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authorJustin Clark-Casey (justincc)2013-05-16 17:30:30 +0100
committerJustin Clark-Casey (justincc)2013-05-16 17:30:30 +0100
commit3bc8cf65a4e933cfdd0597affc1685c74fb29dba (patch)
tree9c5fd3d0a82377dc99df7ae01629b88e8472ad58 /OpenSim/Region/CoreModules/Framework/EntityTransfer
parentOn closing child agents, send separate asynchronous requests to each neighbou... (diff)
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Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes). No functional change apart from elimination of unnecessary chaining of new threads.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index eac0da7..9579449 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -937,6 +937,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
937 EnableChildAgents(sp); 937 EnableChildAgents(sp);
938 938
939 // Finally, kill the agent we just created at the destination. 939 // Finally, kill the agent we just created at the destination.
940 // XXX: Possibly this should be done asynchronously.
940 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); 941 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
941 } 942 }
942 943