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authorUbitUmarov2017-07-28 17:36:40 +0100
committerUbitUmarov2017-07-28 17:36:40 +0100
commit21b71ff1d857239c919ad275db5aacbf0cb6331e (patch)
treedc08d6d95a8e1d88c84ccd458a2e2e8d814391a7 /OpenSim/Region/CoreModules/Framework
parentmantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ... (diff)
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partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs15
1 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index f1409bb..788ed1c 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -299,15 +299,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
299 else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet) 299 else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet)
300 { 300 {
301 AnimationSet animSet = new AnimationSet(data); 301 AnimationSet animSet = new AnimationSet(data);
302 if (!animSet.Validate(x => { 302 uint res = animSet.Validate(x => {
303 const int required = (int)(PermissionMask.Transfer | PermissionMask.Copy);
303 int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x); 304 int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x);
304 int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); 305 // enforce previus perm rule
305 if ((perms & required) != required) 306 if ((perms & required) != required)
306 return false; 307 return 0;
307 return true; 308 return (uint) perms;
308 })) 309 });
310 if(res == 0)
309 { 311 {
310 data = animSet.ToBytes(); 312 remoteClient.SendAgentAlertMessage("Not enought permissions on asset(s) referenced by animation set '{0}', update failed", false);
313 return UUID.Zero;
311 } 314 }
312 } 315 }
313 316