diff options
author | Justin Clark-Casey (justincc) | 2014-01-10 20:19:38 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-01-10 20:19:38 +0000 |
commit | 5e72de19088a753b0607454d59039d5b54f64695 (patch) | |
tree | 59dab06d7a41aff10ba595f814caa9b1823564c6 /OpenSim/Region/CoreModules/Framework | |
parent | Merge branch 'justincc-master' (diff) | |
parent | When creating a coalesced object, set its permissions to the lowest-common-de... (diff) | |
download | opensim-SC-5e72de19088a753b0607454d59039d5b54f64695.zip opensim-SC-5e72de19088a753b0607454d59039d5b54f64695.tar.gz opensim-SC-5e72de19088a753b0607454d59039d5b54f64695.tar.bz2 opensim-SC-5e72de19088a753b0607454d59039d5b54f64695.tar.xz |
Merge branch 'justincc-master'
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 115 |
1 files changed, 55 insertions, 60 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 831922e..781cc69 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -412,17 +412,28 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
412 | 412 | ||
413 | if (item == null) | 413 | if (item == null) |
414 | return null; | 414 | return null; |
415 | |||
416 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
417 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
415 | 418 | ||
416 | // Can't know creator is the same, so null it in inventory | ||
417 | if (objlist.Count > 1) | 419 | if (objlist.Count > 1) |
418 | { | 420 | { |
419 | item.CreatorId = UUID.Zero.ToString(); | ||
420 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; | 421 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; |
422 | |||
423 | // If the objects have different creators then don't specify a creator at all | ||
424 | foreach (SceneObjectGroup objectGroup in objlist) | ||
425 | { | ||
426 | if ((objectGroup.RootPart.CreatorID.ToString() != item.CreatorId) | ||
427 | || (objectGroup.RootPart.CreatorData.ToString() != item.CreatorData)) | ||
428 | { | ||
429 | item.CreatorId = UUID.Zero.ToString(); | ||
430 | item.CreatorData = string.Empty; | ||
431 | break; | ||
432 | } | ||
433 | } | ||
421 | } | 434 | } |
422 | else | 435 | else |
423 | { | 436 | { |
424 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
425 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
426 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | 437 | item.SaleType = objlist[0].RootPart.ObjectSaleType; |
427 | item.SalePrice = objlist[0].RootPart.SalePrice; | 438 | item.SalePrice = objlist[0].RootPart.SalePrice; |
428 | } | 439 | } |
@@ -443,13 +454,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
443 | } | 454 | } |
444 | else | 455 | else |
445 | { | 456 | { |
446 | AddPermissions(item, objlist[0], objlist, remoteClient); | ||
447 | |||
448 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 457 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
449 | item.Description = asset.Description; | 458 | item.Description = asset.Description; |
450 | item.Name = asset.Name; | 459 | item.Name = asset.Name; |
451 | item.AssetType = asset.Type; | 460 | item.AssetType = asset.Type; |
452 | 461 | ||
462 | AddPermissions(item, objlist[0], objlist, remoteClient); | ||
463 | |||
453 | m_Scene.AddInventoryItem(item); | 464 | m_Scene.AddInventoryItem(item); |
454 | 465 | ||
455 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 466 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
@@ -491,39 +502,42 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
491 | IClientAPI remoteClient) | 502 | IClientAPI remoteClient) |
492 | { | 503 | { |
493 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; | 504 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; |
505 | uint allObjectsNextOwnerPerms = 0x7fffffff; | ||
506 | uint allObjectsEveryOnePerms = 0x7fffffff; | ||
507 | uint allObjectsGroupPerms = 0x7fffffff; | ||
508 | |||
494 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) | 509 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) |
510 | { | ||
495 | effectivePerms &= grp.GetEffectivePermissions(); | 511 | effectivePerms &= grp.GetEffectivePermissions(); |
512 | allObjectsNextOwnerPerms &= grp.RootPart.NextOwnerMask; | ||
513 | allObjectsEveryOnePerms &= grp.RootPart.EveryoneMask; | ||
514 | allObjectsGroupPerms &= grp.RootPart.GroupMask; | ||
515 | } | ||
496 | effectivePerms |= (uint)PermissionMask.Move; | 516 | effectivePerms |= (uint)PermissionMask.Move; |
497 | 517 | ||
518 | //PermissionsUtil.LogPermissions(item.Name, "Before AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions); | ||
519 | |||
498 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 520 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
499 | { | 521 | { |
500 | uint perms = effectivePerms; | 522 | uint perms = effectivePerms; |
501 | uint nextPerms = (perms & 7) << 13; | 523 | PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms); |
502 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | 524 | |
503 | perms &= ~(uint)PermissionMask.Copy; | 525 | item.BasePermissions = perms & allObjectsNextOwnerPerms; |
504 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
505 | perms &= ~(uint)PermissionMask.Transfer; | ||
506 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
507 | perms &= ~(uint)PermissionMask.Modify; | ||
508 | |||
509 | item.BasePermissions = perms & so.RootPart.NextOwnerMask; | ||
510 | item.CurrentPermissions = item.BasePermissions; | 526 | item.CurrentPermissions = item.BasePermissions; |
511 | item.NextPermissions = perms & so.RootPart.NextOwnerMask; | 527 | item.NextPermissions = perms & allObjectsNextOwnerPerms; |
512 | item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask; | 528 | item.EveryOnePermissions = allObjectsEveryOnePerms & allObjectsNextOwnerPerms; |
513 | item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask; | 529 | item.GroupPermissions = allObjectsGroupPerms & allObjectsNextOwnerPerms; |
514 | 530 | ||
515 | // Magic number badness. Maybe this deserves an enum. | 531 | // apply next owner perms on rez |
516 | // bit 4 (16) is the "Slam" bit, it means treat as passed | 532 | item.CurrentPermissions |= SceneObjectGroup.SLAM; |
517 | // and apply next owner perms on rez | ||
518 | item.CurrentPermissions |= 16; // Slam! | ||
519 | } | 533 | } |
520 | else | 534 | else |
521 | { | 535 | { |
522 | item.BasePermissions = effectivePerms; | 536 | item.BasePermissions = effectivePerms; |
523 | item.CurrentPermissions = effectivePerms; | 537 | item.CurrentPermissions = effectivePerms; |
524 | item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms; | 538 | item.NextPermissions = allObjectsNextOwnerPerms & effectivePerms; |
525 | item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms; | 539 | item.EveryOnePermissions = allObjectsEveryOnePerms & effectivePerms; |
526 | item.GroupPermissions = so.RootPart.GroupMask & effectivePerms; | 540 | item.GroupPermissions = allObjectsGroupPerms & effectivePerms; |
527 | 541 | ||
528 | item.CurrentPermissions &= | 542 | item.CurrentPermissions &= |
529 | ((uint)PermissionMask.Copy | | 543 | ((uint)PermissionMask.Copy | |
@@ -532,8 +546,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
532 | (uint)PermissionMask.Move | | 546 | (uint)PermissionMask.Move | |
533 | (uint)PermissionMask.Export | | 547 | (uint)PermissionMask.Export | |
534 | 7); // Preserve folded permissions | 548 | 7); // Preserve folded permissions |
535 | } | 549 | } |
536 | 550 | ||
551 | //PermissionsUtil.LogPermissions(item.Name, "After AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions); | ||
552 | |||
537 | return item; | 553 | return item; |
538 | } | 554 | } |
539 | 555 | ||
@@ -809,11 +825,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
809 | group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; | 825 | group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; |
810 | } | 826 | } |
811 | 827 | ||
812 | foreach (SceneObjectPart part in group.Parts) | 828 | if (item == null) |
813 | { | 829 | { |
814 | // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. | 830 | // Change ownership. Normally this is done in DoPreRezWhenFromItem(), but in this case we must do it here. |
815 | part.LastOwnerID = part.OwnerID; | 831 | foreach (SceneObjectPart part in group.Parts) |
816 | part.OwnerID = remoteClient.AgentId; | 832 | { |
833 | // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. | ||
834 | part.LastOwnerID = part.OwnerID; | ||
835 | part.OwnerID = remoteClient.AgentId; | ||
836 | } | ||
817 | } | 837 | } |
818 | 838 | ||
819 | if (!attachment) | 839 | if (!attachment) |
@@ -969,44 +989,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
969 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | 989 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", |
970 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 990 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); |
971 | 991 | ||
972 | if ((rootPart.OwnerID != item.Owner) || | 992 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) |
973 | (item.CurrentPermissions & 16) != 0) | ||
974 | { | 993 | { |
975 | //Need to kill the for sale here | 994 | //Need to kill the for sale here |
976 | rootPart.ObjectSaleType = 0; | 995 | rootPart.ObjectSaleType = 0; |
977 | rootPart.SalePrice = 10; | 996 | rootPart.SalePrice = 10; |
978 | |||
979 | if (m_Scene.Permissions.PropagatePermissions()) | ||
980 | { | ||
981 | foreach (SceneObjectPart part in so.Parts) | ||
982 | { | ||
983 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
984 | { | ||
985 | part.EveryoneMask = item.EveryOnePermissions; | ||
986 | part.NextOwnerMask = item.NextPermissions; | ||
987 | } | ||
988 | part.GroupMask = 0; // DO NOT propagate here | ||
989 | } | ||
990 | |||
991 | so.ApplyNextOwnerPermissions(); | ||
992 | } | ||
993 | } | 997 | } |
994 | 998 | ||
995 | foreach (SceneObjectPart part in so.Parts) | 999 | foreach (SceneObjectPart part in so.Parts) |
996 | { | 1000 | { |
997 | part.FromUserInventoryItemID = fromUserInventoryItemId; | 1001 | part.FromUserInventoryItemID = fromUserInventoryItemId; |
998 | 1002 | part.ApplyPermissionsOnRez(item, true, m_Scene); | |
999 | if ((part.OwnerID != item.Owner) || | ||
1000 | (item.CurrentPermissions & 16) != 0) | ||
1001 | { | ||
1002 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
1003 | part.GroupMask = 0; // DO NOT propagate here | ||
1004 | } | ||
1005 | |||
1006 | part.EveryoneMask = item.EveryOnePermissions; | ||
1007 | part.NextOwnerMask = item.NextPermissions; | ||
1008 | } | 1003 | } |
1009 | 1004 | ||
1010 | rootPart.TrimPermissions(); | 1005 | rootPart.TrimPermissions(); |
1011 | 1006 | ||
1012 | if (isAttachment) | 1007 | if (isAttachment) |