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author | Justin Clark-Casey (justincc) | 2012-08-20 20:24:54 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-08-20 20:24:54 +0100 |
commit | bcbd450fe441e94d6c0f547055b4e95f75a5b0d0 (patch) | |
tree | ad92a6256830933073261fe0f715b006fd94c341 /OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation | |
parent | Fix scripted detach of temp attachments (diff) | |
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Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 09a3bd6..1e52d37 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
312 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 312 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
313 | // s.RegionInfo.RegionName, destination.RegionHandle); | 313 | // s.RegionInfo.RegionName, destination.RegionHandle); |
314 | 314 | ||
315 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); | 315 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); |
316 | return true; | 316 | return true; |
317 | } | 317 | } |
318 | 318 | ||