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authorMelanie2010-03-03 02:07:03 +0000
committerMelanie2010-03-03 02:07:03 +0000
commit028a87fe37002e7a0611f66babf1deee46c83804 (patch)
tree387aec499fd60c2012bed8148e6a2ddc847c3d95 /OpenSim/Region/CoreModules/World/Archiver
parentRevert "test" (diff)
parentFixes Region.Framework tests. Although these tests don't fail, they need to b... (diff)
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Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs50
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs28
4 files changed, 60 insertions, 34 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index c7c9778..14bab6e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -38,10 +38,11 @@ using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Serialization; 39using OpenSim.Framework.Serialization;
40using OpenSim.Framework.Serialization.External; 40using OpenSim.Framework.Serialization.External;
41using OpenSim.Framework.Communications.Cache; 41
42using OpenSim.Region.CoreModules.World.Terrain; 42using OpenSim.Region.CoreModules.World.Terrain;
43using OpenSim.Region.Framework.Interfaces; 43using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.Framework.Scenes; 44using OpenSim.Region.Framework.Scenes;
45using OpenSim.Services.Interfaces;
45 46
46namespace OpenSim.Region.CoreModules.World.Archiver 47namespace OpenSim.Region.CoreModules.World.Archiver
47{ 48{
@@ -73,7 +74,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
73 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId) 74 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId)
74 { 75 {
75 m_scene = scene; 76 m_scene = scene;
76 m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress); 77
78 try
79 {
80 m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
81 }
82 catch (EntryPointNotFoundException e)
83 {
84 m_log.ErrorFormat(
85 "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
86 + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
87 m_log.Error(e);
88 }
89
77 m_errorMessage = String.Empty; 90 m_errorMessage = String.Empty;
78 m_merge = merge; 91 m_merge = merge;
79 m_requestId = requestId; 92 m_requestId = requestId;
@@ -181,10 +194,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
181 194
182 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 195 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
183 // otherwise, use the master avatar uuid instead 196 // otherwise, use the master avatar uuid instead
184 UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
185
186 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
187 masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
188 197
189 // Reload serialized parcels 198 // Reload serialized parcels
190 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); 199 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
@@ -193,7 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
193 { 202 {
194 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); 203 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
195 if (!ResolveUserUuid(parcel.OwnerID)) 204 if (!ResolveUserUuid(parcel.OwnerID))
196 parcel.OwnerID = masterAvatarId; 205 parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
197 landData.Add(parcel); 206 landData.Add(parcel);
198 } 207 }
199 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 208 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
@@ -232,13 +241,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
232 foreach (SceneObjectPart part in sceneObject.Children.Values) 241 foreach (SceneObjectPart part in sceneObject.Children.Values)
233 { 242 {
234 if (!ResolveUserUuid(part.CreatorID)) 243 if (!ResolveUserUuid(part.CreatorID))
235 part.CreatorID = masterAvatarId; 244 part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
236 245
237 if (!ResolveUserUuid(part.OwnerID)) 246 if (!ResolveUserUuid(part.OwnerID))
238 part.OwnerID = masterAvatarId; 247 part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
239 248
240 if (!ResolveUserUuid(part.LastOwnerID)) 249 if (!ResolveUserUuid(part.LastOwnerID))
241 part.LastOwnerID = masterAvatarId; 250 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
242 251
243 // And zap any troublesome sit target information 252 // And zap any troublesome sit target information
244 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); 253 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
@@ -253,11 +262,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
253 { 262 {
254 if (!ResolveUserUuid(kvp.Value.OwnerID)) 263 if (!ResolveUserUuid(kvp.Value.OwnerID))
255 { 264 {
256 kvp.Value.OwnerID = masterAvatarId; 265 if (!ResolveUserUuid(kvp.Value.OwnerID))
257 } 266 {
258 if (!ResolveUserUuid(kvp.Value.CreatorID)) 267 kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
259 { 268 }
260 kvp.Value.CreatorID = masterAvatarId; 269 if (!ResolveUserUuid(kvp.Value.CreatorID))
270 {
271 kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
272 }
261 } 273 }
262 } 274 }
263 part.TaskInventory.LockItemsForRead(false); 275 part.TaskInventory.LockItemsForRead(false);
@@ -291,8 +303,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
291 { 303 {
292 if (!m_validUserUuids.ContainsKey(uuid)) 304 if (!m_validUserUuids.ContainsKey(uuid))
293 { 305 {
294 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(uuid); 306 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
295 if (profile != null && profile.UserProfile != null) 307 if (account != null)
296 m_validUserUuids.Add(uuid, true); 308 m_validUserUuids.Add(uuid, true);
297 else 309 else
298 m_validUserUuids.Add(uuid, false); 310 m_validUserUuids.Add(uuid, false);
@@ -337,7 +349,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
337 349
338 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 350 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
339 351
340 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType); 352 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString());
341 asset.Data = data; 353 asset.Data = data;
342 354
343 // We're relying on the asset service to do the sensible thing and not store the asset if it already 355 // We're relying on the asset service to do the sensible thing and not store the asset if it already
@@ -422,6 +434,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
422 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; 434 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
423 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; 435 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
424 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; 436 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
437
438 currentRegionSettings.Save();
425 439
426 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 440 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
427 441
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 71bfe57..b61b341 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -65,7 +65,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
65 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) 65 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
66 { 66 {
67 m_scene = scene; 67 m_scene = scene;
68 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress); 68
69 try
70 {
71 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
72 }
73 catch (EntryPointNotFoundException e)
74 {
75 m_log.ErrorFormat(
76 "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
77 + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
78 m_log.Error(e);
79 }
80
69 m_requestId = requestId; 81 m_requestId = requestId;
70 } 82 }
71 83
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
index 2d2c570..2c04008 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
158 158
159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); 159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
160 160
161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType); 161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero.ToString());
162 asset.Description = metadata.Description; 162 asset.Description = metadata.Description;
163 asset.Data = data; 163 asset.Data = data;
164 164
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index c3e57f0..de16d89 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -34,7 +34,7 @@ using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers; 34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Communications.Cache; 37
38using OpenSim.Framework.Serialization; 38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External; 39using OpenSim.Framework.Serialization.External;
40using OpenSim.Region.CoreModules.World.Serialiser; 40using OpenSim.Region.CoreModules.World.Serialiser;
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
63 SerialiserModule serialiserModule = new SerialiserModule(); 63 SerialiserModule serialiserModule = new SerialiserModule();
64 TerrainModule terrainModule = new TerrainModule(); 64 TerrainModule terrainModule = new TerrainModule();
65 65
66 m_scene = SceneSetupHelpers.SetupScene("scene1"); 66 m_scene = SceneSetupHelpers.SetupScene("useraccounts");
67 SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); 67 SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
68 } 68 }
69 69
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
99 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 99 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
100 Vector3 offsetPosition = new Vector3(5, 10, 15); 100 Vector3 offsetPosition = new Vector3(5, 10, 15);
101 101
102 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 102 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
103 } 103 }
104 104
105 protected SceneObjectPart CreateSceneObjectPart2() 105 protected SceneObjectPart CreateSceneObjectPart2()
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
112 Vector3 offsetPosition = new Vector3(20, 25, 30); 112 Vector3 offsetPosition = new Vector3(20, 25, 30);
113 113
114 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 114 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
115 } 115 }
116 116
117 /// <summary> 117 /// <summary>
118 /// Test saving a V0.2 OpenSim Region Archive. 118 /// Test saving a V0.2 OpenSim Region Archive.
@@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
231 foreach (string name in names) 231 foreach (string name in names)
232 { 232 {
233 if (name.EndsWith(".Resources.test-sound.wav")) 233 if (name.EndsWith(".Resources.test-sound.wav"))
234 soundDataResourceName = name; 234 soundDataResourceName = name;
235 } 235 }
236 Assert.That(soundDataResourceName, Is.Not.Null); 236 Assert.That(soundDataResourceName, Is.Not.Null);
237 237
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
259 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; 259 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
260 part1.Inventory.AddInventoryItem(item1, true); 260 part1.Inventory.AddInventoryItem(item1, true);
261 } 261 }
262 } 262 }
263 263
264 m_scene.AddNewSceneObject(object1, false); 264 m_scene.AddNewSceneObject(object1, false);
265 265
@@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
306 /// Test loading the region settings of a V0.2 OpenSim Region Archive. 306 /// Test loading the region settings of a V0.2 OpenSim Region Archive.
307 /// </summary> 307 /// </summary>
308 [Test] 308 [Test]
309 public void TestLoadOarV0_2RegionSettings() 309 public void TestLoadOarV0_2RegionSettings()
310 { 310 {
311 TestHelper.InMethod(); 311 TestHelper.InMethod();
312 //log4net.Config.XmlConfigurator.Configure(); 312 //log4net.Config.XmlConfigurator.Configure();
313 313
314 MemoryStream archiveWriteStream = new MemoryStream(); 314 MemoryStream archiveWriteStream = new MemoryStream();
315 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); 315 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
316 316
317 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 317 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
318 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); 318 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
319 319
320 RegionSettings rs = new RegionSettings(); 320 RegionSettings rs = new RegionSettings();
@@ -329,11 +329,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
329 rs.DisablePhysics = true; 329 rs.DisablePhysics = true;
330 rs.DisableScripts = true; 330 rs.DisableScripts = true;
331 rs.Elevation1NW = 15.9; 331 rs.Elevation1NW = 15.9;
332 rs.Elevation1NE = 45.3; 332 rs.Elevation1NE = 45.3;
333 rs.Elevation1SE = 49; 333 rs.Elevation1SE = 49;
334 rs.Elevation1SW = 1.9; 334 rs.Elevation1SW = 1.9;
335 rs.Elevation2NW = 4.5; 335 rs.Elevation2NW = 4.5;
336 rs.Elevation2NE = 19.2; 336 rs.Elevation2NE = 19.2;
337 rs.Elevation2SE = 9.2; 337 rs.Elevation2SE = 9.2;
338 rs.Elevation2SW = 2.1; 338 rs.Elevation2SW = 2.1;
339 rs.FixedSun = true; 339 rs.FixedSun = true;
@@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
411// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); 411// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
412// Vector3 part2OffsetPosition = new Vector3(20, 25, 30); 412// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
413 413
414 SceneObjectPart part2 = CreateSceneObjectPart2(); 414 SceneObjectPart part2 = CreateSceneObjectPart2();
415 415
416 // Create an oar file that we can use for the merge 416 // Create an oar file that we can use for the merge
417 { 417 {
@@ -420,9 +420,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
420 TerrainModule terrainModule = new TerrainModule(); 420 TerrainModule terrainModule = new TerrainModule();
421 421
422 Scene scene = SceneSetupHelpers.SetupScene(); 422 Scene scene = SceneSetupHelpers.SetupScene();
423 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 423 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
424 424
425 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 425 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
426 426
427 // Write out this scene 427 // Write out this scene
428 scene.EventManager.OnOarFileSaved += SaveCompleted; 428 scene.EventManager.OnOarFileSaved += SaveCompleted;