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authorCharles Krinke2009-02-22 20:52:55 +0000
committerCharles Krinke2009-02-22 20:52:55 +0000
commit8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49 (patch)
tree96a24a49de82056060dd9b7bab0cb209d5f1a129 /OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs
parentAllow delivery of object messages gridwide (diff)
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Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
Diffstat (limited to 'OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs')
-rw-r--r--OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs
index 317a935..aa33982 100644
--- a/OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/Communications/Local/LocalInterregionComms.cs
@@ -168,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Communications.Local
168 //Utils.LongToUInts(regionHandle, out x, out y); 168 //Utils.LongToUInts(regionHandle, out x, out y);
169 //x = x / Constants.RegionSize; 169 //x = x / Constants.RegionSize;
170 //y = y / Constants.RegionSize; 170 //y = y / Constants.RegionSize;
171 //Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y); 171 //m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
172 foreach (Scene s in m_sceneList) 172 foreach (Scene s in m_sceneList)
173 { 173 {
174 if (s.RegionInfo.RegionHandle == regionHandle) 174 if (s.RegionInfo.RegionHandle == regionHandle)
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Communications.Local
187 //Utils.LongToUInts(regionHandle, out x, out y); 187 //Utils.LongToUInts(regionHandle, out x, out y);
188 //x = x / Constants.RegionSize; 188 //x = x / Constants.RegionSize;
189 //y = y / Constants.RegionSize; 189 //y = y / Constants.RegionSize;
190 //Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y); 190 //m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
191 foreach (Scene s in m_sceneList) 191 foreach (Scene s in m_sceneList)
192 { 192 {
193 if (s.RegionInfo.RegionHandle == regionHandle) 193 if (s.RegionInfo.RegionHandle == regionHandle)