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authorMelanie Thielker2017-01-06 00:55:14 +0000
committerMelanie Thielker2017-01-06 00:55:14 +0000
commitad8915f154d2ce6ba1b3a021b1725a0b0a671635 (patch)
tree431a20d28837bc3b002dcb65b60450729eb5ed8a /OpenSim/Region/CoreModules/Framework
parentAdd GodController class (diff)
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Restructure god level and permissions
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs2
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ebebfd0..d0e5d86 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -2077,7 +2077,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2077 agentpos.Position = sp.AbsolutePosition; 2077 agentpos.Position = sp.AbsolutePosition;
2078 agentpos.Velocity = sp.Velocity; 2078 agentpos.Velocity = sp.Velocity;
2079 agentpos.RegionHandle = currentRegionHandler; 2079 agentpos.RegionHandle = currentRegionHandler;
2080 agentpos.GodLevel = sp.GodLevel; 2080 //agentpos.GodLevel = sp.GodLevel;
2081 agentpos.GodData = sp.GodController.State();
2081 agentpos.Throttles = spClient.GetThrottlesPacked(1); 2082 agentpos.Throttles = spClient.GetThrottlesPacked(1);
2082 // agentpos.ChildrenCapSeeds = seeds; 2083 // agentpos.ChildrenCapSeeds = seeds;
2083 2084
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 4ad500a..1ce6927 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
272 { 272 {
273 // this user is going to another grid 273 // this user is going to another grid
274 // for local users, check if HyperGrid teleport is allowed, based on user level 274 // for local users, check if HyperGrid teleport is allowed, based on user level
275 if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.UserLevel < m_levelHGTeleport) 275 if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.GodController.UserLevel < m_levelHGTeleport)
276 { 276 {
277 m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel."); 277 m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
278 reason = "Hypergrid teleport not allowed"; 278 reason = "Hypergrid teleport not allowed";