aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2014-11-25 23:56:32 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:56:32 +0000
commit86367d7219b3bd52f63045b2b17bcbde328844ed (patch)
tree789227d95cb152a437481e741b55d86dfeba9f74 /OpenSim/Region/CoreModules/Framework/EntityTransfer
parentFix ghosts copy of SimulatorFeatureModule to enable logging. (diff)
downloadopensim-SC-86367d7219b3bd52f63045b2b17bcbde328844ed.zip
opensim-SC-86367d7219b3bd52f63045b2b17bcbde328844ed.tar.gz
opensim-SC-86367d7219b3bd52f63045b2b17bcbde328844ed.tar.bz2
opensim-SC-86367d7219b3bd52f63045b2b17bcbde328844ed.tar.xz
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
index ce6cdc9..f62e7f4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
134 134
135 StatsManager.RegisterStat(m_requestsWaitingStat); 135 StatsManager.RegisterStat(m_requestsWaitingStat);
136 136
137 Watchdog.StartThread( 137 WorkManager.StartThread(
138 ProcessRequests, 138 ProcessRequests,
139 string.Format("HG Incoming Scene Object Engine Thread ({0})", Name), 139 string.Format("HG Incoming Scene Object Engine Thread ({0})", Name),
140 ThreadPriority.Normal, 140 ThreadPriority.Normal,