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authorJustin Clark-Casey (justincc)2009-11-24 18:27:31 +0000
committerJustin Clark-Casey (justincc)2009-11-24 18:27:31 +0000
commitf605d59136ef5a6ada9f332fb775f58adc1ec36a (patch)
tree108e59945dc00128fa468bba1a5fe752b9f77dbc /OpenSim/Region/CoreModules/Avatar
parentmake save and load oar slightly more robust by always closing the archive str... (diff)
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Make load/save iar slightly better in the face of io failures by always attempting to close the streams
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs68
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs72
2 files changed, 77 insertions, 63 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 9e76d79..8532d03 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -121,45 +121,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
121 121
122 byte[] data; 122 byte[] data;
123 TarArchiveReader.TarEntryType entryType; 123 TarArchiveReader.TarEntryType entryType;
124 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
125 {
126 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
127 {
128 if (LoadAsset(filePath, data))
129 successfulAssetRestores++;
130 else
131 failedAssetRestores++;
132 124
133 if ((successfulAssetRestores) % 50 == 0) 125 try
134 m_log.DebugFormat( 126 {
135 "[INVENTORY ARCHIVER]: Loaded {0} assets...", 127 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
136 successfulAssetRestores);
137 }
138 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
139 { 128 {
140 InventoryFolderBase foundFolder 129 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
141 = ReplicateArchivePathToUserInventory(
142 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
143 rootDestinationFolder, foldersCreated, nodesLoaded);
144
145 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
146 { 130 {
147 InventoryItemBase item = LoadItem(data, foundFolder); 131 if (LoadAsset(filePath, data))
148 132 successfulAssetRestores++;
149 if (item != null) 133 else
134 failedAssetRestores++;
135
136 if ((successfulAssetRestores) % 50 == 0)
137 m_log.DebugFormat(
138 "[INVENTORY ARCHIVER]: Loaded {0} assets...",
139 successfulAssetRestores);
140 }
141 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
142 {
143 InventoryFolderBase foundFolder
144 = ReplicateArchivePathToUserInventory(
145 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
146 rootDestinationFolder, foldersCreated, nodesLoaded);
147
148 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
150 { 149 {
151 successfulItemRestores++; 150 InventoryItemBase item = LoadItem(data, foundFolder);
152 151
153 // If we're loading an item directly into the given destination folder then we need to record 152 if (item != null)
154 // it separately from any loaded root folders 153 {
155 if (rootDestinationFolder == foundFolder) 154 successfulItemRestores++;
156 nodesLoaded.Add(item); 155
156 // If we're loading an item directly into the given destination folder then we need to record
157 // it separately from any loaded root folders
158 if (rootDestinationFolder == foundFolder)
159 nodesLoaded.Add(item);
160 }
157 } 161 }
158 } 162 }
159 } 163 }
160 } 164 }
161 165 finally
162 archive.Close(); 166 {
167 archive.Close();
168 }
163 169
164 m_log.DebugFormat( 170 m_log.DebugFormat(
165 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", 171 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 6e11f36..c85d974 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -117,19 +117,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
117 } 117 }
118 118
119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
120 { 120 {
121 // We're almost done. Just need to write out the control file now
122 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
123 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
124
125 Exception reportedException = null; 121 Exception reportedException = null;
126 bool succeeded = true; 122 bool succeeded = true;
127 123
128 try 124 try
129 { 125 {
126 // We're almost done. Just need to write out the control file now
127 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
128 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
129
130 m_archiveWriter.Close(); 130 m_archiveWriter.Close();
131 } 131 }
132 catch (IOException e) 132 catch (Exception e)
133 { 133 {
134 m_saveStream.Close(); 134 m_saveStream.Close();
135 reportedException = e; 135 reportedException = e;
@@ -261,39 +261,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
261 //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath); 261 //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
262 } 262 }
263 263
264 m_archiveWriter = new TarArchiveWriter(m_saveStream); 264 if (null == inventoryFolder && null == inventoryItem)
265
266 if (inventoryFolder != null)
267 {
268 m_log.DebugFormat(
269 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
270 inventoryFolder.Name, inventoryFolder.ID, m_invPath);
271
272 //recurse through all dirs getting dirs and files
273 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
274 }
275 else if (inventoryItem != null)
276 {
277 m_log.DebugFormat(
278 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
279 inventoryItem.Name, inventoryItem.ID, m_invPath);
280
281 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
282 }
283 else
284 { 265 {
285 // We couldn't find the path indicated 266 // We couldn't find the path indicated
286 m_saveStream.Close();
287 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 267 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
288 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage); 268 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
289 m_module.TriggerInventoryArchiveSaved( 269 m_module.TriggerInventoryArchiveSaved(
290 m_id, false, m_userInfo, m_invPath, m_saveStream, 270 m_id, false, m_userInfo, m_invPath, m_saveStream,
291 new Exception(errorMessage)); 271 new Exception(errorMessage));
292 return; 272 return;
293 } 273 }
274
275 m_archiveWriter = new TarArchiveWriter(m_saveStream);
294 276
295 // Don't put all this profile information into the archive right now. 277 try
296 //SaveUsers(); 278 {
279 if (inventoryFolder != null)
280 {
281 m_log.DebugFormat(
282 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
283 inventoryFolder.Name, inventoryFolder.ID, m_invPath);
284
285 //recurse through all dirs getting dirs and files
286 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
287 }
288 else if (inventoryItem != null)
289 {
290 m_log.DebugFormat(
291 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
292 inventoryItem.Name, inventoryItem.ID, m_invPath);
293
294 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
295 }
296
297 // Don't put all this profile information into the archive right now.
298 //SaveUsers();
299 }
300 catch (Exception)
301 {
302 m_archiveWriter.Close();
303 throw;
304 }
297 305
298 new AssetsRequest( 306 new AssetsRequest(
299 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys, 307 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,