diff options
author | Justin Clark-Casey (justincc) | 2014-09-26 01:02:19 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-09-26 01:02:19 +0100 |
commit | 9fcee7332638a8008140b77641a957ec9268e828 (patch) | |
tree | 10f9397ddb6ef8faf35446819284ada20fea65d0 /OpenSim/Region/CoreModules/ServiceConnectorsOut | |
parent | Add "debug lludp data out" console command for logging outgoing data just bef... (diff) | |
download | opensim-SC-9fcee7332638a8008140b77641a957ec9268e828.zip opensim-SC-9fcee7332638a8008140b77641a957ec9268e828.tar.gz opensim-SC-9fcee7332638a8008140b77641a957ec9268e828.tar.bz2 opensim-SC-9fcee7332638a8008140b77641a957ec9268e828.tar.xz |
Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | 87 |
1 files changed, 47 insertions, 40 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index cf41754..7dfe53a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
53 | /// </remarks> | 53 | /// </remarks> |
54 | 54 | ||
55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] |
56 | public class MapImageServiceModule : ISharedRegionModule | 56 | public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule |
57 | { | 57 | { |
58 | private static readonly ILog m_log = | 58 | private static readonly ILog m_log = |
59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -152,6 +152,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
152 | m_scenes[scene.RegionInfo.RegionID] = scene; | 152 | m_scenes[scene.RegionInfo.RegionID] = scene; |
153 | 153 | ||
154 | scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); }; | 154 | scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); }; |
155 | |||
156 | scene.RegisterModuleInterface<IMapImageUploadModule>(this); | ||
155 | } | 157 | } |
156 | 158 | ||
157 | ///<summary> | 159 | ///<summary> |
@@ -198,14 +200,53 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
198 | m_lastrefresh = Util.EnvironmentTickCount(); | 200 | m_lastrefresh = Util.EnvironmentTickCount(); |
199 | } | 201 | } |
200 | 202 | ||
203 | public void UploadMapTile(IScene scene, Bitmap mapTile) | ||
204 | { | ||
205 | m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.Name); | ||
206 | |||
207 | // mapTile.Save( // DEBUG DEBUG | ||
208 | // String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY), | ||
209 | // ImageFormat.Jpeg); | ||
210 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done | ||
211 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) | ||
212 | { | ||
213 | ConvertAndUploadMaptile(mapTile, | ||
214 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | ||
215 | scene.RegionInfo.RegionName); | ||
216 | } | ||
217 | else | ||
218 | { | ||
219 | // For larger regions (varregion) we must cut the region image into legacy sized | ||
220 | // pieces since that is how the maptile system works. | ||
221 | // Note the assumption that varregions are always a multiple of legacy size. | ||
222 | for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize) | ||
223 | { | ||
224 | for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize) | ||
225 | { | ||
226 | // Images are addressed from the upper left corner so have to do funny | ||
227 | // math to pick out the sub-tile since regions are numbered from | ||
228 | // the lower left. | ||
229 | Rectangle rect = new Rectangle( | ||
230 | (int)xx, | ||
231 | mapTile.Height - (int)yy - (int)Constants.RegionSize, | ||
232 | (int)Constants.RegionSize, (int)Constants.RegionSize); | ||
233 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) | ||
234 | { | ||
235 | ConvertAndUploadMaptile(subMapTile, | ||
236 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | ||
237 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), | ||
238 | scene.Name); | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | } | ||
243 | } | ||
244 | |||
201 | ///<summary> | 245 | ///<summary> |
202 | /// | 246 | /// |
203 | ///</summary> | 247 | ///</summary> |
204 | private void UploadMapTile(IScene scene) | 248 | private void UploadMapTile(IScene scene) |
205 | { | 249 | { |
206 | m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); | ||
207 | string regionName = scene.RegionInfo.RegionName; | ||
208 | |||
209 | // Create a JPG map tile and upload it to the AddMapTile API | 250 | // Create a JPG map tile and upload it to the AddMapTile API |
210 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); | 251 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); |
211 | if (tileGenerator == null) | 252 | if (tileGenerator == null) |
@@ -213,46 +254,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
213 | m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader); | 254 | m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader); |
214 | return; | 255 | return; |
215 | } | 256 | } |
257 | |||
216 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) | 258 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) |
217 | { | 259 | { |
218 | if (mapTile != null) | 260 | if (mapTile != null) |
219 | { | 261 | { |
220 | // mapTile.Save( // DEBUG DEBUG | 262 | UploadMapTile(scene, mapTile); |
221 | // String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY), | ||
222 | // ImageFormat.Jpeg); | ||
223 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done | ||
224 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) | ||
225 | { | ||
226 | ConvertAndUploadMaptile(mapTile, | ||
227 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | ||
228 | scene.RegionInfo.RegionName); | ||
229 | } | ||
230 | else | ||
231 | { | ||
232 | // For larger regions (varregion) we must cut the region image into legacy sized | ||
233 | // pieces since that is how the maptile system works. | ||
234 | // Note the assumption that varregions are always a multiple of legacy size. | ||
235 | for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize) | ||
236 | { | ||
237 | for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize) | ||
238 | { | ||
239 | // Images are addressed from the upper left corner so have to do funny | ||
240 | // math to pick out the sub-tile since regions are numbered from | ||
241 | // the lower left. | ||
242 | Rectangle rect = new Rectangle( | ||
243 | (int)xx, | ||
244 | mapTile.Height - (int)yy - (int)Constants.RegionSize, | ||
245 | (int)Constants.RegionSize, (int)Constants.RegionSize); | ||
246 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) | ||
247 | { | ||
248 | ConvertAndUploadMaptile(subMapTile, | ||
249 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | ||
250 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), | ||
251 | regionName); | ||
252 | } | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | } | 263 | } |
257 | else | 264 | else |
258 | { | 265 | { |