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author | Dan Lake | 2011-07-11 12:23:20 -0700 |
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committer | Dan Lake | 2011-07-11 12:23:20 -0700 |
commit | b9cbe92f30c97d6b402be73c8c6fd8e6894ef05a (patch) | |
tree | 8fd2fa4567e2882e7f5dafdb8cf1de571917f23a /OpenSim/Region/CoreModules/Avatar | |
parent | Checkin 32 bit bulletsim shared library for Linux. (diff) | |
parent | minor Tack the prim name on the end of the "experimental mesh proxy generatio... (diff) | |
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Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs (renamed from OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs) | 41 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 2 |
3 files changed, 53 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index e92f072..1955e5b 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -116,16 +116,20 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
116 | #endregion | 116 | #endregion |
117 | 117 | ||
118 | /// <summary> | 118 | /// <summary> |
119 | /// Check for the existence of the baked texture assets. Request a rebake | 119 | /// Check for the existence of the baked texture assets. |
120 | /// unless checkonly is true. | ||
121 | /// </summary> | 120 | /// </summary> |
122 | /// <param name="client"></param> | 121 | /// <param name="client"></param> |
123 | /// <param name="checkonly"></param> | ||
124 | public bool ValidateBakedTextureCache(IClientAPI client) | 122 | public bool ValidateBakedTextureCache(IClientAPI client) |
125 | { | 123 | { |
126 | return ValidateBakedTextureCache(client, true); | 124 | return ValidateBakedTextureCache(client, true); |
127 | } | 125 | } |
128 | 126 | ||
127 | /// <summary> | ||
128 | /// Check for the existence of the baked texture assets. Request a rebake | ||
129 | /// unless checkonly is true. | ||
130 | /// </summary> | ||
131 | /// <param name="client"></param> | ||
132 | /// <param name="checkonly"></param> | ||
129 | private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly) | 133 | private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly) |
130 | { | 134 | { |
131 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 135 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
@@ -156,18 +160,20 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
156 | 160 | ||
157 | defonly = false; // found a non-default texture reference | 161 | defonly = false; // found a non-default texture reference |
158 | 162 | ||
159 | if (! CheckBakedTextureAsset(client,face.TextureID,idx)) | 163 | if (!CheckBakedTextureAsset(client, face.TextureID, idx)) |
160 | { | 164 | { |
161 | // the asset didn't exist if we are only checking, then we found a bad | 165 | // the asset didn't exist if we are only checking, then we found a bad |
162 | // one and we're done otherwise, ask for a rebake | 166 | // one and we're done otherwise, ask for a rebake |
163 | if (checkonly) return false; | 167 | if (checkonly) |
168 | return false; | ||
164 | 169 | ||
165 | m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID); | 170 | m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID); |
171 | |||
166 | client.SendRebakeAvatarTextures(face.TextureID); | 172 | client.SendRebakeAvatarTextures(face.TextureID); |
167 | } | 173 | } |
168 | } | 174 | } |
169 | 175 | ||
170 | m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId); | 176 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", client.AgentId); |
171 | 177 | ||
172 | // If we only found default textures, then the appearance is not cached | 178 | // If we only found default textures, then the appearance is not cached |
173 | return (defonly ? false : true); | 179 | return (defonly ? false : true); |
@@ -183,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
183 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 189 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
184 | if (sp == null) | 190 | if (sp == null) |
185 | { | 191 | { |
186 | m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}",client.AgentId); | 192 | m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}", client.AgentId); |
187 | return; | 193 | return; |
188 | } | 194 | } |
189 | 195 | ||
@@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
211 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 217 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
212 | 218 | ||
213 | m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId); | 219 | m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId); |
214 | Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); | 220 | Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client, false); }); |
215 | 221 | ||
216 | // This appears to be set only in the final stage of the appearance | 222 | // This appears to be set only in the final stage of the appearance |
217 | // update transaction. In theory, we should be able to do an immediate | 223 | // update transaction. In theory, we should be able to do an immediate |
@@ -220,9 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
220 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | 226 | // save only if there were changes, send no matter what (doesn't hurt to send twice) |
221 | if (changed) | 227 | if (changed) |
222 | QueueAppearanceSave(client.AgentId); | 228 | QueueAppearanceSave(client.AgentId); |
229 | |||
223 | QueueAppearanceSend(client.AgentId); | 230 | QueueAppearanceSend(client.AgentId); |
224 | } | 231 | } |
225 | |||
226 | } | 232 | } |
227 | 233 | ||
228 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 234 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
diff --git a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index cd2fe4f..07de908 100644 --- a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -25,16 +25,45 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using NUnit.Framework; | ||
28 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Tests.Common; | ||
34 | using OpenSim.Tests.Common.Mock; | ||
30 | 35 | ||
31 | namespace OpenSim.Region.CoreModules.Avatar.NPC | 36 | namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory |
32 | { | 37 | { |
33 | public interface INPCModule | 38 | [TestFixture] |
39 | public class AvatarFactoryModuleTests | ||
34 | { | 40 | { |
35 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); | 41 | /// <summary> |
36 | void Autopilot(UUID agentID, Scene scene, Vector3 pos); | 42 | /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service. |
37 | void Say(UUID agentID, Scene scene, string text); | 43 | /// </summary> |
38 | void DeleteNPC(UUID agentID, Scene scene); | 44 | [Test] |
45 | public void TestSetAppearance() | ||
46 | { | ||
47 | TestHelper.InMethod(); | ||
48 | // log4net.Config.XmlConfigurator.Configure(); | ||
49 | |||
50 | UUID userId = TestHelper.ParseTail(0x1); | ||
51 | |||
52 | AvatarFactoryModule afm = new AvatarFactoryModule(); | ||
53 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
54 | SceneSetupHelpers.SetupSceneModules(scene, afm); | ||
55 | TestClient tc = SceneSetupHelpers.AddClient(scene, userId); | ||
56 | |||
57 | byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | ||
58 | for (byte i = 0; i < visualParams.Length; i++) | ||
59 | visualParams[i] = i; | ||
60 | |||
61 | afm.SetAppearance(tc, new Primitive.TextureEntry(TestHelper.ParseTail(0x10)), visualParams); | ||
62 | |||
63 | ScenePresence sp = scene.GetScenePresence(userId); | ||
64 | |||
65 | // TODO: Check baked texture | ||
66 | Assert.AreEqual(visualParams, sp.Appearance.VisualParams); | ||
67 | } | ||
39 | } | 68 | } |
40 | } \ No newline at end of file | 69 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index daee4ca..3a7178c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -830,7 +830,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
830 | 830 | ||
831 | public bool LocalStatusNotification(UUID userID, UUID friendID, bool online) | 831 | public bool LocalStatusNotification(UUID userID, UUID friendID, bool online) |
832 | { | 832 | { |
833 | m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online); | 833 | // m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online); |
834 | IClientAPI friendClient = LocateClientObject(friendID); | 834 | IClientAPI friendClient = LocateClientObject(friendID); |
835 | if (friendClient != null) | 835 | if (friendClient != null) |
836 | { | 836 | { |