diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
bin/Regions/Regions.ini.example
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
3 files changed, 538 insertions, 145 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index ac4d93d..b70aeb7 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Capabilities; | 34 | using OpenSim.Framework.Capabilities; |
35 | using OpenSim.Framework.Client; | 35 | using OpenSim.Framework.Client; |
36 | using OpenSim.Framework.Monitoring; | ||
36 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Region.Physics.Manager; | 39 | using OpenSim.Region.Physics.Manager; |
@@ -66,6 +67,42 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
66 | /// </summary> | 67 | /// </summary> |
67 | public bool WaitForAgentArrivedAtDestination { get; set; } | 68 | public bool WaitForAgentArrivedAtDestination { get; set; } |
68 | 69 | ||
70 | /// <summary> | ||
71 | /// If true then we ask the viewer to disable teleport cancellation and ignore teleport requests. | ||
72 | /// </summary> | ||
73 | /// <remarks> | ||
74 | /// This is useful in situations where teleport is very likely to always succeed and we want to avoid a | ||
75 | /// situation where avatars can be come 'stuck' due to a failed teleport cancellation. Unfortunately, the | ||
76 | /// nature of the teleport protocol makes it extremely difficult (maybe impossible) to make teleport | ||
77 | /// cancellation consistently suceed. | ||
78 | /// </remarks> | ||
79 | public bool DisableInterRegionTeleportCancellation { get; set; } | ||
80 | |||
81 | /// <summary> | ||
82 | /// Number of times inter-region teleport was attempted. | ||
83 | /// </summary> | ||
84 | private Stat m_interRegionTeleportAttempts; | ||
85 | |||
86 | /// <summary> | ||
87 | /// Number of times inter-region teleport was aborted (due to simultaneous client logout). | ||
88 | /// </summary> | ||
89 | private Stat m_interRegionTeleportAborts; | ||
90 | |||
91 | /// <summary> | ||
92 | /// Number of times inter-region teleport was successfully cancelled by the client. | ||
93 | /// </summary> | ||
94 | private Stat m_interRegionTeleportCancels; | ||
95 | |||
96 | /// <summary> | ||
97 | /// Number of times inter-region teleport failed due to server/client/network problems (e.g. viewer failed to | ||
98 | /// connect with destination region). | ||
99 | /// </summary> | ||
100 | /// <remarks> | ||
101 | /// This is not necessarily a problem for this simulator - in open-grid/hg conditions, viewer connectivity to | ||
102 | /// destination simulator is unknown. | ||
103 | /// </remarks> | ||
104 | private Stat m_interRegionTeleportFailures; | ||
105 | |||
69 | protected bool m_Enabled = false; | 106 | protected bool m_Enabled = false; |
70 | 107 | ||
71 | public Scene Scene { get; private set; } | 108 | public Scene Scene { get; private set; } |
@@ -80,6 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
80 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 117 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); |
81 | 118 | ||
82 | private IEventQueue m_eqModule; | 119 | private IEventQueue m_eqModule; |
120 | private IRegionCombinerModule m_regionCombinerModule; | ||
83 | 121 | ||
84 | #region ISharedRegionModule | 122 | #region ISharedRegionModule |
85 | 123 | ||
@@ -116,6 +154,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
116 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 154 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
117 | if (transferConfig != null) | 155 | if (transferConfig != null) |
118 | { | 156 | { |
157 | DisableInterRegionTeleportCancellation | ||
158 | = transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false); | ||
159 | |||
119 | WaitForAgentArrivedAtDestination | 160 | WaitForAgentArrivedAtDestination |
120 | = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); | 161 | = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); |
121 | 162 | ||
@@ -142,6 +183,60 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
142 | 183 | ||
143 | Scene = scene; | 184 | Scene = scene; |
144 | 185 | ||
186 | m_interRegionTeleportAttempts = | ||
187 | new Stat( | ||
188 | "InterRegionTeleportAttempts", | ||
189 | "Number of inter-region teleports attempted.", | ||
190 | "This does not count attempts which failed due to pre-conditions (e.g. target simulator refused access).\n" | ||
191 | + "You can get successfully teleports by subtracting aborts, cancels and teleport failures from this figure.", | ||
192 | "", | ||
193 | "entitytransfer", | ||
194 | Scene.Name, | ||
195 | StatType.Push, | ||
196 | null, | ||
197 | StatVerbosity.Debug); | ||
198 | |||
199 | m_interRegionTeleportAborts = | ||
200 | new Stat( | ||
201 | "InterRegionTeleportAborts", | ||
202 | "Number of inter-region teleports aborted due to client actions.", | ||
203 | "The chief action is simultaneous logout whilst teleporting.", | ||
204 | "", | ||
205 | "entitytransfer", | ||
206 | Scene.Name, | ||
207 | StatType.Push, | ||
208 | null, | ||
209 | StatVerbosity.Debug); | ||
210 | |||
211 | m_interRegionTeleportCancels = | ||
212 | new Stat( | ||
213 | "InterRegionTeleportCancels", | ||
214 | "Number of inter-region teleports cancelled by the client.", | ||
215 | null, | ||
216 | "", | ||
217 | "entitytransfer", | ||
218 | Scene.Name, | ||
219 | StatType.Push, | ||
220 | null, | ||
221 | StatVerbosity.Debug); | ||
222 | |||
223 | m_interRegionTeleportFailures = | ||
224 | new Stat( | ||
225 | "InterRegionTeleportFailures", | ||
226 | "Number of inter-region teleports that failed due to server/client/network issues.", | ||
227 | "This number may not be very helpful in open-grid/hg situations as the network connectivity/quality of destinations is uncontrollable.", | ||
228 | "", | ||
229 | "entitytransfer", | ||
230 | Scene.Name, | ||
231 | StatType.Push, | ||
232 | null, | ||
233 | StatVerbosity.Debug); | ||
234 | |||
235 | StatsManager.RegisterStat(m_interRegionTeleportAttempts); | ||
236 | StatsManager.RegisterStat(m_interRegionTeleportAborts); | ||
237 | StatsManager.RegisterStat(m_interRegionTeleportCancels); | ||
238 | StatsManager.RegisterStat(m_interRegionTeleportFailures); | ||
239 | |||
145 | scene.RegisterModuleInterface<IEntityTransferModule>(this); | 240 | scene.RegisterModuleInterface<IEntityTransferModule>(this); |
146 | scene.EventManager.OnNewClient += OnNewClient; | 241 | scene.EventManager.OnNewClient += OnNewClient; |
147 | } | 242 | } |
@@ -150,11 +245,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
150 | { | 245 | { |
151 | client.OnTeleportHomeRequest += TriggerTeleportHome; | 246 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
152 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 247 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
248 | |||
249 | if (!DisableInterRegionTeleportCancellation) | ||
250 | client.OnTeleportCancel += OnClientCancelTeleport; | ||
251 | |||
252 | client.OnConnectionClosed += OnConnectionClosed; | ||
153 | } | 253 | } |
154 | 254 | ||
155 | public virtual void Close() {} | 255 | public virtual void Close() {} |
156 | 256 | ||
157 | public virtual void RemoveRegion(Scene scene) {} | 257 | public virtual void RemoveRegion(Scene scene) |
258 | { | ||
259 | if (m_Enabled) | ||
260 | { | ||
261 | StatsManager.DeregisterStat(m_interRegionTeleportAttempts); | ||
262 | StatsManager.DeregisterStat(m_interRegionTeleportAborts); | ||
263 | StatsManager.DeregisterStat(m_interRegionTeleportCancels); | ||
264 | StatsManager.DeregisterStat(m_interRegionTeleportFailures); | ||
265 | } | ||
266 | } | ||
158 | 267 | ||
159 | public virtual void RegionLoaded(Scene scene) | 268 | public virtual void RegionLoaded(Scene scene) |
160 | { | 269 | { |
@@ -162,12 +271,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
162 | return; | 271 | return; |
163 | 272 | ||
164 | m_eqModule = Scene.RequestModuleInterface<IEventQueue>(); | 273 | m_eqModule = Scene.RequestModuleInterface<IEventQueue>(); |
274 | m_regionCombinerModule = Scene.RequestModuleInterface<IRegionCombinerModule>(); | ||
165 | } | 275 | } |
166 | 276 | ||
167 | #endregion | 277 | #endregion |
168 | 278 | ||
169 | #region Agent Teleports | 279 | #region Agent Teleports |
170 | 280 | ||
281 | private void OnConnectionClosed(IClientAPI client) | ||
282 | { | ||
283 | if (client.IsLoggingOut) | ||
284 | { | ||
285 | m_entityTransferStateMachine.UpdateInTransit(client.AgentId, AgentTransferState.Aborting); | ||
286 | |||
287 | m_log.DebugFormat( | ||
288 | "[ENTITY TRANSFER MODULE]: Aborted teleport request from {0} in {1} due to simultaneous logout", | ||
289 | client.Name, Scene.Name); | ||
290 | } | ||
291 | } | ||
292 | |||
293 | private void OnClientCancelTeleport(IClientAPI client) | ||
294 | { | ||
295 | m_entityTransferStateMachine.UpdateInTransit(client.AgentId, AgentTransferState.Cancelling); | ||
296 | |||
297 | m_log.DebugFormat( | ||
298 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); | ||
299 | } | ||
300 | |||
171 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | 301 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) |
172 | { | 302 | { |
173 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) | 303 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) |
@@ -179,13 +309,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
179 | if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) | 309 | if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) |
180 | return; | 310 | return; |
181 | 311 | ||
182 | // Reset animations; the viewer does that in teleports. | ||
183 | sp.Animator.ResetAnimations(); | ||
184 | |||
185 | string destinationRegionName = "(not found)"; | 312 | string destinationRegionName = "(not found)"; |
186 | 313 | ||
314 | // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection | ||
315 | // of whether the destination region completes the teleport. | ||
316 | if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) | ||
317 | { | ||
318 | m_log.DebugFormat( | ||
319 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.", | ||
320 | sp.Name, sp.UUID, position, regionHandle); | ||
321 | |||
322 | return; | ||
323 | } | ||
324 | |||
187 | try | 325 | try |
188 | { | 326 | { |
327 | // Reset animations; the viewer does that in teleports. | ||
328 | sp.Animator.ResetAnimations(); | ||
329 | |||
189 | if (regionHandle == sp.Scene.RegionInfo.RegionHandle) | 330 | if (regionHandle == sp.Scene.RegionInfo.RegionHandle) |
190 | { | 331 | { |
191 | destinationRegionName = sp.Scene.RegionInfo.RegionName; | 332 | destinationRegionName = sp.Scene.RegionInfo.RegionName; |
@@ -194,12 +335,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
194 | } | 335 | } |
195 | else // Another region possibly in another simulator | 336 | else // Another region possibly in another simulator |
196 | { | 337 | { |
197 | GridRegion finalDestination; | 338 | GridRegion finalDestination = null; |
198 | TeleportAgentToDifferentRegion( | 339 | try |
199 | sp, regionHandle, position, lookAt, teleportFlags, out finalDestination); | 340 | { |
200 | 341 | TeleportAgentToDifferentRegion( | |
201 | if (finalDestination != null) | 342 | sp, regionHandle, position, lookAt, teleportFlags, out finalDestination); |
202 | destinationRegionName = finalDestination.RegionName; | 343 | } |
344 | finally | ||
345 | { | ||
346 | if (finalDestination != null) | ||
347 | destinationRegionName = finalDestination.RegionName; | ||
348 | } | ||
203 | } | 349 | } |
204 | } | 350 | } |
205 | catch (Exception e) | 351 | catch (Exception e) |
@@ -209,11 +355,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
209 | sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, | 355 | sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, |
210 | e.Message, e.StackTrace); | 356 | e.Message, e.StackTrace); |
211 | 357 | ||
212 | // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail. | ||
213 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
214 | |||
215 | sp.ControllingClient.SendTeleportFailed("Internal error"); | 358 | sp.ControllingClient.SendTeleportFailed("Internal error"); |
216 | } | 359 | } |
360 | finally | ||
361 | { | ||
362 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
363 | } | ||
217 | } | 364 | } |
218 | 365 | ||
219 | /// <summary> | 366 | /// <summary> |
@@ -229,23 +376,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
229 | "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", | 376 | "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", |
230 | sp.Name, position, sp.Scene.RegionInfo.RegionName); | 377 | sp.Name, position, sp.Scene.RegionInfo.RegionName); |
231 | 378 | ||
232 | if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) | ||
233 | { | ||
234 | m_log.DebugFormat( | ||
235 | "[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.", | ||
236 | sp.Name, sp.UUID, position); | ||
237 | |||
238 | return; | ||
239 | } | ||
240 | |||
241 | // Teleport within the same region | 379 | // Teleport within the same region |
242 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) | 380 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) |
243 | { | 381 | { |
244 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 382 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
245 | 383 | ||
246 | m_log.WarnFormat( | 384 | m_log.WarnFormat( |
247 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 385 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2} in {3}. Substituting {4}", |
248 | position, sp.Name, sp.UUID, emergencyPos); | 386 | position, sp.Name, sp.UUID, Scene.Name, emergencyPos); |
249 | 387 | ||
250 | position = emergencyPos; | 388 | position = emergencyPos; |
251 | } | 389 | } |
@@ -286,7 +424,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
286 | } | 424 | } |
287 | 425 | ||
288 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 426 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
289 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
290 | } | 427 | } |
291 | 428 | ||
292 | /// <summary> | 429 | /// <summary> |
@@ -340,7 +477,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
340 | // | 477 | // |
341 | // This is it | 478 | // This is it |
342 | // | 479 | // |
343 | DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags); | 480 | DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags); |
344 | // | 481 | // |
345 | // | 482 | // |
346 | // | 483 | // |
@@ -395,27 +532,54 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
395 | && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; | 532 | && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; |
396 | } | 533 | } |
397 | 534 | ||
535 | /// <summary> | ||
536 | /// Wraps DoTeleportInternal() and manages the transfer state. | ||
537 | /// </summary> | ||
398 | public void DoTeleport( | 538 | public void DoTeleport( |
399 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 539 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
400 | Vector3 position, Vector3 lookAt, uint teleportFlags) | 540 | Vector3 position, Vector3 lookAt, uint teleportFlags) |
401 | { | 541 | { |
402 | // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection | 542 | // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection |
403 | // of whether the destination region completes the teleport. | 543 | // of whether the destination region completes the teleport. |
404 | m_entityTransferStateMachine.SetInTransit(sp.UUID); | 544 | if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) |
405 | // if (!m_entityTransferStateMachine.SetInTransit(sp.UUID)) | 545 | { |
406 | // { | 546 | m_log.DebugFormat( |
407 | // m_log.DebugFormat( | 547 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", |
408 | // "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", | 548 | sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); |
409 | // sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); | ||
410 | // | ||
411 | // return; | ||
412 | // } | ||
413 | 549 | ||
414 | if (reg == null || finalDestination == null) | 550 | return; |
551 | } | ||
552 | |||
553 | try | ||
554 | { | ||
555 | DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags); | ||
556 | } | ||
557 | catch (Exception e) | ||
558 | { | ||
559 | m_log.ErrorFormat( | ||
560 | "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}", | ||
561 | sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, finalDestination.RegionName, | ||
562 | e.Message, e.StackTrace); | ||
563 | |||
564 | sp.ControllingClient.SendTeleportFailed("Internal error"); | ||
565 | } | ||
566 | finally | ||
415 | { | 567 | { |
416 | sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); | ||
417 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | 568 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); |
569 | } | ||
570 | } | ||
418 | 571 | ||
572 | /// <summary> | ||
573 | /// Teleports the agent to another region. | ||
574 | /// This method doesn't manage the transfer state; the caller must do that. | ||
575 | /// </summary> | ||
576 | private void DoTeleportInternal( | ||
577 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
578 | Vector3 position, Vector3 lookAt, uint teleportFlags) | ||
579 | { | ||
580 | if (reg == null || finalDestination == null) | ||
581 | { | ||
582 | sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); | ||
419 | return; | 583 | return; |
420 | } | 584 | } |
421 | 585 | ||
@@ -435,8 +599,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
435 | sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, | 599 | sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, |
436 | MaxTransferDistance)); | 600 | MaxTransferDistance)); |
437 | 601 | ||
438 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
439 | |||
440 | return; | 602 | return; |
441 | } | 603 | } |
442 | 604 | ||
@@ -454,7 +616,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
454 | if (endPoint == null || endPoint.Address == null) | 616 | if (endPoint == null || endPoint.Address == null) |
455 | { | 617 | { |
456 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | 618 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); |
457 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
458 | 619 | ||
459 | return; | 620 | return; |
460 | } | 621 | } |
@@ -464,19 +625,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
464 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | 625 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", |
465 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); | 626 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); |
466 | 627 | ||
467 | // if (!sp.ValidateAttachments()) | ||
468 | // { | ||
469 | // sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | ||
470 | // return; | ||
471 | // } | ||
472 | |||
473 | string reason; | 628 | string reason; |
474 | string version; | 629 | string version; |
475 | if (!Scene.SimulationService.QueryAccess( | 630 | if (!Scene.SimulationService.QueryAccess( |
476 | finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) | 631 | finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) |
477 | { | 632 | { |
478 | sp.ControllingClient.SendTeleportFailed(reason); | 633 | sp.ControllingClient.SendTeleportFailed(reason); |
479 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
480 | 634 | ||
481 | m_log.DebugFormat( | 635 | m_log.DebugFormat( |
482 | "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", | 636 | "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", |
@@ -485,6 +639,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
485 | return; | 639 | return; |
486 | } | 640 | } |
487 | 641 | ||
642 | // Before this point, teleport 'failure' is due to checkable pre-conditions such as whether the target | ||
643 | // simulator can be found and is explicitly prepared to allow access. Therefore, we will not count these | ||
644 | // as server attempts. | ||
645 | m_interRegionTeleportAttempts.Value++; | ||
646 | |||
488 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | 647 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); |
489 | 648 | ||
490 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | 649 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from |
@@ -494,6 +653,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
494 | else if (sp.Flying) | 653 | else if (sp.Flying) |
495 | teleportFlags |= (uint)TeleportFlags.IsFlying; | 654 | teleportFlags |= (uint)TeleportFlags.IsFlying; |
496 | 655 | ||
656 | if (DisableInterRegionTeleportCancellation) | ||
657 | teleportFlags |= (uint)TeleportFlags.DisableCancel; | ||
658 | |||
497 | // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to | 659 | // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to |
498 | // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). | 660 | // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). |
499 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 661 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
@@ -530,11 +692,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
530 | } | 692 | } |
531 | 693 | ||
532 | // Let's create an agent there if one doesn't exist yet. | 694 | // Let's create an agent there if one doesn't exist yet. |
695 | // NOTE: logout will always be false for a non-HG teleport. | ||
533 | bool logout = false; | 696 | bool logout = false; |
534 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | 697 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) |
535 | { | 698 | { |
699 | m_interRegionTeleportFailures.Value++; | ||
700 | |||
536 | sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); | 701 | sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); |
537 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
538 | 702 | ||
539 | m_log.DebugFormat( | 703 | m_log.DebugFormat( |
540 | "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", | 704 | "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", |
@@ -543,6 +707,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
543 | return; | 707 | return; |
544 | } | 708 | } |
545 | 709 | ||
710 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling) | ||
711 | { | ||
712 | m_interRegionTeleportCancels.Value++; | ||
713 | |||
714 | m_log.DebugFormat( | ||
715 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request", | ||
716 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
717 | |||
718 | return; | ||
719 | } | ||
720 | else if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) | ||
721 | { | ||
722 | m_interRegionTeleportAborts.Value++; | ||
723 | |||
724 | m_log.DebugFormat( | ||
725 | "[ENTITY TRANSFER MODULE]: Aborted teleport of {0} to {1} from {2} after CreateAgent due to previous client close.", | ||
726 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
727 | |||
728 | return; | ||
729 | } | ||
730 | |||
546 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. | 731 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. |
547 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 732 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
548 | 733 | ||
@@ -552,6 +737,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
552 | IClientIPEndpoint ipepClient; | 737 | IClientIPEndpoint ipepClient; |
553 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 738 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
554 | { | 739 | { |
740 | m_log.DebugFormat( | ||
741 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", | ||
742 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | ||
743 | |||
555 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | 744 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); |
556 | #region IP Translation for NAT | 745 | #region IP Translation for NAT |
557 | // Uses ipepClient above | 746 | // Uses ipepClient above |
@@ -564,11 +753,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
564 | 753 | ||
565 | if (m_eqModule != null) | 754 | if (m_eqModule != null) |
566 | { | 755 | { |
756 | // The EnableSimulator message makes the client establish a connection with the destination | ||
757 | // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the | ||
758 | // correct circuit code. | ||
567 | m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); | 759 | m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); |
568 | 760 | ||
569 | // ES makes the client send a UseCircuitCode message to the destination, | 761 | // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination |
570 | // which triggers a bunch of things there. | 762 | // simulator to confirm that it has established communication with the viewer. |
571 | // So let's wait | ||
572 | Thread.Sleep(200); | 763 | Thread.Sleep(200); |
573 | 764 | ||
574 | // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears | 765 | // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears |
@@ -579,6 +770,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
579 | } | 770 | } |
580 | else | 771 | else |
581 | { | 772 | { |
773 | // XXX: This is a little misleading since we're information the client of its avatar destination, | ||
774 | // which may or may not be a neighbour region of the source region. This path is probably little | ||
775 | // used anyway (with EQ being the one used). But it is currently being used for test code. | ||
582 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | 776 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); |
583 | } | 777 | } |
584 | } | 778 | } |
@@ -596,23 +790,66 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
596 | 790 | ||
597 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); | 791 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); |
598 | 792 | ||
793 | // We will check for an abort before UpdateAgent since UpdateAgent will require an active viewer to | ||
794 | // establish th econnection to the destination which makes it return true. | ||
795 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) | ||
796 | { | ||
797 | m_interRegionTeleportAborts.Value++; | ||
798 | |||
799 | m_log.DebugFormat( | ||
800 | "[ENTITY TRANSFER MODULE]: Aborted teleport of {0} to {1} from {2} before UpdateAgent", | ||
801 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
802 | |||
803 | return; | ||
804 | } | ||
805 | |||
806 | // A common teleport failure occurs when we can send CreateAgent to the | ||
807 | // destination region but the viewer cannot establish the connection (e.g. due to network issues between | ||
808 | // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then | ||
809 | // there's a further 10 second wait whilst we attempt to tell the destination to delete the agent in Fail(). | ||
599 | if (!UpdateAgent(reg, finalDestination, agent, sp)) | 810 | if (!UpdateAgent(reg, finalDestination, agent, sp)) |
600 | { | 811 | { |
601 | // Region doesn't take it | 812 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) |
813 | { | ||
814 | m_interRegionTeleportAborts.Value++; | ||
815 | |||
816 | m_log.DebugFormat( | ||
817 | "[ENTITY TRANSFER MODULE]: Aborted teleport of {0} to {1} from {2} after UpdateAgent due to previous client close.", | ||
818 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
819 | |||
820 | return; | ||
821 | } | ||
822 | |||
602 | m_log.WarnFormat( | 823 | m_log.WarnFormat( |
603 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.", | 824 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.", |
604 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); | 825 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
605 | 826 | ||
606 | Fail(sp, finalDestination, logout); | 827 | Fail(sp, finalDestination, logout, "Connection between viewer and destination region could not be established."); |
607 | return; | 828 | return; |
608 | } | 829 | } |
609 | 830 | ||
610 | sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); | 831 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling) |
832 | { | ||
833 | m_interRegionTeleportCancels.Value++; | ||
834 | |||
835 | m_log.DebugFormat( | ||
836 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request", | ||
837 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
838 | |||
839 | CleanupFailedInterRegionTeleport(sp, finalDestination); | ||
840 | |||
841 | return; | ||
842 | } | ||
611 | 843 | ||
612 | m_log.DebugFormat( | 844 | m_log.DebugFormat( |
613 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", | 845 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", |
614 | capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); | 846 | capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); |
615 | 847 | ||
848 | // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, | ||
849 | // where that neighbour simulator could otherwise request a child agent create on the source which then | ||
850 | // closes our existing agent which is still signalled as root. | ||
851 | sp.IsChildAgent = true; | ||
852 | |||
616 | if (m_eqModule != null) | 853 | if (m_eqModule != null) |
617 | { | 854 | { |
618 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); | 855 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); |
@@ -623,19 +860,28 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
623 | teleportFlags, capsPath); | 860 | teleportFlags, capsPath); |
624 | } | 861 | } |
625 | 862 | ||
626 | // Let's set this to true tentatively. This does not trigger OnChildAgent | ||
627 | sp.IsChildAgent = true; | ||
628 | |||
629 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 863 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which |
630 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | 864 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation |
631 | // that the client contacted the destination before we close things here. | 865 | // that the client contacted the destination before we close things here. |
632 | if (!m_entityTransferStateMachine.WaitForAgentArrivedAtDestination(sp.UUID)) | 866 | if (!m_entityTransferStateMachine.WaitForAgentArrivedAtDestination(sp.UUID)) |
633 | { | 867 | { |
868 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) | ||
869 | { | ||
870 | m_interRegionTeleportAborts.Value++; | ||
871 | |||
872 | m_log.DebugFormat( | ||
873 | "[ENTITY TRANSFER MODULE]: Aborted teleport of {0} to {1} from {2} after WaitForAgentArrivedAtDestination due to previous client close.", | ||
874 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
875 | |||
876 | return; | ||
877 | } | ||
878 | |||
634 | m_log.WarnFormat( | 879 | m_log.WarnFormat( |
635 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", | 880 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", |
636 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); | 881 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
637 | 882 | ||
638 | Fail(sp, finalDestination, logout); | 883 | Fail(sp, finalDestination, logout, "Destination region did not signal teleport completion."); |
884 | |||
639 | return; | 885 | return; |
640 | } | 886 | } |
641 | 887 | ||
@@ -658,8 +904,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
658 | // Now let's make it officially a child agent | 904 | // Now let's make it officially a child agent |
659 | sp.MakeChildAgent(); | 905 | sp.MakeChildAgent(); |
660 | 906 | ||
661 | // sp.Scene.CleanDroppedAttachments(); | ||
662 | |||
663 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 907 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
664 | 908 | ||
665 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 909 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
@@ -679,27 +923,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
679 | // now we have a child agent in this region. | 923 | // now we have a child agent in this region. |
680 | sp.Reset(); | 924 | sp.Reset(); |
681 | } | 925 | } |
682 | |||
683 | // Commented pending deletion since this method no longer appears to do anything at all | ||
684 | // // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
685 | // if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | ||
686 | // { | ||
687 | // m_log.DebugFormat( | ||
688 | // "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | ||
689 | // sp.UUID); | ||
690 | // } | ||
691 | |||
692 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | ||
693 | } | 926 | } |
694 | 927 | ||
695 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) | 928 | /// <summary> |
929 | /// Clean up an inter-region teleport that did not complete, either because of simulator failure or cancellation. | ||
930 | /// </summary> | ||
931 | /// <remarks> | ||
932 | /// All operations here must be idempotent so that we can call this method at any point in the teleport process | ||
933 | /// up until we send the TeleportFinish event quene event to the viewer. | ||
934 | /// <remarks> | ||
935 | /// <param name='sp'> </param> | ||
936 | /// <param name='finalDestination'></param> | ||
937 | protected virtual void CleanupFailedInterRegionTeleport(ScenePresence sp, GridRegion finalDestination) | ||
696 | { | 938 | { |
697 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 939 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
698 | 940 | ||
699 | // Client never contacted destination. Let's restore everything back | ||
700 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
701 | |||
702 | // Fail. Reset it back | ||
703 | sp.IsChildAgent = false; | 941 | sp.IsChildAgent = false; |
704 | ReInstantiateScripts(sp); | 942 | ReInstantiateScripts(sp); |
705 | 943 | ||
@@ -707,10 +945,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
707 | 945 | ||
708 | // Finally, kill the agent we just created at the destination. | 946 | // Finally, kill the agent we just created at the destination. |
709 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); | 947 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); |
948 | } | ||
710 | 949 | ||
711 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); | 950 | /// <summary> |
951 | /// Signal that the inter-region teleport failed and perform cleanup. | ||
952 | /// </summary> | ||
953 | /// <param name='sp'></param> | ||
954 | /// <param name='finalDestination'></param> | ||
955 | /// <param name='logout'></param> | ||
956 | /// <param name='reason'>Human readable reason for teleport failure. Will be sent to client.</param> | ||
957 | protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string reason) | ||
958 | { | ||
959 | CleanupFailedInterRegionTeleport(sp, finalDestination); | ||
960 | |||
961 | m_interRegionTeleportFailures.Value++; | ||
962 | |||
963 | sp.ControllingClient.SendTeleportFailed( | ||
964 | string.Format( | ||
965 | "Problems connecting to destination {0}, reason: {1}", finalDestination.RegionName, reason)); | ||
712 | 966 | ||
713 | m_entityTransferStateMachine.ResetFromTransit(sp.UUID); | 967 | sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); |
714 | } | 968 | } |
715 | 969 | ||
716 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | 970 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) |
@@ -761,7 +1015,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
761 | 1015 | ||
762 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | 1016 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) |
763 | { | 1017 | { |
764 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); | 1018 | if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
1019 | { | ||
1020 | Vector2 swCorner, neCorner; | ||
1021 | GetMegaregionViewRange(out swCorner, out neCorner); | ||
1022 | |||
1023 | m_log.DebugFormat( | ||
1024 | "[ENTITY TRANSFER MODULE]: Megaregion view of {0} is from {1} to {2} with new agent check for {3},{4}", | ||
1025 | Scene.Name, swCorner, neCorner, newRegionX, newRegionY); | ||
1026 | |||
1027 | return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y); | ||
1028 | } | ||
1029 | else | ||
1030 | { | ||
1031 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); | ||
1032 | } | ||
765 | } | 1033 | } |
766 | 1034 | ||
767 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 1035 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
@@ -865,6 +1133,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
865 | { | 1133 | { |
866 | version = String.Empty; | 1134 | version = String.Empty; |
867 | newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1135 | newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1136 | |||
1137 | // m_log.DebugFormat( | ||
1138 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | ||
1139 | |||
868 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1140 | uint neighbourx = scene.RegionInfo.RegionLocX; |
869 | uint neighboury = scene.RegionInfo.RegionLocY; | 1141 | uint neighboury = scene.RegionInfo.RegionLocY; |
870 | const float boundaryDistance = 1.7f; | 1142 | const float boundaryDistance = 1.7f; |
@@ -1017,16 +1289,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1017 | } | 1289 | } |
1018 | 1290 | ||
1019 | 1291 | ||
1020 | public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, | 1292 | public delegate void InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, |
1021 | Vector3 position, | 1293 | Vector3 position, |
1022 | Scene initiatingScene); | 1294 | Scene initiatingScene); |
1023 | 1295 | ||
1024 | private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | 1296 | private void InformClientToInitiateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) |
1025 | { | 1297 | { |
1026 | 1298 | ||
1027 | // This assumes that we know what our neighbours are. | 1299 | // This assumes that we know what our neighbours are. |
1028 | 1300 | ||
1029 | InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; | 1301 | InformClientToInitiateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; |
1030 | d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, | 1302 | d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, |
1031 | InformClientToInitiateTeleportToLocationCompleted, | 1303 | InformClientToInitiateTeleportToLocationCompleted, |
1032 | d); | 1304 | d); |
@@ -1036,7 +1308,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1036 | Scene initiatingScene) | 1308 | Scene initiatingScene) |
1037 | { | 1309 | { |
1038 | Thread.Sleep(10000); | 1310 | Thread.Sleep(10000); |
1039 | 1311 | ||
1312 | m_log.DebugFormat( | ||
1313 | "[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}", | ||
1314 | agent.Name, regionX, regionY, position, initiatingScene.Name); | ||
1315 | |||
1316 | agent.Scene.RequestTeleportLocation( | ||
1317 | agent.ControllingClient, | ||
1318 | Utils.UIntsToLong(regionX * (uint)Constants.RegionSize, regionY * (uint)Constants.RegionSize), | ||
1319 | position, | ||
1320 | agent.Lookat, | ||
1321 | (uint)Constants.TeleportFlags.ViaLocation); | ||
1322 | |||
1323 | /* | ||
1040 | IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); | 1324 | IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); |
1041 | if (im != null) | 1325 | if (im != null) |
1042 | { | 1326 | { |
@@ -1071,12 +1355,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1071 | }); | 1355 | }); |
1072 | 1356 | ||
1073 | } | 1357 | } |
1358 | */ | ||
1074 | } | 1359 | } |
1075 | 1360 | ||
1076 | private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar) | 1361 | private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar) |
1077 | { | 1362 | { |
1078 | InformClientToInitateTeleportToLocationDelegate icon = | 1363 | InformClientToInitiateTeleportToLocationDelegate icon = |
1079 | (InformClientToInitateTeleportToLocationDelegate)iar.AsyncState; | 1364 | (InformClientToInitiateTeleportToLocationDelegate)iar.AsyncState; |
1080 | icon.EndInvoke(iar); | 1365 | icon.EndInvoke(iar); |
1081 | } | 1366 | } |
1082 | 1367 | ||
@@ -1101,10 +1386,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1101 | bool isFlying, string version) | 1386 | bool isFlying, string version) |
1102 | { | 1387 | { |
1103 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) | 1388 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) |
1389 | { | ||
1390 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
1104 | return agent; | 1391 | return agent; |
1392 | } | ||
1105 | 1393 | ||
1106 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) | 1394 | if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) |
1395 | { | ||
1396 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
1107 | return agent; | 1397 | return agent; |
1398 | } | ||
1108 | 1399 | ||
1109 | CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version); | 1400 | CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version); |
1110 | return agent; | 1401 | return agent; |
@@ -1131,9 +1422,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1131 | // region doesn't take it | 1422 | // region doesn't take it |
1132 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1423 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1133 | 1424 | ||
1425 | m_log.WarnFormat( | ||
1426 | "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.", | ||
1427 | neighbourRegion.RegionName, agent.Name); | ||
1428 | |||
1134 | ReInstantiateScripts(agent); | 1429 | ReInstantiateScripts(agent); |
1135 | agent.AddToPhysicalScene(isFlying); | 1430 | agent.AddToPhysicalScene(isFlying); |
1136 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
1137 | 1431 | ||
1138 | return false; | 1432 | return false; |
1139 | } | 1433 | } |
@@ -1570,6 +1864,37 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1570 | } | 1864 | } |
1571 | 1865 | ||
1572 | /// <summary> | 1866 | /// <summary> |
1867 | /// Gets the range considered in view of this megaregion (assuming this is a megaregion). | ||
1868 | /// </summary> | ||
1869 | /// <remarks>Expressed in 256m units</remarks> | ||
1870 | /// <param name='swCorner'></param> | ||
1871 | /// <param name='neCorner'></param> | ||
1872 | private void GetMegaregionViewRange(out Vector2 swCorner, out Vector2 neCorner) | ||
1873 | { | ||
1874 | Border[] northBorders = Scene.NorthBorders.ToArray(); | ||
1875 | Border[] eastBorders = Scene.EastBorders.ToArray(); | ||
1876 | |||
1877 | Vector2 extent = Vector2.Zero; | ||
1878 | for (int i = 0; i < eastBorders.Length; i++) | ||
1879 | { | ||
1880 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; | ||
1881 | } | ||
1882 | for (int i = 0; i < northBorders.Length; i++) | ||
1883 | { | ||
1884 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; | ||
1885 | } | ||
1886 | |||
1887 | // Loss of fraction on purpose | ||
1888 | extent.X = ((int)extent.X / (int)Constants.RegionSize); | ||
1889 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize); | ||
1890 | |||
1891 | swCorner.X = Scene.RegionInfo.RegionLocX - 1; | ||
1892 | swCorner.Y = Scene.RegionInfo.RegionLocY - 1; | ||
1893 | neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; | ||
1894 | neCorner.Y = Scene.RegionInfo.RegionLocY + extent.Y; | ||
1895 | } | ||
1896 | |||
1897 | /// <summary> | ||
1573 | /// Return the list of regions that are considered to be neighbours to the given scene. | 1898 | /// Return the list of regions that are considered to be neighbours to the given scene. |
1574 | /// </summary> | 1899 | /// </summary> |
1575 | /// <param name="pScene"></param> | 1900 | /// <param name="pScene"></param> |
@@ -1581,15 +1906,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1581 | Scene pScene = avatar.Scene; | 1906 | Scene pScene = avatar.Scene; |
1582 | RegionInfo m_regionInfo = pScene.RegionInfo; | 1907 | RegionInfo m_regionInfo = pScene.RegionInfo; |
1583 | 1908 | ||
1584 | Border[] northBorders = pScene.NorthBorders.ToArray(); | ||
1585 | Border[] southBorders = pScene.SouthBorders.ToArray(); | ||
1586 | Border[] eastBorders = pScene.EastBorders.ToArray(); | ||
1587 | Border[] westBorders = pScene.WestBorders.ToArray(); | ||
1588 | |||
1589 | // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't | 1909 | // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't |
1590 | // clear what should be done with a "far view" given that megaregions already extended the | 1910 | // clear what should be done with a "far view" given that megaregions already extended the |
1591 | // view to include everything in the megaregion | 1911 | // view to include everything in the megaregion |
1592 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) | 1912 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
1593 | { | 1913 | { |
1594 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; | 1914 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; |
1595 | 1915 | ||
@@ -1607,27 +1927,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1607 | } | 1927 | } |
1608 | else | 1928 | else |
1609 | { | 1929 | { |
1610 | Vector2 extent = Vector2.Zero; | 1930 | Vector2 swCorner, neCorner; |
1611 | for (int i = 0; i < eastBorders.Length; i++) | 1931 | GetMegaregionViewRange(out swCorner, out neCorner); |
1612 | { | ||
1613 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; | ||
1614 | } | ||
1615 | for (int i = 0; i < northBorders.Length; i++) | ||
1616 | { | ||
1617 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; | ||
1618 | } | ||
1619 | |||
1620 | // Loss of fraction on purpose | ||
1621 | extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1; | ||
1622 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1; | ||
1623 | |||
1624 | int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize; | ||
1625 | int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize; | ||
1626 | 1932 | ||
1627 | int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize; | 1933 | List<GridRegion> neighbours |
1628 | int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize; | 1934 | = pScene.GridService.GetRegionRange( |
1935 | m_regionInfo.ScopeID, | ||
1936 | (int)swCorner.X * (int)Constants.RegionSize, | ||
1937 | (int)neCorner.X * (int)Constants.RegionSize, | ||
1938 | (int)swCorner.Y * (int)Constants.RegionSize, | ||
1939 | (int)neCorner.Y * (int)Constants.RegionSize); | ||
1629 | 1940 | ||
1630 | List<GridRegion> neighbours = pScene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | ||
1631 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | 1941 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); |
1632 | 1942 | ||
1633 | return neighbours; | 1943 | return neighbours; |
@@ -2048,7 +2358,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2048 | 2358 | ||
2049 | public bool IsInTransit(UUID id) | 2359 | public bool IsInTransit(UUID id) |
2050 | { | 2360 | { |
2051 | return m_entityTransferStateMachine.IsInTransit(id); | 2361 | return m_entityTransferStateMachine.GetAgentTransferState(id) != null; |
2052 | } | 2362 | } |
2053 | 2363 | ||
2054 | protected void ReInstantiateScripts(ScenePresence sp) | 2364 | protected void ReInstantiateScripts(ScenePresence sp) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs index 70dd1bc..e903383 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs | |||
@@ -51,10 +51,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
51 | /// This is a state machine. | 51 | /// This is a state machine. |
52 | /// | 52 | /// |
53 | /// [Entry] => Preparing | 53 | /// [Entry] => Preparing |
54 | /// Preparing => { Transferring || CleaningUp || [Exit] } | 54 | /// Preparing => { Transferring || Cancelling || CleaningUp || Aborting || [Exit] } |
55 | /// Transferring => { ReceivedAtDestination || CleaningUp } | 55 | /// Transferring => { ReceivedAtDestination || Cancelling || CleaningUp || Aborting } |
56 | /// ReceivedAtDestination => CleaningUp | 56 | /// Cancelling => CleaningUp || Aborting |
57 | /// ReceivedAtDestination => CleaningUp || Aborting | ||
57 | /// CleaningUp => [Exit] | 58 | /// CleaningUp => [Exit] |
59 | /// Aborting => [Exit] | ||
58 | /// | 60 | /// |
59 | /// In other words, agents normally travel throwing Preparing => Transferring => ReceivedAtDestination => CleaningUp | 61 | /// In other words, agents normally travel throwing Preparing => Transferring => ReceivedAtDestination => CleaningUp |
60 | /// However, any state can transition to CleaningUp if the teleport has failed. | 62 | /// However, any state can transition to CleaningUp if the teleport has failed. |
@@ -64,7 +66,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
64 | Preparing, // The agent is being prepared for transfer | 66 | Preparing, // The agent is being prepared for transfer |
65 | Transferring, // The agent is in the process of being transferred to a destination | 67 | Transferring, // The agent is in the process of being transferred to a destination |
66 | ReceivedAtDestination, // The destination has notified us that the agent has been successfully received | 68 | ReceivedAtDestination, // The destination has notified us that the agent has been successfully received |
67 | CleaningUp // The agent is being changed to child/removed after a transfer | 69 | CleaningUp, // The agent is being changed to child/removed after a transfer |
70 | Cancelling, // The user has cancelled the teleport but we have yet to act upon this. | ||
71 | Aborting // The transfer is aborting. Unlike Cancelling, no compensating actions should be performed | ||
68 | } | 72 | } |
69 | 73 | ||
70 | /// <summary> | 74 | /// <summary> |
@@ -115,42 +119,114 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
115 | /// <param name='newState'></param> | 119 | /// <param name='newState'></param> |
116 | /// <returns></returns> | 120 | /// <returns></returns> |
117 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> | 121 | /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> |
118 | internal void UpdateInTransit(UUID id, AgentTransferState newState) | 122 | internal bool UpdateInTransit(UUID id, AgentTransferState newState) |
119 | { | 123 | { |
124 | bool transitionOkay = false; | ||
125 | |||
126 | // We don't want to throw an exception on cancel since this can come it at any time. | ||
127 | bool failIfNotOkay = true; | ||
128 | |||
129 | // Should be a failure message if failure is not okay. | ||
130 | string failureMessage = null; | ||
131 | |||
132 | AgentTransferState? oldState = null; | ||
133 | |||
120 | lock (m_agentsInTransit) | 134 | lock (m_agentsInTransit) |
121 | { | 135 | { |
122 | // Illegal to try and update an agent that's not actually in transit. | 136 | // Illegal to try and update an agent that's not actually in transit. |
123 | if (!m_agentsInTransit.ContainsKey(id)) | 137 | if (!m_agentsInTransit.ContainsKey(id)) |
124 | throw new Exception( | 138 | { |
125 | string.Format( | 139 | if (newState != AgentTransferState.Cancelling && newState != AgentTransferState.Aborting) |
126 | "Agent with ID {0} is not registered as in transit in {1}", | 140 | failureMessage = string.Format( |
127 | id, m_mod.Scene.RegionInfo.RegionName)); | 141 | "Agent with ID {0} is not registered as in transit in {1}", |
128 | 142 | id, m_mod.Scene.RegionInfo.RegionName); | |
129 | AgentTransferState oldState = m_agentsInTransit[id]; | 143 | else |
144 | failIfNotOkay = false; | ||
145 | } | ||
146 | else | ||
147 | { | ||
148 | oldState = m_agentsInTransit[id]; | ||
130 | 149 | ||
131 | bool transitionOkay = false; | 150 | if (newState == AgentTransferState.Aborting) |
151 | { | ||
152 | transitionOkay = true; | ||
153 | } | ||
154 | else if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) | ||
155 | { | ||
156 | transitionOkay = true; | ||
157 | } | ||
158 | else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) | ||
159 | { | ||
160 | transitionOkay = true; | ||
161 | } | ||
162 | else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) | ||
163 | { | ||
164 | transitionOkay = true; | ||
165 | } | ||
166 | else | ||
167 | { | ||
168 | if (newState == AgentTransferState.Cancelling | ||
169 | && (oldState == AgentTransferState.Preparing || oldState == AgentTransferState.Transferring)) | ||
170 | { | ||
171 | transitionOkay = true; | ||
172 | } | ||
173 | else | ||
174 | { | ||
175 | failIfNotOkay = false; | ||
176 | } | ||
177 | } | ||
132 | 178 | ||
133 | if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) | 179 | if (!transitionOkay) |
134 | transitionOkay = true; | 180 | failureMessage |
135 | else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) | 181 | = string.Format( |
136 | transitionOkay = true; | 182 | "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}", |
137 | else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) | 183 | id, oldState, newState, m_mod.Scene.RegionInfo.RegionName); |
138 | transitionOkay = true; | 184 | } |
139 | 185 | ||
140 | if (transitionOkay) | 186 | if (transitionOkay) |
187 | { | ||
141 | m_agentsInTransit[id] = newState; | 188 | m_agentsInTransit[id] = newState; |
142 | else | 189 | |
143 | throw new Exception( | 190 | // m_log.DebugFormat( |
144 | string.Format( | 191 | // "[ENTITY TRANSFER STATE MACHINE]: Changed agent with id {0} from state {1} to {2} in {3}", |
145 | "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}", | 192 | // id, oldState, newState, m_mod.Scene.Name); |
146 | id, oldState, newState, m_mod.Scene.RegionInfo.RegionName)); | 193 | } |
194 | else if (failIfNotOkay) | ||
195 | { | ||
196 | throw new Exception(failureMessage); | ||
197 | } | ||
198 | // else | ||
199 | // { | ||
200 | // if (oldState != null) | ||
201 | // m_log.DebugFormat( | ||
202 | // "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} from state {1} to {2} in {3}", | ||
203 | // id, oldState, newState, m_mod.Scene.Name); | ||
204 | // else | ||
205 | // m_log.DebugFormat( | ||
206 | // "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} to state {1} in {2} since agent not in transit", | ||
207 | // id, newState, m_mod.Scene.Name); | ||
208 | // } | ||
147 | } | 209 | } |
210 | |||
211 | return transitionOkay; | ||
148 | } | 212 | } |
149 | 213 | ||
150 | internal bool IsInTransit(UUID id) | 214 | /// <summary> |
215 | /// Gets the current agent transfer state. | ||
216 | /// </summary> | ||
217 | /// <returns>Null if the agent is not in transit</returns> | ||
218 | /// <param name='id'> | ||
219 | /// Identifier. | ||
220 | /// </param> | ||
221 | internal AgentTransferState? GetAgentTransferState(UUID id) | ||
151 | { | 222 | { |
152 | lock (m_agentsInTransit) | 223 | lock (m_agentsInTransit) |
153 | return m_agentsInTransit.ContainsKey(id); | 224 | { |
225 | if (!m_agentsInTransit.ContainsKey(id)) | ||
226 | return null; | ||
227 | else | ||
228 | return m_agentsInTransit[id]; | ||
229 | } | ||
154 | } | 230 | } |
155 | 231 | ||
156 | /// <summary> | 232 | /// <summary> |
@@ -203,14 +279,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
203 | 279 | ||
204 | lock (m_agentsInTransit) | 280 | lock (m_agentsInTransit) |
205 | { | 281 | { |
206 | if (!IsInTransit(id)) | 282 | AgentTransferState? currentState = GetAgentTransferState(id); |
283 | |||
284 | if (currentState == null) | ||
207 | throw new Exception( | 285 | throw new Exception( |
208 | string.Format( | 286 | string.Format( |
209 | "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit", | 287 | "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit", |
210 | id, m_mod.Scene.RegionInfo.RegionName)); | 288 | id, m_mod.Scene.RegionInfo.RegionName)); |
211 | 289 | ||
212 | AgentTransferState currentState = m_agentsInTransit[id]; | ||
213 | |||
214 | if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) | 290 | if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) |
215 | throw new Exception( | 291 | throw new Exception( |
216 | string.Format( | 292 | string.Format( |
@@ -222,8 +298,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
222 | 298 | ||
223 | // There should be no race condition here since no other code should be removing the agent transfer or | 299 | // There should be no race condition here since no other code should be removing the agent transfer or |
224 | // changing the state to another other than Transferring => ReceivedAtDestination. | 300 | // changing the state to another other than Transferring => ReceivedAtDestination. |
225 | while (m_agentsInTransit[id] != AgentTransferState.ReceivedAtDestination && count-- > 0) | 301 | |
302 | while (count-- > 0) | ||
226 | { | 303 | { |
304 | lock (m_agentsInTransit) | ||
305 | { | ||
306 | if (m_agentsInTransit[id] == AgentTransferState.ReceivedAtDestination) | ||
307 | break; | ||
308 | } | ||
309 | |||
227 | // m_log.Debug(" >>> Waiting... " + count); | 310 | // m_log.Debug(" >>> Waiting... " + count); |
228 | Thread.Sleep(100); | 311 | Thread.Sleep(100); |
229 | } | 312 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index f3a0b01..d372c0e 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
199 | 199 | ||
200 | public override void RemoveRegion(Scene scene) | 200 | public override void RemoveRegion(Scene scene) |
201 | { | 201 | { |
202 | base.AddRegion(scene); | 202 | base.RemoveRegion(scene); |
203 | 203 | ||
204 | if (m_Enabled) | 204 | if (m_Enabled) |
205 | scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); | 205 | scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); |
@@ -212,11 +212,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
212 | protected override GridRegion GetFinalDestination(GridRegion region) | 212 | protected override GridRegion GetFinalDestination(GridRegion region) |
213 | { | 213 | { |
214 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID); | 214 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID); |
215 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); | 215 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionName, flags); |
216 | 216 | ||
217 | if ((flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) | 217 | if ((flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
218 | { | 218 | { |
219 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); | 219 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region is hyperlink"); |
220 | GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); | 220 | GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); |
221 | if (real_destination != null) | 221 | if (real_destination != null) |
222 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI); | 222 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI); |