diff options
author | onefang | 2019-05-19 21:24:15 +1000 |
---|---|---|
committer | onefang | 2019-05-19 21:24:15 +1000 |
commit | 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch) | |
tree | a9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/CoreModules/Avatar | |
parent | Add a build script. (diff) | |
download | opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2 opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz |
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
40 files changed, 3755 insertions, 1697 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2f67c4e..9f52a14 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -41,6 +41,8 @@ using OpenSim.Region.Framework; | |||
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 43 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Services.Interfaces; | ||
45 | using PermissionMask = OpenSim.Framework.PermissionMask; | ||
44 | 46 | ||
45 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | 47 | namespace OpenSim.Region.CoreModules.Avatar.Attachments |
46 | { | 48 | { |
@@ -60,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
60 | /// A value of 0 will apply no pause. The pause is specified in milliseconds. | 62 | /// A value of 0 will apply no pause. The pause is specified in milliseconds. |
61 | /// </remarks> | 63 | /// </remarks> |
62 | public int ThrottlePer100PrimsRezzed { get; set; } | 64 | public int ThrottlePer100PrimsRezzed { get; set; } |
63 | 65 | ||
64 | private Scene m_scene; | 66 | private Scene m_scene; |
65 | private IInventoryAccessModule m_invAccessModule; | 67 | private IInventoryAccessModule m_invAccessModule; |
66 | 68 | ||
@@ -68,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
68 | /// Are attachments enabled? | 70 | /// Are attachments enabled? |
69 | /// </summary> | 71 | /// </summary> |
70 | public bool Enabled { get; private set; } | 72 | public bool Enabled { get; private set; } |
71 | 73 | ||
72 | public string Name { get { return "Attachments Module"; } } | 74 | public string Name { get { return "Attachments Module"; } } |
73 | public Type ReplaceableInterface { get { return null; } } | 75 | public Type ReplaceableInterface { get { return null; } } |
74 | 76 | ||
@@ -86,14 +88,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
86 | Enabled = true; | 88 | Enabled = true; |
87 | } | 89 | } |
88 | } | 90 | } |
89 | 91 | ||
90 | public void AddRegion(Scene scene) | 92 | public void AddRegion(Scene scene) |
91 | { | 93 | { |
92 | m_scene = scene; | 94 | m_scene = scene; |
93 | if (Enabled) | 95 | if (Enabled) |
94 | { | 96 | { |
95 | // Only register module with scene if it is enabled. All callers check for a null attachments module. | 97 | // Only register module with scene if it is enabled. All callers check for a null attachments module. |
96 | // Ideally, there should be a null attachments module for when this core attachments module has been | 98 | // Ideally, there should be a null attachments module for when this core attachments module has been |
97 | // disabled. Registering only when enabled allows for other attachments module implementations. | 99 | // disabled. Registering only when enabled allows for other attachments module implementations. |
98 | m_scene.RegisterModuleInterface<IAttachmentsModule>(this); | 100 | m_scene.RegisterModuleInterface<IAttachmentsModule>(this); |
99 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; | 101 | m_scene.EventManager.OnNewClient += SubscribeToClientEvents; |
@@ -180,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
180 | private void HandleScriptStateChange(uint localID, bool started) | 182 | private void HandleScriptStateChange(uint localID, bool started) |
181 | { | 183 | { |
182 | SceneObjectGroup sog = m_scene.GetGroupByPrim(localID); | 184 | SceneObjectGroup sog = m_scene.GetGroupByPrim(localID); |
183 | if (sog != null && sog.IsAttachment) | 185 | if (sog != null && sog.IsAttachment) |
184 | { | 186 | { |
185 | if (!started) | 187 | if (!started) |
186 | { | 188 | { |
@@ -197,21 +199,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
197 | } | 199 | } |
198 | } | 200 | } |
199 | } | 201 | } |
200 | 202 | ||
201 | public void RemoveRegion(Scene scene) | 203 | public void RemoveRegion(Scene scene) |
202 | { | 204 | { |
203 | m_scene.UnregisterModuleInterface<IAttachmentsModule>(this); | 205 | m_scene.UnregisterModuleInterface<IAttachmentsModule>(this); |
204 | 206 | ||
205 | if (Enabled) | 207 | if (Enabled) |
206 | m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; | 208 | m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; |
207 | } | 209 | } |
208 | 210 | ||
209 | public void RegionLoaded(Scene scene) | 211 | public void RegionLoaded(Scene scene) |
210 | { | 212 | { |
211 | m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 213 | m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
212 | } | 214 | } |
213 | 215 | ||
214 | public void Close() | 216 | public void Close() |
215 | { | 217 | { |
216 | RemoveRegion(m_scene); | 218 | RemoveRegion(m_scene); |
217 | } | 219 | } |
@@ -269,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
269 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | 271 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); |
270 | 272 | ||
271 | // m_log.DebugFormat( | 273 | // m_log.DebugFormat( |
272 | // "[ATTACHMENTS MODULE]: Copying script state with {0} bytes for object {1} for {2} in {3}", | 274 | // "[ATTACHMENTS MODULE]: Copying script state with {0} bytes for object {1} for {2} in {3}", |
273 | // ad.AttachmentObjectStates[i].Length, so.Name, sp.Name, m_scene.Name); | 275 | // ad.AttachmentObjectStates[i].Length, so.Name, sp.Name, m_scene.Name); |
274 | 276 | ||
275 | so.SetState(ad.AttachmentObjectStates[i++], m_scene); | 277 | so.SetState(ad.AttachmentObjectStates[i++], m_scene); |
@@ -294,7 +296,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
294 | { | 296 | { |
295 | if (DebugLevel > 0) | 297 | if (DebugLevel > 0) |
296 | m_log.DebugFormat( | 298 | m_log.DebugFormat( |
297 | "[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments", | 299 | "[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments", |
298 | m_scene.Name, sp.Name); | 300 | m_scene.Name, sp.Name); |
299 | 301 | ||
300 | return; | 302 | return; |
@@ -303,6 +305,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
303 | if (DebugLevel > 0) | 305 | if (DebugLevel > 0) |
304 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); | 306 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); |
305 | 307 | ||
308 | XmlDocument doc = new XmlDocument(); | ||
309 | doc.XmlResolver=null; | ||
310 | string stateData = String.Empty; | ||
311 | |||
312 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
313 | if (attServ != null) | ||
314 | { | ||
315 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
316 | stateData = attServ.Get(sp.UUID.ToString()); | ||
317 | if (stateData != String.Empty) | ||
318 | { | ||
319 | try | ||
320 | { | ||
321 | doc.LoadXml(stateData); | ||
322 | } | ||
323 | catch { } | ||
324 | } | ||
325 | } | ||
326 | |||
327 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
328 | |||
329 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
330 | if (nodes.Count > 0) | ||
331 | { | ||
332 | foreach (XmlNode n in nodes) | ||
333 | { | ||
334 | XmlElement elem = (XmlElement)n; | ||
335 | string itemID = elem.GetAttribute("ItemID"); | ||
336 | string xml = elem.InnerXml; | ||
337 | |||
338 | itemData[new UUID(itemID)] = xml; | ||
339 | } | ||
340 | } | ||
341 | |||
342 | |||
306 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); | 343 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); |
307 | 344 | ||
308 | // Let's get all items at once, so they get cached | 345 | // Let's get all items at once, so they get cached |
@@ -322,7 +359,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
322 | 359 | ||
323 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | 360 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down |
324 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | 361 | // But they're not used anyway, the item is being looked up for now, so let's proceed. |
325 | //if (UUID.Zero == assetID) | 362 | //if (UUID.Zero == assetID) |
326 | //{ | 363 | //{ |
327 | // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); | 364 | // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); |
328 | // continue; | 365 | // continue; |
@@ -330,10 +367,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
330 | 367 | ||
331 | try | 368 | try |
332 | { | 369 | { |
370 | string xmlData; | ||
371 | XmlDocument d = null; | ||
372 | UUID asset; | ||
373 | if (itemData.TryGetValue(attach.ItemID, out xmlData)) | ||
374 | { | ||
375 | d = new XmlDocument(); | ||
376 | d.XmlResolver=null; | ||
377 | d.LoadXml(xmlData); | ||
378 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID); | ||
379 | } | ||
380 | |||
333 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 381 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
334 | // inventory right now. | 382 | // inventory right now. |
335 | RezSingleAttachmentFromInventoryInternal( | 383 | RezSingleAttachmentFromInventoryInternal( |
336 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true); | 384 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d); |
337 | } | 385 | } |
338 | catch (Exception e) | 386 | catch (Exception e) |
339 | { | 387 | { |
@@ -361,26 +409,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
361 | 409 | ||
362 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); | 410 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); |
363 | 411 | ||
364 | foreach (SceneObjectGroup so in attachments) | 412 | |
413 | if (sp.PresenceType != PresenceType.Npc) | ||
365 | { | 414 | { |
366 | // Scripts MUST be snapshotted before the object is | 415 | foreach (SceneObjectGroup so in attachments) |
367 | // removed from the scene because doing otherwise will | 416 | { |
368 | // clobber the run flag | 417 | // Scripts MUST be snapshotted before the object is |
369 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | 418 | // removed from the scene because doing otherwise will |
370 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | 419 | // clobber the run flag |
371 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | 420 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from |
421 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
422 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | ||
423 | } | ||
372 | 424 | ||
373 | // m_log.DebugFormat( | 425 | lock (sp.AttachmentsSyncLock) |
374 | // "[ATTACHMENTS MODULE]: For object {0} for {1} in {2} got saved state {3}", | 426 | { |
375 | // so.Name, sp.Name, m_scene.Name, scriptStates[so]); | 427 | foreach (SceneObjectGroup so in attachments) |
428 | UpdateDetachedObject(sp, so, scriptStates[so]); | ||
429 | sp.ClearAttachments(); | ||
430 | } | ||
376 | } | 431 | } |
377 | 432 | else | |
378 | lock (sp.AttachmentsSyncLock) | ||
379 | { | 433 | { |
380 | foreach (SceneObjectGroup so in attachments) | 434 | lock (sp.AttachmentsSyncLock) |
381 | UpdateDetachedObject(sp, so, scriptStates[so]); | 435 | { |
382 | 436 | foreach (SceneObjectGroup so in attachments) | |
383 | sp.ClearAttachments(); | 437 | UpdateDetachedObject(sp, so, String.Empty); |
438 | sp.ClearAttachments(); | ||
439 | } | ||
384 | } | 440 | } |
385 | } | 441 | } |
386 | 442 | ||
@@ -392,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
392 | if (DebugLevel > 0) | 448 | if (DebugLevel > 0) |
393 | m_log.DebugFormat( | 449 | m_log.DebugFormat( |
394 | "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}", | 450 | "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}", |
395 | m_scene.RegionInfo.RegionName, sp.Name, silent); | 451 | m_scene.RegionInfo.RegionName, sp.Name, silent); |
396 | 452 | ||
397 | foreach (SceneObjectGroup sop in sp.GetAttachments()) | 453 | foreach (SceneObjectGroup sop in sp.GetAttachments()) |
398 | { | 454 | { |
@@ -401,21 +457,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
401 | 457 | ||
402 | sp.ClearAttachments(); | 458 | sp.ClearAttachments(); |
403 | } | 459 | } |
404 | 460 | ||
405 | public bool AttachObject( | 461 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, |
406 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append) | 462 | bool addToInventory, bool append) |
407 | { | 463 | { |
408 | if (!Enabled) | 464 | if (!Enabled) |
409 | return false; | 465 | return false; |
410 | 466 | ||
411 | group.DetachFromBackup(); | 467 | return AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); |
412 | |||
413 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); | ||
414 | |||
415 | if (!success) | ||
416 | group.AttachToBackup(); | ||
417 | |||
418 | return success; | ||
419 | } | 468 | } |
420 | 469 | ||
421 | /// <summary> | 470 | /// <summary> |
@@ -428,10 +477,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
428 | /// <param name='silent'></param> | 477 | /// <param name='silent'></param> |
429 | /// <param name='addToInventory'>If true then add object to user inventory.</param> | 478 | /// <param name='addToInventory'>If true then add object to user inventory.</param> |
430 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> | 479 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> |
431 | /// <param name='append'>Append to attachment point rather than replace.</param> | 480 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, |
432 | private bool AttachObjectInternal( | 481 | bool silent, bool addToInventory, bool resumeScripts, bool append) |
433 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append) | ||
434 | { | 482 | { |
483 | // m_log.DebugFormat( | ||
484 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
485 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | ||
486 | |||
487 | |||
435 | if (group.GetSittingAvatarsCount() != 0) | 488 | if (group.GetSittingAvatarsCount() != 0) |
436 | { | 489 | { |
437 | if (DebugLevel > 0) | 490 | if (DebugLevel > 0) |
@@ -442,7 +495,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
442 | return false; | 495 | return false; |
443 | } | 496 | } |
444 | 497 | ||
498 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | ||
499 | if (attachments.Contains(group)) | ||
500 | { | ||
501 | // if (DebugLevel > 0) | ||
502 | // m_log.WarnFormat( | ||
503 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
504 | // group.Name, group.LocalId, sp.Name, attachmentPt); | ||
505 | |||
506 | return false; | ||
507 | } | ||
508 | |||
445 | Vector3 attachPos = group.AbsolutePosition; | 509 | Vector3 attachPos = group.AbsolutePosition; |
510 | |||
511 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
512 | // be removed when that functionality is implemented in opensim | ||
513 | attachmentPt &= 0x7f; | ||
514 | |||
446 | // If the attachment point isn't the same as the one previously used | 515 | // If the attachment point isn't the same as the one previously used |
447 | // set it's offset position = 0 so that it appears on the attachment point | 516 | // set it's offset position = 0 so that it appears on the attachment point |
448 | // and not in a weird location somewhere unknown. | 517 | // and not in a weird location somewhere unknown. |
@@ -470,7 +539,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
470 | { | 539 | { |
471 | attachmentPt = (uint)group.RootPart.Shape.LastAttachPoint; | 540 | attachmentPt = (uint)group.RootPart.Shape.LastAttachPoint; |
472 | attachPos = group.RootPart.AttachedPos; | 541 | attachPos = group.RootPart.AttachedPos; |
473 | group.HasGroupChanged = true; | ||
474 | } | 542 | } |
475 | 543 | ||
476 | // if we still didn't find a suitable attachment point....... | 544 | // if we still didn't find a suitable attachment point....... |
@@ -481,21 +549,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
481 | attachPos = Vector3.Zero; | 549 | attachPos = Vector3.Zero; |
482 | } | 550 | } |
483 | 551 | ||
484 | group.AttachmentPoint = attachmentPt; | ||
485 | group.AbsolutePosition = attachPos; | ||
486 | |||
487 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | ||
488 | |||
489 | if (attachments.Contains(group)) | ||
490 | { | ||
491 | if (DebugLevel > 0) | ||
492 | m_log.WarnFormat( | ||
493 | "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
494 | group.Name, group.LocalId, sp.Name, attachmentPt); | ||
495 | |||
496 | return false; | ||
497 | } | ||
498 | |||
499 | // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones | 552 | // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones |
500 | while (attachments.Count >= 5) | 553 | while (attachments.Count >= 5) |
501 | { | 554 | { |
@@ -514,11 +567,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
514 | } | 567 | } |
515 | } | 568 | } |
516 | 569 | ||
570 | group.DetachFromBackup(); | ||
571 | |||
517 | lock (sp.AttachmentsSyncLock) | 572 | lock (sp.AttachmentsSyncLock) |
518 | { | 573 | { |
574 | group.AttachmentPoint = attachmentPt; | ||
575 | group.RootPart.AttachedPos = attachPos; | ||
576 | |||
519 | if (addToInventory && sp.PresenceType != PresenceType.Npc) | 577 | if (addToInventory && sp.PresenceType != PresenceType.Npc) |
520 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); | 578 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); |
521 | 579 | ||
522 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 580 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
523 | 581 | ||
524 | if (resumeScripts) | 582 | if (resumeScripts) |
@@ -529,8 +587,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
529 | group.ResumeScripts(); | 587 | group.ResumeScripts(); |
530 | } | 588 | } |
531 | 589 | ||
590 | else | ||
532 | // Do this last so that event listeners have access to all the effects of the attachment | 591 | // Do this last so that event listeners have access to all the effects of the attachment |
533 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); | 592 | // this can't be done when creating scripts: |
593 | // scripts do internal enqueue of attach event | ||
594 | // and not all scripts are loaded at this point | ||
595 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); | ||
534 | } | 596 | } |
535 | 597 | ||
536 | return true; | 598 | return true; |
@@ -546,7 +608,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
546 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); | 608 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
547 | } | 609 | } |
548 | 610 | ||
549 | public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 611 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
612 | { | ||
613 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); | ||
614 | } | ||
615 | |||
616 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) | ||
550 | { | 617 | { |
551 | if (!Enabled) | 618 | if (!Enabled) |
552 | return null; | 619 | return null; |
@@ -557,8 +624,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
557 | (AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name); | 624 | (AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name); |
558 | 625 | ||
559 | // We check the attachments in the avatar appearance here rather than the objects attached to the | 626 | // We check the attachments in the avatar appearance here rather than the objects attached to the |
560 | // ScenePresence itself so that we can ignore calls by viewer 2/3 to attach objects on startup. We are | 627 | // ScenePresence itself so that we can ignore calls by viewer 2/3 to attach objects on startup. We are |
561 | // already doing this in ScenePresence.MakeRootAgent(). Simulator-side attaching needs to be done | 628 | // already doing this in ScenePresence.MakeRootAgent(). Simulator-side attaching needs to be done |
562 | // because pre-outfit folder viewers (most version 1 viewers) require it. | 629 | // because pre-outfit folder viewers (most version 1 viewers) require it. |
563 | bool alreadyOn = false; | 630 | bool alreadyOn = false; |
564 | List<AvatarAttachment> existingAttachments = sp.Appearance.GetAttachments(); | 631 | List<AvatarAttachment> existingAttachments = sp.Appearance.GetAttachments(); |
@@ -584,7 +651,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
584 | bool append = (AttachmentPt & 0x80) != 0; | 651 | bool append = (AttachmentPt & 0x80) != 0; |
585 | AttachmentPt &= 0x7f; | 652 | AttachmentPt &= 0x7f; |
586 | 653 | ||
587 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); | 654 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc); |
588 | } | 655 | } |
589 | 656 | ||
590 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 657 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -594,7 +661,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
594 | 661 | ||
595 | if (DebugLevel > 0) | 662 | if (DebugLevel > 0) |
596 | m_log.DebugFormat( | 663 | m_log.DebugFormat( |
597 | "[ATTACHMENTS MODULE]: Rezzing {0} attachments from inventory for {1} in {2}", | 664 | "[ATTACHMENTS MODULE]: Rezzing {0} attachments from inventory for {1} in {2}", |
598 | rezlist.Count, sp.Name, m_scene.Name); | 665 | rezlist.Count, sp.Name, m_scene.Name); |
599 | 666 | ||
600 | foreach (KeyValuePair<UUID, uint> rez in rezlist) | 667 | foreach (KeyValuePair<UUID, uint> rez in rezlist) |
@@ -605,7 +672,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
605 | 672 | ||
606 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId) | 673 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId) |
607 | { | 674 | { |
608 | DetachSingleAttachmentToGround(sp, soLocalId, sp.AbsolutePosition, Quaternion.Identity); | 675 | Vector3 pos = new Vector3(2.5f, 0f, 0f); |
676 | pos *= ((ScenePresence)sp).Rotation; | ||
677 | pos += sp.AbsolutePosition; | ||
678 | DetachSingleAttachmentToGround(sp, soLocalId, pos, Quaternion.Identity); | ||
609 | } | 679 | } |
610 | 680 | ||
611 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId, Vector3 absolutePos, Quaternion absoluteRot) | 681 | public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId, Vector3 absolutePos, Quaternion absoluteRot) |
@@ -649,26 +719,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
649 | if (changed && m_scene.AvatarFactory != null) | 719 | if (changed && m_scene.AvatarFactory != null) |
650 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 720 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
651 | 721 | ||
722 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
723 | |||
652 | sp.RemoveAttachment(so); | 724 | sp.RemoveAttachment(so); |
653 | so.FromItemID = UUID.Zero; | 725 | so.FromItemID = UUID.Zero; |
654 | 726 | ||
727 | so.AttachedAvatar = UUID.Zero; | ||
728 | so.ClearPartAttachmentData(); | ||
729 | |||
655 | SceneObjectPart rootPart = so.RootPart; | 730 | SceneObjectPart rootPart = so.RootPart; |
731 | |||
732 | rootPart.SetParentLocalId(0); | ||
656 | so.AbsolutePosition = absolutePos; | 733 | so.AbsolutePosition = absolutePos; |
657 | if (absoluteRot != Quaternion.Identity) | 734 | if (absoluteRot != Quaternion.Identity) |
658 | { | 735 | { |
659 | so.UpdateGroupRotationR(absoluteRot); | 736 | so.UpdateGroupRotationR(absoluteRot); |
660 | } | 737 | } |
661 | so.AttachedAvatar = UUID.Zero; | 738 | |
662 | rootPart.SetParentLocalId(0); | ||
663 | so.ClearPartAttachmentData(); | ||
664 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); | ||
665 | so.HasGroupChanged = true; | ||
666 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
667 | rootPart.Rezzed = DateTime.Now; | ||
668 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | 739 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
740 | |||
741 | so.ApplyPhysics(); | ||
742 | |||
743 | rootPart.Rezzed = DateTime.Now; | ||
669 | so.AttachToBackup(); | 744 | so.AttachToBackup(); |
670 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 745 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
671 | rootPart.ScheduleFullUpdate(); | 746 | |
672 | rootPart.ClearUndoState(); | 747 | rootPart.ClearUndoState(); |
673 | 748 | ||
674 | List<UUID> uuids = new List<UUID>(); | 749 | List<UUID> uuids = new List<UUID>(); |
@@ -678,6 +753,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
678 | } | 753 | } |
679 | 754 | ||
680 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 755 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
756 | |||
757 | // Attach (NULL) stops scripts. We don't want that. Resume them. | ||
758 | so.ResumeScripts(); | ||
759 | so.HasGroupChanged = true; | ||
760 | so.RootPart.ScheduleFullUpdate(); | ||
761 | so.ScheduleGroupForTerseUpdate(); | ||
681 | } | 762 | } |
682 | 763 | ||
683 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) | 764 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
@@ -691,9 +772,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
691 | return; | 772 | return; |
692 | } | 773 | } |
693 | 774 | ||
775 | // If this didn't come from inventory, it also shouldn't go there | ||
776 | // on detach. It's likely a temp attachment. | ||
777 | if (so.FromItemID == UUID.Zero) | ||
778 | { | ||
779 | // Retirn value is ignored | ||
780 | PrepareScriptInstanceForSave(so, true); | ||
781 | |||
782 | lock (sp.AttachmentsSyncLock) | ||
783 | { | ||
784 | bool changed = sp.Appearance.DetachAttachment(so.FromItemID); | ||
785 | if (changed && m_scene.AvatarFactory != null) | ||
786 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | ||
787 | |||
788 | sp.RemoveAttachment(so); | ||
789 | } | ||
790 | |||
791 | m_scene.DeleteSceneObject(so, false, false); | ||
792 | so.RemoveScriptInstances(true); | ||
793 | so.Clear(); | ||
794 | |||
795 | return; | ||
796 | } | ||
797 | |||
694 | if (DebugLevel > 0) | 798 | if (DebugLevel > 0) |
695 | m_log.DebugFormat( | 799 | m_log.DebugFormat( |
696 | "[ATTACHMENTS MODULE]: Detaching object {0} {1} (FromItemID {2}) for {3} in {4}", | 800 | "[ATTACHMENTS MODULE]: Detaching object {0} {1} (FromItemID {2}) for {3} in {4}", |
697 | so.Name, so.LocalId, so.FromItemID, sp.Name, m_scene.Name); | 801 | so.Name, so.LocalId, so.FromItemID, sp.Name, m_scene.Name); |
698 | 802 | ||
699 | // Scripts MUST be snapshotted before the object is | 803 | // Scripts MUST be snapshotted before the object is |
@@ -716,14 +820,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
716 | UpdateDetachedObject(sp, so, scriptedState); | 820 | UpdateDetachedObject(sp, so, scriptedState); |
717 | } | 821 | } |
718 | } | 822 | } |
719 | 823 | ||
720 | public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos) | 824 | public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos) |
721 | { | 825 | { |
722 | if (!Enabled) | 826 | if (!Enabled) |
723 | return; | 827 | return; |
724 | 828 | ||
725 | sog.UpdateGroupPosition(pos); | 829 | sog.UpdateGroupPosition(pos); |
726 | sog.HasGroupChanged = true; | 830 | sog.HasGroupChanged = true; |
727 | } | 831 | } |
728 | 832 | ||
729 | #endregion | 833 | #endregion |
@@ -732,7 +836,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
732 | 836 | ||
733 | // This is public but is not part of the IAttachmentsModule interface. | 837 | // This is public but is not part of the IAttachmentsModule interface. |
734 | // RegionCombiner module needs to poke at it to deliver client events. | 838 | // RegionCombiner module needs to poke at it to deliver client events. |
735 | // This breaks the encapsulation of the module and should get fixed somehow. | 839 | // This breaks the encapsulation of the module and should get fixed somehow. |
736 | public void SubscribeToClientEvents(IClientAPI client) | 840 | public void SubscribeToClientEvents(IClientAPI client) |
737 | { | 841 | { |
738 | client.OnRezSingleAttachmentFromInv += Client_OnRezSingleAttachmentFromInv; | 842 | client.OnRezSingleAttachmentFromInv += Client_OnRezSingleAttachmentFromInv; |
@@ -745,7 +849,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
745 | 849 | ||
746 | // This is public but is not part of the IAttachmentsModule interface. | 850 | // This is public but is not part of the IAttachmentsModule interface. |
747 | // RegionCombiner module needs to poke at it to deliver client events. | 851 | // RegionCombiner module needs to poke at it to deliver client events. |
748 | // This breaks the encapsulation of the module and should get fixed somehow. | 852 | // This breaks the encapsulation of the module and should get fixed somehow. |
749 | public void UnsubscribeFromClientEvents(IClientAPI client) | 853 | public void UnsubscribeFromClientEvents(IClientAPI client) |
750 | { | 854 | { |
751 | client.OnRezSingleAttachmentFromInv -= Client_OnRezSingleAttachmentFromInv; | 855 | client.OnRezSingleAttachmentFromInv -= Client_OnRezSingleAttachmentFromInv; |
@@ -791,11 +895,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
791 | 895 | ||
792 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); | 896 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); |
793 | 897 | ||
794 | InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); | 898 | InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID); |
795 | item = m_scene.InventoryService.GetItem(item); | ||
796 | 899 | ||
797 | if (item != null) | 900 | if (item != null) |
798 | { | 901 | { |
902 | // attach is rez, need to update permissions | ||
903 | item.Flags &= ~(uint)(InventoryItemFlags.ObjectSlamPerm | InventoryItemFlags.ObjectOverwriteBase | | ||
904 | InventoryItemFlags.ObjectOverwriteOwner | InventoryItemFlags.ObjectOverwriteGroup | | ||
905 | InventoryItemFlags.ObjectOverwriteEveryone | InventoryItemFlags.ObjectOverwriteNextOwner); | ||
906 | |||
907 | uint permsBase = (uint)(PermissionMask.Copy | PermissionMask.Transfer | | ||
908 | PermissionMask.Modify | PermissionMask.Move | | ||
909 | PermissionMask.Export | PermissionMask.FoldedMask); | ||
910 | |||
911 | permsBase &= grp.CurrentAndFoldedNextPermissions(); | ||
912 | permsBase |= (uint)PermissionMask.Move; | ||
913 | item.BasePermissions = permsBase; | ||
914 | item.CurrentPermissions = permsBase; | ||
915 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask | (uint)PermissionMask.Move; | ||
916 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
917 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
918 | item.CurrentPermissions &= | ||
919 | ((uint)PermissionMask.Copy | | ||
920 | (uint)PermissionMask.Transfer | | ||
921 | (uint)PermissionMask.Modify | | ||
922 | (uint)PermissionMask.Move | | ||
923 | (uint)PermissionMask.Export | | ||
924 | (uint)PermissionMask.FoldedMask); // Preserve folded permissions ?? | ||
925 | |||
799 | AssetBase asset = m_scene.CreateAsset( | 926 | AssetBase asset = m_scene.CreateAsset( |
800 | grp.GetPartName(grp.LocalId), | 927 | grp.GetPartName(grp.LocalId), |
801 | grp.GetPartDescription(grp.LocalId), | 928 | grp.GetPartDescription(grp.LocalId), |
@@ -826,7 +953,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
826 | /// Attach this scene object to the given avatar. | 953 | /// Attach this scene object to the given avatar. |
827 | /// </summary> | 954 | /// </summary> |
828 | /// <remarks> | 955 | /// <remarks> |
829 | /// This isn't publicly available since attachments should always perform the corresponding inventory | 956 | /// This isn't publicly available since attachments should always perform the corresponding inventory |
830 | /// operation (to show the attach in user inventory and update the asset with positional information). | 957 | /// operation (to show the attach in user inventory and update the asset with positional information). |
831 | /// </remarks> | 958 | /// </remarks> |
832 | /// <param name="sp"></param> | 959 | /// <param name="sp"></param> |
@@ -846,16 +973,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
846 | m_scene.DeleteFromStorage(so.UUID); | 973 | m_scene.DeleteFromStorage(so.UUID); |
847 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 974 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
848 | 975 | ||
849 | so.AttachedAvatar = sp.UUID; | ||
850 | 976 | ||
851 | if (so.RootPart.PhysActor != null) | 977 | foreach (SceneObjectPart part in so.Parts) |
852 | so.RootPart.RemoveFromPhysics(); | 978 | { |
979 | // if (part.KeyframeMotion != null) | ||
980 | // part.KeyframeMotion.Suspend(); | ||
981 | |||
982 | if (part.PhysActor != null) | ||
983 | { | ||
984 | part.RemoveFromPhysics(); | ||
985 | } | ||
986 | } | ||
853 | 987 | ||
854 | so.AbsolutePosition = attachOffset; | ||
855 | so.RootPart.AttachedPos = attachOffset; | ||
856 | so.IsAttachment = true; | ||
857 | so.RootPart.SetParentLocalId(sp.LocalId); | 988 | so.RootPart.SetParentLocalId(sp.LocalId); |
989 | so.AttachedAvatar = sp.UUID; | ||
858 | so.AttachmentPoint = attachmentpoint; | 990 | so.AttachmentPoint = attachmentpoint; |
991 | so.RootPart.AttachedPos = attachOffset; | ||
992 | so.AbsolutePosition = attachOffset; | ||
993 | so.IsAttachment = true; | ||
859 | 994 | ||
860 | sp.AddAttachment(so); | 995 | sp.AddAttachment(so); |
861 | 996 | ||
@@ -879,7 +1014,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
879 | 1014 | ||
880 | // Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update | 1015 | // Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update |
881 | // will succeed, as that will not update if an attachment is selected. | 1016 | // will succeed, as that will not update if an attachment is selected. |
882 | so.IsSelected = false; // fudge.... | 1017 | so.IsSelected = false; // fudge.... |
883 | 1018 | ||
884 | so.ScheduleGroupForFullUpdate(); | 1019 | so.ScheduleGroupForFullUpdate(); |
885 | } | 1020 | } |
@@ -923,7 +1058,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
923 | /// </summary> | 1058 | /// </summary> |
924 | /// <remarks> | 1059 | /// <remarks> |
925 | /// This involves triggering the detach event and getting the script state (which also stops the script) | 1060 | /// This involves triggering the detach event and getting the script state (which also stops the script) |
926 | /// This MUST be done outside sp.AttachmentsSyncLock, since otherwise there is a chance of deadlock if a | 1061 | /// This MUST be done outside sp.AttachmentsSyncLock, since otherwise there is a chance of deadlock if a |
927 | /// running script is performing attachment operations. | 1062 | /// running script is performing attachment operations. |
928 | /// </remarks> | 1063 | /// </remarks> |
929 | /// <returns> | 1064 | /// <returns> |
@@ -939,7 +1074,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
939 | if (fireDetachEvent) | 1074 | if (fireDetachEvent) |
940 | { | 1075 | { |
941 | m_scene.EventManager.TriggerOnAttach(grp.LocalId, grp.FromItemID, UUID.Zero); | 1076 | m_scene.EventManager.TriggerOnAttach(grp.LocalId, grp.FromItemID, UUID.Zero); |
942 | |||
943 | // Allow detach event time to do some work before stopping the script | 1077 | // Allow detach event time to do some work before stopping the script |
944 | Thread.Sleep(2); | 1078 | Thread.Sleep(2); |
945 | } | 1079 | } |
@@ -971,6 +1105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
971 | // Remove the object from the scene so no more updates | 1105 | // Remove the object from the scene so no more updates |
972 | // are sent. Doing this before the below changes will ensure | 1106 | // are sent. Doing this before the below changes will ensure |
973 | // updates can't cause "HUD artefacts" | 1107 | // updates can't cause "HUD artefacts" |
1108 | |||
974 | m_scene.DeleteSceneObject(so, false, false); | 1109 | m_scene.DeleteSceneObject(so, false, false); |
975 | 1110 | ||
976 | // Prepare sog for storage | 1111 | // Prepare sog for storage |
@@ -989,23 +1124,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
989 | 1124 | ||
990 | // Now, remove the scripts | 1125 | // Now, remove the scripts |
991 | so.RemoveScriptInstances(true); | 1126 | so.RemoveScriptInstances(true); |
1127 | so.Clear(); | ||
992 | } | 1128 | } |
993 | 1129 | ||
994 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 1130 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
995 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) | 1131 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc) |
996 | { | 1132 | { |
997 | if (m_invAccessModule == null) | 1133 | if (m_invAccessModule == null) |
998 | return null; | 1134 | return null; |
999 | 1135 | ||
1000 | SceneObjectGroup objatt; | 1136 | SceneObjectGroup objatt; |
1001 | 1137 | ||
1138 | UUID rezGroupID; | ||
1139 | |||
1140 | // This will fail if the user aborts login. sp will exist | ||
1141 | // but ControllintClient will be null. | ||
1142 | try | ||
1143 | { | ||
1144 | rezGroupID = sp.ControllingClient.ActiveGroupId; | ||
1145 | } | ||
1146 | catch | ||
1147 | { | ||
1148 | return null; | ||
1149 | } | ||
1150 | |||
1002 | if (itemID != UUID.Zero) | 1151 | if (itemID != UUID.Zero) |
1003 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | 1152 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, |
1004 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 1153 | itemID, rezGroupID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
1005 | false, false, sp.UUID, true); | 1154 | false, false, sp.UUID, true); |
1006 | else | 1155 | else |
1007 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, | 1156 | objatt = m_invAccessModule.RezObject(sp.ControllingClient, |
1008 | null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 1157 | null, rezGroupID, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
1009 | false, false, sp.UUID, true); | 1158 | false, false, sp.UUID, true); |
1010 | 1159 | ||
1011 | if (objatt == null) | 1160 | if (objatt == null) |
@@ -1018,7 +1167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1018 | } | 1167 | } |
1019 | else if (itemID == UUID.Zero) | 1168 | else if (itemID == UUID.Zero) |
1020 | { | 1169 | { |
1021 | // We need to have a FromItemID for multiple attachments on a single attach point to appear. This is | 1170 | // We need to have a FromItemID for multiple attachments on a single attach point to appear. This is |
1022 | // true on Singularity 1.8.5 and quite possibly other viewers as well. As NPCs don't have an inventory | 1171 | // true on Singularity 1.8.5 and quite possibly other viewers as well. As NPCs don't have an inventory |
1023 | // we will satisfy this requirement by inserting a random UUID. | 1172 | // we will satisfy this requirement by inserting a random UUID. |
1024 | objatt.FromItemID = UUID.Random(); | 1173 | objatt.FromItemID = UUID.Random(); |
@@ -1043,6 +1192,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1043 | // This will throw if the attachment fails | 1192 | // This will throw if the attachment fails |
1044 | try | 1193 | try |
1045 | { | 1194 | { |
1195 | if (doc != null) | ||
1196 | { | ||
1197 | objatt.LoadScriptState(doc); | ||
1198 | objatt.ResetOwnerChangeFlag(); | ||
1199 | } | ||
1200 | |||
1046 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); | 1201 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); |
1047 | } | 1202 | } |
1048 | catch (Exception e) | 1203 | catch (Exception e) |
@@ -1058,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1058 | } | 1213 | } |
1059 | 1214 | ||
1060 | if (tainted) | 1215 | if (tainted) |
1061 | objatt.HasGroupChanged = true; | 1216 | objatt.HasGroupChanged = true; |
1062 | 1217 | ||
1063 | if (ThrottlePer100PrimsRezzed > 0) | 1218 | if (ThrottlePer100PrimsRezzed > 0) |
1064 | { | 1219 | { |
@@ -1100,8 +1255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1100 | return; | 1255 | return; |
1101 | } | 1256 | } |
1102 | 1257 | ||
1103 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); | 1258 | InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID); |
1104 | item = m_scene.InventoryService.GetItem(item); | ||
1105 | if (item == null) | 1259 | if (item == null) |
1106 | return; | 1260 | return; |
1107 | 1261 | ||
@@ -1185,7 +1339,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1185 | if (part == null) | 1339 | if (part == null) |
1186 | return; | 1340 | return; |
1187 | 1341 | ||
1188 | if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId)) | 1342 | SceneObjectGroup group = part.ParentGroup; |
1343 | |||
1344 | if (!m_scene.Permissions.CanTakeObject(group, sp)) | ||
1189 | { | 1345 | { |
1190 | remoteClient.SendAgentAlertMessage( | 1346 | remoteClient.SendAgentAlertMessage( |
1191 | "You don't have sufficient permissions to attach this object", false); | 1347 | "You don't have sufficient permissions to attach this object", false); |
@@ -1197,7 +1353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1197 | AttachmentPt &= 0x7f; | 1353 | AttachmentPt &= 0x7f; |
1198 | 1354 | ||
1199 | // Calls attach with a Zero position | 1355 | // Calls attach with a Zero position |
1200 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) | 1356 | if (AttachObject(sp, group , AttachmentPt, false, true, append)) |
1201 | { | 1357 | { |
1202 | if (DebugLevel > 0) | 1358 | if (DebugLevel > 0) |
1203 | m_log.Debug( | 1359 | m_log.Debug( |
@@ -1205,7 +1361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1205 | + ", AttachmentPoint: " + AttachmentPt); | 1361 | + ", AttachmentPoint: " + AttachmentPt); |
1206 | 1362 | ||
1207 | // Save avatar attachment information | 1363 | // Save avatar attachment information |
1208 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | 1364 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
1209 | } | 1365 | } |
1210 | } | 1366 | } |
1211 | catch (Exception e) | 1367 | catch (Exception e) |
@@ -1222,7 +1378,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1222 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | 1378 | ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); |
1223 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); | 1379 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); |
1224 | 1380 | ||
1225 | if (sp != null && group != null && group.FromItemID != UUID.Zero) | 1381 | if (sp != null && group != null) |
1226 | DetachSingleAttachmentToInv(sp, group); | 1382 | DetachSingleAttachmentToInv(sp, group); |
1227 | } | 1383 | } |
1228 | 1384 | ||
@@ -1256,7 +1412,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1256 | if (sp != null) | 1412 | if (sp != null) |
1257 | DetachSingleAttachmentToGround(sp, soLocalId); | 1413 | DetachSingleAttachmentToGround(sp, soLocalId); |
1258 | } | 1414 | } |
1259 | |||
1260 | #endregion | 1415 | #endregion |
1261 | } | 1416 | } |
1262 | } | 1417 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 0ac3add..941853c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -55,6 +55,7 @@ using OpenSim.Tests.Common; | |||
55 | 55 | ||
56 | namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | 56 | namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests |
57 | { | 57 | { |
58 | /* | ||
58 | /// <summary> | 59 | /// <summary> |
59 | /// Attachment tests | 60 | /// Attachment tests |
60 | /// </summary> | 61 | /// </summary> |
@@ -200,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
200 | Assert.That(so.Backup, Is.True); | 201 | Assert.That(so.Backup, Is.True); |
201 | 202 | ||
202 | m_numberOfAttachEventsFired = 0; | 203 | m_numberOfAttachEventsFired = 0; |
203 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 204 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); |
204 | 205 | ||
205 | // Check status on scene presence | 206 | // Check status on scene presence |
206 | Assert.That(sp.HasAttachments(), Is.True); | 207 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -215,11 +216,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
215 | Assert.That(attSo.Backup, Is.False); | 216 | Assert.That(attSo.Backup, Is.False); |
216 | 217 | ||
217 | // Check item status | 218 | // Check item status |
218 | Assert.That( | 219 | // Assert.That( |
219 | sp.Appearance.GetAttachpoint(attSo.FromItemID), | 220 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
220 | Is.EqualTo((int)AttachmentPoint.Chest)); | 221 | // Is.EqualTo((int)AttachmentPoint.Chest)); |
221 | 222 | ||
222 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 223 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
223 | Assert.That(attachmentItem, Is.Not.Null); | 224 | Assert.That(attachmentItem, Is.Not.Null); |
224 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); | 225 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); |
225 | 226 | ||
@@ -262,11 +263,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
262 | Assert.That(attSo.IsTemporary, Is.False); | 263 | Assert.That(attSo.IsTemporary, Is.False); |
263 | 264 | ||
264 | // Check item status | 265 | // Check item status |
265 | Assert.That( | 266 | // Assert.That( |
266 | sp.Appearance.GetAttachpoint(attSo.FromItemID), | 267 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
267 | Is.EqualTo((int)AttachmentPoint.LeftHand)); | 268 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); |
268 | 269 | ||
269 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 270 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
270 | Assert.That(attachmentItem, Is.Not.Null); | 271 | Assert.That(attachmentItem, Is.Not.Null); |
271 | Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); | 272 | Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); |
272 | 273 | ||
@@ -281,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
281 | 282 | ||
282 | // Test wearing a different attachment from the ground. | 283 | // Test wearing a different attachment from the ground. |
283 | { | 284 | { |
284 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 285 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); |
285 | 286 | ||
286 | // Check status on scene presence | 287 | // Check status on scene presence |
287 | Assert.That(sp.HasAttachments(), Is.True); | 288 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -295,11 +296,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
295 | Assert.That(attSo.IsTemporary, Is.False); | 296 | Assert.That(attSo.IsTemporary, Is.False); |
296 | 297 | ||
297 | // Check item status | 298 | // Check item status |
298 | Assert.That( | 299 | // Assert.That( |
299 | sp.Appearance.GetAttachpoint(attSo.FromItemID), | 300 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
300 | Is.EqualTo((int)AttachmentPoint.LeftHand)); | 301 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); |
301 | 302 | ||
302 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 303 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
303 | Assert.That(attachmentItem, Is.Not.Null); | 304 | Assert.That(attachmentItem, Is.Not.Null); |
304 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); | 305 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); |
305 | 306 | ||
@@ -314,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
314 | 315 | ||
315 | // Test rewearing an already worn attachment from ground. Nothing should happen. | 316 | // Test rewearing an already worn attachment from ground. Nothing should happen. |
316 | { | 317 | { |
317 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 318 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); |
318 | 319 | ||
319 | // Check status on scene presence | 320 | // Check status on scene presence |
320 | Assert.That(sp.HasAttachments(), Is.True); | 321 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -328,11 +329,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
328 | Assert.That(attSo.IsTemporary, Is.False); | 329 | Assert.That(attSo.IsTemporary, Is.False); |
329 | 330 | ||
330 | // Check item status | 331 | // Check item status |
331 | Assert.That( | 332 | // Assert.That( |
332 | sp.Appearance.GetAttachpoint(attSo.FromItemID), | 333 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
333 | Is.EqualTo((int)AttachmentPoint.LeftHand)); | 334 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); |
334 | 335 | ||
335 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 336 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
336 | Assert.That(attachmentItem, Is.Not.Null); | 337 | Assert.That(attachmentItem, Is.Not.Null); |
337 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); | 338 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); |
338 | 339 | ||
@@ -372,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
372 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 373 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
373 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 374 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
374 | 375 | ||
375 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 376 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); |
376 | 377 | ||
377 | Assert.That(sp.HasAttachments(), Is.False); | 378 | Assert.That(sp.HasAttachments(), Is.False); |
378 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 379 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -410,8 +411,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
410 | Assert.IsFalse(attSo.Backup); | 411 | Assert.IsFalse(attSo.Backup); |
411 | 412 | ||
412 | // Check appearance status | 413 | // Check appearance status |
413 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 414 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
414 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | 415 | // Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); |
415 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 416 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
416 | 417 | ||
417 | // Check events | 418 | // Check events |
@@ -435,8 +436,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
435 | Assert.That(attSo.IsTemporary, Is.False); | 436 | Assert.That(attSo.IsTemporary, Is.False); |
436 | 437 | ||
437 | // Check appearance status | 438 | // Check appearance status |
438 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 439 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
439 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | 440 | // Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); |
440 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 441 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
441 | 442 | ||
442 | // Check events | 443 | // Check events |
@@ -474,8 +475,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
474 | Assert.That(attSo.IsAttachment); | 475 | Assert.That(attSo.IsAttachment); |
475 | 476 | ||
476 | // Check appearance status | 477 | // Check appearance status |
477 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 478 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
478 | Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); | 479 | // Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); |
479 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 480 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
480 | 481 | ||
481 | // Check events | 482 | // Check events |
@@ -484,7 +485,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
484 | 485 | ||
485 | // Test wearing a second attachment at the same position | 486 | // Test wearing a second attachment at the same position |
486 | // Until multiple attachments at one point is implemented, this will remove the first attachment | 487 | // Until multiple attachments at one point is implemented, this will remove the first attachment |
487 | // This test relies on both attachments having the same default attachment point (in this case LeftHand | 488 | // This test relies on both attachments having the same default attachment point (in this case LeftHand |
488 | // since none other has been set). | 489 | // since none other has been set). |
489 | { | 490 | { |
490 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem2.ID, (uint)AttachmentPoint.Default); | 491 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem2.ID, (uint)AttachmentPoint.Default); |
@@ -499,8 +500,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
499 | Assert.That(attSo.IsAttachment); | 500 | Assert.That(attSo.IsAttachment); |
500 | 501 | ||
501 | // Check appearance status | 502 | // Check appearance status |
502 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 503 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
503 | Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); | 504 | // Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); |
504 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 505 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
505 | 506 | ||
506 | // Check events | 507 | // Check events |
@@ -521,8 +522,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
521 | Assert.That(attSo.IsAttachment); | 522 | Assert.That(attSo.IsAttachment); |
522 | 523 | ||
523 | // Check appearance status | 524 | // Check appearance status |
524 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 525 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
525 | Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); | 526 | // Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); |
526 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 527 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
527 | 528 | ||
528 | // Check events | 529 | // Check events |
@@ -556,6 +557,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
556 | // In the future, we need to be able to do this programatically more predicably. | 557 | // In the future, we need to be able to do this programatically more predicably. |
557 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 558 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
558 | 559 | ||
560 | m_chatEvent.Reset(); | ||
559 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 561 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); |
560 | 562 | ||
561 | m_chatEvent.WaitOne(60000); | 563 | m_chatEvent.WaitOne(60000); |
@@ -596,10 +598,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
596 | Assert.That(attachments.Count, Is.EqualTo(0)); | 598 | Assert.That(attachments.Count, Is.EqualTo(0)); |
597 | 599 | ||
598 | // Check appearance status | 600 | // Check appearance status |
599 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); | 601 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); |
600 | 602 | ||
601 | // Check item status | 603 | // Check item status |
602 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); | 604 | Assert.That(scene.InventoryService.GetItem(sp.UUID, attItem.ID), Is.Null); |
603 | 605 | ||
604 | // Check object in scene | 606 | // Check object in scene |
605 | SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att"); | 607 | SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att"); |
@@ -634,7 +636,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
634 | Assert.That(attachments.Count, Is.EqualTo(0)); | 636 | Assert.That(attachments.Count, Is.EqualTo(0)); |
635 | 637 | ||
636 | // Check item status | 638 | // Check item status |
637 | Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); | 639 | // Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); |
638 | 640 | ||
639 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); | 641 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); |
640 | 642 | ||
@@ -669,15 +671,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
669 | // In the future, we need to be able to do this programatically more predicably. | 671 | // In the future, we need to be able to do this programatically more predicably. |
670 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 672 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
671 | 673 | ||
674 | m_chatEvent.Reset(); | ||
672 | SceneObjectGroup rezzedSo | 675 | SceneObjectGroup rezzedSo |
673 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 676 | = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
674 | 677 | ||
675 | // Wait for chat to signal rezzed script has been started. | 678 | // Wait for chat to signal rezzed script has been started. |
676 | m_chatEvent.WaitOne(60000); | 679 | m_chatEvent.WaitOne(60000); |
677 | 680 | ||
678 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); | 681 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); |
679 | 682 | ||
680 | InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem); | 683 | InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem.Owner, userItem.ID); |
681 | AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); | 684 | AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); |
682 | 685 | ||
683 | // TODO: It would probably be better here to check script state via the saving and retrieval of state | 686 | // TODO: It would probably be better here to check script state via the saving and retrieval of state |
@@ -689,7 +692,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
689 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); | 692 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); |
690 | 693 | ||
691 | // Re-rez the attachment to check script running state | 694 | // Re-rez the attachment to check script running state |
692 | SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 695 | SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
693 | 696 | ||
694 | // Wait for chat to signal rezzed script has been started. | 697 | // Wait for chat to signal rezzed script has been started. |
695 | m_chatEvent.WaitOne(60000); | 698 | m_chatEvent.WaitOne(60000); |
@@ -719,13 +722,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
719 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); | 722 | acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); |
720 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 723 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
721 | 724 | ||
722 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 725 | UUID rezzedAttID = presence.GetAttachments()[0].UUID; |
723 | 726 | ||
724 | m_numberOfAttachEventsFired = 0; | 727 | m_numberOfAttachEventsFired = 0; |
725 | scene.CloseAgent(presence.UUID, false); | 728 | scene.CloseAgent(presence.UUID, false); |
726 | 729 | ||
727 | // Check that we can't retrieve this attachment from the scene. | 730 | // Check that we can't retrieve this attachment from the scene. |
728 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 731 | Assert.That(scene.GetSceneObjectGroup(rezzedAttID), Is.Null); |
729 | 732 | ||
730 | // Check events | 733 | // Check events |
731 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | 734 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); |
@@ -802,7 +805,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
802 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | 805 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); |
803 | } | 806 | } |
804 | 807 | ||
805 | /* | 808 | |
806 | [Test] | 809 | [Test] |
807 | public void TestSameSimulatorNeighbouringRegionsTeleportV1() | 810 | public void TestSameSimulatorNeighbouringRegionsTeleportV1() |
808 | { | 811 | { |
@@ -842,7 +845,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
842 | sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); | 845 | sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); |
843 | 846 | ||
844 | // FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour | 847 | // FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour |
845 | lscm.ServiceVersion = 0.1f; | 848 | //lscm.ServiceVersion = 0.1f; |
846 | 849 | ||
847 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); | 850 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); |
848 | 851 | ||
@@ -910,7 +913,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
910 | // Check events | 913 | // Check events |
911 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | 914 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); |
912 | } | 915 | } |
913 | */ | 916 | |
914 | 917 | ||
915 | [Test] | 918 | [Test] |
916 | public void TestSameSimulatorNeighbouringRegionsTeleportV2() | 919 | public void TestSameSimulatorNeighbouringRegionsTeleportV2() |
@@ -972,8 +975,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
972 | // Both these operations will occur on different threads and will wait for each other. | 975 | // Both these operations will occur on different threads and will wait for each other. |
973 | // We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1 | 976 | // We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1 |
974 | // test protocol, where we are trying to avoid unpredictable async operations in regression tests. | 977 | // test protocol, where we are trying to avoid unpredictable async operations in regression tests. |
975 | tc.OnTestClientSendRegionTeleport | 978 | tc.OnTestClientSendRegionTeleport |
976 | += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) | 979 | += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) |
977 | => ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null); | 980 | => ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null); |
978 | 981 | ||
979 | m_numberOfAttachEventsFired = 0; | 982 | m_numberOfAttachEventsFired = 0; |
@@ -1023,4 +1026,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
1023 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | 1026 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); |
1024 | } | 1027 | } |
1025 | } | 1028 | } |
1029 | */ | ||
1026 | } | 1030 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index cfb082b..4abac43 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
75 | m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime))); | 75 | m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime))); |
76 | m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime))); | 76 | m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime))); |
77 | m_reusetextures = appearanceConfig.GetBoolean("ReuseTextures",m_reusetextures); | 77 | m_reusetextures = appearanceConfig.GetBoolean("ReuseTextures",m_reusetextures); |
78 | 78 | ||
79 | // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime); | 79 | // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime); |
80 | } | 80 | } |
81 | 81 | ||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
166 | } | 166 | } |
167 | 167 | ||
168 | /// <summary> | 168 | /// <summary> |
169 | /// Set appearance data (texture asset IDs and slider settings) | 169 | /// Set appearance data (texture asset IDs and slider settings) |
170 | /// </summary> | 170 | /// </summary> |
171 | /// <param name="sp"></param> | 171 | /// <param name="sp"></param> |
172 | /// <param name="texture"></param> | 172 | /// <param name="texture"></param> |
@@ -188,29 +188,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
188 | // Process the visual params, this may change height as well | 188 | // Process the visual params, this may change height as well |
189 | if (visualParams != null) | 189 | if (visualParams != null) |
190 | { | 190 | { |
191 | // string[] visualParamsStrings = new string[visualParams.Length]; | ||
192 | // for (int i = 0; i < visualParams.Length; i++) | ||
193 | // visualParamsStrings[i] = visualParams[i].ToString(); | ||
194 | // m_log.DebugFormat( | ||
195 | // "[AVFACTORY]: Setting visual params for {0} to {1}", | ||
196 | // client.Name, string.Join(", ", visualParamsStrings)); | ||
197 | /* | ||
198 | float oldHeight = sp.Appearance.AvatarHeight; | ||
199 | changed = sp.Appearance.SetVisualParams(visualParams); | ||
200 | |||
201 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | ||
202 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | ||
203 | */ | ||
204 | // float oldoff = sp.Appearance.AvatarFeetOffset; | ||
205 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
206 | changed = sp.Appearance.SetVisualParams(visualParams); | 191 | changed = sp.Appearance.SetVisualParams(visualParams); |
207 | // float off = sp.Appearance.AvatarFeetOffset; | ||
208 | // Vector3 box = sp.Appearance.AvatarBoxSize; | ||
209 | // if(oldoff != off || oldbox != box) | ||
210 | // ((ScenePresence)sp).SetSize(box,off); | ||
211 | |||
212 | } | 192 | } |
213 | 193 | ||
214 | // Process the baked texture array | 194 | // Process the baked texture array |
215 | if (textureEntry != null) | 195 | if (textureEntry != null) |
216 | { | 196 | { |
@@ -222,9 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
222 | 202 | ||
223 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 203 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
224 | 204 | ||
225 | // If bake textures are missing and this is not an NPC, request a rebake from client | 205 | UpdateBakedTextureCache(sp, cacheItems); |
226 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | ||
227 | RequestRebake(sp, true); | ||
228 | 206 | ||
229 | // This appears to be set only in the final stage of the appearance | 207 | // This appears to be set only in the final stage of the appearance |
230 | // update transaction. In theory, we should be able to do an immediate | 208 | // update transaction. In theory, we should be able to do an immediate |
@@ -251,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
251 | private void SendAppearance(ScenePresence sp) | 229 | private void SendAppearance(ScenePresence sp) |
252 | { | 230 | { |
253 | // Send the appearance to everyone in the scene | 231 | // Send the appearance to everyone in the scene |
254 | sp.SendAppearanceToAllOtherClients(); | 232 | sp.SendAppearanceToAllOtherAgents(); |
255 | 233 | ||
256 | // Send animations back to the avatar as well | 234 | // Send animations back to the avatar as well |
257 | sp.Animator.SendAnimPack(); | 235 | sp.Animator.SendAnimPack(); |
@@ -289,7 +267,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
289 | WearableCacheItem[] items = sp.Appearance.WearableCacheItems; | 267 | WearableCacheItem[] items = sp.Appearance.WearableCacheItems; |
290 | //foreach (WearableCacheItem item in items) | 268 | //foreach (WearableCacheItem item in items) |
291 | //{ | 269 | //{ |
292 | 270 | ||
293 | //} | 271 | //} |
294 | return items; | 272 | return items; |
295 | } | 273 | } |
@@ -310,23 +288,25 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
310 | if (bakedTextures.Count == 0) | 288 | if (bakedTextures.Count == 0) |
311 | return false; | 289 | return false; |
312 | 290 | ||
291 | IAssetCache cache = sp.Scene.RequestModuleInterface<IAssetCache>(); | ||
292 | if(cache == null) | ||
293 | return true; // no baked local caching so nothing to do | ||
294 | |||
313 | foreach (BakeType bakeType in bakedTextures.Keys) | 295 | foreach (BakeType bakeType in bakedTextures.Keys) |
314 | { | 296 | { |
315 | Primitive.TextureEntryFace bakedTextureFace = bakedTextures[bakeType]; | 297 | Primitive.TextureEntryFace bakedTextureFace = bakedTextures[bakeType]; |
316 | 298 | ||
317 | if (bakedTextureFace == null) | 299 | if (bakedTextureFace == null) |
318 | { | ||
319 | // This can happen legitimately, since some baked textures might not exist | ||
320 | //m_log.WarnFormat( | ||
321 | // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", | ||
322 | // bakeType, sp.Name, m_scene.RegionInfo.RegionName); | ||
323 | continue; | 300 | continue; |
324 | } | ||
325 | 301 | ||
326 | AssetBase asset = m_scene.AssetService.Get(bakedTextureFace.TextureID.ToString()); | 302 | AssetBase asset; |
303 | cache.Get(bakedTextureFace.TextureID.ToString(), out asset); | ||
327 | 304 | ||
328 | if (asset != null) | 305 | if (asset != null && asset.Local) |
329 | { | 306 | { |
307 | // cache does not update asset contents | ||
308 | cache.Expire(bakedTextureFace.TextureID.ToString()); | ||
309 | |||
330 | // Replace an HG ID with the simple asset ID so that we can persist textures for foreign HG avatars | 310 | // Replace an HG ID with the simple asset ID so that we can persist textures for foreign HG avatars |
331 | asset.ID = asset.FullID.ToString(); | 311 | asset.ID = asset.FullID.ToString(); |
332 | 312 | ||
@@ -334,7 +314,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
334 | asset.Local = false; | 314 | asset.Local = false; |
335 | m_scene.AssetService.Store(asset); | 315 | m_scene.AssetService.Store(asset); |
336 | } | 316 | } |
337 | else | 317 | |
318 | if (asset == null) | ||
338 | { | 319 | { |
339 | m_log.WarnFormat( | 320 | m_log.WarnFormat( |
340 | "[AV FACTORY]: Baked texture id {0} not found for bake {1} for avatar {2} in {3} when trying to save permanently", | 321 | "[AV FACTORY]: Baked texture id {0} not found for bake {1} for avatar {2} in {3} when trying to save permanently", |
@@ -377,116 +358,366 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
377 | } | 358 | } |
378 | } | 359 | } |
379 | 360 | ||
380 | public bool ValidateBakedTextureCache(IScenePresence sp) | 361 | // called on textures update |
362 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | ||
381 | { | 363 | { |
382 | bool defonly = true; // are we only using default textures | 364 | if(cacheItems == null) |
383 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 365 | return false; |
384 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | 366 | |
385 | WearableCacheItem[] wearableCache = null; | 367 | // npcs dont have baked cache |
386 | 368 | if (((ScenePresence)sp).IsNPC) | |
387 | // Cache wearable data for teleport. | 369 | return true; |
388 | // Only makes sense if there's a bake module and a cache module | 370 | |
389 | if (bakedModule != null && cache != null) | 371 | // uploaded baked textures will be in assets local cache |
372 | IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>(); | ||
373 | IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
374 | |||
375 | int validDirtyBakes = 0; | ||
376 | int hits = 0; | ||
377 | |||
378 | // our main cacheIDs mapper is p.Appearance.WearableCacheItems | ||
379 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
380 | |||
381 | if (wearableCache == null) | ||
382 | { | ||
383 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
384 | } | ||
385 | |||
386 | List<UUID> missing = new List<UUID>(); | ||
387 | |||
388 | bool haveSkirt = (wearableCache[19].TextureID != UUID.Zero); | ||
389 | bool haveNewSkirt = false; | ||
390 | |||
391 | // Process received baked textures | ||
392 | for (int i = 0; i < cacheItems.Length; i++) | ||
390 | { | 393 | { |
391 | try | 394 | int idx = (int)cacheItems[i].TextureIndex; |
395 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
396 | |||
397 | // No face | ||
398 | if (face == null) | ||
392 | { | 399 | { |
393 | wearableCache = bakedModule.Get(sp.UUID); | 400 | // for some reason viewer is cleaning this |
401 | if(idx != 19) // skirt is optional | ||
402 | { | ||
403 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
404 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
405 | } | ||
406 | wearableCache[idx].CacheId = UUID.Zero; | ||
407 | wearableCache[idx].TextureID = UUID.Zero; | ||
408 | wearableCache[idx].TextureAsset = null; | ||
409 | continue; | ||
394 | } | 410 | } |
395 | catch (Exception) | 411 | else |
396 | { | 412 | { |
413 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
414 | { | ||
415 | wearableCache[idx].CacheId = UUID.Zero; | ||
416 | wearableCache[idx].TextureID = UUID.Zero; | ||
417 | wearableCache[idx].TextureAsset = null; | ||
418 | continue; | ||
419 | } | ||
397 | 420 | ||
398 | } | 421 | if(idx == 19) |
399 | if (wearableCache != null) | 422 | haveNewSkirt = true; |
400 | { | 423 | /* |
401 | for (int i = 0; i < wearableCache.Length; i++) | 424 | if (face.TextureID == wearableCache[idx].TextureID && m_BakedTextureModule != null) |
402 | { | 425 | { |
403 | cache.Cache(wearableCache[i].TextureAsset); | 426 | if (wearableCache[idx].CacheId != cacheItems[i].CacheId) |
427 | { | ||
428 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
429 | validDirtyBakes++; | ||
430 | |||
431 | //assuming this can only happen if asset is in cache | ||
432 | } | ||
433 | hits++; | ||
434 | continue; | ||
435 | } | ||
436 | */ | ||
437 | wearableCache[idx].TextureAsset = null; | ||
438 | if (cache != null) | ||
439 | { | ||
440 | AssetBase asb = null; | ||
441 | cache.Get(face.TextureID.ToString(), out asb); | ||
442 | wearableCache[idx].TextureAsset = asb; | ||
443 | } | ||
444 | |||
445 | if (wearableCache[idx].TextureAsset != null) | ||
446 | { | ||
447 | if ( wearableCache[idx].TextureID != face.TextureID || | ||
448 | wearableCache[idx].CacheId != cacheItems[i].CacheId) | ||
449 | validDirtyBakes++; | ||
450 | |||
451 | wearableCache[idx].TextureID = face.TextureID; | ||
452 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
453 | hits++; | ||
454 | } | ||
455 | else | ||
456 | { | ||
457 | wearableCache[idx].CacheId = UUID.Zero; | ||
458 | wearableCache[idx].TextureID = UUID.Zero; | ||
459 | wearableCache[idx].TextureAsset = null; | ||
460 | missing.Add(face.TextureID); | ||
461 | continue; | ||
404 | } | 462 | } |
405 | } | 463 | } |
406 | } | 464 | } |
407 | /* | 465 | |
408 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | 466 | // handle optional skirt case |
409 | if (invService.GetRootFolder(userID) != null) | 467 | if(!haveNewSkirt && haveSkirt) |
468 | { | ||
469 | wearableCache[19].CacheId = UUID.Zero; | ||
470 | wearableCache[19].TextureID = UUID.Zero; | ||
471 | wearableCache[19].TextureAsset = null; | ||
472 | validDirtyBakes++; | ||
473 | } | ||
474 | |||
475 | sp.Appearance.WearableCacheItems = wearableCache; | ||
476 | |||
477 | if (missing.Count > 0) | ||
410 | { | 478 | { |
411 | WearableCacheItem[] wearableCache = null; | 479 | foreach (UUID id in missing) |
412 | if (bakedModule != null) | 480 | sp.ControllingClient.SendRebakeAvatarTextures(id); |
481 | } | ||
482 | |||
483 | if (validDirtyBakes > 0 && hits == cacheItems.Length) | ||
484 | { | ||
485 | // if we got a full set of baked textures save all in BakedTextureModule | ||
486 | if (m_BakedTextureModule != null) | ||
413 | { | 487 | { |
414 | try | 488 | m_log.DebugFormat("[UpdateBakedCache] Uploading to Bakes Server: cache hits: {0} changed entries: {1} rebakes {2}", |
489 | hits.ToString(), validDirtyBakes.ToString(), missing.Count); | ||
490 | |||
491 | m_BakedTextureModule.Store(sp.UUID, wearableCache); | ||
492 | } | ||
493 | } | ||
494 | else | ||
495 | m_log.DebugFormat("[UpdateBakedCache] cache hits: {0} changed entries: {1} rebakes {2}", | ||
496 | hits.ToString(), validDirtyBakes.ToString(), missing.Count); | ||
497 | |||
498 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
499 | { | ||
500 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
501 | sp.Appearance.WearableCacheItems[j].TextureAsset = null; | ||
502 | // m_log.Debug("[UpdateBCache] {" + iter + "/" + | ||
503 | // sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
504 | // sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
505 | // sp.Appearance.WearableCacheItems[j].TextureID); | ||
506 | } | ||
507 | |||
508 | return (hits == cacheItems.Length); | ||
509 | } | ||
510 | |||
511 | // called when we get a new root avatar | ||
512 | public bool ValidateBakedTextureCache(IScenePresence sp) | ||
513 | { | ||
514 | int hits = 0; | ||
515 | |||
516 | if (((ScenePresence)sp).IsNPC) | ||
517 | return true; | ||
518 | |||
519 | lock (m_setAppearanceLock) | ||
520 | { | ||
521 | IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>(); | ||
522 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
523 | WearableCacheItem[] bakedModuleCache = null; | ||
524 | |||
525 | if (cache == null) | ||
526 | return false; | ||
527 | |||
528 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
529 | |||
530 | // big debug | ||
531 | //m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); | ||
532 | /* | ||
533 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
534 | { | ||
535 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
536 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j]; | ||
537 | if (wearableCache == null) | ||
538 | { | ||
539 | if (face != null) | ||
540 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- " + face.TextureID); | ||
541 | else | ||
542 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- No texture"); | ||
543 | } | ||
544 | else | ||
545 | { | ||
546 | if (face != null) | ||
547 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " ft- " + face.TextureID + | ||
548 | "}: cc-" + | ||
549 | wearableCache[j].CacheId + ", ct-" + | ||
550 | wearableCache[j].TextureID | ||
551 | ); | ||
552 | else | ||
553 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture" + | ||
554 | "}: cc-" + | ||
555 | wearableCache[j].CacheId + ", ct-" + | ||
556 | wearableCache[j].TextureID | ||
557 | ); | ||
558 | } | ||
559 | } | ||
560 | */ | ||
561 | |||
562 | bool wearableCacheValid = false; | ||
563 | if (wearableCache == null) | ||
564 | { | ||
565 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // we may have received a full cache | ||
570 | // check same coerence and store | ||
571 | wearableCacheValid = true; | ||
572 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
415 | { | 573 | { |
416 | wearableCache = bakedModule.Get(userID); | 574 | int idx = AvatarAppearance.BAKE_INDICES[i]; |
417 | appearance.WearableCacheItems = wearableCache; | 575 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; |
418 | appearance.WearableCacheItemsDirty = false; | 576 | if (face != null) |
419 | foreach (WearableCacheItem item in wearableCache) | ||
420 | { | 577 | { |
421 | appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID; | 578 | if (face.TextureID == wearableCache[idx].TextureID && |
579 | face.TextureID != UUID.Zero) | ||
580 | { | ||
581 | if (wearableCache[idx].TextureAsset != null) | ||
582 | { | ||
583 | hits++; | ||
584 | wearableCache[idx].TextureAsset.Temporary = true; | ||
585 | wearableCache[idx].TextureAsset.Local = true; | ||
586 | cache.Cache(wearableCache[idx].TextureAsset); | ||
587 | wearableCache[idx].TextureAsset = null; | ||
588 | continue; | ||
589 | } | ||
590 | |||
591 | if (cache.Check((wearableCache[idx].TextureID).ToString())) | ||
592 | { | ||
593 | hits++; | ||
594 | continue; | ||
595 | } | ||
596 | } | ||
597 | wearableCacheValid = false; | ||
422 | } | 598 | } |
423 | } | 599 | } |
424 | catch (Exception) | 600 | |
601 | wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); | ||
602 | if (wearableCacheValid) | ||
425 | { | 603 | { |
426 | 604 | //m_log.Debug("[ValidateBakedCache] have valid local cache"); | |
427 | } | 605 | } |
606 | else | ||
607 | wearableCache[19].TextureAsset = null; // clear optional skirt | ||
428 | } | 608 | } |
429 | */ | ||
430 | 609 | ||
431 | // Process the texture entry | 610 | bool checkExternal = false; |
432 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
433 | { | ||
434 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
435 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
436 | 611 | ||
437 | // No face, so lets check our baked service cache, teleport or login. | 612 | if (!wearableCacheValid) |
438 | if (face == null) | ||
439 | { | 613 | { |
440 | if (wearableCache != null) | 614 | hits = 0; |
615 | // only use external bake module on login condition check | ||
616 | // ScenePresence ssp = null; | ||
617 | // if (sp is ScenePresence) | ||
441 | { | 618 | { |
442 | // If we find the an appearance item, set it as the textureentry and the face | 619 | // ssp = (ScenePresence)sp; |
443 | WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache); | 620 | // checkExternal = (((uint)ssp.TeleportFlags & (uint)TeleportFlags.ViaLogin) != 0) && |
444 | if (searchitem != null) | 621 | // bakedModule != null; |
445 | { | 622 | |
446 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | 623 | // or do it anytime we dont have the cache |
447 | sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID; | 624 | checkExternal = bakedModule != null; |
448 | face = sp.Appearance.Texture.FaceTextures[idx]; | 625 | } |
449 | } | 626 | } |
450 | else | 627 | |
628 | if (checkExternal) | ||
629 | { | ||
630 | bool gotbacked = false; | ||
631 | |||
632 | m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule"); | ||
633 | try | ||
634 | { | ||
635 | bakedModuleCache = bakedModule.Get(sp.UUID); | ||
636 | } | ||
637 | catch (Exception e) | ||
638 | { | ||
639 | m_log.ErrorFormat(e.ToString()); | ||
640 | bakedModuleCache = null; | ||
641 | } | ||
642 | |||
643 | if (bakedModuleCache != null) | ||
644 | { | ||
645 | //m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); | ||
646 | |||
647 | for (int i = 0; i < bakedModuleCache.Length; i++) | ||
451 | { | 648 | { |
452 | // if there is no texture entry and no baked cache, skip it | 649 | int j = (int)bakedModuleCache[i].TextureIndex; |
453 | continue; | 650 | |
651 | if (bakedModuleCache[i].TextureAsset != null) | ||
652 | { | ||
653 | wearableCache[j].TextureID = bakedModuleCache[i].TextureID; | ||
654 | wearableCache[j].CacheId = bakedModuleCache[i].CacheId; | ||
655 | wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset; | ||
656 | bakedModuleCache[i].TextureAsset.Temporary = true; | ||
657 | bakedModuleCache[i].TextureAsset.Local = true; | ||
658 | cache.Cache(bakedModuleCache[i].TextureAsset); | ||
659 | } | ||
454 | } | 660 | } |
661 | gotbacked = true; | ||
455 | } | 662 | } |
456 | else | 663 | |
664 | if (gotbacked) | ||
457 | { | 665 | { |
458 | //No texture entry face and no cache. Skip this face. | 666 | // force the ones we got |
459 | continue; | 667 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
668 | { | ||
669 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
670 | if(wearableCache[idx].TextureAsset == null) | ||
671 | { | ||
672 | if(idx == 19) | ||
673 | { | ||
674 | sp.Appearance.Texture.FaceTextures[idx] = null; | ||
675 | hits++; | ||
676 | } | ||
677 | continue; | ||
678 | } | ||
679 | |||
680 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
681 | |||
682 | if (face == null) | ||
683 | { | ||
684 | face = sp.Appearance.Texture.CreateFace((uint)idx); | ||
685 | sp.Appearance.Texture.FaceTextures[idx] = face; | ||
686 | } | ||
687 | |||
688 | face.TextureID = wearableCache[idx].TextureID; | ||
689 | hits++; | ||
690 | wearableCache[idx].TextureAsset = null; | ||
691 | } | ||
460 | } | 692 | } |
461 | } | 693 | } |
462 | |||
463 | // m_log.DebugFormat( | ||
464 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
465 | // face.TextureID, idx, client.Name, client.AgentId); | ||
466 | 694 | ||
467 | // if the texture is one of the "defaults" then skip it | 695 | sp.Appearance.WearableCacheItems = wearableCache; |
468 | // this should probably be more intelligent (skirt texture doesnt matter | ||
469 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
470 | // textures is default then the rest should be as well | ||
471 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
472 | continue; | ||
473 | |||
474 | defonly = false; // found a non-default texture reference | ||
475 | 696 | ||
476 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | ||
477 | return false; | ||
478 | } | 697 | } |
479 | 698 | ||
480 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 699 | // debug |
481 | 700 | //m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); | |
482 | // If we only found default textures, then the appearance is not cached | 701 | /* |
483 | return (defonly ? false : true); | 702 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) |
703 | { | ||
704 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
705 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + | ||
706 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
707 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
708 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
709 | } | ||
710 | */ | ||
711 | return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional | ||
484 | } | 712 | } |
485 | 713 | ||
486 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 714 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
487 | { | 715 | { |
716 | if (((ScenePresence)sp).IsNPC) | ||
717 | return 0; | ||
718 | |||
488 | int texturesRebaked = 0; | 719 | int texturesRebaked = 0; |
489 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 720 | IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>(); |
490 | 721 | ||
491 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 722 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
492 | { | 723 | { |
@@ -497,31 +728,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
497 | if (face == null) | 728 | if (face == null) |
498 | continue; | 729 | continue; |
499 | 730 | ||
500 | // m_log.DebugFormat( | ||
501 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
502 | // face.TextureID, idx, client.Name, client.AgentId); | ||
503 | |||
504 | // if the texture is one of the "defaults" then skip it | ||
505 | // this should probably be more intelligent (skirt texture doesnt matter | ||
506 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
507 | // textures is default then the rest should be as well | ||
508 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 731 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
509 | continue; | 732 | continue; |
510 | 733 | ||
511 | if (missingTexturesOnly) | 734 | if (missingTexturesOnly) |
512 | { | 735 | { |
513 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 736 | if (cache != null && cache.Check(face.TextureID.ToString())) |
514 | { | 737 | { |
515 | continue; | 738 | continue; |
516 | } | 739 | } |
517 | else | 740 | else |
518 | { | 741 | { |
519 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | ||
520 | // grid asset service (which means that they are not available to the new region and so have | ||
521 | // to be re-requested from the client). | ||
522 | // | ||
523 | // The only available core OpenSimulator behaviour right now | ||
524 | // is not to store these textures, temporarily or otherwise. | ||
525 | m_log.DebugFormat( | 742 | m_log.DebugFormat( |
526 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | 743 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", |
527 | face.TextureID, idx, sp.Name); | 744 | face.TextureID, idx, sp.Name); |
@@ -605,7 +822,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
605 | foreach (KeyValuePair<UUID, long> kvp in saves) | 822 | foreach (KeyValuePair<UUID, long> kvp in saves) |
606 | { | 823 | { |
607 | // We have to load the key and value into local parameters to avoid a race condition if we loop | 824 | // We have to load the key and value into local parameters to avoid a race condition if we loop |
608 | // around and load kvp with a different value before FireAndForget has launched its thread. | 825 | // around and load kvp with a different value before FireAndForget has launched its thread. |
609 | UUID avatarID = kvp.Key; | 826 | UUID avatarID = kvp.Key; |
610 | long sendTime = kvp.Value; | 827 | long sendTime = kvp.Value; |
611 | 828 | ||
@@ -658,13 +875,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
658 | 875 | ||
659 | m_scene.AvatarService.SetAppearance(agentid, sp.Appearance); | 876 | m_scene.AvatarService.SetAppearance(agentid, sp.Appearance); |
660 | 877 | ||
661 | // Trigger this here because it's the final step in the set/queue/save process for appearance setting. | 878 | // Trigger this here because it's the final step in the set/queue/save process for appearance setting. |
662 | // Everything has been updated and stored. Ensures bakes have been persisted (if option is set to persist bakes). | 879 | // Everything has been updated and stored. Ensures bakes have been persisted (if option is set to persist bakes). |
663 | m_scene.EventManager.TriggerAvatarAppearanceChanged(sp); | 880 | m_scene.EventManager.TriggerAvatarAppearanceChanged(sp); |
664 | } | 881 | } |
665 | 882 | ||
666 | /// <summary> | 883 | /// <summary> |
667 | /// For a given set of appearance items, check whether the items are valid and add their asset IDs to | 884 | /// For a given set of appearance items, check whether the items are valid and add their asset IDs to |
668 | /// appearance data. | 885 | /// appearance data. |
669 | /// </summary> | 886 | /// </summary> |
670 | /// <param name='userID'></param> | 887 | /// <param name='userID'></param> |
@@ -675,25 +892,27 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
675 | 892 | ||
676 | if (invService.GetRootFolder(userID) != null) | 893 | if (invService.GetRootFolder(userID) != null) |
677 | { | 894 | { |
678 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 895 | for (int i = 0; i < appearance.Wearables.Length; i++) |
679 | { | 896 | { |
680 | for (int j = 0; j < appearance.Wearables[i].Count; j++) | 897 | for (int j = 0; j < appearance.Wearables[i].Count; j++) |
681 | { | 898 | { |
682 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) | 899 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) |
683 | { | 900 | { |
684 | m_log.WarnFormat( | 901 | m_log.WarnFormat( |
685 | "[AVFACTORY]: Wearable item {0}:{1} for user {2} unexpectedly UUID.Zero. Ignoring.", | 902 | "[AVFACTORY]: Wearable item {0}:{1} for user {2} unexpectedly UUID.Zero. Ignoring.", |
686 | i, j, userID); | 903 | i, j, userID); |
687 | 904 | ||
688 | continue; | 905 | continue; |
689 | } | 906 | } |
690 | 907 | ||
691 | // Ignore ruth's assets | 908 | // Ignore ruth's assets |
692 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | 909 | if (i < AvatarWearable.DefaultWearables.Length) |
693 | continue; | 910 | { |
911 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | ||
912 | continue; | ||
913 | } | ||
694 | 914 | ||
695 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 915 | InventoryItemBase baseItem = invService.GetItem(userID, appearance.Wearables[i][j].ItemID); |
696 | baseItem = invService.GetItem(baseItem); | ||
697 | 916 | ||
698 | if (baseItem != null) | 917 | if (baseItem != null) |
699 | { | 918 | { |
@@ -754,7 +973,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
754 | // case WearableType.Skin: | 973 | // case WearableType.Skin: |
755 | // //case WearableType.Underpants: | 974 | // //case WearableType.Underpants: |
756 | // TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | 975 | // TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); |
757 | // | 976 | // |
758 | // m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i); | 977 | // m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i); |
759 | // resetwearable = true; | 978 | // resetwearable = true; |
760 | // break; | 979 | // break; |
@@ -762,7 +981,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
762 | // } | 981 | // } |
763 | // continue; | 982 | // continue; |
764 | // } | 983 | // } |
765 | // | 984 | // |
766 | // InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 985 | // InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); |
767 | // baseItem = invService.GetItem(baseItem); | 986 | // baseItem = invService.GetItem(baseItem); |
768 | // | 987 | // |
@@ -789,7 +1008,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
789 | // | 1008 | // |
790 | // TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); | 1009 | // TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance); |
791 | // resetwearable = true; | 1010 | // resetwearable = true; |
792 | // | 1011 | // |
793 | // } | 1012 | // } |
794 | // } | 1013 | // } |
795 | // } | 1014 | // } |
@@ -798,7 +1017,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
798 | // if (appearance.Wearables[(int) WearableType.Eyes] == null) | 1017 | // if (appearance.Wearables[(int) WearableType.Eyes] == null) |
799 | // { | 1018 | // { |
800 | // m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes)); | 1019 | // m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes)); |
801 | // | 1020 | // |
802 | // TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); | 1021 | // TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance); |
803 | // resetwearable = true; | 1022 | // resetwearable = true; |
804 | // } | 1023 | // } |
@@ -902,85 +1121,45 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
902 | { | 1121 | { |
903 | UUID newInvItem = UUID.Random(); | 1122 | UUID newInvItem = UUID.Random(); |
904 | InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID) | 1123 | InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID) |
905 | { | 1124 | { |
906 | AssetID = | 1125 | AssetID = defaultwearable, |
907 | defaultwearable, | 1126 | AssetType = (int)FolderType.BodyPart, |
908 | AssetType | 1127 | CreatorId = userID.ToString(), |
909 | = | 1128 | //InvType = (int)InventoryType.Wearable, |
910 | (int) | 1129 | Description = "Failed Wearable Replacement", |
911 | FolderType | 1130 | Folder = invService.GetFolderForType(userID, FolderType.BodyPart).ID, |
912 | .BodyPart, | 1131 | Flags = (uint) type, Name = Enum.GetName(typeof (WearableType), type), |
913 | CreatorId | 1132 | BasePermissions = (uint) PermissionMask.Copy, |
914 | = | 1133 | CurrentPermissions = (uint) PermissionMask.Copy, |
915 | userID | 1134 | EveryOnePermissions = (uint) PermissionMask.Copy, |
916 | .ToString | 1135 | GroupPermissions = (uint) PermissionMask.Copy, |
917 | (), | 1136 | NextPermissions = (uint) PermissionMask.Copy |
918 | //InvType = (int)InventoryType.Wearable, | 1137 | }; |
919 | |||
920 | Description | ||
921 | = | ||
922 | "Failed Wearable Replacement", | ||
923 | Folder = | ||
924 | invService | ||
925 | .GetFolderForType | ||
926 | (userID, | ||
927 | FolderType | ||
928 | .BodyPart) | ||
929 | .ID, | ||
930 | Flags = (uint) type, | ||
931 | Name = Enum.GetName(typeof (WearableType), type), | ||
932 | BasePermissions = (uint) PermissionMask.Copy, | ||
933 | CurrentPermissions = (uint) PermissionMask.Copy, | ||
934 | EveryOnePermissions = (uint) PermissionMask.Copy, | ||
935 | GroupPermissions = (uint) PermissionMask.Copy, | ||
936 | NextPermissions = (uint) PermissionMask.Copy | ||
937 | }; | ||
938 | invService.AddItem(itembase); | 1138 | invService.AddItem(itembase); |
939 | UUID LinkInvItem = UUID.Random(); | 1139 | UUID LinkInvItem = UUID.Random(); |
940 | itembase = new InventoryItemBase(LinkInvItem, userID) | 1140 | itembase = new InventoryItemBase(LinkInvItem, userID) |
941 | { | 1141 | { |
942 | AssetID = | 1142 | AssetID = newInvItem, |
943 | newInvItem, | 1143 | AssetType = (int)AssetType.Link, |
944 | AssetType | 1144 | CreatorId = userID.ToString(), |
945 | = | 1145 | InvType = (int) InventoryType.Wearable, |
946 | (int) | 1146 | Description = "Failed Wearable Replacement", |
947 | AssetType | 1147 | Folder = invService.GetFolderForType(userID, FolderType.CurrentOutfit).ID, |
948 | .Link, | 1148 | Flags = (uint) type, |
949 | CreatorId | 1149 | Name = Enum.GetName(typeof (WearableType), type), |
950 | = | 1150 | BasePermissions = (uint) PermissionMask.Copy, |
951 | userID | 1151 | CurrentPermissions = (uint) PermissionMask.Copy, |
952 | .ToString | 1152 | EveryOnePermissions = (uint) PermissionMask.Copy, |
953 | (), | 1153 | GroupPermissions = (uint) PermissionMask.Copy, |
954 | InvType = (int) InventoryType.Wearable, | 1154 | NextPermissions = (uint) PermissionMask.Copy |
955 | 1155 | }; | |
956 | Description | ||
957 | = | ||
958 | "Failed Wearable Replacement", | ||
959 | Folder = | ||
960 | invService | ||
961 | .GetFolderForType | ||
962 | (userID, | ||
963 | FolderType | ||
964 | .CurrentOutfit) | ||
965 | .ID, | ||
966 | Flags = (uint) type, | ||
967 | Name = Enum.GetName(typeof (WearableType), type), | ||
968 | BasePermissions = (uint) PermissionMask.Copy, | ||
969 | CurrentPermissions = (uint) PermissionMask.Copy, | ||
970 | EveryOnePermissions = (uint) PermissionMask.Copy, | ||
971 | GroupPermissions = (uint) PermissionMask.Copy, | ||
972 | NextPermissions = (uint) PermissionMask.Copy | ||
973 | }; | ||
974 | invService.AddItem(itembase); | 1156 | invService.AddItem(itembase); |
975 | appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type)); | 1157 | appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type)); |
976 | ScenePresence presence = null; | 1158 | ScenePresence presence = null; |
977 | if (m_scene.TryGetScenePresence(userID, out presence)) | 1159 | if (m_scene.TryGetScenePresence(userID, out presence)) |
978 | { | 1160 | { |
979 | m_scene.SendInventoryUpdate(presence.ControllingClient, | 1161 | m_scene.SendInventoryUpdate(presence.ControllingClient, |
980 | invService.GetFolderForType(userID, | 1162 | invService.GetFolderForType(userID, FolderType.CurrentOutfit), false, true); |
981 | FolderType | ||
982 | .CurrentOutfit), | ||
983 | false, true); | ||
984 | } | 1163 | } |
985 | } | 1164 | } |
986 | } | 1165 | } |
@@ -1040,7 +1219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
1040 | m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); | 1219 | m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); |
1041 | }, null, "AvatarFactoryModule.OnClientRequestWearables"); | 1220 | }, null, "AvatarFactoryModule.OnClientRequestWearables"); |
1042 | } | 1221 | } |
1043 | 1222 | ||
1044 | /// <summary> | 1223 | /// <summary> |
1045 | /// Set appearance data (texture asset IDs and slider settings) received from a client | 1224 | /// Set appearance data (texture asset IDs and slider settings) received from a client |
1046 | /// </summary> | 1225 | /// </summary> |
@@ -1080,8 +1259,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
1080 | 1259 | ||
1081 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 1260 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
1082 | { | 1261 | { |
1083 | if (wear.Type < AvatarWearable.MAX_WEARABLES) | 1262 | // If the wearable type is larger than the current array, expand it |
1084 | avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero); | 1263 | if (avatAppearance.Wearables.Length <= wear.Type) |
1264 | { | ||
1265 | int currentLength = avatAppearance.Wearables.Length; | ||
1266 | AvatarWearable[] wears = avatAppearance.Wearables; | ||
1267 | Array.Resize(ref wears, wear.Type + 1); | ||
1268 | for (int i = currentLength ; i <= wear.Type ; i++) | ||
1269 | wears[i] = new AvatarWearable(); | ||
1270 | avatAppearance.Wearables = wears; | ||
1271 | } | ||
1272 | avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero); | ||
1085 | } | 1273 | } |
1086 | 1274 | ||
1087 | avatAppearance.GetAssetsFrom(sp.Appearance); | 1275 | avatAppearance.GetAssetsFrom(sp.Appearance); |
@@ -1117,12 +1305,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
1117 | { | 1305 | { |
1118 | UUID texture = UUID.Zero; | 1306 | UUID texture = UUID.Zero; |
1119 | int index = request.BakedTextureIndex; | 1307 | int index = request.BakedTextureIndex; |
1120 | 1308 | ||
1121 | if (m_reusetextures) | 1309 | if (m_reusetextures) |
1122 | { | 1310 | { |
1123 | // this is the most insanely dumb way to do this... however it seems to | 1311 | // this is the most insanely dumb way to do this... however it seems to |
1124 | // actually work. if the appearance has been reset because wearables have | 1312 | // actually work. if the appearance has been reset because wearables have |
1125 | // changed then the texture entries are zero'd out until the bakes are | 1313 | // changed then the texture entries are zero'd out until the bakes are |
1126 | // uploaded. on login, if the textures exist in the cache (eg if you logged | 1314 | // uploaded. on login, if the textures exist in the cache (eg if you logged |
1127 | // into the simulator recently, then the appearance will pull those and send | 1315 | // into the simulator recently, then the appearance will pull those and send |
1128 | // them back in the packet and you won't have to rebake. if the textures aren't | 1316 | // them back in the packet and you won't have to rebake. if the textures aren't |
@@ -1138,7 +1326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
1138 | 1326 | ||
1139 | // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index); | 1327 | // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index); |
1140 | } | 1328 | } |
1141 | 1329 | ||
1142 | CachedTextureResponseArg response = new CachedTextureResponseArg(); | 1330 | CachedTextureResponseArg response = new CachedTextureResponseArg(); |
1143 | response.BakedTextureIndex = index; | 1331 | response.BakedTextureIndex = index; |
1144 | response.BakedTextureID = texture; | 1332 | response.BakedTextureID = texture; |
@@ -1146,7 +1334,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
1146 | 1334 | ||
1147 | cachedTextureResponse.Add(response); | 1335 | cachedTextureResponse.Add(response); |
1148 | } | 1336 | } |
1149 | 1337 | ||
1150 | // m_log.WarnFormat("[AVFACTORY]: serial is {0}",serial); | 1338 | // m_log.WarnFormat("[AVFACTORY]: serial is {0}",serial); |
1151 | // The serial number appears to be used to match requests and responses | 1339 | // The serial number appears to be used to match requests and responses |
1152 | // in the texture transaction. We just send back the serial number | 1340 | // in the texture transaction. We just send back the serial number |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 9513408..33489d1 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
55 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly | 55 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly |
56 | // to the AssetService, which will then store temporary and local assets permanently | 56 | // to the AssetService, which will then store temporary and local assets permanently |
57 | CoreAssetCache assetCache = new CoreAssetCache(); | 57 | CoreAssetCache assetCache = new CoreAssetCache(); |
58 | 58 | ||
59 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 59 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
60 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); | 60 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); |
61 | SceneHelpers.SetupSceneModules(scene, afm); | 61 | SceneHelpers.SetupSceneModules(scene, afm); |
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
63 | 63 | ||
64 | // TODO: Use the actual BunchOfCaps functionality once we slot in the CapabilitiesModules | 64 | // TODO: Use the actual BunchOfCaps functionality once we slot in the CapabilitiesModules |
65 | AssetBase bakedTextureAsset; | 65 | AssetBase bakedTextureAsset; |
66 | bakedTextureAsset | 66 | bakedTextureAsset |
67 | = new AssetBase( | 67 | = new AssetBase( |
68 | bakedTextureID, "Test Baked Texture", (sbyte)AssetType.Texture, userId.ToString()); | 68 | bakedTextureID, "Test Baked Texture", (sbyte)AssetType.Texture, userId.ToString()); |
69 | bakedTextureAsset.Data = new byte[] { 2 }; // Not necessary to have a genuine JPEG2000 asset here yet | 69 | bakedTextureAsset.Data = new byte[] { 2 }; // Not necessary to have a genuine JPEG2000 asset here yet |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
85 | // This is the alpha texture | 85 | // This is the alpha texture |
86 | eyesFace.TextureID = bakedTextureID; | 86 | eyesFace.TextureID = bakedTextureID; |
87 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 87 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); |
88 | 88 | ||
89 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); | 89 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); |
90 | 90 | ||
91 | AssetBase eyesBake = scene.AssetService.Get(bakedTextureID.ToString()); | 91 | AssetBase eyesBake = scene.AssetService.Get(bakedTextureID.ToString()); |
@@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
98 | /// Test appearance setting where the baked texture UUID are library alpha textures. | 98 | /// Test appearance setting where the baked texture UUID are library alpha textures. |
99 | /// </summary> | 99 | /// </summary> |
100 | /// <remarks> | 100 | /// <remarks> |
101 | /// For a mesh avatar, it appears these 'baked textures' are used. So these should not trigger a request to | 101 | /// For a mesh avatar, it appears these 'baked textures' are used. So these should not trigger a request to |
102 | /// rebake. | 102 | /// rebake. |
103 | /// </remarks> | 103 | /// </remarks> |
104 | [Test] | 104 | [Test] |
@@ -113,14 +113,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
113 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly | 113 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly |
114 | // to the AssetService, which will then store temporary and local assets permanently | 114 | // to the AssetService, which will then store temporary and local assets permanently |
115 | CoreAssetCache assetCache = new CoreAssetCache(); | 115 | CoreAssetCache assetCache = new CoreAssetCache(); |
116 | 116 | ||
117 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 117 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
118 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); | 118 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); |
119 | SceneHelpers.SetupSceneModules(scene, afm); | 119 | SceneHelpers.SetupSceneModules(scene, afm); |
120 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); | 120 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); |
121 | 121 | ||
122 | AssetBase libraryAsset; | 122 | AssetBase libraryAsset; |
123 | libraryAsset | 123 | libraryAsset |
124 | = new AssetBase( | 124 | = new AssetBase( |
125 | alphaTextureID, "Default Alpha Layer Texture", (sbyte)AssetType.Texture, userId.ToString()); | 125 | alphaTextureID, "Default Alpha Layer Texture", (sbyte)AssetType.Texture, userId.ToString()); |
126 | libraryAsset.Data = new byte[] { 2 }; // Not necessary to have a genuine JPEG2000 asset here yet | 126 | libraryAsset.Data = new byte[] { 2 }; // Not necessary to have a genuine JPEG2000 asset here yet |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
142 | // This is the alpha texture | 142 | // This is the alpha texture |
143 | eyesFace.TextureID = alphaTextureID; | 143 | eyesFace.TextureID = alphaTextureID; |
144 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 144 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); |
145 | 145 | ||
146 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); | 146 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); |
147 | } | 147 | } |
148 | 148 | ||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
158 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly | 158 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly |
159 | // to the AssetService, which will then store temporary and local assets permanently | 159 | // to the AssetService, which will then store temporary and local assets permanently |
160 | CoreAssetCache assetCache = new CoreAssetCache(); | 160 | CoreAssetCache assetCache = new CoreAssetCache(); |
161 | 161 | ||
162 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 162 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
163 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); | 163 | TestScene scene = new SceneHelpers(assetCache).SetupScene(); |
164 | SceneHelpers.SetupSceneModules(scene, afm); | 164 | SceneHelpers.SetupSceneModules(scene, afm); |
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
181 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | 181 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); |
182 | eyesFace.TextureID = eyesTextureId; | 182 | eyesFace.TextureID = eyesTextureId; |
183 | 183 | ||
184 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 184 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]); |
185 | afm.SaveBakedTextures(userId); | 185 | afm.SaveBakedTextures(userId); |
186 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); | 186 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); |
187 | 187 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs b/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs index 414f06a..61e461a 100644 --- a/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/BakedTextures/XBakesModule.cs | |||
@@ -53,6 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
53 | private UTF8Encoding enc = new UTF8Encoding(); | 53 | private UTF8Encoding enc = new UTF8Encoding(); |
54 | private string m_URL = String.Empty; | 54 | private string m_URL = String.Empty; |
55 | private static XmlSerializer m_serializer = new XmlSerializer(typeof(AssetBase)); | 55 | private static XmlSerializer m_serializer = new XmlSerializer(typeof(AssetBase)); |
56 | private static bool m_enabled = false; | ||
56 | 57 | ||
57 | private static IServiceAuth m_Auth; | 58 | private static IServiceAuth m_Auth; |
58 | 59 | ||
@@ -63,11 +64,19 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
63 | return; | 64 | return; |
64 | 65 | ||
65 | m_URL = config.GetString("URL", String.Empty); | 66 | m_URL = config.GetString("URL", String.Empty); |
67 | if (m_URL == String.Empty) | ||
68 | return; | ||
69 | |||
70 | m_enabled = true; | ||
71 | |||
66 | m_Auth = ServiceAuth.Create(configSource, "XBakes"); | 72 | m_Auth = ServiceAuth.Create(configSource, "XBakes"); |
67 | } | 73 | } |
68 | 74 | ||
69 | public void AddRegion(Scene scene) | 75 | public void AddRegion(Scene scene) |
70 | { | 76 | { |
77 | if (!m_enabled) | ||
78 | return; | ||
79 | |||
71 | // m_log.InfoFormat("[XBakes]: Enabled for region {0}", scene.RegionInfo.RegionName); | 80 | // m_log.InfoFormat("[XBakes]: Enabled for region {0}", scene.RegionInfo.RegionName); |
72 | m_Scene = scene; | 81 | m_Scene = scene; |
73 | 82 | ||
@@ -101,8 +110,6 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
101 | if (m_URL == String.Empty) | 110 | if (m_URL == String.Empty) |
102 | return null; | 111 | return null; |
103 | 112 | ||
104 | int size = 0; | ||
105 | |||
106 | using (RestClient rc = new RestClient(m_URL)) | 113 | using (RestClient rc = new RestClient(m_URL)) |
107 | { | 114 | { |
108 | List<WearableCacheItem> ret = new List<WearableCacheItem>(); | 115 | List<WearableCacheItem> ret = new List<WearableCacheItem>(); |
@@ -113,35 +120,42 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
113 | 120 | ||
114 | try | 121 | try |
115 | { | 122 | { |
116 | Stream s = rc.Request(m_Auth); | 123 | using(Stream s = rc.Request(m_Auth)) |
117 | |||
118 | using (XmlTextReader sr = new XmlTextReader(s)) | ||
119 | { | 124 | { |
120 | sr.ReadStartElement("BakedAppearance"); | 125 | using(XmlTextReader sr = new XmlTextReader(s)) |
121 | while (sr.LocalName == "BakedTexture") | ||
122 | { | 126 | { |
123 | string sTextureIndex = sr.GetAttribute("TextureIndex"); | 127 | sr.ProhibitDtd = true; |
124 | int lTextureIndex = Convert.ToInt32(sTextureIndex); | 128 | |
125 | string sCacheId = sr.GetAttribute("CacheId"); | 129 | sr.ReadStartElement("BakedAppearance"); |
126 | UUID lCacheId = UUID.Zero; | 130 | while(sr.LocalName == "BakedTexture") |
127 | if (!(UUID.TryParse(sCacheId, out lCacheId))) | ||
128 | { | 131 | { |
132 | string sTextureIndex = sr.GetAttribute("TextureIndex"); | ||
133 | int lTextureIndex = Convert.ToInt32(sTextureIndex); | ||
134 | string sCacheId = sr.GetAttribute("CacheId"); | ||
135 | UUID lCacheId = UUID.Zero; | ||
136 | if(!(UUID.TryParse(sCacheId,out lCacheId))) | ||
137 | { | ||
129 | // ?? Nothing here | 138 | // ?? Nothing here |
139 | } | ||
140 | |||
141 | sr.ReadStartElement("BakedTexture"); | ||
142 | if(sr.Name=="AssetBase") | ||
143 | { | ||
144 | AssetBase a = (AssetBase)m_serializer.Deserialize(sr); | ||
145 | ret.Add(new WearableCacheItem() | ||
146 | { | ||
147 | CacheId = lCacheId, | ||
148 | TextureIndex = (uint)lTextureIndex, | ||
149 | TextureAsset = a, | ||
150 | TextureID = a.FullID | ||
151 | }); | ||
152 | sr.ReadEndElement(); | ||
153 | } | ||
130 | } | 154 | } |
131 | 155 | m_log.DebugFormat("[XBakes]: read {0} textures for user {1}",ret.Count,id); | |
132 | ++size; | ||
133 | |||
134 | sr.ReadStartElement("BakedTexture"); | ||
135 | AssetBase a = (AssetBase)m_serializer.Deserialize(sr); | ||
136 | ret.Add(new WearableCacheItem() { CacheId = lCacheId, TextureIndex = (uint)lTextureIndex, TextureAsset = a, TextureID = a.FullID }); | ||
137 | |||
138 | sr.ReadEndElement(); | ||
139 | } | 156 | } |
140 | 157 | return ret.ToArray(); | |
141 | m_log.DebugFormat("[XBakes]: read {0} textures for user {1}", ret.Count, id); | ||
142 | } | 158 | } |
143 | |||
144 | return ret.ToArray(); | ||
145 | } | 159 | } |
146 | catch (XmlException) | 160 | catch (XmlException) |
147 | { | 161 | { |
@@ -150,11 +164,20 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
150 | } | 164 | } |
151 | } | 165 | } |
152 | 166 | ||
167 | public void Store(UUID agentId) | ||
168 | { | ||
169 | } | ||
170 | |||
171 | public void UpdateMeshAvatar(UUID agentId) | ||
172 | { | ||
173 | } | ||
174 | |||
153 | public void Store(UUID agentId, WearableCacheItem[] data) | 175 | public void Store(UUID agentId, WearableCacheItem[] data) |
154 | { | 176 | { |
155 | if (m_URL == String.Empty) | 177 | if (m_URL == String.Empty) |
156 | return; | 178 | return; |
157 | 179 | ||
180 | int numberWears = 0; | ||
158 | MemoryStream reqStream; | 181 | MemoryStream reqStream; |
159 | 182 | ||
160 | using (MemoryStream bakeStream = new MemoryStream()) | 183 | using (MemoryStream bakeStream = new MemoryStream()) |
@@ -164,15 +187,16 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
164 | 187 | ||
165 | for (int i = 0; i < data.Length; i++) | 188 | for (int i = 0; i < data.Length; i++) |
166 | { | 189 | { |
167 | if (data[i] != null) | 190 | if (data[i] != null && data[i].TextureAsset != null) |
168 | { | 191 | { |
169 | bakeWriter.WriteStartElement(String.Empty, "BakedTexture", String.Empty); | 192 | bakeWriter.WriteStartElement(String.Empty, "BakedTexture", String.Empty); |
170 | bakeWriter.WriteAttributeString(String.Empty, "TextureIndex", String.Empty, data[i].TextureIndex.ToString()); | 193 | bakeWriter.WriteAttributeString(String.Empty, "TextureIndex", String.Empty, data[i].TextureIndex.ToString()); |
171 | bakeWriter.WriteAttributeString(String.Empty, "CacheId", String.Empty, data[i].CacheId.ToString()); | 194 | bakeWriter.WriteAttributeString(String.Empty, "CacheId", String.Empty, data[i].CacheId.ToString()); |
172 | if (data[i].TextureAsset != null) | 195 | // if (data[i].TextureAsset != null) |
173 | m_serializer.Serialize(bakeWriter, data[i].TextureAsset); | 196 | m_serializer.Serialize(bakeWriter, data[i].TextureAsset); |
174 | 197 | ||
175 | bakeWriter.WriteEndElement(); | 198 | bakeWriter.WriteEndElement(); |
199 | numberWears++; | ||
176 | } | 200 | } |
177 | } | 201 | } |
178 | 202 | ||
@@ -182,19 +206,22 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures | |||
182 | reqStream = new MemoryStream(bakeStream.ToArray()); | 206 | reqStream = new MemoryStream(bakeStream.ToArray()); |
183 | } | 207 | } |
184 | 208 | ||
185 | RestClient rc = new RestClient(m_URL); | ||
186 | rc.AddResourcePath("bakes"); | ||
187 | rc.AddResourcePath(agentId.ToString()); | ||
188 | |||
189 | rc.RequestMethod = "POST"; | ||
190 | |||
191 | Util.FireAndForget( | 209 | Util.FireAndForget( |
192 | delegate | 210 | delegate |
193 | { | 211 | { |
194 | rc.Request(reqStream, m_Auth); | 212 | using(RestClient rc = new RestClient(m_URL)) |
195 | m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", data.Length, agentId); | 213 | { |
214 | rc.AddResourcePath("bakes"); | ||
215 | rc.AddResourcePath(agentId.ToString()); | ||
216 | rc.RequestMethod = "POST"; | ||
217 | |||
218 | rc.Request(reqStream, m_Auth); | ||
219 | m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", numberWears, agentId); | ||
220 | } | ||
221 | if(reqStream != null) | ||
222 | reqStream.Dispose(); | ||
196 | }, null, "XBakesModule.Store" | 223 | }, null, "XBakesModule.Store" |
197 | ); | 224 | ); |
198 | } | 225 | } |
199 | } | 226 | } |
200 | } \ No newline at end of file | 227 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index f0b1e67..ea90185 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -45,17 +45,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
45 | private static readonly ILog m_log = | 45 | private static readonly ILog m_log = |
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | private const int DEBUG_CHANNEL = 2147483647; | 48 | protected const int DEBUG_CHANNEL = 2147483647; |
49 | 49 | ||
50 | private bool m_enabled = true; | 50 | protected bool m_enabled = true; |
51 | private int m_saydistance = 20; | 51 | protected int m_saydistance = 20; |
52 | private int m_shoutdistance = 100; | 52 | protected int m_shoutdistance = 100; |
53 | private int m_whisperdistance = 10; | 53 | protected int m_whisperdistance = 10; |
54 | 54 | protected List<Scene> m_scenes = new List<Scene>(); | |
55 | internal object m_syncy = new object(); | 55 | protected List<string> FreezeCache = new List<string>(); |
56 | 56 | protected string m_adminPrefix = ""; | |
57 | internal IConfig m_config; | 57 | protected object m_syncy = new object(); |
58 | 58 | protected IConfig m_config; | |
59 | #region ISharedRegionModule Members | 59 | #region ISharedRegionModule Members |
60 | public virtual void Initialise(IConfigSource config) | 60 | public virtual void Initialise(IConfigSource config) |
61 | { | 61 | { |
@@ -69,21 +69,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
69 | m_enabled = false; | 69 | m_enabled = false; |
70 | return; | 70 | return; |
71 | } | 71 | } |
72 | } | ||
73 | 72 | ||
74 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 73 | m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance); |
75 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 74 | m_saydistance = m_config.GetInt("say_distance", m_saydistance); |
76 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 75 | m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance); |
76 | m_adminPrefix = m_config.GetString("admin_prefix", ""); | ||
77 | } | ||
77 | } | 78 | } |
78 | 79 | ||
79 | public virtual void AddRegion(Scene scene) | 80 | public virtual void AddRegion(Scene scene) |
80 | { | 81 | { |
81 | if (!m_enabled) | 82 | if (!m_enabled) return; |
82 | return; | ||
83 | 83 | ||
84 | scene.EventManager.OnNewClient += OnNewClient; | 84 | lock (m_syncy) |
85 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 85 | { |
86 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | 86 | if (!m_scenes.Contains(scene)) |
87 | { | ||
88 | m_scenes.Add(scene); | ||
89 | scene.EventManager.OnNewClient += OnNewClient; | ||
90 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
91 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | ||
92 | } | ||
93 | } | ||
87 | 94 | ||
88 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, | 95 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, |
89 | m_whisperdistance, m_saydistance, m_shoutdistance); | 96 | m_whisperdistance, m_saydistance, m_shoutdistance); |
@@ -103,14 +110,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
103 | 110 | ||
104 | public virtual void RemoveRegion(Scene scene) | 111 | public virtual void RemoveRegion(Scene scene) |
105 | { | 112 | { |
106 | if (!m_enabled) | 113 | if (!m_enabled) return; |
107 | return; | ||
108 | 114 | ||
109 | scene.EventManager.OnNewClient -= OnNewClient; | 115 | lock (m_syncy) |
110 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | 116 | { |
111 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | 117 | if (m_scenes.Contains(scene)) |
118 | { | ||
119 | scene.EventManager.OnNewClient -= OnNewClient; | ||
120 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | ||
121 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | ||
122 | m_scenes.Remove(scene); | ||
123 | } | ||
124 | } | ||
112 | } | 125 | } |
113 | 126 | ||
114 | public virtual void Close() | 127 | public virtual void Close() |
115 | { | 128 | { |
116 | } | 129 | } |
@@ -119,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
119 | { | 132 | { |
120 | } | 133 | } |
121 | 134 | ||
122 | public Type ReplaceableInterface | 135 | public virtual Type ReplaceableInterface |
123 | { | 136 | { |
124 | get { return null; } | 137 | get { return null; } |
125 | } | 138 | } |
@@ -137,7 +150,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
137 | client.OnChatFromClient += OnChatFromClient; | 150 | client.OnChatFromClient += OnChatFromClient; |
138 | } | 151 | } |
139 | 152 | ||
140 | protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c) | 153 | protected virtual OSChatMessage FixPositionOfChatMessage(OSChatMessage c) |
141 | { | 154 | { |
142 | ScenePresence avatar; | 155 | ScenePresence avatar; |
143 | Scene scene = (Scene)c.Scene; | 156 | Scene scene = (Scene)c.Scene; |
@@ -165,7 +178,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
165 | return; | 178 | return; |
166 | } | 179 | } |
167 | 180 | ||
168 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 181 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
182 | { | ||
183 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
184 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
185 | } | ||
186 | else | ||
187 | { | ||
188 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
189 | } | ||
169 | } | 190 | } |
170 | 191 | ||
171 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 192 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -179,34 +200,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
179 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 200 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
180 | { | 201 | { |
181 | string fromName = c.From; | 202 | string fromName = c.From; |
203 | string fromNamePrefix = ""; | ||
182 | UUID fromID = UUID.Zero; | 204 | UUID fromID = UUID.Zero; |
183 | UUID ownerID = UUID.Zero; | 205 | UUID ownerID = UUID.Zero; |
184 | UUID targetID = c.TargetUUID; | ||
185 | string message = c.Message; | 206 | string message = c.Message; |
186 | Scene scene = (Scene)c.Scene; | 207 | Scene scene = c.Scene as Scene; |
208 | UUID destination = c.Destination; | ||
187 | Vector3 fromPos = c.Position; | 209 | Vector3 fromPos = c.Position; |
188 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); | 210 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
189 | 211 | ||
212 | bool checkParcelHide = false; | ||
213 | UUID sourceParcelID = UUID.Zero; | ||
214 | Vector3 hidePos = fromPos; | ||
215 | |||
190 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 216 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
191 | 217 | ||
192 | switch (sourceType) | 218 | if(!m_scenes.Contains(scene)) |
193 | { | 219 | { |
194 | case ChatSourceType.Agent: | 220 | m_log.WarnFormat("[CHAT]: message from unkown scene {0} ignored", |
195 | ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId); | 221 | scene.RegionInfo.RegionName); |
196 | fromPos = avatar.AbsolutePosition; | 222 | return; |
197 | fromName = avatar.Name; | 223 | } |
198 | fromID = c.Sender.AgentId; | ||
199 | ownerID = c.Sender.AgentId; | ||
200 | 224 | ||
201 | break; | 225 | switch (sourceType) |
226 | { | ||
227 | case ChatSourceType.Agent: | ||
228 | ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); | ||
229 | fromPos = avatar.AbsolutePosition; | ||
230 | fromName = avatar.Name; | ||
231 | fromID = c.Sender.AgentId; | ||
232 | if (avatar.IsViewerUIGod) | ||
233 | { // let gods speak to outside or things may get confusing | ||
234 | fromNamePrefix = m_adminPrefix; | ||
235 | checkParcelHide = false; | ||
236 | } | ||
237 | else | ||
238 | { | ||
239 | checkParcelHide = true; | ||
240 | } | ||
241 | destination = UUID.Zero; // Avatars cant "SayTo" | ||
242 | ownerID = c.Sender.AgentId; | ||
202 | 243 | ||
203 | case ChatSourceType.Object: | 244 | hidePos = fromPos; |
204 | fromID = c.SenderUUID; | 245 | break; |
205 | 246 | ||
206 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) | 247 | case ChatSourceType.Object: |
207 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | 248 | fromID = c.SenderUUID; |
208 | 249 | ||
209 | break; | 250 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) |
251 | { | ||
252 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | ||
253 | if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment) | ||
254 | { | ||
255 | checkParcelHide = true; | ||
256 | hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition; | ||
257 | } | ||
258 | } | ||
259 | break; | ||
210 | } | 260 | } |
211 | 261 | ||
212 | // TODO: iterate over message | 262 | // TODO: iterate over message |
@@ -214,43 +264,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
214 | message = message.Substring(0, 1000); | 264 | message = message.Substring(0, 1000); |
215 | 265 | ||
216 | // m_log.DebugFormat( | 266 | // m_log.DebugFormat( |
217 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", | 267 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", |
218 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); | 268 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); |
219 | 269 | ||
220 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 270 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
221 | 271 | ||
222 | if (targetID == UUID.Zero) | 272 | if (checkParcelHide) |
223 | { | 273 | { |
224 | // This should use ForEachClient, but clients don't have a position. | 274 | checkParcelHide = false; |
225 | // If camera is moved into client, then camera position can be used | 275 | if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero) |
226 | scene.ForEachScenePresence( | 276 | { |
227 | delegate(ScenePresence presence) | 277 | ILandObject srcland = scene.LandChannel.GetLandObject(hidePos.X, hidePos.Y); |
278 | if (srcland != null && !srcland.LandData.SeeAVs) | ||
228 | { | 279 | { |
229 | if (TrySendChatMessage( | 280 | sourceParcelID = srcland.LandData.GlobalID; |
230 | presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) | 281 | checkParcelHide = true; |
231 | receiverIDs.Add(presence.UUID); | ||
232 | } | 282 | } |
233 | ); | ||
234 | } | ||
235 | else | ||
236 | { | ||
237 | // This is a send to a specific client eg from llRegionSayTo | ||
238 | // no need to check distance etc, jand send is as say | ||
239 | ScenePresence presence = scene.GetScenePresence(targetID); | ||
240 | if (presence != null && !presence.IsChildAgent) | ||
241 | { | ||
242 | if (TrySendChatMessage( | ||
243 | presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true)) | ||
244 | receiverIDs.Add(presence.UUID); | ||
245 | } | 283 | } |
246 | } | 284 | } |
247 | 285 | ||
286 | scene.ForEachScenePresence( | ||
287 | delegate(ScenePresence presence) | ||
288 | { | ||
289 | if (destination != UUID.Zero && presence.UUID != destination) | ||
290 | return; | ||
291 | |||
292 | if(presence.IsChildAgent) | ||
293 | { | ||
294 | if(checkParcelHide) | ||
295 | return; | ||
296 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, | ||
297 | ownerID, fromNamePrefix + fromName, c.Type, | ||
298 | message, sourceType, (destination != UUID.Zero))) | ||
299 | receiverIDs.Add(presence.UUID); | ||
300 | return; | ||
301 | } | ||
302 | |||
303 | ILandObject Presencecheck = scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | ||
304 | if (Presencecheck != null) | ||
305 | { | ||
306 | if (checkParcelHide) | ||
307 | { | ||
308 | if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.IsViewerUIGod) | ||
309 | return; | ||
310 | } | ||
311 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
312 | { | ||
313 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, | ||
314 | ownerID, fromNamePrefix + fromName, c.Type, | ||
315 | message, sourceType, (destination != UUID.Zero))) | ||
316 | receiverIDs.Add(presence.UUID); | ||
317 | } | ||
318 | } | ||
319 | }); | ||
320 | |||
248 | scene.EventManager.TriggerOnChatToClients( | 321 | scene.EventManager.TriggerOnChatToClients( |
249 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 322 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
250 | } | 323 | } |
251 | 324 | ||
252 | static private Vector3 CenterOfRegion = new Vector3(128, 128, 30); | 325 | static protected Vector3 CenterOfRegion = new Vector3(128, 128, 30); |
253 | 326 | ||
254 | public virtual void OnChatBroadcast(Object sender, OSChatMessage c) | 327 | public virtual void OnChatBroadcast(Object sender, OSChatMessage c) |
255 | { | 328 | { |
256 | if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return; | 329 | if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return; |
@@ -268,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
268 | // broadcast chat works by redistributing every incoming chat | 341 | // broadcast chat works by redistributing every incoming chat |
269 | // message to each avatar in the scene. | 342 | // message to each avatar in the scene. |
270 | string fromName = c.From; | 343 | string fromName = c.From; |
271 | 344 | ||
272 | UUID fromID = UUID.Zero; | 345 | UUID fromID = UUID.Zero; |
273 | UUID ownerID = UUID.Zero; | 346 | UUID ownerID = UUID.Zero; |
274 | ChatSourceType sourceType = ChatSourceType.Object; | 347 | ChatSourceType sourceType = ChatSourceType.Object; |
@@ -280,35 +353,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
280 | ownerID = c.Sender.AgentId; | 353 | ownerID = c.Sender.AgentId; |
281 | sourceType = ChatSourceType.Agent; | 354 | sourceType = ChatSourceType.Agent; |
282 | } | 355 | } |
283 | else if (c.SenderUUID != UUID.Zero) | 356 | else if (c.SenderUUID != UUID.Zero) |
284 | { | 357 | { |
285 | fromID = c.SenderUUID; | 358 | fromID = c.SenderUUID; |
286 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | 359 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; |
287 | } | 360 | } |
288 | |||
289 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | ||
290 | 361 | ||
362 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | ||
291 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 363 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
292 | |||
293 | ((Scene)c.Scene).ForEachRootClient( | ||
294 | delegate(IClientAPI client) | ||
295 | { | ||
296 | // don't forward SayOwner chat from objects to | ||
297 | // non-owner agents | ||
298 | if ((c.Type == ChatTypeEnum.Owner) && | ||
299 | (null != c.SenderObject) && | ||
300 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | ||
301 | return; | ||
302 | 364 | ||
303 | client.SendChatMessage( | 365 | if (c.Scene != null) |
304 | c.Message, (byte)cType, CenterOfRegion, fromName, fromID, ownerID, | 366 | { |
305 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | 367 | ((Scene)c.Scene).ForEachRootClient |
306 | 368 | ( | |
307 | receiverIDs.Add(client.AgentId); | 369 | delegate(IClientAPI client) |
308 | }); | 370 | { |
309 | 371 | // don't forward SayOwner chat from objects to | |
310 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | 372 | // non-owner agents |
311 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | 373 | if ((c.Type == ChatTypeEnum.Owner) && |
374 | (null != c.SenderObject) && | ||
375 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | ||
376 | return; | ||
377 | |||
378 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, | ||
379 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | ||
380 | receiverIDs.Add(client.AgentId); | ||
381 | } | ||
382 | ); | ||
383 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | ||
384 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | ||
385 | } | ||
312 | } | 386 | } |
313 | 387 | ||
314 | /// <summary> | 388 | /// <summary> |
@@ -326,7 +400,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
326 | /// <param name="type"></param> | 400 | /// <param name="type"></param> |
327 | /// <param name="message"></param> | 401 | /// <param name="message"></param> |
328 | /// <param name="src"></param> | 402 | /// <param name="src"></param> |
329 | /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a | 403 | /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a |
330 | /// precondition</returns> | 404 | /// precondition</returns> |
331 | protected virtual bool TrySendChatMessage( | 405 | protected virtual bool TrySendChatMessage( |
332 | ScenePresence presence, Vector3 fromPos, Vector3 regionPos, | 406 | ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
@@ -356,15 +430,44 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
356 | presence.ControllingClient.SendChatMessage( | 430 | presence.ControllingClient.SendChatMessage( |
357 | message, (byte) type, fromPos, fromName, | 431 | message, (byte) type, fromPos, fromName, |
358 | fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully); | 432 | fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully); |
359 | 433 | ||
360 | return true; | 434 | return true; |
361 | } | 435 | } |
362 | 436 | ||
437 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
438 | public virtual void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
439 | { | ||
440 | System.Threading.Timer Timer; | ||
441 | if (flags == 0) | ||
442 | { | ||
443 | FreezeCache.Add(target.ToString()); | ||
444 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
445 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
446 | Timers.Add(target, Timer); | ||
447 | } | ||
448 | else | ||
449 | { | ||
450 | FreezeCache.Remove(target.ToString()); | ||
451 | Timers.TryGetValue(target, out Timer); | ||
452 | Timers.Remove(target); | ||
453 | Timer.Dispose(); | ||
454 | } | ||
455 | } | ||
456 | |||
457 | protected virtual void OnEndParcelFrozen(object avatar) | ||
458 | { | ||
459 | UUID target = (UUID)avatar; | ||
460 | FreezeCache.Remove(target.ToString()); | ||
461 | System.Threading.Timer Timer; | ||
462 | Timers.TryGetValue(target, out Timer); | ||
463 | Timers.Remove(target); | ||
464 | Timer.Dispose(); | ||
465 | } | ||
363 | #region SimulatorFeaturesRequest | 466 | #region SimulatorFeaturesRequest |
364 | 467 | ||
365 | static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; | 468 | protected static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; |
366 | 469 | ||
367 | private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features) | 470 | protected virtual void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features) |
368 | { | 471 | { |
369 | OSD extras = new OSDMap(); | 472 | OSD extras = new OSDMap(); |
370 | if (features.ContainsKey("OpenSimExtras")) | 473 | if (features.ContainsKey("OpenSimExtras")) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs index 3018d94..5457dc3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs | |||
@@ -41,12 +41,13 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | |||
41 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
43 | using OpenSim.Tests.Common; | 43 | using OpenSim.Tests.Common; |
44 | using System.Threading; | ||
44 | 45 | ||
45 | namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | 46 | namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests |
46 | { | 47 | { |
47 | [TestFixture] | 48 | [TestFixture] |
48 | public class ChatModuleTests : OpenSimTestCase | 49 | public class ChatModuleTests : OpenSimTestCase |
49 | { | 50 | { |
50 | [TestFixtureSetUp] | 51 | [TestFixtureSetUp] |
51 | public void FixtureInit() | 52 | public void FixtureInit() |
52 | { | 53 | { |
@@ -65,14 +66,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
65 | } | 66 | } |
66 | 67 | ||
67 | private void SetupNeighbourRegions(TestScene sceneA, TestScene sceneB) | 68 | private void SetupNeighbourRegions(TestScene sceneA, TestScene sceneB) |
68 | { | 69 | { |
69 | // XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the | 70 | // XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the |
70 | // CapabilitiesModule complain when it can't set up HTTP endpoints. | 71 | // CapabilitiesModule complain when it can't set up HTTP endpoints. |
71 | // BaseHttpServer httpServer = new BaseHttpServer(99999); | 72 | BaseHttpServer httpServer = new BaseHttpServer(99999); |
72 | // MainServer.AddHttpServer(httpServer); | 73 | MainServer.AddHttpServer(httpServer); |
73 | // MainServer.Instance = httpServer; | 74 | MainServer.Instance = httpServer; |
74 | 75 | ||
75 | // We need entity transfer modules so that when sp2 logs into the east region, the region calls | 76 | // We need entity transfer modules so that when sp2 logs into the east region, the region calls |
76 | // EntityTransferModuleto set up a child agent on the west region. | 77 | // EntityTransferModuleto set up a child agent on the west region. |
77 | // XXX: However, this is not an entity transfer so is misleading. | 78 | // XXX: However, this is not an entity transfer so is misleading. |
78 | EntityTransferModule etmA = new EntityTransferModule(); | 79 | EntityTransferModule etmA = new EntityTransferModule(); |
@@ -86,7 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
86 | modulesConfig.Set("SimulationServices", lscm.Name); | 87 | modulesConfig.Set("SimulationServices", lscm.Name); |
87 | 88 | ||
88 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | 89 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
89 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule()); | 90 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule()); |
90 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB, new ChatModule()); | 91 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB, new ChatModule()); |
91 | } | 92 | } |
92 | 93 | ||
@@ -110,8 +111,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
110 | Vector3 sp2Position = new Vector3(250, 128, 20); | 111 | Vector3 sp2Position = new Vector3(250, 128, 20); |
111 | 112 | ||
112 | SceneHelpers sh = new SceneHelpers(); | 113 | SceneHelpers sh = new SceneHelpers(); |
113 | TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000); | 114 | TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000); |
114 | TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000); | 115 | TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000); |
115 | 116 | ||
116 | SetupNeighbourRegions(sceneWest, sceneEast); | 117 | SetupNeighbourRegions(sceneWest, sceneEast); |
117 | 118 | ||
@@ -123,12 +124,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
123 | // physics is irrelevant to this test. | 124 | // physics is irrelevant to this test. |
124 | sp1.Flying = true; | 125 | sp1.Flying = true; |
125 | 126 | ||
126 | // When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to | 127 | // When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to |
127 | // make the connection. For this test, will simplify this chain by making the connection directly. | 128 | // make the connection. For this test, will simplify this chain by making the connection directly. |
128 | ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneWest, sp1Uuid); | 129 | ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneWest, sp1Uuid); |
129 | TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient; | 130 | TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient; |
130 | 131 | ||
131 | sp1.AbsolutePosition = sp1Position; | 132 | sp1.AbsolutePosition = sp1Position; |
132 | 133 | ||
133 | ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, sp2Uuid); | 134 | ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, sp2Uuid); |
134 | TestClient sp2Client = (TestClient)sp2.ControllingClient; | 135 | TestClient sp2Client = (TestClient)sp2.ControllingClient; |
@@ -137,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
137 | ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneEast, sp2Uuid); | 138 | ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneEast, sp2Uuid); |
138 | TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient; | 139 | TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient; |
139 | 140 | ||
140 | sp2.AbsolutePosition = sp2Position; | 141 | sp2.AbsolutePosition = sp2Position; |
141 | 142 | ||
142 | // We must update the scenes in order to make the root new root agents trigger position updates in their | 143 | // We must update the scenes in order to make the root new root agents trigger position updates in their |
143 | // children. | 144 | // children. |
@@ -146,19 +147,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
146 | 147 | ||
147 | // Check child positions are correct. | 148 | // Check child positions are correct. |
148 | Assert.AreEqual( | 149 | Assert.AreEqual( |
149 | new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z), | 150 | new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z), |
150 | sp1ChildClient.SceneAgent.AbsolutePosition); | 151 | sp1ChildClient.SceneAgent.AbsolutePosition); |
151 | 152 | ||
152 | Assert.AreEqual( | 153 | Assert.AreEqual( |
153 | new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z), | 154 | new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z), |
154 | sp2ChildClient.SceneAgent.AbsolutePosition); | 155 | sp2ChildClient.SceneAgent.AbsolutePosition); |
155 | 156 | ||
156 | string receivedSp1ChatMessage = ""; | 157 | string receivedSp1ChatMessage = ""; |
157 | string receivedSp2ChatMessage = ""; | 158 | string receivedSp2ChatMessage = ""; |
158 | 159 | ||
159 | sp1ChildClient.OnReceivedChatMessage | 160 | sp1ChildClient.OnReceivedChatMessage |
160 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message; | 161 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message; |
161 | sp2ChildClient.OnReceivedChatMessage | 162 | sp2ChildClient.OnReceivedChatMessage |
162 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message; | 163 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message; |
163 | 164 | ||
164 | TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage); | 165 | TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage); |
@@ -166,11 +167,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
166 | 167 | ||
167 | sp1Position = new Vector3(30, 128, 20); | 168 | sp1Position = new Vector3(30, 128, 20); |
168 | sp1.AbsolutePosition = sp1Position; | 169 | sp1.AbsolutePosition = sp1Position; |
170 | sceneWest.Update(1); | ||
169 | sceneEast.Update(1); | 171 | sceneEast.Update(1); |
172 | Thread.Sleep(12000); // child updates are now time limited | ||
173 | sceneWest.Update(5); | ||
174 | sceneEast.Update(5); | ||
170 | 175 | ||
171 | // Check child position is correct. | 176 | // Check child position is correct. |
172 | Assert.AreEqual( | 177 | Assert.AreEqual( |
173 | new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z), | 178 | new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z), |
174 | sp1ChildClient.SceneAgent.AbsolutePosition); | 179 | sp1ChildClient.SceneAgent.AbsolutePosition); |
175 | 180 | ||
176 | TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage); | 181 | TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage); |
@@ -197,8 +202,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
197 | Vector3 sp2Position = new Vector3(128, 6, 20); | 202 | Vector3 sp2Position = new Vector3(128, 6, 20); |
198 | 203 | ||
199 | SceneHelpers sh = new SceneHelpers(); | 204 | SceneHelpers sh = new SceneHelpers(); |
200 | TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000); | 205 | TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000); |
201 | TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001); | 206 | TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001); |
202 | 207 | ||
203 | SetupNeighbourRegions(sceneNorth, sceneSouth); | 208 | SetupNeighbourRegions(sceneNorth, sceneSouth); |
204 | 209 | ||
@@ -210,12 +215,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
210 | // physics is irrelevant to this test. | 215 | // physics is irrelevant to this test. |
211 | sp1.Flying = true; | 216 | sp1.Flying = true; |
212 | 217 | ||
213 | // When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to | 218 | // When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to |
214 | // make the connection. For this test, will simplify this chain by making the connection directly. | 219 | // make the connection. For this test, will simplify this chain by making the connection directly. |
215 | ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneSouth, sp1Uuid); | 220 | ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneSouth, sp1Uuid); |
216 | TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient; | 221 | TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient; |
217 | 222 | ||
218 | sp1.AbsolutePosition = sp1Position; | 223 | sp1.AbsolutePosition = sp1Position; |
219 | 224 | ||
220 | ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneSouth, sp2Uuid); | 225 | ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneSouth, sp2Uuid); |
221 | TestClient sp2Client = (TestClient)sp2.ControllingClient; | 226 | TestClient sp2Client = (TestClient)sp2.ControllingClient; |
@@ -224,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
224 | ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneNorth, sp2Uuid); | 229 | ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneNorth, sp2Uuid); |
225 | TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient; | 230 | TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient; |
226 | 231 | ||
227 | sp2.AbsolutePosition = sp2Position; | 232 | sp2.AbsolutePosition = sp2Position; |
228 | 233 | ||
229 | // We must update the scenes in order to make the root new root agents trigger position updates in their | 234 | // We must update the scenes in order to make the root new root agents trigger position updates in their |
230 | // children. | 235 | // children. |
@@ -233,19 +238,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
233 | 238 | ||
234 | // Check child positions are correct. | 239 | // Check child positions are correct. |
235 | Assert.AreEqual( | 240 | Assert.AreEqual( |
236 | new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z), | 241 | new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z), |
237 | sp1ChildClient.SceneAgent.AbsolutePosition); | 242 | sp1ChildClient.SceneAgent.AbsolutePosition); |
238 | 243 | ||
239 | Assert.AreEqual( | 244 | Assert.AreEqual( |
240 | new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z), | 245 | new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z), |
241 | sp2ChildClient.SceneAgent.AbsolutePosition); | 246 | sp2ChildClient.SceneAgent.AbsolutePosition); |
242 | 247 | ||
243 | string receivedSp1ChatMessage = ""; | 248 | string receivedSp1ChatMessage = ""; |
244 | string receivedSp2ChatMessage = ""; | 249 | string receivedSp2ChatMessage = ""; |
245 | 250 | ||
246 | sp1ChildClient.OnReceivedChatMessage | 251 | sp1ChildClient.OnReceivedChatMessage |
247 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message; | 252 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message; |
248 | sp2ChildClient.OnReceivedChatMessage | 253 | sp2ChildClient.OnReceivedChatMessage |
249 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message; | 254 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message; |
250 | 255 | ||
251 | TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage); | 256 | TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage); |
@@ -254,16 +259,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests | |||
254 | sp1Position = new Vector3(30, 128, 20); | 259 | sp1Position = new Vector3(30, 128, 20); |
255 | sp1.AbsolutePosition = sp1Position; | 260 | sp1.AbsolutePosition = sp1Position; |
256 | sceneNorth.Update(1); | 261 | sceneNorth.Update(1); |
262 | sceneSouth.Update(1); | ||
263 | Thread.Sleep(12000); // child updates are now time limited | ||
264 | sceneNorth.Update(5); | ||
265 | sceneSouth.Update(5); | ||
257 | 266 | ||
258 | // Check child position is correct. | 267 | // Check child position is correct. |
259 | Assert.AreEqual( | 268 | Assert.AreEqual( |
260 | new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z), | 269 | new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z), |
261 | sp1ChildClient.SceneAgent.AbsolutePosition); | 270 | sp1ChildClient.SceneAgent.AbsolutePosition); |
262 | 271 | ||
263 | TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage); | 272 | TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage); |
264 | TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage); | 273 | TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage); |
265 | } | 274 | } |
266 | 275 | ||
267 | private void TestUserInRange(TestClient speakClient, string testMessage, ref string receivedMessage) | 276 | private void TestUserInRange(TestClient speakClient, string testMessage, ref string receivedMessage) |
268 | { | 277 | { |
269 | receivedMessage = ""; | 278 | receivedMessage = ""; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index fc23b72..4e1958a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -183,10 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
183 | try | 183 | try |
184 | { | 184 | { |
185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
186 | |||
187 | if (obj == null) | 186 | if (obj == null) |
188 | return; | 187 | return; |
189 | |||
190 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 | 188 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 |
191 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) | 189 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) |
192 | { | 190 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs b/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs index 764adf9..cf65c47 100644 --- a/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs | |||
@@ -62,19 +62,19 @@ namespace OpenSim.Region.CoreModules.Avatars.Commands | |||
62 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | 62 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
63 | 63 | ||
64 | public string Name { get { return "User Commands Module"; } } | 64 | public string Name { get { return "User Commands Module"; } } |
65 | 65 | ||
66 | public Type ReplaceableInterface { get { return null; } } | 66 | public Type ReplaceableInterface { get { return null; } } |
67 | 67 | ||
68 | public void Initialise(IConfigSource source) | 68 | public void Initialise(IConfigSource source) |
69 | { | 69 | { |
70 | // m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE"); | 70 | // m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE"); |
71 | } | 71 | } |
72 | 72 | ||
73 | public void PostInitialise() | 73 | public void PostInitialise() |
74 | { | 74 | { |
75 | // m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE"); | 75 | // m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE"); |
76 | } | 76 | } |
77 | 77 | ||
78 | public void Close() | 78 | public void Close() |
79 | { | 79 | { |
80 | // m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE"); | 80 | // m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE"); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index a896897..56819fa 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -203,8 +203,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
203 | { | 203 | { |
204 | m_scene.ForEachRootClient(delegate(IClientAPI client) | 204 | m_scene.ForEachRootClient(delegate(IClientAPI client) |
205 | { | 205 | { |
206 | client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, | 206 | client.SendAgentAlertMessage( |
207 | message); | 207 | message, false); |
208 | }); | 208 | }); |
209 | } | 209 | } |
210 | 210 | ||
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
260 | return result; | 260 | return result; |
261 | } | 261 | } |
262 | } | 262 | } |
263 | } \ No newline at end of file | 263 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs index eb23e83..4a55a7e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
118 | // If we're in god mode, we reverse the meaning. Offer | 118 | // If we're in god mode, we reverse the meaning. Offer |
119 | // calling card becomes "Take a calling card" for that | 119 | // calling card becomes "Take a calling card" for that |
120 | // person, no matter if they agree or not. | 120 | // person, no matter if they agree or not. |
121 | if (sp.GodLevel >= 200) | 121 | if (sp.IsViewerUIGod) |
122 | { | 122 | { |
123 | CreateCallingCard(client.AgentId, destID, UUID.Zero, true); | 123 | CreateCallingCard(client.AgentId, destID, UUID.Zero, true); |
124 | return; | 124 | return; |
@@ -239,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
239 | InventoryFolderBase trashFolder = | 239 | InventoryFolderBase trashFolder = |
240 | invService.GetFolderForType(client.AgentId, FolderType.Trash); | 240 | invService.GetFolderForType(client.AgentId, FolderType.Trash); |
241 | 241 | ||
242 | InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId); | 242 | InventoryItemBase item = invService.GetItem(client.AgentId, transactionID); |
243 | item = invService.GetItem(item); | ||
244 | 243 | ||
245 | if (item != null && trashFolder != null) | 244 | if (item != null && trashFolder != null) |
246 | { | 245 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 08e7dd2..772485c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
167 | m_Enabled = true; | 167 | m_Enabled = true; |
168 | m_log.DebugFormat("[FRIENDS MODULE]: {0} enabled.", Name); | 168 | m_log.DebugFormat("[FRIENDS MODULE]: {0} enabled.", Name); |
169 | } | 169 | } |
170 | } | 170 | } |
171 | } | 171 | } |
172 | 172 | ||
173 | protected virtual void InitModule(IConfigSource config) | 173 | protected virtual void InitModule(IConfigSource config) |
@@ -247,14 +247,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
247 | { | 247 | { |
248 | FriendInfo[] friends = GetFriendsFromCache(principalID); | 248 | FriendInfo[] friends = GetFriendsFromCache(principalID); |
249 | FriendInfo finfo = GetFriend(friends, friendID); | 249 | FriendInfo finfo = GetFriend(friends, friendID); |
250 | if (finfo != null) | 250 | if (finfo != null && finfo.TheirFlags != -1) |
251 | { | 251 | { |
252 | return finfo.TheirFlags; | 252 | return finfo.TheirFlags; |
253 | } | 253 | } |
254 | |||
255 | return 0; | 254 | return 0; |
256 | } | 255 | } |
257 | 256 | ||
257 | private void OnMakeRootAgent(ScenePresence sp) | ||
258 | { | ||
259 | if(sp.gotCrossUpdate) | ||
260 | return; | ||
261 | |||
262 | RecacheFriends(sp.ControllingClient); | ||
263 | |||
264 | lock (m_NeedsToNotifyStatus) | ||
265 | { | ||
266 | if (m_NeedsToNotifyStatus.Remove(sp.UUID)) | ||
267 | { | ||
268 | // Inform the friends that this user is online. This can only be done once the client is a Root Agent. | ||
269 | StatusChange(sp.UUID, true); | ||
270 | } | ||
271 | } | ||
272 | } | ||
273 | |||
258 | private void OnNewClient(IClientAPI client) | 274 | private void OnNewClient(IClientAPI client) |
259 | { | 275 | { |
260 | client.OnInstantMessage += OnInstantMessage; | 276 | client.OnInstantMessage += OnInstantMessage; |
@@ -262,6 +278,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
262 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 278 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
263 | client.OnTerminateFriendship += RemoveFriendship; | 279 | client.OnTerminateFriendship += RemoveFriendship; |
264 | client.OnGrantUserRights += GrantRights; | 280 | client.OnGrantUserRights += GrantRights; |
281 | client.OnFindAgent += FindFriend; | ||
265 | 282 | ||
266 | // We need to cache information for child agents as well as root agents so that friend edit/move/delete | 283 | // We need to cache information for child agents as well as root agents so that friend edit/move/delete |
267 | // permissions will work across borders where both regions are on different simulators. | 284 | // permissions will work across borders where both regions are on different simulators. |
@@ -326,20 +343,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
326 | } | 343 | } |
327 | } | 344 | } |
328 | 345 | ||
329 | private void OnMakeRootAgent(ScenePresence sp) | ||
330 | { | ||
331 | RecacheFriends(sp.ControllingClient); | ||
332 | |||
333 | lock (m_NeedsToNotifyStatus) | ||
334 | { | ||
335 | if (m_NeedsToNotifyStatus.Remove(sp.UUID)) | ||
336 | { | ||
337 | // Inform the friends that this user is online. This can only be done once the client is a Root Agent. | ||
338 | StatusChange(sp.UUID, true); | ||
339 | } | ||
340 | } | ||
341 | } | ||
342 | |||
343 | private void OnClientLogin(IClientAPI client) | 346 | private void OnClientLogin(IClientAPI client) |
344 | { | 347 | { |
345 | UUID agentID = client.AgentId; | 348 | UUID agentID = client.AgentId; |
@@ -358,8 +361,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
358 | m_NeedsListOfOnlineFriends.Add(agentID); | 361 | m_NeedsListOfOnlineFriends.Add(agentID); |
359 | } | 362 | } |
360 | 363 | ||
364 | public void IsNowRoot(ScenePresence sp) | ||
365 | { | ||
366 | OnMakeRootAgent(sp); | ||
367 | } | ||
368 | |||
361 | public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client) | 369 | public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client) |
362 | { | 370 | { |
371 | if (client == null) | ||
372 | return false; | ||
373 | |||
363 | UUID agentID = client.AgentId; | 374 | UUID agentID = client.AgentId; |
364 | 375 | ||
365 | // Check if the online friends list is needed | 376 | // Check if the online friends list is needed |
@@ -500,18 +511,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
500 | if (((fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1)) | 511 | if (((fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1)) |
501 | friendList.Add(fi); | 512 | friendList.Add(fi); |
502 | } | 513 | } |
503 | 514 | if(friendList.Count > 0) | |
504 | Util.FireAndForget( | 515 | { |
505 | delegate | 516 | Util.FireAndForget( |
506 | { | 517 | delegate |
507 | // m_log.DebugFormat( | 518 | { |
508 | // "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", | 519 | // m_log.DebugFormat( |
509 | // friendList.Count, agentID, online); | 520 | // "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", |
510 | 521 | // friendList.Count, agentID, online); | |
511 | // Notify about this user status | 522 | |
512 | StatusNotify(friendList, agentID, online); | 523 | // Notify about this user status |
513 | }, null, "FriendsModule.StatusChange" | 524 | StatusNotify(friendList, agentID, online); |
514 | ); | 525 | }, null, "FriendsModule.StatusChange" |
526 | ); | ||
527 | } | ||
515 | } | 528 | } |
516 | } | 529 | } |
517 | 530 | ||
@@ -540,6 +553,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
540 | // We do this regrouping so that we can efficiently send a single request rather than one for each | 553 | // We do this regrouping so that we can efficiently send a single request rather than one for each |
541 | // friend in what may be a very large friends list. | 554 | // friend in what may be a very large friends list. |
542 | PresenceInfo[] friendSessions = PresenceService.GetAgents(remoteFriendStringIds.ToArray()); | 555 | PresenceInfo[] friendSessions = PresenceService.GetAgents(remoteFriendStringIds.ToArray()); |
556 | if(friendSessions == null) | ||
557 | return; | ||
543 | 558 | ||
544 | foreach (PresenceInfo friendSession in friendSessions) | 559 | foreach (PresenceInfo friendSession in friendSessions) |
545 | { | 560 | { |
@@ -561,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
561 | protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 576 | protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
562 | { | 577 | { |
563 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | 578 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) |
564 | { | 579 | { |
565 | // we got a friendship offer | 580 | // we got a friendship offer |
566 | UUID principalID = new UUID(im.fromAgentID); | 581 | UUID principalID = new UUID(im.fromAgentID); |
567 | UUID friendID = new UUID(im.toAgentID); | 582 | UUID friendID = new UUID(im.toAgentID); |
@@ -596,7 +611,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
596 | im.imSessionID = im.fromAgentID; | 611 | im.imSessionID = im.fromAgentID; |
597 | im.fromAgentName = GetFriendshipRequesterName(agentID); | 612 | im.fromAgentName = GetFriendshipRequesterName(agentID); |
598 | 613 | ||
599 | // Try the local sim | 614 | // Try the local sim |
600 | if (LocalFriendshipOffered(friendID, im)) | 615 | if (LocalFriendshipOffered(friendID, im)) |
601 | return true; | 616 | return true; |
602 | 617 | ||
@@ -639,7 +654,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
639 | ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero); | 654 | ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero); |
640 | } | 655 | } |
641 | 656 | ||
642 | // Update the local cache. | 657 | // Update the local cache. |
643 | RecacheFriends(client); | 658 | RecacheFriends(client); |
644 | 659 | ||
645 | // | 660 | // |
@@ -695,7 +710,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
695 | } | 710 | } |
696 | } | 711 | } |
697 | } | 712 | } |
698 | 713 | ||
699 | public void RemoveFriendship(IClientAPI client, UUID exfriendID) | 714 | public void RemoveFriendship(IClientAPI client, UUID exfriendID) |
700 | { | 715 | { |
701 | if (!DeleteFriendship(client.AgentId, exfriendID)) | 716 | if (!DeleteFriendship(client.AgentId, exfriendID)) |
@@ -723,7 +738,65 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
723 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | 738 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); |
724 | m_FriendsSimConnector.FriendshipTerminated(region, client.AgentId, exfriendID); | 739 | m_FriendsSimConnector.FriendshipTerminated(region, client.AgentId, exfriendID); |
725 | } | 740 | } |
726 | } | 741 | } |
742 | } | ||
743 | |||
744 | public void FindFriend(IClientAPI remoteClient,UUID HunterID ,UUID PreyID) | ||
745 | { | ||
746 | UUID requester = remoteClient.AgentId; | ||
747 | if(requester != HunterID) // only allow client agent to be the hunter (?) | ||
748 | return; | ||
749 | |||
750 | FriendInfo[] friends = GetFriendsFromCache(requester); | ||
751 | if (friends.Length == 0) | ||
752 | return; | ||
753 | |||
754 | FriendInfo friend = GetFriend(friends, PreyID); | ||
755 | if (friend == null) | ||
756 | return; | ||
757 | |||
758 | if(friend.TheirFlags == -1 || (friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0) | ||
759 | return; | ||
760 | |||
761 | Scene hunterScene = (Scene)remoteClient.Scene; | ||
762 | |||
763 | if(hunterScene == null) | ||
764 | return; | ||
765 | |||
766 | // check local | ||
767 | ScenePresence sp; | ||
768 | double px; | ||
769 | double py; | ||
770 | if(hunterScene.TryGetScenePresence(PreyID, out sp)) | ||
771 | { | ||
772 | if(sp == null) | ||
773 | return; | ||
774 | px = hunterScene.RegionInfo.WorldLocX + sp.AbsolutePosition.X; | ||
775 | py = hunterScene.RegionInfo.WorldLocY + sp.AbsolutePosition.Y; | ||
776 | |||
777 | remoteClient.SendFindAgent(HunterID, PreyID, px, py); | ||
778 | return; | ||
779 | } | ||
780 | |||
781 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { PreyID.ToString() }); | ||
782 | |||
783 | if (friendSessions == null || friendSessions.Length == 0) | ||
784 | return; | ||
785 | |||
786 | PresenceInfo friendSession = friendSessions[0]; | ||
787 | if (friendSession == null) | ||
788 | return; | ||
789 | |||
790 | GridRegion region = GridService.GetRegionByUUID(hunterScene.RegionInfo.ScopeID, friendSession.RegionID); | ||
791 | |||
792 | if(region == null) | ||
793 | return; | ||
794 | |||
795 | // we don't have presence location so point to a standard region center for now | ||
796 | px = region.RegionLocX + 128.0; | ||
797 | py = region.RegionLocY + 128.0; | ||
798 | |||
799 | remoteClient.SendFindAgent(HunterID, PreyID, px, py); | ||
727 | } | 800 | } |
728 | 801 | ||
729 | public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights) | 802 | public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights) |
@@ -745,7 +818,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
745 | 818 | ||
746 | if (friend != null) // Found it | 819 | if (friend != null) // Found it |
747 | { | 820 | { |
748 | // Store it on the DB | 821 | // Store it on service |
749 | if (!StoreRights(requester, friendID, rights)) | 822 | if (!StoreRights(requester, friendID, rights)) |
750 | { | 823 | { |
751 | remoteClient.SendAlertMessage("Unable to grant rights."); | 824 | remoteClient.SendAlertMessage("Unable to grant rights."); |
@@ -869,28 +942,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
869 | return false; | 942 | return false; |
870 | } | 943 | } |
871 | 944 | ||
872 | public bool LocalGrantRights(UUID userID, UUID friendID, int userFlags, int rights) | 945 | public bool LocalGrantRights(UUID userID, UUID friendID, int oldRights, int newRights) |
873 | { | 946 | { |
874 | IClientAPI friendClient = LocateClientObject(friendID); | 947 | IClientAPI friendClient = LocateClientObject(friendID); |
875 | if (friendClient != null) | 948 | if (friendClient != null) |
876 | { | 949 | { |
877 | bool onlineBitChanged = ((rights ^ userFlags) & (int)FriendRights.CanSeeOnline) != 0; | 950 | int changedRights = newRights ^ oldRights; |
951 | bool onlineBitChanged = (changedRights & (int)FriendRights.CanSeeOnline) != 0; | ||
878 | if (onlineBitChanged) | 952 | if (onlineBitChanged) |
879 | { | 953 | { |
880 | if ((rights & (int)FriendRights.CanSeeOnline) == 1) | 954 | if ((newRights & (int)FriendRights.CanSeeOnline) == 1) |
881 | friendClient.SendAgentOnline(new UUID[] { userID }); | 955 | friendClient.SendAgentOnline(new UUID[] { userID }); |
882 | else | 956 | else |
883 | friendClient.SendAgentOffline(new UUID[] { userID }); | 957 | friendClient.SendAgentOffline(new UUID[] { userID }); |
884 | } | 958 | } |
885 | else | 959 | |
886 | { | 960 | if(changedRights != 0) |
887 | bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0; | 961 | friendClient.SendChangeUserRights(userID, friendID, newRights); |
888 | if (canEditObjectsChanged) | ||
889 | friendClient.SendChangeUserRights(userID, friendID, rights); | ||
890 | } | ||
891 | 962 | ||
892 | // Update local cache | 963 | // Update local cache |
893 | UpdateLocalCache(userID, friendID, rights); | 964 | UpdateLocalCache(userID, friendID, newRights); |
894 | 965 | ||
895 | return true; | 966 | return true; |
896 | } | 967 | } |
@@ -946,8 +1017,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
946 | lock (m_Friends) | 1017 | lock (m_Friends) |
947 | { | 1018 | { |
948 | FriendInfo[] friends = GetFriendsFromCache(friendID); | 1019 | FriendInfo[] friends = GetFriendsFromCache(friendID); |
949 | FriendInfo finfo = GetFriend(friends, userID); | 1020 | if(friends != EMPTY_FRIENDS) |
950 | finfo.TheirFlags = rights; | 1021 | { |
1022 | FriendInfo finfo = GetFriend(friends, userID); | ||
1023 | if(finfo!= null) | ||
1024 | finfo.TheirFlags = rights; | ||
1025 | } | ||
951 | } | 1026 | } |
952 | } | 1027 | } |
953 | 1028 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs index 13512a2..091b197 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs | |||
@@ -65,9 +65,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
65 | protected override byte[] ProcessRequest( | 65 | protected override byte[] ProcessRequest( |
66 | string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 66 | string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
67 | { | 67 | { |
68 | StreamReader sr = new StreamReader(requestData); | 68 | string body; |
69 | string body = sr.ReadToEnd(); | 69 | using(StreamReader sr = new StreamReader(requestData)) |
70 | sr.Close(); | 70 | body = sr.ReadToEnd(); |
71 | |||
71 | body = body.Trim(); | 72 | body = body.Trim(); |
72 | 73 | ||
73 | //m_log.DebugFormat("[XXX]: query String: {0}", body); | 74 | //m_log.DebugFormat("[XXX]: query String: {0}", body); |
@@ -127,7 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
127 | UserAccount account = m_FriendsModule.UserAccountService.GetUserAccount(UUID.Zero, fromID); | 128 | UserAccount account = m_FriendsModule.UserAccountService.GetUserAccount(UUID.Zero, fromID); |
128 | string name = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; | 129 | string name = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; |
129 | 130 | ||
130 | GridInstantMessage im = new GridInstantMessage(m_FriendsModule.Scene, fromID, name, toID, | 131 | GridInstantMessage im = new GridInstantMessage(m_FriendsModule.Scene, fromID, name, toID, |
131 | (byte)InstantMessageDialog.FriendshipOffered, message, false, Vector3.Zero); | 132 | (byte)InstantMessageDialog.FriendshipOffered, message, false, Vector3.Zero); |
132 | 133 | ||
133 | // !! HACK | 134 | // !! HACK |
@@ -211,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
211 | { | 212 | { |
212 | UUID fromID = UUID.Zero; | 213 | UUID fromID = UUID.Zero; |
213 | UUID toID = UUID.Zero; | 214 | UUID toID = UUID.Zero; |
214 | int rights = 0, userFlags = 0; | 215 | int oldRights = 0, newRights = 0; |
215 | 216 | ||
216 | if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID")) | 217 | if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID")) |
217 | return FailureResult(); | 218 | return FailureResult(); |
@@ -222,13 +223,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
222 | if (!UUID.TryParse(request["ToID"].ToString(), out toID)) | 223 | if (!UUID.TryParse(request["ToID"].ToString(), out toID)) |
223 | return FailureResult(); | 224 | return FailureResult(); |
224 | 225 | ||
225 | if (!Int32.TryParse(request["UserFlags"].ToString(), out userFlags)) | 226 | if (!Int32.TryParse(request["UserFlags"].ToString(), out oldRights)) |
226 | return FailureResult(); | 227 | return FailureResult(); |
227 | 228 | ||
228 | if (!Int32.TryParse(request["Rights"].ToString(), out rights)) | 229 | if (!Int32.TryParse(request["Rights"].ToString(), out newRights)) |
229 | return FailureResult(); | 230 | return FailureResult(); |
230 | 231 | ||
231 | if (m_FriendsModule.LocalGrantRights(UUID.Zero, UUID.Zero, userFlags, rights)) | 232 | if (m_FriendsModule.LocalGrantRights(fromID, toID, oldRights, newRights)) |
232 | return SuccessResult(); | 233 | return SuccessResult(); |
233 | 234 | ||
234 | return FailureResult(); | 235 | return FailureResult(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 27b7376..fae1e05 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
141 | if (avatar == null) | 141 | if (avatar == null) |
142 | return; | 142 | return; |
143 | 143 | ||
144 | if (avatar.UserLevel < m_levelHGFriends) | 144 | if (avatar.GodController.UserLevel < m_levelHGFriends) |
145 | { | 145 | { |
146 | client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); | 146 | client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); |
147 | return; | 147 | return; |
@@ -214,7 +214,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
214 | FriendInfo[] friends = GetFriendsFromCache(client.AgentId); | 214 | FriendInfo[] friends = GetFriendsFromCache(client.AgentId); |
215 | foreach (FriendInfo f in friends) | 215 | foreach (FriendInfo f in friends) |
216 | { | 216 | { |
217 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); | 217 | int rights = f.TheirFlags; |
218 | if(rights != -1 ) | ||
219 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, rights); | ||
218 | } | 220 | } |
219 | } | 221 | } |
220 | } | 222 | } |
@@ -337,7 +339,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
337 | if (UUID.TryParse(friendID, out id)) | 339 | if (UUID.TryParse(friendID, out id)) |
338 | return base.FriendshipMessage(friendID); | 340 | return base.FriendshipMessage(friendID); |
339 | 341 | ||
340 | return "Please confirm this friendship you made while you were away."; | 342 | return "Please confirm this friendship you made while you where on another HG grid"; |
341 | } | 343 | } |
342 | 344 | ||
343 | protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | 345 | protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) |
@@ -456,6 +458,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
456 | { | 458 | { |
457 | // local grid users | 459 | // local grid users |
458 | m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); | 460 | m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); |
461 | DeletePreviousHGRelations(agentID, friendID); | ||
459 | base.StoreFriendships(agentID, friendID); | 462 | base.StoreFriendships(agentID, friendID); |
460 | return; | 463 | return; |
461 | } | 464 | } |
@@ -538,8 +541,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
538 | // m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | 541 | // m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", |
539 | // agentUUI, friendUUI, agentFriendService, friendFriendService); | 542 | // agentUUI, friendUUI, agentFriendService, friendFriendService); |
540 | 543 | ||
541 | } | 544 | } |
542 | 545 | ||
543 | // Delete any previous friendship relations | 546 | // Delete any previous friendship relations |
544 | DeletePreviousRelations(agentID, friendID); | 547 | DeletePreviousRelations(agentID, friendID); |
545 | 548 | ||
@@ -624,6 +627,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
624 | } | 627 | } |
625 | } | 628 | } |
626 | 629 | ||
630 | private void DeletePreviousHGRelations(UUID a1, UUID a2) | ||
631 | { | ||
632 | // Delete any previous friendship relations | ||
633 | FriendInfo[] finfos = null; | ||
634 | finfos = GetFriendsFromCache(a1); | ||
635 | if (finfos != null) | ||
636 | { | ||
637 | foreach (FriendInfo f in finfos) | ||
638 | { | ||
639 | if (f.TheirFlags == -1) | ||
640 | { | ||
641 | if (f.Friend.StartsWith(a2.ToString())) | ||
642 | { | ||
643 | FriendsService.Delete(a1, f.Friend); | ||
644 | // and also the converse | ||
645 | FriendsService.Delete(f.Friend, a1.ToString()); | ||
646 | } | ||
647 | } | ||
648 | } | ||
649 | } | ||
650 | |||
651 | finfos = GetFriendsFromCache(a1); | ||
652 | if (finfos != null) | ||
653 | { | ||
654 | foreach (FriendInfo f in finfos) | ||
655 | { | ||
656 | if (f.TheirFlags == -1) | ||
657 | { | ||
658 | if (f.Friend.StartsWith(a1.ToString())) | ||
659 | { | ||
660 | FriendsService.Delete(a2, f.Friend); | ||
661 | // and also the converse | ||
662 | FriendsService.Delete(f.Friend, a2.ToString()); | ||
663 | } | ||
664 | } | ||
665 | } | ||
666 | } | ||
667 | } | ||
668 | |||
627 | protected override bool DeleteFriendship(UUID agentID, UUID exfriendID) | 669 | protected override bool DeleteFriendship(UUID agentID, UUID exfriendID) |
628 | { | 670 | { |
629 | Boolean agentIsLocal = true; | 671 | Boolean agentIsLocal = true; |
@@ -743,7 +785,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
743 | m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL); | 785 | m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL); |
744 | GridRegion region = new GridRegion(); | 786 | GridRegion region = new GridRegion(); |
745 | region.ServerURI = friendsURL; | 787 | region.ServerURI = friendsURL; |
746 | 788 | ||
747 | string name = im.fromAgentName; | 789 | string name = im.fromAgentName; |
748 | if (m_uMan.IsLocalGridUser(agentID)) | 790 | if (m_uMan.IsLocalGridUser(agentID)) |
749 | { | 791 | { |
@@ -775,7 +817,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
775 | } | 817 | } |
776 | 818 | ||
777 | m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name); | 819 | m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name); |
778 | 820 | ||
779 | return true; | 821 | return true; |
780 | } | 822 | } |
781 | } | 823 | } |
@@ -804,4 +846,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
804 | return false; | 846 | return false; |
805 | } | 847 | } |
806 | } | 848 | } |
807 | } \ No newline at end of file | 849 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs index 1fa4dd6..3fae271 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
32 | { | 32 | { |
33 | if (kvp.Key != "local") | 33 | if (kvp.Key != "local") |
34 | { | 34 | { |
35 | // For the others, call the user agent service | 35 | // For the others, call the user agent service |
36 | List<string> ids = new List<string>(); | 36 | List<string> ids = new List<string>(); |
37 | foreach (FriendInfo f in kvp.Value) | 37 | foreach (FriendInfo f in kvp.Value) |
38 | ids.Add(f.Friend); | 38 | ids.Add(f.Friend); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs index e6fd54e..3d9bd35 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | |||
67 | // so that different services and simulator can share the data in standalone mode. This is pretty horrible | 67 | // so that different services and simulator can share the data in standalone mode. This is pretty horrible |
68 | // effectively the statics are global variables. | 68 | // effectively the statics are global variables. |
69 | NullFriendsData.Clear(); | 69 | NullFriendsData.Clear(); |
70 | 70 | ||
71 | IConfigSource config = new IniConfigSource(); | 71 | IConfigSource config = new IniConfigSource(); |
72 | config.AddConfig("Modules"); | 72 | config.AddConfig("Modules"); |
73 | // Not strictly necessary since FriendsModule assumes it is the default (!) | 73 | // Not strictly necessary since FriendsModule assumes it is the default (!) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs index 095c57b..03e2c5a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs | |||
@@ -42,11 +42,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures | |||
42 | { | 42 | { |
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GesturesModule")] | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GesturesModule")] |
44 | public class GesturesModule : INonSharedRegionModule | 44 | public class GesturesModule : INonSharedRegionModule |
45 | { | 45 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | protected Scene m_scene; | 48 | protected Scene m_scene; |
49 | 49 | ||
50 | public void Initialise(IConfigSource source) | 50 | public void Initialise(IConfigSource source) |
51 | { | 51 | { |
52 | } | 52 | } |
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures | |||
67 | m_scene.EventManager.OnNewClient -= OnNewClient; | 67 | m_scene.EventManager.OnNewClient -= OnNewClient; |
68 | m_scene = null; | 68 | m_scene = null; |
69 | } | 69 | } |
70 | 70 | ||
71 | public void Close() {} | 71 | public void Close() {} |
72 | public string Name { get { return "Gestures Module"; } } | 72 | public string Name { get { return "Gestures Module"; } } |
73 | 73 | ||
@@ -81,19 +81,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures | |||
81 | client.OnActivateGesture += ActivateGesture; | 81 | client.OnActivateGesture += ActivateGesture; |
82 | client.OnDeactivateGesture += DeactivateGesture; | 82 | client.OnDeactivateGesture += DeactivateGesture; |
83 | } | 83 | } |
84 | 84 | ||
85 | public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) | 85 | public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) |
86 | { | 86 | { |
87 | IInventoryService invService = m_scene.InventoryService; | 87 | IInventoryService invService = m_scene.InventoryService; |
88 | 88 | ||
89 | InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); | 89 | InventoryItemBase item = invService.GetItem(client.AgentId, gestureId); |
90 | item = invService.GetItem(item); | ||
91 | if (item != null) | 90 | if (item != null) |
92 | { | 91 | { |
93 | item.Flags |= 1; | 92 | item.Flags |= 1; |
94 | invService.UpdateItem(item); | 93 | invService.UpdateItem(item); |
95 | } | 94 | } |
96 | else | 95 | else |
97 | m_log.WarnFormat( | 96 | m_log.WarnFormat( |
98 | "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name); | 97 | "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name); |
99 | } | 98 | } |
@@ -102,14 +101,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures | |||
102 | { | 101 | { |
103 | IInventoryService invService = m_scene.InventoryService; | 102 | IInventoryService invService = m_scene.InventoryService; |
104 | 103 | ||
105 | InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); | 104 | InventoryItemBase item = invService.GetItem(client.AgentId, gestureId); |
106 | item = invService.GetItem(item); | ||
107 | if (item != null) | 105 | if (item != null) |
108 | { | 106 | { |
109 | item.Flags &= ~(uint)1; | 107 | item.Flags &= ~(uint)1; |
110 | invService.UpdateItem(item); | 108 | invService.UpdateItem(item); |
111 | } | 109 | } |
112 | else | 110 | else |
113 | m_log.ErrorFormat( | 111 | m_log.ErrorFormat( |
114 | "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); | 112 | "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); |
115 | } | 113 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 3b6d970..6e6974a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -59,19 +59,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
59 | 59 | ||
60 | /// <summary>Special UUID for actions that apply to all agents</summary> | 60 | /// <summary>Special UUID for actions that apply to all agents</summary> |
61 | private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); | 61 | private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); |
62 | private static readonly UUID UUID_GRID_GOD = new UUID("6571e388-6218-4574-87db-f9379718315e"); | ||
62 | 63 | ||
63 | protected Scene m_scene; | 64 | protected Scene m_scene; |
64 | protected IDialogModule m_dialogModule; | 65 | protected IDialogModule m_dialogModule; |
65 | protected IDialogModule DialogModule | ||
66 | { | ||
67 | get | ||
68 | { | ||
69 | if (m_dialogModule == null) | ||
70 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); | ||
71 | |||
72 | return m_dialogModule; | ||
73 | } | ||
74 | } | ||
75 | 66 | ||
76 | public void Initialise(IConfigSource source) | 67 | public void Initialise(IConfigSource source) |
77 | { | 68 | { |
@@ -96,6 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
96 | 87 | ||
97 | public void RegionLoaded(Scene scene) | 88 | public void RegionLoaded(Scene scene) |
98 | { | 89 | { |
90 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); | ||
99 | } | 91 | } |
100 | 92 | ||
101 | public void Close() {} | 93 | public void Close() {} |
@@ -111,19 +103,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
111 | client.OnGodKickUser += KickUser; | 103 | client.OnGodKickUser += KickUser; |
112 | client.OnRequestGodlikePowers += RequestGodlikePowers; | 104 | client.OnRequestGodlikePowers += RequestGodlikePowers; |
113 | } | 105 | } |
114 | 106 | ||
115 | public void UnsubscribeFromClientEvents(IClientAPI client) | 107 | public void UnsubscribeFromClientEvents(IClientAPI client) |
116 | { | 108 | { |
117 | client.OnGodKickUser -= KickUser; | 109 | client.OnGodKickUser -= KickUser; |
118 | client.OnRequestGodlikePowers -= RequestGodlikePowers; | 110 | client.OnRequestGodlikePowers -= RequestGodlikePowers; |
119 | } | 111 | } |
120 | 112 | ||
121 | private void OnRegisterCaps(UUID agentID, Caps caps) | 113 | private void OnRegisterCaps(UUID agentID, Caps caps) |
122 | { | 114 | { |
123 | string uri = "/CAPS/" + UUID.Random(); | 115 | string uri = "/CAPS/" + UUID.Random(); |
124 | 116 | ||
125 | caps.RegisterHandler( | 117 | caps.RegisterHandler( |
126 | "UntrustedSimulatorMessage", | 118 | "UntrustedSimulatorMessage", |
127 | new RestStreamHandler("POST", uri, HandleUntrustedSimulatorMessage, "UntrustedSimulatorMessage", null)); | 119 | new RestStreamHandler("POST", uri, HandleUntrustedSimulatorMessage, "UntrustedSimulatorMessage", null)); |
128 | } | 120 | } |
129 | 121 | ||
@@ -146,11 +138,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
146 | UUID godSessionID = userData["GodSessionID"].AsUUID(); | 138 | UUID godSessionID = userData["GodSessionID"].AsUUID(); |
147 | uint kickFlags = userData["KickFlags"].AsUInteger(); | 139 | uint kickFlags = userData["KickFlags"].AsUInteger(); |
148 | string reason = userData["Reason"].AsString(); | 140 | string reason = userData["Reason"].AsString(); |
141 | |||
149 | ScenePresence god = m_scene.GetScenePresence(godID); | 142 | ScenePresence god = m_scene.GetScenePresence(godID); |
150 | if (god == null || god.ControllingClient.SessionId != godSessionID) | 143 | if (god == null || god.ControllingClient.SessionId != godSessionID) |
151 | return String.Empty; | 144 | return String.Empty; |
152 | 145 | ||
153 | KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason)); | 146 | KickUser(godID, agentID, kickFlags, reason); |
154 | } | 147 | } |
155 | else | 148 | else |
156 | { | 149 | { |
@@ -160,59 +153,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
160 | } | 153 | } |
161 | 154 | ||
162 | public void RequestGodlikePowers( | 155 | public void RequestGodlikePowers( |
163 | UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) | 156 | UUID agentID, UUID sessionID, UUID token, bool godLike) |
164 | { | 157 | { |
165 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 158 | ScenePresence sp = m_scene.GetScenePresence(agentID); |
159 | if(sp == null || sp.IsDeleted || sp.IsNPC) | ||
160 | return; | ||
166 | 161 | ||
167 | if (sp != null) | 162 | if (sessionID != sp.ControllingClient.SessionId) |
168 | { | 163 | return; |
169 | if (godLike == false) | ||
170 | { | ||
171 | sp.GrantGodlikePowers(agentID, sessionID, token, godLike); | ||
172 | return; | ||
173 | } | ||
174 | 164 | ||
175 | // First check that this is the sim owner | 165 | sp.GrantGodlikePowers(token, godLike); |
176 | if (m_scene.Permissions.IsGod(agentID)) | 166 | |
177 | { | 167 | if (godLike && !sp.IsViewerUIGod && m_dialogModule != null) |
178 | // Next we check for spoofing..... | 168 | m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); |
179 | UUID testSessionID = sp.ControllingClient.SessionId; | ||
180 | if (sessionID == testSessionID) | ||
181 | { | ||
182 | if (sessionID == controllingClient.SessionId) | ||
183 | { | ||
184 | //m_log.Info("godlike: " + godLike.ToString()); | ||
185 | sp.GrantGodlikePowers(agentID, testSessionID, token, godLike); | ||
186 | } | ||
187 | } | ||
188 | } | ||
189 | else | ||
190 | { | ||
191 | if (DialogModule != null) | ||
192 | DialogModule.SendAlertToUser(agentID, "Request for god powers denied"); | ||
193 | } | ||
194 | } | ||
195 | } | 169 | } |
196 | 170 | ||
171 | public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason) | ||
172 | { | ||
173 | KickUser(godID, agentID, kickflags, Utils.BytesToString(reason)); | ||
174 | } | ||
175 | |||
197 | /// <summary> | 176 | /// <summary> |
198 | /// Kicks User specified from the simulator. This logs them off of the grid | 177 | /// Kicks or freezes User specified from the simulator. This logs them off of the grid |
199 | /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes | ||
200 | /// that you're kicking it even if the avatar's UUID isn't the UUID that the | ||
201 | /// agent is assigned | ||
202 | /// </summary> | 178 | /// </summary> |
203 | /// <param name="godID">The person doing the kicking</param> | 179 | /// <param name="godID">The person doing the kicking</param> |
204 | /// <param name="sessionID">The session of the person doing the kicking</param> | ||
205 | /// <param name="agentID">the person that is being kicked</param> | 180 | /// <param name="agentID">the person that is being kicked</param> |
206 | /// <param name="kickflags">Tells what to do to the user</param> | 181 | /// <param name="kickflags">Tells what to do to the user</param> |
207 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | 182 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> |
208 | public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) | 183 | public void KickUser(UUID godID, UUID agentID, uint kickflags, string reason) |
209 | { | 184 | { |
210 | if (!m_scene.Permissions.IsGod(godID)) | 185 | // assuming automatic god rights on this for fast griefing reaction |
186 | // this is also needed for kick via message | ||
187 | if(!m_scene.Permissions.IsGod(godID)) | ||
211 | return; | 188 | return; |
212 | 189 | ||
213 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 190 | int godlevel = 200; |
191 | // update level so higher gods can kick lower ones | ||
192 | ScenePresence god = m_scene.GetScenePresence(godID); | ||
193 | if(god != null && god.GodController.GodLevel > godlevel) | ||
194 | godlevel = god.GodController.GodLevel; | ||
195 | |||
196 | if(agentID == ALL_AGENTS) | ||
197 | { | ||
198 | m_scene.ForEachRootScenePresence(delegate(ScenePresence p) | ||
199 | { | ||
200 | if (p.UUID != godID) | ||
201 | { | ||
202 | if(godlevel > p.GodController.GodLevel) | ||
203 | doKickmodes(godID, p, kickflags, reason); | ||
204 | else if(m_dialogModule != null) | ||
205 | m_dialogModule.SendAlertToUser(p.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason); | ||
206 | } | ||
207 | }); | ||
208 | return; | ||
209 | } | ||
214 | 210 | ||
215 | if (sp == null && agentID != ALL_AGENTS) | 211 | ScenePresence sp = m_scene.GetScenePresence(agentID); |
212 | if (sp == null || sp.IsChildAgent) | ||
216 | { | 213 | { |
217 | IMessageTransferModule transferModule = | 214 | IMessageTransferModule transferModule = |
218 | m_scene.RequestModuleInterface<IMessageTransferModule>(); | 215 | m_scene.RequestModuleInterface<IMessageTransferModule>(); |
@@ -221,58 +218,95 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
221 | m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); | 218 | m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); |
222 | transferModule.SendInstantMessage(new GridInstantMessage( | 219 | transferModule.SendInstantMessage(new GridInstantMessage( |
223 | m_scene, godID, "God", agentID, (byte)250, false, | 220 | m_scene, godID, "God", agentID, (byte)250, false, |
224 | Utils.BytesToString(reason), UUID.Zero, true, | 221 | reason, UUID.Zero, true, |
225 | new Vector3(), new byte[] {(byte)kickflags}, true), | 222 | new Vector3(), new byte[] {(byte)kickflags}, true), |
226 | delegate(bool success) {} ); | 223 | delegate(bool success) {} ); |
227 | } | 224 | } |
228 | return; | 225 | return; |
229 | } | 226 | } |
230 | 227 | ||
228 | if (godlevel <= sp.GodController.GodLevel) // no god wars | ||
229 | { | ||
230 | if(m_dialogModule != null) | ||
231 | m_dialogModule.SendAlertToUser(sp.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason); | ||
232 | return; | ||
233 | } | ||
234 | |||
235 | if(sp.UUID == godID) | ||
236 | return; | ||
237 | |||
238 | doKickmodes(godID, sp, kickflags, reason); | ||
239 | } | ||
240 | |||
241 | private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, string reason) | ||
242 | { | ||
231 | switch (kickflags) | 243 | switch (kickflags) |
232 | { | 244 | { |
233 | case 0: | 245 | case 0: |
234 | if (sp != null) | 246 | KickPresence(sp, reason); |
235 | { | 247 | break; |
236 | KickPresence(sp, Utils.BytesToString(reason)); | 248 | case 1: |
237 | } | ||
238 | else if (agentID == ALL_AGENTS) | ||
239 | { | ||
240 | m_scene.ForEachRootScenePresence( | ||
241 | delegate(ScenePresence p) | ||
242 | { | ||
243 | if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID))) | ||
244 | KickPresence(p, Utils.BytesToString(reason)); | ||
245 | } | ||
246 | ); | ||
247 | } | ||
248 | break; | ||
249 | case 1: | ||
250 | if (sp != null) | ||
251 | { | ||
252 | sp.AllowMovement = false; | 249 | sp.AllowMovement = false; |
253 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | 250 | if(m_dialogModule != null) |
254 | m_dialogModule.SendAlertToUser(godID, "User Frozen"); | 251 | { |
255 | } | 252 | m_dialogModule.SendAlertToUser(sp.UUID, reason); |
256 | break; | 253 | m_dialogModule.SendAlertToUser(godID, "User Frozen"); |
257 | case 2: | 254 | } |
258 | if (sp != null) | 255 | break; |
259 | { | 256 | case 2: |
260 | sp.AllowMovement = true; | 257 | sp.AllowMovement = true; |
261 | m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); | 258 | if(m_dialogModule != null) |
262 | m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); | 259 | { |
263 | } | 260 | m_dialogModule.SendAlertToUser(sp.UUID, reason); |
264 | break; | 261 | m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); |
265 | default: | 262 | } |
266 | break; | 263 | break; |
264 | default: | ||
265 | break; | ||
267 | } | 266 | } |
268 | } | 267 | } |
269 | 268 | ||
270 | private void KickPresence(ScenePresence sp, string reason) | 269 | private void KickPresence(ScenePresence sp, string reason) |
271 | { | 270 | { |
272 | if (sp.IsChildAgent) | 271 | if(sp.IsDeleted || sp.IsChildAgent) |
272 | return; | ||
273 | sp.ControllingClient.Kick(reason); | ||
274 | sp.Scene.CloseAgent(sp.UUID, true); | ||
275 | } | ||
276 | |||
277 | public void GridKickUser(UUID agentID, string reason) | ||
278 | { | ||
279 | int godlevel = 240; // grid god default | ||
280 | |||
281 | ScenePresence sp = m_scene.GetScenePresence(agentID); | ||
282 | if (sp == null || sp.IsChildAgent) | ||
283 | { | ||
284 | IMessageTransferModule transferModule = | ||
285 | m_scene.RequestModuleInterface<IMessageTransferModule>(); | ||
286 | if (transferModule != null) | ||
287 | { | ||
288 | m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); | ||
289 | transferModule.SendInstantMessage(new GridInstantMessage( | ||
290 | m_scene, UUID_GRID_GOD, "GRID", agentID, (byte)250, false, | ||
291 | reason, UUID.Zero, true, | ||
292 | new Vector3(), new byte[] {0}, true), | ||
293 | delegate(bool success) {} ); | ||
294 | } | ||
295 | return; | ||
296 | } | ||
297 | |||
298 | if(sp.IsDeleted) | ||
299 | return; | ||
300 | |||
301 | if (godlevel <= sp.GodController.GodLevel) // no god wars | ||
302 | { | ||
303 | if(m_dialogModule != null) | ||
304 | m_dialogModule.SendAlertToUser(sp.UUID, "GRID kick detected and ignored, kick reason: " + reason); | ||
273 | return; | 305 | return; |
306 | } | ||
307 | |||
274 | sp.ControllingClient.Kick(reason); | 308 | sp.ControllingClient.Kick(reason); |
275 | sp.Scene.CloseAgent(sp.UUID, true); | 309 | sp.Scene.CloseAgent(sp.UUID, true); |
276 | } | 310 | } |
277 | 311 | ||
278 | private void OnIncomingInstantMessage(GridInstantMessage msg) | 312 | private void OnIncomingInstantMessage(GridInstantMessage msg) |
@@ -284,7 +318,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
284 | UUID godID = new UUID(msg.fromAgentID); | 318 | UUID godID = new UUID(msg.fromAgentID); |
285 | uint kickMode = (uint)msg.binaryBucket[0]; | 319 | uint kickMode = (uint)msg.binaryBucket[0]; |
286 | 320 | ||
287 | KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason)); | 321 | if(godID == UUID_GRID_GOD) |
322 | GridKickUser(agentID, reason); | ||
323 | else | ||
324 | KickUser(godID, agentID, kickMode, reason); | ||
288 | } | 325 | } |
289 | } | 326 | } |
290 | } | 327 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs index b735c61..7f91a61 100644 --- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs | |||
@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups | |||
145 | return; | 145 | return; |
146 | 146 | ||
147 | // m_log.Debug("[GROUPS]: Shutting down group module."); | 147 | // m_log.Debug("[GROUPS]: Shutting down group module."); |
148 | 148 | ||
149 | lock (m_ClientMap) | 149 | lock (m_ClientMap) |
150 | { | 150 | { |
151 | m_ClientMap.Clear(); | 151 | m_ClientMap.Clear(); |
@@ -182,11 +182,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups | |||
182 | m_ClientMap.Add(client.AgentId, client); | 182 | m_ClientMap.Add(client.AgentId, client); |
183 | } | 183 | } |
184 | } | 184 | } |
185 | |||
186 | GroupMembershipData[] updateGroups = new GroupMembershipData[1]; | ||
187 | updateGroups[0] = osGroup; | ||
188 | |||
189 | client.SendGroupMembership(updateGroups); | ||
190 | } | 185 | } |
191 | 186 | ||
192 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, | 187 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, |
@@ -237,6 +232,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups | |||
237 | remote_client.SendGroupNameReply(groupUUID, groupnamereply); | 232 | remote_client.SendGroupNameReply(groupUUID, groupnamereply); |
238 | } | 233 | } |
239 | 234 | ||
235 | public GroupMembershipData[] GetMembershipData(UUID agentID) | ||
236 | { | ||
237 | GroupMembershipData[] updateGroups = new GroupMembershipData[1]; | ||
238 | updateGroups[0] = osGroup; | ||
239 | return updateGroups; | ||
240 | } | ||
241 | |||
242 | public GroupMembershipData GetActiveMembershipData(UUID agentID) | ||
243 | { | ||
244 | return osGroup; | ||
245 | } | ||
246 | |||
240 | private void OnClientClosed(UUID agentID, Scene scene) | 247 | private void OnClientClosed(UUID agentID, Scene scene) |
241 | { | 248 | { |
242 | lock (m_ClientMap) | 249 | lock (m_ClientMap) |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs index a1b918a..16e2ec3 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs | |||
@@ -144,11 +144,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
144 | foreach (Scene scene in m_Scenes) | 144 | foreach (Scene scene in m_Scenes) |
145 | { | 145 | { |
146 | // m_log.DebugFormat( | 146 | // m_log.DebugFormat( |
147 | // "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}", | 147 | // "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}", |
148 | // toAgentID.ToString(), scene.RegionInfo.RegionName); | 148 | // toAgentID.ToString(), scene.RegionInfo.RegionName); |
149 | ScenePresence sp = scene.GetScenePresence(toAgentID); | 149 | ScenePresence sp = scene.GetScenePresence(toAgentID); |
150 | if (sp != null && !sp.IsChildAgent) | 150 | if (sp != null && !sp.IsChildAgent && !sp.IsDeleted) |
151 | { | 151 | { |
152 | // Local message | 152 | // Local message |
153 | // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); | 153 | // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); |
154 | sp.ControllingClient.SendInstantMessage(im); | 154 | sp.ControllingClient.SendInstantMessage(im); |
@@ -159,25 +159,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
159 | } | 159 | } |
160 | } | 160 | } |
161 | 161 | ||
162 | // try child avatar second | ||
163 | foreach (Scene scene in m_Scenes) | ||
164 | { | ||
165 | // m_log.DebugFormat( | ||
166 | // "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", | ||
167 | // toAgentID, scene.RegionInfo.RegionName); | ||
168 | ScenePresence sp = scene.GetScenePresence(toAgentID); | ||
169 | if (sp != null) | ||
170 | { | ||
171 | // Local message | ||
172 | // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); | ||
173 | sp.ControllingClient.SendInstantMessage(im); | ||
174 | |||
175 | // Message sent | ||
176 | result(true); | ||
177 | return; | ||
178 | } | ||
179 | } | ||
180 | |||
181 | // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); | 162 | // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); |
182 | // Is the user a local user? | 163 | // Is the user a local user? |
183 | string url = string.Empty; | 164 | string url = string.Empty; |
@@ -224,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
224 | foreach (Scene scene in m_Scenes) | 205 | foreach (Scene scene in m_Scenes) |
225 | { | 206 | { |
226 | ScenePresence sp = scene.GetScenePresence(toAgentID); | 207 | ScenePresence sp = scene.GetScenePresence(toAgentID); |
227 | if(sp != null && !sp.IsChildAgent) | 208 | if(sp != null && !sp.IsChildAgent && !sp.IsDeleted) |
228 | { | 209 | { |
229 | scene.EventManager.TriggerIncomingInstantMessage(gim); | 210 | scene.EventManager.TriggerIncomingInstantMessage(gim); |
230 | successful = true; | 211 | successful = true; |
@@ -310,7 +291,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
310 | foreach (Scene scene in m_Scenes) | 291 | foreach (Scene scene in m_Scenes) |
311 | { | 292 | { |
312 | ScenePresence presence = scene.GetScenePresence(agentID); | 293 | ScenePresence presence = scene.GetScenePresence(agentID); |
313 | if (presence != null && !presence.IsChildAgent) | 294 | if (presence != null && !presence.IsChildAgent && !presence.IsDeleted) |
314 | return presence.ControllingClient; | 295 | return presence.ControllingClient; |
315 | } | 296 | } |
316 | } | 297 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index c33a296..71c0a8a 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Timers; | ||
30 | using log4net; | 31 | using log4net; |
31 | using Mono.Addins; | 32 | using Mono.Addins; |
32 | using Nini.Config; | 33 | using Nini.Config; |
@@ -47,15 +48,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
47 | /// <value> | 48 | /// <value> |
48 | /// Is this module enabled? | 49 | /// Is this module enabled? |
49 | /// </value> | 50 | /// </value> |
50 | private bool m_enabled = false; | 51 | protected bool m_enabled = false; |
51 | 52 | ||
52 | private readonly List<Scene> m_scenes = new List<Scene>(); | 53 | protected readonly List<Scene> m_scenes = new List<Scene>(); |
53 | 54 | ||
54 | #region Region Module interface | 55 | #region Region Module interface |
55 | 56 | ||
56 | private IMessageTransferModule m_TransferModule = null; | 57 | protected IMessageTransferModule m_TransferModule = null; |
57 | 58 | ||
58 | public void Initialise(IConfigSource config) | 59 | public virtual void Initialise(IConfigSource config) |
59 | { | 60 | { |
60 | if (config.Configs["Messaging"] != null) | 61 | if (config.Configs["Messaging"] != null) |
61 | { | 62 | { |
@@ -64,11 +65,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
64 | "InstantMessageModule") | 65 | "InstantMessageModule") |
65 | return; | 66 | return; |
66 | } | 67 | } |
67 | 68 | ||
68 | m_enabled = true; | 69 | m_enabled = true; |
69 | } | 70 | } |
70 | 71 | ||
71 | public void AddRegion(Scene scene) | 72 | public virtual void AddRegion(Scene scene) |
72 | { | 73 | { |
73 | if (!m_enabled) | 74 | if (!m_enabled) |
74 | return; | 75 | return; |
@@ -84,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
84 | } | 85 | } |
85 | } | 86 | } |
86 | 87 | ||
87 | public void RegionLoaded(Scene scene) | 88 | public virtual void RegionLoaded(Scene scene) |
88 | { | 89 | { |
89 | if (!m_enabled) | 90 | if (!m_enabled) |
90 | return; | 91 | return; |
@@ -106,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
106 | } | 107 | } |
107 | } | 108 | } |
108 | 109 | ||
109 | public void RemoveRegion(Scene scene) | 110 | public virtual void RemoveRegion(Scene scene) |
110 | { | 111 | { |
111 | if (!m_enabled) | 112 | if (!m_enabled) |
112 | return; | 113 | return; |
@@ -117,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
117 | } | 118 | } |
118 | } | 119 | } |
119 | 120 | ||
120 | void OnClientConnect(IClientCore client) | 121 | protected virtual void OnClientConnect(IClientCore client) |
121 | { | 122 | { |
122 | IClientIM clientIM; | 123 | IClientIM clientIM; |
123 | if (client.TryGet(out clientIM)) | 124 | if (client.TryGet(out clientIM)) |
@@ -126,27 +127,33 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
126 | } | 127 | } |
127 | } | 128 | } |
128 | 129 | ||
129 | public void PostInitialise() | 130 | public virtual void PostInitialise() |
130 | { | 131 | { |
131 | } | 132 | } |
132 | 133 | ||
133 | public void Close() | 134 | public virtual void Close() |
134 | { | 135 | { |
135 | } | 136 | } |
136 | 137 | ||
137 | public string Name | 138 | public virtual string Name |
138 | { | 139 | { |
139 | get { return "InstantMessageModule"; } | 140 | get { return "InstantMessageModule"; } |
140 | } | 141 | } |
141 | 142 | ||
142 | public Type ReplaceableInterface | 143 | public virtual Type ReplaceableInterface |
143 | { | 144 | { |
144 | get { return null; } | 145 | get { return null; } |
145 | } | 146 | } |
146 | 147 | ||
147 | #endregion | 148 | #endregion |
148 | 149 | /* | |
149 | public void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 150 | public virtual void OnViewerInstantMessage(IClientAPI client, GridInstantMessage im) |
151 | { | ||
152 | im.fromAgentName = client.FirstName + " " + client.LastName; | ||
153 | OnInstantMessage(client, im); | ||
154 | } | ||
155 | */ | ||
156 | public virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
150 | { | 157 | { |
151 | byte dialog = im.dialog; | 158 | byte dialog = im.dialog; |
152 | 159 | ||
@@ -159,10 +166,34 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
159 | return; | 166 | return; |
160 | } | 167 | } |
161 | 168 | ||
169 | //DateTime dt = DateTime.UtcNow; | ||
170 | |||
171 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
172 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
173 | |||
174 | //try | ||
175 | //{ | ||
176 | // // Convert that to the PST timezone | ||
177 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
178 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
179 | //} | ||
180 | //catch | ||
181 | //{ | ||
182 | // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
183 | //} | ||
184 | |||
185 | //// And make it look local again to fool the unix time util | ||
186 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
187 | |||
188 | // If client is null, this message comes from storage and IS offline | ||
189 | if (client != null) | ||
190 | im.offline = 0; | ||
191 | |||
192 | if (im.offline == 0) | ||
193 | im.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
194 | |||
162 | if (m_TransferModule != null) | 195 | if (m_TransferModule != null) |
163 | { | 196 | { |
164 | if (client != null) | ||
165 | im.fromAgentName = client.FirstName + " " + client.LastName; | ||
166 | m_TransferModule.SendInstantMessage(im, | 197 | m_TransferModule.SendInstantMessage(im, |
167 | delegate(bool success) | 198 | delegate(bool success) |
168 | { | 199 | { |
@@ -193,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
193 | /// | 224 | /// |
194 | /// </summary> | 225 | /// </summary> |
195 | /// <param name="msg"></param> | 226 | /// <param name="msg"></param> |
196 | private void OnGridInstantMessage(GridInstantMessage msg) | 227 | protected virtual void OnGridInstantMessage(GridInstantMessage msg) |
197 | { | 228 | { |
198 | // Just call the Text IM handler above | 229 | // Just call the Text IM handler above |
199 | // This event won't be raised unless we have that agent, | 230 | // This event won't be raised unless we have that agent, |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 2462ff8..efb9421 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
53 | protected string m_MessageKey = String.Empty; | ||
53 | protected List<Scene> m_Scenes = new List<Scene>(); | 54 | protected List<Scene> m_Scenes = new List<Scene>(); |
54 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); | 55 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); |
55 | 56 | ||
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
69 | public virtual void Initialise(IConfigSource config) | 70 | public virtual void Initialise(IConfigSource config) |
70 | { | 71 | { |
71 | IConfig cnf = config.Configs["Messaging"]; | 72 | IConfig cnf = config.Configs["Messaging"]; |
72 | if (cnf != null && cnf.GetString( | 73 | if (cnf != null) |
73 | "MessageTransferModule", "MessageTransferModule") != | ||
74 | "MessageTransferModule") | ||
75 | { | 74 | { |
76 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | 75 | if (cnf.GetString("MessageTransferModule", |
77 | return; | 76 | "MessageTransferModule") != "MessageTransferModule") |
78 | } | 77 | { |
78 | return; | ||
79 | } | ||
79 | 80 | ||
81 | m_MessageKey = cnf.GetString("MessageKey", String.Empty); | ||
82 | } | ||
83 | m_log.Debug("[MESSAGE TRANSFER]: Module enabled"); | ||
80 | m_Enabled = true; | 84 | m_Enabled = true; |
81 | } | 85 | } |
82 | 86 | ||
@@ -135,53 +139,45 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
135 | { | 139 | { |
136 | UUID toAgentID = new UUID(im.toAgentID); | 140 | UUID toAgentID = new UUID(im.toAgentID); |
137 | 141 | ||
142 | if (toAgentID == UUID.Zero) | ||
143 | return; | ||
144 | |||
145 | IClientAPI client = null; | ||
146 | |||
138 | // Try root avatar only first | 147 | // Try root avatar only first |
139 | foreach (Scene scene in m_Scenes) | 148 | foreach (Scene scene in m_Scenes) |
140 | { | 149 | { |
141 | // m_log.DebugFormat( | ||
142 | // "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", | ||
143 | // toAgentID.ToString(), scene.RegionInfo.RegionName); | ||
144 | |||
145 | ScenePresence sp = scene.GetScenePresence(toAgentID); | 150 | ScenePresence sp = scene.GetScenePresence(toAgentID); |
146 | if (sp != null && !sp.IsChildAgent) | 151 | if (sp != null && !sp.IsDeleted && sp.ControllingClient.IsActive) |
147 | { | 152 | { |
148 | // Local message | 153 | // actualy don't send via child agents |
149 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID); | 154 | // ims can be complex things, and not sure viewers will not mess up |
150 | 155 | if(sp.IsChildAgent) | |
151 | sp.ControllingClient.SendInstantMessage(im); | 156 | continue; |
152 | 157 | ||
153 | // Message sent | 158 | client = sp.ControllingClient; |
154 | result(true); | 159 | if(!sp.IsChildAgent) |
155 | return; | 160 | break; |
156 | } | 161 | } |
157 | } | 162 | } |
158 | 163 | ||
159 | // try child avatar second | 164 | if(client != null) |
160 | foreach (Scene scene in m_Scenes) | ||
161 | { | 165 | { |
162 | // m_log.DebugFormat( | 166 | // Local message |
163 | // "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); | 167 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID); |
164 | |||
165 | ScenePresence sp = scene.GetScenePresence(toAgentID); | ||
166 | if (sp != null) | ||
167 | { | ||
168 | // Local message | ||
169 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID); | ||
170 | 168 | ||
171 | sp.ControllingClient.SendInstantMessage(im); | 169 | client.SendInstantMessage(im); |
172 | 170 | ||
173 | // Message sent | 171 | // Message sent |
174 | result(true); | 172 | result(true); |
175 | return; | 173 | return; |
176 | } | ||
177 | } | 174 | } |
178 | |||
179 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); | 175 | // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); |
180 | 176 | ||
181 | SendGridInstantMessageViaXMLRPC(im, result); | 177 | SendGridInstantMessageViaXMLRPC(im, result); |
182 | } | 178 | } |
183 | 179 | ||
184 | public void HandleUndeliverableMessage(GridInstantMessage im, MessageResultNotification result) | 180 | public virtual void HandleUndeliverableMessage(GridInstantMessage im, MessageResultNotification result) |
185 | { | 181 | { |
186 | UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; | 182 | UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage; |
187 | 183 | ||
@@ -211,10 +207,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
211 | protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request, IPEndPoint remoteClient) | 207 | protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request, IPEndPoint remoteClient) |
212 | { | 208 | { |
213 | bool successful = false; | 209 | bool successful = false; |
214 | 210 | ||
215 | // TODO: For now, as IMs seem to be a bit unreliable on OSGrid, catch all exception that | 211 | // TODO: For now, as IMs seem to be a bit unreliable on OSGrid, catch all exception that |
216 | // happen here and aren't caught and log them. | 212 | // happen here and aren't caught and log them. |
217 | try | 213 | try |
218 | { | 214 | { |
219 | // various rational defaults | 215 | // various rational defaults |
220 | UUID fromAgentID = UUID.Zero; | 216 | UUID fromAgentID = UUID.Zero; |
@@ -236,7 +232,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
236 | float pos_z = 0; | 232 | float pos_z = 0; |
237 | //m_log.Info("Processing IM"); | 233 | //m_log.Info("Processing IM"); |
238 | 234 | ||
239 | |||
240 | Hashtable requestData = (Hashtable)request.Params[0]; | 235 | Hashtable requestData = (Hashtable)request.Params[0]; |
241 | // Check if it's got all the data | 236 | // Check if it's got all the data |
242 | if (requestData.ContainsKey("from_agent_id") | 237 | if (requestData.ContainsKey("from_agent_id") |
@@ -249,6 +244,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
249 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") | 244 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") |
250 | && requestData.ContainsKey("binary_bucket")) | 245 | && requestData.ContainsKey("binary_bucket")) |
251 | { | 246 | { |
247 | if (m_MessageKey != String.Empty) | ||
248 | { | ||
249 | XmlRpcResponse error_resp = new XmlRpcResponse(); | ||
250 | Hashtable error_respdata = new Hashtable(); | ||
251 | error_respdata["success"] = "FALSE"; | ||
252 | error_resp.Value = error_respdata; | ||
253 | |||
254 | if (!requestData.Contains("message_key")) | ||
255 | return error_resp; | ||
256 | if (m_MessageKey != (string)requestData["message_key"]) | ||
257 | return error_resp; | ||
258 | } | ||
259 | |||
252 | // Do the easy way of validating the UUIDs | 260 | // Do the easy way of validating the UUIDs |
253 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); | 261 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); |
254 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); | 262 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); |
@@ -382,7 +390,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
382 | gim.Position = Position; | 390 | gim.Position = Position; |
383 | gim.binaryBucket = binaryBucket; | 391 | gim.binaryBucket = binaryBucket; |
384 | 392 | ||
385 | |||
386 | // Trigger the Instant message in the scene. | 393 | // Trigger the Instant message in the scene. |
387 | foreach (Scene scene in m_Scenes) | 394 | foreach (Scene scene in m_Scenes) |
388 | { | 395 | { |
@@ -425,104 +432,191 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
425 | return resp; | 432 | return resp; |
426 | } | 433 | } |
427 | 434 | ||
435 | |||
428 | /// <summary> | 436 | /// <summary> |
429 | /// delegate for sending a grid instant message asynchronously | 437 | /// delegate for sending a grid instant message asynchronously |
430 | /// </summary> | 438 | /// </summary> |
431 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); | 439 | private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); |
440 | |||
441 | private class GIM { | ||
442 | public GridInstantMessage im; | ||
443 | public MessageResultNotification result; | ||
444 | }; | ||
432 | 445 | ||
433 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) | 446 | private Queue<GIM> pendingInstantMessages = new Queue<GIM>(); |
447 | private int numInstantMessageThreads = 0; | ||
448 | |||
449 | private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) | ||
434 | { | 450 | { |
435 | GridInstantMessageDelegate icon = | 451 | lock (pendingInstantMessages) { |
436 | (GridInstantMessageDelegate)iar.AsyncState; | 452 | if (numInstantMessageThreads >= 4) { |
437 | icon.EndInvoke(iar); | 453 | GIM gim = new GIM(); |
454 | gim.im = im; | ||
455 | gim.result = result; | ||
456 | pendingInstantMessages.Enqueue(gim); | ||
457 | } else { | ||
458 | ++ numInstantMessageThreads; | ||
459 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads); | ||
460 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain; | ||
461 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
462 | } | ||
463 | } | ||
438 | } | 464 | } |
439 | 465 | ||
440 | 466 | ||
441 | protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) | 467 | private void GridInstantMessageCompleted(IAsyncResult iar) |
442 | { | 468 | { |
443 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 469 | GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; |
444 | 470 | d.EndInvoke(iar); | |
445 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
446 | } | 471 | } |
447 | 472 | ||
448 | /// <summary> | 473 | /// <summary> |
449 | /// Internal SendGridInstantMessage over XMLRPC method. | 474 | /// Internal SendGridInstantMessage over XMLRPC method. |
450 | /// </summary> | 475 | /// </summary> |
451 | /// <remarks> | 476 | |
452 | /// This is called from within a dedicated thread. | 477 | /// <param name="prevRegionHandle"> |
453 | /// </remarks> | 478 | /// Pass in 0 the first time this method is called. It will be called recursively with the last |
454 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result) | 479 | /// regionhandle tried |
480 | /// </param> | ||
481 | private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) | ||
482 | { | ||
483 | GIM gim; | ||
484 | do { | ||
485 | try { | ||
486 | SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero); | ||
487 | } catch (Exception e) { | ||
488 | m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message); | ||
489 | } | ||
490 | lock (pendingInstantMessages) { | ||
491 | if (pendingInstantMessages.Count > 0) { | ||
492 | gim = pendingInstantMessages.Dequeue(); | ||
493 | im = gim.im; | ||
494 | result = gim.result; | ||
495 | } else { | ||
496 | gim = null; | ||
497 | -- numInstantMessageThreads; | ||
498 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads); | ||
499 | } | ||
500 | } | ||
501 | } while (gim != null); | ||
502 | } | ||
503 | |||
504 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | ||
455 | { | 505 | { |
506 | |||
456 | UUID toAgentID = new UUID(im.toAgentID); | 507 | UUID toAgentID = new UUID(im.toAgentID); |
457 | UUID regionID; | 508 | PresenceInfo upd = null; |
458 | bool needToLookupAgent; | 509 | bool lookupAgent = false; |
459 | 510 | ||
460 | lock (m_UserRegionMap) | 511 | lock (m_UserRegionMap) |
461 | needToLookupAgent = !m_UserRegionMap.TryGetValue(toAgentID, out regionID); | ||
462 | |||
463 | while (true) | ||
464 | { | 512 | { |
465 | if (needToLookupAgent) | 513 | if (m_UserRegionMap.ContainsKey(toAgentID)) |
466 | { | 514 | { |
467 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); | 515 | upd = new PresenceInfo(); |
468 | 516 | upd.RegionID = m_UserRegionMap[toAgentID]; | |
469 | UUID foundRegionID = UUID.Zero; | ||
470 | 517 | ||
471 | if (presences != null) | 518 | // We need to compare the current regionhandle with the previous region handle |
519 | // or the recursive loop will never end because it will never try to lookup the agent again | ||
520 | if (prevRegionID == upd.RegionID) | ||
472 | { | 521 | { |
473 | foreach (PresenceInfo p in presences) | 522 | lookupAgent = true; |
474 | { | ||
475 | if (p.RegionID != UUID.Zero) | ||
476 | { | ||
477 | foundRegionID = p.RegionID; | ||
478 | break; | ||
479 | } | ||
480 | } | ||
481 | } | 523 | } |
482 | |||
483 | // If not found or the found region is the same as the last lookup, then message is undeliverable | ||
484 | if (foundRegionID == UUID.Zero || foundRegionID == regionID) | ||
485 | break; | ||
486 | else | ||
487 | regionID = foundRegionID; | ||
488 | } | 524 | } |
489 | 525 | else | |
490 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, regionID); | ||
491 | if (reginfo == null) | ||
492 | { | 526 | { |
493 | m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", regionID); | 527 | lookupAgent = true; |
494 | break; | ||
495 | } | 528 | } |
529 | } | ||
496 | 530 | ||
497 | // Try to send the message to the agent via the retrieved region. | ||
498 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); | ||
499 | msgdata["region_handle"] = 0; | ||
500 | bool imresult = doIMSending(reginfo, msgdata); | ||
501 | 531 | ||
502 | // If the message delivery was successful, then cache the entry. | 532 | // Are we needing to look-up an agent? |
503 | if (imresult) | 533 | if (lookupAgent) |
534 | { | ||
535 | // Non-cached user agent lookup. | ||
536 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); | ||
537 | if (presences != null && presences.Length > 0) | ||
504 | { | 538 | { |
505 | lock (m_UserRegionMap) | 539 | foreach (PresenceInfo p in presences) |
506 | { | 540 | { |
507 | m_UserRegionMap[toAgentID] = regionID; | 541 | if (p.RegionID != UUID.Zero) |
542 | { | ||
543 | upd = p; | ||
544 | break; | ||
545 | } | ||
508 | } | 546 | } |
509 | result(true); | ||
510 | return; | ||
511 | } | 547 | } |
512 | 548 | ||
513 | // If we reach this point in the first iteration of the while, then we may have unsuccessfully tried | 549 | if (upd != null) |
514 | // to use a locally cached region ID. All subsequent attempts need to lookup agent details from | 550 | { |
515 | // the presence service. | 551 | // check if we've tried this before.. |
516 | needToLookupAgent = true; | 552 | // This is one way to end the recursive loop |
553 | // | ||
554 | if (upd.RegionID == prevRegionID) | ||
555 | { | ||
556 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); | ||
557 | HandleUndeliverableMessage(im, result); | ||
558 | return; | ||
559 | } | ||
560 | } | ||
561 | else | ||
562 | { | ||
563 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); | ||
564 | HandleUndeliverableMessage(im, result); | ||
565 | return; | ||
566 | } | ||
517 | } | 567 | } |
518 | 568 | ||
519 | // If we reached this point then the message was not deliverable. Remove the bad cache entry and | 569 | if (upd != null) |
520 | // signal the delivery failure. | 570 | { |
521 | lock (m_UserRegionMap) | 571 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, |
522 | m_UserRegionMap.Remove(toAgentID); | 572 | upd.RegionID); |
573 | if (reginfo != null) | ||
574 | { | ||
575 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); | ||
576 | // Not actually used anymore, left in for compatibility | ||
577 | // Remove at next interface change | ||
578 | // | ||
579 | msgdata["region_handle"] = 0; | ||
580 | bool imresult = doIMSending(reginfo, msgdata); | ||
581 | if (imresult) | ||
582 | { | ||
583 | // IM delivery successful, so store the Agent's location in our local cache. | ||
584 | lock (m_UserRegionMap) | ||
585 | { | ||
586 | if (m_UserRegionMap.ContainsKey(toAgentID)) | ||
587 | { | ||
588 | m_UserRegionMap[toAgentID] = upd.RegionID; | ||
589 | } | ||
590 | else | ||
591 | { | ||
592 | m_UserRegionMap.Add(toAgentID, upd.RegionID); | ||
593 | } | ||
594 | } | ||
595 | result(true); | ||
596 | } | ||
597 | else | ||
598 | { | ||
599 | // try again, but lookup user this time. | ||
600 | // Warning, this must call the Async version | ||
601 | // of this method or we'll be making thousands of threads | ||
602 | // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync | ||
603 | // The version that spawns the thread is SendGridInstantMessageViaXMLRPC | ||
523 | 604 | ||
524 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); | 605 | // This is recursive!!!!! |
525 | HandleUndeliverableMessage(im, result); | 606 | SendGridInstantMessageViaXMLRPCAsync(im, result, |
607 | upd.RegionID); | ||
608 | } | ||
609 | } | ||
610 | else | ||
611 | { | ||
612 | m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", upd.RegionID); | ||
613 | HandleUndeliverableMessage(im, result); | ||
614 | } | ||
615 | } | ||
616 | else | ||
617 | { | ||
618 | HandleUndeliverableMessage(im, result); | ||
619 | } | ||
526 | } | 620 | } |
527 | 621 | ||
528 | /// <summary> | 622 | /// <summary> |
@@ -622,8 +716,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
622 | gim["position_z"] = msg.Position.Z.ToString(); | 716 | gim["position_z"] = msg.Position.Z.ToString(); |
623 | gim["region_id"] = new UUID(msg.RegionID).ToString(); | 717 | gim["region_id"] = new UUID(msg.RegionID).ToString(); |
624 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); | 718 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); |
719 | if (m_MessageKey != String.Empty) | ||
720 | gim["message_key"] = m_MessageKey; | ||
625 | return gim; | 721 | return gim; |
626 | } | 722 | } |
627 | |||
628 | } | 723 | } |
629 | } | 724 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs index 315d372..2d57193 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModule.cs | |||
@@ -118,11 +118,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
118 | { | 118 | { |
119 | get { return null; } | 119 | get { return null; } |
120 | } | 120 | } |
121 | 121 | ||
122 | public void Close() | 122 | public void Close() |
123 | { | 123 | { |
124 | } | 124 | } |
125 | 125 | ||
126 | private void OnNewClient(IClientAPI client) | 126 | private void OnNewClient(IClientAPI client) |
127 | { | 127 | { |
128 | client.OnMuteListRequest += OnMuteListRequest; | 128 | client.OnMuteListRequest += OnMuteListRequest; |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModuleTst.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModuleTst.cs new file mode 100644 index 0000000..6857f35 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MuteListModuleTst.cs | |||
@@ -0,0 +1,229 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using System.Text; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Client; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using Mono.Addins; | ||
40 | |||
41 | using OpenSim.Server.Base; | ||
42 | using OpenSim.Services.Interfaces; | ||
43 | |||
44 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | ||
45 | { | ||
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MuteListModuleTst")] | ||
47 | public class MuteListModuleTst : ISharedRegionModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger( | ||
50 | MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | protected bool m_Enabled = false; | ||
53 | protected List<Scene> m_SceneList = new List<Scene>(); | ||
54 | protected IMuteListService m_service = null; | ||
55 | |||
56 | public void Initialise(IConfigSource config) | ||
57 | { | ||
58 | IConfig cnf = config.Configs["Messaging"]; | ||
59 | if (cnf == null) | ||
60 | return; | ||
61 | |||
62 | if (cnf.GetString("MuteListModule", "None") != "MuteListModuleTst") | ||
63 | return; | ||
64 | |||
65 | m_Enabled = true; | ||
66 | } | ||
67 | |||
68 | public void AddRegion(Scene scene) | ||
69 | { | ||
70 | } | ||
71 | |||
72 | public void RegionLoaded(Scene scene) | ||
73 | { | ||
74 | if (!m_Enabled) | ||
75 | return; | ||
76 | |||
77 | IXfer xfer = scene.RequestModuleInterface<IXfer>(); | ||
78 | if (xfer == null) | ||
79 | { | ||
80 | m_log.ErrorFormat("[MuteListModuleTst]: Xfer not availble in region {0}. Module Disabled", scene.Name); | ||
81 | m_Enabled = false; | ||
82 | return; | ||
83 | } | ||
84 | |||
85 | IMuteListService srv = scene.RequestModuleInterface<IMuteListService>(); | ||
86 | if(srv == null) | ||
87 | { | ||
88 | m_log.ErrorFormat("[MuteListModuleTst]: MuteListService not availble in region {0}. Module Disabled", scene.Name); | ||
89 | m_Enabled = false; | ||
90 | return; | ||
91 | } | ||
92 | lock (m_SceneList) | ||
93 | { | ||
94 | if(m_service == null) | ||
95 | m_service = srv; | ||
96 | m_SceneList.Add(scene); | ||
97 | scene.EventManager.OnNewClient += OnNewClient; | ||
98 | } | ||
99 | } | ||
100 | |||
101 | public void RemoveRegion(Scene scene) | ||
102 | { | ||
103 | lock (m_SceneList) | ||
104 | { | ||
105 | if(m_SceneList.Contains(scene)) | ||
106 | { | ||
107 | m_SceneList.Remove(scene); | ||
108 | scene.EventManager.OnNewClient -= OnNewClient; | ||
109 | } | ||
110 | } | ||
111 | } | ||
112 | |||
113 | public void PostInitialise() | ||
114 | { | ||
115 | if (!m_Enabled) | ||
116 | return; | ||
117 | |||
118 | m_log.Debug("[MuteListModuleTst]: enabled"); | ||
119 | } | ||
120 | |||
121 | public string Name | ||
122 | { | ||
123 | get { return "MuteListModuleTst"; } | ||
124 | } | ||
125 | |||
126 | public Type ReplaceableInterface | ||
127 | { | ||
128 | get { return null; } | ||
129 | } | ||
130 | |||
131 | public void Close() | ||
132 | { | ||
133 | } | ||
134 | |||
135 | private void OnNewClient(IClientAPI client) | ||
136 | { | ||
137 | client.OnMuteListRequest += OnMuteListRequest; | ||
138 | client.OnUpdateMuteListEntry += OnUpdateMuteListEntry; | ||
139 | client.OnRemoveMuteListEntry += OnRemoveMuteListEntry; | ||
140 | } | ||
141 | |||
142 | private void OnMuteListRequest(IClientAPI client, uint crc) | ||
143 | { | ||
144 | if (!m_Enabled) | ||
145 | { | ||
146 | if(crc == 0) | ||
147 | client.SendEmpytMuteList(); | ||
148 | else | ||
149 | client.SendUseCachedMuteList(); | ||
150 | return; | ||
151 | } | ||
152 | |||
153 | IXfer xfer = client.Scene.RequestModuleInterface<IXfer>(); | ||
154 | if (xfer == null) | ||
155 | { | ||
156 | if(crc == 0) | ||
157 | client.SendEmpytMuteList(); | ||
158 | else | ||
159 | client.SendUseCachedMuteList(); | ||
160 | return; | ||
161 | } | ||
162 | |||
163 | Byte[] data = m_service.MuteListRequest(client.AgentId, crc); | ||
164 | if (data == null) | ||
165 | { | ||
166 | if(crc == 0) | ||
167 | client.SendEmpytMuteList(); | ||
168 | else | ||
169 | client.SendUseCachedMuteList(); | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | if (data.Length == 0) | ||
174 | { | ||
175 | client.SendEmpytMuteList(); | ||
176 | return; | ||
177 | } | ||
178 | |||
179 | if (data.Length == 1) | ||
180 | { | ||
181 | if(crc == 0) | ||
182 | client.SendEmpytMuteList(); | ||
183 | else | ||
184 | client.SendUseCachedMuteList(); | ||
185 | return; | ||
186 | } | ||
187 | |||
188 | string filename = "mutes" + client.AgentId.ToString(); | ||
189 | xfer.AddNewFile(filename, data); | ||
190 | client.SendMuteListUpdate(filename); | ||
191 | } | ||
192 | |||
193 | private void OnUpdateMuteListEntry(IClientAPI client, UUID muteID, string muteName, int muteType, uint muteFlags) | ||
194 | { | ||
195 | if (!m_Enabled) | ||
196 | return; | ||
197 | |||
198 | UUID agentID = client.AgentId; | ||
199 | if(muteType == 1) // agent | ||
200 | { | ||
201 | if(agentID == muteID) | ||
202 | return; | ||
203 | if(m_SceneList[0].Permissions.IsAdministrator(muteID)) | ||
204 | { | ||
205 | OnMuteListRequest(client, 0); | ||
206 | return; | ||
207 | } | ||
208 | } | ||
209 | |||
210 | MuteData mute = new MuteData(); | ||
211 | mute.AgentID = agentID; | ||
212 | mute.MuteID = muteID; | ||
213 | mute.MuteName = muteName; | ||
214 | mute.MuteType = muteType; | ||
215 | mute.MuteFlags = (int)muteFlags; | ||
216 | mute.Stamp = Util.UnixTimeSinceEpoch(); | ||
217 | |||
218 | m_service.UpdateMute(mute); | ||
219 | } | ||
220 | |||
221 | private void OnRemoveMuteListEntry(IClientAPI client, UUID muteID, string muteName) | ||
222 | { | ||
223 | if (!m_Enabled) | ||
224 | return; | ||
225 | m_service.RemoveMute(client.AgentId, muteID, muteName); | ||
226 | } | ||
227 | } | ||
228 | } | ||
229 | |||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 9cdb1c2..315ce1b 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -39,16 +39,25 @@ using OpenSim.Region.Framework.Scenes; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | 40 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage |
41 | { | 41 | { |
42 | public struct SendReply | ||
43 | { | ||
44 | public bool Success; | ||
45 | public string Message; | ||
46 | public int Disposition; | ||
47 | } | ||
48 | |||
42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] | 49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] |
43 | public class OfflineMessageModule : ISharedRegionModule | 50 | public class OfflineMessageModule : ISharedRegionModule |
44 | { | 51 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 53 | ||
47 | private bool enabled = true; | 54 | private bool enabled = true; |
55 | private bool m_UseNewAvnCode = false; | ||
48 | private List<Scene> m_SceneList = new List<Scene>(); | 56 | private List<Scene> m_SceneList = new List<Scene>(); |
49 | private string m_RestURL = String.Empty; | 57 | private string m_RestURL = String.Empty; |
50 | IMessageTransferModule m_TransferModule = null; | 58 | IMessageTransferModule m_TransferModule = null; |
51 | private bool m_ForwardOfflineGroupMessages = true; | 59 | private bool m_ForwardOfflineGroupMessages = true; |
60 | private Dictionary<IClientAPI, List<UUID>> m_repliesSent= new Dictionary<IClientAPI, List<UUID>>(); | ||
52 | 61 | ||
53 | public void Initialise(IConfigSource config) | 62 | public void Initialise(IConfigSource config) |
54 | { | 63 | { |
@@ -74,6 +83,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
74 | } | 83 | } |
75 | 84 | ||
76 | m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages); | 85 | m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages); |
86 | m_UseNewAvnCode = cnf.GetBoolean("UseNewAvnCode", m_UseNewAvnCode); | ||
77 | } | 87 | } |
78 | 88 | ||
79 | public void AddRegion(Scene scene) | 89 | public void AddRegion(Scene scene) |
@@ -138,7 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
138 | { | 148 | { |
139 | get { return null; } | 149 | get { return null; } |
140 | } | 150 | } |
141 | 151 | ||
142 | public void Close() | 152 | public void Close() |
143 | { | 153 | { |
144 | } | 154 | } |
@@ -168,11 +178,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
168 | private void OnNewClient(IClientAPI client) | 178 | private void OnNewClient(IClientAPI client) |
169 | { | 179 | { |
170 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; | 180 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; |
181 | client.OnLogout += OnClientLoggedOut; | ||
182 | } | ||
183 | |||
184 | public void OnClientLoggedOut(IClientAPI client) | ||
185 | { | ||
186 | m_repliesSent.Remove(client); | ||
171 | } | 187 | } |
172 | 188 | ||
173 | private void RetrieveInstantMessages(IClientAPI client) | 189 | private void RetrieveInstantMessages(IClientAPI client) |
174 | { | 190 | { |
175 | if (m_RestURL != "") | 191 | if (m_RestURL == String.Empty) |
192 | { | ||
193 | return; | ||
194 | } | ||
195 | else | ||
176 | { | 196 | { |
177 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); | 197 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); |
178 | 198 | ||
@@ -180,28 +200,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
180 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( | 200 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( |
181 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 201 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
182 | 202 | ||
183 | if (msglist == null) | 203 | if (msglist != null) |
184 | { | ||
185 | m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list."); | ||
186 | return; | ||
187 | } | ||
188 | |||
189 | foreach (GridInstantMessage im in msglist) | ||
190 | { | 204 | { |
191 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | 205 | foreach (GridInstantMessage im in msglist) |
192 | // send it directly or else the item will be given twice | ||
193 | client.SendInstantMessage(im); | ||
194 | else | ||
195 | { | 206 | { |
196 | // Send through scene event manager so all modules get a chance | 207 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) |
197 | // to look at this message before it gets delivered. | 208 | // send it directly or else the item will be given twice |
198 | // | 209 | client.SendInstantMessage(im); |
199 | // Needed for proper state management for stored group | 210 | else |
200 | // invitations | 211 | { |
201 | // | 212 | // Send through scene event manager so all modules get a chance |
202 | Scene s = FindScene(client.AgentId); | 213 | // to look at this message before it gets delivered. |
203 | if (s != null) | 214 | // |
204 | s.EventManager.TriggerIncomingInstantMessage(im); | 215 | // Needed for proper state management for stored group |
216 | // invitations | ||
217 | // | ||
218 | |||
219 | im.offline = 1; | ||
220 | |||
221 | Scene s = FindScene(client.AgentId); | ||
222 | if (s != null) | ||
223 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
224 | } | ||
205 | } | 225 | } |
206 | } | 226 | } |
207 | } | 227 | } |
@@ -213,7 +233,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
213 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && | 233 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
214 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | 234 | im.dialog != (byte)InstantMessageDialog.GroupNotice && |
215 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && | 235 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && |
216 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | 236 | im.dialog != (byte)InstantMessageDialog.InventoryOffered && |
237 | im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered) | ||
217 | { | 238 | { |
218 | return; | 239 | return; |
219 | } | 240 | } |
@@ -225,22 +246,73 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
225 | return; | 246 | return; |
226 | } | 247 | } |
227 | 248 | ||
228 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( | 249 | if(m_UseNewAvnCode) |
229 | "POST", m_RestURL+"/SaveMessage/", im, 10000); | 250 | { |
251 | Scene scene = FindScene(new UUID(im.fromAgentID)); | ||
252 | if (scene == null) | ||
253 | scene = m_SceneList[0]; | ||
230 | 254 | ||
231 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 255 | UUID scopeID = scene.RegionInfo.ScopeID; |
256 | SendReply reply = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, SendReply>( | ||
257 | "POST", m_RestURL+"/SaveMessage/?scope=" + scopeID.ToString(), im, 20000); | ||
258 | |||
259 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
260 | { | ||
261 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | ||
262 | if (client == null) | ||
263 | return; | ||
264 | |||
265 | if (string.IsNullOrEmpty(reply.Message)) | ||
266 | reply.Message = "User is not logged in. " + (reply.Success ? "Message saved." : "Message not saved"); | ||
267 | |||
268 | bool sendReply = true; | ||
269 | |||
270 | switch (reply.Disposition) | ||
271 | { | ||
272 | case 0: // Normal | ||
273 | break; | ||
274 | case 1: // Only once per user | ||
275 | if (m_repliesSent.ContainsKey(client) && m_repliesSent[client].Contains(new UUID(im.toAgentID))) | ||
276 | sendReply = false; | ||
277 | else | ||
278 | { | ||
279 | if (!m_repliesSent.ContainsKey(client)) | ||
280 | m_repliesSent[client] = new List<UUID>(); | ||
281 | m_repliesSent[client].Add(new UUID(im.toAgentID)); | ||
282 | } | ||
283 | break; | ||
284 | } | ||
285 | |||
286 | if (sendReply) | ||
287 | { | ||
288 | client.SendInstantMessage(new GridInstantMessage( | ||
289 | null, new UUID(im.toAgentID), | ||
290 | "System", new UUID(im.fromAgentID), | ||
291 | (byte)InstantMessageDialog.MessageFromAgent, | ||
292 | reply.Message, | ||
293 | false, new Vector3())); | ||
294 | } | ||
295 | } | ||
296 | } | ||
297 | else | ||
232 | { | 298 | { |
233 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | 299 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( |
234 | if (client == null) | 300 | "POST", m_RestURL+"/SaveMessage/", im, 20000); |
235 | return; | 301 | |
302 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
303 | { | ||
304 | IClientAPI client = FindClient(new UUID(im.fromAgentID)); | ||
305 | if (client == null) | ||
306 | return; | ||
236 | 307 | ||
237 | client.SendInstantMessage(new GridInstantMessage( | 308 | client.SendInstantMessage(new GridInstantMessage( |
238 | null, new UUID(im.toAgentID), | 309 | null, new UUID(im.toAgentID), |
239 | "System", new UUID(im.fromAgentID), | 310 | "System", new UUID(im.fromAgentID), |
240 | (byte)InstantMessageDialog.MessageFromAgent, | 311 | (byte)InstantMessageDialog.MessageFromAgent, |
241 | "User is not logged in. "+ | 312 | "User is not logged in. "+ |
242 | (success ? "Message saved." : "Message not saved"), | 313 | (success ? "Message saved." : "Message not saved"), |
243 | false, new Vector3())); | 314 | false, new Vector3())); |
315 | } | ||
244 | } | 316 | } |
245 | } | 317 | } |
246 | } | 318 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/XMuteModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/XMuteModule.cs new file mode 100644 index 0000000..b61e848 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/XMuteModule.cs | |||
@@ -0,0 +1,239 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using System.Text; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using Mono.Addins; | ||
38 | using OpenSim.Data.MySQL; | ||
39 | using MySql.Data.MySqlClient; | ||
40 | |||
41 | |||
42 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | ||
43 | { | ||
44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XMute")] | ||
45 | public class XMuteModule : ISharedRegionModule | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger( | ||
48 | MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | protected bool m_Enabled = true; | ||
51 | protected List<Scene> m_SceneList = new List<Scene>(); | ||
52 | protected MuteTableHandler m_MuteTable; | ||
53 | protected string m_DatabaseConnect; | ||
54 | |||
55 | public void Initialise(IConfigSource config) | ||
56 | { | ||
57 | IConfig cnf = config.Configs["Messaging"]; | ||
58 | if (cnf == null) | ||
59 | { | ||
60 | m_Enabled = false; | ||
61 | return; | ||
62 | } | ||
63 | |||
64 | if (cnf.GetString("MuteListModule", "None") != | ||
65 | "XMute") | ||
66 | { | ||
67 | m_Enabled = false; | ||
68 | return; | ||
69 | } | ||
70 | |||
71 | m_DatabaseConnect = cnf.GetString("MuteDatabaseConnect", String.Empty); | ||
72 | if (m_DatabaseConnect == String.Empty) | ||
73 | { | ||
74 | m_log.Debug("[XMute]: MuteDatabaseConnect missing or empty"); | ||
75 | m_Enabled = false; | ||
76 | return; | ||
77 | } | ||
78 | |||
79 | m_MuteTable = new MuteTableHandler( | ||
80 | m_DatabaseConnect, "XMute", String.Empty); | ||
81 | } | ||
82 | |||
83 | public void AddRegion(Scene scene) | ||
84 | { | ||
85 | if (!m_Enabled) | ||
86 | return; | ||
87 | |||
88 | lock (m_SceneList) | ||
89 | { | ||
90 | m_SceneList.Add(scene); | ||
91 | |||
92 | scene.EventManager.OnNewClient += OnNewClient; | ||
93 | } | ||
94 | } | ||
95 | |||
96 | public void RegionLoaded(Scene scene) | ||
97 | { | ||
98 | } | ||
99 | |||
100 | public void RemoveRegion(Scene scene) | ||
101 | { | ||
102 | if (!m_Enabled) | ||
103 | return; | ||
104 | |||
105 | lock (m_SceneList) | ||
106 | { | ||
107 | m_SceneList.Remove(scene); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | public void PostInitialise() | ||
112 | { | ||
113 | if (!m_Enabled) | ||
114 | return; | ||
115 | |||
116 | m_log.Debug("[XMute]: Mute list enabled"); | ||
117 | } | ||
118 | |||
119 | public string Name | ||
120 | { | ||
121 | get { return "XMuteModule"; } | ||
122 | } | ||
123 | |||
124 | public Type ReplaceableInterface | ||
125 | { | ||
126 | get { return null; } | ||
127 | } | ||
128 | |||
129 | public void Close() | ||
130 | { | ||
131 | } | ||
132 | |||
133 | private void OnNewClient(IClientAPI client) | ||
134 | { | ||
135 | client.OnMuteListRequest += OnMuteListRequest; | ||
136 | client.OnUpdateMuteListEntry += OnUpdateMuteListEntry; | ||
137 | client.OnRemoveMuteListEntry += OnRemoveMuteListEntry; | ||
138 | } | ||
139 | |||
140 | private void OnMuteListRequest(IClientAPI client, uint crc) | ||
141 | { | ||
142 | string filename = "mutes"+client.AgentId.ToString(); | ||
143 | |||
144 | IXfer xfer = client.Scene.RequestModuleInterface<IXfer>(); | ||
145 | if (xfer != null) | ||
146 | { | ||
147 | MuteData[] data = m_MuteTable.Get("AgentID", client.AgentId.ToString()); | ||
148 | if (data == null || data.Length == 0) | ||
149 | { | ||
150 | xfer.AddNewFile(filename, new Byte[0]); | ||
151 | } | ||
152 | else | ||
153 | { | ||
154 | StringBuilder sb = new StringBuilder(1024); | ||
155 | |||
156 | foreach (MuteData d in data) | ||
157 | sb.AppendFormat("{0} {1} {2}|{3}\n", | ||
158 | d.MuteType, | ||
159 | d.MuteID.ToString(), | ||
160 | d.MuteName, | ||
161 | d.MuteFlags); | ||
162 | |||
163 | Byte[] filedata = Util.UTF8.GetBytes(sb.ToString()); | ||
164 | |||
165 | uint dataCrc = Crc32.Compute(filedata); | ||
166 | |||
167 | if (dataCrc == crc) | ||
168 | { | ||
169 | client.SendUseCachedMuteList(); | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | xfer.AddNewFile(filename, filedata); | ||
174 | } | ||
175 | |||
176 | client.SendMuteListUpdate(filename); | ||
177 | } | ||
178 | } | ||
179 | |||
180 | private void OnUpdateMuteListEntry(IClientAPI client, UUID muteID, string muteName, int muteType, uint muteFlags) | ||
181 | { | ||
182 | MuteData mute = new MuteData(); | ||
183 | |||
184 | mute.AgentID = client.AgentId; | ||
185 | mute.MuteID = muteID; | ||
186 | mute.MuteName = muteName; | ||
187 | mute.MuteType = muteType; | ||
188 | mute.MuteFlags = (int)muteFlags; | ||
189 | mute.Stamp = Util.UnixTimeSinceEpoch(); | ||
190 | |||
191 | m_MuteTable.Store(mute); | ||
192 | } | ||
193 | |||
194 | private void OnRemoveMuteListEntry(IClientAPI client, UUID muteID, string muteName) | ||
195 | { | ||
196 | m_MuteTable.Delete(new string[] { "AgentID", | ||
197 | "MuteID", | ||
198 | "MuteName" }, | ||
199 | new string[] { client.AgentId.ToString(), | ||
200 | muteID.ToString(), | ||
201 | muteName }); | ||
202 | } | ||
203 | } | ||
204 | |||
205 | public class MuteTableHandler : MySQLGenericTableHandler<MuteData> | ||
206 | { | ||
207 | public MuteTableHandler(string conn, string realm, string m) : base(conn, realm, m) | ||
208 | { | ||
209 | } | ||
210 | |||
211 | public bool Delete(string[] fields, string[] val) | ||
212 | { | ||
213 | if (fields.Length != val.Length) | ||
214 | return false; | ||
215 | |||
216 | using (MySqlCommand cmd = new MySqlCommand()) | ||
217 | { | ||
218 | string text = String.Format("delete from {0} where ", m_Realm); | ||
219 | |||
220 | List<string> terms = new List<string>(); | ||
221 | |||
222 | for (int i = 0 ; i < fields.Length ; i++) | ||
223 | { | ||
224 | terms.Add(String.Format("{0} = ?{0}", fields[i])); | ||
225 | cmd.Parameters.AddWithValue("?" + fields[i], val[i]); | ||
226 | } | ||
227 | |||
228 | text += string.Join(" and ", terms.ToArray()); | ||
229 | |||
230 | cmd.CommandText = text; | ||
231 | |||
232 | if (ExecuteNonQuery(cmd) > 0) | ||
233 | return true; | ||
234 | return false; | ||
235 | } | ||
236 | } | ||
237 | } | ||
238 | } | ||
239 | |||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 4a06fd1..1e21b74 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
56 | /// bumps here should be compatible. | 56 | /// bumps here should be compatible. |
57 | /// </summary> | 57 | /// </summary> |
58 | public static int MAX_MAJOR_VERSION = 1; | 58 | public static int MAX_MAJOR_VERSION = 1; |
59 | 59 | ||
60 | protected TarArchiveReader archive; | 60 | protected TarArchiveReader archive; |
61 | 61 | ||
62 | private UserAccount m_userInfo; | 62 | private UserAccount m_userInfo; |
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
66 | /// ID of this request | 66 | /// ID of this request |
67 | /// </value> | 67 | /// </value> |
68 | protected UUID m_id; | 68 | protected UUID m_id; |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Do we want to merge this load with existing inventory? | 71 | /// Do we want to merge this load with existing inventory? |
72 | /// </summary> | 72 | /// </summary> |
@@ -82,46 +82,49 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
82 | /// The stream from which the inventory archive will be loaded. | 82 | /// The stream from which the inventory archive will be loaded. |
83 | /// </value> | 83 | /// </value> |
84 | private Stream m_loadStream; | 84 | private Stream m_loadStream; |
85 | 85 | ||
86 | /// <summary> | 86 | /// <summary> |
87 | /// Has the control file been loaded for this archive? | 87 | /// Has the control file been loaded for this archive? |
88 | /// </summary> | 88 | /// </summary> |
89 | public bool ControlFileLoaded { get; private set; } | 89 | public bool ControlFileLoaded { get; private set; } |
90 | 90 | ||
91 | /// <summary> | 91 | /// <summary> |
92 | /// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't | 92 | /// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't |
93 | /// enforce. | 93 | /// enforce. |
94 | /// </summary> | 94 | /// </summary> |
95 | public bool EnforceControlFileCheck { get; private set; } | 95 | public bool EnforceControlFileCheck { get; private set; } |
96 | 96 | ||
97 | protected bool m_assetsLoaded; | 97 | protected bool m_assetsLoaded; |
98 | protected bool m_inventoryNodesLoaded; | 98 | protected bool m_inventoryNodesLoaded; |
99 | 99 | ||
100 | protected int m_successfulAssetRestores; | 100 | protected int m_successfulAssetRestores; |
101 | protected int m_failedAssetRestores; | 101 | protected int m_failedAssetRestores; |
102 | protected int m_successfulItemRestores; | 102 | protected int m_successfulItemRestores; |
103 | 103 | ||
104 | /// <summary> | 104 | /// <summary> |
105 | /// Root destination folder for the IAR load. | 105 | /// Root destination folder for the IAR load. |
106 | /// </summary> | 106 | /// </summary> |
107 | protected InventoryFolderBase m_rootDestinationFolder; | 107 | protected InventoryFolderBase m_rootDestinationFolder; |
108 | 108 | ||
109 | /// <summary> | 109 | /// <summary> |
110 | /// Inventory nodes loaded from the iar. | 110 | /// Inventory nodes loaded from the iar. |
111 | /// </summary> | 111 | /// </summary> |
112 | protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>(); | 112 | protected Dictionary<UUID, InventoryNodeBase> m_loadedNodes = new Dictionary<UUID, InventoryNodeBase>(); |
113 | 113 | ||
114 | /// <summary> | 114 | /// <summary> |
115 | /// In order to load identically named folders, we need to keep track of the folders that we have already | 115 | /// In order to load identically named folders, we need to keep track of the folders that we have already |
116 | /// resolved. | 116 | /// resolved. |
117 | /// </summary> | 117 | /// </summary> |
118 | Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>(); | 118 | Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>(); |
119 | 119 | ||
120 | /// <summary> | 120 | /// <summary> |
121 | /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids | 121 | /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids |
122 | /// after OSP resolution (since OSP creators are only stored in the item | 122 | /// after OSP resolution (since OSP creators are only stored in the item |
123 | /// </summary> | 123 | /// </summary> |
124 | protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>(); | 124 | protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>(); |
125 | protected Dictionary<UUID, UUID> m_itemIDs = new Dictionary<UUID, UUID>(); | ||
126 | protected List<InventoryItemBase> m_invLinks = new List<InventoryItemBase>(); | ||
127 | protected Dictionary<UUID, InventoryNodeBase> m_invLinksFolders = new Dictionary<UUID, InventoryNodeBase>(); | ||
125 | 128 | ||
126 | public InventoryArchiveReadRequest( | 129 | public InventoryArchiveReadRequest( |
127 | IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, string loadPath, bool merge) | 130 | IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, string loadPath, bool merge) |
@@ -163,9 +166,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
163 | m_invPath = invPath; | 166 | m_invPath = invPath; |
164 | m_loadStream = loadStream; | 167 | m_loadStream = loadStream; |
165 | m_module = module; | 168 | m_module = module; |
166 | 169 | ||
167 | // FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things | 170 | // FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things |
168 | // (I thought they weren't). We will need to bump the version number and perform this check on all | 171 | // (I thought they weren't). We will need to bump the version number and perform this check on all |
169 | // subsequent IAR versions only | 172 | // subsequent IAR versions only |
170 | ControlFileLoaded = true; | 173 | ControlFileLoaded = true; |
171 | } | 174 | } |
@@ -181,26 +184,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
181 | /// returned | 184 | /// returned |
182 | /// </returns> | 185 | /// </returns> |
183 | /// <exception cref="System.Exception">Thrown if load fails.</exception> | 186 | /// <exception cref="System.Exception">Thrown if load fails.</exception> |
184 | public HashSet<InventoryNodeBase> Execute() | 187 | public Dictionary<UUID,InventoryNodeBase> Execute() |
185 | { | 188 | { |
186 | try | 189 | try |
187 | { | 190 | { |
188 | Exception reportedException = null; | 191 | Exception reportedException = null; |
189 | 192 | ||
190 | string filePath = "ERROR"; | 193 | string filePath = "ERROR"; |
191 | 194 | ||
192 | List<InventoryFolderBase> folderCandidates | 195 | List<InventoryFolderBase> folderCandidates |
193 | = InventoryArchiveUtils.FindFoldersByPath( | 196 | = InventoryArchiveUtils.FindFoldersByPath( |
194 | m_InventoryService, m_userInfo.PrincipalID, m_invPath); | 197 | m_InventoryService, m_userInfo.PrincipalID, m_invPath); |
195 | 198 | ||
196 | if (folderCandidates.Count == 0) | 199 | if (folderCandidates.Count == 0) |
197 | { | 200 | { |
198 | // Possibly provide an option later on to automatically create this folder if it does not exist | 201 | // Possibly provide an option later on to automatically create this folder if it does not exist |
199 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); | 202 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); |
200 | 203 | ||
201 | return m_loadedNodes; | 204 | return m_loadedNodes; |
202 | } | 205 | } |
203 | 206 | ||
204 | m_rootDestinationFolder = folderCandidates[0]; | 207 | m_rootDestinationFolder = folderCandidates[0]; |
205 | archive = new TarArchiveReader(m_loadStream); | 208 | archive = new TarArchiveReader(m_loadStream); |
206 | byte[] data; | 209 | byte[] data; |
@@ -211,7 +214,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
211 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | 214 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) |
212 | { | 215 | { |
213 | LoadControlFile(filePath, data); | 216 | LoadControlFile(filePath, data); |
214 | } | 217 | } |
215 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 218 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
216 | { | 219 | { |
217 | LoadAssetFile(filePath, data); | 220 | LoadAssetFile(filePath, data); |
@@ -221,17 +224,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
221 | LoadInventoryFile(filePath, entryType, data); | 224 | LoadInventoryFile(filePath, entryType, data); |
222 | } | 225 | } |
223 | } | 226 | } |
224 | 227 | ||
225 | archive.Close(); | 228 | archive.Close(); |
229 | LoadInventoryLinks(); | ||
226 | 230 | ||
227 | m_log.DebugFormat( | 231 | m_log.DebugFormat( |
228 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", | 232 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", |
229 | m_successfulAssetRestores, m_failedAssetRestores); | 233 | m_successfulAssetRestores, m_failedAssetRestores); |
230 | 234 | ||
231 | //Alicia: When this is called by LibraryModule or Tests, m_module will be null as event is not required | 235 | //Alicia: When this is called by LibraryModule or Tests, m_module will be null as event is not required |
232 | if(m_module != null) | 236 | if(m_module != null) |
233 | m_module.TriggerInventoryArchiveLoaded(m_id, true, m_userInfo, m_invPath, m_loadStream, reportedException, m_successfulItemRestores); | 237 | m_module.TriggerInventoryArchiveLoaded(m_id, true, m_userInfo, m_invPath, m_loadStream, reportedException, m_successfulItemRestores); |
234 | 238 | ||
235 | return m_loadedNodes; | 239 | return m_loadedNodes; |
236 | } | 240 | } |
237 | catch(Exception Ex) | 241 | catch(Exception Ex) |
@@ -268,36 +272,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
268 | /// </param> | 272 | /// </param> |
269 | /// <returns>The last user inventory folder created or found for the archive path</returns> | 273 | /// <returns>The last user inventory folder created or found for the archive path</returns> |
270 | public InventoryFolderBase ReplicateArchivePathToUserInventory( | 274 | public InventoryFolderBase ReplicateArchivePathToUserInventory( |
271 | string iarPath, | 275 | string iarPath, |
272 | InventoryFolderBase rootDestFolder, | 276 | InventoryFolderBase rootDestFolder, |
273 | Dictionary <string, InventoryFolderBase> resolvedFolders, | 277 | Dictionary <string, InventoryFolderBase> resolvedFolders, |
274 | HashSet<InventoryNodeBase> loadedNodes) | 278 | Dictionary<UUID, InventoryNodeBase> loadedNodes) |
275 | { | 279 | { |
276 | string iarPathExisting = iarPath; | 280 | string iarPathExisting = iarPath; |
277 | 281 | ||
278 | // m_log.DebugFormat( | 282 | // m_log.DebugFormat( |
279 | // "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); | 283 | // "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); |
280 | 284 | ||
281 | InventoryFolderBase destFolder | 285 | InventoryFolderBase destFolder |
282 | = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders); | 286 | = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders); |
283 | 287 | ||
284 | // m_log.DebugFormat( | 288 | // m_log.DebugFormat( |
285 | // "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", | 289 | // "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", |
286 | // iarPath, iarPathExisting); | 290 | // iarPath, iarPathExisting); |
287 | 291 | ||
288 | string iarPathToCreate = iarPath.Substring(iarPathExisting.Length); | 292 | string iarPathToCreate = iarPath.Substring(iarPathExisting.Length); |
289 | CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes); | 293 | CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes); |
290 | 294 | ||
291 | return destFolder; | 295 | return destFolder; |
292 | } | 296 | } |
293 | 297 | ||
294 | /// <summary> | 298 | /// <summary> |
295 | /// Resolve a destination folder | 299 | /// Resolve a destination folder |
296 | /// </summary> | 300 | /// </summary> |
297 | /// | 301 | /// |
298 | /// We require here a root destination folder (usually the root of the user's inventory) and the archive | 302 | /// We require here a root destination folder (usually the root of the user's inventory) and the archive |
299 | /// path. We also pass in a list of previously resolved folders in case we've found this one previously. | 303 | /// path. We also pass in a list of previously resolved folders in case we've found this one previously. |
300 | /// | 304 | /// |
301 | /// <param name="archivePath"> | 305 | /// <param name="archivePath"> |
302 | /// The item archive path to resolve. The portion of the path passed back is that | 306 | /// The item archive path to resolve. The portion of the path passed back is that |
303 | /// which corresponds to the resolved desintation folder. | 307 | /// which corresponds to the resolved desintation folder. |
@@ -321,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
321 | while (archivePath.Length > 0) | 325 | while (archivePath.Length > 0) |
322 | { | 326 | { |
323 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); | 327 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); |
324 | 328 | ||
325 | if (resolvedFolders.ContainsKey(archivePath)) | 329 | if (resolvedFolders.ContainsKey(archivePath)) |
326 | { | 330 | { |
327 | // m_log.DebugFormat( | 331 | // m_log.DebugFormat( |
@@ -332,13 +336,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
332 | { | 336 | { |
333 | if (m_merge) | 337 | if (m_merge) |
334 | { | 338 | { |
335 | // TODO: Using m_invPath is totally wrong - what we need to do is strip the uuid from the | 339 | // TODO: Using m_invPath is totally wrong - what we need to do is strip the uuid from the |
336 | // iar name and try to find that instead. | 340 | // iar name and try to find that instead. |
337 | string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); | 341 | string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); |
338 | List<InventoryFolderBase> folderCandidates | 342 | List<InventoryFolderBase> folderCandidates |
339 | = InventoryArchiveUtils.FindFoldersByPath( | 343 | = InventoryArchiveUtils.FindFoldersByPath( |
340 | m_InventoryService, m_userInfo.PrincipalID, plainPath); | 344 | m_InventoryService, m_userInfo.PrincipalID, plainPath); |
341 | 345 | ||
342 | if (folderCandidates.Count != 0) | 346 | if (folderCandidates.Count != 0) |
343 | { | 347 | { |
344 | InventoryFolderBase destFolder = folderCandidates[0]; | 348 | InventoryFolderBase destFolder = folderCandidates[0]; |
@@ -346,7 +350,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
346 | return destFolder; | 350 | return destFolder; |
347 | } | 351 | } |
348 | } | 352 | } |
349 | 353 | ||
350 | // Don't include the last slash so find the penultimate one | 354 | // Don't include the last slash so find the penultimate one |
351 | int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2); | 355 | int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2); |
352 | 356 | ||
@@ -365,10 +369,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
365 | } | 369 | } |
366 | } | 370 | } |
367 | } | 371 | } |
368 | 372 | ||
369 | return rootDestFolder; | 373 | return rootDestFolder; |
370 | } | 374 | } |
371 | 375 | ||
372 | /// <summary> | 376 | /// <summary> |
373 | /// Create a set of folders for the given path. | 377 | /// Create a set of folders for the given path. |
374 | /// </summary> | 378 | /// </summary> |
@@ -388,11 +392,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
388 | /// Track the inventory nodes created. | 392 | /// Track the inventory nodes created. |
389 | /// </param> | 393 | /// </param> |
390 | protected void CreateFoldersForPath( | 394 | protected void CreateFoldersForPath( |
391 | InventoryFolderBase destFolder, | 395 | InventoryFolderBase destFolder, |
392 | string iarPathExisting, | 396 | string iarPathExisting, |
393 | string iarPathToReplicate, | 397 | string iarPathToReplicate, |
394 | Dictionary <string, InventoryFolderBase> resolvedFolders, | 398 | Dictionary <string, InventoryFolderBase> resolvedFolders, |
395 | HashSet<InventoryNodeBase> loadedNodes) | 399 | Dictionary<UUID, InventoryNodeBase> loadedNodes) |
396 | { | 400 | { |
397 | string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); | 401 | string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); |
398 | 402 | ||
@@ -402,7 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
402 | 406 | ||
403 | if (!rawDirsToCreate[i].Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR)) | 407 | if (!rawDirsToCreate[i].Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR)) |
404 | continue; | 408 | continue; |
405 | 409 | ||
406 | int identicalNameIdentifierIndex | 410 | int identicalNameIdentifierIndex |
407 | = rawDirsToCreate[i].LastIndexOf( | 411 | = rawDirsToCreate[i].LastIndexOf( |
408 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); | 412 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); |
@@ -412,7 +416,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
412 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); | 416 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); |
413 | UUID newFolderId = UUID.Random(); | 417 | UUID newFolderId = UUID.Random(); |
414 | 418 | ||
415 | destFolder | 419 | destFolder |
416 | = new InventoryFolderBase( | 420 | = new InventoryFolderBase( |
417 | newFolderId, newFolderName, m_userInfo.PrincipalID, | 421 | newFolderId, newFolderName, m_userInfo.PrincipalID, |
418 | (short)FolderType.None, destFolder.ID, 1); | 422 | (short)FolderType.None, destFolder.ID, 1); |
@@ -424,10 +428,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
424 | resolvedFolders[iarPathExisting] = destFolder; | 428 | resolvedFolders[iarPathExisting] = destFolder; |
425 | 429 | ||
426 | if (0 == i) | 430 | if (0 == i) |
427 | loadedNodes.Add(destFolder); | 431 | loadedNodes[destFolder.ID] = destFolder; |
428 | } | 432 | } |
429 | } | 433 | } |
430 | 434 | ||
431 | /// <summary> | 435 | /// <summary> |
432 | /// Load an item from the archive | 436 | /// Load an item from the archive |
433 | /// </summary> | 437 | /// </summary> |
@@ -438,15 +442,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
438 | protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder) | 442 | protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder) |
439 | { | 443 | { |
440 | InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data); | 444 | InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data); |
441 | 445 | ||
446 | UUID oldID = item.ID; | ||
442 | // Don't use the item ID that's in the file | 447 | // Don't use the item ID that's in the file |
443 | item.ID = UUID.Random(); | 448 | item.ID = UUID.Random(); |
449 | m_itemIDs[oldID] = item.ID; | ||
444 | 450 | ||
445 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_UserAccountService); | 451 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_UserAccountService); |
446 | if (UUID.Zero != ospResolvedId) // The user exists in this grid | 452 | if (UUID.Zero != ospResolvedId) // The user exists in this grid |
447 | { | 453 | { |
448 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId); | 454 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId); |
449 | 455 | ||
450 | // item.CreatorIdAsUuid = ospResolvedId; | 456 | // item.CreatorIdAsUuid = ospResolvedId; |
451 | 457 | ||
452 | // Don't preserve the OSPA in the creator id (which actually gets persisted to the | 458 | // Don't preserve the OSPA in the creator id (which actually gets persisted to the |
@@ -457,7 +463,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
457 | else if (string.IsNullOrEmpty(item.CreatorData)) | 463 | else if (string.IsNullOrEmpty(item.CreatorData)) |
458 | { | 464 | { |
459 | item.CreatorId = m_userInfo.PrincipalID.ToString(); | 465 | item.CreatorId = m_userInfo.PrincipalID.ToString(); |
460 | // item.CreatorIdAsUuid = new UUID(item.CreatorId); | ||
461 | } | 466 | } |
462 | 467 | ||
463 | item.Owner = m_userInfo.PrincipalID; | 468 | item.Owner = m_userInfo.PrincipalID; |
@@ -470,11 +475,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
470 | // FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger | 475 | // FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger |
471 | // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than | 476 | // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than |
472 | // relying on native tar tools. | 477 | // relying on native tar tools. |
473 | m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid; | 478 | if(item.AssetType == (int)AssetType.Link) |
479 | { | ||
480 | m_invLinks.Add(item); | ||
481 | if(!m_loadedNodes.ContainsKey(item.Folder) && !m_invLinksFolders.ContainsKey(item.Folder)) | ||
482 | m_invLinksFolders[item.Folder] = loadFolder; | ||
483 | return null; | ||
484 | } | ||
485 | else | ||
486 | { | ||
487 | m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid; | ||
488 | if (!m_InventoryService.AddItem(item)) | ||
489 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}", item.Name, item.Folder); | ||
490 | } | ||
474 | 491 | ||
475 | if (!m_InventoryService.AddItem(item)) | ||
476 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}", item.Name, item.Folder); | ||
477 | |||
478 | return item; | 492 | return item; |
479 | } | 493 | } |
480 | 494 | ||
@@ -504,56 +518,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
504 | string rawUuid = filename.Remove(filename.Length - extension.Length); | 518 | string rawUuid = filename.Remove(filename.Length - extension.Length); |
505 | UUID assetId = new UUID(rawUuid); | 519 | UUID assetId = new UUID(rawUuid); |
506 | 520 | ||
507 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) | 521 | if (!ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) |
508 | { | 522 | { |
509 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 523 | m_log.ErrorFormat( |
524 | "[INVENTORY ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}", | ||
525 | assetPath, extension); | ||
526 | return false; | ||
527 | } | ||
510 | 528 | ||
511 | if (assetType == (sbyte)AssetType.Unknown) | 529 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
512 | { | 530 | if (assetType == (sbyte)AssetType.Unknown) |
513 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId); | 531 | { |
514 | } | 532 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId); |
515 | else if (assetType == (sbyte)AssetType.Object) | 533 | return false; |
516 | { | 534 | } |
517 | if (m_creatorIdForAssetId.ContainsKey(assetId)) | 535 | |
536 | if(assetType == (sbyte)AssetType.Object) | ||
537 | { | ||
538 | UUID owner = m_userInfo.PrincipalID; | ||
539 | bool doCreatorID = m_creatorIdForAssetId.ContainsKey(assetId); | ||
540 | |||
541 | data = SceneObjectSerializer.ModifySerializedObject(assetId, data, | ||
542 | sog => | ||
518 | { | 543 | { |
519 | data = SceneObjectSerializer.ModifySerializedObject(assetId, data, | 544 | foreach(SceneObjectPart sop in sog.Parts) |
520 | sog => { | 545 | { |
521 | bool modified = false; | 546 | sop.OwnerID = owner; |
522 | 547 | if(doCreatorID && string.IsNullOrEmpty(sop.CreatorData)) | |
523 | foreach (SceneObjectPart sop in sog.Parts) | 548 | sop.CreatorID = m_creatorIdForAssetId[assetId]; |
524 | { | 549 | |
525 | if (string.IsNullOrEmpty(sop.CreatorData)) | 550 | foreach(TaskInventoryItem it in sop.Inventory.GetInventoryItems()) |
526 | { | 551 | { |
527 | sop.CreatorID = m_creatorIdForAssetId[assetId]; | 552 | it.OwnerID = owner; |
528 | modified = true; | 553 | if(string.IsNullOrEmpty(it.CreatorData) && m_creatorIdForAssetId.ContainsKey(it.AssetID)) |
529 | } | 554 | it.CreatorID = m_creatorIdForAssetId[it.AssetID]; |
530 | } | 555 | } |
531 | 556 | } | |
532 | return modified; | 557 | return true; |
533 | }); | 558 | }); |
534 | |||
535 | if (data == null) | ||
536 | return false; | ||
537 | } | ||
538 | } | ||
539 | 559 | ||
540 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 560 | if(data == null) |
561 | return false; | ||
562 | } | ||
541 | 563 | ||
542 | AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString()); | 564 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
543 | asset.Data = data; | ||
544 | 565 | ||
545 | m_AssetService.Store(asset); | 566 | AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString()); |
567 | asset.Data = data; | ||
546 | 568 | ||
547 | return true; | 569 | m_AssetService.Store(asset); |
548 | } | ||
549 | else | ||
550 | { | ||
551 | m_log.ErrorFormat( | ||
552 | "[INVENTORY ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}", | ||
553 | assetPath, extension); | ||
554 | 570 | ||
555 | return false; | 571 | return true; |
556 | } | ||
557 | } | 572 | } |
558 | 573 | ||
559 | /// <summary> | 574 | /// <summary> |
@@ -568,7 +583,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
568 | int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value); | 583 | int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value); |
569 | int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value); | 584 | int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value); |
570 | string version = string.Format("{0}.{1}", majorVersion, minorVersion); | 585 | string version = string.Format("{0}.{1}", majorVersion, minorVersion); |
571 | 586 | ||
572 | if (majorVersion > MAX_MAJOR_VERSION) | 587 | if (majorVersion > MAX_MAJOR_VERSION) |
573 | { | 588 | { |
574 | throw new Exception( | 589 | throw new Exception( |
@@ -576,38 +591,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
576 | "The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below", | 591 | "The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below", |
577 | majorVersion, MAX_MAJOR_VERSION)); | 592 | majorVersion, MAX_MAJOR_VERSION)); |
578 | } | 593 | } |
579 | 594 | ||
580 | ControlFileLoaded = true; | 595 | ControlFileLoaded = true; |
581 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); | 596 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); |
582 | } | 597 | } |
583 | 598 | ||
584 | /// <summary> | 599 | /// <summary> |
585 | /// Load inventory file | 600 | /// Load inventory file |
586 | /// </summary> | 601 | /// </summary> |
587 | /// <param name="path"></param> | 602 | /// <param name="path"></param> |
588 | /// <param name="entryType"></param> | 603 | /// <param name="entryType"></param> |
589 | /// <param name="data"></param> | 604 | /// <param name="data"></param> |
590 | protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) | 605 | protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) |
591 | { | 606 | { |
592 | if (!ControlFileLoaded) | 607 | if (!ControlFileLoaded) |
593 | throw new Exception( | 608 | throw new Exception( |
594 | string.Format( | 609 | string.Format( |
595 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | 610 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", |
596 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH)); | 611 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH)); |
597 | 612 | ||
598 | if (m_assetsLoaded) | 613 | if (m_assetsLoaded) |
599 | throw new Exception( | 614 | throw new Exception( |
600 | string.Format( | 615 | string.Format( |
601 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", | 616 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", |
602 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); | 617 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); |
603 | 618 | ||
604 | path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length); | 619 | path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length); |
605 | 620 | ||
606 | // Trim off the file portion if we aren't already dealing with a directory path | 621 | // Trim off the file portion if we aren't already dealing with a directory path |
607 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | 622 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) |
608 | path = path.Remove(path.LastIndexOf("/") + 1); | 623 | path = path.Remove(path.LastIndexOf("/") + 1); |
609 | 624 | ||
610 | InventoryFolderBase foundFolder | 625 | InventoryFolderBase foundFolder |
611 | = ReplicateArchivePathToUserInventory( | 626 | = ReplicateArchivePathToUserInventory( |
612 | path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes); | 627 | path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes); |
613 | 628 | ||
@@ -618,17 +633,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
618 | if (item != null) | 633 | if (item != null) |
619 | { | 634 | { |
620 | m_successfulItemRestores++; | 635 | m_successfulItemRestores++; |
621 | 636 | ||
622 | // If we aren't loading the folder containing the item then well need to update the | 637 | // If we aren't loading the folder containing the item then well need to update the |
623 | // viewer separately for that item. | 638 | // viewer separately for that item. |
624 | if (!m_loadedNodes.Contains(foundFolder)) | 639 | if (!m_loadedNodes.ContainsKey(foundFolder.ID)) |
625 | m_loadedNodes.Add(item); | 640 | m_loadedNodes[foundFolder.ID] = item; |
641 | } | ||
642 | } | ||
643 | |||
644 | m_inventoryNodesLoaded = true; | ||
645 | } | ||
646 | |||
647 | private void LoadInventoryLinks() | ||
648 | { | ||
649 | foreach(InventoryItemBase it in m_invLinks) | ||
650 | { | ||
651 | UUID target = it.AssetID; | ||
652 | if(m_itemIDs.ContainsKey(target)) | ||
653 | { | ||
654 | it.AssetID = m_itemIDs[target]; | ||
655 | if(!m_InventoryService.AddItem(it)) | ||
656 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}",it.Name,it.Folder); | ||
657 | else | ||
658 | { | ||
659 | m_successfulItemRestores++; | ||
660 | UUID fid = it.Folder; | ||
661 | if (!m_loadedNodes.ContainsKey(fid) && m_invLinksFolders.ContainsKey(fid)) | ||
662 | m_loadedNodes[fid] = m_invLinksFolders[fid]; | ||
663 | } | ||
626 | } | 664 | } |
627 | } | 665 | } |
628 | 666 | ||
629 | m_inventoryNodesLoaded = true; | 667 | m_itemIDs.Clear(); |
668 | m_invLinks.Clear(); | ||
669 | m_invLinksFolders.Clear(); | ||
630 | } | 670 | } |
631 | |||
632 | /// <summary> | 671 | /// <summary> |
633 | /// Load asset file | 672 | /// Load asset file |
634 | /// </summary> | 673 | /// </summary> |
@@ -639,15 +678,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
639 | if (!ControlFileLoaded) | 678 | if (!ControlFileLoaded) |
640 | throw new Exception( | 679 | throw new Exception( |
641 | string.Format( | 680 | string.Format( |
642 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | 681 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", |
643 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH)); | 682 | ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH)); |
644 | 683 | ||
645 | if (!m_inventoryNodesLoaded) | 684 | if (!m_inventoryNodesLoaded) |
646 | throw new Exception( | 685 | throw new Exception( |
647 | string.Format( | 686 | string.Format( |
648 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", | 687 | "The IAR you are trying to load does not list all {0} before {1}. Aborting load", |
649 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); | 688 | ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH)); |
650 | 689 | ||
651 | if (LoadAsset(path, data)) | 690 | if (LoadAsset(path, data)) |
652 | m_successfulAssetRestores++; | 691 | m_successfulAssetRestores++; |
653 | else | 692 | else |
@@ -655,10 +694,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
655 | 694 | ||
656 | if ((m_successfulAssetRestores) % 50 == 0) | 695 | if ((m_successfulAssetRestores) % 50 == 0) |
657 | m_log.DebugFormat( | 696 | m_log.DebugFormat( |
658 | "[INVENTORY ARCHIVER]: Loaded {0} assets...", | 697 | "[INVENTORY ARCHIVER]: Loaded {0} assets...", |
659 | m_successfulAssetRestores); | 698 | m_successfulAssetRestores); |
660 | 699 | ||
661 | m_assetsLoaded = true; | 700 | m_assetsLoaded = true; |
662 | } | 701 | } |
663 | } | 702 | } |
664 | } | 703 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index dbaf2aa..b66aad5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
69 | /// The path to the required folder. | 69 | /// The path to the required folder. |
70 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. | 70 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. |
71 | /// </param> | 71 | /// </param> |
72 | /// <returns>The folder found. Please note that if there are multiple folders with the same name then an | 72 | /// <returns>The folder found. Please note that if there are multiple folders with the same name then an |
73 | /// unspecified one will be returned. If no such folder eixsts then null is returned</returns> | 73 | /// unspecified one will be returned. If no such folder eixsts then null is returned</returns> |
74 | public static InventoryFolderBase FindFolderByPath( | 74 | public static InventoryFolderBase FindFolderByPath( |
75 | IInventoryService inventoryService, UUID userId, string path) | 75 | IInventoryService inventoryService, UUID userId, string path) |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
102 | /// The path to the required folder. | 102 | /// The path to the required folder. |
103 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. | 103 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. |
104 | /// </param> | 104 | /// </param> |
105 | /// <returns>The folder found. Please note that if there are multiple folders with the same name then an | 105 | /// <returns>The folder found. Please note that if there are multiple folders with the same name then an |
106 | /// unspecified one will be returned. If no such folder eixsts then null is returned</returns> | 106 | /// unspecified one will be returned. If no such folder eixsts then null is returned</returns> |
107 | public static InventoryFolderBase FindFolderByPath( | 107 | public static InventoryFolderBase FindFolderByPath( |
108 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) | 108 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
149 | 149 | ||
150 | return FindFoldersByPath(inventoryService, rootFolder, path); | 150 | return FindFoldersByPath(inventoryService, rootFolder, path); |
151 | } | 151 | } |
152 | 152 | ||
153 | /// <summary> | 153 | /// <summary> |
154 | /// Find a set of folders given a PATH_DELIMITER delimited path starting from this folder | 154 | /// Find a set of folders given a PATH_DELIMITER delimited path starting from this folder |
155 | /// </summary> | 155 | /// </summary> |
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
175 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) | 175 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) |
176 | { | 176 | { |
177 | List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>(); | 177 | List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>(); |
178 | 178 | ||
179 | if (path == string.Empty) | 179 | if (path == string.Empty) |
180 | { | 180 | { |
181 | foundFolders.Add(startFolder); | 181 | foundFolders.Add(startFolder); |
@@ -189,17 +189,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
189 | foundFolders.Add(startFolder); | 189 | foundFolders.Add(startFolder); |
190 | return foundFolders; | 190 | return foundFolders; |
191 | } | 191 | } |
192 | 192 | ||
193 | // If the path isn't just / then trim any starting extraneous slashes | 193 | // If the path isn't just / then trim any starting extraneous slashes |
194 | path = path.TrimStart(new char[] { PATH_DELIMITER }); | 194 | path = path.TrimStart(new char[] { PATH_DELIMITER }); |
195 | 195 | ||
196 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Adjusted path in FindFolderByPath() is [{0}]", path); | 196 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Adjusted path in FindFolderByPath() is [{0}]", path); |
197 | 197 | ||
198 | string[] components = SplitEscapedPath(path); | 198 | string[] components = SplitEscapedPath(path); |
199 | components[0] = UnescapePath(components[0]); | 199 | components[0] = UnescapePath(components[0]); |
200 | 200 | ||
201 | //string[] components = path.Split(new string[] { PATH_DELIMITER.ToString() }, 2, StringSplitOptions.None); | 201 | //string[] components = path.Split(new string[] { PATH_DELIMITER.ToString() }, 2, StringSplitOptions.None); |
202 | 202 | ||
203 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); | 203 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); |
204 | 204 | ||
205 | // m_log.DebugFormat( | 205 | // m_log.DebugFormat( |
@@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
230 | /// | 230 | /// |
231 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 231 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
232 | /// </remarks> | 232 | /// </remarks> |
233 | /// | 233 | /// |
234 | /// <param name="inventoryService"> | 234 | /// <param name="inventoryService"> |
235 | /// Inventory service to query | 235 | /// Inventory service to query |
236 | /// </param> | 236 | /// </param> |
@@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
301 | /// | 301 | /// |
302 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | 302 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. |
303 | /// </remarks> | 303 | /// </remarks> |
304 | /// | 304 | /// |
305 | /// <param name="inventoryService">Inventory service to query</param> | 305 | /// <param name="inventoryService">Inventory service to query</param> |
306 | /// <param name="startFolder">The folder from which the path starts</param> | 306 | /// <param name="startFolder">The folder from which the path starts</param> |
307 | /// <param name="path">The path to the required item.</param> | 307 | /// <param name="path">The path to the required item.</param> |
@@ -313,10 +313,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
313 | 313 | ||
314 | // If the path isn't just / then trim any starting extraneous slashes | 314 | // If the path isn't just / then trim any starting extraneous slashes |
315 | path = path.TrimStart(new char[] { PATH_DELIMITER }); | 315 | path = path.TrimStart(new char[] { PATH_DELIMITER }); |
316 | 316 | ||
317 | string[] components = SplitEscapedPath(path); | 317 | string[] components = SplitEscapedPath(path); |
318 | components[0] = UnescapePath(components[0]); | 318 | components[0] = UnescapePath(components[0]); |
319 | 319 | ||
320 | //string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 320 | //string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
321 | 321 | ||
322 | if (components.Length == 1) | 322 | if (components.Length == 1) |
@@ -324,15 +324,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
324 | // m_log.DebugFormat( | 324 | // m_log.DebugFormat( |
325 | // "FOUND SINGLE COMPONENT [{0}]. Looking for this in [{1}] {2}", | 325 | // "FOUND SINGLE COMPONENT [{0}]. Looking for this in [{1}] {2}", |
326 | // components[0], startFolder.Name, startFolder.ID); | 326 | // components[0], startFolder.Name, startFolder.ID); |
327 | 327 | ||
328 | List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); | 328 | List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); |
329 | 329 | ||
330 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Found {0} items in FindItemByPath()", items.Count); | 330 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Found {0} items in FindItemByPath()", items.Count); |
331 | 331 | ||
332 | foreach (InventoryItemBase item in items) | 332 | foreach (InventoryItemBase item in items) |
333 | { | 333 | { |
334 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Inspecting item {0} {1}", item.Name, item.ID); | 334 | // m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Inspecting item {0} {1}", item.Name, item.ID); |
335 | 335 | ||
336 | if (item.Name == components[0]) | 336 | if (item.Name == components[0]) |
337 | foundItems.Add(item); | 337 | foundItems.Add(item); |
338 | } | 338 | } |
@@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
342 | // m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]); | 342 | // m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]); |
343 | 343 | ||
344 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); | 344 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); |
345 | 345 | ||
346 | foreach (InventoryFolderBase folder in contents.Folders) | 346 | foreach (InventoryFolderBase folder in contents.Folders) |
347 | { | 347 | { |
348 | if (folder.Name == components[0]) | 348 | if (folder.Name == components[0]) |
@@ -365,9 +365,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
365 | public static string[] SplitEscapedPath(string path) | 365 | public static string[] SplitEscapedPath(string path) |
366 | { | 366 | { |
367 | // m_log.DebugFormat("SPLITTING PATH {0}", path); | 367 | // m_log.DebugFormat("SPLITTING PATH {0}", path); |
368 | 368 | ||
369 | bool singleEscapeChar = false; | 369 | bool singleEscapeChar = false; |
370 | 370 | ||
371 | for (int i = 0; i < path.Length; i++) | 371 | for (int i = 0; i < path.Length; i++) |
372 | { | 372 | { |
373 | if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar) | 373 | if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar) |
@@ -395,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
395 | public static string UnescapePath(string path) | 395 | public static string UnescapePath(string path) |
396 | { | 396 | { |
397 | // m_log.DebugFormat("ESCAPING PATH {0}", path); | 397 | // m_log.DebugFormat("ESCAPING PATH {0}", path); |
398 | 398 | ||
399 | StringBuilder sb = new StringBuilder(); | 399 | StringBuilder sb = new StringBuilder(); |
400 | 400 | ||
401 | bool singleEscapeChar = false; | 401 | bool singleEscapeChar = false; |
@@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
418 | } | 418 | } |
419 | 419 | ||
420 | // m_log.DebugFormat("ESCAPED PATH TO {0}", sb); | 420 | // m_log.DebugFormat("ESCAPED PATH TO {0}", sb); |
421 | 421 | ||
422 | return sb.ToString(); | 422 | return sb.ToString(); |
423 | } | 423 | } |
424 | 424 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index f002ad7..ad46107 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -218,10 +218,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
218 | 218 | ||
219 | // Count inventory items (different to asset count) | 219 | // Count inventory items (different to asset count) |
220 | CountItems++; | 220 | CountItems++; |
221 | 221 | ||
222 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset | 222 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset |
223 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) | 223 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) |
224 | { | ||
225 | int curErrorCntr = m_assetGatherer.ErrorCount; | ||
226 | int possible = m_assetGatherer.possibleNotAssetCount; | ||
224 | m_assetGatherer.AddForInspection(inventoryItem.AssetID); | 227 | m_assetGatherer.AddForInspection(inventoryItem.AssetID); |
228 | m_assetGatherer.GatherAll(); | ||
229 | curErrorCntr = m_assetGatherer.ErrorCount - curErrorCntr; | ||
230 | possible = m_assetGatherer.possibleNotAssetCount - possible; | ||
231 | |||
232 | if(curErrorCntr > 0 || possible > 0) | ||
233 | { | ||
234 | string spath; | ||
235 | int indx = path.IndexOf("__"); | ||
236 | if(indx > 0) | ||
237 | spath = path.Substring(0,indx); | ||
238 | else | ||
239 | spath = path; | ||
240 | |||
241 | if(curErrorCntr > 0) | ||
242 | { | ||
243 | m_log.ErrorFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to missing or damaged assets", | ||
244 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); | ||
245 | if(possible > 0) | ||
246 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item also contains {0} references that may be to missing or damaged assets or not a problem", possible); | ||
247 | } | ||
248 | else if(possible > 0) | ||
249 | { | ||
250 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references that may be to missing or damaged assets or not a problem", inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, possible); | ||
251 | } | ||
252 | } | ||
253 | } | ||
225 | } | 254 | } |
226 | 255 | ||
227 | /// <summary> | 256 | /// <summary> |
@@ -381,6 +410,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
381 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | 410 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); |
382 | Exception e = new InventoryArchiverException(errorMessage); | 411 | Exception e = new InventoryArchiverException(errorMessage); |
383 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e, 0, 0); | 412 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e, 0, 0); |
413 | if(m_saveStream != null && m_saveStream.CanWrite) | ||
414 | m_saveStream.Close(); | ||
384 | throw e; | 415 | throw e; |
385 | } | 416 | } |
386 | 417 | ||
@@ -420,17 +451,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
420 | { | 451 | { |
421 | m_assetGatherer.GatherAll(); | 452 | m_assetGatherer.GatherAll(); |
422 | 453 | ||
454 | int errors = m_assetGatherer.FailedUUIDs.Count; | ||
455 | |||
423 | m_log.DebugFormat( | 456 | m_log.DebugFormat( |
424 | "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); | 457 | "[INVENTORY ARCHIVER]: The items to save reference {0} possible assets", m_assetGatherer.GatheredUuids.Count + errors); |
458 | if(errors > 0) | ||
459 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors); | ||
425 | 460 | ||
426 | AssetsRequest ar | 461 | AssetsRequest ar = new AssetsRequest( |
427 | = new AssetsRequest( | ||
428 | new AssetsArchiver(m_archiveWriter), | 462 | new AssetsArchiver(m_archiveWriter), |
429 | m_assetGatherer.GatheredUuids, m_scene.AssetService, | 463 | m_assetGatherer.GatheredUuids, m_assetGatherer.FailedUUIDs.Count, |
464 | m_scene.AssetService, | ||
430 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 465 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
431 | options, ReceivedAllAssets); | 466 | options, ReceivedAllAssets); |
432 | 467 | ar.Execute(); | |
433 | WorkManager.RunInThread(o => ar.Execute(), null, string.Format("AssetsRequest ({0})", m_scene.Name)); | ||
434 | } | 468 | } |
435 | else | 469 | else |
436 | { | 470 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 9c005e4..d50ebf5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -50,6 +50,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | /// <value> | ||
54 | /// Enable or disable checking whether the iar user is actually logged in | ||
55 | /// </value> | ||
56 | // public bool DisablePresenceChecks { get; set; } | ||
57 | |||
53 | public event InventoryArchiveSaved OnInventoryArchiveSaved; | 58 | public event InventoryArchiveSaved OnInventoryArchiveSaved; |
54 | public event InventoryArchiveLoaded OnInventoryArchiveLoaded; | 59 | public event InventoryArchiveLoaded OnInventoryArchiveLoaded; |
55 | 60 | ||
@@ -89,6 +94,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
89 | 94 | ||
90 | public InventoryArchiverModule() {} | 95 | public InventoryArchiverModule() {} |
91 | 96 | ||
97 | // public InventoryArchiverModule(bool disablePresenceChecks) | ||
98 | // { | ||
99 | // DisablePresenceChecks = disablePresenceChecks; | ||
100 | // } | ||
101 | |||
92 | #region ISharedRegionModule | 102 | #region ISharedRegionModule |
93 | 103 | ||
94 | public void Initialise(IConfigSource source) | 104 | public void Initialise(IConfigSource source) |
@@ -162,7 +172,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
162 | 172 | ||
163 | public string Name { get { return "Inventory Archiver Module"; } } | 173 | public string Name { get { return "Inventory Archiver Module"; } } |
164 | 174 | ||
165 | #endregion | 175 | #endregion |
166 | 176 | ||
167 | /// <summary> | 177 | /// <summary> |
168 | /// Trigger the inventory archive saved event. | 178 | /// Trigger the inventory archive saved event. |
@@ -204,21 +214,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
204 | 214 | ||
205 | if (userInfo != null) | 215 | if (userInfo != null) |
206 | { | 216 | { |
207 | try | 217 | // if (CheckPresence(userInfo.PrincipalID)) |
208 | { | 218 | // { |
209 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); | 219 | try |
210 | } | 220 | { |
211 | catch (EntryPointNotFoundException e) | 221 | InventoryArchiveWriteRequest iarReq = new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream); |
212 | { | 222 | iarReq.Execute(options, UserAccountService); |
213 | m_log.ErrorFormat( | 223 | } |
214 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 224 | catch (EntryPointNotFoundException e) |
215 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 225 | { |
216 | m_log.Error(e); | 226 | m_log.ErrorFormat( |
217 | 227 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | |
218 | return false; | 228 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
219 | } | 229 | m_log.Error(e); |
220 | 230 | ||
221 | return true; | 231 | return false; |
232 | } | ||
233 | |||
234 | return true; | ||
235 | // } | ||
236 | // else | ||
237 | // { | ||
238 | // m_log.ErrorFormat( | ||
239 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | ||
240 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | ||
241 | // } | ||
222 | } | 242 | } |
223 | } | 243 | } |
224 | 244 | ||
@@ -238,21 +258,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
238 | 258 | ||
239 | if (userInfo != null) | 259 | if (userInfo != null) |
240 | { | 260 | { |
241 | try | 261 | // if (CheckPresence(userInfo.PrincipalID)) |
242 | { | 262 | // { |
243 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); | 263 | try |
244 | } | 264 | { |
245 | catch (EntryPointNotFoundException e) | 265 | InventoryArchiveWriteRequest iarReq = new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath); |
246 | { | 266 | iarReq.Execute(options, UserAccountService); |
247 | m_log.ErrorFormat( | 267 | } |
248 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 268 | catch (EntryPointNotFoundException e) |
249 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 269 | { |
250 | m_log.Error(e); | 270 | m_log.ErrorFormat( |
251 | 271 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | |
252 | return false; | 272 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
253 | } | 273 | m_log.Error(e); |
254 | 274 | ||
255 | return true; | 275 | return false; |
276 | } | ||
277 | |||
278 | return true; | ||
279 | // } | ||
280 | // else | ||
281 | // { | ||
282 | // m_log.ErrorFormat( | ||
283 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | ||
284 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | ||
285 | // } | ||
256 | } | 286 | } |
257 | } | 287 | } |
258 | 288 | ||
@@ -274,26 +304,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
274 | 304 | ||
275 | if (userInfo != null) | 305 | if (userInfo != null) |
276 | { | 306 | { |
277 | InventoryArchiveReadRequest request; | 307 | // if (CheckPresence(userInfo.PrincipalID)) |
278 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 308 | // { |
279 | 309 | InventoryArchiveReadRequest request; | |
280 | try | 310 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
281 | { | 311 | |
282 | request = new InventoryArchiveReadRequest(id, this, m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadStream, merge); | 312 | try |
283 | } | 313 | { |
284 | catch (EntryPointNotFoundException e) | 314 | request = new InventoryArchiveReadRequest(id, this, m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadStream, merge); |
285 | { | 315 | } |
286 | m_log.ErrorFormat( | 316 | catch (EntryPointNotFoundException e) |
287 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 317 | { |
288 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 318 | m_log.ErrorFormat( |
289 | m_log.Error(e); | 319 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
290 | 320 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | |
291 | return false; | 321 | m_log.Error(e); |
292 | } | 322 | |
293 | 323 | return false; | |
294 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 324 | } |
295 | 325 | ||
296 | return true; | 326 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
327 | |||
328 | return true; | ||
329 | // } | ||
330 | // else | ||
331 | // { | ||
332 | // m_log.ErrorFormat( | ||
333 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | ||
334 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | ||
335 | // } | ||
297 | } | 336 | } |
298 | else | 337 | else |
299 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", | 338 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", |
@@ -313,26 +352,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
313 | 352 | ||
314 | if (userInfo != null) | 353 | if (userInfo != null) |
315 | { | 354 | { |
316 | InventoryArchiveReadRequest request; | 355 | // if (CheckPresence(userInfo.PrincipalID)) |
317 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 356 | // { |
318 | 357 | InventoryArchiveReadRequest request; | |
319 | try | 358 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
320 | { | 359 | |
321 | request = new InventoryArchiveReadRequest(id, this, m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadPath, merge); | 360 | try |
322 | } | 361 | { |
323 | catch (EntryPointNotFoundException e) | 362 | request = new InventoryArchiveReadRequest(id, this, m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadPath, merge); |
324 | { | 363 | } |
325 | m_log.ErrorFormat( | 364 | catch (EntryPointNotFoundException e) |
326 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | 365 | { |
327 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 366 | m_log.ErrorFormat( |
328 | m_log.Error(e); | 367 | "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
329 | 368 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | |
330 | return false; | 369 | m_log.Error(e); |
331 | } | 370 | |
332 | 371 | return false; | |
333 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 372 | } |
334 | 373 | ||
335 | return true; | 374 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
375 | |||
376 | return true; | ||
377 | // } | ||
378 | // else | ||
379 | // { | ||
380 | // m_log.ErrorFormat( | ||
381 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | ||
382 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | ||
383 | // } | ||
336 | } | 384 | } |
337 | } | 385 | } |
338 | 386 | ||
@@ -545,7 +593,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
545 | /// Notify the client of loaded nodes if they are logged in | 593 | /// Notify the client of loaded nodes if they are logged in |
546 | /// </summary> | 594 | /// </summary> |
547 | /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> | 595 | /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> |
548 | private void UpdateClientWithLoadedNodes(UserAccount userInfo, HashSet<InventoryNodeBase> loadedNodes) | 596 | private void UpdateClientWithLoadedNodes(UserAccount userInfo, Dictionary<UUID, InventoryNodeBase> loadedNodes) |
549 | { | 597 | { |
550 | if (loadedNodes.Count == 0) | 598 | if (loadedNodes.Count == 0) |
551 | return; | 599 | return; |
@@ -556,7 +604,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
556 | 604 | ||
557 | if (user != null && !user.IsChildAgent) | 605 | if (user != null && !user.IsChildAgent) |
558 | { | 606 | { |
559 | foreach (InventoryNodeBase node in loadedNodes) | 607 | foreach (InventoryNodeBase node in loadedNodes.Values) |
560 | { | 608 | { |
561 | // m_log.DebugFormat( | 609 | // m_log.DebugFormat( |
562 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", | 610 | // "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", |
@@ -569,5 +617,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
569 | } | 617 | } |
570 | } | 618 | } |
571 | } | 619 | } |
620 | |||
621 | // /// <summary> | ||
622 | // /// Check if the given user is present in any of the scenes. | ||
623 | // /// </summary> | ||
624 | // /// <param name="userId">The user to check</param> | ||
625 | // /// <returns>true if the user is in any of the scenes, false otherwise</returns> | ||
626 | // protected bool CheckPresence(UUID userId) | ||
627 | // { | ||
628 | // if (DisablePresenceChecks) | ||
629 | // return true; | ||
630 | // | ||
631 | // foreach (Scene scene in m_scenes.Values) | ||
632 | // { | ||
633 | // ScenePresence p; | ||
634 | // if ((p = scene.GetScenePresence(userId)) != null) | ||
635 | // { | ||
636 | // p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false); | ||
637 | // return true; | ||
638 | // } | ||
639 | // } | ||
640 | // | ||
641 | // return false; | ||
642 | // } | ||
572 | } | 643 | } |
573 | } | 644 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs index c2e645f..86eca17 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs | |||
@@ -56,23 +56,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
56 | { | 56 | { |
57 | TestHelpers.InMethod(); | 57 | TestHelpers.InMethod(); |
58 | // log4net.Config.XmlConfigurator.Configure(); | 58 | // log4net.Config.XmlConfigurator.Configure(); |
59 | 59 | ||
60 | SerialiserModule serialiserModule = new SerialiserModule(); | 60 | SerialiserModule serialiserModule = new SerialiserModule(); |
61 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 61 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
62 | 62 | ||
63 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 63 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
64 | Scene scene = new SceneHelpers().SetupScene(); | 64 | Scene scene = new SceneHelpers().SetupScene(); |
65 | 65 | ||
66 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 66 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
67 | 67 | ||
68 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | 68 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); |
69 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 69 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
70 | 70 | ||
71 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 71 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
72 | InventoryItemBase foundItem1 | 72 | InventoryItemBase foundItem1 |
73 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | 73 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
74 | 74 | ||
75 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 75 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
76 | 76 | ||
77 | // Now try loading to a root child folder | 77 | // Now try loading to a root child folder |
78 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false); | 78 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false); |
@@ -90,9 +90,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
90 | 90 | ||
91 | InventoryItemBase foundItem3 | 91 | InventoryItemBase foundItem3 |
92 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); | 92 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); |
93 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | 93 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); |
94 | } | 94 | } |
95 | 95 | ||
96 | /// <summary> | 96 | /// <summary> |
97 | /// Test that things work when the load path specified starts with a slash | 97 | /// Test that things work when the load path specified starts with a slash |
98 | /// </summary> | 98 | /// </summary> |
@@ -101,22 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
101 | { | 101 | { |
102 | TestHelpers.InMethod(); | 102 | TestHelpers.InMethod(); |
103 | // log4net.Config.XmlConfigurator.Configure(); | 103 | // log4net.Config.XmlConfigurator.Configure(); |
104 | 104 | ||
105 | SerialiserModule serialiserModule = new SerialiserModule(); | 105 | SerialiserModule serialiserModule = new SerialiserModule(); |
106 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 106 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
107 | Scene scene = new SceneHelpers().SetupScene(); | 107 | Scene scene = new SceneHelpers().SetupScene(); |
108 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 108 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
109 | 109 | ||
110 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); | 110 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); |
111 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | 111 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); |
112 | 112 | ||
113 | InventoryItemBase foundItem1 | 113 | InventoryItemBase foundItem1 |
114 | = InventoryArchiveUtils.FindItemByPath( | 114 | = InventoryArchiveUtils.FindItemByPath( |
115 | scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name); | 115 | scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name); |
116 | 116 | ||
117 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | 117 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); |
118 | } | 118 | } |
119 | 119 | ||
120 | [Test] | 120 | [Test] |
121 | public void TestLoadIarPathWithEscapedChars() | 121 | public void TestLoadIarPathWithEscapedChars() |
122 | { | 122 | { |
@@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
137 | string userLastName = "Stirrup"; | 137 | string userLastName = "Stirrup"; |
138 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 138 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
139 | UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | 139 | UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); |
140 | 140 | ||
141 | // Create asset | 141 | // Create asset |
142 | SceneObjectGroup object1; | 142 | SceneObjectGroup object1; |
143 | SceneObjectPart part1; | 143 | SceneObjectPart part1; |
@@ -168,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
168 | item1.Name = itemName; | 168 | item1.Name = itemName; |
169 | item1.AssetID = asset1.FullID; | 169 | item1.AssetID = asset1.FullID; |
170 | item1.ID = item1Id; | 170 | item1.ID = item1Id; |
171 | InventoryFolderBase objsFolder | 171 | InventoryFolderBase objsFolder |
172 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0]; | 172 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0]; |
173 | item1.Folder = objsFolder.ID; | 173 | item1.Folder = objsFolder.ID; |
174 | scene.AddInventoryItem(item1); | 174 | scene.AddInventoryItem(item1); |
@@ -189,16 +189,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
189 | InventoryItemBase foundItem1 | 189 | InventoryItemBase foundItem1 |
190 | = InventoryArchiveUtils.FindItemByPath( | 190 | = InventoryArchiveUtils.FindItemByPath( |
191 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | 191 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); |
192 | 192 | ||
193 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 193 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
194 | // Assert.That( | 194 | // Assert.That( |
195 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | 195 | // foundItem1.CreatorId, Is.EqualTo(userUuid), |
196 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | 196 | // "Loaded item non-uuid creator doesn't match that of the loading user"); |
197 | Assert.That( | 197 | Assert.That( |
198 | foundItem1.Name, Is.EqualTo(itemName), | 198 | foundItem1.Name, Is.EqualTo(itemName), |
199 | "Loaded item name doesn't match saved name"); | 199 | "Loaded item name doesn't match saved name"); |
200 | } | 200 | } |
201 | 201 | ||
202 | /// <summary> | 202 | /// <summary> |
203 | /// Test replication of an archive path to the user's inventory. | 203 | /// Test replication of an archive path to the user's inventory. |
204 | /// </summary> | 204 | /// </summary> |
@@ -207,21 +207,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
207 | { | 207 | { |
208 | TestHelpers.InMethod(); | 208 | TestHelpers.InMethod(); |
209 | // log4net.Config.XmlConfigurator.Configure(); | 209 | // log4net.Config.XmlConfigurator.Configure(); |
210 | 210 | ||
211 | Scene scene = new SceneHelpers().SetupScene(); | 211 | Scene scene = new SceneHelpers().SetupScene(); |
212 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 212 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
213 | 213 | ||
214 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 214 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
215 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | 215 | Dictionary<UUID, InventoryNodeBase> nodesLoaded = new Dictionary<UUID, InventoryNodeBase>(); |
216 | 216 | ||
217 | string folder1Name = "1"; | 217 | string folder1Name = "1"; |
218 | string folder2aName = "2a"; | 218 | string folder2aName = "2a"; |
219 | string folder2bName = "2b"; | 219 | string folder2bName = "2b"; |
220 | 220 | ||
221 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | 221 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); |
222 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | 222 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); |
223 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | 223 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); |
224 | 224 | ||
225 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | 225 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); |
226 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | 226 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); |
227 | 227 | ||
@@ -229,42 +229,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
229 | // Test replication of path1 | 229 | // Test replication of path1 |
230 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) | 230 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) |
231 | .ReplicateArchivePathToUserInventory( | 231 | .ReplicateArchivePathToUserInventory( |
232 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 232 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
233 | foldersCreated, nodesLoaded); | 233 | foldersCreated, nodesLoaded); |
234 | 234 | ||
235 | List<InventoryFolderBase> folder1Candidates | 235 | List<InventoryFolderBase> folder1Candidates |
236 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | 236 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); |
237 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | 237 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); |
238 | 238 | ||
239 | InventoryFolderBase folder1 = folder1Candidates[0]; | 239 | InventoryFolderBase folder1 = folder1Candidates[0]; |
240 | List<InventoryFolderBase> folder2aCandidates | 240 | List<InventoryFolderBase> folder2aCandidates |
241 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName); | 241 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName); |
242 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | 242 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); |
243 | } | 243 | } |
244 | 244 | ||
245 | { | 245 | { |
246 | // Test replication of path2 | 246 | // Test replication of path2 |
247 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) | 247 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) |
248 | .ReplicateArchivePathToUserInventory( | 248 | .ReplicateArchivePathToUserInventory( |
249 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 249 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
250 | foldersCreated, nodesLoaded); | 250 | foldersCreated, nodesLoaded); |
251 | 251 | ||
252 | List<InventoryFolderBase> folder1Candidates | 252 | List<InventoryFolderBase> folder1Candidates |
253 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | 253 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); |
254 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | 254 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); |
255 | 255 | ||
256 | InventoryFolderBase folder1 = folder1Candidates[0]; | 256 | InventoryFolderBase folder1 = folder1Candidates[0]; |
257 | 257 | ||
258 | List<InventoryFolderBase> folder2aCandidates | 258 | List<InventoryFolderBase> folder2aCandidates |
259 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName); | 259 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName); |
260 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | 260 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); |
261 | 261 | ||
262 | List<InventoryFolderBase> folder2bCandidates | 262 | List<InventoryFolderBase> folder2bCandidates |
263 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName); | 263 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName); |
264 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | 264 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); |
265 | } | 265 | } |
266 | } | 266 | } |
267 | 267 | ||
268 | /// <summary> | 268 | /// <summary> |
269 | /// Test replication of a partly existing archive path to the user's inventory. This should create | 269 | /// Test replication of a partly existing archive path to the user's inventory. This should create |
270 | /// a duplicate path without the merge option. | 270 | /// a duplicate path without the merge option. |
@@ -274,31 +274,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
274 | { | 274 | { |
275 | TestHelpers.InMethod(); | 275 | TestHelpers.InMethod(); |
276 | //log4net.Config.XmlConfigurator.Configure(); | 276 | //log4net.Config.XmlConfigurator.Configure(); |
277 | 277 | ||
278 | Scene scene = new SceneHelpers().SetupScene(); | 278 | Scene scene = new SceneHelpers().SetupScene(); |
279 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 279 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
280 | 280 | ||
281 | string folder1ExistingName = "a"; | 281 | string folder1ExistingName = "a"; |
282 | string folder2Name = "b"; | 282 | string folder2Name = "b"; |
283 | 283 | ||
284 | InventoryFolderBase folder1 | 284 | InventoryFolderBase folder1 |
285 | = UserInventoryHelpers.CreateInventoryFolder( | 285 | = UserInventoryHelpers.CreateInventoryFolder( |
286 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false); | 286 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false); |
287 | 287 | ||
288 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 288 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |
289 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | 289 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); |
290 | 290 | ||
291 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | 291 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); |
292 | 292 | ||
293 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) | 293 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) |
294 | .ReplicateArchivePathToUserInventory( | 294 | .ReplicateArchivePathToUserInventory( |
295 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 295 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
296 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | 296 | new Dictionary<string, InventoryFolderBase>(), new Dictionary<UUID, InventoryNodeBase>()); |
297 | 297 | ||
298 | List<InventoryFolderBase> folder1PostCandidates | 298 | List<InventoryFolderBase> folder1PostCandidates |
299 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 299 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
300 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | 300 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); |
301 | 301 | ||
302 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | 302 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. |
303 | InventoryFolderBase folder1Post = null; | 303 | InventoryFolderBase folder1Post = null; |
304 | foreach (InventoryFolderBase folder in folder1PostCandidates) | 304 | foreach (InventoryFolderBase folder in folder1PostCandidates) |
@@ -311,11 +311,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
311 | } | 311 | } |
312 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | 312 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); |
313 | 313 | ||
314 | List<InventoryFolderBase> folder2PostCandidates | 314 | List<InventoryFolderBase> folder2PostCandidates |
315 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b"); | 315 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b"); |
316 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | 316 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); |
317 | } | 317 | } |
318 | 318 | ||
319 | /// <summary> | 319 | /// <summary> |
320 | /// Test replication of a partly existing archive path to the user's inventory. This should create | 320 | /// Test replication of a partly existing archive path to the user's inventory. This should create |
321 | /// a merged path. | 321 | /// a merged path. |
@@ -325,33 +325,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
325 | { | 325 | { |
326 | TestHelpers.InMethod(); | 326 | TestHelpers.InMethod(); |
327 | // log4net.Config.XmlConfigurator.Configure(); | 327 | // log4net.Config.XmlConfigurator.Configure(); |
328 | 328 | ||
329 | Scene scene = new SceneHelpers().SetupScene(); | 329 | Scene scene = new SceneHelpers().SetupScene(); |
330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
331 | 331 | ||
332 | string folder1ExistingName = "a"; | 332 | string folder1ExistingName = "a"; |
333 | string folder2Name = "b"; | 333 | string folder2Name = "b"; |
334 | 334 | ||
335 | InventoryFolderBase folder1 | 335 | InventoryFolderBase folder1 |
336 | = UserInventoryHelpers.CreateInventoryFolder( | 336 | = UserInventoryHelpers.CreateInventoryFolder( |
337 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false); | 337 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false); |
338 | 338 | ||
339 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 339 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |
340 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | 340 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); |
341 | 341 | ||
342 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | 342 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); |
343 | 343 | ||
344 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true) | 344 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true) |
345 | .ReplicateArchivePathToUserInventory( | 345 | .ReplicateArchivePathToUserInventory( |
346 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 346 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
347 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | 347 | new Dictionary<string, InventoryFolderBase>(), new Dictionary<UUID, InventoryNodeBase>()); |
348 | 348 | ||
349 | List<InventoryFolderBase> folder1PostCandidates | 349 | List<InventoryFolderBase> folder1PostCandidates |
350 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 350 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
351 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | 351 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); |
352 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | 352 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); |
353 | 353 | ||
354 | List<InventoryFolderBase> folder2PostCandidates | 354 | List<InventoryFolderBase> folder2PostCandidates |
355 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | 355 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b"); |
356 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | 356 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); |
357 | } | 357 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs index 57b4f80..d0bdc91 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
47 | { | 47 | { |
48 | [TestFixture] | 48 | [TestFixture] |
49 | public class InventoryArchiveLoadTests : InventoryArchiveTestCase | 49 | public class InventoryArchiveLoadTests : InventoryArchiveTestCase |
50 | { | 50 | { |
51 | protected TestScene m_scene; | 51 | protected TestScene m_scene; |
52 | protected InventoryArchiverModule m_archiverModule; | 52 | protected InventoryArchiverModule m_archiverModule; |
53 | 53 | ||
@@ -55,12 +55,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
55 | public override void SetUp() | 55 | public override void SetUp() |
56 | { | 56 | { |
57 | base.SetUp(); | 57 | base.SetUp(); |
58 | 58 | ||
59 | SerialiserModule serialiserModule = new SerialiserModule(); | 59 | SerialiserModule serialiserModule = new SerialiserModule(); |
60 | m_archiverModule = new InventoryArchiverModule(); | 60 | m_archiverModule = new InventoryArchiverModule(); |
61 | 61 | ||
62 | m_scene = new SceneHelpers().SetupScene(); | 62 | m_scene = new SceneHelpers().SetupScene(); |
63 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | 63 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); |
64 | } | 64 | } |
65 | 65 | ||
66 | [Test] | 66 | [Test] |
@@ -68,35 +68,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
68 | { | 68 | { |
69 | TestHelpers.InMethod(); | 69 | TestHelpers.InMethod(); |
70 | // TestHelpers.EnableLogging(); | 70 | // TestHelpers.EnableLogging(); |
71 | 71 | ||
72 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); | 72 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); |
73 | m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); | 73 | m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); |
74 | 74 | ||
75 | InventoryItemBase coaItem | 75 | InventoryItemBase coaItem |
76 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName); | 76 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName); |
77 | 77 | ||
78 | Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1"); | 78 | Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1"); |
79 | 79 | ||
80 | string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID); | 80 | string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID); |
81 | 81 | ||
82 | CoalescedSceneObjects coa; | 82 | CoalescedSceneObjects coa; |
83 | bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa); | 83 | bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa); |
84 | 84 | ||
85 | Assert.That(readResult, Is.True); | 85 | Assert.That(readResult, Is.True); |
86 | Assert.That(coa.Count, Is.EqualTo(2)); | 86 | Assert.That(coa.Count, Is.EqualTo(2)); |
87 | 87 | ||
88 | List<SceneObjectGroup> coaObjects = coa.Objects; | 88 | List<SceneObjectGroup> coaObjects = coa.Objects; |
89 | Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120"))); | 89 | Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120"))); |
90 | Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45))); | 90 | Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45))); |
91 | 91 | ||
92 | Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); | 92 | Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); |
93 | Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); | 93 | Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); |
94 | } | 94 | } |
95 | 95 | ||
96 | /// <summary> | 96 | /// <summary> |
97 | /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized | 97 | /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized |
98 | /// objects. | 98 | /// objects. |
99 | /// </summary> | 99 | /// </summary> |
100 | [Test] | 100 | [Test] |
101 | public void TestLoadIarCreatorAccountPresent() | 101 | public void TestLoadIarCreatorAccountPresent() |
102 | { | 102 | { |
@@ -105,26 +105,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
105 | 105 | ||
106 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); | 106 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); |
107 | 107 | ||
108 | m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); | 108 | m_archiverModule.DearchiveInventory(UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); |
109 | InventoryItemBase foundItem1 | 109 | InventoryItemBase foundItem1 |
110 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name); | 110 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name); |
111 | 111 | ||
112 | Assert.That( | 112 | Assert.That( |
113 | foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()), | 113 | foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()), |
114 | "Loaded item non-uuid creator doesn't match original"); | 114 | "Loaded item non-uuid creator doesn't match original"); |
115 | Assert.That( | 115 | Assert.That( |
116 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID), | 116 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID), |
117 | "Loaded item uuid creator doesn't match original"); | 117 | "Loaded item uuid creator doesn't match original"); |
118 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID), | 118 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID), |
119 | "Loaded item owner doesn't match inventory reciever"); | 119 | "Loaded item owner doesn't match inventory reciever"); |
120 | 120 | ||
121 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); | 121 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
122 | string xmlData = Utils.BytesToString(asset1.Data); | 122 | string xmlData = Utils.BytesToString(asset1.Data); |
123 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 123 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
124 | 124 | ||
125 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); | 125 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); |
126 | } | 126 | } |
127 | 127 | ||
128 | // /// <summary> | 128 | // /// <summary> |
129 | // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 129 | // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
130 | // /// an account exists with the same name as the creator, though not the same id. | 130 | // /// an account exists with the same name as the creator, though not the same id. |
@@ -137,24 +137,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
137 | // | 137 | // |
138 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); | 138 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
139 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); | 139 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
140 | // | 140 | // |
141 | // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 141 | // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
142 | // InventoryItemBase foundItem1 | 142 | // InventoryItemBase foundItem1 |
143 | // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | 143 | // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
144 | // | 144 | // |
145 | // Assert.That( | 145 | // Assert.That( |
146 | // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), | 146 | // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), |
147 | // "Loaded item non-uuid creator doesn't match original"); | 147 | // "Loaded item non-uuid creator doesn't match original"); |
148 | // Assert.That( | 148 | // Assert.That( |
149 | // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), | 149 | // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), |
150 | // "Loaded item uuid creator doesn't match original"); | 150 | // "Loaded item uuid creator doesn't match original"); |
151 | // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), | 151 | // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), |
152 | // "Loaded item owner doesn't match inventory reciever"); | 152 | // "Loaded item owner doesn't match inventory reciever"); |
153 | // | 153 | // |
154 | // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); | 154 | // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
155 | // string xmlData = Utils.BytesToString(asset1.Data); | 155 | // string xmlData = Utils.BytesToString(asset1.Data); |
156 | // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 156 | // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
157 | // | 157 | // |
158 | // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); | 158 | // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); |
159 | // } | 159 | // } |
160 | 160 | ||
@@ -167,26 +167,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
167 | { | 167 | { |
168 | TestHelpers.InMethod(); | 168 | TestHelpers.InMethod(); |
169 | // log4net.Config.XmlConfigurator.Configure(); | 169 | // log4net.Config.XmlConfigurator.Configure(); |
170 | 170 | ||
171 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password"); | 171 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password"); |
172 | m_archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); | 172 | m_archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); |
173 | 173 | ||
174 | InventoryItemBase foundItem1 | 174 | InventoryItemBase foundItem1 |
175 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | 175 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
176 | 176 | ||
177 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 177 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
178 | Assert.That( | 178 | Assert.That( |
179 | foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()), | 179 | foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()), |
180 | "Loaded item non-uuid creator doesn't match that of the loading user"); | 180 | "Loaded item non-uuid creator doesn't match that of the loading user"); |
181 | Assert.That( | 181 | Assert.That( |
182 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID), | 182 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID), |
183 | "Loaded item uuid creator doesn't match that of the loading user"); | 183 | "Loaded item uuid creator doesn't match that of the loading user"); |
184 | 184 | ||
185 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); | 185 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
186 | string xmlData = Utils.BytesToString(asset1.Data); | 186 | string xmlData = Utils.BytesToString(asset1.Data); |
187 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 187 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
188 | 188 | ||
189 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID)); | 189 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID)); |
190 | } | 190 | } |
191 | } | 191 | } |
192 | } \ No newline at end of file | 192 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs index 7265405..bd112b4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs | |||
@@ -50,19 +50,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
50 | { | 50 | { |
51 | protected TestScene m_scene; | 51 | protected TestScene m_scene; |
52 | protected InventoryArchiverModule m_archiverModule; | 52 | protected InventoryArchiverModule m_archiverModule; |
53 | 53 | ||
54 | [SetUp] | 54 | [SetUp] |
55 | public override void SetUp() | 55 | public override void SetUp() |
56 | { | 56 | { |
57 | base.SetUp(); | 57 | base.SetUp(); |
58 | 58 | ||
59 | SerialiserModule serialiserModule = new SerialiserModule(); | 59 | SerialiserModule serialiserModule = new SerialiserModule(); |
60 | m_archiverModule = new InventoryArchiverModule(); | 60 | m_archiverModule = new InventoryArchiverModule(); |
61 | 61 | ||
62 | m_scene = new SceneHelpers().SetupScene(); | 62 | m_scene = new SceneHelpers().SetupScene(); |
63 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | 63 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); |
64 | } | 64 | } |
65 | 65 | ||
66 | /// <summary> | 66 | /// <summary> |
67 | /// Test that the IAR has the required files in the right order. | 67 | /// Test that the IAR has the required files in the right order. |
68 | /// </summary> | 68 | /// </summary> |
@@ -73,20 +73,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
73 | public void TestOrder() | 73 | public void TestOrder() |
74 | { | 74 | { |
75 | TestHelpers.InMethod(); | 75 | TestHelpers.InMethod(); |
76 | // log4net.Config.XmlConfigurator.Configure(); | 76 | // log4net.Config.XmlConfigurator.Configure(); |
77 | 77 | ||
78 | MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes); | 78 | MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes); |
79 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | 79 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); |
80 | string filePath; | 80 | string filePath; |
81 | TarArchiveReader.TarEntryType tarEntryType; | 81 | TarArchiveReader.TarEntryType tarEntryType; |
82 | 82 | ||
83 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | 83 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); |
84 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 84 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
85 | 85 | ||
86 | InventoryArchiveReadRequest iarr | 86 | InventoryArchiveReadRequest iarr |
87 | = new InventoryArchiveReadRequest(UUID.Random(), null, null, null, null, null, null, (Stream)null, false); | 87 | = new InventoryArchiveReadRequest(UUID.Random(), null, null, null, null, null, null, (Stream)null, false); |
88 | iarr.LoadControlFile(filePath, data); | 88 | iarr.LoadControlFile(filePath, data); |
89 | 89 | ||
90 | Assert.That(iarr.ControlFileLoaded, Is.True); | 90 | Assert.That(iarr.ControlFileLoaded, Is.True); |
91 | } | 91 | } |
92 | 92 | ||
@@ -119,22 +119,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
119 | // InventoryArchiveUtils. | 119 | // InventoryArchiveUtils. |
120 | bool gotObjectsFolder = false; | 120 | bool gotObjectsFolder = false; |
121 | 121 | ||
122 | string objectsFolderName | 122 | string objectsFolderName |
123 | = string.Format( | 123 | = string.Format( |
124 | "{0}{1}", | 124 | "{0}{1}", |
125 | ArchiveConstants.INVENTORY_PATH, | 125 | ArchiveConstants.INVENTORY_PATH, |
126 | InventoryArchiveWriteRequest.CreateArchiveFolderName( | 126 | InventoryArchiveWriteRequest.CreateArchiveFolderName( |
127 | UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, userId, "Objects"))); | 127 | UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, userId, "Objects"))); |
128 | 128 | ||
129 | string filePath; | 129 | string filePath; |
130 | TarArchiveReader.TarEntryType tarEntryType; | 130 | TarArchiveReader.TarEntryType tarEntryType; |
131 | 131 | ||
132 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | 132 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) |
133 | { | 133 | { |
134 | // Console.WriteLine("Got {0}", filePath); | 134 | // Console.WriteLine("Got {0}", filePath); |
135 | 135 | ||
136 | // Lazily, we only bother to look for the system objects folder created when we call CreateUserWithInventory() | 136 | // Lazily, we only bother to look for the system objects folder created when we call CreateUserWithInventory() |
137 | // XXX: But really we need to stop all that stuff being created in tests or check for such folders | 137 | // XXX: But really we need to stop all that stuff being created in tests or check for such folders |
138 | // more thoroughly | 138 | // more thoroughly |
139 | if (filePath == objectsFolderName) | 139 | if (filePath == objectsFolderName) |
140 | gotObjectsFolder = true; | 140 | gotObjectsFolder = true; |
@@ -157,19 +157,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
157 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); | 157 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
158 | 158 | ||
159 | // Create base folder | 159 | // Create base folder |
160 | InventoryFolderBase f1 | 160 | InventoryFolderBase f1 |
161 | = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true); | 161 | = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true); |
162 | 162 | ||
163 | // Create item1 | 163 | // Create item1 |
164 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5); | 164 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5); |
165 | InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1"); | 165 | InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1"); |
166 | 166 | ||
167 | // Create embedded folder | 167 | // Create embedded folder |
168 | InventoryFolderBase f1_1 | 168 | InventoryFolderBase f1_1 |
169 | = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true); | 169 | = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true); |
170 | 170 | ||
171 | // Create embedded item | 171 | // Create embedded item |
172 | SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6); | 172 | SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6); |
173 | InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1"); | 173 | InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1"); |
174 | 174 | ||
175 | MemoryStream archiveWriteStream = new MemoryStream(); | 175 | MemoryStream archiveWriteStream = new MemoryStream(); |
@@ -188,18 +188,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
188 | // InventoryArchiveUtils. | 188 | // InventoryArchiveUtils. |
189 | bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false; | 189 | bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false; |
190 | 190 | ||
191 | string f1FileName | 191 | string f1FileName |
192 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1)); | 192 | = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1)); |
193 | string f1_1FileName | 193 | string f1_1FileName |
194 | = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1)); | 194 | = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1)); |
195 | string so1FileName | 195 | string so1FileName |
196 | = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1)); | 196 | = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1)); |
197 | string so2FileName | 197 | string so2FileName |
198 | = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2)); | 198 | = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2)); |
199 | 199 | ||
200 | string filePath; | 200 | string filePath; |
201 | TarArchiveReader.TarEntryType tarEntryType; | 201 | TarArchiveReader.TarEntryType tarEntryType; |
202 | 202 | ||
203 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | 203 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) |
204 | { | 204 | { |
205 | // Console.WriteLine("Got {0}", filePath); | 205 | // Console.WriteLine("Got {0}", filePath); |
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
222 | 222 | ||
223 | // TODO: Test presence of more files and contents of files. | 223 | // TODO: Test presence of more files and contents of files. |
224 | } | 224 | } |
225 | 225 | ||
226 | /// <summary> | 226 | /// <summary> |
227 | /// Test saving a single inventory item to an IAR | 227 | /// Test saving a single inventory item to an IAR |
228 | /// (subject to change since there is no fixed format yet). | 228 | /// (subject to change since there is no fixed format yet). |
@@ -239,10 +239,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
239 | string userPassword = "troll"; | 239 | string userPassword = "troll"; |
240 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 240 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
241 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); | 241 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
242 | 242 | ||
243 | // Create asset | 243 | // Create asset |
244 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 244 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
245 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); | 245 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); |
246 | 246 | ||
247 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 247 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
248 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 248 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
@@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
255 | item1.Name = item1Name; | 255 | item1.Name = item1Name; |
256 | item1.AssetID = asset1.FullID; | 256 | item1.AssetID = asset1.FullID; |
257 | item1.ID = item1Id; | 257 | item1.ID = item1Id; |
258 | InventoryFolderBase objsFolder | 258 | InventoryFolderBase objsFolder |
259 | = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0]; | 259 | = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0]; |
260 | item1.Folder = objsFolder.ID; | 260 | item1.Folder = objsFolder.ID; |
261 | m_scene.AddInventoryItem(item1); | 261 | m_scene.AddInventoryItem(item1); |
@@ -285,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
285 | TarArchiveReader.TarEntryType tarEntryType; | 285 | TarArchiveReader.TarEntryType tarEntryType; |
286 | 286 | ||
287 | // Console.WriteLine("Reading archive"); | 287 | // Console.WriteLine("Reading archive"); |
288 | 288 | ||
289 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | 289 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) |
290 | { | 290 | { |
291 | Console.WriteLine("Got {0}", filePath); | 291 | Console.WriteLine("Got {0}", filePath); |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
294 | // { | 294 | // { |
295 | // gotControlFile = true; | 295 | // gotControlFile = true; |
296 | // } | 296 | // } |
297 | 297 | ||
298 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) | 298 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) |
299 | { | 299 | { |
300 | // string fileName = filePath.Remove(0, "Objects/".Length); | 300 | // string fileName = filePath.Remove(0, "Objects/".Length); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 519c697..0b65829 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -49,35 +49,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
49 | public class InventoryArchiveTestCase : OpenSimTestCase | 49 | public class InventoryArchiveTestCase : OpenSimTestCase |
50 | { | 50 | { |
51 | protected ManualResetEvent mre = new ManualResetEvent(false); | 51 | protected ManualResetEvent mre = new ManualResetEvent(false); |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test. | 54 | /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test. |
55 | /// </summary> | 55 | /// </summary> |
56 | protected byte[] m_iarStreamBytes; | 56 | protected byte[] m_iarStreamBytes; |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Stream of data representing a common IAR for load tests. | 59 | /// Stream of data representing a common IAR for load tests. |
60 | /// </summary> | 60 | /// </summary> |
61 | protected MemoryStream m_iarStream; | 61 | protected MemoryStream m_iarStream; |
62 | 62 | ||
63 | protected UserAccount m_uaMT | 63 | protected UserAccount m_uaMT |
64 | = new UserAccount { | 64 | = new UserAccount { |
65 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | 65 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), |
66 | FirstName = "Mr", | 66 | FirstName = "Mr", |
67 | LastName = "Tiddles" }; | 67 | LastName = "Tiddles" }; |
68 | 68 | ||
69 | protected UserAccount m_uaLL1 | 69 | protected UserAccount m_uaLL1 |
70 | = new UserAccount { | 70 | = new UserAccount { |
71 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | 71 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), |
72 | FirstName = "Lord", | 72 | FirstName = "Lord", |
73 | LastName = "Lucan" }; | 73 | LastName = "Lucan" }; |
74 | 74 | ||
75 | protected UserAccount m_uaLL2 | 75 | protected UserAccount m_uaLL2 |
76 | = new UserAccount { | 76 | = new UserAccount { |
77 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), | 77 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), |
78 | FirstName = "Lord", | 78 | FirstName = "Lord", |
79 | LastName = "Lucan" }; | 79 | LastName = "Lucan" }; |
80 | 80 | ||
81 | protected string m_item1Name = "Ray Gun Item"; | 81 | protected string m_item1Name = "Ray Gun Item"; |
82 | protected string m_coaItemName = "Coalesced Item"; | 82 | protected string m_coaItemName = "Coalesced Item"; |
83 | 83 | ||
@@ -105,72 +105,72 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
105 | base.SetUp(); | 105 | base.SetUp(); |
106 | m_iarStream = new MemoryStream(m_iarStreamBytes); | 106 | m_iarStream = new MemoryStream(m_iarStreamBytes); |
107 | } | 107 | } |
108 | 108 | ||
109 | protected void ConstructDefaultIarBytesForTestLoad() | 109 | protected void ConstructDefaultIarBytesForTestLoad() |
110 | { | 110 | { |
111 | // log4net.Config.XmlConfigurator.Configure(); | 111 | // log4net.Config.XmlConfigurator.Configure(); |
112 | 112 | ||
113 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 113 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
114 | Scene scene = new SceneHelpers().SetupScene(); | 114 | Scene scene = new SceneHelpers().SetupScene(); |
115 | SceneHelpers.SetupSceneModules(scene, archiverModule); | 115 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
116 | 116 | ||
117 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 117 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
118 | 118 | ||
119 | MemoryStream archiveWriteStream = new MemoryStream(); | 119 | MemoryStream archiveWriteStream = new MemoryStream(); |
120 | 120 | ||
121 | // Create scene object asset | 121 | // Create scene object asset |
122 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 122 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
123 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); | 123 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); |
124 | 124 | ||
125 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 125 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
126 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 126 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
127 | scene.AssetService.Store(asset1); | 127 | scene.AssetService.Store(asset1); |
128 | 128 | ||
129 | // Create scene object item | 129 | // Create scene object item |
130 | InventoryItemBase item1 = new InventoryItemBase(); | 130 | InventoryItemBase item1 = new InventoryItemBase(); |
131 | item1.Name = m_item1Name; | 131 | item1.Name = m_item1Name; |
132 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 132 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
133 | item1.AssetID = asset1.FullID; | 133 | item1.AssetID = asset1.FullID; |
134 | item1.GroupID = UUID.Random(); | 134 | item1.GroupID = UUID.Random(); |
135 | item1.CreatorId = m_uaLL1.PrincipalID.ToString(); | 135 | item1.CreatorId = m_uaLL1.PrincipalID.ToString(); |
136 | item1.Owner = m_uaLL1.PrincipalID; | 136 | item1.Owner = m_uaLL1.PrincipalID; |
137 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | 137 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; |
138 | scene.AddInventoryItem(item1); | 138 | scene.AddInventoryItem(item1); |
139 | 139 | ||
140 | // Create coalesced objects asset | 140 | // Create coalesced objects asset |
141 | SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); | 141 | SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); |
142 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); | 142 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); |
143 | 143 | ||
144 | SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); | 144 | SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); |
145 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); | 145 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); |
146 | 146 | ||
147 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); | 147 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); |
148 | 148 | ||
149 | AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa); | 149 | AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa); |
150 | scene.AssetService.Store(coaAsset); | 150 | scene.AssetService.Store(coaAsset); |
151 | 151 | ||
152 | // Create coalesced objects inventory item | 152 | // Create coalesced objects inventory item |
153 | InventoryItemBase coaItem = new InventoryItemBase(); | 153 | InventoryItemBase coaItem = new InventoryItemBase(); |
154 | coaItem.Name = m_coaItemName; | 154 | coaItem.Name = m_coaItemName; |
155 | coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); | 155 | coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); |
156 | coaItem.AssetID = coaAsset.FullID; | 156 | coaItem.AssetID = coaAsset.FullID; |
157 | coaItem.GroupID = UUID.Random(); | 157 | coaItem.GroupID = UUID.Random(); |
158 | coaItem.CreatorId = m_uaLL1.PrincipalID.ToString(); | 158 | coaItem.CreatorId = m_uaLL1.PrincipalID.ToString(); |
159 | coaItem.Owner = m_uaLL1.PrincipalID; | 159 | coaItem.Owner = m_uaLL1.PrincipalID; |
160 | coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | 160 | coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; |
161 | scene.AddInventoryItem(coaItem); | 161 | scene.AddInventoryItem(coaItem); |
162 | 162 | ||
163 | archiverModule.ArchiveInventory( | 163 | archiverModule.ArchiveInventory( |
164 | UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream); | 164 | UUID.Random(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream); |
165 | 165 | ||
166 | m_iarStreamBytes = archiveWriteStream.ToArray(); | 166 | m_iarStreamBytes = archiveWriteStream.ToArray(); |
167 | } | 167 | } |
168 | 168 | ||
169 | protected void SaveCompleted( | 169 | protected void SaveCompleted( |
170 | UUID id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, | 170 | UUID id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, |
171 | Exception reportedException, int SaveCount, int FilterCount) | 171 | Exception reportedException, int SaveCount, int FilterCount) |
172 | { | 172 | { |
173 | mre.Set(); | 173 | mre.Set(); |
174 | } | 174 | } |
175 | } | 175 | } |
176 | } \ No newline at end of file | 176 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index bba48cc..5d7f25c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -149,10 +149,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
149 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 149 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
150 | { | 150 | { |
151 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
152 | // "[INVENTORY TRANSFER]: {0} IM type received from client {1}. From={2} ({3}), To={4}", | 152 | // "[INVENTORY TRANSFER]: {0} IM type received from client {1}. From={2} ({3}), To={4}", |
153 | // (InstantMessageDialog)im.dialog, client.Name, | 153 | // (InstantMessageDialog)im.dialog, client.Name, |
154 | // im.fromAgentID, im.fromAgentName, im.toAgentID); | 154 | // im.fromAgentID, im.fromAgentName, im.toAgentID); |
155 | 155 | ||
156 | Scene scene = FindClientScene(client.AgentId); | 156 | Scene scene = FindClientScene(client.AgentId); |
157 | 157 | ||
158 | if (scene == null) // Something seriously wrong here. | 158 | if (scene == null) // Something seriously wrong here. |
@@ -164,31 +164,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
164 | 164 | ||
165 | if (im.binaryBucket.Length < 17) // Invalid | 165 | if (im.binaryBucket.Length < 17) // Invalid |
166 | return; | 166 | return; |
167 | 167 | ||
168 | UUID receipientID = new UUID(im.toAgentID); | 168 | UUID recipientID = new UUID(im.toAgentID); |
169 | ScenePresence user = scene.GetScenePresence(receipientID); | 169 | ScenePresence user = scene.GetScenePresence(recipientID); |
170 | UUID copyID; | 170 | UUID copyID; |
171 | 171 | ||
172 | // First byte is the asset type | 172 | // First byte is the asset type |
173 | AssetType assetType = (AssetType)im.binaryBucket[0]; | 173 | AssetType assetType = (AssetType)im.binaryBucket[0]; |
174 | 174 | ||
175 | if (AssetType.Folder == assetType) | 175 | if (AssetType.Folder == assetType) |
176 | { | 176 | { |
177 | UUID folderID = new UUID(im.binaryBucket, 1); | 177 | UUID folderID = new UUID(im.binaryBucket, 1); |
178 | 178 | ||
179 | m_log.DebugFormat( | 179 | m_log.DebugFormat( |
180 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", | 180 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", |
181 | folderID, new UUID(im.toAgentID)); | 181 | folderID, new UUID(im.toAgentID)); |
182 | 182 | ||
183 | InventoryFolderBase folderCopy | 183 | InventoryFolderBase folderCopy |
184 | = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); | 184 | = scene.GiveInventoryFolder(client, recipientID, client.AgentId, folderID, UUID.Zero); |
185 | 185 | ||
186 | if (folderCopy == null) | 186 | if (folderCopy == null) |
187 | { | 187 | { |
188 | client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false); | 188 | client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false); |
189 | return; | 189 | return; |
190 | } | 190 | } |
191 | 191 | ||
192 | // The outgoing binary bucket should contain only the byte which signals an asset folder is | 192 | // The outgoing binary bucket should contain only the byte which signals an asset folder is |
193 | // being copied and the following bytes for the copied folder's UUID | 193 | // being copied and the following bytes for the copied folder's UUID |
194 | copyID = folderCopy.ID; | 194 | copyID = folderCopy.ID; |
@@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
196 | im.binaryBucket = new byte[1 + copyIDBytes.Length]; | 196 | im.binaryBucket = new byte[1 + copyIDBytes.Length]; |
197 | im.binaryBucket[0] = (byte)AssetType.Folder; | 197 | im.binaryBucket[0] = (byte)AssetType.Folder; |
198 | Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); | 198 | Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); |
199 | 199 | ||
200 | if (user != null) | 200 | if (user != null) |
201 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | 201 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); |
202 | 202 | ||
@@ -225,10 +225,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
225 | client.SendAgentAlertMessage(message, false); | 225 | client.SendAgentAlertMessage(message, false); |
226 | return; | 226 | return; |
227 | } | 227 | } |
228 | 228 | ||
229 | copyID = itemCopy.ID; | 229 | copyID = itemCopy.ID; |
230 | Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); | 230 | Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); |
231 | 231 | ||
232 | if (user != null) | 232 | if (user != null) |
233 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); | 233 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); |
234 | 234 | ||
@@ -239,6 +239,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
239 | im.imSessionID = copyID.Guid; | 239 | im.imSessionID = copyID.Guid; |
240 | } | 240 | } |
241 | 241 | ||
242 | im.offline = 0; | ||
243 | |||
242 | // Send the IM to the recipient. The item is already | 244 | // Send the IM to the recipient. The item is already |
243 | // in their inventory, so it will not be lost if | 245 | // in their inventory, so it will not be lost if |
244 | // they are offline. | 246 | // they are offline. |
@@ -251,15 +253,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
251 | else | 253 | else |
252 | { | 254 | { |
253 | if (m_TransferModule != null) | 255 | if (m_TransferModule != null) |
254 | m_TransferModule.SendInstantMessage(im, delegate(bool success) | 256 | m_TransferModule.SendInstantMessage(im, delegate(bool success) |
255 | { | 257 | { |
256 | if (!success) | 258 | if (!success) |
257 | client.SendAlertMessage("User not online. Inventory has been saved"); | 259 | client.SendAlertMessage("User not online. Inventory has been saved"); |
258 | }); | 260 | }); |
259 | } | 261 | } |
260 | } | 262 | } |
261 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | 263 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || |
264 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
262 | { | 265 | { |
266 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
267 | IInventoryService invService = scene.InventoryService; | ||
268 | |||
269 | // Special case: folder redirect. | ||
270 | // RLV uses this | ||
271 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
272 | { | ||
273 | InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID); | ||
274 | |||
275 | if (folder != null) | ||
276 | { | ||
277 | if (im.binaryBucket.Length >= 16) | ||
278 | { | ||
279 | UUID destFolderID = new UUID(im.binaryBucket, 0); | ||
280 | if (destFolderID != UUID.Zero) | ||
281 | { | ||
282 | InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID); | ||
283 | if (destFolder != null) | ||
284 | { | ||
285 | if (folder.ParentID != destFolder.ID) | ||
286 | { | ||
287 | folder.ParentID = destFolder.ID; | ||
288 | invService.MoveFolder(folder); | ||
289 | client.SendBulkUpdateInventory(folder); | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | } | ||
296 | |||
263 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 297 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
264 | 298 | ||
265 | if (user != null) // Local | 299 | if (user != null) // Local |
@@ -269,33 +303,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
269 | else | 303 | else |
270 | { | 304 | { |
271 | if (m_TransferModule != null) | 305 | if (m_TransferModule != null) |
272 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { | 306 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); |
273 | |||
274 | // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011 | ||
275 | // and is apparently supposed to fix bulk inventory updates after accepting items. But | ||
276 | // instead it appears to cause two copies of an accepted folder for the receiving user in | ||
277 | // at least some cases. Folder/item update is already done when the offer is made (see code above) | ||
278 | |||
279 | // // Send BulkUpdateInventory | ||
280 | // IInventoryService invService = scene.InventoryService; | ||
281 | // UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip | ||
282 | // | ||
283 | // InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); | ||
284 | // folder = invService.GetFolder(folder); | ||
285 | // | ||
286 | // ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | ||
287 | // | ||
288 | // // If the user has left the scene by the time the message comes back then we can't send | ||
289 | // // them the update. | ||
290 | // if (fromUser != null) | ||
291 | // fromUser.ControllingClient.SendBulkUpdateInventory(folder); | ||
292 | }); | ||
293 | } | 307 | } |
294 | } | 308 | } |
295 | 309 | ||
296 | // XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name> | 310 | // XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name> |
297 | // to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be | 311 | // to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be |
298 | // response from renaming the #RLV/~example folder to ~example. For some reason this is not yet | 312 | // response from renaming the #RLV/~example folder to ~example. For some reason this is not yet |
299 | // happening, possibly because we are not sending the correct inventory update messages with the correct | 313 | // happening, possibly because we are not sending the correct inventory update messages with the correct |
300 | // transaction IDs | 314 | // transaction IDs |
301 | else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | 315 | else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) |
@@ -310,21 +324,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
310 | if (destinationFolderID != UUID.Zero) | 324 | if (destinationFolderID != UUID.Zero) |
311 | { | 325 | { |
312 | InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId); | 326 | InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId); |
313 | if (destinationFolder == null) | ||
314 | { | ||
315 | m_log.WarnFormat( | ||
316 | "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist", | ||
317 | client.Name, scene.Name, destinationFolderID); | ||
318 | |||
319 | return; | ||
320 | } | ||
321 | |||
322 | IInventoryService invService = scene.InventoryService; | 327 | IInventoryService invService = scene.InventoryService; |
323 | 328 | ||
324 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | 329 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
325 | 330 | ||
326 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); | 331 | InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID); |
327 | item = invService.GetItem(item); | ||
328 | InventoryFolderBase folder = null; | 332 | InventoryFolderBase folder = null; |
329 | UUID? previousParentFolderID = null; | 333 | UUID? previousParentFolderID = null; |
330 | 334 | ||
@@ -338,8 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
338 | } | 342 | } |
339 | else | 343 | else |
340 | { | 344 | { |
341 | folder = new InventoryFolderBase(inventoryID, client.AgentId); | 345 | folder = invService.GetFolder(client.AgentId, inventoryID); |
342 | folder = invService.GetFolder(folder); | ||
343 | 346 | ||
344 | if (folder != null) // It's a folder | 347 | if (folder != null) // It's a folder |
345 | { | 348 | { |
@@ -352,9 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
352 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). | 355 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). |
353 | if (previousParentFolderID != null) | 356 | if (previousParentFolderID != null) |
354 | { | 357 | { |
355 | InventoryFolderBase previousParentFolder | 358 | InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID); |
356 | = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); | ||
357 | previousParentFolder = invService.GetFolder(previousParentFolder); | ||
358 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); | 359 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); |
359 | 360 | ||
360 | scene.SendInventoryUpdate(client, destinationFolder, true, true); | 361 | scene.SendInventoryUpdate(client, destinationFolder, true, true); |
@@ -376,11 +377,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
376 | 377 | ||
377 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | 378 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
378 | 379 | ||
379 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); | 380 | InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID); |
380 | item = invService.GetItem(item); | ||
381 | InventoryFolderBase folder = null; | 381 | InventoryFolderBase folder = null; |
382 | UUID? previousParentFolderID = null; | 382 | UUID? previousParentFolderID = null; |
383 | 383 | ||
384 | if (item != null && trashFolder != null) | 384 | if (item != null && trashFolder != null) |
385 | { | 385 | { |
386 | previousParentFolderID = item.Folder; | 386 | previousParentFolderID = item.Folder; |
@@ -394,37 +394,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
394 | } | 394 | } |
395 | else | 395 | else |
396 | { | 396 | { |
397 | folder = new InventoryFolderBase(inventoryID, client.AgentId); | 397 | folder = invService.GetFolder(client.AgentId, inventoryID); |
398 | folder = invService.GetFolder(folder); | ||
399 | 398 | ||
400 | if (folder != null & trashFolder != null) | 399 | if (folder != null & trashFolder != null) |
401 | { | 400 | { |
402 | previousParentFolderID = folder.ParentID; | 401 | previousParentFolderID = folder.ParentID; |
403 | folder.ParentID = trashFolder.ID; | 402 | folder.ParentID = trashFolder.ID; |
404 | invService.MoveFolder(folder); | 403 | invService.MoveFolder(folder); |
404 | client.SendBulkUpdateInventory(folder); | ||
405 | } | 405 | } |
406 | } | 406 | } |
407 | 407 | ||
408 | if ((null == item && null == folder) | null == trashFolder) | 408 | if ((null == item && null == folder) | null == trashFolder) |
409 | { | 409 | { |
410 | string reason = String.Empty; | 410 | string reason = String.Empty; |
411 | 411 | ||
412 | if (trashFolder == null) | 412 | if (trashFolder == null) |
413 | reason += " Trash folder not found."; | 413 | reason += " Trash folder not found."; |
414 | if (item == null) | 414 | if (item == null) |
415 | reason += " Item not found."; | 415 | reason += " Item not found."; |
416 | if (folder == null) | 416 | if (folder == null) |
417 | reason += " Folder not found."; | 417 | reason += " Folder not found."; |
418 | 418 | ||
419 | client.SendAgentAlertMessage("Unable to delete "+ | 419 | client.SendAgentAlertMessage("Unable to delete "+ |
420 | "received inventory" + reason, false); | 420 | "received inventory" + reason, false); |
421 | } | 421 | } |
422 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). | 422 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). |
423 | else if (previousParentFolderID != null) | 423 | else if (previousParentFolderID != null) |
424 | { | 424 | { |
425 | InventoryFolderBase previousParentFolder | 425 | InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID); |
426 | = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); | ||
427 | previousParentFolder = invService.GetFolder(previousParentFolder); | ||
428 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); | 426 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); |
429 | 427 | ||
430 | scene.SendInventoryUpdate(client, trashFolder, true, true); | 428 | scene.SendInventoryUpdate(client, trashFolder, true, true); |
@@ -453,18 +451,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
453 | /// <param name="im"></param> | 451 | /// <param name="im"></param> |
454 | private void OnGridInstantMessage(GridInstantMessage im) | 452 | private void OnGridInstantMessage(GridInstantMessage im) |
455 | { | 453 | { |
456 | // Check if it's a type of message that we should handle | ||
457 | if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
458 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | ||
459 | || (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | ||
460 | || (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | ||
461 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined))) | ||
462 | return; | ||
463 | |||
464 | m_log.DebugFormat( | ||
465 | "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", | ||
466 | (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); | ||
467 | |||
468 | // Check if this is ours to handle | 454 | // Check if this is ours to handle |
469 | // | 455 | // |
470 | Scene scene = FindClientScene(new UUID(im.toAgentID)); | 456 | Scene scene = FindClientScene(new UUID(im.toAgentID)); |
@@ -475,32 +461,92 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
475 | // Find agent to deliver to | 461 | // Find agent to deliver to |
476 | // | 462 | // |
477 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 463 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
464 | if (user == null) | ||
465 | return; | ||
478 | 466 | ||
479 | if (user != null) | 467 | // This requires a little bit of processing because we have to make the |
468 | // new item visible in the recipient's inventory here | ||
469 | // | ||
470 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
480 | { | 471 | { |
481 | user.ControllingClient.SendInstantMessage(im); | 472 | if (im.binaryBucket.Length < 17) // Invalid |
473 | return; | ||
482 | 474 | ||
483 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | 475 | UUID recipientID = new UUID(im.toAgentID); |
476 | |||
477 | // First byte is the asset type | ||
478 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
479 | |||
480 | if (AssetType.Folder == assetType) | ||
484 | { | 481 | { |
485 | AssetType assetType = (AssetType)im.binaryBucket[0]; | 482 | UUID folderID = new UUID(im.binaryBucket, 1); |
486 | UUID inventoryID = new UUID(im.binaryBucket, 1); | 483 | |
487 | 484 | InventoryFolderBase folder = | |
488 | IInventoryService invService = scene.InventoryService; | 485 | scene.InventoryService.GetFolder(recipientID, folderID); |
489 | InventoryNodeBase node = null; | 486 | |
490 | if (AssetType.Folder == assetType) | 487 | if (folder != null) |
488 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
489 | } | ||
490 | else | ||
491 | { | ||
492 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
493 | |||
494 | InventoryItemBase item = | ||
495 | scene.InventoryService.GetItem(recipientID, itemID); | ||
496 | |||
497 | if (item != null) | ||
491 | { | 498 | { |
492 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, new UUID(im.toAgentID)); | 499 | user.ControllingClient.SendBulkUpdateInventory(item); |
493 | node = invService.GetFolder(folder); | ||
494 | } | 500 | } |
495 | else | 501 | } |
502 | user.ControllingClient.SendInstantMessage(im); | ||
503 | } | ||
504 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | ||
505 | { | ||
506 | if (im.binaryBucket.Length < 1) // Invalid | ||
507 | return; | ||
508 | |||
509 | UUID recipientID = new UUID(im.toAgentID); | ||
510 | |||
511 | // Bucket is the asset type | ||
512 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
513 | |||
514 | if (AssetType.Folder == assetType) | ||
515 | { | ||
516 | UUID folderID = new UUID(im.imSessionID); | ||
517 | |||
518 | InventoryFolderBase folder = | ||
519 | scene.InventoryService.GetFolder(recipientID, folderID); | ||
520 | |||
521 | if (folder != null) | ||
522 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
523 | } | ||
524 | else | ||
525 | { | ||
526 | UUID itemID = new UUID(im.imSessionID); | ||
527 | |||
528 | InventoryItemBase item = | ||
529 | scene.InventoryService.GetItem(recipientID, itemID); | ||
530 | |||
531 | if (item != null) | ||
496 | { | 532 | { |
497 | InventoryItemBase item = new InventoryItemBase(inventoryID, new UUID(im.toAgentID)); | 533 | user.ControllingClient.SendBulkUpdateInventory(item); |
498 | node = invService.GetItem(item); | ||
499 | } | 534 | } |
500 | |||
501 | if (node != null) | ||
502 | user.ControllingClient.SendBulkUpdateInventory(node); | ||
503 | } | 535 | } |
536 | |||
537 | // Fix up binary bucket since this may be 17 chars long here | ||
538 | Byte[] bucket = new Byte[1]; | ||
539 | bucket[0] = im.binaryBucket[0]; | ||
540 | im.binaryBucket = bucket; | ||
541 | |||
542 | user.ControllingClient.SendInstantMessage(im); | ||
543 | } | ||
544 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || | ||
545 | im.dialog == (byte) InstantMessageDialog.InventoryDeclined || | ||
546 | im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined || | ||
547 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
548 | { | ||
549 | user.ControllingClient.SendInstantMessage(im); | ||
504 | } | 550 | } |
505 | } | 551 | } |
506 | } | 552 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs index 7ddc396..82ed091 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs | |||
@@ -44,9 +44,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class InventoryTransferModuleTests : OpenSimTestCase | 46 | public class InventoryTransferModuleTests : OpenSimTestCase |
47 | { | 47 | { |
48 | protected TestScene m_scene; | 48 | protected TestScene m_scene; |
49 | 49 | ||
50 | [SetUp] | 50 | [SetUp] |
51 | public override void SetUp() | 51 | public override void SetUp() |
52 | { | 52 | { |
@@ -56,9 +56,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
56 | config.AddConfig("Messaging"); | 56 | config.AddConfig("Messaging"); |
57 | config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule"); | 57 | config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule"); |
58 | 58 | ||
59 | m_scene = new SceneHelpers().SetupScene(); | 59 | m_scene = new SceneHelpers().SetupScene(); |
60 | SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule()); | 60 | SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule()); |
61 | } | 61 | } |
62 | 62 | ||
63 | [Test] | 63 | [Test] |
64 | public void TestAcceptGivenItem() | 64 | public void TestAcceptGivenItem() |
@@ -69,9 +69,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
69 | UUID itemId = TestHelpers.ParseTail(0x100); | 69 | UUID itemId = TestHelpers.ParseTail(0x100); |
70 | UUID assetId = TestHelpers.ParseTail(0x200); | 70 | UUID assetId = TestHelpers.ParseTail(0x200); |
71 | 71 | ||
72 | UserAccount ua1 | 72 | UserAccount ua1 |
73 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | 73 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); |
74 | UserAccount ua2 | 74 | UserAccount ua2 |
75 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | 75 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); |
76 | 76 | ||
77 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | 77 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
81 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | 81 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; |
82 | 82 | ||
83 | // Create the object to test give | 83 | // Create the object to test give |
84 | InventoryItemBase originalItem | 84 | InventoryItemBase originalItem |
85 | = UserInventoryHelpers.CreateInventoryItem( | 85 | = UserInventoryHelpers.CreateInventoryItem( |
86 | m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); | 86 | m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); |
87 | 87 | ||
@@ -89,35 +89,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
89 | byte[] itemIdBytes = itemId.GetBytes(); | 89 | byte[] itemIdBytes = itemId.GetBytes(); |
90 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | 90 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); |
91 | 91 | ||
92 | GridInstantMessage giveIm | 92 | GridInstantMessage giveIm |
93 | = new GridInstantMessage( | 93 | = new GridInstantMessage( |
94 | m_scene, | 94 | m_scene, |
95 | giverSp.UUID, | 95 | giverSp.UUID, |
96 | giverSp.Name, | 96 | giverSp.Name, |
97 | receiverSp.UUID, | 97 | receiverSp.UUID, |
98 | (byte)InstantMessageDialog.InventoryOffered, | 98 | (byte)InstantMessageDialog.InventoryOffered, |
99 | false, | 99 | false, |
100 | "inventory offered msg", | 100 | "inventory offered msg", |
101 | initialSessionId, | 101 | initialSessionId, |
102 | false, | 102 | false, |
103 | Vector3.Zero, | 103 | Vector3.Zero, |
104 | giveImBinaryBucket, | 104 | giveImBinaryBucket, |
105 | true); | 105 | true); |
106 | 106 | ||
107 | giverClient.HandleImprovedInstantMessage(giveIm); | 107 | giverClient.HandleImprovedInstantMessage(giveIm); |
108 | 108 | ||
109 | // These details might not all be correct. | 109 | // These details might not all be correct. |
110 | GridInstantMessage acceptIm | 110 | GridInstantMessage acceptIm |
111 | = new GridInstantMessage( | 111 | = new GridInstantMessage( |
112 | m_scene, | 112 | m_scene, |
113 | receiverSp.UUID, | 113 | receiverSp.UUID, |
114 | receiverSp.Name, | 114 | receiverSp.Name, |
115 | giverSp.UUID, | 115 | giverSp.UUID, |
116 | (byte)InstantMessageDialog.InventoryAccepted, | 116 | (byte)InstantMessageDialog.InventoryAccepted, |
117 | false, | 117 | false, |
118 | "inventory accepted msg", | 118 | "inventory accepted msg", |
119 | initialSessionId, | 119 | initialSessionId, |
120 | false, | 120 | false, |
121 | Vector3.Zero, | 121 | Vector3.Zero, |
122 | null, | 122 | null, |
123 | true); | 123 | true); |
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
133 | Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); | 133 | Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); |
134 | 134 | ||
135 | // Test for item successfully making it into the receiver's inventory | 135 | // Test for item successfully making it into the receiver's inventory |
136 | InventoryItemBase receivedItem | 136 | InventoryItemBase receivedItem |
137 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj"); | 137 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj"); |
138 | 138 | ||
139 | Assert.That(receivedItem, Is.Not.Null); | 139 | Assert.That(receivedItem, Is.Not.Null); |
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
148 | Assert.That(originalItemAfterDelete, Is.Not.Null); | 148 | Assert.That(originalItemAfterDelete, Is.Not.Null); |
149 | 149 | ||
150 | // TODO: Test scenario where giver deletes their item first. | 150 | // TODO: Test scenario where giver deletes their item first. |
151 | } | 151 | } |
152 | 152 | ||
153 | /// <summary> | 153 | /// <summary> |
154 | /// Test user rejection of a given item. | 154 | /// Test user rejection of a given item. |
@@ -165,9 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
165 | UUID itemId = TestHelpers.ParseTail(0x100); | 165 | UUID itemId = TestHelpers.ParseTail(0x100); |
166 | UUID assetId = TestHelpers.ParseTail(0x200); | 166 | UUID assetId = TestHelpers.ParseTail(0x200); |
167 | 167 | ||
168 | UserAccount ua1 | 168 | UserAccount ua1 |
169 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | 169 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); |
170 | UserAccount ua2 | 170 | UserAccount ua2 |
171 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | 171 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); |
172 | 172 | ||
173 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | 173 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); |
@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
177 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | 177 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; |
178 | 178 | ||
179 | // Create the object to test give | 179 | // Create the object to test give |
180 | InventoryItemBase originalItem | 180 | InventoryItemBase originalItem |
181 | = UserInventoryHelpers.CreateInventoryItem( | 181 | = UserInventoryHelpers.CreateInventoryItem( |
182 | m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); | 182 | m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); |
183 | 183 | ||
@@ -188,36 +188,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
188 | byte[] itemIdBytes = itemId.GetBytes(); | 188 | byte[] itemIdBytes = itemId.GetBytes(); |
189 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | 189 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); |
190 | 190 | ||
191 | GridInstantMessage giveIm | 191 | GridInstantMessage giveIm |
192 | = new GridInstantMessage( | 192 | = new GridInstantMessage( |
193 | m_scene, | 193 | m_scene, |
194 | giverSp.UUID, | 194 | giverSp.UUID, |
195 | giverSp.Name, | 195 | giverSp.Name, |
196 | receiverSp.UUID, | 196 | receiverSp.UUID, |
197 | (byte)InstantMessageDialog.InventoryOffered, | 197 | (byte)InstantMessageDialog.InventoryOffered, |
198 | false, | 198 | false, |
199 | "inventory offered msg", | 199 | "inventory offered msg", |
200 | initialSessionId, | 200 | initialSessionId, |
201 | false, | 201 | false, |
202 | Vector3.Zero, | 202 | Vector3.Zero, |
203 | giveImBinaryBucket, | 203 | giveImBinaryBucket, |
204 | true); | 204 | true); |
205 | 205 | ||
206 | giverClient.HandleImprovedInstantMessage(giveIm); | 206 | giverClient.HandleImprovedInstantMessage(giveIm); |
207 | 207 | ||
208 | // These details might not all be correct. | 208 | // These details might not all be correct. |
209 | // Session ID is now the created item ID (!) | 209 | // Session ID is now the created item ID (!) |
210 | GridInstantMessage rejectIm | 210 | GridInstantMessage rejectIm |
211 | = new GridInstantMessage( | 211 | = new GridInstantMessage( |
212 | m_scene, | 212 | m_scene, |
213 | receiverSp.UUID, | 213 | receiverSp.UUID, |
214 | receiverSp.Name, | 214 | receiverSp.Name, |
215 | giverSp.UUID, | 215 | giverSp.UUID, |
216 | (byte)InstantMessageDialog.InventoryDeclined, | 216 | (byte)InstantMessageDialog.InventoryDeclined, |
217 | false, | 217 | false, |
218 | "inventory declined msg", | 218 | "inventory declined msg", |
219 | new UUID(receivedIm.imSessionID), | 219 | new UUID(receivedIm.imSessionID), |
220 | false, | 220 | false, |
221 | Vector3.Zero, | 221 | Vector3.Zero, |
222 | null, | 222 | null, |
223 | true); | 223 | true); |
@@ -233,7 +233,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
233 | Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); | 233 | Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); |
234 | 234 | ||
235 | // Test for item successfully making it into the receiver's inventory | 235 | // Test for item successfully making it into the receiver's inventory |
236 | InventoryItemBase receivedItem | 236 | InventoryItemBase receivedItem |
237 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj"); | 237 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj"); |
238 | 238 | ||
239 | InventoryFolderBase trashFolder | 239 | InventoryFolderBase trashFolder |
@@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
250 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj"); | 250 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj"); |
251 | 251 | ||
252 | Assert.That(originalItemAfterDelete, Is.Not.Null); | 252 | Assert.That(originalItemAfterDelete, Is.Not.Null); |
253 | } | 253 | } |
254 | 254 | ||
255 | [Test] | 255 | [Test] |
256 | public void TestAcceptGivenFolder() | 256 | public void TestAcceptGivenFolder() |
@@ -261,9 +261,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
261 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | 261 | UUID initialSessionId = TestHelpers.ParseTail(0x10); |
262 | UUID folderId = TestHelpers.ParseTail(0x100); | 262 | UUID folderId = TestHelpers.ParseTail(0x100); |
263 | 263 | ||
264 | UserAccount ua1 | 264 | UserAccount ua1 |
265 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | 265 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); |
266 | UserAccount ua2 | 266 | UserAccount ua2 |
267 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | 267 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); |
268 | 268 | ||
269 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | 269 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); |
@@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
272 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); | 272 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); |
273 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | 273 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; |
274 | 274 | ||
275 | InventoryFolderBase originalFolder | 275 | InventoryFolderBase originalFolder |
276 | = UserInventoryHelpers.CreateInventoryFolder( | 276 | = UserInventoryHelpers.CreateInventoryFolder( |
277 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); | 277 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); |
278 | 278 | ||
@@ -281,35 +281,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
281 | byte[] itemIdBytes = folderId.GetBytes(); | 281 | byte[] itemIdBytes = folderId.GetBytes(); |
282 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | 282 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); |
283 | 283 | ||
284 | GridInstantMessage giveIm | 284 | GridInstantMessage giveIm |
285 | = new GridInstantMessage( | 285 | = new GridInstantMessage( |
286 | m_scene, | 286 | m_scene, |
287 | giverSp.UUID, | 287 | giverSp.UUID, |
288 | giverSp.Name, | 288 | giverSp.Name, |
289 | receiverSp.UUID, | 289 | receiverSp.UUID, |
290 | (byte)InstantMessageDialog.InventoryOffered, | 290 | (byte)InstantMessageDialog.InventoryOffered, |
291 | false, | 291 | false, |
292 | "inventory offered msg", | 292 | "inventory offered msg", |
293 | initialSessionId, | 293 | initialSessionId, |
294 | false, | 294 | false, |
295 | Vector3.Zero, | 295 | Vector3.Zero, |
296 | giveImBinaryBucket, | 296 | giveImBinaryBucket, |
297 | true); | 297 | true); |
298 | 298 | ||
299 | giverClient.HandleImprovedInstantMessage(giveIm); | 299 | giverClient.HandleImprovedInstantMessage(giveIm); |
300 | 300 | ||
301 | // These details might not all be correct. | 301 | // These details might not all be correct. |
302 | GridInstantMessage acceptIm | 302 | GridInstantMessage acceptIm |
303 | = new GridInstantMessage( | 303 | = new GridInstantMessage( |
304 | m_scene, | 304 | m_scene, |
305 | receiverSp.UUID, | 305 | receiverSp.UUID, |
306 | receiverSp.Name, | 306 | receiverSp.Name, |
307 | giverSp.UUID, | 307 | giverSp.UUID, |
308 | (byte)InstantMessageDialog.InventoryAccepted, | 308 | (byte)InstantMessageDialog.InventoryAccepted, |
309 | false, | 309 | false, |
310 | "inventory accepted msg", | 310 | "inventory accepted msg", |
311 | initialSessionId, | 311 | initialSessionId, |
312 | false, | 312 | false, |
313 | Vector3.Zero, | 313 | Vector3.Zero, |
314 | null, | 314 | null, |
315 | true); | 315 | true); |
@@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
325 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); | 325 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); |
326 | 326 | ||
327 | // Test for item successfully making it into the receiver's inventory | 327 | // Test for item successfully making it into the receiver's inventory |
328 | InventoryFolderBase receivedFolder | 328 | InventoryFolderBase receivedFolder |
329 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1"); | 329 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1"); |
330 | 330 | ||
331 | Assert.That(receivedFolder, Is.Not.Null); | 331 | Assert.That(receivedFolder, Is.Not.Null); |
@@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
340 | Assert.That(originalFolderAfterDelete, Is.Not.Null); | 340 | Assert.That(originalFolderAfterDelete, Is.Not.Null); |
341 | 341 | ||
342 | // TODO: Test scenario where giver deletes their item first. | 342 | // TODO: Test scenario where giver deletes their item first. |
343 | } | 343 | } |
344 | 344 | ||
345 | /// <summary> | 345 | /// <summary> |
346 | /// Test user rejection of a given item. | 346 | /// Test user rejection of a given item. |
@@ -357,9 +357,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
357 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | 357 | UUID initialSessionId = TestHelpers.ParseTail(0x10); |
358 | UUID folderId = TestHelpers.ParseTail(0x100); | 358 | UUID folderId = TestHelpers.ParseTail(0x100); |
359 | 359 | ||
360 | UserAccount ua1 | 360 | UserAccount ua1 |
361 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | 361 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); |
362 | UserAccount ua2 | 362 | UserAccount ua2 |
363 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | 363 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); |
364 | 364 | ||
365 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | 365 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); |
@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
369 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | 369 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; |
370 | 370 | ||
371 | // Create the folder to test give | 371 | // Create the folder to test give |
372 | InventoryFolderBase originalFolder | 372 | InventoryFolderBase originalFolder |
373 | = UserInventoryHelpers.CreateInventoryFolder( | 373 | = UserInventoryHelpers.CreateInventoryFolder( |
374 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); | 374 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); |
375 | 375 | ||
@@ -381,36 +381,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
381 | byte[] itemIdBytes = folderId.GetBytes(); | 381 | byte[] itemIdBytes = folderId.GetBytes(); |
382 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | 382 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); |
383 | 383 | ||
384 | GridInstantMessage giveIm | 384 | GridInstantMessage giveIm |
385 | = new GridInstantMessage( | 385 | = new GridInstantMessage( |
386 | m_scene, | 386 | m_scene, |
387 | giverSp.UUID, | 387 | giverSp.UUID, |
388 | giverSp.Name, | 388 | giverSp.Name, |
389 | receiverSp.UUID, | 389 | receiverSp.UUID, |
390 | (byte)InstantMessageDialog.InventoryOffered, | 390 | (byte)InstantMessageDialog.InventoryOffered, |
391 | false, | 391 | false, |
392 | "inventory offered msg", | 392 | "inventory offered msg", |
393 | initialSessionId, | 393 | initialSessionId, |
394 | false, | 394 | false, |
395 | Vector3.Zero, | 395 | Vector3.Zero, |
396 | giveImBinaryBucket, | 396 | giveImBinaryBucket, |
397 | true); | 397 | true); |
398 | 398 | ||
399 | giverClient.HandleImprovedInstantMessage(giveIm); | 399 | giverClient.HandleImprovedInstantMessage(giveIm); |
400 | 400 | ||
401 | // These details might not all be correct. | 401 | // These details might not all be correct. |
402 | // Session ID is now the created item ID (!) | 402 | // Session ID is now the created item ID (!) |
403 | GridInstantMessage rejectIm | 403 | GridInstantMessage rejectIm |
404 | = new GridInstantMessage( | 404 | = new GridInstantMessage( |
405 | m_scene, | 405 | m_scene, |
406 | receiverSp.UUID, | 406 | receiverSp.UUID, |
407 | receiverSp.Name, | 407 | receiverSp.Name, |
408 | giverSp.UUID, | 408 | giverSp.UUID, |
409 | (byte)InstantMessageDialog.InventoryDeclined, | 409 | (byte)InstantMessageDialog.InventoryDeclined, |
410 | false, | 410 | false, |
411 | "inventory declined msg", | 411 | "inventory declined msg", |
412 | new UUID(receivedIm.imSessionID), | 412 | new UUID(receivedIm.imSessionID), |
413 | false, | 413 | false, |
414 | Vector3.Zero, | 414 | Vector3.Zero, |
415 | null, | 415 | null, |
416 | true); | 416 | true); |
@@ -426,7 +426,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
426 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); | 426 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); |
427 | 427 | ||
428 | // Test for folder successfully making it into the receiver's inventory | 428 | // Test for folder successfully making it into the receiver's inventory |
429 | InventoryFolderBase receivedFolder | 429 | InventoryFolderBase receivedFolder |
430 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); | 430 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); |
431 | 431 | ||
432 | InventoryFolderBase trashFolder | 432 | InventoryFolderBase trashFolder |
@@ -443,6 +443,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
443 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | 443 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); |
444 | 444 | ||
445 | Assert.That(originalFolderAfterDelete, Is.Not.Null); | 445 | Assert.That(originalFolderAfterDelete, Is.Not.Null); |
446 | } | 446 | } |
447 | } | 447 | } |
448 | } \ No newline at end of file | 448 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs index 24286a4..10781e9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
65 | { | 65 | { |
66 | m_Enabled = true; | 66 | m_Enabled = true; |
67 | 67 | ||
68 | m_ThisGridURL = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", | 68 | m_ThisGridURL = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", |
69 | new string[] { "Startup", "Hypergrid", "Messaging" }, String.Empty); | 69 | new string[] { "Startup", "Hypergrid", "Messaging" }, String.Empty); |
70 | // Legacy. Remove soon! | 70 | // Legacy. Remove soon! |
71 | m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", m_ThisGridURL); | 71 | m_ThisGridURL = config.Configs["Messaging"].GetString("Gatekeeper", m_ThisGridURL); |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
154 | 154 | ||
155 | void OnIncomingInstantMessage(GridInstantMessage im) | 155 | void OnIncomingInstantMessage(GridInstantMessage im) |
156 | { | 156 | { |
157 | if (im.dialog == (byte)InstantMessageDialog.RequestTeleport | 157 | if (im.dialog == (byte)InstantMessageDialog.RequestTeleport |
158 | || im.dialog == (byte)InstantMessageDialog.GodLikeRequestTeleport) | 158 | || im.dialog == (byte)InstantMessageDialog.GodLikeRequestTeleport) |
159 | { | 159 | { |
160 | UUID sessionID = new UUID(im.imSessionID); | 160 | UUID sessionID = new UUID(im.imSessionID); |
@@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
195 | 195 | ||
196 | m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); | 196 | m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); |
197 | m_PendingLures.Add(sessionID, m, 7200); // 2 hours | 197 | m_PendingLures.Add(sessionID, m, 7200); // 2 hours |
198 | 198 | ||
199 | if (m_TransferModule != null) | 199 | if (m_TransferModule != null) |
200 | { | 200 | { |
201 | m_TransferModule.SendInstantMessage(m, | 201 | m_TransferModule.SendInstantMessage(m, |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index 465ffbc..6f79676 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
163 | scene.RegionInfo.RegionHandle, | 163 | scene.RegionInfo.RegionHandle, |
164 | (uint)presence.AbsolutePosition.X, | 164 | (uint)presence.AbsolutePosition.X, |
165 | (uint)presence.AbsolutePosition.Y, | 165 | (uint)presence.AbsolutePosition.Y, |
166 | (uint)Math.Ceiling(presence.AbsolutePosition.Z)); | 166 | (uint)presence.AbsolutePosition.Z + 2); |
167 | 167 | ||
168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); | 168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); |
169 | 169 | ||
170 | GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, | 170 | GridInstantMessage m; |
171 | client.FirstName+" "+client.LastName, targetid, | 171 | |
172 | (byte)InstantMessageDialog.RequestTeleport, false, | 172 | if (scene.Permissions.IsAdministrator(client.AgentId) && presence.IsViewerUIGod && (!scene.Permissions.IsAdministrator(targetid))) |
173 | message, dest, false, presence.AbsolutePosition, | 173 | { |
174 | new Byte[0], true); | 174 | m = new GridInstantMessage(scene, client.AgentId, |
175 | 175 | client.FirstName+" "+client.LastName, targetid, | |
176 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
177 | message, dest, false, presence.AbsolutePosition, | ||
178 | new Byte[0], true); | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | m = new GridInstantMessage(scene, client.AgentId, | ||
183 | client.FirstName+" "+client.LastName, targetid, | ||
184 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
185 | message, dest, false, presence.AbsolutePosition, | ||
186 | new Byte[0], true); | ||
187 | } | ||
188 | |||
176 | if (m_TransferModule != null) | 189 | if (m_TransferModule != null) |
177 | { | 190 | { |
178 | m_TransferModule.SendInstantMessage(m, | 191 | m_TransferModule.SendInstantMessage(m, |
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
207 | { | 220 | { |
208 | // Forward remote teleport requests | 221 | // Forward remote teleport requests |
209 | // | 222 | // |
210 | if (msg.dialog != 22) | 223 | if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport && |
224 | msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport) | ||
211 | return; | 225 | return; |
212 | 226 | ||
213 | if (m_TransferModule != null) | 227 | if (m_TransferModule != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs index 2bb24ae..1e1caca 100644 --- a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile | |||
68 | { | 68 | { |
69 | if (!m_Enabled) | 69 | if (!m_Enabled) |
70 | return; | 70 | return; |
71 | 71 | ||
72 | lock (m_Scenes) | 72 | lock (m_Scenes) |
73 | { | 73 | { |
74 | if (!m_Scenes.Contains(scene)) | 74 | if (!m_Scenes.Contains(scene)) |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile | |||
154 | name = account.FirstName + " " + account.LastName; | 154 | name = account.FirstName + " " + account.LastName; |
155 | created = account.Created; | 155 | created = account.Created; |
156 | } | 156 | } |
157 | Byte[] charterMember = Utils.StringToBytes(name); | 157 | Byte[] membershipType = Utils.StringToBytes(name); |
158 | 158 | ||
159 | profileUrl = "No profile data"; | 159 | profileUrl = "No profile data"; |
160 | aboutText = string.Empty; | 160 | aboutText = string.Empty; |
@@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile | |||
166 | remoteClient.SendAvatarProperties(avatarID, aboutText, | 166 | remoteClient.SendAvatarProperties(avatarID, aboutText, |
167 | Util.ToDateTime(created).ToString( | 167 | Util.ToDateTime(created).ToString( |
168 | "M/d/yyyy", CultureInfo.InvariantCulture), | 168 | "M/d/yyyy", CultureInfo.InvariantCulture), |
169 | charterMember, firstLifeAboutText, | 169 | membershipType, firstLifeAboutText, |
170 | (uint)(0 & 0xff), | 170 | (uint)(0 & 0xff), |
171 | firstLifeImage, image, profileUrl, partner); | 171 | firstLifeImage, image, profileUrl, partner); |
172 | 172 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index c20369c..e02ca49 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -31,6 +31,7 @@ using System.Text; | |||
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Globalization; | 33 | using System.Globalization; |
34 | using System.Linq; | ||
34 | using System.Net; | 35 | using System.Net; |
35 | using System.Net.Sockets; | 36 | using System.Net.Sockets; |
36 | using System.Reflection; | 37 | using System.Reflection; |
@@ -56,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
56 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserProfilesModule")] | 57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserProfilesModule")] |
57 | public class UserProfileModule : IProfileModule, INonSharedRegionModule | 58 | public class UserProfileModule : IProfileModule, INonSharedRegionModule |
58 | { | 59 | { |
60 | const double PROFILECACHEEXPIRE = 300; | ||
59 | /// <summary> | 61 | /// <summary> |
60 | /// Logging | 62 | /// Logging |
61 | /// </summary> | 63 | /// </summary> |
@@ -66,8 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
66 | // count. The entries are removed when the interest count reaches 0. | 68 | // count. The entries are removed when the interest count reaches 0. |
67 | Dictionary<UUID, UUID> m_classifiedCache = new Dictionary<UUID, UUID>(); | 69 | Dictionary<UUID, UUID> m_classifiedCache = new Dictionary<UUID, UUID>(); |
68 | Dictionary<UUID, int> m_classifiedInterest = new Dictionary<UUID, int>(); | 70 | Dictionary<UUID, int> m_classifiedInterest = new Dictionary<UUID, int>(); |
71 | ExpiringCache<UUID, UserProfileCacheEntry> m_profilesCache = new ExpiringCache<UUID, UserProfileCacheEntry>(); | ||
72 | IAssetCache m_assetCache; | ||
69 | 73 | ||
70 | private JsonRpcRequestManager rpc = new JsonRpcRequestManager(); | 74 | private JsonRpcRequestManager rpc = new JsonRpcRequestManager(); |
75 | private bool m_allowUserProfileWebURLs = true; | ||
71 | 76 | ||
72 | public Scene Scene | 77 | public Scene Scene |
73 | { | 78 | { |
@@ -80,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
80 | /// <value> | 85 | /// <value> |
81 | /// The configuration | 86 | /// The configuration |
82 | /// </value> | 87 | /// </value> |
83 | public IConfigSource Config | 88 | public IConfigSource Config |
84 | { | 89 | { |
85 | get; | 90 | get; |
86 | set; | 91 | set; |
@@ -92,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
92 | /// <value> | 97 | /// <value> |
93 | /// The profile server URI. | 98 | /// The profile server URI. |
94 | /// </value> | 99 | /// </value> |
95 | public string ProfileServerUri | 100 | public string ProfileServerUri |
96 | { | 101 | { |
97 | get; | 102 | get; |
98 | set; | 103 | set; |
@@ -115,23 +120,22 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
115 | /// <value> | 120 | /// <value> |
116 | /// <c>true</c> if enabled; otherwise, <c>false</c>. | 121 | /// <c>true</c> if enabled; otherwise, <c>false</c>. |
117 | /// </value> | 122 | /// </value> |
118 | public bool Enabled | 123 | public bool Enabled |
119 | { | 124 | { |
120 | get; | 125 | get; |
121 | set; | 126 | set; |
122 | } | 127 | } |
123 | 128 | ||
124 | public string MyGatekeeper | 129 | public string MyGatekeeper |
125 | { | 130 | { |
126 | get; private set; | 131 | get; private set; |
127 | } | 132 | } |
128 | 133 | ||
129 | |||
130 | #region IRegionModuleBase implementation | 134 | #region IRegionModuleBase implementation |
131 | /// <summary> | 135 | /// <summary> |
132 | /// This is called to initialize the region module. For shared modules, this is called exactly once, after | 136 | /// This is called to initialize the region module. For shared modules, this is called exactly once, after |
133 | /// creating the single (shared) instance. For non-shared modules, this is called once on each instance, after | 137 | /// creating the single (shared) instance. For non-shared modules, this is called once on each instance, after |
134 | /// the instace for the region has been created. | 138 | /// the instace for the region has been created. |
135 | /// </summary> | 139 | /// </summary> |
136 | /// <param name='source'> | 140 | /// <param name='source'> |
137 | /// Source. | 141 | /// Source. |
@@ -145,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
145 | 149 | ||
146 | if (profileConfig == null) | 150 | if (profileConfig == null) |
147 | { | 151 | { |
148 | m_log.Debug("[PROFILES]: UserProfiles disabled, no configuration"); | 152 | //m_log.Debug("[PROFILES]: UserProfiles disabled, no configuration"); |
149 | Enabled = false; | 153 | Enabled = false; |
150 | return; | 154 | return; |
151 | } | 155 | } |
@@ -158,7 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
158 | Enabled = false; | 162 | Enabled = false; |
159 | return; | 163 | return; |
160 | } | 164 | } |
161 | 165 | ||
166 | m_allowUserProfileWebURLs = profileConfig.GetBoolean("AllowUserProfileWebURLs", m_allowUserProfileWebURLs); | ||
167 | |||
162 | m_log.Debug("[PROFILES]: Full Profiles Enabled"); | 168 | m_log.Debug("[PROFILES]: Full Profiles Enabled"); |
163 | ReplaceableInterface = null; | 169 | ReplaceableInterface = null; |
164 | Enabled = true; | 170 | Enabled = true; |
@@ -181,22 +187,11 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
181 | Scene = scene; | 187 | Scene = scene; |
182 | Scene.RegisterModuleInterface<IProfileModule>(this); | 188 | Scene.RegisterModuleInterface<IProfileModule>(this); |
183 | Scene.EventManager.OnNewClient += OnNewClient; | 189 | Scene.EventManager.OnNewClient += OnNewClient; |
184 | Scene.EventManager.OnMakeRootAgent += HandleOnMakeRootAgent; | 190 | Scene.EventManager.OnClientClosed += OnClientClosed; |
185 | 191 | ||
186 | UserManagementModule = Scene.RequestModuleInterface<IUserManagement>(); | 192 | UserManagementModule = Scene.RequestModuleInterface<IUserManagement>(); |
187 | } | 193 | } |
188 | 194 | ||
189 | void HandleOnMakeRootAgent (ScenePresence obj) | ||
190 | { | ||
191 | if(obj.PresenceType == PresenceType.Npc) | ||
192 | return; | ||
193 | |||
194 | Util.FireAndForget(delegate | ||
195 | { | ||
196 | GetImageAssets(((IScenePresence)obj).UUID); | ||
197 | }, null, "UserProfileModule.GetImageAssets"); | ||
198 | } | ||
199 | |||
200 | /// <summary> | 195 | /// <summary> |
201 | /// Removes the region. | 196 | /// Removes the region. |
202 | /// </summary> | 197 | /// </summary> |
@@ -207,13 +202,17 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
207 | { | 202 | { |
208 | if(!Enabled) | 203 | if(!Enabled) |
209 | return; | 204 | return; |
205 | |||
206 | m_profilesCache.Clear(); | ||
207 | m_classifiedCache.Clear(); | ||
208 | m_classifiedInterest.Clear(); | ||
210 | } | 209 | } |
211 | 210 | ||
212 | /// <summary> | 211 | /// <summary> |
213 | /// This will be called once for every scene loaded. In a shared module this will be multiple times in one | 212 | /// This will be called once for every scene loaded. In a shared module this will be multiple times in one |
214 | /// instance, while a nonshared module instance will only be called once. This method is called after AddRegion | 213 | /// instance, while a nonshared module instance will only be called once. This method is called after AddRegion |
215 | /// has been called in all modules for that scene, providing an opportunity to request another module's | 214 | /// has been called in all modules for that scene, providing an opportunity to request another module's |
216 | /// interface, or hook an event from another module. | 215 | /// interface, or hook an event from another module. |
217 | /// </summary> | 216 | /// </summary> |
218 | /// <param name='scene'> | 217 | /// <param name='scene'> |
219 | /// Scene. | 218 | /// Scene. |
@@ -222,6 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
222 | { | 221 | { |
223 | if(!Enabled) | 222 | if(!Enabled) |
224 | return; | 223 | return; |
224 | m_assetCache = Scene.RequestModuleInterface<IAssetCache>(); | ||
225 | } | 225 | } |
226 | 226 | ||
227 | /// <summary> | 227 | /// <summary> |
@@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
230 | /// module has registered the interface by then, this module will be activated, else it will remain inactive, | 230 | /// module has registered the interface by then, this module will be activated, else it will remain inactive, |
231 | /// letting the other module take over. This should return non-null ONLY in modules that are intended to be | 231 | /// letting the other module take over. This should return non-null ONLY in modules that are intended to be |
232 | /// easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party | 232 | /// easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party |
233 | /// provided modules. | 233 | /// provided modules. |
234 | /// </summary> | 234 | /// </summary> |
235 | /// <value> | 235 | /// <value> |
236 | /// The replaceable interface. | 236 | /// The replaceable interface. |
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
248 | } | 248 | } |
249 | 249 | ||
250 | /// <value> | 250 | /// <value> |
251 | /// The name of the module | 251 | /// The name of the module |
252 | /// </value> | 252 | /// </value> |
253 | /// <summary> | 253 | /// <summary> |
254 | /// Gets the module name. | 254 | /// Gets the module name. |
@@ -293,6 +293,40 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
293 | client.OnUserInfoRequest += UserPreferencesRequest; | 293 | client.OnUserInfoRequest += UserPreferencesRequest; |
294 | client.OnUpdateUserInfo += UpdateUserPreferences; | 294 | client.OnUpdateUserInfo += UpdateUserPreferences; |
295 | } | 295 | } |
296 | |||
297 | void OnClientClosed(UUID AgentId, Scene scene) | ||
298 | { | ||
299 | ScenePresence sp = scene.GetScenePresence(AgentId); | ||
300 | IClientAPI client = sp.ControllingClient; | ||
301 | if (client == null) | ||
302 | return; | ||
303 | |||
304 | //Profile | ||
305 | client.OnRequestAvatarProperties -= RequestAvatarProperties; | ||
306 | client.OnUpdateAvatarProperties -= AvatarPropertiesUpdate; | ||
307 | client.OnAvatarInterestUpdate -= AvatarInterestsUpdate; | ||
308 | |||
309 | // Classifieds | ||
310 | // client.r GenericPacketHandler("avatarclassifiedsrequest", ClassifiedsRequest); | ||
311 | client.OnClassifiedInfoUpdate -= ClassifiedInfoUpdate; | ||
312 | client.OnClassifiedInfoRequest -= ClassifiedInfoRequest; | ||
313 | client.OnClassifiedDelete -= ClassifiedDelete; | ||
314 | |||
315 | // Picks | ||
316 | // client.AddGenericPacketHandler("avatarpicksrequest", PicksRequest); | ||
317 | // client.AddGenericPacketHandler("pickinforequest", PickInfoRequest); | ||
318 | client.OnPickInfoUpdate -= PickInfoUpdate; | ||
319 | client.OnPickDelete -= PickDelete; | ||
320 | |||
321 | // Notes | ||
322 | // client.AddGenericPacketHandler("avatarnotesrequest", NotesRequest); | ||
323 | client.OnAvatarNotesUpdate -= NotesUpdate; | ||
324 | |||
325 | // Preferences | ||
326 | client.OnUserInfoRequest -= UserPreferencesRequest; | ||
327 | client.OnUpdateUserInfo -= UpdateUserPreferences; | ||
328 | } | ||
329 | |||
296 | #endregion Region Event Handlers | 330 | #endregion Region Event Handlers |
297 | 331 | ||
298 | #region Classified | 332 | #region Classified |
@@ -315,38 +349,74 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
315 | return; | 349 | return; |
316 | 350 | ||
317 | IClientAPI remoteClient = (IClientAPI)sender; | 351 | IClientAPI remoteClient = (IClientAPI)sender; |
352 | Dictionary<UUID, string> classifieds = new Dictionary<UUID, string>(); | ||
318 | 353 | ||
319 | UUID targetID; | 354 | UUID targetID; |
320 | UUID.TryParse(args[0], out targetID); | 355 | if(!UUID.TryParse(args[0], out targetID) || targetID == UUID.Zero) |
356 | return; | ||
321 | 357 | ||
322 | // Can't handle NPC yet... | ||
323 | ScenePresence p = FindPresence(targetID); | 358 | ScenePresence p = FindPresence(targetID); |
359 | if (p != null && p.IsNPC) | ||
360 | { | ||
361 | remoteClient.SendAvatarClassifiedReply(targetID, classifieds); | ||
362 | return; | ||
363 | } | ||
324 | 364 | ||
325 | if (null != p) | 365 | UserProfileCacheEntry uce = null; |
366 | lock(m_profilesCache) | ||
326 | { | 367 | { |
327 | if (p.PresenceType == PresenceType.Npc) | 368 | if(m_profilesCache.TryGetValue(targetID, out uce) && uce != null) |
328 | return; | 369 | { |
370 | if(uce.classifiedsLists != null) | ||
371 | { | ||
372 | foreach(KeyValuePair<UUID,string> kvp in uce.classifiedsLists) | ||
373 | { | ||
374 | UUID kvpkey = kvp.Key; | ||
375 | classifieds[kvpkey] = kvp.Value; | ||
376 | lock (m_classifiedCache) | ||
377 | { | ||
378 | if (!m_classifiedCache.ContainsKey(kvpkey)) | ||
379 | { | ||
380 | m_classifiedCache.Add(kvpkey,targetID); | ||
381 | m_classifiedInterest.Add(kvpkey, 0); | ||
382 | } | ||
383 | |||
384 | m_classifiedInterest[kvpkey]++; | ||
385 | } | ||
386 | } | ||
387 | remoteClient.SendAvatarClassifiedReply(targetID, uce.classifiedsLists); | ||
388 | return; | ||
389 | } | ||
390 | } | ||
329 | } | 391 | } |
330 | 392 | ||
331 | string serverURI = string.Empty; | 393 | string serverURI = string.Empty; |
332 | GetUserProfileServerURI(targetID, out serverURI); | 394 | GetUserProfileServerURI(targetID, out serverURI); |
333 | UUID creatorId = UUID.Zero; | 395 | if(string.IsNullOrWhiteSpace(serverURI)) |
334 | Dictionary<UUID, string> classifieds = new Dictionary<UUID, string>(); | 396 | { |
397 | remoteClient.SendAvatarClassifiedReply(targetID, classifieds); | ||
398 | return; | ||
399 | } | ||
335 | 400 | ||
336 | OSDMap parameters= new OSDMap(); | 401 | OSDMap parameters= new OSDMap(); |
337 | UUID.TryParse(args[0], out creatorId); | 402 | |
338 | parameters.Add("creatorId", OSD.FromUUID(creatorId)); | 403 | parameters.Add("creatorId", OSD.FromUUID(targetID)); |
339 | OSD Params = (OSD)parameters; | 404 | OSD Params = (OSD)parameters; |
340 | if(!rpc.JsonRpcRequest(ref Params, "avatarclassifiedsrequest", serverURI, UUID.Random().ToString())) | 405 | if(!rpc.JsonRpcRequest(ref Params, "avatarclassifiedsrequest", serverURI, UUID.Random().ToString())) |
341 | { | 406 | { |
342 | remoteClient.SendAvatarClassifiedReply(new UUID(args[0]), classifieds); | 407 | remoteClient.SendAvatarClassifiedReply(targetID, classifieds); |
343 | return; | 408 | return; |
344 | } | 409 | } |
345 | 410 | ||
346 | parameters = (OSDMap)Params; | 411 | parameters = (OSDMap)Params; |
347 | 412 | ||
348 | OSDArray list = (OSDArray)parameters["result"]; | 413 | if(!parameters.ContainsKey("result") || parameters["result"] == null) |
414 | { | ||
415 | remoteClient.SendAvatarClassifiedReply(targetID, classifieds); | ||
416 | return; | ||
417 | } | ||
349 | 418 | ||
419 | OSDArray list = (OSDArray)parameters["result"]; | ||
350 | 420 | ||
351 | foreach(OSD map in list) | 421 | foreach(OSD map in list) |
352 | { | 422 | { |
@@ -360,7 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
360 | { | 430 | { |
361 | if (!m_classifiedCache.ContainsKey(cid)) | 431 | if (!m_classifiedCache.ContainsKey(cid)) |
362 | { | 432 | { |
363 | m_classifiedCache.Add(cid,creatorId); | 433 | m_classifiedCache.Add(cid,targetID); |
364 | m_classifiedInterest.Add(cid, 0); | 434 | m_classifiedInterest.Add(cid, 0); |
365 | } | 435 | } |
366 | 436 | ||
@@ -368,11 +438,20 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
368 | } | 438 | } |
369 | } | 439 | } |
370 | 440 | ||
371 | remoteClient.SendAvatarClassifiedReply(new UUID(args[0]), classifieds); | 441 | lock(m_profilesCache) |
442 | { | ||
443 | if(!m_profilesCache.TryGetValue(targetID, out uce) || uce == null) | ||
444 | uce = new UserProfileCacheEntry(); | ||
445 | uce.classifiedsLists = classifieds; | ||
446 | |||
447 | m_profilesCache.AddOrUpdate(targetID, uce, PROFILECACHEEXPIRE); | ||
448 | } | ||
449 | |||
450 | remoteClient.SendAvatarClassifiedReply(targetID, classifieds); | ||
372 | } | 451 | } |
373 | 452 | ||
374 | public void ClassifiedInfoRequest(UUID queryClassifiedID, IClientAPI remoteClient) | 453 | public void ClassifiedInfoRequest(UUID queryClassifiedID, IClientAPI remoteClient) |
375 | { | 454 | { |
376 | UUID target = remoteClient.AgentId; | 455 | UUID target = remoteClient.AgentId; |
377 | UserClassifiedAdd ad = new UserClassifiedAdd(); | 456 | UserClassifiedAdd ad = new UserClassifiedAdd(); |
378 | ad.ClassifiedId = queryClassifiedID; | 457 | ad.ClassifiedId = queryClassifiedID; |
@@ -380,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
380 | lock (m_classifiedCache) | 459 | lock (m_classifiedCache) |
381 | { | 460 | { |
382 | if (m_classifiedCache.ContainsKey(queryClassifiedID)) | 461 | if (m_classifiedCache.ContainsKey(queryClassifiedID)) |
383 | { | 462 | { |
384 | target = m_classifiedCache[queryClassifiedID]; | 463 | target = m_classifiedCache[queryClassifiedID]; |
385 | 464 | ||
386 | m_classifiedInterest[queryClassifiedID] --; | 465 | m_classifiedInterest[queryClassifiedID] --; |
@@ -392,9 +471,33 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
392 | } | 471 | } |
393 | } | 472 | } |
394 | } | 473 | } |
395 | 474 | ||
475 | UserProfileCacheEntry uce = null; | ||
476 | lock(m_profilesCache) | ||
477 | { | ||
478 | if(m_profilesCache.TryGetValue(target, out uce) && uce != null) | ||
479 | { | ||
480 | if(uce.classifieds != null && uce.classifieds.ContainsKey(queryClassifiedID)) | ||
481 | { | ||
482 | ad = uce.classifieds[queryClassifiedID]; | ||
483 | Vector3 gPos = new Vector3(); | ||
484 | Vector3.TryParse(ad.GlobalPos, out gPos); | ||
485 | |||
486 | remoteClient.SendClassifiedInfoReply(ad.ClassifiedId, ad.CreatorId, (uint)ad.CreationDate, | ||
487 | (uint)ad.ExpirationDate, (uint)ad.Category, ad.Name, ad.Description, | ||
488 | ad.ParcelId, (uint)ad.ParentEstate, ad.SnapshotId, ad.SimName, | ||
489 | gPos, ad.ParcelName, ad.Flags, ad.Price); | ||
490 | return; | ||
491 | } | ||
492 | } | ||
493 | } | ||
494 | |||
396 | string serverURI = string.Empty; | 495 | string serverURI = string.Empty; |
397 | GetUserProfileServerURI(target, out serverURI); | 496 | bool foreign = GetUserProfileServerURI(target, out serverURI); |
497 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
498 | { | ||
499 | return; | ||
500 | } | ||
398 | 501 | ||
399 | object Ad = (object)ad; | 502 | object Ad = (object)ad; |
400 | if(!rpc.JsonRpcRequest(ref Ad, "classifieds_info_query", serverURI, UUID.Random().ToString())) | 503 | if(!rpc.JsonRpcRequest(ref Ad, "classifieds_info_query", serverURI, UUID.Random().ToString())) |
@@ -408,6 +511,20 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
408 | if(ad.CreatorId == UUID.Zero) | 511 | if(ad.CreatorId == UUID.Zero) |
409 | return; | 512 | return; |
410 | 513 | ||
514 | if(foreign) | ||
515 | cacheForeignImage(target, ad.SnapshotId); | ||
516 | |||
517 | lock(m_profilesCache) | ||
518 | { | ||
519 | if(!m_profilesCache.TryGetValue(target, out uce) || uce == null) | ||
520 | uce = new UserProfileCacheEntry(); | ||
521 | if(uce.classifieds == null) | ||
522 | uce.classifieds = new Dictionary<UUID, UserClassifiedAdd>(); | ||
523 | uce.classifieds[ad.ClassifiedId] = ad; | ||
524 | |||
525 | m_profilesCache.AddOrUpdate(target, uce, PROFILECACHEEXPIRE); | ||
526 | } | ||
527 | |||
411 | Vector3 globalPos = new Vector3(); | 528 | Vector3 globalPos = new Vector3(); |
412 | Vector3.TryParse(ad.GlobalPos, out globalPos); | 529 | Vector3.TryParse(ad.GlobalPos, out globalPos); |
413 | 530 | ||
@@ -458,36 +575,62 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
458 | int queryclassifiedPrice, IClientAPI remoteClient) | 575 | int queryclassifiedPrice, IClientAPI remoteClient) |
459 | { | 576 | { |
460 | Scene s = (Scene)remoteClient.Scene; | 577 | Scene s = (Scene)remoteClient.Scene; |
461 | IMoneyModule money = s.RequestModuleInterface<IMoneyModule>(); | 578 | Vector3 pos = remoteClient.SceneAgent.AbsolutePosition; |
579 | ILandObject land = s.LandChannel.GetLandObject(pos.X, pos.Y); | ||
580 | UUID creatorId = remoteClient.AgentId; | ||
581 | ScenePresence p = FindPresence(creatorId); | ||
462 | 582 | ||
463 | if (money != null) | 583 | UserProfileCacheEntry uce = null; |
584 | lock(m_profilesCache) | ||
585 | m_profilesCache.TryGetValue(remoteClient.AgentId, out uce); | ||
586 | |||
587 | string serverURI = string.Empty; | ||
588 | bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | ||
589 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
464 | { | 590 | { |
465 | if (!money.AmountCovered(remoteClient.AgentId, queryclassifiedPrice)) | 591 | return; |
466 | { | ||
467 | remoteClient.SendAgentAlertMessage("You do not have enough money to create requested classified.", false); | ||
468 | return; | ||
469 | } | ||
470 | money.ApplyCharge(remoteClient.AgentId, queryclassifiedPrice, MoneyTransactionType.ClassifiedCharge); | ||
471 | } | 592 | } |
472 | 593 | ||
473 | UserClassifiedAdd ad = new UserClassifiedAdd(); | 594 | if(foreign) |
474 | 595 | { | |
475 | Vector3 pos = remoteClient.SceneAgent.AbsolutePosition; | 596 | remoteClient.SendAgentAlertMessage("Please change classifieds on your home grid", true); |
476 | ILandObject land = s.LandChannel.GetLandObject(pos.X, pos.Y); | 597 | if(uce != null && uce.classifiedsLists != null) |
477 | ScenePresence p = FindPresence(remoteClient.AgentId); | 598 | remoteClient.SendAvatarClassifiedReply(remoteClient.AgentId, uce.classifiedsLists); |
478 | 599 | return; | |
479 | string serverURI = string.Empty; | 600 | } |
480 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | ||
481 | 601 | ||
482 | if (land == null) | 602 | OSDMap parameters = new OSDMap {{"creatorId", OSD.FromUUID(creatorId)}}; |
603 | OSD Params = (OSD)parameters; | ||
604 | if (!rpc.JsonRpcRequest(ref Params, "avatarclassifiedsrequest", serverURI, UUID.Random().ToString())) | ||
483 | { | 605 | { |
484 | ad.ParcelName = string.Empty; | 606 | remoteClient.SendAgentAlertMessage("Error fetching classifieds", false); |
607 | return; | ||
485 | } | 608 | } |
486 | else | 609 | parameters = (OSDMap)Params; |
610 | OSDArray list = (OSDArray)parameters["result"]; | ||
611 | bool exists = list.Cast<OSDMap>().Where(map => map.ContainsKey("classifieduuid")) | ||
612 | .Any(map => map["classifieduuid"].AsUUID().Equals(queryclassifiedID)); | ||
613 | |||
614 | IMoneyModule money = null; | ||
615 | if (!exists) | ||
487 | { | 616 | { |
488 | ad.ParcelName = land.LandData.Name; | 617 | money = s.RequestModuleInterface<IMoneyModule>(); |
618 | if (money != null) | ||
619 | { | ||
620 | if (!money.AmountCovered(remoteClient.AgentId, queryclassifiedPrice)) | ||
621 | { | ||
622 | remoteClient.SendAgentAlertMessage("You do not have enough money to create this classified.", false); | ||
623 | if(uce != null && uce.classifiedsLists != null) | ||
624 | remoteClient.SendAvatarClassifiedReply(remoteClient.AgentId, uce.classifiedsLists); | ||
625 | return; | ||
626 | } | ||
627 | // money.ApplyCharge(remoteClient.AgentId, queryclassifiedPrice, MoneyTransactionType.ClassifiedCharge); | ||
628 | } | ||
489 | } | 629 | } |
490 | 630 | ||
631 | UserClassifiedAdd ad = new UserClassifiedAdd(); | ||
632 | |||
633 | ad.ParcelName = land == null ? string.Empty : land.LandData.Name; | ||
491 | ad.CreatorId = remoteClient.AgentId; | 634 | ad.CreatorId = remoteClient.AgentId; |
492 | ad.ClassifiedId = queryclassifiedID; | 635 | ad.ClassifiedId = queryclassifiedID; |
493 | ad.Category = Convert.ToInt32(queryCategory); | 636 | ad.Category = Convert.ToInt32(queryCategory); |
@@ -507,10 +650,26 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
507 | 650 | ||
508 | if(!rpc.JsonRpcRequest(ref Ad, "classified_update", serverURI, UUID.Random().ToString())) | 651 | if(!rpc.JsonRpcRequest(ref Ad, "classified_update", serverURI, UUID.Random().ToString())) |
509 | { | 652 | { |
510 | remoteClient.SendAgentAlertMessage( | 653 | remoteClient.SendAgentAlertMessage("Error updating classified", false); |
511 | "Error updating classified", false); | 654 | if(uce != null && uce.classifiedsLists != null) |
655 | remoteClient.SendAvatarClassifiedReply(remoteClient.AgentId, uce.classifiedsLists); | ||
512 | return; | 656 | return; |
513 | } | 657 | } |
658 | |||
659 | // only charge if it worked | ||
660 | if (money != null) | ||
661 | money.ApplyCharge(remoteClient.AgentId, queryclassifiedPrice, MoneyTransactionType.ClassifiedCharge); | ||
662 | |||
663 | // just flush cache for now | ||
664 | lock(m_profilesCache) | ||
665 | { | ||
666 | if(m_profilesCache.TryGetValue(remoteClient.AgentId, out uce) && uce != null) | ||
667 | { | ||
668 | uce.classifieds = null; | ||
669 | uce.classifiedsLists = null; | ||
670 | } | ||
671 | } | ||
672 | |||
514 | } | 673 | } |
515 | 674 | ||
516 | /// <summary> | 675 | /// <summary> |
@@ -524,12 +683,23 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
524 | /// </param> | 683 | /// </param> |
525 | public void ClassifiedDelete(UUID queryClassifiedID, IClientAPI remoteClient) | 684 | public void ClassifiedDelete(UUID queryClassifiedID, IClientAPI remoteClient) |
526 | { | 685 | { |
686 | |||
527 | string serverURI = string.Empty; | 687 | string serverURI = string.Empty; |
528 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 688 | bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
689 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
690 | return; | ||
691 | |||
692 | if(foreign) | ||
693 | { | ||
694 | remoteClient.SendAgentAlertMessage("Please change classifieds on your home grid", true); | ||
695 | return; | ||
696 | } | ||
529 | 697 | ||
530 | UUID classifiedId; | 698 | UUID classifiedId; |
699 | if(!UUID.TryParse(queryClassifiedID.ToString(), out classifiedId)) | ||
700 | return; | ||
701 | |||
531 | OSDMap parameters= new OSDMap(); | 702 | OSDMap parameters= new OSDMap(); |
532 | UUID.TryParse(queryClassifiedID.ToString(), out classifiedId); | ||
533 | parameters.Add("classifiedId", OSD.FromUUID(classifiedId)); | 703 | parameters.Add("classifiedId", OSD.FromUUID(classifiedId)); |
534 | OSD Params = (OSD)parameters; | 704 | OSD Params = (OSD)parameters; |
535 | if(!rpc.JsonRpcRequest(ref Params, "classified_delete", serverURI, UUID.Random().ToString())) | 705 | if(!rpc.JsonRpcRequest(ref Params, "classified_delete", serverURI, UUID.Random().ToString())) |
@@ -539,6 +709,17 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
539 | return; | 709 | return; |
540 | } | 710 | } |
541 | 711 | ||
712 | // flush cache | ||
713 | UserProfileCacheEntry uce = null; | ||
714 | lock(m_profilesCache) | ||
715 | { | ||
716 | if(m_profilesCache.TryGetValue(remoteClient.AgentId, out uce) && uce != null) | ||
717 | { | ||
718 | uce.classifieds = null; | ||
719 | uce.classifiedsLists = null; | ||
720 | } | ||
721 | } | ||
722 | |||
542 | parameters = (OSDMap)Params; | 723 | parameters = (OSDMap)Params; |
543 | } | 724 | } |
544 | #endregion Classified | 725 | #endregion Classified |
@@ -564,33 +745,54 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
564 | IClientAPI remoteClient = (IClientAPI)sender; | 745 | IClientAPI remoteClient = (IClientAPI)sender; |
565 | 746 | ||
566 | UUID targetId; | 747 | UUID targetId; |
567 | UUID.TryParse(args[0], out targetId); | 748 | if(!UUID.TryParse(args[0], out targetId)) |
749 | return; | ||
750 | |||
751 | Dictionary<UUID, string> picks = new Dictionary<UUID, string>(); | ||
568 | 752 | ||
569 | // Can't handle NPC yet... | ||
570 | ScenePresence p = FindPresence(targetId); | 753 | ScenePresence p = FindPresence(targetId); |
754 | if (p != null && p.IsNPC) | ||
755 | { | ||
756 | remoteClient.SendAvatarPicksReply(targetId, picks); | ||
757 | return; | ||
758 | } | ||
571 | 759 | ||
572 | if (null != p) | 760 | UserProfileCacheEntry uce = null; |
761 | lock(m_profilesCache) | ||
573 | { | 762 | { |
574 | if (p.PresenceType == PresenceType.Npc) | 763 | if(m_profilesCache.TryGetValue(targetId, out uce) && uce != null) |
575 | return; | 764 | { |
765 | if(uce != null && uce.picksList != null) | ||
766 | { | ||
767 | remoteClient.SendAvatarPicksReply(targetId, uce.picksList); | ||
768 | return; | ||
769 | } | ||
770 | } | ||
576 | } | 771 | } |
577 | 772 | ||
578 | string serverURI = string.Empty; | 773 | string serverURI = string.Empty; |
579 | GetUserProfileServerURI(targetId, out serverURI); | 774 | GetUserProfileServerURI(targetId, out serverURI); |
580 | 775 | if(string.IsNullOrWhiteSpace(serverURI)) | |
581 | Dictionary<UUID, string> picks = new Dictionary<UUID, string>(); | 776 | { |
777 | remoteClient.SendAvatarPicksReply(targetId, picks); | ||
778 | return; | ||
779 | } | ||
582 | 780 | ||
583 | OSDMap parameters= new OSDMap(); | 781 | OSDMap parameters= new OSDMap(); |
584 | parameters.Add("creatorId", OSD.FromUUID(targetId)); | 782 | parameters.Add("creatorId", OSD.FromUUID(targetId)); |
585 | OSD Params = (OSD)parameters; | 783 | OSD Params = (OSD)parameters; |
586 | if(!rpc.JsonRpcRequest(ref Params, "avatarpicksrequest", serverURI, UUID.Random().ToString())) | 784 | if(!rpc.JsonRpcRequest(ref Params, "avatarpicksrequest", serverURI, UUID.Random().ToString())) |
587 | { | 785 | { |
588 | remoteClient.SendAvatarPicksReply(new UUID(args[0]), picks); | 786 | remoteClient.SendAvatarPicksReply(targetId, picks); |
589 | return; | 787 | return; |
590 | } | 788 | } |
591 | 789 | ||
592 | parameters = (OSDMap)Params; | 790 | parameters = (OSDMap)Params; |
593 | 791 | if(!parameters.ContainsKey("result") || parameters["result"] == null) | |
792 | { | ||
793 | remoteClient.SendAvatarPicksReply(targetId, picks); | ||
794 | return; | ||
795 | } | ||
594 | OSDArray list = (OSDArray)parameters["result"]; | 796 | OSDArray list = (OSDArray)parameters["result"]; |
595 | 797 | ||
596 | foreach(OSD map in list) | 798 | foreach(OSD map in list) |
@@ -598,12 +800,19 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
598 | OSDMap m = (OSDMap)map; | 800 | OSDMap m = (OSDMap)map; |
599 | UUID cid = m["pickuuid"].AsUUID(); | 801 | UUID cid = m["pickuuid"].AsUUID(); |
600 | string name = m["name"].AsString(); | 802 | string name = m["name"].AsString(); |
601 | |||
602 | m_log.DebugFormat("[PROFILES]: PicksRequest {0}", name); | ||
603 | |||
604 | picks[cid] = name; | 803 | picks[cid] = name; |
605 | } | 804 | } |
606 | remoteClient.SendAvatarPicksReply(new UUID(args[0]), picks); | 805 | |
806 | lock(m_profilesCache) | ||
807 | { | ||
808 | if(!m_profilesCache.TryGetValue(targetId, out uce) || uce == null) | ||
809 | uce = new UserProfileCacheEntry(); | ||
810 | uce.picksList = picks; | ||
811 | |||
812 | m_profilesCache.AddOrUpdate(targetId, uce, PROFILECACHEEXPIRE); | ||
813 | } | ||
814 | |||
815 | remoteClient.SendAvatarPicksReply(targetId, picks); | ||
607 | } | 816 | } |
608 | 817 | ||
609 | /// <summary> | 818 | /// <summary> |
@@ -623,21 +832,45 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
623 | if (!(sender is IClientAPI)) | 832 | if (!(sender is IClientAPI)) |
624 | return; | 833 | return; |
625 | 834 | ||
835 | UserProfilePick pick = new UserProfilePick (); | ||
626 | UUID targetID; | 836 | UUID targetID; |
627 | UUID.TryParse (args [0], out targetID); | 837 | if(!UUID.TryParse(args [0], out targetID)) |
628 | string serverURI = string.Empty; | 838 | return; |
629 | GetUserProfileServerURI (targetID, out serverURI); | ||
630 | 839 | ||
631 | string theirGatekeeperURI; | 840 | pick.CreatorId = targetID; |
632 | GetUserGatekeeperURI (targetID, out theirGatekeeperURI); | 841 | |
842 | if(!UUID.TryParse (args [1], out pick.PickId)) | ||
843 | return; | ||
633 | 844 | ||
634 | IClientAPI remoteClient = (IClientAPI)sender; | 845 | IClientAPI remoteClient = (IClientAPI)sender; |
846 | UserProfileCacheEntry uce = null; | ||
847 | lock(m_profilesCache) | ||
848 | { | ||
849 | if(m_profilesCache.TryGetValue(targetID, out uce) && uce != null) | ||
850 | { | ||
851 | if(uce != null && uce.picks != null && uce.picks.ContainsKey(pick.PickId)) | ||
852 | { | ||
853 | pick = uce.picks[pick.PickId]; | ||
854 | Vector3 gPos = new Vector3(Vector3.Zero); | ||
855 | Vector3.TryParse(pick.GlobalPos, out gPos); | ||
856 | remoteClient.SendPickInfoReply(pick.PickId,pick.CreatorId,pick.TopPick,pick.ParcelId,pick.Name, | ||
857 | pick.Desc,pick.SnapshotId,pick.ParcelName,pick.OriginalName,pick.SimName, | ||
858 | gPos,pick.SortOrder,pick.Enabled); | ||
859 | return; | ||
860 | } | ||
861 | } | ||
862 | } | ||
635 | 863 | ||
636 | UserProfilePick pick = new UserProfilePick (); | 864 | string serverURI = string.Empty; |
637 | UUID.TryParse (args [0], out pick.CreatorId); | 865 | bool foreign = GetUserProfileServerURI (targetID, out serverURI); |
638 | UUID.TryParse (args [1], out pick.PickId); | 866 | if(string.IsNullOrWhiteSpace(serverURI)) |
867 | { | ||
868 | return; | ||
869 | } | ||
870 | |||
871 | string theirGatekeeperURI; | ||
872 | GetUserGatekeeperURI(targetID, out theirGatekeeperURI); | ||
639 | 873 | ||
640 | |||
641 | object Pick = (object)pick; | 874 | object Pick = (object)pick; |
642 | if (!rpc.JsonRpcRequest (ref Pick, "pickinforequest", serverURI, UUID.Random ().ToString ())) { | 875 | if (!rpc.JsonRpcRequest (ref Pick, "pickinforequest", serverURI, UUID.Random ().ToString ())) { |
643 | remoteClient.SendAgentAlertMessage ( | 876 | remoteClient.SendAgentAlertMessage ( |
@@ -645,15 +878,13 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
645 | return; | 878 | return; |
646 | } | 879 | } |
647 | pick = (UserProfilePick)Pick; | 880 | pick = (UserProfilePick)Pick; |
648 | 881 | if(foreign) | |
882 | cacheForeignImage(targetID, pick.SnapshotId); | ||
883 | |||
649 | Vector3 globalPos = new Vector3(Vector3.Zero); | 884 | Vector3 globalPos = new Vector3(Vector3.Zero); |
650 | 885 | Vector3.TryParse(pick.GlobalPos, out globalPos); | |
651 | // Smoke and mirrors | 886 | |
652 | if (pick.Gatekeeper == MyGatekeeper) | 887 | if (!string.IsNullOrWhiteSpace(MyGatekeeper) && pick.Gatekeeper != MyGatekeeper) |
653 | { | ||
654 | Vector3.TryParse(pick.GlobalPos,out globalPos); | ||
655 | } | ||
656 | else | ||
657 | { | 888 | { |
658 | // Setup the illusion | 889 | // Setup the illusion |
659 | string region = string.Format("{0} {1}",pick.Gatekeeper,pick.SimName); | 890 | string region = string.Format("{0} {1}",pick.Gatekeeper,pick.SimName); |
@@ -661,26 +892,52 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
661 | 892 | ||
662 | if(target == null) | 893 | if(target == null) |
663 | { | 894 | { |
664 | // This is a dead or unreachable region | 895 | // This is a unreachable region |
665 | } | 896 | } |
666 | else | 897 | else |
667 | { | 898 | { |
668 | // Work our slight of hand | 899 | // we have a proxy on map |
669 | int x = target.RegionLocX; | 900 | ulong oriHandle; |
670 | int y = target.RegionLocY; | 901 | uint oriX; |
902 | uint oriY; | ||
903 | if(Util.ParseFakeParcelID(pick.ParcelId, out oriHandle, out oriX, out oriY)) | ||
904 | { | ||
905 | pick.ParcelId = Util.BuildFakeParcelID(target.RegionHandle, oriX, oriY); | ||
906 | globalPos.X = target.RegionLocX + oriX; | ||
907 | globalPos.Y = target.RegionLocY + oriY; | ||
908 | pick.GlobalPos = globalPos.ToString(); | ||
909 | } | ||
910 | else | ||
911 | { | ||
912 | // this is a fail on large regions | ||
913 | uint gtmp = (uint)globalPos.X >> 8; | ||
914 | globalPos.X -= (gtmp << 8); | ||
915 | |||
916 | gtmp = (uint)globalPos.Y >> 8; | ||
917 | globalPos.Y -= (gtmp << 8); | ||
671 | 918 | ||
672 | dynamic synthX = globalPos.X - (globalPos.X/Constants.RegionSize) * Constants.RegionSize; | 919 | pick.ParcelId = Util.BuildFakeParcelID(target.RegionHandle, (uint)globalPos.X, (uint)globalPos.Y); |
673 | synthX += x; | ||
674 | globalPos.X = synthX; | ||
675 | 920 | ||
676 | dynamic synthY = globalPos.Y - (globalPos.Y/Constants.RegionSize) * Constants.RegionSize; | 921 | globalPos.X += target.RegionLocX; |
677 | synthY += y; | 922 | globalPos.Y += target.RegionLocY; |
678 | globalPos.Y = synthY; | 923 | pick.GlobalPos = globalPos.ToString(); |
924 | } | ||
679 | } | 925 | } |
680 | } | 926 | } |
681 | 927 | ||
682 | m_log.DebugFormat("[PROFILES]: PickInfoRequest: {0} : {1}", pick.Name.ToString(), pick.SnapshotId.ToString()); | 928 | m_log.DebugFormat("[PROFILES]: PickInfoRequest: {0} : {1}", pick.Name.ToString(), pick.SnapshotId.ToString()); |
683 | 929 | ||
930 | lock(m_profilesCache) | ||
931 | { | ||
932 | if(!m_profilesCache.TryGetValue(targetID, out uce) || uce == null) | ||
933 | uce = new UserProfileCacheEntry(); | ||
934 | if(uce.picks == null) | ||
935 | uce.picks = new Dictionary<UUID, UserProfilePick>(); | ||
936 | uce.picks[pick.PickId] = pick; | ||
937 | |||
938 | m_profilesCache.AddOrUpdate(targetID, uce, PROFILECACHEEXPIRE); | ||
939 | } | ||
940 | |||
684 | // Pull the rabbit out of the hat | 941 | // Pull the rabbit out of the hat |
685 | remoteClient.SendPickInfoReply(pick.PickId,pick.CreatorId,pick.TopPick,pick.ParcelId,pick.Name, | 942 | remoteClient.SendPickInfoReply(pick.PickId,pick.CreatorId,pick.TopPick,pick.ParcelId,pick.Name, |
686 | pick.Desc,pick.SnapshotId,pick.ParcelName,pick.OriginalName,pick.SimName, | 943 | pick.Desc,pick.SnapshotId,pick.ParcelName,pick.OriginalName,pick.SimName, |
@@ -718,13 +975,17 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
718 | /// Enabled. | 975 | /// Enabled. |
719 | /// </param> | 976 | /// </param> |
720 | public void PickInfoUpdate(IClientAPI remoteClient, UUID pickID, UUID creatorID, bool topPick, string name, string desc, UUID snapshotID, int sortOrder, bool enabled) | 977 | public void PickInfoUpdate(IClientAPI remoteClient, UUID pickID, UUID creatorID, bool topPick, string name, string desc, UUID snapshotID, int sortOrder, bool enabled) |
721 | { | 978 | { |
722 | //TODO: See how this works with NPC, May need to test | ||
723 | m_log.DebugFormat("[PROFILES]: Start PickInfoUpdate Name: {0} PickId: {1} SnapshotId: {2}", name, pickID.ToString(), snapshotID.ToString()); | 979 | m_log.DebugFormat("[PROFILES]: Start PickInfoUpdate Name: {0} PickId: {1} SnapshotId: {2}", name, pickID.ToString(), snapshotID.ToString()); |
724 | 980 | ||
725 | UserProfilePick pick = new UserProfilePick(); | 981 | UserProfilePick pick = new UserProfilePick(); |
726 | string serverURI = string.Empty; | 982 | string serverURI = string.Empty; |
727 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 983 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
984 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
985 | { | ||
986 | return; | ||
987 | } | ||
988 | |||
728 | ScenePresence p = FindPresence(remoteClient.AgentId); | 989 | ScenePresence p = FindPresence(remoteClient.AgentId); |
729 | 990 | ||
730 | Vector3 avaPos = p.AbsolutePosition; | 991 | Vector3 avaPos = p.AbsolutePosition; |
@@ -734,24 +995,27 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
734 | avaPos.Z); | 995 | avaPos.Z); |
735 | 996 | ||
736 | string landParcelName = "My Parcel"; | 997 | string landParcelName = "My Parcel"; |
737 | UUID landParcelID = p.currentParcelUUID; | 998 | // UUID landParcelID = p.currentParcelUUID; |
738 | 999 | ||
1000 | // to locate parcels we use a fake id that encodes the region handle | ||
1001 | // since we do not have a global locator | ||
1002 | // this fails on HG | ||
1003 | UUID landParcelID = Util.BuildFakeParcelID(remoteClient.Scene.RegionInfo.RegionHandle, (uint)avaPos.X, (uint)avaPos.Y); | ||
739 | ILandObject land = p.Scene.LandChannel.GetLandObject(avaPos.X, avaPos.Y); | 1004 | ILandObject land = p.Scene.LandChannel.GetLandObject(avaPos.X, avaPos.Y); |
740 | 1005 | ||
741 | if (land != null) | 1006 | if (land != null) |
742 | { | 1007 | { |
743 | // If land found, use parcel uuid from here because the value from SP will be blank if the avatar hasnt moved | 1008 | // If land found, use parcel uuid from here because the value from SP will be blank if the avatar hasnt moved |
744 | landParcelName = land.LandData.Name; | 1009 | landParcelName = land.LandData.Name; |
745 | landParcelID = land.LandData.GlobalID; | 1010 | // landParcelID = land.LandData.GlobalID; |
746 | } | 1011 | } |
747 | else | 1012 | else |
748 | { | 1013 | { |
749 | m_log.WarnFormat( | 1014 | m_log.WarnFormat( |
750 | "[PROFILES]: PickInfoUpdate found no parcel info at {0},{1} in {2}", | 1015 | "[PROFILES]: PickInfoUpdate found no parcel info at {0},{1} in {2}", |
751 | avaPos.X, avaPos.Y, p.Scene.Name); | 1016 | avaPos.X, avaPos.Y, p.Scene.Name); |
752 | } | 1017 | } |
753 | 1018 | ||
754 | |||
755 | pick.PickId = pickID; | 1019 | pick.PickId = pickID; |
756 | pick.CreatorId = creatorID; | 1020 | pick.CreatorId = creatorID; |
757 | pick.TopPick = topPick; | 1021 | pick.TopPick = topPick; |
@@ -774,6 +1038,24 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
774 | return; | 1038 | return; |
775 | } | 1039 | } |
776 | 1040 | ||
1041 | UserProfileCacheEntry uce = null; | ||
1042 | lock(m_profilesCache) | ||
1043 | { | ||
1044 | if(!m_profilesCache.TryGetValue(remoteClient.AgentId, out uce) || uce == null) | ||
1045 | uce = new UserProfileCacheEntry(); | ||
1046 | if(uce.picks == null) | ||
1047 | uce.picks = new Dictionary<UUID, UserProfilePick>(); | ||
1048 | if(uce.picksList == null) | ||
1049 | uce.picksList = new Dictionary<UUID, string>(); | ||
1050 | uce.picks[pick.PickId] = pick; | ||
1051 | uce.picksList[pick.PickId] = pick.Name; | ||
1052 | m_profilesCache.AddOrUpdate(remoteClient.AgentId, uce, PROFILECACHEEXPIRE); | ||
1053 | } | ||
1054 | remoteClient.SendAvatarPicksReply(remoteClient.AgentId, uce.picksList); | ||
1055 | remoteClient.SendPickInfoReply(pick.PickId,pick.CreatorId,pick.TopPick,pick.ParcelId,pick.Name, | ||
1056 | pick.Desc,pick.SnapshotId,pick.ParcelName,pick.OriginalName,pick.SimName, | ||
1057 | posGlobal,pick.SortOrder,pick.Enabled); | ||
1058 | |||
777 | m_log.DebugFormat("[PROFILES]: Finish PickInfoUpdate {0} {1}", pick.Name, pick.PickId.ToString()); | 1059 | m_log.DebugFormat("[PROFILES]: Finish PickInfoUpdate {0} {1}", pick.Name, pick.PickId.ToString()); |
778 | } | 1060 | } |
779 | 1061 | ||
@@ -790,6 +1072,10 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
790 | { | 1072 | { |
791 | string serverURI = string.Empty; | 1073 | string serverURI = string.Empty; |
792 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 1074 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
1075 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
1076 | { | ||
1077 | return; | ||
1078 | } | ||
793 | 1079 | ||
794 | OSDMap parameters= new OSDMap(); | 1080 | OSDMap parameters= new OSDMap(); |
795 | parameters.Add("pickId", OSD.FromUUID(queryPickID)); | 1081 | parameters.Add("pickId", OSD.FromUUID(queryPickID)); |
@@ -800,6 +1086,23 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
800 | "Error picks delete", false); | 1086 | "Error picks delete", false); |
801 | return; | 1087 | return; |
802 | } | 1088 | } |
1089 | |||
1090 | UserProfileCacheEntry uce = null; | ||
1091 | lock(m_profilesCache) | ||
1092 | { | ||
1093 | if(m_profilesCache.TryGetValue(remoteClient.AgentId, out uce) && uce != null) | ||
1094 | { | ||
1095 | if(uce.picks != null && uce.picks.ContainsKey(queryPickID)) | ||
1096 | uce.picks.Remove(queryPickID); | ||
1097 | if(uce.picksList != null && uce.picksList.ContainsKey(queryPickID)) | ||
1098 | uce.picksList.Remove(queryPickID); | ||
1099 | m_profilesCache.AddOrUpdate(remoteClient.AgentId, uce, PROFILECACHEEXPIRE); | ||
1100 | } | ||
1101 | } | ||
1102 | if(uce != null && uce.picksList != null) | ||
1103 | remoteClient.SendAvatarPicksReply(remoteClient.AgentId, uce.picksList); | ||
1104 | else | ||
1105 | remoteClient.SendAvatarPicksReply(remoteClient.AgentId, new Dictionary<UUID, string>()); | ||
803 | } | 1106 | } |
804 | #endregion Picks | 1107 | #endregion Picks |
805 | 1108 | ||
@@ -823,11 +1126,19 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
823 | if (!(sender is IClientAPI)) | 1126 | if (!(sender is IClientAPI)) |
824 | return; | 1127 | return; |
825 | 1128 | ||
1129 | if(!UUID.TryParse(args[0], out note.TargetId)) | ||
1130 | return; | ||
1131 | |||
826 | IClientAPI remoteClient = (IClientAPI)sender; | 1132 | IClientAPI remoteClient = (IClientAPI)sender; |
1133 | note.UserId = remoteClient.AgentId; | ||
1134 | |||
827 | string serverURI = string.Empty; | 1135 | string serverURI = string.Empty; |
828 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 1136 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
829 | note.UserId = remoteClient.AgentId; | 1137 | if(string.IsNullOrWhiteSpace(serverURI)) |
830 | UUID.TryParse(args[0], out note.TargetId); | 1138 | { |
1139 | remoteClient.SendAvatarNotesReply(note.TargetId, note.Notes); | ||
1140 | return; | ||
1141 | } | ||
831 | 1142 | ||
832 | object Note = (object)note; | 1143 | object Note = (object)note; |
833 | if(!rpc.JsonRpcRequest(ref Note, "avatarnotesrequest", serverURI, UUID.Random().ToString())) | 1144 | if(!rpc.JsonRpcRequest(ref Note, "avatarnotesrequest", serverURI, UUID.Random().ToString())) |
@@ -836,7 +1147,6 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
836 | return; | 1147 | return; |
837 | } | 1148 | } |
838 | note = (UserProfileNotes) Note; | 1149 | note = (UserProfileNotes) Note; |
839 | |||
840 | remoteClient.SendAvatarNotesReply(note.TargetId, note.Notes); | 1150 | remoteClient.SendAvatarNotesReply(note.TargetId, note.Notes); |
841 | } | 1151 | } |
842 | 1152 | ||
@@ -854,6 +1164,14 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
854 | /// </param> | 1164 | /// </param> |
855 | public void NotesUpdate(IClientAPI remoteClient, UUID queryTargetID, string queryNotes) | 1165 | public void NotesUpdate(IClientAPI remoteClient, UUID queryTargetID, string queryNotes) |
856 | { | 1166 | { |
1167 | ScenePresence p = FindPresence(queryTargetID); | ||
1168 | if (p != null && p.IsNPC) | ||
1169 | { | ||
1170 | remoteClient.SendAgentAlertMessage( | ||
1171 | "Notes for NPCs not available", false); | ||
1172 | return; | ||
1173 | } | ||
1174 | |||
857 | UserProfileNotes note = new UserProfileNotes(); | 1175 | UserProfileNotes note = new UserProfileNotes(); |
858 | 1176 | ||
859 | note.UserId = remoteClient.AgentId; | 1177 | note.UserId = remoteClient.AgentId; |
@@ -862,6 +1180,8 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
862 | 1180 | ||
863 | string serverURI = string.Empty; | 1181 | string serverURI = string.Empty; |
864 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 1182 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
1183 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
1184 | return; | ||
865 | 1185 | ||
866 | object Note = note; | 1186 | object Note = note; |
867 | if(!rpc.JsonRpcRequest(ref Note, "avatar_notes_update", serverURI, UUID.Random().ToString())) | 1187 | if(!rpc.JsonRpcRequest(ref Note, "avatar_notes_update", serverURI, UUID.Random().ToString())) |
@@ -873,6 +1193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
873 | } | 1193 | } |
874 | #endregion Notes | 1194 | #endregion Notes |
875 | 1195 | ||
1196 | |||
876 | #region User Preferences | 1197 | #region User Preferences |
877 | /// <summary> | 1198 | /// <summary> |
878 | /// Updates the user preferences. | 1199 | /// Updates the user preferences. |
@@ -896,16 +1217,18 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
896 | 1217 | ||
897 | string serverURI = string.Empty; | 1218 | string serverURI = string.Empty; |
898 | bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 1219 | bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
1220 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
1221 | return; | ||
899 | 1222 | ||
900 | object Pref = pref; | 1223 | object Pref = pref; |
901 | if(!rpc.JsonRpcRequest(ref Pref, "user_preferences_update", serverURI, UUID.Random().ToString())) | 1224 | if(!rpc.JsonRpcRequest(ref Pref, "user_preferences_update", serverURI, UUID.Random().ToString())) |
902 | { | 1225 | { |
903 | m_log.InfoFormat("[PROFILES]: UserPreferences update error"); | 1226 | m_log.InfoFormat("[PROFILES]: UserPreferences update error"); |
904 | remoteClient.SendAgentAlertMessage("Error updating preferences", false); | 1227 | remoteClient.SendAgentAlertMessage("Error updating preferences", false); |
905 | return; | 1228 | return; |
906 | } | 1229 | } |
907 | } | 1230 | } |
908 | 1231 | ||
909 | /// <summary> | 1232 | /// <summary> |
910 | /// Users the preferences request. | 1233 | /// Users the preferences request. |
911 | /// </summary> | 1234 | /// </summary> |
@@ -920,7 +1243,8 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
920 | 1243 | ||
921 | string serverURI = string.Empty; | 1244 | string serverURI = string.Empty; |
922 | bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 1245 | bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
923 | 1246 | if(string.IsNullOrWhiteSpace(serverURI)) | |
1247 | return; | ||
924 | 1248 | ||
925 | object Pref = (object)pref; | 1249 | object Pref = (object)pref; |
926 | if(!rpc.JsonRpcRequest(ref Pref, "user_preferences_request", serverURI, UUID.Random().ToString())) | 1250 | if(!rpc.JsonRpcRequest(ref Pref, "user_preferences_request", serverURI, UUID.Random().ToString())) |
@@ -932,7 +1256,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
932 | pref = (UserPreferences) Pref; | 1256 | pref = (UserPreferences) Pref; |
933 | 1257 | ||
934 | remoteClient.SendUserInfoReply(pref.IMViaEmail, pref.Visible, pref.EMail); | 1258 | remoteClient.SendUserInfoReply(pref.IMViaEmail, pref.Visible, pref.EMail); |
935 | 1259 | ||
936 | } | 1260 | } |
937 | #endregion User Preferences | 1261 | #endregion User Preferences |
938 | 1262 | ||
@@ -960,6 +1284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
960 | /// </param> | 1284 | /// </param> |
961 | public void AvatarInterestsUpdate(IClientAPI remoteClient, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages) | 1285 | public void AvatarInterestsUpdate(IClientAPI remoteClient, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages) |
962 | { | 1286 | { |
1287 | |||
963 | UserProfileProperties prop = new UserProfileProperties(); | 1288 | UserProfileProperties prop = new UserProfileProperties(); |
964 | 1289 | ||
965 | prop.UserId = remoteClient.AgentId; | 1290 | prop.UserId = remoteClient.AgentId; |
@@ -971,6 +1296,8 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
971 | 1296 | ||
972 | string serverURI = string.Empty; | 1297 | string serverURI = string.Empty; |
973 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 1298 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
1299 | if(string.IsNullOrWhiteSpace(serverURI)) | ||
1300 | return; | ||
974 | 1301 | ||
975 | object Param = prop; | 1302 | object Param = prop; |
976 | if(!rpc.JsonRpcRequest(ref Param, "avatar_interests_update", serverURI, UUID.Random().ToString())) | 1303 | if(!rpc.JsonRpcRequest(ref Param, "avatar_interests_update", serverURI, UUID.Random().ToString())) |
@@ -979,6 +1306,17 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
979 | "Error updating interests", false); | 1306 | "Error updating interests", false); |
980 | return; | 1307 | return; |
981 | } | 1308 | } |
1309 | |||
1310 | // flush cache | ||
1311 | UserProfileCacheEntry uce = null; | ||
1312 | lock(m_profilesCache) | ||
1313 | { | ||
1314 | if(m_profilesCache.TryGetValue(remoteClient.AgentId, out uce) && uce != null) | ||
1315 | { | ||
1316 | uce.props = null; | ||
1317 | } | ||
1318 | } | ||
1319 | |||
982 | } | 1320 | } |
983 | 1321 | ||
984 | public void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID) | 1322 | public void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID) |
@@ -990,13 +1328,55 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
990 | return; | 1328 | return; |
991 | } | 1329 | } |
992 | 1330 | ||
993 | // Can't handle NPC yet... | ||
994 | ScenePresence p = FindPresence(avatarID); | 1331 | ScenePresence p = FindPresence(avatarID); |
995 | 1332 | if (p != null && p.IsNPC) | |
996 | if (null != p) | ||
997 | { | 1333 | { |
998 | if (p.PresenceType == PresenceType.Npc) | 1334 | remoteClient.SendAvatarProperties(avatarID, ((INPC)(p.ControllingClient)).profileAbout, ((INPC)(p.ControllingClient)).Born, |
999 | return; | 1335 | Utils.StringToBytes("Non Player Character (NPC)"), "NPCs have no life", 0x10, |
1336 | UUID.Zero, ((INPC)(p.ControllingClient)).profileImage, "", UUID.Zero); | ||
1337 | remoteClient.SendAvatarInterestsReply(avatarID, 0, "", | ||
1338 | 0, "Getting into trouble", "Droidspeak"); | ||
1339 | return; | ||
1340 | } | ||
1341 | UserProfileProperties props; | ||
1342 | UserProfileCacheEntry uce = null; | ||
1343 | lock(m_profilesCache) | ||
1344 | { | ||
1345 | if(m_profilesCache.TryGetValue(avatarID, out uce) && uce != null) | ||
1346 | { | ||
1347 | if(uce.props != null) | ||
1348 | { | ||
1349 | props = uce.props; | ||
1350 | uint cflags = uce.flags; | ||
1351 | // if on same region force online | ||
1352 | if(p != null && !p.IsDeleted) | ||
1353 | cflags |= 0x10; | ||
1354 | |||
1355 | remoteClient.SendAvatarProperties(props.UserId, props.AboutText, | ||
1356 | uce.born, uce.membershipType , props.FirstLifeText, cflags, | ||
1357 | props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId); | ||
1358 | |||
1359 | remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, | ||
1360 | props.WantToText, (uint)props.SkillsMask, | ||
1361 | props.SkillsText, props.Language); | ||
1362 | return; | ||
1363 | } | ||
1364 | else | ||
1365 | { | ||
1366 | if(uce.ClientsWaitingProps == null) | ||
1367 | uce.ClientsWaitingProps = new HashSet<IClientAPI>(); | ||
1368 | else if(uce.ClientsWaitingProps.Contains(remoteClient)) | ||
1369 | return; | ||
1370 | uce.ClientsWaitingProps.Add(remoteClient); | ||
1371 | } | ||
1372 | } | ||
1373 | else | ||
1374 | { | ||
1375 | uce = new UserProfileCacheEntry(); | ||
1376 | uce.ClientsWaitingProps = new HashSet<IClientAPI>(); | ||
1377 | uce.ClientsWaitingProps.Add(remoteClient); | ||
1378 | m_profilesCache.AddOrUpdate(avatarID, uce, PROFILECACHEEXPIRE); | ||
1379 | } | ||
1000 | } | 1380 | } |
1001 | 1381 | ||
1002 | string serverURI = string.Empty; | 1382 | string serverURI = string.Empty; |
@@ -1014,20 +1394,16 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1014 | userInfo = new Dictionary<string, object>(); | 1394 | userInfo = new Dictionary<string, object>(); |
1015 | } | 1395 | } |
1016 | 1396 | ||
1017 | Byte[] charterMember = new Byte[1]; | 1397 | Byte[] membershipType = new Byte[1]; |
1018 | string born = String.Empty; | 1398 | string born = string.Empty; |
1019 | uint flags = 0x00; | 1399 | uint flags = 0x00; |
1020 | 1400 | ||
1021 | if (null != account) | 1401 | if (null != account) |
1022 | { | 1402 | { |
1023 | if (account.UserTitle == "") | 1403 | if (account.UserTitle == "") |
1024 | { | 1404 | membershipType[0] = (Byte)((account.UserFlags & 0xf00) >> 8); |
1025 | charterMember[0] = (Byte)((account.UserFlags & 0xf00) >> 8); | ||
1026 | } | ||
1027 | else | 1405 | else |
1028 | { | 1406 | membershipType = Utils.StringToBytes(account.UserTitle); |
1029 | charterMember = Utils.StringToBytes(account.UserTitle); | ||
1030 | } | ||
1031 | 1407 | ||
1032 | born = Util.ToDateTime(account.Created).ToString( | 1408 | born = Util.ToDateTime(account.Created).ToString( |
1033 | "M/d/yyyy", CultureInfo.InvariantCulture); | 1409 | "M/d/yyyy", CultureInfo.InvariantCulture); |
@@ -1038,16 +1414,13 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1038 | if (GetUserAccountData(avatarID, out userInfo) == true) | 1414 | if (GetUserAccountData(avatarID, out userInfo) == true) |
1039 | { | 1415 | { |
1040 | if ((string)userInfo["user_title"] == "") | 1416 | if ((string)userInfo["user_title"] == "") |
1041 | { | 1417 | membershipType[0] = (Byte)(((Byte)userInfo["user_flags"] & 0xf00) >> 8); |
1042 | charterMember[0] = (Byte)(((Byte)userInfo["user_flags"] & 0xf00) >> 8); | ||
1043 | } | ||
1044 | else | 1418 | else |
1045 | { | 1419 | membershipType = Utils.StringToBytes((string)userInfo["user_title"]); |
1046 | charterMember = Utils.StringToBytes((string)userInfo["user_title"]); | ||
1047 | } | ||
1048 | 1420 | ||
1049 | int val_born = (int)userInfo["user_created"]; | 1421 | int val_born = (int)userInfo["user_created"]; |
1050 | born = Util.ToDateTime(val_born).ToString( | 1422 | if(val_born != 0) |
1423 | born = Util.ToDateTime(val_born).ToString( | ||
1051 | "M/d/yyyy", CultureInfo.InvariantCulture); | 1424 | "M/d/yyyy", CultureInfo.InvariantCulture); |
1052 | 1425 | ||
1053 | // picky, picky | 1426 | // picky, picky |
@@ -1056,23 +1429,60 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1056 | } | 1429 | } |
1057 | } | 1430 | } |
1058 | 1431 | ||
1059 | UserProfileProperties props = new UserProfileProperties(); | 1432 | props = new UserProfileProperties(); |
1433 | props.UserId = avatarID; | ||
1434 | |||
1060 | string result = string.Empty; | 1435 | string result = string.Empty; |
1436 | if(!GetProfileData(ref props, foreign, serverURI, out result)) | ||
1437 | { | ||
1438 | props.AboutText ="Profile not available at this time. User may still be unknown to this grid"; | ||
1439 | } | ||
1061 | 1440 | ||
1062 | props.UserId = avatarID; | 1441 | if(!m_allowUserProfileWebURLs) |
1442 | props.WebUrl =""; | ||
1063 | 1443 | ||
1064 | if (!GetProfileData(ref props, foreign, out result)) | 1444 | HashSet<IClientAPI> clients; |
1445 | lock(m_profilesCache) | ||
1065 | { | 1446 | { |
1066 | // m_log.DebugFormat("Error getting profile for {0}: {1}", avatarID, result); | 1447 | if(!m_profilesCache.TryGetValue(props.UserId, out uce) || uce == null) |
1067 | return; | 1448 | uce = new UserProfileCacheEntry(); |
1449 | uce.props = props; | ||
1450 | uce.born = born; | ||
1451 | uce.membershipType = membershipType; | ||
1452 | uce.flags = flags; | ||
1453 | clients = uce.ClientsWaitingProps; | ||
1454 | uce.ClientsWaitingProps = null; | ||
1455 | m_profilesCache.AddOrUpdate(props.UserId, uce, PROFILECACHEEXPIRE); | ||
1068 | } | 1456 | } |
1069 | 1457 | ||
1070 | remoteClient.SendAvatarProperties(props.UserId, props.AboutText, born, charterMember , props.FirstLifeText, flags, | 1458 | // if on same region force online |
1459 | if(p != null && !p.IsDeleted) | ||
1460 | flags |= 0x10; | ||
1461 | |||
1462 | if(clients == null) | ||
1463 | { | ||
1464 | remoteClient.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags, | ||
1071 | props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId); | 1465 | props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId); |
1072 | 1466 | ||
1467 | remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText, | ||
1468 | (uint)props.SkillsMask, props.SkillsText, props.Language); | ||
1469 | } | ||
1470 | else | ||
1471 | { | ||
1472 | if(!clients.Contains(remoteClient)) | ||
1473 | clients.Add(remoteClient); | ||
1474 | foreach(IClientAPI cli in clients) | ||
1475 | { | ||
1476 | if(!cli.IsActive) | ||
1477 | continue; | ||
1478 | cli.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags, | ||
1479 | props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId); | ||
1480 | |||
1481 | cli.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText, | ||
1482 | (uint)props.SkillsMask, props.SkillsText, props.Language); | ||
1073 | 1483 | ||
1074 | remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText, (uint)props.SkillsMask, | 1484 | } |
1075 | props.SkillsText, props.Language); | 1485 | } |
1076 | } | 1486 | } |
1077 | 1487 | ||
1078 | /// <summary> | 1488 | /// <summary> |
@@ -1088,6 +1498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1088 | { | 1498 | { |
1089 | if (remoteClient.AgentId == newProfile.ID) | 1499 | if (remoteClient.AgentId == newProfile.ID) |
1090 | { | 1500 | { |
1501 | |||
1091 | UserProfileProperties prop = new UserProfileProperties(); | 1502 | UserProfileProperties prop = new UserProfileProperties(); |
1092 | 1503 | ||
1093 | prop.UserId = remoteClient.AgentId; | 1504 | prop.UserId = remoteClient.AgentId; |
@@ -1097,6 +1508,9 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1097 | prop.FirstLifeImageId = newProfile.FirstLifeImage; | 1508 | prop.FirstLifeImageId = newProfile.FirstLifeImage; |
1098 | prop.FirstLifeText = newProfile.FirstLifeAboutText; | 1509 | prop.FirstLifeText = newProfile.FirstLifeAboutText; |
1099 | 1510 | ||
1511 | if(!m_allowUserProfileWebURLs) | ||
1512 | prop.WebUrl =""; | ||
1513 | |||
1100 | string serverURI = string.Empty; | 1514 | string serverURI = string.Empty; |
1101 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); | 1515 | GetUserProfileServerURI(remoteClient.AgentId, out serverURI); |
1102 | 1516 | ||
@@ -1109,6 +1523,16 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1109 | return; | 1523 | return; |
1110 | } | 1524 | } |
1111 | 1525 | ||
1526 | // flush cache | ||
1527 | UserProfileCacheEntry uce = null; | ||
1528 | lock(m_profilesCache) | ||
1529 | { | ||
1530 | if(m_profilesCache.TryGetValue(remoteClient.AgentId, out uce) && uce != null) | ||
1531 | { | ||
1532 | uce.props = null; | ||
1533 | } | ||
1534 | } | ||
1535 | |||
1112 | RequestAvatarProperties(remoteClient, newProfile.ID); | 1536 | RequestAvatarProperties(remoteClient, newProfile.ID); |
1113 | } | 1537 | } |
1114 | } | 1538 | } |
@@ -1119,28 +1543,11 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1119 | /// <returns> | 1543 | /// <returns> |
1120 | /// The profile data. | 1544 | /// The profile data. |
1121 | /// </returns> | 1545 | /// </returns> |
1122 | bool GetProfileData(ref UserProfileProperties properties, bool foreign, out string message) | 1546 | bool GetProfileData(ref UserProfileProperties properties, bool foreign, string serverURI, out string message) |
1123 | { | 1547 | { |
1124 | // Can't handle NPC yet... | ||
1125 | ScenePresence p = FindPresence(properties.UserId); | ||
1126 | |||
1127 | if (null != p) | ||
1128 | { | ||
1129 | if (p.PresenceType == PresenceType.Npc) | ||
1130 | { | ||
1131 | message = "Id points to NPC"; | ||
1132 | return false; | ||
1133 | } | ||
1134 | } | ||
1135 | |||
1136 | string serverURI = string.Empty; | ||
1137 | GetUserProfileServerURI(properties.UserId, out serverURI); | ||
1138 | |||
1139 | // This is checking a friend on the home grid | ||
1140 | // Not HG friend | ||
1141 | if (String.IsNullOrEmpty(serverURI)) | 1548 | if (String.IsNullOrEmpty(serverURI)) |
1142 | { | 1549 | { |
1143 | message = "No Presence - foreign friend"; | 1550 | message = "User profile service unknown at this time"; |
1144 | return false; | 1551 | return false; |
1145 | } | 1552 | } |
1146 | 1553 | ||
@@ -1161,7 +1568,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1161 | { | 1568 | { |
1162 | m_log.Debug( | 1569 | m_log.Debug( |
1163 | string.Format( | 1570 | string.Format( |
1164 | "[PROFILES]: Request using the OpenProfile API for user {0} to {1} failed", | 1571 | "[PROFILES]: Request using the OpenProfile API for user {0} to {1} failed", |
1165 | properties.UserId, serverURI), | 1572 | properties.UserId, serverURI), |
1166 | e); | 1573 | e); |
1167 | 1574 | ||
@@ -1178,10 +1585,14 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1178 | 1585 | ||
1179 | return false; | 1586 | return false; |
1180 | } | 1587 | } |
1181 | // else, continue below | ||
1182 | } | 1588 | } |
1183 | 1589 | ||
1184 | properties = (UserProfileProperties)Prop; | 1590 | properties = (UserProfileProperties)Prop; |
1591 | if(foreign) | ||
1592 | { | ||
1593 | cacheForeignImage(properties.UserId, properties.ImageId); | ||
1594 | cacheForeignImage(properties.UserId, properties.FirstLifeImageId); | ||
1595 | } | ||
1185 | 1596 | ||
1186 | message = "Success"; | 1597 | message = "Success"; |
1187 | return true; | 1598 | return true; |
@@ -1189,49 +1600,6 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1189 | #endregion Avatar Properties | 1600 | #endregion Avatar Properties |
1190 | 1601 | ||
1191 | #region Utils | 1602 | #region Utils |
1192 | bool GetImageAssets(UUID avatarId) | ||
1193 | { | ||
1194 | string profileServerURI = string.Empty; | ||
1195 | string assetServerURI = string.Empty; | ||
1196 | |||
1197 | bool foreign = GetUserProfileServerURI(avatarId, out profileServerURI); | ||
1198 | |||
1199 | if(!foreign) | ||
1200 | return true; | ||
1201 | |||
1202 | assetServerURI = UserManagementModule.GetUserServerURL(avatarId, "AssetServerURI"); | ||
1203 | |||
1204 | if(string.IsNullOrEmpty(profileServerURI) || string.IsNullOrEmpty(assetServerURI)) | ||
1205 | return false; | ||
1206 | |||
1207 | OSDMap parameters= new OSDMap(); | ||
1208 | parameters.Add("avatarId", OSD.FromUUID(avatarId)); | ||
1209 | OSD Params = (OSD)parameters; | ||
1210 | if(!rpc.JsonRpcRequest(ref Params, "image_assets_request", profileServerURI, UUID.Random().ToString())) | ||
1211 | { | ||
1212 | return false; | ||
1213 | } | ||
1214 | |||
1215 | parameters = (OSDMap)Params; | ||
1216 | |||
1217 | if (parameters.ContainsKey("result")) | ||
1218 | { | ||
1219 | OSDArray list = (OSDArray)parameters["result"]; | ||
1220 | |||
1221 | foreach (OSD asset in list) | ||
1222 | { | ||
1223 | OSDString assetId = (OSDString)asset; | ||
1224 | |||
1225 | Scene.AssetService.Get(string.Format("{0}/{1}", assetServerURI, assetId.AsString())); | ||
1226 | } | ||
1227 | return true; | ||
1228 | } | ||
1229 | else | ||
1230 | { | ||
1231 | m_log.ErrorFormat("[PROFILES]: Problematic response for image_assets_request from {0}", profileServerURI); | ||
1232 | return false; | ||
1233 | } | ||
1234 | } | ||
1235 | 1603 | ||
1236 | /// <summary> | 1604 | /// <summary> |
1237 | /// Gets the user account data. | 1605 | /// Gets the user account data. |
@@ -1336,7 +1704,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1336 | { | 1704 | { |
1337 | bool local; | 1705 | bool local; |
1338 | local = UserManagementModule.IsLocalGridUser(userID); | 1706 | local = UserManagementModule.IsLocalGridUser(userID); |
1339 | 1707 | ||
1340 | if (!local) | 1708 | if (!local) |
1341 | { | 1709 | { |
1342 | serverURI = UserManagementModule.GetUserServerURL(userID, "GatekeeperURI"); | 1710 | serverURI = UserManagementModule.GetUserServerURL(userID, "GatekeeperURI"); |
@@ -1382,6 +1750,27 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1382 | } | 1750 | } |
1383 | } | 1751 | } |
1384 | 1752 | ||
1753 | void cacheForeignImage(UUID agent, UUID imageID) | ||
1754 | { | ||
1755 | if(imageID == null || imageID == UUID.Zero) | ||
1756 | return; | ||
1757 | |||
1758 | string assetServerURI = UserManagementModule.GetUserServerURL(agent, "AssetServerURI"); | ||
1759 | if(string.IsNullOrWhiteSpace(assetServerURI)) | ||
1760 | return; | ||
1761 | |||
1762 | string imageIDstr = imageID.ToString(); | ||
1763 | |||
1764 | |||
1765 | if(m_assetCache != null && m_assetCache.Check(imageIDstr)) | ||
1766 | return; | ||
1767 | |||
1768 | if(Scene.AssetService.Get(imageIDstr) != null) | ||
1769 | return; | ||
1770 | |||
1771 | Scene.AssetService.Get(string.Format("{0}/{1}", assetServerURI, imageIDstr)); | ||
1772 | } | ||
1773 | |||
1385 | /// <summary> | 1774 | /// <summary> |
1386 | /// Finds the presence. | 1775 | /// Finds the presence. |
1387 | /// </summary> | 1776 | /// </summary> |
@@ -1402,5 +1791,180 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1402 | return null; | 1791 | return null; |
1403 | } | 1792 | } |
1404 | #endregion Util | 1793 | #endregion Util |
1794 | |||
1795 | #region Web Util | ||
1796 | /// <summary> | ||
1797 | /// Sends json-rpc request with a serializable type. | ||
1798 | /// </summary> | ||
1799 | /// <returns> | ||
1800 | /// OSD Map. | ||
1801 | /// </returns> | ||
1802 | /// <param name='parameters'> | ||
1803 | /// Serializable type . | ||
1804 | /// </param> | ||
1805 | /// <param name='method'> | ||
1806 | /// Json-rpc method to call. | ||
1807 | /// </param> | ||
1808 | /// <param name='uri'> | ||
1809 | /// URI of json-rpc service. | ||
1810 | /// </param> | ||
1811 | /// <param name='jsonId'> | ||
1812 | /// Id for our call. | ||
1813 | /// </param> | ||
1814 | bool JsonRpcRequest(ref object parameters, string method, string uri, string jsonId) | ||
1815 | { | ||
1816 | if (jsonId == null) | ||
1817 | throw new ArgumentNullException ("jsonId"); | ||
1818 | if (uri == null) | ||
1819 | throw new ArgumentNullException ("uri"); | ||
1820 | if (method == null) | ||
1821 | throw new ArgumentNullException ("method"); | ||
1822 | if (parameters == null) | ||
1823 | throw new ArgumentNullException ("parameters"); | ||
1824 | |||
1825 | // Prep our payload | ||
1826 | OSDMap json = new OSDMap(); | ||
1827 | |||
1828 | json.Add("jsonrpc", OSD.FromString("2.0")); | ||
1829 | json.Add("id", OSD.FromString(jsonId)); | ||
1830 | json.Add("method", OSD.FromString(method)); | ||
1831 | |||
1832 | json.Add("params", OSD.SerializeMembers(parameters)); | ||
1833 | |||
1834 | string jsonRequestData = OSDParser.SerializeJsonString(json); | ||
1835 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1836 | |||
1837 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1838 | |||
1839 | webRequest.ContentType = "application/json-rpc"; | ||
1840 | webRequest.Method = "POST"; | ||
1841 | |||
1842 | WebResponse webResponse = null; | ||
1843 | try | ||
1844 | { | ||
1845 | using(Stream dataStream = webRequest.GetRequestStream()) | ||
1846 | dataStream.Write(content,0,content.Length); | ||
1847 | |||
1848 | webResponse = webRequest.GetResponse(); | ||
1849 | } | ||
1850 | catch (WebException e) | ||
1851 | { | ||
1852 | Console.WriteLine("Web Error" + e.Message); | ||
1853 | Console.WriteLine ("Please check input"); | ||
1854 | return false; | ||
1855 | } | ||
1856 | |||
1857 | OSDMap mret = new OSDMap(); | ||
1858 | |||
1859 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1860 | { | ||
1861 | try | ||
1862 | { | ||
1863 | mret = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1864 | } | ||
1865 | catch (Exception e) | ||
1866 | { | ||
1867 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1868 | if (webResponse != null) | ||
1869 | webResponse.Close(); | ||
1870 | return false; | ||
1871 | } | ||
1872 | } | ||
1873 | |||
1874 | if (webResponse != null) | ||
1875 | webResponse.Close(); | ||
1876 | |||
1877 | if (mret.ContainsKey("error")) | ||
1878 | return false; | ||
1879 | |||
1880 | // get params... | ||
1881 | OSD.DeserializeMembers(ref parameters, (OSDMap) mret["result"]); | ||
1882 | return true; | ||
1883 | } | ||
1884 | |||
1885 | /// <summary> | ||
1886 | /// Sends json-rpc request with OSD parameter. | ||
1887 | /// </summary> | ||
1888 | /// <returns> | ||
1889 | /// The rpc request. | ||
1890 | /// </returns> | ||
1891 | /// <param name='data'> | ||
1892 | /// data - incoming as parameters, outgong as result/error | ||
1893 | /// </param> | ||
1894 | /// <param name='method'> | ||
1895 | /// Json-rpc method to call. | ||
1896 | /// </param> | ||
1897 | /// <param name='uri'> | ||
1898 | /// URI of json-rpc service. | ||
1899 | /// </param> | ||
1900 | /// <param name='jsonId'> | ||
1901 | /// If set to <c>true</c> json identifier. | ||
1902 | /// </param> | ||
1903 | bool JsonRpcRequest(ref OSD data, string method, string uri, string jsonId) | ||
1904 | { | ||
1905 | OSDMap map = new OSDMap(); | ||
1906 | |||
1907 | map["jsonrpc"] = "2.0"; | ||
1908 | if(string.IsNullOrEmpty(jsonId)) | ||
1909 | map["id"] = UUID.Random().ToString(); | ||
1910 | else | ||
1911 | map["id"] = jsonId; | ||
1912 | |||
1913 | map["method"] = method; | ||
1914 | map["params"] = data; | ||
1915 | |||
1916 | string jsonRequestData = OSDParser.SerializeJsonString(map); | ||
1917 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1918 | |||
1919 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1920 | webRequest.ContentType = "application/json-rpc"; | ||
1921 | webRequest.Method = "POST"; | ||
1922 | |||
1923 | WebResponse webResponse = null; | ||
1924 | try | ||
1925 | { | ||
1926 | using(Stream dataStream = webRequest.GetRequestStream()) | ||
1927 | dataStream.Write(content,0,content.Length); | ||
1928 | |||
1929 | webResponse = webRequest.GetResponse(); | ||
1930 | } | ||
1931 | catch (WebException e) | ||
1932 | { | ||
1933 | Console.WriteLine("Web Error" + e.Message); | ||
1934 | Console.WriteLine ("Please check input"); | ||
1935 | return false; | ||
1936 | } | ||
1937 | |||
1938 | OSDMap response = new OSDMap(); | ||
1939 | |||
1940 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1941 | { | ||
1942 | try | ||
1943 | { | ||
1944 | response = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1945 | } | ||
1946 | catch (Exception e) | ||
1947 | { | ||
1948 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1949 | if (webResponse != null) | ||
1950 | webResponse.Close(); | ||
1951 | return false; | ||
1952 | } | ||
1953 | } | ||
1954 | |||
1955 | if (webResponse != null) | ||
1956 | webResponse.Close(); | ||
1957 | |||
1958 | if(response.ContainsKey("error")) | ||
1959 | { | ||
1960 | data = response["error"]; | ||
1961 | return false; | ||
1962 | } | ||
1963 | |||
1964 | data = response; | ||
1965 | |||
1966 | return true; | ||
1967 | } | ||
1968 | #endregion Web Util | ||
1405 | } | 1969 | } |
1406 | } | 1970 | } |