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author | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
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committer | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
commit | 93837807ffb24e5811368063b9231a9d8b018d9d (patch) | |
tree | 5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/CoreModules/Scripting | |
parent | * Iniital inventory archive test code. Doesn't actually do any testing yet (diff) | |
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/CoreModules/Scripting')
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 121dc3c..d6f0713 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
212 | if (BlendWithOldTexture) | 212 | if (BlendWithOldTexture) |
213 | { | 213 | { |
214 | UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | 214 | UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; |
215 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); | 215 | oldAsset = scene.CommsManager.AssetCache.GetAsset(lastTextureID, true); |
216 | if (oldAsset != null) | 216 | if (oldAsset != null) |
217 | { | 217 | { |
218 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); | 218 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); |
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
238 | asset.Metadata.Description = "dynamic image"; | 238 | asset.Metadata.Description = "dynamic image"; |
239 | asset.Metadata.Local = false; | 239 | asset.Metadata.Local = false; |
240 | asset.Metadata.Temporary = true; | 240 | asset.Metadata.Temporary = true; |
241 | scene.AssetCache.AddAsset(asset); | 241 | scene.CommsManager.AssetCache.AddAsset(asset); |
242 | 242 | ||
243 | LastAssetID = asset.Metadata.FullID; | 243 | LastAssetID = asset.Metadata.FullID; |
244 | 244 | ||
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
254 | 254 | ||
255 | // remove the old asset from the cache | 255 | // remove the old asset from the cache |
256 | UUID oldID = tmptex.DefaultTexture.TextureID; | 256 | UUID oldID = tmptex.DefaultTexture.TextureID; |
257 | scene.AssetCache.ExpireAsset(oldID); | 257 | scene.CommsManager.AssetCache.ExpireAsset(oldID); |
258 | 258 | ||
259 | tmptex.DefaultTexture.TextureID = asset.Metadata.FullID; | 259 | tmptex.DefaultTexture.TextureID = asset.Metadata.FullID; |
260 | // I'm pretty sure we always want to force this to true | 260 | // I'm pretty sure we always want to force this to true |