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author | Justin Clark-Casey (justincc) | 2013-05-16 18:26:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-05-16 18:26:22 +0100 |
commit | ec818a506bd125b1a89b2ff04f15108521a0f2e9 (patch) | |
tree | ff3ca5ec9f80411bc9fb9b71e985d5243531129d /OpenSim/Region/CoreModules/Framework/EntityTransfer | |
parent | minor: Remove completely unused IClientAPI.RequestClientInfo() call from Enti... (diff) | |
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minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync()
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4f693c6..f58a24f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1541,15 +1541,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1541 | agent.CloseChildAgents(neighbourx, neighboury); | 1541 | agent.CloseChildAgents(neighbourx, neighboury); |
1542 | 1542 | ||
1543 | AgentHasMovedAway(agent, false); | 1543 | AgentHasMovedAway(agent, false); |
1544 | |||
1545 | // // the user may change their profile information in other region, | ||
1546 | // // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1547 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
1548 | // if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1549 | // { | ||
1550 | // m_log.DebugFormat( | ||
1551 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
1552 | // } | ||
1553 | 1544 | ||
1554 | //m_log.Debug("AFTER CROSS"); | 1545 | //m_log.Debug("AFTER CROSS"); |
1555 | //Scene.DumpChildrenSeeds(UUID); | 1546 | //Scene.DumpChildrenSeeds(UUID); |