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author | Diva Canto | 2009-09-26 07:48:21 -0700 |
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committer | Diva Canto | 2009-09-26 07:48:21 -0700 |
commit | 5757afe7665543e8b3ed4a322a7d6e095dafcdb3 (patch) | |
tree | bed3c7ab11459e84baa5a0fbd98dde4a81fd5e16 /OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour | |
parent | More small changes to FlotsamAssetCache as per mcortez' request. (diff) | |
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First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs index c5bc03b..912c393 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/RemoteNeighourServiceConnector.cs | |||
@@ -118,7 +118,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour | |||
118 | if (!m_Enabled) | 118 | if (!m_Enabled) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | m_MapService = scene.CommsManager.GridService; | ||
122 | m_LocalService.AddRegion(scene); | 121 | m_LocalService.AddRegion(scene); |
123 | scene.RegisterModuleInterface<INeighbourService>(this); | 122 | scene.RegisterModuleInterface<INeighbourService>(this); |
124 | } | 123 | } |
@@ -134,6 +133,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour | |||
134 | if (!m_Enabled) | 133 | if (!m_Enabled) |
135 | return; | 134 | return; |
136 | 135 | ||
136 | m_GridService = scene.GridService; | ||
137 | |||
137 | m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName); | 138 | m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName); |
138 | 139 | ||
139 | } | 140 | } |