet(); | 116 | OptionSet options = new OptionSet(); |
129 | options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); | 117 | options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); |
@@ -136,7 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
136 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); | 124 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); |
137 | options.Add("displacement=", delegate(string v) | 125 | options.Add("displacement=", delegate(string v) |
138 | { | 126 | { |
139 | >>>>>>> avn/ubitvar | ||
140 | try | 127 | try |
141 | { | 128 | { |
142 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); | 129 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -163,12 +150,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
163 | // Convert to radians for internals | 150 | // Convert to radians for internals |
164 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; | 151 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; |
165 | }); | 152 | }); |
166 | <<<<<<< HEAD | ||
167 | options.Add("rotation-center=", delegate (string v) { | ||
168 | ======= | ||
169 | options.Add("rotation-center=", delegate(string v) | 153 | options.Add("rotation-center=", delegate(string v) |
170 | { | 154 | { |
171 | >>>>>>> avn/ubitvar | ||
172 | try | 155 | try |
173 | { | 156 | { |
174 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); | 157 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -308,21 +291,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
308 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 291 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
309 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); | 292 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); |
310 | } | 293 | } |
311 | <<<<<<< HEAD | ||
312 | |||
313 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options) | ||
314 | { | ||
315 | m_log.InfoFormat( | ||
316 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | ||
317 | |||
318 | ======= | ||
319 | 294 | ||
320 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options) | 295 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options) |
321 | { | 296 | { |
322 | m_log.InfoFormat( | 297 | m_log.InfoFormat( |
323 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | 298 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); |
324 | 299 | ||
325 | >>>>>>> avn/ubitvar | ||
326 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); | 300 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); |
327 | } | 301 | } |
328 | 302 | ||
@@ -331,11 +305,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
331 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 305 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
332 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); | 306 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); |
333 | } | 307 | } |
334 | <<<<<<< HEAD | ||
335 | |||
336 | ======= | ||
337 | |||
338 | >>>>>>> avn/ubitvar | ||
339 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) | 308 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) |
340 | { | 309 | { |
341 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); | 310 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); |