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author | AliciaRaven | 2014-09-13 04:25:31 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-09-23 00:04:59 +0100 |
commit | 1e220911938ef3d16cee0112b81333a60b3e5d52 (patch) | |
tree | 8f7104983c4760c06b721ce4b0211ec4817b7b6e /OpenSim/Region/CoreModules/Avatar | |
parent | Add an event callback for loading IAR files. The callback for creating them a... (diff) | |
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Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | 6 |
2 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 401a238..9fb8aa5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -57,7 +57,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
57 | public bool SaveAssets { get; set; } | 57 | public bool SaveAssets { get; set; } |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Determine whether this archive will filter content based on inventory permissions. Default is false | 60 | /// Determines which items will be included in the archive, according to their permissions. |
61 | /// Default is null, meaning no permission checks. | ||
61 | /// </summary> | 62 | /// </summary> |
62 | public string FilterContent { get; set; } | 63 | public string FilterContent { get; set; } |
63 | 64 | ||
@@ -139,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
139 | m_assetGatherer = new UuidGatherer(m_scene.AssetService); | 140 | m_assetGatherer = new UuidGatherer(m_scene.AssetService); |
140 | 141 | ||
141 | SaveAssets = true; | 142 | SaveAssets = true; |
142 | FilterContent = string.Empty; | 143 | FilterContent = null; |
143 | } | 144 | } |
144 | 145 | ||
145 | protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut) | 146 | protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut) |
@@ -287,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
287 | /// <returns>Whether the user is allowed to export the object to an IAR</returns> | 288 | /// <returns>Whether the user is allowed to export the object to an IAR</returns> |
288 | private bool CanUserArchiveObject(UUID UserID, InventoryItemBase InvItem) | 289 | private bool CanUserArchiveObject(UUID UserID, InventoryItemBase InvItem) |
289 | { | 290 | { |
290 | if (FilterContent == string.Empty) | 291 | if (FilterContent == null) |
291 | return true;// Default To Allow Export | 292 | return true;// Default To Allow Export |
292 | 293 | ||
293 | bool permitted = true; | 294 | bool permitted = true; |
@@ -317,10 +318,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
317 | SaveAssets = false; | 318 | SaveAssets = false; |
318 | 319 | ||
319 | // Set Permission filter if flag is set | 320 | // Set Permission filter if flag is set |
320 | if (options.ContainsKey("perm")) | 321 | if (options.ContainsKey("checkPermissions")) |
321 | { | 322 | { |
322 | Object temp; | 323 | Object temp; |
323 | if (options.TryGetValue("perm", out temp)) | 324 | if (options.TryGetValue("checkPermissions", out temp)) |
324 | FilterContent = temp.ToString().ToUpper(); | 325 | FilterContent = temp.ToString().ToUpper(); |
325 | } | 326 | } |
326 | 327 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index b85bbea..5b5987d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -141,7 +141,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
141 | + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine | 141 | + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine |
142 | + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine | 142 | + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine |
143 | + "-v|--verbose extra debug messages.\n" | 143 | + "-v|--verbose extra debug messages.\n" |
144 | + "--noassets stops assets being saved to the IAR.", | 144 | + "--noassets stops assets being saved to the IAR." |
145 | + "--perm=<permissions> stops items with insufficient permissions from being saved to the IAR.\n" | ||
146 | + " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer, \"M\" = Modify.\n", | ||
145 | HandleSaveInvConsoleCommand); | 147 | HandleSaveInvConsoleCommand); |
146 | 148 | ||
147 | m_aScene = scene; | 149 | m_aScene = scene; |
@@ -455,7 +457,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
455 | options["excludefolders"] = new List<String>(); | 457 | options["excludefolders"] = new List<String>(); |
456 | ((List<String>)options["excludefolders"]).Add(v); | 458 | ((List<String>)options["excludefolders"]).Add(v); |
457 | }); | 459 | }); |
458 | ops.Add("perm=", delegate(string v) { options["perm"] = v; }); | 460 | ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); |
459 | 461 | ||
460 | List<string> mainParams = ops.Parse(cmdparams); | 462 | List<string> mainParams = ops.Parse(cmdparams); |
461 | 463 | ||