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author | UbitUmarov | 2017-01-07 18:57:12 +0000 |
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committer | UbitUmarov | 2017-01-07 18:57:12 +0000 |
commit | 1b858ad47b2bb12cf095a2259db97381b295e464 (patch) | |
tree | 3457205686326bf09d97cc820f0ccc3ed7bd5ffb /OpenSim/Region/CoreModules/Avatar | |
parent | rename same more variables to make their meaning more clear (diff) | |
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missing changed file
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 9664ae5..904c8c8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -194,14 +194,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
194 | int godlevel = 200; | 194 | int godlevel = 200; |
195 | // update level so higher gods can kick lower ones | 195 | // update level so higher gods can kick lower ones |
196 | ScenePresence god = m_scene.GetScenePresence(godID); | 196 | ScenePresence god = m_scene.GetScenePresence(godID); |
197 | if(god != null && god.GodController.EffectiveLevel > godlevel) | 197 | if(god != null && god.GodController.GodLevel > godlevel) |
198 | godlevel = god.GodController.EffectiveLevel; | 198 | godlevel = god.GodController.GodLevel; |
199 | 199 | ||
200 | if(agentID == ALL_AGENTS) | 200 | if(agentID == ALL_AGENTS) |
201 | { | 201 | { |
202 | m_scene.ForEachRootScenePresence(delegate(ScenePresence p) | 202 | m_scene.ForEachRootScenePresence(delegate(ScenePresence p) |
203 | { | 203 | { |
204 | if (p.UUID != godID && godlevel > p.GodController.EffectiveLevel) | 204 | if (p.UUID != godID && godlevel > p.GodController.GodLevel) |
205 | doKickmodes(godID, p, kickflags, reason); | 205 | doKickmodes(godID, p, kickflags, reason); |
206 | }); | 206 | }); |
207 | return; | 207 | return; |
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
224 | return; | 224 | return; |
225 | } | 225 | } |
226 | 226 | ||
227 | if (godlevel <= sp.GodController.EffectiveLevel) // no god wars | 227 | if (godlevel <= sp.GodController.GodLevel) // no god wars |
228 | return; | 228 | return; |
229 | 229 | ||
230 | if(sp.UUID == godID) | 230 | if(sp.UUID == godID) |