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authorJustin Clark-Casey (justincc)2013-03-29 01:16:29 +0000
committerJustin Clark-Casey (justincc)2013-03-29 01:16:29 +0000
commitd87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba (patch)
tree04cb649b69acc7332f5c892b5928a5271c9269dc /OpenSim/Region/CoreModules/Framework
parentEliminate code which tries to restart attachment scripts in ScenePresence.Mak... (diff)
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Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 764c982..495b0a0 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1348,7 +1348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1348 public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position, 1348 public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1349 Scene initiatingScene) 1349 Scene initiatingScene)
1350 { 1350 {
1351 Thread.Sleep(10000); 1351// Thread.Sleep(10000);
1352 1352
1353 m_log.DebugFormat( 1353 m_log.DebugFormat(
1354 "[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}", 1354 "[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}",