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author | John Hurliman | 2010-03-15 14:17:17 -0700 |
---|---|---|
committer | John Hurliman | 2010-03-15 14:17:17 -0700 |
commit | 33f5d0d1e90c3e63e06a200043a01c32768335c1 (patch) | |
tree | 8be352ceace25400a51c3a26ca1c2ce654788e55 /OpenSim/Region/CoreModules/World/Archiver | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-33f5d0d1e90c3e63e06a200043a01c32768335c1.zip opensim-SC-33f5d0d1e90c3e63e06a200043a01c32768335c1.tar.gz opensim-SC-33f5d0d1e90c3e63e06a200043a01c32768335c1.tar.bz2 opensim-SC-33f5d0d1e90c3e63e06a200043a01c32768335c1.tar.xz |
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | 23 |
2 files changed, 25 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index b61b341..b25636f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
100 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | 100 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> |
101 | public void ArchiveRegion() | 101 | public void ArchiveRegion() |
102 | { | 102 | { |
103 | Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>(); | 103 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); |
104 | 104 | ||
105 | List<EntityBase> entities = m_scene.GetEntities(); | 105 | List<EntityBase> entities = m_scene.GetEntities(); |
106 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 106 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
@@ -142,18 +142,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
142 | 142 | ||
143 | // Make sure that we also request terrain texture assets | 143 | // Make sure that we also request terrain texture assets |
144 | RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; | 144 | RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; |
145 | 145 | ||
146 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | 146 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) |
147 | assetUuids[regionSettings.TerrainTexture1] = 1; | 147 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; |
148 | 148 | ||
149 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | 149 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) |
150 | assetUuids[regionSettings.TerrainTexture2] = 1; | 150 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; |
151 | 151 | ||
152 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | 152 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) |
153 | assetUuids[regionSettings.TerrainTexture3] = 1; | 153 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; |
154 | 154 | ||
155 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | 155 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) |
156 | assetUuids[regionSettings.TerrainTexture4] = 1; | 156 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; |
157 | 157 | ||
158 | TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream); | 158 | TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream); |
159 | 159 | ||
@@ -168,7 +168,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
168 | m_requestId); | 168 | m_requestId); |
169 | 169 | ||
170 | new AssetsRequest( | 170 | new AssetsRequest( |
171 | new AssetsArchiver(archiveWriter), assetUuids.Keys, | 171 | new AssetsArchiver(archiveWriter), assetUuids, |
172 | m_scene.AssetService, awre.ReceivedAllAssets).Execute(); | 172 | m_scene.AssetService, awre.ReceivedAllAssets).Execute(); |
173 | } | 173 | } |
174 | } | 174 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index c9fce91..4215f97 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
74 | /// <value> | 74 | /// <value> |
75 | /// uuids to request | 75 | /// uuids to request |
76 | /// </value> | 76 | /// </value> |
77 | protected ICollection<UUID> m_uuids; | 77 | protected IDictionary<UUID, AssetType> m_uuids; |
78 | 78 | ||
79 | /// <value> | 79 | /// <value> |
80 | /// Callback used when all the assets requested have been received. | 80 | /// Callback used when all the assets requested have been received. |
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
104 | protected AssetsArchiver m_assetsArchiver; | 104 | protected AssetsArchiver m_assetsArchiver; |
105 | 105 | ||
106 | protected internal AssetsRequest( | 106 | protected internal AssetsRequest( |
107 | AssetsArchiver assetsArchiver, ICollection<UUID> uuids, | 107 | AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids, |
108 | IAssetService assetService, AssetsRequestCallback assetsRequestCallback) | 108 | IAssetService assetService, AssetsRequestCallback assetsRequestCallback) |
109 | { | 109 | { |
110 | m_assetsArchiver = assetsArchiver; | 110 | m_assetsArchiver = assetsArchiver; |
@@ -132,9 +132,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | return; | 132 | return; |
133 | } | 133 | } |
134 | 134 | ||
135 | foreach (UUID uuid in m_uuids) | 135 | foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) |
136 | { | 136 | { |
137 | m_assetService.Get(uuid.ToString(), this, AssetRequestCallback); | 137 | m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); |
138 | } | 138 | } |
139 | 139 | ||
140 | m_requestCallbackTimer.Enabled = true; | 140 | m_requestCallbackTimer.Enabled = true; |
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
157 | // Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure | 157 | // Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure |
158 | // case anyway. | 158 | // case anyway. |
159 | List<UUID> uuids = new List<UUID>(); | 159 | List<UUID> uuids = new List<UUID>(); |
160 | foreach (UUID uuid in m_uuids) | 160 | foreach (UUID uuid in m_uuids.Keys) |
161 | { | 161 | { |
162 | uuids.Add(uuid); | 162 | uuids.Add(uuid); |
163 | } | 163 | } |
@@ -200,6 +200,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
200 | } | 200 | } |
201 | } | 201 | } |
202 | 202 | ||
203 | protected void PreAssetRequestCallback(string fetchedAssetID, object assetType, AssetBase fetchedAsset) | ||
204 | { | ||
205 | // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer | ||
206 | if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) | ||
207 | { | ||
208 | AssetType type = (AssetType)assetType; | ||
209 | m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type); | ||
210 | fetchedAsset.Type = (sbyte)type; | ||
211 | } | ||
212 | |||
213 | AssetRequestCallback(fetchedAssetID, this, fetchedAsset); | ||
214 | } | ||
215 | |||
203 | /// <summary> | 216 | /// <summary> |
204 | /// Called back by the asset cache when it has the asset | 217 | /// Called back by the asset cache when it has the asset |
205 | /// </summary> | 218 | /// </summary> |