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author | Justin Clark-Casey (justincc) | 2013-05-16 17:30:30 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-05-16 17:30:30 +0100 |
commit | 3bc8cf65a4e933cfdd0597affc1685c74fb29dba (patch) | |
tree | 9c5fd3d0a82377dc99df7ae01629b88e8472ad58 /OpenSim/Region/CoreModules/Framework/EntityTransfer | |
parent | On closing child agents, send separate asynchronous requests to each neighbou... (diff) | |
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Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index eac0da7..9579449 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -937,6 +937,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
937 | EnableChildAgents(sp); | 937 | EnableChildAgents(sp); |
938 | 938 | ||
939 | // Finally, kill the agent we just created at the destination. | 939 | // Finally, kill the agent we just created at the destination. |
940 | // XXX: Possibly this should be done asynchronously. | ||
940 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); | 941 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); |
941 | } | 942 | } |
942 | 943 | ||