aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2014-12-10 00:25:27 +0000
committerJustin Clark-Casey (justincc)2014-12-10 00:25:27 +0000
commit2b9f0647de513f6a916d9d58d4e7883d30b804d3 (patch)
tree6a41a0a0c88eb6b6c1ce1d19d64de3837b89c293 /OpenSim/Region/CoreModules/Avatar
parentAvoid a possible race condition where the XEngine script compile thread could... (diff)
downloadopensim-SC-2b9f0647de513f6a916d9d58d4e7883d30b804d3.zip
opensim-SC-2b9f0647de513f6a916d9d58d4e7883d30b804d3.tar.gz
opensim-SC-2b9f0647de513f6a916d9d58d4e7883d30b804d3.tar.bz2
opensim-SC-2b9f0647de513f6a916d9d58d4e7883d30b804d3.tar.xz
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc. This resolves the regression by passing the proper destination separately from the DLL retrieved. Probably a regression since commit d7b92604 (11 July 2014). Added regression test for this case. At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index a3368fb..ff7a062 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -255,6 +255,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
255 255
256 public void CopyAttachments(AgentData ad, IScenePresence sp) 256 public void CopyAttachments(AgentData ad, IScenePresence sp)
257 { 257 {
258// m_log.DebugFormat("[ATTACHMENTS MODULE]: Copying attachment data into {0} in {1}", sp.Name, m_scene.Name);
259
258 if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0) 260 if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0)
259 { 261 {
260 lock (sp.AttachmentsSyncLock) 262 lock (sp.AttachmentsSyncLock)
@@ -265,6 +267,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
265 { 267 {
266 ((SceneObjectGroup)so).LocalId = 0; 268 ((SceneObjectGroup)so).LocalId = 0;
267 ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); 269 ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
270
271// m_log.DebugFormat(
272// "[ATTACHMENTS MODULE]: Copying script state with {0} bytes for object {1} for {2} in {3}",
273// ad.AttachmentObjectStates[i].Length, so.Name, sp.Name, m_scene.Name);
274
268 so.SetState(ad.AttachmentObjectStates[i++], m_scene); 275 so.SetState(ad.AttachmentObjectStates[i++], m_scene);
269 m_scene.IncomingCreateObject(Vector3.Zero, so); 276 m_scene.IncomingCreateObject(Vector3.Zero, so);
270 } 277 }