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authorUbitUmarov2019-04-02 15:58:36 +0100
committerUbitUmarov2019-04-02 15:58:36 +0100
commit433e529512b20aed91412e0f8c0f02f38d422035 (patch)
tree839b09b26c1c60424f5008c2427ccae0b389bbfa /OpenSim/Region/CoreModules/Avatar
parentchange the point where child regions are closed/opened (diff)
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make tests happy again; try to speedup crossings
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs
index 0e7be7d..e63629e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/Tests/ChatModuleTests.cs
@@ -142,8 +142,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
142 142
143 // We must update the scenes in order to make the root new root agents trigger position updates in their 143 // We must update the scenes in order to make the root new root agents trigger position updates in their
144 // children. 144 // children.
145 sceneWest.Update(3); 145 sceneWest.Update(4);
146 sceneEast.Update(3); 146 sceneEast.Update(4);
147 sp1.DrawDistance += 64;
148 sp2.DrawDistance += 64;
149 sceneWest.Update(2);
150 sceneEast.Update(2);
147 151
148 // Check child positions are correct. 152 // Check child positions are correct.
149 Assert.AreEqual( 153 Assert.AreEqual(
@@ -233,8 +237,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
233 237
234 // We must update the scenes in order to make the root new root agents trigger position updates in their 238 // We must update the scenes in order to make the root new root agents trigger position updates in their
235 // children. 239 // children.
236 sceneNorth.Update(3); 240 sceneNorth.Update(4);
237 sceneSouth.Update(3); 241 sceneSouth.Update(4);
242 sp1.DrawDistance += 64;
243 sp2.DrawDistance += 64;
244 sceneNorth.Update(2);
245 sceneSouth.Update(2);
238 246
239 // Check child positions are correct. 247 // Check child positions are correct.
240 Assert.AreEqual( 248 Assert.AreEqual(